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mir_server/sdk/commonLib/def/InterAction.h
aixianling 5c9f1dae4a init
2025-01-09 17:45:40 +08:00

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#pragma once
//交互系统与数据服务器通信的数据包定义
//禁止编译器对此结构进行字节对齐
#pragma pack (push, 1)
//保存这个玩家的副本的记录数据
typedef struct tagFriendsData
{
BYTE bRsType; //关系类型对应tagRelationShip的定义
UINT nActorId; //对方的角色id
jxSrvDef::ACTORNAME szName; //对方的名字
UINT nParam; //用于操作的参数值比如准备时结婚这个记录所在的副本的handle准备离婚时这个记录了离婚的时间7日
tagFriendsData()
{
nActorId = 0;
szName[0] = 0;
nParam = 0;
}
}FriendsData;
#pragma pack(pop)