--#include "ActorBeKilledHandler.txt" once --角色被杀 --#include "ActorChangeNameHandle.txt" once --角色改名 --#include "ActorConsumeGameGoldHandler.txt" once --角色使用元宝 --#include "ActorLoginHandler.txt" once --角色登录 --#include "ActorLevelUpHandler.txt" once --角色升级 --#include "ActorEventCircleHandler.txt" once --角色转生 --#include "ActorDeadHandler.txt" once --角色死亡 --#include "ActorReliveHandler.txt" once --角色复活超时 --#include "ActorLeaveTeamHandler.txt" once --角色离队 --#include "ActorLogoutHandler.txt" once --角色登出 --#include "ActorNewDayHandler.txt" once --角色跨天 --#include "ActorWithDrawGameGoldHandler.txt" once --角色提取元宝(相当于充值) --#include "BuffRemovedHandler.txt" once --角色移除BUFF --#include "FuBenHandler.txt" once --角色副本操作 ActorEventDispatcher.Reg(aeLevel, defaultHandlerActorLevelUp, "ActorLevelUpHandler.txt") ActorEventDispatcher.Reg(aeUserLogin, defaultHandlerPlayerLogin, "ActorLoginHandler.txt") ActorEventDispatcher.Reg(aeUserLogout, defaultHandlerPlayerLogout, "ActorLogoutHandler.txt") ActorEventDispatcher.Reg(aeOnActorDeath, defaultHandlerActorDead, "ActorDeadHandler.txt") ActorEventDispatcher.Reg(aeReliveTimeOut, defaultHandlerActorReliveTimeOut, "ActorReliveHandler.txt") ActorEventDispatcher.Reg(aeNewDayArrive, defaultHandleActorNewDay, "ActorNewDayHandler.txt") ActorEventDispatcher.Reg(aeOnActorBeKilled, defaultHandlerActorBeKilled, "ActorBeKilledHandler.txt") ActorEventDispatcher.Reg(aeWithDrawYuanBao, defaultHandleActorWithDrawGameGold, "ActorWithDrawGameGoldHandler.txt") ActorEventDispatcher.Reg(aeConsumeYb, defaultHandleActorConsumeGameGold, "ActorConsumeGameGoldHandler.txt") ActorEventDispatcher.Reg(aeOnEnterFuben, defaultHandlerEnterFuben, "FuBenHandler.txt") ActorEventDispatcher.Reg(aeOnExitFuben, defaultHandlerExitFuben, "FuBenHandler.txt") ActorEventDispatcher.Reg(aeBuffRemoved, defaultHandlerBuffRemoved, "BuffRemovedHandler.txt") ActorEventDispatcher.Reg(aeLeaveTeam, defaultHandlerLeaveTeam, "ActorLeaveTeamHandler.txt") ActorEventDispatcher.Reg(aeCircle, defaultHandlerActorCirclel, "ActorEventCircleHandler.txt") ActorEventDispatcher.Reg(aeChangeName, defaultHandleChangeNameOp, "ActorChangeNameHandle.txt")