Files
chuanqi-server-instance/LogicServer/data/config/monster/Props.config
aixianling 9cc12c0eb1 buff(monster): 调整怪物属性配置
- 将怪物 124 的最大生命值加成从 100000 提高到 1000000
- 提升物理防御和魔法防御的最小和最大加成值
2025-01-23 11:45:38 +08:00

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Executable File

--G-怪物配置.xlsx 属性
Props = {
[1] = {
id = 1,
nMaxHpAdd = 5,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1,
nPhysicalAttackMaxAdd = 2,
nMagicAttackMinAdd = 1,
nMagicAttackMaxAdd = 2,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[2] = {
id = 2,
nMaxHpAdd = 15,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 2,
nPhysicalAttackMaxAdd = 3,
nMagicAttackMinAdd = 2,
nMagicAttackMaxAdd = 3,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[3] = {
id = 3,
nMaxHpAdd = 20,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1,
nPhysicalAttackMaxAdd = 3,
nMagicAttackMinAdd = 1,
nMagicAttackMaxAdd = 3,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[4] = {
id = 4,
nMaxHpAdd = 15,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1,
nPhysicalAttackMaxAdd = 2,
nMagicAttackMinAdd = 1,
nMagicAttackMaxAdd = 2,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[5] = {
id = 5,
nMaxHpAdd = 22,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 2,
nPhysicalAttackMaxAdd = 4,
nMagicAttackMinAdd = 2,
nMagicAttackMaxAdd = 4,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[6] = {
id = 6,
nMaxHpAdd = 23,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 2,
nPhysicalAttackMaxAdd = 4,
nMagicAttackMinAdd = 2,
nMagicAttackMaxAdd = 4,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[7] = {
id = 7,
nMaxHpAdd = 48,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 6,
nPhysicalAttackMaxAdd = 8,
nMagicAttackMinAdd = 6,
nMagicAttackMaxAdd = 8,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[8] = {
id = 8,
nMaxHpAdd = 20,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1,
nPhysicalAttackMaxAdd = 4,
nMagicAttackMinAdd = 1,
nMagicAttackMaxAdd = 4,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[9] = {
id = 9,
nMaxHpAdd = 3,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1,
nPhysicalAttackMaxAdd = 20,
nMagicAttackMinAdd = 1,
nMagicAttackMaxAdd = 20,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[10] = {
id = 10,
nMaxHpAdd = 30,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 4,
nPhysicalAttackMaxAdd = 9,
nMagicAttackMinAdd = 4,
nMagicAttackMaxAdd = 9,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[11] = {
id = 11,
nMaxHpAdd = 36,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 7,
nPhysicalAttackMaxAdd = 10,
nMagicAttackMinAdd = 7,
nMagicAttackMaxAdd = 10,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[12] = {
id = 12,
nMaxHpAdd = 50,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 4,
nPhysicalAttackMaxAdd = 10,
nMagicAttackMinAdd = 4,
nMagicAttackMaxAdd = 10,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[13] = {
id = 13,
nMaxHpAdd = 50,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 6,
nPhysicalAttackMaxAdd = 9,
nMagicAttackMinAdd = 6,
nMagicAttackMaxAdd = 9,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[14] = {
id = 14,
nMaxHpAdd = 52,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 7,
nPhysicalAttackMaxAdd = 8,
nMagicAttackMinAdd = 7,
nMagicAttackMaxAdd = 8,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[15] = {
id = 15,
nMaxHpAdd = 42,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 6,
nPhysicalAttackMaxAdd = 9,
nMagicAttackMinAdd = 6,
nMagicAttackMaxAdd = 9,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[16] = {
id = 16,
nMaxHpAdd = 54,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 8,
nPhysicalAttackMaxAdd = 11,
nMagicAttackMinAdd = 8,
nMagicAttackMaxAdd = 11,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[17] = {
id = 17,
nMaxHpAdd = 45,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 7,
nPhysicalAttackMaxAdd = 16,
nMagicAttackMinAdd = 7,
nMagicAttackMaxAdd = 16,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[18] = {
id = 18,
nMaxHpAdd = 25,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 4,
nPhysicalAttackMaxAdd = 6,
nMagicAttackMinAdd = 4,
nMagicAttackMaxAdd = 6,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[19] = {
id = 19,
nMaxHpAdd = 50,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 7,
nPhysicalAttackMaxAdd = 12,
nMagicAttackMinAdd = 7,
nMagicAttackMaxAdd = 12,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 2,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 2,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[20] = {
id = 20,
nMaxHpAdd = 53,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 10,
nPhysicalAttackMaxAdd = 11,
nMagicAttackMinAdd = 10,
nMagicAttackMaxAdd = 11,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 2,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 2,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[21] = {
id = 21,
nMaxHpAdd = 65,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 6,
nPhysicalAttackMaxAdd = 8,
nMagicAttackMinAdd = 6,
nMagicAttackMaxAdd = 8,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 2,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 2,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[22] = {
id = 22,
nMaxHpAdd = 100,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 5,
nPhysicalAttackMaxAdd = 12,
nMagicAttackMinAdd = 5,
nMagicAttackMaxAdd = 12,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 2,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 2,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[23] = {
id = 23,
nMaxHpAdd = 90,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 7,
nPhysicalAttackMaxAdd = 10,
nMagicAttackMinAdd = 7,
nMagicAttackMaxAdd = 10,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 2,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 2,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[24] = {
id = 24,
nMaxHpAdd = 100,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 4,
nPhysicalAttackMaxAdd = 9,
nMagicAttackMinAdd = 4,
nMagicAttackMaxAdd = 9,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 2,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 2,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[25] = {
id = 25,
nMaxHpAdd = 105,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 2,
nPhysicalAttackMaxAdd = 15,
nMagicAttackMinAdd = 2,
nMagicAttackMaxAdd = 15,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 2,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 2,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[26] = {
id = 26,
nMaxHpAdd = 110,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 7,
nPhysicalAttackMaxAdd = 13,
nMagicAttackMinAdd = 7,
nMagicAttackMaxAdd = 13,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 2,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 2,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[27] = {
id = 27,
nMaxHpAdd = 160,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 12,
nPhysicalAttackMaxAdd = 16,
nMagicAttackMinAdd = 12,
nMagicAttackMaxAdd = 16,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 3,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 3,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[28] = {
id = 28,
nMaxHpAdd = 160,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 12,
nPhysicalAttackMaxAdd = 16,
nMagicAttackMinAdd = 12,
nMagicAttackMaxAdd = 16,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 3,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 3,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[29] = {
id = 29,
nMaxHpAdd = 160,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 12,
nPhysicalAttackMaxAdd = 16,
nMagicAttackMinAdd = 12,
nMagicAttackMaxAdd = 16,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 3,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 3,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[30] = {
id = 30,
nMaxHpAdd = 160,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 12,
nPhysicalAttackMaxAdd = 16,
nMagicAttackMinAdd = 12,
nMagicAttackMaxAdd = 16,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 3,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 3,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[31] = {
id = 31,
nMaxHpAdd = 180,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 20,
nPhysicalAttackMaxAdd = 27,
nMagicAttackMinAdd = 20,
nMagicAttackMaxAdd = 27,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 1,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 1,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[32] = {
id = 32,
nMaxHpAdd = 165,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 9,
nPhysicalAttackMaxAdd = 16,
nMagicAttackMinAdd = 9,
nMagicAttackMaxAdd = 16,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1,
nPhysicalDefenceMaxAdd = 5,
nMagicDefenceMinAdd = 1,
nMagicDefenceMaxAdd = 5,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[33] = {
id = 33,
nMaxHpAdd = 155,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 9,
nPhysicalAttackMaxAdd = 17,
nMagicAttackMinAdd = 9,
nMagicAttackMaxAdd = 17,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1,
nPhysicalDefenceMaxAdd = 5,
nMagicDefenceMinAdd = 1,
nMagicDefenceMaxAdd = 5,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[34] = {
id = 34,
nMaxHpAdd = 265,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 12,
nPhysicalAttackMaxAdd = 22,
nMagicAttackMinAdd = 12,
nMagicAttackMaxAdd = 22,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1,
nPhysicalDefenceMaxAdd = 5,
nMagicDefenceMinAdd = 1,
nMagicDefenceMaxAdd = 5,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[35] = {
id = 35,
nMaxHpAdd = 280,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 16,
nPhysicalAttackMaxAdd = 28,
nMagicAttackMinAdd = 16,
nMagicAttackMaxAdd = 28,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1,
nPhysicalDefenceMaxAdd = 5,
nMagicDefenceMinAdd = 1,
nMagicDefenceMaxAdd = 5,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[36] = {
id = 36,
nMaxHpAdd = 285,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 16,
nPhysicalAttackMaxAdd = 29,
nMagicAttackMinAdd = 16,
nMagicAttackMaxAdd = 29,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1,
nPhysicalDefenceMaxAdd = 5,
nMagicDefenceMinAdd = 1,
nMagicDefenceMaxAdd = 5,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[37] = {
id = 37,
nMaxHpAdd = 340,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 15,
nPhysicalAttackMaxAdd = 30,
nMagicAttackMinAdd = 15,
nMagicAttackMaxAdd = 30,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1,
nPhysicalDefenceMaxAdd = 5,
nMagicDefenceMinAdd = 1,
nMagicDefenceMaxAdd = 5,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[38] = {
id = 38,
nMaxHpAdd = 300,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 15,
nPhysicalAttackMaxAdd = 32,
nMagicAttackMinAdd = 15,
nMagicAttackMaxAdd = 32,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1,
nPhysicalDefenceMaxAdd = 5,
nMagicDefenceMinAdd = 1,
nMagicDefenceMaxAdd = 5,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[39] = {
id = 39,
nMaxHpAdd = 230,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 14,
nPhysicalAttackMaxAdd = 28,
nMagicAttackMinAdd = 14,
nMagicAttackMaxAdd = 28,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1,
nPhysicalDefenceMaxAdd = 4,
nMagicDefenceMinAdd = 1,
nMagicDefenceMaxAdd = 4,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[40] = {
id = 40,
nMaxHpAdd = 210,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 14,
nPhysicalAttackMaxAdd = 28,
nMagicAttackMinAdd = 14,
nMagicAttackMaxAdd = 28,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1,
nPhysicalDefenceMaxAdd = 4,
nMagicDefenceMinAdd = 1,
nMagicDefenceMaxAdd = 4,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[41] = {
id = 41,
nMaxHpAdd = 230,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 14,
nPhysicalAttackMaxAdd = 28,
nMagicAttackMinAdd = 14,
nMagicAttackMaxAdd = 28,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1,
nPhysicalDefenceMaxAdd = 4,
nMagicDefenceMinAdd = 1,
nMagicDefenceMaxAdd = 4,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[42] = {
id = 42,
nMaxHpAdd = 180,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 12,
nPhysicalAttackMaxAdd = 25,
nMagicAttackMinAdd = 12,
nMagicAttackMaxAdd = 25,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1,
nPhysicalDefenceMaxAdd = 4,
nMagicDefenceMinAdd = 1,
nMagicDefenceMaxAdd = 4,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 3000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[43] = {
id = 43,
nMaxHpAdd = 260,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 16,
nPhysicalAttackMaxAdd = 30,
nMagicAttackMinAdd = 16,
nMagicAttackMaxAdd = 30,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1,
nPhysicalDefenceMaxAdd = 4,
nMagicDefenceMinAdd = 1,
nMagicDefenceMaxAdd = 4,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[44] = {
id = 44,
nMaxHpAdd = 400,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 25,
nPhysicalAttackMaxAdd = 45,
nMagicAttackMinAdd = 25,
nMagicAttackMaxAdd = 45,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1,
nPhysicalDefenceMaxAdd = 3,
nMagicDefenceMinAdd = 3,
nMagicDefenceMaxAdd = 10,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[45] = {
id = 45,
nMaxHpAdd = 410,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 25,
nPhysicalAttackMaxAdd = 45,
nMagicAttackMinAdd = 25,
nMagicAttackMaxAdd = 45,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 3,
nPhysicalDefenceMaxAdd = 10,
nMagicDefenceMinAdd = 1,
nMagicDefenceMaxAdd = 3,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[46] = {
id = 46,
nMaxHpAdd = 400,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 20,
nPhysicalAttackMaxAdd = 38,
nMagicAttackMinAdd = 20,
nMagicAttackMaxAdd = 38,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2,
nPhysicalDefenceMaxAdd = 7,
nMagicDefenceMinAdd = 2,
nMagicDefenceMaxAdd = 7,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[47] = {
id = 47,
nMaxHpAdd = 600,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 45,
nPhysicalAttackMaxAdd = 65,
nMagicAttackMinAdd = 45,
nMagicAttackMaxAdd = 65,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 3,
nPhysicalDefenceMaxAdd = 10,
nMagicDefenceMinAdd = 3,
nMagicDefenceMaxAdd = 10,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[48] = {
id = 48,
nMaxHpAdd = 500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 35,
nPhysicalAttackMaxAdd = 55,
nMagicAttackMinAdd = 35,
nMagicAttackMaxAdd = 55,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2,
nPhysicalDefenceMaxAdd = 7,
nMagicDefenceMinAdd = 2,
nMagicDefenceMaxAdd = 7,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[49] = {
id = 49,
nMaxHpAdd = 900,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 60,
nPhysicalAttackMaxAdd = 90,
nMagicAttackMinAdd = 60,
nMagicAttackMaxAdd = 90,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 5,
nPhysicalDefenceMaxAdd = 15,
nMagicDefenceMinAdd = 5,
nMagicDefenceMaxAdd = 15,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[50] = {
id = 50,
nMaxHpAdd = 950,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 80,
nPhysicalAttackMaxAdd = 110,
nMagicAttackMinAdd = 80,
nMagicAttackMaxAdd = 110,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 5,
nPhysicalDefenceMaxAdd = 20,
nMagicDefenceMinAdd = 5,
nMagicDefenceMaxAdd = 20,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[51] = {
id = 51,
nMaxHpAdd = 1000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 80,
nPhysicalAttackMaxAdd = 110,
nMagicAttackMinAdd = 80,
nMagicAttackMaxAdd = 110,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 5,
nPhysicalDefenceMaxAdd = 20,
nMagicDefenceMinAdd = 5,
nMagicDefenceMaxAdd = 20,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[52] = {
id = 52,
nMaxHpAdd = 1300,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 110,
nPhysicalAttackMaxAdd = 150,
nMagicAttackMinAdd = 110,
nMagicAttackMaxAdd = 150,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 8,
nPhysicalDefenceMaxAdd = 22,
nMagicDefenceMinAdd = 8,
nMagicDefenceMaxAdd = 22,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[53] = {
id = 53,
nMaxHpAdd = 1500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 130,
nPhysicalAttackMaxAdd = 170,
nMagicAttackMinAdd = 130,
nMagicAttackMaxAdd = 170,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 8,
nPhysicalDefenceMaxAdd = 22,
nMagicDefenceMinAdd = 8,
nMagicDefenceMaxAdd = 22,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[54] = {
id = 54,
nMaxHpAdd = 1600,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 140,
nPhysicalAttackMaxAdd = 180,
nMagicAttackMinAdd = 140,
nMagicAttackMaxAdd = 180,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 9,
nPhysicalDefenceMaxAdd = 23,
nMagicDefenceMinAdd = 9,
nMagicDefenceMaxAdd = 23,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[55] = {
id = 55,
nMaxHpAdd = 1800,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 150,
nPhysicalAttackMaxAdd = 210,
nMagicAttackMinAdd = 150,
nMagicAttackMaxAdd = 210,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 11,
nPhysicalDefenceMaxAdd = 25,
nMagicDefenceMinAdd = 11,
nMagicDefenceMaxAdd = 25,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[56] = {
id = 56,
nMaxHpAdd = 1700,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 145,
nPhysicalAttackMaxAdd = 175,
nMagicAttackMinAdd = 145,
nMagicAttackMaxAdd = 175,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 10,
nPhysicalDefenceMaxAdd = 22,
nMagicDefenceMinAdd = 10,
nMagicDefenceMaxAdd = 22,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[57] = {
id = 57,
nMaxHpAdd = 2000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 150,
nPhysicalAttackMaxAdd = 250,
nMagicAttackMinAdd = 150,
nMagicAttackMaxAdd = 250,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 15,
nPhysicalDefenceMaxAdd = 25,
nMagicDefenceMinAdd = 15,
nMagicDefenceMaxAdd = 25,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[58] = {
id = 58,
nMaxHpAdd = 2000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 150,
nPhysicalAttackMaxAdd = 250,
nMagicAttackMinAdd = 150,
nMagicAttackMaxAdd = 250,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 15,
nPhysicalDefenceMaxAdd = 25,
nMagicDefenceMinAdd = 15,
nMagicDefenceMaxAdd = 25,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[59] = {
id = 59,
nMaxHpAdd = 1500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 130,
nPhysicalAttackMaxAdd = 170,
nMagicAttackMinAdd = 130,
nMagicAttackMaxAdd = 170,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 8,
nPhysicalDefenceMaxAdd = 22,
nMagicDefenceMinAdd = 8,
nMagicDefenceMaxAdd = 22,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[60] = {
id = 60,
nMaxHpAdd = 1400,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 120,
nPhysicalAttackMaxAdd = 160,
nMagicAttackMinAdd = 120,
nMagicAttackMaxAdd = 160,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 8,
nPhysicalDefenceMaxAdd = 22,
nMagicDefenceMinAdd = 8,
nMagicDefenceMaxAdd = 22,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[61] = {
id = 61,
nMaxHpAdd = 1400,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 120,
nPhysicalAttackMaxAdd = 160,
nMagicAttackMinAdd = 120,
nMagicAttackMaxAdd = 160,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 8,
nPhysicalDefenceMaxAdd = 22,
nMagicDefenceMinAdd = 8,
nMagicDefenceMaxAdd = 22,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[62] = {
id = 62,
nMaxHpAdd = 1300,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 110,
nPhysicalAttackMaxAdd = 150,
nMagicAttackMinAdd = 110,
nMagicAttackMaxAdd = 150,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 8,
nPhysicalDefenceMaxAdd = 22,
nMagicDefenceMinAdd = 8,
nMagicDefenceMaxAdd = 22,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[63] = {
id = 63,
nMaxHpAdd = 800,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 60,
nPhysicalAttackMaxAdd = 90,
nMagicAttackMinAdd = 60,
nMagicAttackMaxAdd = 90,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 5,
nPhysicalDefenceMaxAdd = 13,
nMagicDefenceMinAdd = 5,
nMagicDefenceMaxAdd = 13,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[64] = {
id = 64,
nMaxHpAdd = 1500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 130,
nPhysicalAttackMaxAdd = 170,
nMagicAttackMinAdd = 130,
nMagicAttackMaxAdd = 170,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 8,
nPhysicalDefenceMaxAdd = 22,
nMagicDefenceMinAdd = 8,
nMagicDefenceMaxAdd = 22,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[65] = {
id = 65,
nMaxHpAdd = 2600,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 200,
nPhysicalAttackMaxAdd = 320,
nMagicAttackMinAdd = 200,
nMagicAttackMaxAdd = 320,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 40,
nMagicDefenceMaxAdd = 64,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 3000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[66] = {
id = 66,
nMaxHpAdd = 2600,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 200,
nPhysicalAttackMaxAdd = 320,
nMagicAttackMinAdd = 200,
nMagicAttackMaxAdd = 320,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 40,
nPhysicalDefenceMaxAdd = 64,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 3000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[67] = {
id = 67,
nMaxHpAdd = 2600,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 200,
nPhysicalAttackMaxAdd = 320,
nMagicAttackMinAdd = 200,
nMagicAttackMaxAdd = 320,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20,
nPhysicalDefenceMaxAdd = 32,
nMagicDefenceMinAdd = 20,
nMagicDefenceMaxAdd = 32,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 3000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[68] = {
id = 68,
nMaxHpAdd = 3500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 250,
nPhysicalAttackMaxAdd = 450,
nMagicAttackMinAdd = 250,
nMagicAttackMaxAdd = 450,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 25,
nPhysicalDefenceMaxAdd = 45,
nMagicDefenceMinAdd = 25,
nMagicDefenceMaxAdd = 45,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[69] = {
id = 69,
nMaxHpAdd = 4000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 300,
nPhysicalAttackMaxAdd = 500,
nMagicAttackMinAdd = 300,
nMagicAttackMaxAdd = 500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 30,
nPhysicalDefenceMaxAdd = 50,
nMagicDefenceMinAdd = 30,
nMagicDefenceMaxAdd = 50,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[70] = {
id = 70,
nMaxHpAdd = 4000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 300,
nPhysicalAttackMaxAdd = 500,
nMagicAttackMinAdd = 300,
nMagicAttackMaxAdd = 500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 30,
nPhysicalDefenceMaxAdd = 50,
nMagicDefenceMinAdd = 30,
nMagicDefenceMaxAdd = 50,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[71] = {
id = 71,
nMaxHpAdd = 2000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 150,
nPhysicalAttackMaxAdd = 250,
nMagicAttackMinAdd = 150,
nMagicAttackMaxAdd = 250,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 10,
nPhysicalDefenceMaxAdd = 30,
nMagicDefenceMinAdd = 10,
nMagicDefenceMaxAdd = 30,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[72] = {
id = 72,
nMaxHpAdd = 2000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 150,
nPhysicalAttackMaxAdd = 250,
nMagicAttackMinAdd = 150,
nMagicAttackMaxAdd = 250,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 10,
nPhysicalDefenceMaxAdd = 30,
nMagicDefenceMinAdd = 10,
nMagicDefenceMaxAdd = 30,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[73] = {
id = 73,
nMaxHpAdd = 1800,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 140,
nPhysicalAttackMaxAdd = 220,
nMagicAttackMinAdd = 80,
nMagicAttackMaxAdd = 120,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 14,
nPhysicalDefenceMaxAdd = 22,
nMagicDefenceMinAdd = 14,
nMagicDefenceMaxAdd = 22,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[74] = {
id = 74,
nMaxHpAdd = 2000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 150,
nPhysicalAttackMaxAdd = 250,
nMagicAttackMinAdd = 150,
nMagicAttackMaxAdd = 250,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 10,
nPhysicalDefenceMaxAdd = 30,
nMagicDefenceMinAdd = 10,
nMagicDefenceMaxAdd = 30,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 3000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[75] = {
id = 75,
nMaxHpAdd = 3000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 200,
nPhysicalAttackMaxAdd = 400,
nMagicAttackMinAdd = 200,
nMagicAttackMaxAdd = 400,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20,
nPhysicalDefenceMaxAdd = 40,
nMagicDefenceMinAdd = 20,
nMagicDefenceMaxAdd = 40,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[76] = {
id = 76,
nMaxHpAdd = 2600,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 200,
nPhysicalAttackMaxAdd = 320,
nMagicAttackMinAdd = 200,
nMagicAttackMaxAdd = 320,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20,
nPhysicalDefenceMaxAdd = 32,
nMagicDefenceMinAdd = 20,
nMagicDefenceMaxAdd = 32,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[77] = {
id = 77,
nMaxHpAdd = 2500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 100,
nPhysicalAttackMaxAdd = 150,
nMagicAttackMinAdd = 100,
nMagicAttackMaxAdd = 150,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 10,
nPhysicalDefenceMaxAdd = 20,
nMagicDefenceMinAdd = 10,
nMagicDefenceMaxAdd = 20,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[78] = {
id = 78,
nMaxHpAdd = 520,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 25,
nPhysicalAttackMaxAdd = 50,
nMagicAttackMinAdd = 25,
nMagicAttackMaxAdd = 50,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2,
nPhysicalDefenceMaxAdd = 6,
nMagicDefenceMinAdd = 2,
nMagicDefenceMaxAdd = 6,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[79] = {
id = 79,
nMaxHpAdd = 800,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 15,
nPhysicalAttackMaxAdd = 30,
nMagicAttackMinAdd = 15,
nMagicAttackMaxAdd = 30,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2,
nPhysicalDefenceMaxAdd = 6,
nMagicDefenceMinAdd = 2,
nMagicDefenceMaxAdd = 6,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[80] = {
id = 80,
nMaxHpAdd = 1500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 30,
nPhysicalAttackMaxAdd = 50,
nMagicAttackMinAdd = 30,
nMagicAttackMaxAdd = 50,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 5,
nPhysicalDefenceMaxAdd = 13,
nMagicDefenceMinAdd = 5,
nMagicDefenceMaxAdd = 13,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[81] = {
id = 81,
nMaxHpAdd = 1500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 60,
nPhysicalAttackMaxAdd = 110,
nMagicAttackMinAdd = 60,
nMagicAttackMaxAdd = 110,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 5,
nPhysicalDefenceMaxAdd = 15,
nMagicDefenceMinAdd = 5,
nMagicDefenceMaxAdd = 15,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[82] = {
id = 82,
nMaxHpAdd = 2500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 110,
nPhysicalAttackMaxAdd = 160,
nMagicAttackMinAdd = 110,
nMagicAttackMaxAdd = 160,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 5,
nPhysicalDefenceMaxAdd = 25,
nMagicDefenceMinAdd = 5,
nMagicDefenceMaxAdd = 25,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[83] = {
id = 83,
nMaxMpAdd = 0,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[84] = {
id = 84,
nMaxMpAdd = 0,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[85] = {
id = 85,
nMaxMpAdd = 0,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[86] = {
id = 86,
nMaxMpAdd = 0,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[87] = {
id = 87,
nMaxMpAdd = 0,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[88] = {
id = 88,
nMaxMpAdd = 0,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[89] = {
id = 89,
nMaxMpAdd = 0,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[90] = {
id = 90,
nMaxMpAdd = 0,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[91] = {
id = 91,
nMaxHpAdd = 2000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 80,
nPhysicalAttackMaxAdd = 150,
nMagicAttackMinAdd = 80,
nMagicAttackMaxAdd = 150,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 5,
nPhysicalDefenceMaxAdd = 25,
nMagicDefenceMinAdd = 5,
nMagicDefenceMaxAdd = 25,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[92] = {
id = 92,
nMaxHpAdd = 6800000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 300,
nPhysicalAttackMaxAdd = 300,
nMagicAttackMinAdd = 300,
nMagicAttackMaxAdd = 300,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 300,
nPhysicalDefenceMaxAdd = 300,
nMagicDefenceMinAdd = 300,
nMagicDefenceMaxAdd = 300,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1100,
aDizzyTimeAbsorbAdd = 1800,
},
[93] = {
id = 93,
nMaxHpAdd = 10000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 400,
nPhysicalAttackMaxAdd = 500,
nMagicAttackMinAdd = 400,
nMagicAttackMaxAdd = 500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20,
nPhysicalDefenceMaxAdd = 80,
nMagicDefenceMinAdd = 20,
nMagicDefenceMaxAdd = 80,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[94] = {
id = 94,
nMaxHpAdd = 13000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 500,
nPhysicalAttackMaxAdd = 750,
nMagicAttackMinAdd = 500,
nMagicAttackMaxAdd = 750,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 50,
nPhysicalDefenceMaxAdd = 100,
nMagicDefenceMinAdd = 50,
nMagicDefenceMaxAdd = 100,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[95] = {
id = 95,
nMaxHpAdd = 13000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 500,
nPhysicalAttackMaxAdd = 750,
nMagicAttackMinAdd = 500,
nMagicAttackMaxAdd = 750,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 50,
nPhysicalDefenceMaxAdd = 100,
nMagicDefenceMinAdd = 50,
nMagicDefenceMaxAdd = 100,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[96] = {
id = 96,
nMaxHpAdd = 70000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 400,
nPhysicalAttackMaxAdd = 400,
nMagicAttackMinAdd = 400,
nMagicAttackMaxAdd = 400,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 400,
nPhysicalDefenceMaxAdd = 400,
nMagicDefenceMinAdd = 400,
nMagicDefenceMaxAdd = 400,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1100,
aDizzyTimeAbsorbAdd = 1800,
},
[97] = {
id = 97,
nMaxHpAdd = 2500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 70,
nPhysicalAttackMaxAdd = 150,
nMagicAttackMinAdd = 70,
nMagicAttackMaxAdd = 150,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 4,
nPhysicalDefenceMaxAdd = 20,
nMagicDefenceMinAdd = 4,
nMagicDefenceMaxAdd = 20,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[98] = {
id = 98,
nMaxHpAdd = 80000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 25,
nPhysicalAttackMaxAdd = 50,
nMagicAttackMinAdd = 25,
nMagicAttackMaxAdd = 50,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 3,
nPhysicalDefenceMaxAdd = 7,
nMagicDefenceMinAdd = 3,
nMagicDefenceMaxAdd = 7,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[99] = {
id = 99,
nMaxHpAdd = 10000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 400,
nPhysicalAttackMaxAdd = 500,
nMagicAttackMinAdd = 400,
nMagicAttackMaxAdd = 500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20,
nPhysicalDefenceMaxAdd = 80,
nMagicDefenceMinAdd = 20,
nMagicDefenceMaxAdd = 80,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[100] = {
id = 100,
nMaxHpAdd = 1500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 45,
nPhysicalAttackMaxAdd = 90,
nMagicAttackMinAdd = 45,
nMagicAttackMaxAdd = 90,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 3,
nPhysicalDefenceMaxAdd = 12,
nMagicDefenceMinAdd = 3,
nMagicDefenceMaxAdd = 12,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[101] = {
id = 101,
nMaxHpAdd = 10000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 400,
nPhysicalAttackMaxAdd = 500,
nMagicAttackMinAdd = 400,
nMagicAttackMaxAdd = 500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 25,
nPhysicalDefenceMaxAdd = 80,
nMagicDefenceMinAdd = 25,
nMagicDefenceMaxAdd = 80,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[102] = {
id = 102,
nMaxHpAdd = 10000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 400,
nPhysicalAttackMaxAdd = 500,
nMagicAttackMinAdd = 400,
nMagicAttackMaxAdd = 500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 25,
nPhysicalDefenceMaxAdd = 80,
nMagicDefenceMinAdd = 25,
nMagicDefenceMaxAdd = 80,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[103] = {
id = 103,
nMaxHpAdd = 15000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 750,
nPhysicalAttackMaxAdd = 1000,
nMagicAttackMinAdd = 750,
nMagicAttackMaxAdd = 1000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 50,
nPhysicalDefenceMaxAdd = 120,
nMagicDefenceMinAdd = 50,
nMagicDefenceMaxAdd = 120,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[104] = {
id = 104,
nMaxHpAdd = 15000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 750,
nPhysicalAttackMaxAdd = 1000,
nMagicAttackMinAdd = 750,
nMagicAttackMaxAdd = 1000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 50,
nPhysicalDefenceMaxAdd = 120,
nMagicDefenceMinAdd = 50,
nMagicDefenceMaxAdd = 120,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[105] = {
id = 105,
nMaxHpAdd = 15000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 750,
nPhysicalAttackMaxAdd = 1000,
nMagicAttackMinAdd = 750,
nMagicAttackMaxAdd = 1000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 50,
nPhysicalDefenceMaxAdd = 120,
nMagicDefenceMinAdd = 50,
nMagicDefenceMaxAdd = 120,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[106] = {
id = 106,
nMaxHpAdd = 30000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1250,
nPhysicalAttackMaxAdd = 1750,
nMagicAttackMinAdd = 1250,
nMagicAttackMaxAdd = 1750,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 80,
nPhysicalDefenceMaxAdd = 280,
nMagicDefenceMinAdd = 80,
nMagicDefenceMaxAdd = 280,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[107] = {
id = 107,
nMaxHpAdd = 6000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 300,
nPhysicalAttackMaxAdd = 450,
nMagicAttackMinAdd = 300,
nMagicAttackMaxAdd = 450,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20,
nPhysicalDefenceMaxAdd = 80,
nMagicDefenceMinAdd = 20,
nMagicDefenceMaxAdd = 80,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[108] = {
id = 108,
nMaxMpAdd = 0,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[109] = {
id = 109,
nMaxHpAdd = 300,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 15,
nPhysicalAttackMaxAdd = 25,
nMagicAttackMinAdd = 15,
nMagicAttackMaxAdd = 25,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1,
nPhysicalDefenceMaxAdd = 2,
nMagicDefenceMinAdd = 1,
nMagicDefenceMaxAdd = 2,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[110] = {
id = 110,
nMaxMpAdd = 0,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[111] = {
id = 111,
nMaxHpAdd = 9999,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1000,
nPhysicalAttackMaxAdd = 1000,
nMagicAttackMinAdd = 1000,
nMagicAttackMaxAdd = 1000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[112] = {
id = 112,
nMaxHpAdd = 2000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 50,
nPhysicalAttackMaxAdd = 100,
nMagicAttackMinAdd = 50,
nMagicAttackMaxAdd = 100,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[113] = {
id = 113,
nMaxMpAdd = 0,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[114] = {
id = 114,
nMaxHpAdd = 100,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 0,
nPhysicalAttackMaxAdd = 0,
nMagicAttackMinAdd = 0,
nMagicAttackMaxAdd = 0,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[115] = {
id = 115,
nMaxHpAdd = 600,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 30,
nPhysicalAttackMaxAdd = 30,
nMagicAttackMinAdd = 0,
nMagicAttackMaxAdd = 0,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 10,
nPhysicalDefenceMaxAdd = 20,
nMagicDefenceMinAdd = 10,
nMagicDefenceMaxAdd = 20,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 500,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[116] = {
id = 116,
nMaxHpAdd = 900,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 40,
nPhysicalAttackMaxAdd = 40,
nMagicAttackMinAdd = 0,
nMagicAttackMaxAdd = 0,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20,
nPhysicalDefenceMaxAdd = 40,
nMagicDefenceMinAdd = 20,
nMagicDefenceMaxAdd = 40,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 500,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[117] = {
id = 117,
nMaxHpAdd = 1200,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 50,
nPhysicalAttackMaxAdd = 50,
nMagicAttackMinAdd = 0,
nMagicAttackMaxAdd = 0,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 30,
nPhysicalDefenceMaxAdd = 60,
nMagicDefenceMinAdd = 30,
nMagicDefenceMaxAdd = 60,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 500,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[118] = {
id = 118,
nMaxHpAdd = 1800,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 60,
nPhysicalAttackMaxAdd = 60,
nMagicAttackMinAdd = 0,
nMagicAttackMaxAdd = 0,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 40,
nPhysicalDefenceMaxAdd = 80,
nMagicDefenceMinAdd = 40,
nMagicDefenceMaxAdd = 80,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 500,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[119] = {
id = 119,
nMaxHpAdd = 3000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 70,
nPhysicalAttackMaxAdd = 70,
nMagicAttackMinAdd = 0,
nMagicAttackMaxAdd = 0,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 50,
nPhysicalDefenceMaxAdd = 100,
nMagicDefenceMinAdd = 50,
nMagicDefenceMaxAdd = 100,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 500,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[120] = {
id = 120,
nMaxHpAdd = 4500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 80,
nPhysicalAttackMaxAdd = 80,
nMagicAttackMinAdd = 0,
nMagicAttackMaxAdd = 0,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 60,
nPhysicalDefenceMaxAdd = 120,
nMagicDefenceMinAdd = 60,
nMagicDefenceMaxAdd = 120,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 500,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[121] = {
id = 121,
nMaxHpAdd = 6000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 90,
nPhysicalAttackMaxAdd = 90,
nMagicAttackMinAdd = 0,
nMagicAttackMaxAdd = 0,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 80,
nPhysicalDefenceMaxAdd = 160,
nMagicDefenceMinAdd = 80,
nMagicDefenceMaxAdd = 160,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 500,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[122] = {
id = 122,
nMaxHpAdd = 7500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 100,
nPhysicalAttackMaxAdd = 100,
nMagicAttackMinAdd = 0,
nMagicAttackMaxAdd = 0,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 100,
nPhysicalDefenceMaxAdd = 200,
nMagicDefenceMinAdd = 100,
nMagicDefenceMaxAdd = 200,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 500,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[123] = {
id = 123,
nMaxHpAdd = 10000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 110,
nPhysicalAttackMaxAdd = 110,
nMagicAttackMinAdd = 0,
nMagicAttackMaxAdd = 0,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 120,
nPhysicalDefenceMaxAdd = 240,
nMagicDefenceMinAdd = 120,
nMagicDefenceMaxAdd = 240,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 500,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[124] = {
id = 124,
nMaxHpAdd = 1000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 12000,
nPhysicalAttackMaxAdd = 12000,
nMagicAttackMinAdd = 12000,
nMagicAttackMaxAdd = 12000,
nWizardAttackMinAdd = 12000,
nWizardAttackMaxAdd = 12000,
nPhysicalDefenceMinAdd = 30000,
nPhysicalDefenceMaxAdd = 80000,
nMagicDefenceMinAdd = 30000,
nMagicDefenceMaxAdd = 80000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 100,
fMpRateRenew = 0,
nHpRenew = 100,
nMpRenew = 0,
nMoveOneSlotTime = 500,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[125] = {
id = 125,
nMaxHpAdd = 3000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 75,
nPhysicalAttackMaxAdd = 150,
nMagicAttackMinAdd = 75,
nMagicAttackMaxAdd = 150,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 5,
nPhysicalDefenceMaxAdd = 25,
nMagicDefenceMinAdd = 5,
nMagicDefenceMaxAdd = 25,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[126] = {
id = 126,
nMaxHpAdd = 3000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 75,
nPhysicalAttackMaxAdd = 150,
nMagicAttackMinAdd = 75,
nMagicAttackMaxAdd = 150,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 5,
nPhysicalDefenceMaxAdd = 25,
nMagicDefenceMinAdd = 5,
nMagicDefenceMaxAdd = 25,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[127] = {
id = 127,
nMaxHpAdd = 10000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 400,
nPhysicalAttackMaxAdd = 500,
nMagicAttackMinAdd = 400,
nMagicAttackMaxAdd = 500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20,
nPhysicalDefenceMaxAdd = 80,
nMagicDefenceMinAdd = 20,
nMagicDefenceMaxAdd = 80,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[128] = {
id = 128,
nMaxHpAdd = 50000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 2000,
nPhysicalAttackMaxAdd = 3000,
nMagicAttackMinAdd = 2000,
nMagicAttackMaxAdd = 3000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 200,
nPhysicalDefenceMaxAdd = 300,
nMagicDefenceMinAdd = 200,
nMagicDefenceMaxAdd = 300,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[129] = {
id = 129,
nMaxHpAdd = 7800000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 500,
nPhysicalAttackMaxAdd = 500,
nMagicAttackMinAdd = 500,
nMagicAttackMaxAdd = 500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 500,
nPhysicalDefenceMaxAdd = 500,
nMagicDefenceMinAdd = 500,
nMagicDefenceMaxAdd = 500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1100,
aDizzyTimeAbsorbAdd = 1800,
},
[130] = {
id = 130,
nMaxHpAdd = 100000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 75,
nPhysicalAttackMaxAdd = 120,
nMagicAttackMinAdd = 75,
nMagicAttackMaxAdd = 120,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20,
nPhysicalDefenceMaxAdd = 50,
nMagicDefenceMinAdd = 20,
nMagicDefenceMaxAdd = 50,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[131] = {
id = 131,
nMaxHpAdd = 15000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 75,
nPhysicalAttackMaxAdd = 120,
nMagicAttackMinAdd = 75,
nMagicAttackMaxAdd = 120,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20,
nPhysicalDefenceMaxAdd = 50,
nMagicDefenceMinAdd = 20,
nMagicDefenceMaxAdd = 50,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[132] = {
id = 132,
nMaxHpAdd = 15000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 75,
nPhysicalAttackMaxAdd = 120,
nMagicAttackMinAdd = 75,
nMagicAttackMaxAdd = 120,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20,
nPhysicalDefenceMaxAdd = 50,
nMagicDefenceMinAdd = 20,
nMagicDefenceMaxAdd = 50,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[133] = {
id = 133,
nMaxHpAdd = 15000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 75,
nPhysicalAttackMaxAdd = 120,
nMagicAttackMinAdd = 75,
nMagicAttackMaxAdd = 120,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20,
nPhysicalDefenceMaxAdd = 50,
nMagicDefenceMinAdd = 20,
nMagicDefenceMaxAdd = 50,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[134] = {
id = 134,
nMaxHpAdd = 15000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 75,
nPhysicalAttackMaxAdd = 120,
nMagicAttackMinAdd = 75,
nMagicAttackMaxAdd = 120,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20,
nPhysicalDefenceMaxAdd = 50,
nMagicDefenceMinAdd = 20,
nMagicDefenceMaxAdd = 50,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[135] = {
id = 135,
nMaxHpAdd = 2000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 80,
nPhysicalAttackMaxAdd = 150,
nMagicAttackMinAdd = 80,
nMagicAttackMaxAdd = 150,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 8,
nPhysicalDefenceMaxAdd = 15,
nMagicDefenceMinAdd = 8,
nMagicDefenceMaxAdd = 15,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[136] = {
id = 136,
nMaxHpAdd = 2000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 80,
nPhysicalAttackMaxAdd = 150,
nMagicAttackMinAdd = 80,
nMagicAttackMaxAdd = 150,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 8,
nPhysicalDefenceMaxAdd = 15,
nMagicDefenceMinAdd = 8,
nMagicDefenceMaxAdd = 15,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[137] = {
id = 137,
nMaxHpAdd = 3000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 100,
nPhysicalAttackMaxAdd = 160,
nMagicAttackMinAdd = 100,
nMagicAttackMaxAdd = 160,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 10,
nPhysicalDefenceMaxAdd = 16,
nMagicDefenceMinAdd = 10,
nMagicDefenceMaxAdd = 16,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[138] = {
id = 138,
nMaxHpAdd = 4000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 120,
nPhysicalAttackMaxAdd = 200,
nMagicAttackMinAdd = 120,
nMagicAttackMaxAdd = 200,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 12,
nPhysicalDefenceMaxAdd = 20,
nMagicDefenceMinAdd = 12,
nMagicDefenceMaxAdd = 20,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[139] = {
id = 139,
nMaxHpAdd = 4000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 120,
nPhysicalAttackMaxAdd = 200,
nMagicAttackMinAdd = 120,
nMagicAttackMaxAdd = 200,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 12,
nPhysicalDefenceMaxAdd = 20,
nMagicDefenceMinAdd = 12,
nMagicDefenceMaxAdd = 20,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[140] = {
id = 140,
nMaxHpAdd = 100,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 5,
nPhysicalAttackMaxAdd = 15,
nMagicAttackMinAdd = 5,
nMagicAttackMaxAdd = 15,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[141] = {
id = 141,
nMaxHpAdd = 100,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 10,
nPhysicalAttackMaxAdd = 20,
nMagicAttackMinAdd = 10,
nMagicAttackMaxAdd = 25,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[142] = {
id = 142,
nMaxHpAdd = 100,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 10,
nPhysicalAttackMaxAdd = 20,
nMagicAttackMinAdd = 10,
nMagicAttackMaxAdd = 20,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[143] = {
id = 143,
nMaxHpAdd = 400,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 20,
nPhysicalAttackMaxAdd = 30,
nMagicAttackMinAdd = 20,
nMagicAttackMaxAdd = 30,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[144] = {
id = 144,
nMaxHpAdd = 8888888,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 20,
nPhysicalAttackMaxAdd = 30,
nMagicAttackMinAdd = 20,
nMagicAttackMaxAdd = 30,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[145] = {
id = 145,
nMaxHpAdd = 500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 35,
nPhysicalAttackMaxAdd = 55,
nMagicAttackMinAdd = 35,
nMagicAttackMaxAdd = 55,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2,
nPhysicalDefenceMaxAdd = 7,
nMagicDefenceMinAdd = 2,
nMagicDefenceMaxAdd = 7,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[146] = {
id = 146,
nMaxHpAdd = 500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 35,
nPhysicalAttackMaxAdd = 55,
nMagicAttackMinAdd = 35,
nMagicAttackMaxAdd = 55,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2,
nPhysicalDefenceMaxAdd = 7,
nMagicDefenceMinAdd = 2,
nMagicDefenceMaxAdd = 7,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[147] = {
id = 147,
nMaxHpAdd = 1000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 130,
nPhysicalAttackMaxAdd = 170,
nMagicAttackMinAdd = 130,
nMagicAttackMaxAdd = 170,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 8,
nPhysicalDefenceMaxAdd = 22,
nMagicDefenceMinAdd = 8,
nMagicDefenceMaxAdd = 22,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[148] = {
id = 148,
nMaxHpAdd = 2000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 80,
nPhysicalAttackMaxAdd = 150,
nMagicAttackMinAdd = 80,
nMagicAttackMaxAdd = 150,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 5,
nPhysicalDefenceMaxAdd = 25,
nMagicDefenceMinAdd = 5,
nMagicDefenceMaxAdd = 25,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[149] = {
id = 149,
nMaxHpAdd = 30,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1000,
nPhysicalAttackMaxAdd = 1000,
nMagicAttackMinAdd = 1000,
nMagicAttackMaxAdd = 1000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 1800,
},
[150] = {
id = 150,
nMaxHpAdd = 50,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 6,
nPhysicalAttackMaxAdd = 9,
nMagicAttackMinAdd = 6,
nMagicAttackMaxAdd = 9,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[151] = {
id = 151,
nMaxHpAdd = 180,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 12,
nPhysicalAttackMaxAdd = 25,
nMagicAttackMinAdd = 12,
nMagicAttackMaxAdd = 25,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1,
nPhysicalDefenceMaxAdd = 4,
nMagicDefenceMinAdd = 1,
nMagicDefenceMaxAdd = 4,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[152] = {
id = 152,
nMaxHpAdd = 800,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 60,
nPhysicalAttackMaxAdd = 90,
nMagicAttackMinAdd = 60,
nMagicAttackMaxAdd = 90,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 5,
nPhysicalDefenceMaxAdd = 13,
nMagicDefenceMinAdd = 5,
nMagicDefenceMaxAdd = 13,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[153] = {
id = 153,
nMaxHpAdd = 1500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 130,
nPhysicalAttackMaxAdd = 170,
nMagicAttackMinAdd = 130,
nMagicAttackMaxAdd = 170,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 8,
nPhysicalDefenceMaxAdd = 22,
nMagicDefenceMinAdd = 8,
nMagicDefenceMaxAdd = 22,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[154] = {
id = 154,
nMaxHpAdd = 160,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 12,
nPhysicalAttackMaxAdd = 16,
nMagicAttackMinAdd = 12,
nMagicAttackMaxAdd = 16,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 3,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 3,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[155] = {
id = 155,
nMaxHpAdd = 210,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 14,
nPhysicalAttackMaxAdd = 28,
nMagicAttackMinAdd = 14,
nMagicAttackMaxAdd = 28,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1,
nPhysicalDefenceMaxAdd = 4,
nMagicDefenceMinAdd = 1,
nMagicDefenceMaxAdd = 4,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[156] = {
id = 156,
nMaxHpAdd = 400,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 25,
nPhysicalAttackMaxAdd = 45,
nMagicAttackMinAdd = 25,
nMagicAttackMaxAdd = 45,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1,
nPhysicalDefenceMaxAdd = 3,
nMagicDefenceMinAdd = 3,
nMagicDefenceMaxAdd = 10,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[157] = {
id = 157,
nMaxHpAdd = 265,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 14,
nPhysicalAttackMaxAdd = 28,
nMagicAttackMinAdd = 14,
nMagicAttackMaxAdd = 28,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1,
nPhysicalDefenceMaxAdd = 5,
nMagicDefenceMinAdd = 1,
nMagicDefenceMaxAdd = 5,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[158] = {
id = 158,
nMaxHpAdd = 400,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 20,
nPhysicalAttackMaxAdd = 38,
nMagicAttackMinAdd = 20,
nMagicAttackMaxAdd = 38,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2,
nPhysicalDefenceMaxAdd = 7,
nMagicDefenceMinAdd = 2,
nMagicDefenceMaxAdd = 7,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[159] = {
id = 159,
nMaxHpAdd = 1800,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 25,
nPhysicalAttackMaxAdd = 38,
nMagicAttackMinAdd = 25,
nMagicAttackMaxAdd = 38,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 14,
nPhysicalDefenceMaxAdd = 22,
nMagicDefenceMinAdd = 14,
nMagicDefenceMaxAdd = 22,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[160] = {
id = 160,
nMaxHpAdd = 300,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 15,
nPhysicalAttackMaxAdd = 15,
nMagicAttackMinAdd = 0,
nMagicAttackMaxAdd = 0,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 5,
nPhysicalDefenceMaxAdd = 10,
nMagicDefenceMinAdd = 5,
nMagicDefenceMaxAdd = 10,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 800,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[161] = {
id = 161,
nMaxHpAdd = 2000000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 100000,
nPhysicalAttackMaxAdd = 100000,
nMagicAttackMinAdd = 100000,
nMagicAttackMaxAdd = 100000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 100000,
nPhysicalDefenceMaxAdd = 100000,
nMagicDefenceMinAdd = 100000,
nMagicDefenceMaxAdd = 100000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 1,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 0,
},
[162] = {
id = 162,
nMaxHpAdd = 10000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 50,
nPhysicalAttackMaxAdd = 100,
nMagicAttackMinAdd = 50,
nMagicAttackMaxAdd = 100,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 10,
nPhysicalDefenceMaxAdd = 20,
nMagicDefenceMinAdd = 10,
nMagicDefenceMaxAdd = 20,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[163] = {
id = 163,
nMaxHpAdd = 20000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 100,
nPhysicalAttackMaxAdd = 200,
nMagicAttackMinAdd = 100,
nMagicAttackMaxAdd = 200,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20,
nPhysicalDefenceMaxAdd = 40,
nMagicDefenceMinAdd = 20,
nMagicDefenceMaxAdd = 40,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[164] = {
id = 164,
nMaxHpAdd = 45000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 200,
nPhysicalAttackMaxAdd = 400,
nMagicAttackMinAdd = 200,
nMagicAttackMaxAdd = 400,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 40,
nPhysicalDefenceMaxAdd = 80,
nMagicDefenceMinAdd = 40,
nMagicDefenceMaxAdd = 80,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[165] = {
id = 165,
nMaxHpAdd = 135000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 400,
nPhysicalAttackMaxAdd = 800,
nMagicAttackMinAdd = 400,
nMagicAttackMaxAdd = 800,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 80,
nPhysicalDefenceMaxAdd = 160,
nMagicDefenceMinAdd = 80,
nMagicDefenceMaxAdd = 160,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[166] = {
id = 166,
nMaxHpAdd = 270000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 600,
nPhysicalAttackMaxAdd = 1200,
nMagicAttackMinAdd = 600,
nMagicAttackMaxAdd = 1200,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 120,
nPhysicalDefenceMaxAdd = 240,
nMagicDefenceMinAdd = 120,
nMagicDefenceMaxAdd = 240,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[167] = {
id = 167,
nMaxHpAdd = 810000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1200,
nPhysicalAttackMaxAdd = 2000,
nMagicAttackMinAdd = 1200,
nMagicAttackMaxAdd = 2000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 240,
nPhysicalDefenceMaxAdd = 450,
nMagicDefenceMinAdd = 240,
nMagicDefenceMaxAdd = 450,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[168] = {
id = 168,
nMaxHpAdd = 2500000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 2500,
nPhysicalAttackMaxAdd = 5000,
nMagicAttackMinAdd = 2500,
nMagicAttackMaxAdd = 5000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 500,
nPhysicalDefenceMaxAdd = 1000,
nMagicDefenceMinAdd = 500,
nMagicDefenceMaxAdd = 1000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[169] = {
id = 169,
nMaxHpAdd = 10000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 100,
nPhysicalAttackMaxAdd = 100,
nMagicAttackMinAdd = 100,
nMagicAttackMaxAdd = 100,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20,
nPhysicalDefenceMaxAdd = 20,
nMagicDefenceMinAdd = 30,
nMagicDefenceMaxAdd = 30,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[170] = {
id = 170,
nMaxHpAdd = 100,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 10,
nPhysicalAttackMaxAdd = 20,
nMagicAttackMinAdd = 10,
nMagicAttackMaxAdd = 25,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[171] = {
id = 171,
nMaxHpAdd = 100,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 10,
nPhysicalAttackMaxAdd = 20,
nMagicAttackMinAdd = 10,
nMagicAttackMaxAdd = 25,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[172] = {
id = 172,
nMaxHpAdd = 500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 10,
nPhysicalAttackMaxAdd = 20,
nMagicAttackMinAdd = 10,
nMagicAttackMaxAdd = 20,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 5,
nPhysicalDefenceMaxAdd = 10,
nMagicDefenceMinAdd = 5,
nMagicDefenceMaxAdd = 10,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[173] = {
id = 173,
nMaxHpAdd = 1880000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 800,
nPhysicalAttackMaxAdd = 800,
nMagicAttackMinAdd = 800,
nMagicAttackMaxAdd = 800,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 110,
nPhysicalDefenceMaxAdd = 110,
nMagicDefenceMinAdd = 110,
nMagicDefenceMaxAdd = 110,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 900,
aDizzyTimeAbsorbAdd = 1600,
},
[174] = {
id = 174,
nMaxHpAdd = 5000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 40,
nPhysicalAttackMaxAdd = 50,
nMagicAttackMinAdd = 40,
nMagicAttackMaxAdd = 50,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20,
nPhysicalDefenceMaxAdd = 40,
nMagicDefenceMinAdd = 20,
nMagicDefenceMaxAdd = 40,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[175] = {
id = 175,
nMaxHpAdd = 8000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 60,
nPhysicalAttackMaxAdd = 80,
nMagicAttackMinAdd = 60,
nMagicAttackMaxAdd = 80,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 40,
nPhysicalDefenceMaxAdd = 80,
nMagicDefenceMinAdd = 40,
nMagicDefenceMaxAdd = 80,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[176] = {
id = 176,
nMaxHpAdd = 22,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 2,
nPhysicalAttackMaxAdd = 8,
nMagicAttackMinAdd = 2,
nMagicAttackMaxAdd = 8,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[177] = {
id = 177,
nMaxHpAdd = 105,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 5,
nPhysicalAttackMaxAdd = 10,
nMagicAttackMinAdd = 5,
nMagicAttackMaxAdd = 10,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[178] = {
id = 178,
nMaxHpAdd = 300,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 5,
nPhysicalAttackMaxAdd = 15,
nMagicAttackMinAdd = 5,
nMagicAttackMaxAdd = 15,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[179] = {
id = 179,
nMaxHpAdd = 400,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 15,
nPhysicalAttackMaxAdd = 15,
nMagicAttackMinAdd = 15,
nMagicAttackMaxAdd = 15,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[180] = {
id = 180,
nMaxHpAdd = 400,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 20,
nPhysicalAttackMaxAdd = 20,
nMagicAttackMinAdd = 20,
nMagicAttackMaxAdd = 20,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[181] = {
id = 181,
nMaxHpAdd = 380,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 20,
nPhysicalAttackMaxAdd = 20,
nMagicAttackMinAdd = 20,
nMagicAttackMaxAdd = 20,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[182] = {
id = 182,
nMaxHpAdd = 420,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 20,
nPhysicalAttackMaxAdd = 20,
nMagicAttackMinAdd = 20,
nMagicAttackMaxAdd = 20,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[183] = {
id = 183,
nMaxHpAdd = 600,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 27,
nPhysicalAttackMaxAdd = 27,
nMagicAttackMinAdd = 27,
nMagicAttackMaxAdd = 27,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[184] = {
id = 184,
nMaxHpAdd = 600,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 27,
nPhysicalAttackMaxAdd = 27,
nMagicAttackMinAdd = 27,
nMagicAttackMaxAdd = 27,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[185] = {
id = 185,
nMaxHpAdd = 1200,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 53,
nPhysicalAttackMaxAdd = 53,
nMagicAttackMinAdd = 53,
nMagicAttackMaxAdd = 53,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[186] = {
id = 186,
nMaxHpAdd = 600,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 30,
nPhysicalAttackMaxAdd = 30,
nMagicAttackMinAdd = 30,
nMagicAttackMaxAdd = 30,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[187] = {
id = 187,
nMaxHpAdd = 650,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 30,
nPhysicalAttackMaxAdd = 30,
nMagicAttackMinAdd = 30,
nMagicAttackMaxAdd = 30,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[188] = {
id = 188,
nMaxHpAdd = 700,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 30,
nPhysicalAttackMaxAdd = 30,
nMagicAttackMinAdd = 30,
nMagicAttackMaxAdd = 30,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[189] = {
id = 189,
nMaxHpAdd = 1000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 45,
nPhysicalAttackMaxAdd = 45,
nMagicAttackMinAdd = 45,
nMagicAttackMaxAdd = 45,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[190] = {
id = 190,
nMaxHpAdd = 1000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 45,
nPhysicalAttackMaxAdd = 45,
nMagicAttackMinAdd = 45,
nMagicAttackMaxAdd = 45,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[191] = {
id = 191,
nMaxHpAdd = 2000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 70,
nPhysicalAttackMaxAdd = 70,
nMagicAttackMinAdd = 70,
nMagicAttackMaxAdd = 70,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[192] = {
id = 192,
nMaxHpAdd = 1000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 50,
nPhysicalAttackMaxAdd = 50,
nMagicAttackMinAdd = 50,
nMagicAttackMaxAdd = 50,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[193] = {
id = 193,
nMaxHpAdd = 1050,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 50,
nPhysicalAttackMaxAdd = 50,
nMagicAttackMinAdd = 50,
nMagicAttackMaxAdd = 50,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[194] = {
id = 194,
nMaxHpAdd = 950,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 50,
nPhysicalAttackMaxAdd = 50,
nMagicAttackMinAdd = 50,
nMagicAttackMaxAdd = 50,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[195] = {
id = 195,
nMaxHpAdd = 1500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 66,
nPhysicalAttackMaxAdd = 66,
nMagicAttackMinAdd = 66,
nMagicAttackMaxAdd = 66,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[196] = {
id = 196,
nMaxHpAdd = 1500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 66,
nPhysicalAttackMaxAdd = 66,
nMagicAttackMinAdd = 66,
nMagicAttackMaxAdd = 66,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[197] = {
id = 197,
nMaxHpAdd = 3000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 130,
nPhysicalAttackMaxAdd = 130,
nMagicAttackMinAdd = 130,
nMagicAttackMaxAdd = 130,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[198] = {
id = 198,
nMaxHpAdd = 1300,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 80,
nPhysicalAttackMaxAdd = 80,
nMagicAttackMinAdd = 80,
nMagicAttackMaxAdd = 80,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[199] = {
id = 199,
nMaxHpAdd = 1400,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 80,
nPhysicalAttackMaxAdd = 80,
nMagicAttackMinAdd = 80,
nMagicAttackMaxAdd = 80,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[200] = {
id = 200,
nMaxHpAdd = 1500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 80,
nPhysicalAttackMaxAdd = 80,
nMagicAttackMinAdd = 80,
nMagicAttackMaxAdd = 80,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[201] = {
id = 201,
nMaxHpAdd = 2200,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 115,
nPhysicalAttackMaxAdd = 115,
nMagicAttackMinAdd = 115,
nMagicAttackMaxAdd = 115,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[202] = {
id = 202,
nMaxHpAdd = 2200,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 115,
nPhysicalAttackMaxAdd = 115,
nMagicAttackMinAdd = 115,
nMagicAttackMaxAdd = 115,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[203] = {
id = 203,
nMaxHpAdd = 4500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 233,
nPhysicalAttackMaxAdd = 233,
nMagicAttackMinAdd = 233,
nMagicAttackMaxAdd = 233,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[204] = {
id = 204,
nMaxHpAdd = 4000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 133,
nPhysicalAttackMaxAdd = 133,
nMagicAttackMinAdd = 133,
nMagicAttackMaxAdd = 133,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 13,
nPhysicalDefenceMaxAdd = 13,
nMagicDefenceMinAdd = 13,
nMagicDefenceMaxAdd = 13,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[205] = {
id = 205,
nMaxHpAdd = 4100,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 133,
nPhysicalAttackMaxAdd = 133,
nMagicAttackMinAdd = 133,
nMagicAttackMaxAdd = 133,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 13,
nPhysicalDefenceMaxAdd = 13,
nMagicDefenceMinAdd = 13,
nMagicDefenceMaxAdd = 13,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[206] = {
id = 206,
nMaxHpAdd = 3900,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 133,
nPhysicalAttackMaxAdd = 133,
nMagicAttackMinAdd = 133,
nMagicAttackMaxAdd = 133,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 13,
nPhysicalDefenceMaxAdd = 13,
nMagicDefenceMinAdd = 13,
nMagicDefenceMaxAdd = 13,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[207] = {
id = 207,
nMaxHpAdd = 6000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 200,
nPhysicalAttackMaxAdd = 200,
nMagicAttackMinAdd = 200,
nMagicAttackMaxAdd = 200,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20,
nPhysicalDefenceMaxAdd = 20,
nMagicDefenceMinAdd = 20,
nMagicDefenceMaxAdd = 20,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[208] = {
id = 208,
nMaxHpAdd = 6000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 200,
nPhysicalAttackMaxAdd = 200,
nMagicAttackMinAdd = 200,
nMagicAttackMaxAdd = 200,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20,
nPhysicalDefenceMaxAdd = 20,
nMagicDefenceMinAdd = 20,
nMagicDefenceMaxAdd = 20,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[209] = {
id = 209,
nMaxHpAdd = 12000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 280,
nPhysicalAttackMaxAdd = 280,
nMagicAttackMinAdd = 280,
nMagicAttackMaxAdd = 280,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 28,
nPhysicalDefenceMaxAdd = 28,
nMagicDefenceMinAdd = 28,
nMagicDefenceMaxAdd = 28,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[210] = {
id = 210,
nMaxHpAdd = 5500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 180,
nPhysicalAttackMaxAdd = 180,
nMagicAttackMinAdd = 180,
nMagicAttackMaxAdd = 180,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 18,
nPhysicalDefenceMaxAdd = 18,
nMagicDefenceMinAdd = 18,
nMagicDefenceMaxAdd = 18,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[211] = {
id = 211,
nMaxHpAdd = 5400,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 180,
nPhysicalAttackMaxAdd = 180,
nMagicAttackMinAdd = 180,
nMagicAttackMaxAdd = 180,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 18,
nPhysicalDefenceMaxAdd = 18,
nMagicDefenceMinAdd = 18,
nMagicDefenceMaxAdd = 18,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[212] = {
id = 212,
nMaxHpAdd = 5600,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 180,
nPhysicalAttackMaxAdd = 180,
nMagicAttackMinAdd = 180,
nMagicAttackMaxAdd = 180,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 18,
nPhysicalDefenceMaxAdd = 18,
nMagicDefenceMinAdd = 18,
nMagicDefenceMaxAdd = 18,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[213] = {
id = 213,
nMaxHpAdd = 8000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 260,
nPhysicalAttackMaxAdd = 260,
nMagicAttackMinAdd = 260,
nMagicAttackMaxAdd = 260,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 26,
nPhysicalDefenceMaxAdd = 26,
nMagicDefenceMinAdd = 26,
nMagicDefenceMaxAdd = 26,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[214] = {
id = 214,
nMaxHpAdd = 8000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 260,
nPhysicalAttackMaxAdd = 260,
nMagicAttackMinAdd = 260,
nMagicAttackMaxAdd = 260,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 26,
nPhysicalDefenceMaxAdd = 26,
nMagicDefenceMinAdd = 26,
nMagicDefenceMaxAdd = 26,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[215] = {
id = 215,
nMaxHpAdd = 16000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 320,
nPhysicalAttackMaxAdd = 320,
nMagicAttackMinAdd = 320,
nMagicAttackMaxAdd = 320,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 32,
nPhysicalDefenceMaxAdd = 32,
nMagicDefenceMinAdd = 32,
nMagicDefenceMaxAdd = 32,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[216] = {
id = 216,
nMaxHpAdd = 7000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 230,
nPhysicalAttackMaxAdd = 230,
nMagicAttackMinAdd = 230,
nMagicAttackMaxAdd = 230,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 23,
nPhysicalDefenceMaxAdd = 23,
nMagicDefenceMinAdd = 23,
nMagicDefenceMaxAdd = 23,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[217] = {
id = 217,
nMaxHpAdd = 6900,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 230,
nPhysicalAttackMaxAdd = 230,
nMagicAttackMinAdd = 230,
nMagicAttackMaxAdd = 230,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 23,
nPhysicalDefenceMaxAdd = 23,
nMagicDefenceMinAdd = 23,
nMagicDefenceMaxAdd = 23,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[218] = {
id = 218,
nMaxHpAdd = 7100,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 230,
nPhysicalAttackMaxAdd = 230,
nMagicAttackMinAdd = 230,
nMagicAttackMaxAdd = 230,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 23,
nPhysicalDefenceMaxAdd = 23,
nMagicDefenceMinAdd = 23,
nMagicDefenceMaxAdd = 23,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[219] = {
id = 219,
nMaxHpAdd = 10000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 330,
nPhysicalAttackMaxAdd = 330,
nMagicAttackMinAdd = 330,
nMagicAttackMaxAdd = 330,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 33,
nPhysicalDefenceMaxAdd = 33,
nMagicDefenceMinAdd = 33,
nMagicDefenceMaxAdd = 33,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 3000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[220] = {
id = 220,
nMaxHpAdd = 10000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 330,
nPhysicalAttackMaxAdd = 330,
nMagicAttackMinAdd = 330,
nMagicAttackMaxAdd = 330,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 33,
nPhysicalDefenceMaxAdd = 33,
nMagicDefenceMinAdd = 33,
nMagicDefenceMaxAdd = 33,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[221] = {
id = 221,
nMaxHpAdd = 25000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 500,
nPhysicalAttackMaxAdd = 500,
nMagicAttackMinAdd = 500,
nMagicAttackMaxAdd = 500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 50,
nPhysicalDefenceMaxAdd = 50,
nMagicDefenceMinAdd = 50,
nMagicDefenceMaxAdd = 50,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 500,
aDizzyTimeAbsorbAdd = 1000,
},
[222] = {
id = 222,
nMaxHpAdd = 30000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 600,
nPhysicalAttackMaxAdd = 600,
nMagicAttackMinAdd = 600,
nMagicAttackMaxAdd = 600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 60,
nPhysicalDefenceMaxAdd = 60,
nMagicDefenceMinAdd = 60,
nMagicDefenceMaxAdd = 60,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 500,
aDizzyTimeAbsorbAdd = 1000,
},
[223] = {
id = 223,
nMaxHpAdd = 70000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 700,
nPhysicalAttackMaxAdd = 700,
nMagicAttackMinAdd = 700,
nMagicAttackMaxAdd = 700,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 70,
nPhysicalDefenceMaxAdd = 70,
nMagicDefenceMinAdd = 70,
nMagicDefenceMaxAdd = 70,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[224] = {
id = 224,
nMaxHpAdd = 75000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 700,
nPhysicalAttackMaxAdd = 700,
nMagicAttackMinAdd = 700,
nMagicAttackMaxAdd = 700,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 70,
nPhysicalDefenceMaxAdd = 70,
nMagicDefenceMinAdd = 70,
nMagicDefenceMaxAdd = 70,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[225] = {
id = 225,
nMaxHpAdd = 80000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 700,
nPhysicalAttackMaxAdd = 700,
nMagicAttackMinAdd = 700,
nMagicAttackMaxAdd = 700,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 70,
nPhysicalDefenceMaxAdd = 70,
nMagicDefenceMinAdd = 70,
nMagicDefenceMaxAdd = 70,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[226] = {
id = 226,
nMaxHpAdd = 100000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 800,
nPhysicalAttackMaxAdd = 800,
nMagicAttackMinAdd = 800,
nMagicAttackMaxAdd = 800,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 80,
nPhysicalDefenceMaxAdd = 80,
nMagicDefenceMinAdd = 80,
nMagicDefenceMaxAdd = 80,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[227] = {
id = 227,
nMaxHpAdd = 100000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 800,
nPhysicalAttackMaxAdd = 800,
nMagicAttackMinAdd = 800,
nMagicAttackMaxAdd = 800,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 80,
nPhysicalDefenceMaxAdd = 80,
nMagicDefenceMinAdd = 80,
nMagicDefenceMaxAdd = 80,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[228] = {
id = 228,
nMaxHpAdd = 150000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1100,
nPhysicalAttackMaxAdd = 1100,
nMagicAttackMinAdd = 1100,
nMagicAttackMaxAdd = 1100,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 110,
nPhysicalDefenceMaxAdd = 110,
nMagicDefenceMinAdd = 110,
nMagicDefenceMaxAdd = 110,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 900,
aDizzyTimeAbsorbAdd = 1500,
},
[229] = {
id = 229,
nMaxHpAdd = 150000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1100,
nPhysicalAttackMaxAdd = 1100,
nMagicAttackMinAdd = 1100,
nMagicAttackMaxAdd = 1100,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 110,
nPhysicalDefenceMaxAdd = 110,
nMagicDefenceMinAdd = 110,
nMagicDefenceMaxAdd = 110,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 900,
aDizzyTimeAbsorbAdd = 1500,
},
[230] = {
id = 230,
nMaxHpAdd = 120000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1300,
nPhysicalAttackMaxAdd = 1300,
nMagicAttackMinAdd = 1300,
nMagicAttackMaxAdd = 1300,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 260,
nPhysicalDefenceMaxAdd = 260,
nMagicDefenceMinAdd = 260,
nMagicDefenceMaxAdd = 260,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[231] = {
id = 231,
nMaxHpAdd = 125000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1300,
nPhysicalAttackMaxAdd = 1300,
nMagicAttackMinAdd = 1300,
nMagicAttackMaxAdd = 1300,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 260,
nPhysicalDefenceMaxAdd = 260,
nMagicDefenceMinAdd = 260,
nMagicDefenceMaxAdd = 260,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[232] = {
id = 232,
nMaxHpAdd = 130000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1300,
nPhysicalAttackMaxAdd = 1300,
nMagicAttackMinAdd = 1300,
nMagicAttackMaxAdd = 1300,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 260,
nPhysicalDefenceMaxAdd = 260,
nMagicDefenceMinAdd = 260,
nMagicDefenceMaxAdd = 260,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[233] = {
id = 233,
nMaxHpAdd = 180000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1600,
nPhysicalAttackMaxAdd = 1600,
nMagicAttackMinAdd = 1600,
nMagicAttackMaxAdd = 1600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 320,
nPhysicalDefenceMaxAdd = 320,
nMagicDefenceMinAdd = 320,
nMagicDefenceMaxAdd = 320,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[234] = {
id = 234,
nMaxHpAdd = 190000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1600,
nPhysicalAttackMaxAdd = 1600,
nMagicAttackMinAdd = 1600,
nMagicAttackMaxAdd = 1600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 320,
nPhysicalDefenceMaxAdd = 320,
nMagicDefenceMinAdd = 320,
nMagicDefenceMaxAdd = 320,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[235] = {
id = 235,
nMaxHpAdd = 250000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 2000,
nPhysicalAttackMaxAdd = 2000,
nMagicAttackMinAdd = 2000,
nMagicAttackMaxAdd = 2000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 400,
nPhysicalDefenceMaxAdd = 400,
nMagicDefenceMinAdd = 400,
nMagicDefenceMaxAdd = 400,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 900,
aDizzyTimeAbsorbAdd = 1500,
},
[236] = {
id = 236,
nMaxHpAdd = 260000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 2000,
nPhysicalAttackMaxAdd = 2000,
nMagicAttackMinAdd = 2000,
nMagicAttackMaxAdd = 2000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 400,
nPhysicalDefenceMaxAdd = 400,
nMagicDefenceMinAdd = 400,
nMagicDefenceMaxAdd = 400,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 900,
aDizzyTimeAbsorbAdd = 1500,
},
[237] = {
id = 237,
nMaxHpAdd = 230000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 240,
nPhysicalAttackMaxAdd = 240,
nMagicAttackMinAdd = 240,
nMagicAttackMaxAdd = 240,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 200,
nPhysicalDefenceMaxAdd = 200,
nMagicDefenceMinAdd = 200,
nMagicDefenceMaxAdd = 200,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[238] = {
id = 238,
nMaxHpAdd = 220000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 240,
nPhysicalAttackMaxAdd = 240,
nMagicAttackMinAdd = 240,
nMagicAttackMaxAdd = 240,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 200,
nPhysicalDefenceMaxAdd = 200,
nMagicDefenceMinAdd = 200,
nMagicDefenceMaxAdd = 200,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[239] = {
id = 239,
nMaxHpAdd = 240000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 240,
nPhysicalAttackMaxAdd = 240,
nMagicAttackMinAdd = 240,
nMagicAttackMaxAdd = 240,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 200,
nPhysicalDefenceMaxAdd = 200,
nMagicDefenceMinAdd = 200,
nMagicDefenceMaxAdd = 200,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[240] = {
id = 240,
nMaxHpAdd = 300000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 300,
nPhysicalAttackMaxAdd = 300,
nMagicAttackMinAdd = 300,
nMagicAttackMaxAdd = 300,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 200,
nPhysicalDefenceMaxAdd = 200,
nMagicDefenceMinAdd = 200,
nMagicDefenceMaxAdd = 200,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[241] = {
id = 241,
nMaxHpAdd = 310000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 300,
nPhysicalAttackMaxAdd = 300,
nMagicAttackMinAdd = 300,
nMagicAttackMaxAdd = 300,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 200,
nPhysicalDefenceMaxAdd = 200,
nMagicDefenceMinAdd = 200,
nMagicDefenceMaxAdd = 200,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[242] = {
id = 242,
nMaxHpAdd = 400000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 380,
nPhysicalAttackMaxAdd = 380,
nMagicAttackMinAdd = 380,
nMagicAttackMaxAdd = 380,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 200,
nPhysicalDefenceMaxAdd = 200,
nMagicDefenceMinAdd = 200,
nMagicDefenceMaxAdd = 200,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 900,
aDizzyTimeAbsorbAdd = 1500,
},
[243] = {
id = 243,
nMaxHpAdd = 410000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 380,
nPhysicalAttackMaxAdd = 380,
nMagicAttackMinAdd = 380,
nMagicAttackMaxAdd = 380,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 200,
nPhysicalDefenceMaxAdd = 200,
nMagicDefenceMinAdd = 200,
nMagicDefenceMaxAdd = 200,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 900,
aDizzyTimeAbsorbAdd = 1500,
},
[244] = {
id = 244,
nMaxHpAdd = 4000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 133,
nPhysicalAttackMaxAdd = 133,
nMagicAttackMinAdd = 133,
nMagicAttackMaxAdd = 133,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 13,
nPhysicalDefenceMaxAdd = 13,
nMagicDefenceMinAdd = 13,
nMagicDefenceMaxAdd = 13,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[245] = {
id = 245,
nMaxHpAdd = 4100,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 133,
nPhysicalAttackMaxAdd = 133,
nMagicAttackMinAdd = 133,
nMagicAttackMaxAdd = 133,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 13,
nPhysicalDefenceMaxAdd = 13,
nMagicDefenceMinAdd = 13,
nMagicDefenceMaxAdd = 13,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[246] = {
id = 246,
nMaxHpAdd = 3900,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 133,
nPhysicalAttackMaxAdd = 133,
nMagicAttackMinAdd = 133,
nMagicAttackMaxAdd = 133,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 13,
nPhysicalDefenceMaxAdd = 13,
nMagicDefenceMinAdd = 13,
nMagicDefenceMaxAdd = 13,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[247] = {
id = 247,
nMaxHpAdd = 6000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 200,
nPhysicalAttackMaxAdd = 200,
nMagicAttackMinAdd = 200,
nMagicAttackMaxAdd = 200,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20,
nPhysicalDefenceMaxAdd = 20,
nMagicDefenceMinAdd = 20,
nMagicDefenceMaxAdd = 20,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[248] = {
id = 248,
nMaxHpAdd = 6000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 200,
nPhysicalAttackMaxAdd = 200,
nMagicAttackMinAdd = 200,
nMagicAttackMaxAdd = 200,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20,
nPhysicalDefenceMaxAdd = 20,
nMagicDefenceMinAdd = 20,
nMagicDefenceMaxAdd = 20,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[249] = {
id = 249,
nMaxHpAdd = 12000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 280,
nPhysicalAttackMaxAdd = 280,
nMagicAttackMinAdd = 280,
nMagicAttackMaxAdd = 280,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 28,
nPhysicalDefenceMaxAdd = 28,
nMagicDefenceMinAdd = 28,
nMagicDefenceMaxAdd = 28,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[250] = {
id = 250,
nMaxHpAdd = 50000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 550,
nPhysicalAttackMaxAdd = 550,
nMagicAttackMinAdd = 550,
nMagicAttackMaxAdd = 550,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 55,
nPhysicalDefenceMaxAdd = 55,
nMagicDefenceMinAdd = 55,
nMagicDefenceMaxAdd = 55,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[251] = {
id = 251,
nMaxHpAdd = 55000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 550,
nPhysicalAttackMaxAdd = 550,
nMagicAttackMinAdd = 550,
nMagicAttackMaxAdd = 550,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 55,
nPhysicalDefenceMaxAdd = 55,
nMagicDefenceMinAdd = 55,
nMagicDefenceMaxAdd = 55,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[252] = {
id = 252,
nMaxHpAdd = 60000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 550,
nPhysicalAttackMaxAdd = 550,
nMagicAttackMinAdd = 550,
nMagicAttackMaxAdd = 550,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 55,
nPhysicalDefenceMaxAdd = 55,
nMagicDefenceMinAdd = 55,
nMagicDefenceMaxAdd = 55,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[253] = {
id = 253,
nMaxHpAdd = 70000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 700,
nPhysicalAttackMaxAdd = 700,
nMagicAttackMinAdd = 700,
nMagicAttackMaxAdd = 700,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 70,
nPhysicalDefenceMaxAdd = 70,
nMagicDefenceMinAdd = 70,
nMagicDefenceMaxAdd = 70,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[254] = {
id = 254,
nMaxHpAdd = 75000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 700,
nPhysicalAttackMaxAdd = 700,
nMagicAttackMinAdd = 700,
nMagicAttackMaxAdd = 700,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 70,
nPhysicalDefenceMaxAdd = 70,
nMagicDefenceMinAdd = 70,
nMagicDefenceMaxAdd = 70,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[255] = {
id = 255,
nMaxHpAdd = 90000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 900,
nPhysicalAttackMaxAdd = 900,
nMagicAttackMinAdd = 900,
nMagicAttackMaxAdd = 900,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 90,
nPhysicalDefenceMaxAdd = 90,
nMagicDefenceMinAdd = 90,
nMagicDefenceMaxAdd = 90,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[256] = {
id = 256,
nMaxHpAdd = 5500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 180,
nPhysicalAttackMaxAdd = 180,
nMagicAttackMinAdd = 180,
nMagicAttackMaxAdd = 180,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 18,
nPhysicalDefenceMaxAdd = 18,
nMagicDefenceMinAdd = 18,
nMagicDefenceMaxAdd = 18,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[257] = {
id = 257,
nMaxHpAdd = 5400,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 180,
nPhysicalAttackMaxAdd = 180,
nMagicAttackMinAdd = 180,
nMagicAttackMaxAdd = 180,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 18,
nPhysicalDefenceMaxAdd = 18,
nMagicDefenceMinAdd = 18,
nMagicDefenceMaxAdd = 18,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[258] = {
id = 258,
nMaxHpAdd = 5600,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 180,
nPhysicalAttackMaxAdd = 180,
nMagicAttackMinAdd = 180,
nMagicAttackMaxAdd = 180,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 18,
nPhysicalDefenceMaxAdd = 18,
nMagicDefenceMinAdd = 18,
nMagicDefenceMaxAdd = 18,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[259] = {
id = 259,
nMaxHpAdd = 8000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 260,
nPhysicalAttackMaxAdd = 260,
nMagicAttackMinAdd = 260,
nMagicAttackMaxAdd = 260,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 26,
nPhysicalDefenceMaxAdd = 26,
nMagicDefenceMinAdd = 26,
nMagicDefenceMaxAdd = 26,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[260] = {
id = 260,
nMaxHpAdd = 8000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 260,
nPhysicalAttackMaxAdd = 260,
nMagicAttackMinAdd = 260,
nMagicAttackMaxAdd = 260,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 26,
nPhysicalDefenceMaxAdd = 26,
nMagicDefenceMinAdd = 26,
nMagicDefenceMaxAdd = 26,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[261] = {
id = 261,
nMaxHpAdd = 16000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 320,
nPhysicalAttackMaxAdd = 320,
nMagicAttackMinAdd = 320,
nMagicAttackMaxAdd = 320,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 32,
nPhysicalDefenceMaxAdd = 32,
nMagicDefenceMinAdd = 32,
nMagicDefenceMaxAdd = 32,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[262] = {
id = 262,
nMaxHpAdd = 70000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 500,
nPhysicalAttackMaxAdd = 500,
nMagicAttackMinAdd = 500,
nMagicAttackMaxAdd = 500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 70,
nPhysicalDefenceMaxAdd = 70,
nMagicDefenceMinAdd = 70,
nMagicDefenceMaxAdd = 70,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[263] = {
id = 263,
nMaxHpAdd = 75000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 500,
nPhysicalAttackMaxAdd = 500,
nMagicAttackMinAdd = 500,
nMagicAttackMaxAdd = 500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 70,
nPhysicalDefenceMaxAdd = 70,
nMagicDefenceMinAdd = 70,
nMagicDefenceMaxAdd = 70,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[264] = {
id = 264,
nMaxHpAdd = 80000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 500,
nPhysicalAttackMaxAdd = 500,
nMagicAttackMinAdd = 500,
nMagicAttackMaxAdd = 500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 70,
nPhysicalDefenceMaxAdd = 70,
nMagicDefenceMinAdd = 70,
nMagicDefenceMaxAdd = 70,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[265] = {
id = 265,
nMaxHpAdd = 100000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 600,
nPhysicalAttackMaxAdd = 600,
nMagicAttackMinAdd = 600,
nMagicAttackMaxAdd = 600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 80,
nPhysicalDefenceMaxAdd = 80,
nMagicDefenceMinAdd = 80,
nMagicDefenceMaxAdd = 80,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[266] = {
id = 266,
nMaxHpAdd = 100000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 600,
nPhysicalAttackMaxAdd = 600,
nMagicAttackMinAdd = 600,
nMagicAttackMaxAdd = 600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 80,
nPhysicalDefenceMaxAdd = 80,
nMagicDefenceMinAdd = 80,
nMagicDefenceMaxAdd = 80,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[267] = {
id = 267,
nMaxHpAdd = 150000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 600,
nPhysicalAttackMaxAdd = 600,
nMagicAttackMinAdd = 600,
nMagicAttackMaxAdd = 600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 110,
nPhysicalDefenceMaxAdd = 110,
nMagicDefenceMinAdd = 110,
nMagicDefenceMaxAdd = 110,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[268] = {
id = 268,
nMaxHpAdd = 5500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 180,
nPhysicalAttackMaxAdd = 180,
nMagicAttackMinAdd = 180,
nMagicAttackMaxAdd = 180,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 18,
nPhysicalDefenceMaxAdd = 18,
nMagicDefenceMinAdd = 18,
nMagicDefenceMaxAdd = 18,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[269] = {
id = 269,
nMaxHpAdd = 5400,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 180,
nPhysicalAttackMaxAdd = 180,
nMagicAttackMinAdd = 180,
nMagicAttackMaxAdd = 180,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 18,
nPhysicalDefenceMaxAdd = 18,
nMagicDefenceMinAdd = 18,
nMagicDefenceMaxAdd = 18,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[270] = {
id = 270,
nMaxHpAdd = 5600,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 180,
nPhysicalAttackMaxAdd = 180,
nMagicAttackMinAdd = 180,
nMagicAttackMaxAdd = 180,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 18,
nPhysicalDefenceMaxAdd = 18,
nMagicDefenceMinAdd = 18,
nMagicDefenceMaxAdd = 18,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[271] = {
id = 271,
nMaxHpAdd = 8000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 260,
nPhysicalAttackMaxAdd = 260,
nMagicAttackMinAdd = 260,
nMagicAttackMaxAdd = 260,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 26,
nPhysicalDefenceMaxAdd = 26,
nMagicDefenceMinAdd = 26,
nMagicDefenceMaxAdd = 26,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[272] = {
id = 272,
nMaxHpAdd = 8000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 260,
nPhysicalAttackMaxAdd = 260,
nMagicAttackMinAdd = 260,
nMagicAttackMaxAdd = 260,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 26,
nPhysicalDefenceMaxAdd = 26,
nMagicDefenceMinAdd = 26,
nMagicDefenceMaxAdd = 26,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[273] = {
id = 273,
nMaxHpAdd = 16000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 320,
nPhysicalAttackMaxAdd = 320,
nMagicAttackMinAdd = 320,
nMagicAttackMaxAdd = 320,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 32,
nPhysicalDefenceMaxAdd = 32,
nMagicDefenceMinAdd = 32,
nMagicDefenceMaxAdd = 32,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[274] = {
id = 274,
nMaxHpAdd = 7000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 230,
nPhysicalAttackMaxAdd = 230,
nMagicAttackMinAdd = 230,
nMagicAttackMaxAdd = 230,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 23,
nPhysicalDefenceMaxAdd = 23,
nMagicDefenceMinAdd = 23,
nMagicDefenceMaxAdd = 23,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[275] = {
id = 275,
nMaxHpAdd = 6900,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 230,
nPhysicalAttackMaxAdd = 230,
nMagicAttackMinAdd = 230,
nMagicAttackMaxAdd = 230,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 23,
nPhysicalDefenceMaxAdd = 23,
nMagicDefenceMinAdd = 23,
nMagicDefenceMaxAdd = 23,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[276] = {
id = 276,
nMaxHpAdd = 7100,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 230,
nPhysicalAttackMaxAdd = 230,
nMagicAttackMinAdd = 230,
nMagicAttackMaxAdd = 230,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 23,
nPhysicalDefenceMaxAdd = 23,
nMagicDefenceMinAdd = 23,
nMagicDefenceMaxAdd = 23,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[277] = {
id = 277,
nMaxHpAdd = 10000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 330,
nPhysicalAttackMaxAdd = 330,
nMagicAttackMinAdd = 330,
nMagicAttackMaxAdd = 330,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 33,
nPhysicalDefenceMaxAdd = 33,
nMagicDefenceMinAdd = 33,
nMagicDefenceMaxAdd = 33,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 3000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[278] = {
id = 278,
nMaxHpAdd = 10000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 330,
nPhysicalAttackMaxAdd = 330,
nMagicAttackMinAdd = 330,
nMagicAttackMaxAdd = 330,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 33,
nPhysicalDefenceMaxAdd = 33,
nMagicDefenceMinAdd = 33,
nMagicDefenceMaxAdd = 33,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[279] = {
id = 279,
nMaxHpAdd = 25000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 500,
nPhysicalAttackMaxAdd = 500,
nMagicAttackMinAdd = 500,
nMagicAttackMaxAdd = 500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 50,
nPhysicalDefenceMaxAdd = 50,
nMagicDefenceMinAdd = 50,
nMagicDefenceMaxAdd = 50,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 500,
aDizzyTimeAbsorbAdd = 1000,
},
[280] = {
id = 280,
nMaxHpAdd = 300,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 10,
nPhysicalAttackMaxAdd = 20,
nMagicAttackMinAdd = 10,
nMagicAttackMaxAdd = 20,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[281] = {
id = 281,
nMaxHpAdd = 100,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 5,
nPhysicalAttackMaxAdd = 10,
nMagicAttackMinAdd = 5,
nMagicAttackMaxAdd = 10,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[282] = {
id = 282,
nMaxHpAdd = 95,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 5,
nPhysicalAttackMaxAdd = 10,
nMagicAttackMinAdd = 5,
nMagicAttackMaxAdd = 10,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[283] = {
id = 283,
nMaxHpAdd = 400,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 5,
nPhysicalAttackMaxAdd = 15,
nMagicAttackMinAdd = 5,
nMagicAttackMaxAdd = 15,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 0,
nPhysicalDefenceMaxAdd = 0,
nMagicDefenceMinAdd = 0,
nMagicDefenceMaxAdd = 0,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[284] = {
id = 284,
nMaxHpAdd = 600,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 15,
nPhysicalAttackMaxAdd = 15,
nMagicAttackMinAdd = 15,
nMagicAttackMaxAdd = 15,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1,
nPhysicalDefenceMaxAdd = 1,
nMagicDefenceMinAdd = 1,
nMagicDefenceMaxAdd = 1,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[285] = {
id = 285,
nMaxHpAdd = 10000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 330,
nPhysicalAttackMaxAdd = 330,
nMagicAttackMinAdd = 330,
nMagicAttackMaxAdd = 330,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 33,
nPhysicalDefenceMaxAdd = 33,
nMagicDefenceMinAdd = 33,
nMagicDefenceMaxAdd = 33,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 3000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[286] = {
id = 286,
nMaxHpAdd = 10000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 330,
nPhysicalAttackMaxAdd = 330,
nMagicAttackMinAdd = 330,
nMagicAttackMaxAdd = 330,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 33,
nPhysicalDefenceMaxAdd = 33,
nMagicDefenceMinAdd = 33,
nMagicDefenceMaxAdd = 33,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[287] = {
id = 287,
nMaxHpAdd = 12000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 400,
nPhysicalAttackMaxAdd = 400,
nMagicAttackMinAdd = 400,
nMagicAttackMaxAdd = 400,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 40,
nPhysicalDefenceMaxAdd = 40,
nMagicDefenceMinAdd = 40,
nMagicDefenceMaxAdd = 40,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[288] = {
id = 288,
nMaxHpAdd = 12000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 400,
nPhysicalAttackMaxAdd = 400,
nMagicAttackMinAdd = 400,
nMagicAttackMaxAdd = 400,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 40,
nPhysicalDefenceMaxAdd = 40,
nMagicDefenceMinAdd = 40,
nMagicDefenceMaxAdd = 40,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[289] = {
id = 289,
nMaxHpAdd = 30000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 600,
nPhysicalAttackMaxAdd = 600,
nMagicAttackMinAdd = 600,
nMagicAttackMaxAdd = 600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 60,
nPhysicalDefenceMaxAdd = 60,
nMagicDefenceMinAdd = 60,
nMagicDefenceMaxAdd = 60,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 900,
aDizzyTimeAbsorbAdd = 1500,
},
[290] = {
id = 290,
nMaxHpAdd = 120000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 900,
nPhysicalAttackMaxAdd = 900,
nMagicAttackMinAdd = 900,
nMagicAttackMaxAdd = 900,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1000,
nPhysicalDefenceMaxAdd = 1000,
nMagicDefenceMinAdd = 1100,
nMagicDefenceMaxAdd = 1100,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[291] = {
id = 291,
nMaxHpAdd = 180000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1200,
nPhysicalAttackMaxAdd = 1200,
nMagicAttackMinAdd = 1200,
nMagicAttackMaxAdd = 1200,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1100,
nPhysicalDefenceMaxAdd = 1100,
nMagicDefenceMinAdd = 1200,
nMagicDefenceMaxAdd = 1200,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[292] = {
id = 292,
nMaxHpAdd = 250000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1800,
nPhysicalAttackMaxAdd = 1800,
nMagicAttackMinAdd = 1800,
nMagicAttackMaxAdd = 1800,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1200,
nPhysicalDefenceMaxAdd = 1200,
nMagicDefenceMinAdd = 1300,
nMagicDefenceMaxAdd = 1300,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 900,
aDizzyTimeAbsorbAdd = 1500,
},
[293] = {
id = 293,
nMaxHpAdd = 75000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 360,
nPhysicalAttackMaxAdd = 360,
nMagicAttackMinAdd = 360,
nMagicAttackMaxAdd = 360,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 70,
nPhysicalDefenceMaxAdd = 70,
nMagicDefenceMinAdd = 70,
nMagicDefenceMaxAdd = 70,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[294] = {
id = 294,
nMaxHpAdd = 80000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 360,
nPhysicalAttackMaxAdd = 360,
nMagicAttackMinAdd = 360,
nMagicAttackMaxAdd = 360,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 70,
nPhysicalDefenceMaxAdd = 70,
nMagicDefenceMinAdd = 70,
nMagicDefenceMaxAdd = 70,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[295] = {
id = 295,
nMaxHpAdd = 100000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 400,
nPhysicalAttackMaxAdd = 400,
nMagicAttackMinAdd = 400,
nMagicAttackMaxAdd = 400,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 80,
nPhysicalDefenceMaxAdd = 80,
nMagicDefenceMinAdd = 80,
nMagicDefenceMaxAdd = 80,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[296] = {
id = 296,
nMaxHpAdd = 150000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 480,
nPhysicalAttackMaxAdd = 480,
nMagicAttackMinAdd = 480,
nMagicAttackMaxAdd = 480,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 110,
nPhysicalDefenceMaxAdd = 110,
nMagicDefenceMinAdd = 110,
nMagicDefenceMaxAdd = 110,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 900,
aDizzyTimeAbsorbAdd = 1500,
},
[297] = {
id = 297,
nMaxHpAdd = 75000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 360,
nPhysicalAttackMaxAdd = 360,
nMagicAttackMinAdd = 360,
nMagicAttackMaxAdd = 360,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 70,
nPhysicalDefenceMaxAdd = 70,
nMagicDefenceMinAdd = 70,
nMagicDefenceMaxAdd = 70,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[298] = {
id = 298,
nMaxHpAdd = 80000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 360,
nPhysicalAttackMaxAdd = 360,
nMagicAttackMinAdd = 360,
nMagicAttackMaxAdd = 360,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 70,
nPhysicalDefenceMaxAdd = 70,
nMagicDefenceMinAdd = 70,
nMagicDefenceMaxAdd = 70,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[299] = {
id = 299,
nMaxHpAdd = 100000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 400,
nPhysicalAttackMaxAdd = 400,
nMagicAttackMinAdd = 400,
nMagicAttackMaxAdd = 400,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 80,
nPhysicalDefenceMaxAdd = 80,
nMagicDefenceMinAdd = 80,
nMagicDefenceMaxAdd = 80,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[300] = {
id = 300,
nMaxHpAdd = 150000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 480,
nPhysicalAttackMaxAdd = 480,
nMagicAttackMinAdd = 480,
nMagicAttackMaxAdd = 480,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 110,
nPhysicalDefenceMaxAdd = 110,
nMagicDefenceMinAdd = 110,
nMagicDefenceMaxAdd = 110,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 900,
aDizzyTimeAbsorbAdd = 1500,
},
[301] = {
id = 301,
nMaxHpAdd = 5950000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 45000,
nPhysicalAttackMaxAdd = 45000,
nMagicAttackMinAdd = 45000,
nMagicAttackMaxAdd = 45000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20000,
nPhysicalDefenceMaxAdd = 20000,
nMagicDefenceMinAdd = 20000,
nMagicDefenceMaxAdd = 20000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[302] = {
id = 302,
nMaxHpAdd = 6050000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 45000,
nPhysicalAttackMaxAdd = 45000,
nMagicAttackMinAdd = 45000,
nMagicAttackMaxAdd = 45000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20000,
nPhysicalDefenceMaxAdd = 20000,
nMagicDefenceMinAdd = 20000,
nMagicDefenceMaxAdd = 20000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[303] = {
id = 303,
nMaxHpAdd = 7000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 60000,
nPhysicalAttackMaxAdd = 60000,
nMagicAttackMinAdd = 60000,
nMagicAttackMaxAdd = 60000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20000,
nPhysicalDefenceMaxAdd = 20000,
nMagicDefenceMinAdd = 20000,
nMagicDefenceMaxAdd = 20000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[304] = {
id = 304,
nMaxHpAdd = 8000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 80000,
nPhysicalAttackMaxAdd = 80000,
nMagicAttackMinAdd = 80000,
nMagicAttackMaxAdd = 80000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 20000,
nPhysicalDefenceMaxAdd = 20000,
nMagicDefenceMinAdd = 20000,
nMagicDefenceMaxAdd = 20000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1200,
},
[305] = {
id = 305,
nMaxHpAdd = 19500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 450,
nPhysicalAttackMaxAdd = 450,
nMagicAttackMinAdd = 450,
nMagicAttackMaxAdd = 450,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 45,
nPhysicalDefenceMaxAdd = 45,
nMagicDefenceMinAdd = 45,
nMagicDefenceMaxAdd = 45,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[306] = {
id = 306,
nMaxHpAdd = 20500,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 450,
nPhysicalAttackMaxAdd = 450,
nMagicAttackMinAdd = 450,
nMagicAttackMaxAdd = 450,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 45,
nPhysicalDefenceMaxAdd = 45,
nMagicDefenceMinAdd = 45,
nMagicDefenceMaxAdd = 45,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[307] = {
id = 307,
nMaxHpAdd = 30000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 600,
nPhysicalAttackMaxAdd = 600,
nMagicAttackMinAdd = 600,
nMagicAttackMaxAdd = 600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 60,
nPhysicalDefenceMaxAdd = 60,
nMagicDefenceMinAdd = 60,
nMagicDefenceMaxAdd = 60,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[308] = {
id = 308,
nMaxHpAdd = 40000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 800,
nPhysicalAttackMaxAdd = 800,
nMagicAttackMinAdd = 800,
nMagicAttackMaxAdd = 800,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 80,
nPhysicalDefenceMaxAdd = 80,
nMagicDefenceMinAdd = 80,
nMagicDefenceMaxAdd = 80,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1200,
},
[309] = {
id = 309,
nMaxHpAdd = 70000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 666,
nPhysicalAttackMaxAdd = 666,
nMagicAttackMinAdd = 666,
nMagicAttackMaxAdd = 666,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 66,
nPhysicalDefenceMaxAdd = 66,
nMagicDefenceMinAdd = 66,
nMagicDefenceMaxAdd = 66,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[310] = {
id = 310,
nMaxHpAdd = 70000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 666,
nPhysicalAttackMaxAdd = 666,
nMagicAttackMinAdd = 666,
nMagicAttackMaxAdd = 666,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 66,
nPhysicalDefenceMaxAdd = 66,
nMagicDefenceMinAdd = 66,
nMagicDefenceMaxAdd = 66,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[311] = {
id = 311,
nMaxHpAdd = 70000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 666,
nPhysicalAttackMaxAdd = 666,
nMagicAttackMinAdd = 666,
nMagicAttackMaxAdd = 666,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 66,
nPhysicalDefenceMaxAdd = 66,
nMagicDefenceMinAdd = 66,
nMagicDefenceMaxAdd = 66,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[312] = {
id = 312,
nMaxHpAdd = 100000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 800,
nPhysicalAttackMaxAdd = 800,
nMagicAttackMinAdd = 800,
nMagicAttackMaxAdd = 800,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 80,
nPhysicalDefenceMaxAdd = 80,
nMagicDefenceMinAdd = 80,
nMagicDefenceMaxAdd = 80,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[313] = {
id = 313,
nMaxHpAdd = 100000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 800,
nPhysicalAttackMaxAdd = 800,
nMagicAttackMinAdd = 800,
nMagicAttackMaxAdd = 800,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 80,
nPhysicalDefenceMaxAdd = 80,
nMagicDefenceMinAdd = 80,
nMagicDefenceMaxAdd = 80,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[314] = {
id = 314,
nMaxHpAdd = 100000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 800,
nPhysicalAttackMaxAdd = 800,
nMagicAttackMinAdd = 800,
nMagicAttackMaxAdd = 800,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 80,
nPhysicalDefenceMaxAdd = 80,
nMagicDefenceMinAdd = 80,
nMagicDefenceMaxAdd = 80,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[315] = {
id = 315,
nMaxHpAdd = 180000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1600,
nPhysicalAttackMaxAdd = 1600,
nMagicAttackMinAdd = 1600,
nMagicAttackMaxAdd = 1600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 320,
nPhysicalDefenceMaxAdd = 320,
nMagicDefenceMinAdd = 320,
nMagicDefenceMaxAdd = 320,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[316] = {
id = 316,
nMaxHpAdd = 180000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1600,
nPhysicalAttackMaxAdd = 1600,
nMagicAttackMinAdd = 1600,
nMagicAttackMaxAdd = 1600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 320,
nPhysicalDefenceMaxAdd = 320,
nMagicDefenceMinAdd = 320,
nMagicDefenceMaxAdd = 320,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[317] = {
id = 317,
nMaxHpAdd = 180000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1600,
nPhysicalAttackMaxAdd = 1600,
nMagicAttackMinAdd = 1600,
nMagicAttackMaxAdd = 1600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 320,
nPhysicalDefenceMaxAdd = 320,
nMagicDefenceMinAdd = 320,
nMagicDefenceMaxAdd = 320,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[318] = {
id = 318,
nMaxHpAdd = 300000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 3000,
nPhysicalAttackMaxAdd = 3000,
nMagicAttackMinAdd = 3000,
nMagicAttackMaxAdd = 3000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 600,
nPhysicalDefenceMaxAdd = 600,
nMagicDefenceMinAdd = 600,
nMagicDefenceMaxAdd = 600,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[319] = {
id = 319,
nMaxHpAdd = 300000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 3000,
nPhysicalAttackMaxAdd = 3000,
nMagicAttackMinAdd = 3000,
nMagicAttackMaxAdd = 3000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 600,
nPhysicalDefenceMaxAdd = 600,
nMagicDefenceMinAdd = 600,
nMagicDefenceMaxAdd = 600,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[320] = {
id = 320,
nMaxHpAdd = 300000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 3000,
nPhysicalAttackMaxAdd = 3000,
nMagicAttackMinAdd = 3000,
nMagicAttackMaxAdd = 3000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 600,
nPhysicalDefenceMaxAdd = 600,
nMagicDefenceMinAdd = 600,
nMagicDefenceMaxAdd = 600,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[321] = {
id = 321,
nMaxHpAdd = 70000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 666,
nPhysicalAttackMaxAdd = 666,
nMagicAttackMinAdd = 666,
nMagicAttackMaxAdd = 666,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 66,
nPhysicalDefenceMaxAdd = 66,
nMagicDefenceMinAdd = 66,
nMagicDefenceMaxAdd = 66,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[322] = {
id = 322,
nMaxHpAdd = 70000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 666,
nPhysicalAttackMaxAdd = 666,
nMagicAttackMinAdd = 666,
nMagicAttackMaxAdd = 666,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 66,
nPhysicalDefenceMaxAdd = 66,
nMagicDefenceMinAdd = 66,
nMagicDefenceMaxAdd = 66,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[323] = {
id = 323,
nMaxHpAdd = 70000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 666,
nPhysicalAttackMaxAdd = 666,
nMagicAttackMinAdd = 666,
nMagicAttackMaxAdd = 666,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 66,
nPhysicalDefenceMaxAdd = 66,
nMagicDefenceMinAdd = 66,
nMagicDefenceMaxAdd = 66,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[324] = {
id = 324,
nMaxHpAdd = 100000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 800,
nPhysicalAttackMaxAdd = 800,
nMagicAttackMinAdd = 800,
nMagicAttackMaxAdd = 800,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 80,
nPhysicalDefenceMaxAdd = 80,
nMagicDefenceMinAdd = 80,
nMagicDefenceMaxAdd = 80,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[325] = {
id = 325,
nMaxHpAdd = 100000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 800,
nPhysicalAttackMaxAdd = 800,
nMagicAttackMinAdd = 800,
nMagicAttackMaxAdd = 800,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 80,
nPhysicalDefenceMaxAdd = 80,
nMagicDefenceMinAdd = 80,
nMagicDefenceMaxAdd = 80,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[326] = {
id = 326,
nMaxHpAdd = 100000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 800,
nPhysicalAttackMaxAdd = 800,
nMagicAttackMinAdd = 800,
nMagicAttackMaxAdd = 800,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 80,
nPhysicalDefenceMaxAdd = 80,
nMagicDefenceMinAdd = 80,
nMagicDefenceMaxAdd = 80,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[327] = {
id = 327,
nMaxHpAdd = 180000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1600,
nPhysicalAttackMaxAdd = 1600,
nMagicAttackMinAdd = 1600,
nMagicAttackMaxAdd = 1600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 320,
nPhysicalDefenceMaxAdd = 320,
nMagicDefenceMinAdd = 320,
nMagicDefenceMaxAdd = 320,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[328] = {
id = 328,
nMaxHpAdd = 180000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1600,
nPhysicalAttackMaxAdd = 1600,
nMagicAttackMinAdd = 1600,
nMagicAttackMaxAdd = 1600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 320,
nPhysicalDefenceMaxAdd = 320,
nMagicDefenceMinAdd = 320,
nMagicDefenceMaxAdd = 320,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[329] = {
id = 329,
nMaxHpAdd = 180000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1600,
nPhysicalAttackMaxAdd = 1600,
nMagicAttackMinAdd = 1600,
nMagicAttackMaxAdd = 1600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 320,
nPhysicalDefenceMaxAdd = 320,
nMagicDefenceMinAdd = 320,
nMagicDefenceMaxAdd = 320,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[330] = {
id = 330,
nMaxHpAdd = 300000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 3000,
nPhysicalAttackMaxAdd = 3000,
nMagicAttackMinAdd = 3000,
nMagicAttackMaxAdd = 3000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 600,
nPhysicalDefenceMaxAdd = 600,
nMagicDefenceMinAdd = 600,
nMagicDefenceMaxAdd = 600,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[331] = {
id = 331,
nMaxHpAdd = 300000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 3000,
nPhysicalAttackMaxAdd = 3000,
nMagicAttackMinAdd = 3000,
nMagicAttackMaxAdd = 3000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 600,
nPhysicalDefenceMaxAdd = 600,
nMagicDefenceMinAdd = 600,
nMagicDefenceMaxAdd = 600,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[332] = {
id = 332,
nMaxHpAdd = 300000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 3000,
nPhysicalAttackMaxAdd = 3000,
nMagicAttackMinAdd = 3000,
nMagicAttackMaxAdd = 3000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 600,
nPhysicalDefenceMaxAdd = 600,
nMagicDefenceMinAdd = 600,
nMagicDefenceMaxAdd = 600,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[333] = {
id = 333,
nMaxHpAdd = 8800000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 650,
nPhysicalAttackMaxAdd = 650,
nMagicAttackMinAdd = 650,
nMagicAttackMaxAdd = 650,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 7000,
nPhysicalDefenceMaxAdd = 7000,
nMagicDefenceMinAdd = 7000,
nMagicDefenceMaxAdd = 7000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[334] = {
id = 334,
nMaxHpAdd = 18800000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 800,
nPhysicalAttackMaxAdd = 800,
nMagicAttackMinAdd = 800,
nMagicAttackMaxAdd = 800,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 8000,
nPhysicalDefenceMaxAdd = 8000,
nMagicDefenceMinAdd = 8000,
nMagicDefenceMaxAdd = 8000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 0,
},
[335] = {
id = 335,
nMaxHpAdd = 28800000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1600,
nPhysicalAttackMaxAdd = 1600,
nMagicAttackMinAdd = 1600,
nMagicAttackMaxAdd = 1600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 3200,
nPhysicalDefenceMaxAdd = 3200,
nMagicDefenceMinAdd = 3200,
nMagicDefenceMaxAdd = 3200,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 0,
},
[336] = {
id = 336,
nMaxHpAdd = 38800000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 3000,
nPhysicalAttackMaxAdd = 3000,
nMagicAttackMinAdd = 3000,
nMagicAttackMaxAdd = 3000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 6000,
nPhysicalDefenceMaxAdd = 6000,
nMagicDefenceMinAdd = 6000,
nMagicDefenceMaxAdd = 600,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 0,
},
[337] = {
id = 337,
nMaxHpAdd = 18000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 600,
nPhysicalAttackMaxAdd = 600,
nMagicAttackMinAdd = 600,
nMagicAttackMaxAdd = 600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 4000,
nPhysicalDefenceMaxAdd = 4000,
nMagicDefenceMinAdd = 4000,
nMagicDefenceMaxAdd = 4000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1000,
aDizzyTimeAbsorbAdd = 0,
},
[338] = {
id = 338,
nMaxHpAdd = 18000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 600,
nPhysicalAttackMaxAdd = 600,
nMagicAttackMinAdd = 600,
nMagicAttackMaxAdd = 600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 4000,
nPhysicalDefenceMaxAdd = 4000,
nMagicDefenceMinAdd = 4000,
nMagicDefenceMaxAdd = 4000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1000,
aDizzyTimeAbsorbAdd = 0,
},
[339] = {
id = 339,
nMaxHpAdd = 24000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 800,
nPhysicalAttackMaxAdd = 800,
nMagicAttackMinAdd = 800,
nMagicAttackMaxAdd = 800,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 6000,
nPhysicalDefenceMaxAdd = 6000,
nMagicDefenceMinAdd = 6000,
nMagicDefenceMaxAdd = 6000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 0,
},
[340] = {
id = 340,
nMaxHpAdd = 36000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1000,
nPhysicalAttackMaxAdd = 1000,
nMagicAttackMinAdd = 1000,
nMagicAttackMaxAdd = 1000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 8000,
nPhysicalDefenceMaxAdd = 8000,
nMagicDefenceMinAdd = 8000,
nMagicDefenceMaxAdd = 8000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 0,
},
[341] = {
id = 341,
nMaxHpAdd = 45000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1200,
nPhysicalAttackMaxAdd = 1200,
nMagicAttackMinAdd = 1200,
nMagicAttackMaxAdd = 1200,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 10000,
nPhysicalDefenceMaxAdd = 10000,
nMagicDefenceMinAdd = 10000,
nMagicDefenceMaxAdd = 10000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 0,
},
[342] = {
id = 342,
nMaxHpAdd = 18000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 600,
nPhysicalAttackMaxAdd = 600,
nMagicAttackMinAdd = 600,
nMagicAttackMaxAdd = 600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 4000,
nPhysicalDefenceMaxAdd = 4000,
nMagicDefenceMinAdd = 4000,
nMagicDefenceMaxAdd = 4000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1000,
aDizzyTimeAbsorbAdd = 0,
},
[343] = {
id = 343,
nMaxHpAdd = 36000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1000,
nPhysicalAttackMaxAdd = 1000,
nMagicAttackMinAdd = 1000,
nMagicAttackMaxAdd = 1000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 8000,
nPhysicalDefenceMaxAdd = 8000,
nMagicDefenceMinAdd = 8000,
nMagicDefenceMaxAdd = 8000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 0,
},
[344] = {
id = 344,
nMaxHpAdd = 24000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 800,
nPhysicalAttackMaxAdd = 800,
nMagicAttackMinAdd = 800,
nMagicAttackMaxAdd = 800,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 6000,
nPhysicalDefenceMaxAdd = 6000,
nMagicDefenceMinAdd = 6000,
nMagicDefenceMaxAdd = 6000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 0,
},
[345] = {
id = 345,
nMaxHpAdd = 24000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 800,
nPhysicalAttackMaxAdd = 800,
nMagicAttackMinAdd = 800,
nMagicAttackMaxAdd = 800,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 6000,
nPhysicalDefenceMaxAdd = 6000,
nMagicDefenceMinAdd = 6000,
nMagicDefenceMaxAdd = 6000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 0,
},
[346] = {
id = 346,
nMaxHpAdd = 18000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 600,
nPhysicalAttackMaxAdd = 600,
nMagicAttackMinAdd = 600,
nMagicAttackMaxAdd = 600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 4000,
nPhysicalDefenceMaxAdd = 4000,
nMagicDefenceMinAdd = 4000,
nMagicDefenceMaxAdd = 4000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1000,
aDizzyTimeAbsorbAdd = 0,
},
[347] = {
id = 347,
nMaxHpAdd = 18000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 600,
nPhysicalAttackMaxAdd = 600,
nMagicAttackMinAdd = 600,
nMagicAttackMaxAdd = 600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 4000,
nPhysicalDefenceMaxAdd = 4000,
nMagicDefenceMinAdd = 4000,
nMagicDefenceMaxAdd = 4000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1000,
aDizzyTimeAbsorbAdd = 0,
},
[348] = {
id = 348,
nMaxHpAdd = 45000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1200,
nPhysicalAttackMaxAdd = 1200,
nMagicAttackMinAdd = 1200,
nMagicAttackMaxAdd = 1200,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 10000,
nPhysicalDefenceMaxAdd = 10000,
nMagicDefenceMinAdd = 10000,
nMagicDefenceMaxAdd = 10000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 0,
},
[349] = {
id = 349,
nMaxHpAdd = 45000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1200,
nPhysicalAttackMaxAdd = 1200,
nMagicAttackMinAdd = 1200,
nMagicAttackMaxAdd = 1200,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 8000,
nPhysicalDefenceMaxAdd = 8000,
nMagicDefenceMinAdd = 8000,
nMagicDefenceMaxAdd = 8000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 0,
},
[350] = {
id = 350,
nMaxHpAdd = 18000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 600,
nPhysicalAttackMaxAdd = 600,
nMagicAttackMinAdd = 600,
nMagicAttackMaxAdd = 600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 4000,
nPhysicalDefenceMaxAdd = 4000,
nMagicDefenceMinAdd = 4000,
nMagicDefenceMaxAdd = 4000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1000,
aDizzyTimeAbsorbAdd = 0,
},
[351] = {
id = 351,
nMaxHpAdd = 24000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 800,
nPhysicalAttackMaxAdd = 800,
nMagicAttackMinAdd = 800,
nMagicAttackMaxAdd = 800,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 6000,
nPhysicalDefenceMaxAdd = 6000,
nMagicDefenceMinAdd = 6000,
nMagicDefenceMaxAdd = 6000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 0,
},
[352] = {
id = 352,
nMaxHpAdd = 150000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 550,
nPhysicalAttackMaxAdd = 550,
nMagicAttackMinAdd = 550,
nMagicAttackMaxAdd = 550,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 55,
nPhysicalDefenceMaxAdd = 55,
nMagicDefenceMinAdd = 55,
nMagicDefenceMaxAdd = 55,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 500,
aDizzyTimeAbsorbAdd = 500,
},
[353] = {
id = 353,
nMaxHpAdd = 250000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1300,
nPhysicalAttackMaxAdd = 1300,
nMagicAttackMinAdd = 1300,
nMagicAttackMaxAdd = 1300,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 130,
nPhysicalDefenceMaxAdd = 130,
nMagicDefenceMinAdd = 130,
nMagicDefenceMaxAdd = 130,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 500,
aDizzyTimeAbsorbAdd = 500,
},
[354] = {
id = 354,
nMaxHpAdd = 440000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 450,
nPhysicalAttackMaxAdd = 450,
nMagicAttackMinAdd = 450,
nMagicAttackMaxAdd = 450,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 900,
nPhysicalDefenceMaxAdd = 900,
nMagicDefenceMinAdd = 900,
nMagicDefenceMaxAdd = 900,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[355] = {
id = 355,
nMaxHpAdd = 450000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 450,
nPhysicalAttackMaxAdd = 450,
nMagicAttackMinAdd = 450,
nMagicAttackMaxAdd = 450,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 900,
nPhysicalDefenceMaxAdd = 900,
nMagicDefenceMinAdd = 900,
nMagicDefenceMaxAdd = 900,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[356] = {
id = 356,
nMaxHpAdd = 460000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 450,
nPhysicalAttackMaxAdd = 450,
nMagicAttackMinAdd = 450,
nMagicAttackMaxAdd = 450,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 900,
nPhysicalDefenceMaxAdd = 900,
nMagicDefenceMinAdd = 900,
nMagicDefenceMaxAdd = 900,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[357] = {
id = 357,
nMaxHpAdd = 550000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 620,
nPhysicalAttackMaxAdd = 620,
nMagicAttackMinAdd = 620,
nMagicAttackMaxAdd = 620,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1240,
nPhysicalDefenceMaxAdd = 1240,
nMagicDefenceMinAdd = 1240,
nMagicDefenceMaxAdd = 1240,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[358] = {
id = 358,
nMaxHpAdd = 560000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 620,
nPhysicalAttackMaxAdd = 620,
nMagicAttackMinAdd = 620,
nMagicAttackMaxAdd = 620,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1240,
nPhysicalDefenceMaxAdd = 1240,
nMagicDefenceMinAdd = 1240,
nMagicDefenceMaxAdd = 1240,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[359] = {
id = 359,
nMaxHpAdd = 800000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 800,
nPhysicalAttackMaxAdd = 800,
nMagicAttackMinAdd = 800,
nMagicAttackMaxAdd = 800,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1600,
nPhysicalDefenceMaxAdd = 1600,
nMagicDefenceMinAdd = 1600,
nMagicDefenceMaxAdd = 1600,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 900,
aDizzyTimeAbsorbAdd = 1500,
},
[360] = {
id = 360,
nMaxHpAdd = 540000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 5500,
nPhysicalAttackMaxAdd = 5500,
nMagicAttackMinAdd = 5500,
nMagicAttackMaxAdd = 5500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1100,
nPhysicalDefenceMaxAdd = 1100,
nMagicDefenceMinAdd = 1100,
nMagicDefenceMaxAdd = 1100,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[361] = {
id = 361,
nMaxHpAdd = 550000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 5500,
nPhysicalAttackMaxAdd = 5500,
nMagicAttackMinAdd = 5500,
nMagicAttackMaxAdd = 5500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1100,
nPhysicalDefenceMaxAdd = 1100,
nMagicDefenceMinAdd = 1100,
nMagicDefenceMaxAdd = 1100,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[362] = {
id = 362,
nMaxHpAdd = 560000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 5500,
nPhysicalAttackMaxAdd = 5500,
nMagicAttackMinAdd = 5500,
nMagicAttackMaxAdd = 5500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1100,
nPhysicalDefenceMaxAdd = 1100,
nMagicDefenceMinAdd = 1100,
nMagicDefenceMaxAdd = 1100,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[363] = {
id = 363,
nMaxHpAdd = 540000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 5500,
nPhysicalAttackMaxAdd = 5500,
nMagicAttackMinAdd = 5500,
nMagicAttackMaxAdd = 5500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1100,
nPhysicalDefenceMaxAdd = 1100,
nMagicDefenceMinAdd = 1100,
nMagicDefenceMaxAdd = 1100,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[364] = {
id = 364,
nMaxHpAdd = 550000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 5500,
nPhysicalAttackMaxAdd = 5500,
nMagicAttackMinAdd = 5500,
nMagicAttackMaxAdd = 5500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1100,
nPhysicalDefenceMaxAdd = 1100,
nMagicDefenceMinAdd = 1100,
nMagicDefenceMaxAdd = 1100,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[365] = {
id = 365,
nMaxHpAdd = 560000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 5500,
nPhysicalAttackMaxAdd = 5500,
nMagicAttackMinAdd = 5500,
nMagicAttackMaxAdd = 5500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1100,
nPhysicalDefenceMaxAdd = 1100,
nMagicDefenceMinAdd = 1100,
nMagicDefenceMaxAdd = 1100,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[366] = {
id = 366,
nMaxHpAdd = 60000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 5000,
nPhysicalAttackMaxAdd = 5000,
nMagicAttackMinAdd = 5000,
nMagicAttackMaxAdd = 5000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1600,
nPhysicalDefenceMaxAdd = 1600,
nMagicDefenceMinAdd = 1600,
nMagicDefenceMaxAdd = 1600,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 500,
},
[367] = {
id = 367,
nMaxHpAdd = 58800000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 6200,
nPhysicalAttackMaxAdd = 6200,
nMagicAttackMinAdd = 6200,
nMagicAttackMaxAdd = 6200,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1240,
nPhysicalDefenceMaxAdd = 1240,
nMagicDefenceMinAdd = 1240,
nMagicDefenceMaxAdd = 1240,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 500,
},
[368] = {
id = 368,
nMaxHpAdd = 30000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 7000,
nPhysicalAttackMaxAdd = 7000,
nMagicAttackMinAdd = 7000,
nMagicAttackMaxAdd = 7000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 7000,
nPhysicalDefenceMaxAdd = 7000,
nMagicDefenceMinAdd = 7000,
nMagicDefenceMaxAdd = 7000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 1,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 0,
},
[369] = {
id = 369,
nMaxHpAdd = 2800000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 500,
nPhysicalAttackMaxAdd = 1000,
nMagicAttackMinAdd = 500,
nMagicAttackMaxAdd = 1000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 100,
nPhysicalDefenceMaxAdd = 100,
nMagicDefenceMinAdd = 100,
nMagicDefenceMaxAdd = 100,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 1,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 0,
},
[370] = {
id = 370,
nMaxHpAdd = 2800000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 700,
nPhysicalAttackMaxAdd = 1400,
nMagicAttackMinAdd = 700,
nMagicAttackMaxAdd = 1400,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 200,
nPhysicalDefenceMaxAdd = 200,
nMagicDefenceMinAdd = 200,
nMagicDefenceMaxAdd = 200,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 1,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 0,
},
[371] = {
id = 371,
nMaxHpAdd = 600000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 650,
nPhysicalAttackMaxAdd = 650,
nMagicAttackMinAdd = 650,
nMagicAttackMaxAdd = 650,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1200,
nPhysicalDefenceMaxAdd = 1200,
nMagicDefenceMinAdd = 1200,
nMagicDefenceMaxAdd = 1200,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 0,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[372] = {
id = 372,
nMaxHpAdd = 610000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 650,
nPhysicalAttackMaxAdd = 650,
nMagicAttackMinAdd = 650,
nMagicAttackMaxAdd = 650,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1200,
nPhysicalDefenceMaxAdd = 1200,
nMagicDefenceMinAdd = 1200,
nMagicDefenceMaxAdd = 1200,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 0,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[373] = {
id = 373,
nMaxHpAdd = 620000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 650,
nPhysicalAttackMaxAdd = 650,
nMagicAttackMinAdd = 650,
nMagicAttackMaxAdd = 650,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1200,
nPhysicalDefenceMaxAdd = 1200,
nMagicDefenceMinAdd = 1200,
nMagicDefenceMaxAdd = 1200,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 0,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[374] = {
id = 374,
nMaxHpAdd = 800000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 850,
nPhysicalAttackMaxAdd = 850,
nMagicAttackMinAdd = 850,
nMagicAttackMaxAdd = 850,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1500,
nPhysicalDefenceMaxAdd = 1500,
nMagicDefenceMinAdd = 1500,
nMagicDefenceMaxAdd = 1500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 0,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[375] = {
id = 375,
nMaxHpAdd = 800000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 850,
nPhysicalAttackMaxAdd = 850,
nMagicAttackMinAdd = 850,
nMagicAttackMaxAdd = 850,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2000,
nPhysicalDefenceMaxAdd = 2000,
nMagicDefenceMinAdd = 2000,
nMagicDefenceMaxAdd = 2000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 0,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[376] = {
id = 376,
nMaxHpAdd = 990000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1100,
nPhysicalAttackMaxAdd = 1100,
nMagicAttackMinAdd = 1100,
nMagicAttackMaxAdd = 1100,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2000,
nPhysicalDefenceMaxAdd = 2000,
nMagicDefenceMinAdd = 2000,
nMagicDefenceMaxAdd = 2000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 0,
nAttackSpeed = 0,
aDeductDizzyRate = 900,
aDizzyTimeAbsorbAdd = 1500,
},
[377] = {
id = 377,
nMaxHpAdd = 800000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 6500,
nPhysicalAttackMaxAdd = 6500,
nMagicAttackMinAdd = 6500,
nMagicAttackMaxAdd = 6500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1200,
nPhysicalDefenceMaxAdd = 1200,
nMagicDefenceMinAdd = 1200,
nMagicDefenceMaxAdd = 1200,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[378] = {
id = 378,
nMaxHpAdd = 790000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 6500,
nPhysicalAttackMaxAdd = 6500,
nMagicAttackMinAdd = 6500,
nMagicAttackMaxAdd = 6500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1200,
nPhysicalDefenceMaxAdd = 1200,
nMagicDefenceMinAdd = 1200,
nMagicDefenceMaxAdd = 1200,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[379] = {
id = 379,
nMaxHpAdd = 810000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 6500,
nPhysicalAttackMaxAdd = 6500,
nMagicAttackMinAdd = 6500,
nMagicAttackMaxAdd = 6500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1200,
nPhysicalDefenceMaxAdd = 1200,
nMagicDefenceMinAdd = 1200,
nMagicDefenceMaxAdd = 1200,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[380] = {
id = 380,
nMaxHpAdd = 800000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 6500,
nPhysicalAttackMaxAdd = 6500,
nMagicAttackMinAdd = 6500,
nMagicAttackMaxAdd = 6500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1200,
nPhysicalDefenceMaxAdd = 1200,
nMagicDefenceMinAdd = 1200,
nMagicDefenceMaxAdd = 1200,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[381] = {
id = 381,
nMaxHpAdd = 790000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 6500,
nPhysicalAttackMaxAdd = 6500,
nMagicAttackMinAdd = 6500,
nMagicAttackMaxAdd = 6500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1200,
nPhysicalDefenceMaxAdd = 1200,
nMagicDefenceMinAdd = 1200,
nMagicDefenceMaxAdd = 1200,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[382] = {
id = 382,
nMaxHpAdd = 810000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 6500,
nPhysicalAttackMaxAdd = 6500,
nMagicAttackMinAdd = 6500,
nMagicAttackMaxAdd = 6500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1200,
nPhysicalDefenceMaxAdd = 1200,
nMagicDefenceMinAdd = 1200,
nMagicDefenceMaxAdd = 1200,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[383] = {
id = 383,
nMaxHpAdd = 72000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 9000,
nPhysicalAttackMaxAdd = 9000,
nMagicAttackMinAdd = 9000,
nMagicAttackMaxAdd = 9000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2000,
nPhysicalDefenceMaxAdd = 2000,
nMagicDefenceMinAdd = 2000,
nMagicDefenceMaxAdd = 2000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 500,
},
[384] = {
id = 384,
nMaxHpAdd = 68800000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 8500,
nPhysicalAttackMaxAdd = 8500,
nMagicAttackMinAdd = 8500,
nMagicAttackMaxAdd = 8500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1500,
nPhysicalDefenceMaxAdd = 1500,
nMagicDefenceMinAdd = 1500,
nMagicDefenceMaxAdd = 1500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 500,
},
[385] = {
id = 385,
nMaxHpAdd = 2800000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1000,
nPhysicalAttackMaxAdd = 2000,
nMagicAttackMinAdd = 1000,
nMagicAttackMaxAdd = 2000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1000,
nPhysicalDefenceMaxAdd = 1000,
nMagicDefenceMinAdd = 1500,
nMagicDefenceMaxAdd = 1500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 1,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 0,
},
[386] = {
id = 386,
nMaxHpAdd = 2800000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1000,
nPhysicalAttackMaxAdd = 2000,
nMagicAttackMinAdd = 1000,
nMagicAttackMaxAdd = 2000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1500,
nPhysicalDefenceMaxAdd = 1500,
nMagicDefenceMinAdd = 2000,
nMagicDefenceMaxAdd = 2000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 1,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 0,
},
[387] = {
id = 387,
nMaxHpAdd = 50,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 300,
nPhysicalAttackMaxAdd = 600,
nMagicAttackMinAdd = 300,
nMagicAttackMaxAdd = 600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 99999,
nPhysicalDefenceMaxAdd = 99999,
nMagicDefenceMinAdd = 100,
nMagicDefenceMaxAdd = 100,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[388] = {
id = 388,
nMaxHpAdd = 50,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 300,
nPhysicalAttackMaxAdd = 600,
nMagicAttackMinAdd = 300,
nMagicAttackMaxAdd = 600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 100,
nPhysicalDefenceMaxAdd = 100,
nMagicDefenceMinAdd = 99999,
nMagicDefenceMaxAdd = 99999,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[389] = {
id = 389,
nMaxHpAdd = 50,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 99999,
nPhysicalAttackMaxAdd = 99999,
nMagicAttackMinAdd = 99999,
nMagicAttackMaxAdd = 99999,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 500,
nPhysicalDefenceMaxAdd = 500,
nMagicDefenceMinAdd = 500,
nMagicDefenceMaxAdd = 500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[390] = {
id = 390,
nMaxHpAdd = 2800000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 500,
nPhysicalAttackMaxAdd = 1000,
nMagicAttackMinAdd = 500,
nMagicAttackMaxAdd = 1000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 100,
nPhysicalDefenceMaxAdd = 100,
nMagicDefenceMinAdd = 100,
nMagicDefenceMaxAdd = 100,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 1,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 0,
},
[391] = {
id = 391,
nMaxHpAdd = 950000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 10000,
nPhysicalAttackMaxAdd = 10000,
nMagicAttackMinAdd = 10000,
nMagicAttackMaxAdd = 10000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2000,
nPhysicalDefenceMaxAdd = 2000,
nMagicDefenceMinAdd = 2000,
nMagicDefenceMaxAdd = 2000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[392] = {
id = 392,
nMaxHpAdd = 960000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 10000,
nPhysicalAttackMaxAdd = 10000,
nMagicAttackMinAdd = 10000,
nMagicAttackMaxAdd = 10000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2000,
nPhysicalDefenceMaxAdd = 2000,
nMagicDefenceMinAdd = 2000,
nMagicDefenceMaxAdd = 2000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[393] = {
id = 393,
nMaxHpAdd = 970000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 10000,
nPhysicalAttackMaxAdd = 10000,
nMagicAttackMinAdd = 10000,
nMagicAttackMaxAdd = 10000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2000,
nPhysicalDefenceMaxAdd = 2000,
nMagicDefenceMinAdd = 2000,
nMagicDefenceMaxAdd = 2000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[394] = {
id = 394,
nMaxHpAdd = 1190000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 12000,
nPhysicalAttackMaxAdd = 12000,
nMagicAttackMinAdd = 12000,
nMagicAttackMaxAdd = 12000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2500,
nPhysicalDefenceMaxAdd = 2500,
nMagicDefenceMinAdd = 2500,
nMagicDefenceMaxAdd = 2500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[395] = {
id = 395,
nMaxHpAdd = 1200000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 12000,
nPhysicalAttackMaxAdd = 12000,
nMagicAttackMinAdd = 12000,
nMagicAttackMaxAdd = 12000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2500,
nPhysicalDefenceMaxAdd = 2500,
nMagicDefenceMinAdd = 2500,
nMagicDefenceMaxAdd = 2500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[396] = {
id = 396,
nMaxHpAdd = 1210000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 12000,
nPhysicalAttackMaxAdd = 12000,
nMagicAttackMinAdd = 12000,
nMagicAttackMaxAdd = 12000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2500,
nPhysicalDefenceMaxAdd = 2500,
nMagicDefenceMinAdd = 2500,
nMagicDefenceMaxAdd = 2500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[397] = {
id = 397,
nMaxHpAdd = 950000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 10000,
nPhysicalAttackMaxAdd = 10000,
nMagicAttackMinAdd = 10000,
nMagicAttackMaxAdd = 10000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2000,
nPhysicalDefenceMaxAdd = 2000,
nMagicDefenceMinAdd = 2000,
nMagicDefenceMaxAdd = 2000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[398] = {
id = 398,
nMaxHpAdd = 960000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 10000,
nPhysicalAttackMaxAdd = 10000,
nMagicAttackMinAdd = 10000,
nMagicAttackMaxAdd = 10000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2000,
nPhysicalDefenceMaxAdd = 2000,
nMagicDefenceMinAdd = 2000,
nMagicDefenceMaxAdd = 2000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[399] = {
id = 399,
nMaxHpAdd = 970000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 10000,
nPhysicalAttackMaxAdd = 10000,
nMagicAttackMinAdd = 10000,
nMagicAttackMaxAdd = 10000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2000,
nPhysicalDefenceMaxAdd = 2000,
nMagicDefenceMinAdd = 2000,
nMagicDefenceMaxAdd = 2000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[400] = {
id = 400,
nMaxHpAdd = 1190000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 12000,
nPhysicalAttackMaxAdd = 12000,
nMagicAttackMinAdd = 12000,
nMagicAttackMaxAdd = 12000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2500,
nPhysicalDefenceMaxAdd = 2500,
nMagicDefenceMinAdd = 2500,
nMagicDefenceMaxAdd = 2500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[401] = {
id = 401,
nMaxHpAdd = 1200000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 12000,
nPhysicalAttackMaxAdd = 12000,
nMagicAttackMinAdd = 12000,
nMagicAttackMaxAdd = 12000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2500,
nPhysicalDefenceMaxAdd = 2500,
nMagicDefenceMinAdd = 2500,
nMagicDefenceMaxAdd = 2500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[402] = {
id = 402,
nMaxHpAdd = 1210000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 12000,
nPhysicalAttackMaxAdd = 12000,
nMagicAttackMinAdd = 12000,
nMagicAttackMaxAdd = 12000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2500,
nPhysicalDefenceMaxAdd = 2500,
nMagicDefenceMinAdd = 2500,
nMagicDefenceMaxAdd = 2500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[403] = {
id = 403,
nMaxHpAdd = 740000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 850,
nPhysicalAttackMaxAdd = 850,
nMagicAttackMinAdd = 850,
nMagicAttackMaxAdd = 850,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1500,
nPhysicalDefenceMaxAdd = 1500,
nMagicDefenceMinAdd = 1500,
nMagicDefenceMaxAdd = 1500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[404] = {
id = 404,
nMaxHpAdd = 750000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 850,
nPhysicalAttackMaxAdd = 850,
nMagicAttackMinAdd = 850,
nMagicAttackMaxAdd = 850,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1500,
nPhysicalDefenceMaxAdd = 1500,
nMagicDefenceMinAdd = 1500,
nMagicDefenceMaxAdd = 1500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[405] = {
id = 405,
nMaxHpAdd = 760000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 850,
nPhysicalAttackMaxAdd = 850,
nMagicAttackMinAdd = 850,
nMagicAttackMaxAdd = 850,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1500,
nPhysicalDefenceMaxAdd = 1500,
nMagicDefenceMinAdd = 1500,
nMagicDefenceMaxAdd = 1500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[406] = {
id = 406,
nMaxHpAdd = 950000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1000,
nPhysicalAttackMaxAdd = 1000,
nMagicAttackMinAdd = 1000,
nMagicAttackMaxAdd = 1000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2000,
nPhysicalDefenceMaxAdd = 2000,
nMagicDefenceMinAdd = 2000,
nMagicDefenceMaxAdd = 2000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[407] = {
id = 407,
nMaxHpAdd = 960000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1000,
nPhysicalAttackMaxAdd = 1000,
nMagicAttackMinAdd = 1000,
nMagicAttackMaxAdd = 1000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2000,
nPhysicalDefenceMaxAdd = 2000,
nMagicDefenceMinAdd = 2000,
nMagicDefenceMaxAdd = 2000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[408] = {
id = 408,
nMaxHpAdd = 1200000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1200,
nPhysicalAttackMaxAdd = 1200,
nMagicAttackMinAdd = 1200,
nMagicAttackMaxAdd = 1200,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2500,
nPhysicalDefenceMaxAdd = 2500,
nMagicDefenceMinAdd = 2500,
nMagicDefenceMaxAdd = 2500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 900,
aDizzyTimeAbsorbAdd = 1500,
},
[409] = {
id = 409,
nMaxHpAdd = 970000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1000,
nPhysicalAttackMaxAdd = 1000,
nMagicAttackMinAdd = 1000,
nMagicAttackMaxAdd = 1000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2000,
nPhysicalDefenceMaxAdd = 2000,
nMagicDefenceMinAdd = 2000,
nMagicDefenceMaxAdd = 2000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[410] = {
id = 410,
nMaxHpAdd = 980000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1000,
nPhysicalAttackMaxAdd = 1000,
nMagicAttackMinAdd = 1000,
nMagicAttackMaxAdd = 1000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2000,
nPhysicalDefenceMaxAdd = 2000,
nMagicDefenceMinAdd = 2000,
nMagicDefenceMaxAdd = 2000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[411] = {
id = 411,
nMaxHpAdd = 990000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 1000,
nPhysicalAttackMaxAdd = 1000,
nMagicAttackMinAdd = 1000,
nMagicAttackMaxAdd = 1000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2000,
nPhysicalDefenceMaxAdd = 2000,
nMagicDefenceMinAdd = 2000,
nMagicDefenceMaxAdd = 2000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[412] = {
id = 412,
nMaxHpAdd = 1200000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 22000,
nPhysicalAttackMaxAdd = 42000,
nMagicAttackMinAdd = 12000,
nMagicAttackMaxAdd = 42000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2500,
nPhysicalDefenceMaxAdd = 2500,
nMagicDefenceMinAdd = 2500,
nMagicDefenceMaxAdd = 2500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[413] = {
id = 413,
nMaxHpAdd = 1200000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 22000,
nPhysicalAttackMaxAdd = 42000,
nMagicAttackMinAdd = 12000,
nMagicAttackMaxAdd = 42000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2500,
nPhysicalDefenceMaxAdd = 2500,
nMagicDefenceMinAdd = 2500,
nMagicDefenceMaxAdd = 2500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[414] = {
id = 414,
nMaxHpAdd = 1500000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 15000,
nPhysicalAttackMaxAdd = 45000,
nMagicAttackMinAdd = 15000,
nMagicAttackMaxAdd = 45000,
nWizardAttackMinAdd = 15000,
nWizardAttackMaxAdd = 45000,
nPhysicalDefenceMinAdd = 3000,
nPhysicalDefenceMaxAdd = 3000,
nMagicDefenceMinAdd = 3000,
nMagicDefenceMaxAdd = 3000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 900,
aDizzyTimeAbsorbAdd = 1500,
},
[415] = {
id = 415,
nMaxHpAdd = 220000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 12000,
nPhysicalAttackMaxAdd = 12000,
nMagicAttackMinAdd = 12000,
nMagicAttackMaxAdd = 12000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2500,
nPhysicalDefenceMaxAdd = 2500,
nMagicDefenceMinAdd = 2500,
nMagicDefenceMaxAdd = 2500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 500,
},
[416] = {
id = 416,
nMaxHpAdd = 400000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 45000,
nPhysicalAttackMaxAdd = 100000,
nMagicAttackMinAdd = 45000,
nMagicAttackMaxAdd = 100000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 3000,
nPhysicalDefenceMaxAdd = 3000,
nMagicDefenceMinAdd = 3000,
nMagicDefenceMaxAdd = 3000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 500,
},
[417] = {
id = 417,
nMaxHpAdd = 288000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 12000,
nPhysicalAttackMaxAdd = 12000,
nMagicAttackMinAdd = 12000,
nMagicAttackMaxAdd = 12000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2500,
nPhysicalDefenceMaxAdd = 2500,
nMagicDefenceMinAdd = 2500,
nMagicDefenceMaxAdd = 2500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 500,
},
[418] = {
id = 418,
nMaxHpAdd = 500000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 15000,
nPhysicalAttackMaxAdd = 15000,
nMagicAttackMinAdd = 15000,
nMagicAttackMaxAdd = 15000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 3000,
nPhysicalDefenceMaxAdd = 3000,
nMagicDefenceMinAdd = 3000,
nMagicDefenceMaxAdd = 3000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 500,
},
[419] = {
id = 419,
nMaxHpAdd = 1880000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 800,
nPhysicalAttackMaxAdd = 800,
nMagicAttackMinAdd = 800,
nMagicAttackMaxAdd = 800,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 110,
nPhysicalDefenceMaxAdd = 110,
nMagicDefenceMinAdd = 110,
nMagicDefenceMaxAdd = 110,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 900,
aDizzyTimeAbsorbAdd = 1600,
},
[420] = {
id = 420,
nMaxHpAdd = 80000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 300,
nPhysicalAttackMaxAdd = 500,
nMagicAttackMinAdd = 300,
nMagicAttackMaxAdd = 500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 600,
nPhysicalDefenceMaxAdd = 600,
nMagicDefenceMinAdd = 600,
nMagicDefenceMaxAdd = 600,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[421] = {
id = 421,
nMaxHpAdd = 80000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 10000,
nPhysicalAttackMaxAdd = 10000,
nMagicAttackMinAdd = 10000,
nMagicAttackMaxAdd = 10000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 10000,
nPhysicalDefenceMaxAdd = 10000,
nMagicDefenceMinAdd = 10000,
nMagicDefenceMaxAdd = 10000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[422] = {
id = 422,
nMaxHpAdd = 80000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 300,
nPhysicalAttackMaxAdd = 500,
nMagicAttackMinAdd = 300,
nMagicAttackMaxAdd = 500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 600,
nPhysicalDefenceMaxAdd = 600,
nMagicDefenceMinAdd = 600,
nMagicDefenceMaxAdd = 600,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[423] = {
id = 423,
nMaxHpAdd = 1000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 300,
nPhysicalAttackMaxAdd = 600,
nMagicAttackMinAdd = 300,
nMagicAttackMaxAdd = 600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 99999,
nPhysicalDefenceMaxAdd = 99999,
nMagicDefenceMinAdd = 100,
nMagicDefenceMaxAdd = 100,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[424] = {
id = 424,
nMaxHpAdd = 1000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 300,
nPhysicalAttackMaxAdd = 600,
nMagicAttackMinAdd = 300,
nMagicAttackMaxAdd = 600,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 100,
nPhysicalDefenceMaxAdd = 100,
nMagicDefenceMinAdd = 99999,
nMagicDefenceMaxAdd = 99999,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[425] = {
id = 425,
nMaxHpAdd = 150000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 5000,
nPhysicalAttackMaxAdd = 5000,
nMagicAttackMinAdd = 5000,
nMagicAttackMaxAdd = 5000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 600,
nPhysicalDefenceMaxAdd = 600,
nMagicDefenceMinAdd = 600,
nMagicDefenceMaxAdd = 600,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[426] = {
id = 426,
nMaxHpAdd = 1480000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 17000,
nPhysicalAttackMaxAdd = 17000,
nMagicAttackMinAdd = 17000,
nMagicAttackMaxAdd = 17000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 3500,
nPhysicalDefenceMaxAdd = 3500,
nMagicDefenceMinAdd = 3500,
nMagicDefenceMaxAdd = 3500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[427] = {
id = 427,
nMaxHpAdd = 1500000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 17000,
nPhysicalAttackMaxAdd = 17000,
nMagicAttackMinAdd = 17000,
nMagicAttackMaxAdd = 17000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 3500,
nPhysicalDefenceMaxAdd = 3500,
nMagicDefenceMinAdd = 3500,
nMagicDefenceMaxAdd = 3500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[428] = {
id = 428,
nMaxHpAdd = 1520000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 17000,
nPhysicalAttackMaxAdd = 17000,
nMagicAttackMinAdd = 17000,
nMagicAttackMaxAdd = 17000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 3500,
nPhysicalDefenceMaxAdd = 3500,
nMagicDefenceMinAdd = 3500,
nMagicDefenceMaxAdd = 3500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[429] = {
id = 429,
nMaxHpAdd = 1480000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 17000,
nPhysicalAttackMaxAdd = 17000,
nMagicAttackMinAdd = 17000,
nMagicAttackMaxAdd = 17000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 3500,
nPhysicalDefenceMaxAdd = 3500,
nMagicDefenceMinAdd = 3500,
nMagicDefenceMaxAdd = 3500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[430] = {
id = 430,
nMaxHpAdd = 1500000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 17000,
nPhysicalAttackMaxAdd = 17000,
nMagicAttackMinAdd = 17000,
nMagicAttackMaxAdd = 17000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 3500,
nPhysicalDefenceMaxAdd = 3500,
nMagicDefenceMinAdd = 3500,
nMagicDefenceMaxAdd = 3500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[431] = {
id = 431,
nMaxHpAdd = 1520000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 17000,
nPhysicalAttackMaxAdd = 17000,
nMagicAttackMinAdd = 17000,
nMagicAttackMaxAdd = 17000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 3500,
nPhysicalDefenceMaxAdd = 3500,
nMagicDefenceMinAdd = 3500,
nMagicDefenceMaxAdd = 3500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 800,
aDizzyTimeAbsorbAdd = 1000,
},
[432] = {
id = 432,
nMaxHpAdd = 1200000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 14000,
nPhysicalAttackMaxAdd = 14000,
nMagicAttackMinAdd = 14000,
nMagicAttackMaxAdd = 14000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2800,
nPhysicalDefenceMaxAdd = 2800,
nMagicDefenceMinAdd = 2800,
nMagicDefenceMaxAdd = 2800,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[433] = {
id = 433,
nMaxHpAdd = 1150000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 14000,
nPhysicalAttackMaxAdd = 14000,
nMagicAttackMinAdd = 14000,
nMagicAttackMaxAdd = 14000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2800,
nPhysicalDefenceMaxAdd = 2800,
nMagicDefenceMinAdd = 2800,
nMagicDefenceMaxAdd = 2800,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[434] = {
id = 434,
nMaxHpAdd = 1250000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 14000,
nPhysicalAttackMaxAdd = 14000,
nMagicAttackMinAdd = 14000,
nMagicAttackMaxAdd = 14000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2800,
nPhysicalDefenceMaxAdd = 2800,
nMagicDefenceMinAdd = 2800,
nMagicDefenceMaxAdd = 2800,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[435] = {
id = 435,
nMaxHpAdd = 1500000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 17000,
nPhysicalAttackMaxAdd = 17000,
nMagicAttackMinAdd = 17000,
nMagicAttackMaxAdd = 17000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 3500,
nPhysicalDefenceMaxAdd = 3500,
nMagicDefenceMinAdd = 3500,
nMagicDefenceMaxAdd = 3500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[436] = {
id = 436,
nMaxHpAdd = 1500000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 17000,
nPhysicalAttackMaxAdd = 17000,
nMagicAttackMinAdd = 17000,
nMagicAttackMaxAdd = 17000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 3000,
nPhysicalDefenceMaxAdd = 3000,
nMagicDefenceMinAdd = 3000,
nMagicDefenceMaxAdd = 3000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[437] = {
id = 437,
nMaxHpAdd = 2000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 20000,
nPhysicalAttackMaxAdd = 20000,
nMagicAttackMinAdd = 20000,
nMagicAttackMaxAdd = 20000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 4500,
nPhysicalDefenceMaxAdd = 4500,
nMagicDefenceMinAdd = 4500,
nMagicDefenceMaxAdd = 4500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 900,
aDizzyTimeAbsorbAdd = 1500,
},
[438] = {
id = 438,
nMaxHpAdd = 1000000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 10000,
nPhysicalAttackMaxAdd = 10000,
nMagicAttackMinAdd = 10000,
nMagicAttackMaxAdd = 10000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 10000,
nPhysicalDefenceMaxAdd = 10000,
nMagicDefenceMinAdd = 10000,
nMagicDefenceMaxAdd = 10000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 500,
},
[439] = {
id = 439,
nMaxHpAdd = 2000000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 200000,
nPhysicalAttackMaxAdd = 200000,
nMagicAttackMinAdd = 200000,
nMagicAttackMaxAdd = 200000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 200000,
nPhysicalDefenceMaxAdd = 200000,
nMagicDefenceMinAdd = 200000,
nMagicDefenceMaxAdd = 200000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 500,
},
--苍月大灾变:变异BOSS
[440] = {
id = 440,
nMaxHpAdd = 50000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 2000,
nPhysicalAttackMaxAdd = 2000,
nMagicAttackMinAdd = 2000,
nMagicAttackMaxAdd = 2000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2000,
nPhysicalDefenceMaxAdd = 2000,
nMagicDefenceMinAdd = 2000,
nMagicDefenceMaxAdd = 2000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 1,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 100,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 0,
},
--苍月大灾变:僵尸
[441] = {
id = 441,
nMaxHpAdd = 250000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 500,
nPhysicalAttackMaxAdd = 500,
nMagicAttackMinAdd = 500,
nMagicAttackMaxAdd = 500,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1000,
nPhysicalDefenceMaxAdd = 1000,
nMagicDefenceMinAdd = 1000,
nMagicDefenceMaxAdd = 1000,
nHitValueAdd = 2500,
nDogValueAdd = 0,
nMagicHitRateAdd = 2500,
nMagicDogerateAdd = 0,
fHpRateRenew = 1,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
--苍月大灾变:尸王
[442] = {
id = 442,
nMaxHpAdd = 500000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 700,
nPhysicalAttackMaxAdd = 700,
nMagicAttackMinAdd = 700,
nMagicAttackMaxAdd = 700,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 1500,
nPhysicalDefenceMaxAdd = 1500,
nMagicDefenceMinAdd = 1500,
nMagicDefenceMaxAdd = 1500,
nHitValueAdd = 5000,
nDogValueAdd = 0,
nMagicHitRateAdd = 5000,
nMagicDogerateAdd = 0,
fHpRateRenew = 1,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
--白银BOSS
[443] = {
id = 443,
nMaxHpAdd = 50000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 20000,
nPhysicalAttackMaxAdd = 20000,
nMagicAttackMinAdd = 20000,
nMagicAttackMaxAdd = 20000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 200,
nPhysicalDefenceMaxAdd = 200,
nMagicDefenceMinAdd = 200,
nMagicDefenceMaxAdd = 200,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 0,
},
--黄金BOSS
[444] = {
id = 444,
nMaxHpAdd = 100000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 50000,
nPhysicalAttackMaxAdd = 50000,
nMagicAttackMinAdd = 50000,
nMagicAttackMaxAdd = 50000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 500,
nPhysicalDefenceMaxAdd = 500,
nMagicDefenceMinAdd = 500,
nMagicDefenceMaxAdd = 500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 0,
},
--钻石BOSS
[445] = {
id = 445,
nMaxHpAdd = 200000000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 200000,
nPhysicalAttackMaxAdd = 200000,
nMagicAttackMinAdd = 2000000,
nMagicAttackMaxAdd = 2000000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 2000,
nPhysicalDefenceMaxAdd = 2000,
nMagicDefenceMinAdd = 2000,
nMagicDefenceMaxAdd = 2000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 0,
},
[446] = {
id = 446,
nMaxHpAdd = 8200000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 22000,
nPhysicalAttackMaxAdd = 42000,
nMagicAttackMinAdd = 12000,
nMagicAttackMaxAdd = 42000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 5500,
nPhysicalDefenceMaxAdd = 5500,
nMagicDefenceMinAdd = 5500,
nMagicDefenceMaxAdd = 5500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[447] = {
id = 447,
nMaxHpAdd = 8200000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 22000,
nPhysicalAttackMaxAdd = 42000,
nMagicAttackMinAdd = 12000,
nMagicAttackMaxAdd = 42000,
nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 5500,
nPhysicalDefenceMaxAdd = 5500,
nMagicDefenceMinAdd = 5500,
nMagicDefenceMaxAdd = 5500,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 0,
aDizzyTimeAbsorbAdd = 0,
},
[448] = {
id = 448,
nMaxHpAdd = 10500000,
nMaxMpAdd = 0,
nPhysicalAttackMinAdd = 9500,
nPhysicalAttackMaxAdd = 115000,
nMagicAttackMinAdd = 9500,
nMagicAttackMaxAdd = 115000,
nWizardAttackMinAdd = 9500,
nWizardAttackMaxAdd = 115000,
nPhysicalDefenceMinAdd = 8000,
nPhysicalDefenceMaxAdd = 8000,
nMagicDefenceMinAdd = 8000,
nMagicDefenceMaxAdd = 8000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 900,
aDizzyTimeAbsorbAdd = 1500,
},
[449] = {
id = 449,
nMaxHpAdd = 2000000000,
nMaxMpAdd = 1000000000,
nPhysicalAttackMinAdd = 200000,
nPhysicalAttackMaxAdd = 400000,
nMagicAttackMinAdd = 200000,
nMagicAttackMaxAdd = 400000,
nWizardAttackMinAdd = 200000,
nWizardAttackMaxAdd = 400000,
nPhysicalDefenceMinAdd = 200000,
nPhysicalDefenceMaxAdd = 200000,
nMagicDefenceMinAdd = 200000,
nMagicDefenceMaxAdd = 200000,
nHitValueAdd = 10000,
nDogValueAdd = 0,
nMagicHitRateAdd = 10000,
nMagicDogerateAdd = 0,
fHpRateRenew = 10,
fMpRateRenew = 0,
nHpRenew = 0,
nMpRenew = 0,
nMoveOneSlotTime = 2000,
nAttackSpeed = 0,
aDeductDizzyRate = 1800,
aDizzyTimeAbsorbAdd = 500,
},
}