31 lines
2.5 KiB
Lua
Executable File
31 lines
2.5 KiB
Lua
Executable File
--#include "ActorBeKilledHandler.txt" once --角色被杀
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--#include "ActorChangeNameHandle.txt" once --角色改名
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--#include "ActorConsumeGameGoldHandler.txt" once --角色使用元宝
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--#include "ActorLoginHandler.txt" once --角色登录
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--#include "ActorLevelUpHandler.txt" once --角色升级
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--#include "ActorEventCircleHandler.txt" once --角色转生
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--#include "ActorDeadHandler.txt" once --角色死亡
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--#include "ActorReliveHandler.txt" once --角色复活超时
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--#include "ActorLeaveTeamHandler.txt" once --角色离队
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--#include "ActorLogoutHandler.txt" once --角色登出
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--#include "ActorNewDayHandler.txt" once --角色跨天
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--#include "ActorWithDrawGameGoldHandler.txt" once --角色提取元宝(相当于充值)
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--#include "BuffRemovedHandler.txt" once --角色移除BUFF
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--#include "FuBenHandler.txt" once --角色副本操作
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ActorEventDispatcher.Reg(aeLevel, defaultHandlerActorLevelUp, "ActorLevelUpHandler.txt")
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ActorEventDispatcher.Reg(aeUserLogin, defaultHandlerPlayerLogin, "ActorLoginHandler.txt")
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ActorEventDispatcher.Reg(aeUserLogout, defaultHandlerPlayerLogout, "ActorLogoutHandler.txt")
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ActorEventDispatcher.Reg(aeOnActorDeath, defaultHandlerActorDead, "ActorDeadHandler.txt")
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ActorEventDispatcher.Reg(aeReliveTimeOut, defaultHandlerActorReliveTimeOut, "ActorReliveHandler.txt")
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ActorEventDispatcher.Reg(aeNewDayArrive, defaultHandleActorNewDay, "ActorNewDayHandler.txt")
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ActorEventDispatcher.Reg(aeOnActorBeKilled, defaultHandlerActorBeKilled, "ActorBeKilledHandler.txt")
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ActorEventDispatcher.Reg(aeWithDrawYuanBao, defaultHandleActorWithDrawGameGold, "ActorWithDrawGameGoldHandler.txt")
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ActorEventDispatcher.Reg(aeConsumeYb, defaultHandleActorConsumeGameGold, "ActorConsumeGameGoldHandler.txt")
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ActorEventDispatcher.Reg(aeOnEnterFuben, defaultHandlerEnterFuben, "FuBenHandler.txt")
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ActorEventDispatcher.Reg(aeOnExitFuben, defaultHandlerExitFuben, "FuBenHandler.txt")
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ActorEventDispatcher.Reg(aeBuffRemoved, defaultHandlerBuffRemoved, "BuffRemovedHandler.txt")
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ActorEventDispatcher.Reg(aeLeaveTeam, defaultHandlerLeaveTeam, "ActorLeaveTeamHandler.txt")
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ActorEventDispatcher.Reg(aeCircle, defaultHandlerActorCirclel, "ActorEventCircleHandler.txt")
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ActorEventDispatcher.Reg(aeChangeName, defaultHandleChangeNameOp, "ActorChangeNameHandle.txt") |