--G-怪物配置.xlsx 属性 Props = { [1] = { id = 1, nMaxHpAdd = 5, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1, nPhysicalAttackMaxAdd = 2, nMagicAttackMinAdd = 1, nMagicAttackMaxAdd = 2, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [2] = { id = 2, nMaxHpAdd = 15, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 2, nPhysicalAttackMaxAdd = 3, nMagicAttackMinAdd = 2, nMagicAttackMaxAdd = 3, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [3] = { id = 3, nMaxHpAdd = 20, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1, nPhysicalAttackMaxAdd = 3, nMagicAttackMinAdd = 1, nMagicAttackMaxAdd = 3, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [4] = { id = 4, nMaxHpAdd = 15, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1, nPhysicalAttackMaxAdd = 2, nMagicAttackMinAdd = 1, nMagicAttackMaxAdd = 2, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [5] = { id = 5, nMaxHpAdd = 22, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 2, nPhysicalAttackMaxAdd = 4, nMagicAttackMinAdd = 2, nMagicAttackMaxAdd = 4, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [6] = { id = 6, nMaxHpAdd = 23, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 2, nPhysicalAttackMaxAdd = 4, nMagicAttackMinAdd = 2, nMagicAttackMaxAdd = 4, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [7] = { id = 7, nMaxHpAdd = 48, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 6, nPhysicalAttackMaxAdd = 8, nMagicAttackMinAdd = 6, nMagicAttackMaxAdd = 8, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [8] = { id = 8, nMaxHpAdd = 20, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1, nPhysicalAttackMaxAdd = 4, nMagicAttackMinAdd = 1, nMagicAttackMaxAdd = 4, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [9] = { id = 9, nMaxHpAdd = 3, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1, nPhysicalAttackMaxAdd = 20, nMagicAttackMinAdd = 1, nMagicAttackMaxAdd = 20, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [10] = { id = 10, nMaxHpAdd = 30, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 4, nPhysicalAttackMaxAdd = 9, nMagicAttackMinAdd = 4, nMagicAttackMaxAdd = 9, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [11] = { id = 11, nMaxHpAdd = 36, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 7, nPhysicalAttackMaxAdd = 10, nMagicAttackMinAdd = 7, nMagicAttackMaxAdd = 10, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [12] = { id = 12, nMaxHpAdd = 50, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 4, nPhysicalAttackMaxAdd = 10, nMagicAttackMinAdd = 4, nMagicAttackMaxAdd = 10, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [13] = { id = 13, nMaxHpAdd = 50, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 6, nPhysicalAttackMaxAdd = 9, nMagicAttackMinAdd = 6, nMagicAttackMaxAdd = 9, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [14] = { id = 14, nMaxHpAdd = 52, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 7, nPhysicalAttackMaxAdd = 8, nMagicAttackMinAdd = 7, nMagicAttackMaxAdd = 8, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [15] = { id = 15, nMaxHpAdd = 42, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 6, nPhysicalAttackMaxAdd = 9, nMagicAttackMinAdd = 6, nMagicAttackMaxAdd = 9, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [16] = { id = 16, nMaxHpAdd = 54, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 8, nPhysicalAttackMaxAdd = 11, nMagicAttackMinAdd = 8, nMagicAttackMaxAdd = 11, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [17] = { id = 17, nMaxHpAdd = 45, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 7, nPhysicalAttackMaxAdd = 16, nMagicAttackMinAdd = 7, nMagicAttackMaxAdd = 16, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [18] = { id = 18, nMaxHpAdd = 25, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 4, nPhysicalAttackMaxAdd = 6, nMagicAttackMinAdd = 4, nMagicAttackMaxAdd = 6, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [19] = { id = 19, nMaxHpAdd = 50, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 7, nPhysicalAttackMaxAdd = 12, nMagicAttackMinAdd = 7, nMagicAttackMaxAdd = 12, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 2, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 2, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [20] = { id = 20, nMaxHpAdd = 53, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 10, nPhysicalAttackMaxAdd = 11, nMagicAttackMinAdd = 10, nMagicAttackMaxAdd = 11, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 2, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 2, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [21] = { id = 21, nMaxHpAdd = 65, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 6, nPhysicalAttackMaxAdd = 8, nMagicAttackMinAdd = 6, nMagicAttackMaxAdd = 8, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 2, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 2, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [22] = { id = 22, nMaxHpAdd = 100, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 5, nPhysicalAttackMaxAdd = 12, nMagicAttackMinAdd = 5, nMagicAttackMaxAdd = 12, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 2, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 2, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [23] = { id = 23, nMaxHpAdd = 90, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 7, nPhysicalAttackMaxAdd = 10, nMagicAttackMinAdd = 7, nMagicAttackMaxAdd = 10, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 2, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 2, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [24] = { id = 24, nMaxHpAdd = 100, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 4, nPhysicalAttackMaxAdd = 9, nMagicAttackMinAdd = 4, nMagicAttackMaxAdd = 9, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 2, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 2, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [25] = { id = 25, nMaxHpAdd = 105, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 2, nPhysicalAttackMaxAdd = 15, nMagicAttackMinAdd = 2, nMagicAttackMaxAdd = 15, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 2, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 2, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [26] = { id = 26, nMaxHpAdd = 110, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 7, nPhysicalAttackMaxAdd = 13, nMagicAttackMinAdd = 7, nMagicAttackMaxAdd = 13, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 2, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 2, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [27] = { id = 27, nMaxHpAdd = 160, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 12, nPhysicalAttackMaxAdd = 16, nMagicAttackMinAdd = 12, nMagicAttackMaxAdd = 16, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 3, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 3, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [28] = { id = 28, nMaxHpAdd = 160, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 12, nPhysicalAttackMaxAdd = 16, nMagicAttackMinAdd = 12, nMagicAttackMaxAdd = 16, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 3, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 3, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [29] = { id = 29, nMaxHpAdd = 160, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 12, nPhysicalAttackMaxAdd = 16, nMagicAttackMinAdd = 12, nMagicAttackMaxAdd = 16, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 3, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 3, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [30] = { id = 30, nMaxHpAdd = 160, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 12, nPhysicalAttackMaxAdd = 16, nMagicAttackMinAdd = 12, nMagicAttackMaxAdd = 16, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 3, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 3, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [31] = { id = 31, nMaxHpAdd = 180, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 20, nPhysicalAttackMaxAdd = 27, nMagicAttackMinAdd = 20, nMagicAttackMaxAdd = 27, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 1, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 1, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [32] = { id = 32, nMaxHpAdd = 165, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 9, nPhysicalAttackMaxAdd = 16, nMagicAttackMinAdd = 9, nMagicAttackMaxAdd = 16, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1, nPhysicalDefenceMaxAdd = 5, nMagicDefenceMinAdd = 1, nMagicDefenceMaxAdd = 5, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [33] = { id = 33, nMaxHpAdd = 155, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 9, nPhysicalAttackMaxAdd = 17, nMagicAttackMinAdd = 9, nMagicAttackMaxAdd = 17, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1, nPhysicalDefenceMaxAdd = 5, nMagicDefenceMinAdd = 1, nMagicDefenceMaxAdd = 5, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [34] = { id = 34, nMaxHpAdd = 265, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 12, nPhysicalAttackMaxAdd = 22, nMagicAttackMinAdd = 12, nMagicAttackMaxAdd = 22, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1, nPhysicalDefenceMaxAdd = 5, nMagicDefenceMinAdd = 1, nMagicDefenceMaxAdd = 5, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [35] = { id = 35, nMaxHpAdd = 280, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 16, nPhysicalAttackMaxAdd = 28, nMagicAttackMinAdd = 16, nMagicAttackMaxAdd = 28, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1, nPhysicalDefenceMaxAdd = 5, nMagicDefenceMinAdd = 1, nMagicDefenceMaxAdd = 5, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [36] = { id = 36, nMaxHpAdd = 285, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 16, nPhysicalAttackMaxAdd = 29, nMagicAttackMinAdd = 16, nMagicAttackMaxAdd = 29, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1, nPhysicalDefenceMaxAdd = 5, nMagicDefenceMinAdd = 1, nMagicDefenceMaxAdd = 5, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [37] = { id = 37, nMaxHpAdd = 340, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 15, nPhysicalAttackMaxAdd = 30, nMagicAttackMinAdd = 15, nMagicAttackMaxAdd = 30, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1, nPhysicalDefenceMaxAdd = 5, nMagicDefenceMinAdd = 1, nMagicDefenceMaxAdd = 5, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [38] = { id = 38, nMaxHpAdd = 300, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 15, nPhysicalAttackMaxAdd = 32, nMagicAttackMinAdd = 15, nMagicAttackMaxAdd = 32, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1, nPhysicalDefenceMaxAdd = 5, nMagicDefenceMinAdd = 1, nMagicDefenceMaxAdd = 5, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [39] = { id = 39, nMaxHpAdd = 230, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 14, nPhysicalAttackMaxAdd = 28, nMagicAttackMinAdd = 14, nMagicAttackMaxAdd = 28, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1, nPhysicalDefenceMaxAdd = 4, nMagicDefenceMinAdd = 1, nMagicDefenceMaxAdd = 4, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [40] = { id = 40, nMaxHpAdd = 210, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 14, nPhysicalAttackMaxAdd = 28, nMagicAttackMinAdd = 14, nMagicAttackMaxAdd = 28, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1, nPhysicalDefenceMaxAdd = 4, nMagicDefenceMinAdd = 1, nMagicDefenceMaxAdd = 4, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [41] = { id = 41, nMaxHpAdd = 230, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 14, nPhysicalAttackMaxAdd = 28, nMagicAttackMinAdd = 14, nMagicAttackMaxAdd = 28, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1, nPhysicalDefenceMaxAdd = 4, nMagicDefenceMinAdd = 1, nMagicDefenceMaxAdd = 4, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [42] = { id = 42, nMaxHpAdd = 180, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 12, nPhysicalAttackMaxAdd = 25, nMagicAttackMinAdd = 12, nMagicAttackMaxAdd = 25, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1, nPhysicalDefenceMaxAdd = 4, nMagicDefenceMinAdd = 1, nMagicDefenceMaxAdd = 4, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 3000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [43] = { id = 43, nMaxHpAdd = 260, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 16, nPhysicalAttackMaxAdd = 30, nMagicAttackMinAdd = 16, nMagicAttackMaxAdd = 30, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1, nPhysicalDefenceMaxAdd = 4, nMagicDefenceMinAdd = 1, nMagicDefenceMaxAdd = 4, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [44] = { id = 44, nMaxHpAdd = 400, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 25, nPhysicalAttackMaxAdd = 45, nMagicAttackMinAdd = 25, nMagicAttackMaxAdd = 45, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1, nPhysicalDefenceMaxAdd = 3, nMagicDefenceMinAdd = 3, nMagicDefenceMaxAdd = 10, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [45] = { id = 45, nMaxHpAdd = 410, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 25, nPhysicalAttackMaxAdd = 45, nMagicAttackMinAdd = 25, nMagicAttackMaxAdd = 45, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 3, nPhysicalDefenceMaxAdd = 10, nMagicDefenceMinAdd = 1, nMagicDefenceMaxAdd = 3, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [46] = { id = 46, nMaxHpAdd = 400, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 20, nPhysicalAttackMaxAdd = 38, nMagicAttackMinAdd = 20, nMagicAttackMaxAdd = 38, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2, nPhysicalDefenceMaxAdd = 7, nMagicDefenceMinAdd = 2, nMagicDefenceMaxAdd = 7, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [47] = { id = 47, nMaxHpAdd = 600, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 45, nPhysicalAttackMaxAdd = 65, nMagicAttackMinAdd = 45, nMagicAttackMaxAdd = 65, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 3, nPhysicalDefenceMaxAdd = 10, nMagicDefenceMinAdd = 3, nMagicDefenceMaxAdd = 10, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [48] = { id = 48, nMaxHpAdd = 500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 35, nPhysicalAttackMaxAdd = 55, nMagicAttackMinAdd = 35, nMagicAttackMaxAdd = 55, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2, nPhysicalDefenceMaxAdd = 7, nMagicDefenceMinAdd = 2, nMagicDefenceMaxAdd = 7, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [49] = { id = 49, nMaxHpAdd = 900, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 60, nPhysicalAttackMaxAdd = 90, nMagicAttackMinAdd = 60, nMagicAttackMaxAdd = 90, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 5, nPhysicalDefenceMaxAdd = 15, nMagicDefenceMinAdd = 5, nMagicDefenceMaxAdd = 15, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [50] = { id = 50, nMaxHpAdd = 950, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 80, nPhysicalAttackMaxAdd = 110, nMagicAttackMinAdd = 80, nMagicAttackMaxAdd = 110, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 5, nPhysicalDefenceMaxAdd = 20, nMagicDefenceMinAdd = 5, nMagicDefenceMaxAdd = 20, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [51] = { id = 51, nMaxHpAdd = 1000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 80, nPhysicalAttackMaxAdd = 110, nMagicAttackMinAdd = 80, nMagicAttackMaxAdd = 110, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 5, nPhysicalDefenceMaxAdd = 20, nMagicDefenceMinAdd = 5, nMagicDefenceMaxAdd = 20, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [52] = { id = 52, nMaxHpAdd = 1300, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 110, nPhysicalAttackMaxAdd = 150, nMagicAttackMinAdd = 110, nMagicAttackMaxAdd = 150, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 8, nPhysicalDefenceMaxAdd = 22, nMagicDefenceMinAdd = 8, nMagicDefenceMaxAdd = 22, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [53] = { id = 53, nMaxHpAdd = 1500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 130, nPhysicalAttackMaxAdd = 170, nMagicAttackMinAdd = 130, nMagicAttackMaxAdd = 170, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 8, nPhysicalDefenceMaxAdd = 22, nMagicDefenceMinAdd = 8, nMagicDefenceMaxAdd = 22, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [54] = { id = 54, nMaxHpAdd = 1600, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 140, nPhysicalAttackMaxAdd = 180, nMagicAttackMinAdd = 140, nMagicAttackMaxAdd = 180, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 9, nPhysicalDefenceMaxAdd = 23, nMagicDefenceMinAdd = 9, nMagicDefenceMaxAdd = 23, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [55] = { id = 55, nMaxHpAdd = 1800, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 150, nPhysicalAttackMaxAdd = 210, nMagicAttackMinAdd = 150, nMagicAttackMaxAdd = 210, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 11, nPhysicalDefenceMaxAdd = 25, nMagicDefenceMinAdd = 11, nMagicDefenceMaxAdd = 25, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [56] = { id = 56, nMaxHpAdd = 1700, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 145, nPhysicalAttackMaxAdd = 175, nMagicAttackMinAdd = 145, nMagicAttackMaxAdd = 175, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 10, nPhysicalDefenceMaxAdd = 22, nMagicDefenceMinAdd = 10, nMagicDefenceMaxAdd = 22, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [57] = { id = 57, nMaxHpAdd = 2000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 150, nPhysicalAttackMaxAdd = 250, nMagicAttackMinAdd = 150, nMagicAttackMaxAdd = 250, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 15, nPhysicalDefenceMaxAdd = 25, nMagicDefenceMinAdd = 15, nMagicDefenceMaxAdd = 25, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [58] = { id = 58, nMaxHpAdd = 2000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 150, nPhysicalAttackMaxAdd = 250, nMagicAttackMinAdd = 150, nMagicAttackMaxAdd = 250, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 15, nPhysicalDefenceMaxAdd = 25, nMagicDefenceMinAdd = 15, nMagicDefenceMaxAdd = 25, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [59] = { id = 59, nMaxHpAdd = 1500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 130, nPhysicalAttackMaxAdd = 170, nMagicAttackMinAdd = 130, nMagicAttackMaxAdd = 170, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 8, nPhysicalDefenceMaxAdd = 22, nMagicDefenceMinAdd = 8, nMagicDefenceMaxAdd = 22, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [60] = { id = 60, nMaxHpAdd = 1400, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 120, nPhysicalAttackMaxAdd = 160, nMagicAttackMinAdd = 120, nMagicAttackMaxAdd = 160, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 8, nPhysicalDefenceMaxAdd = 22, nMagicDefenceMinAdd = 8, nMagicDefenceMaxAdd = 22, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [61] = { id = 61, nMaxHpAdd = 1400, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 120, nPhysicalAttackMaxAdd = 160, nMagicAttackMinAdd = 120, nMagicAttackMaxAdd = 160, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 8, nPhysicalDefenceMaxAdd = 22, nMagicDefenceMinAdd = 8, nMagicDefenceMaxAdd = 22, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [62] = { id = 62, nMaxHpAdd = 1300, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 110, nPhysicalAttackMaxAdd = 150, nMagicAttackMinAdd = 110, nMagicAttackMaxAdd = 150, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 8, nPhysicalDefenceMaxAdd = 22, nMagicDefenceMinAdd = 8, nMagicDefenceMaxAdd = 22, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [63] = { id = 63, nMaxHpAdd = 800, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 60, nPhysicalAttackMaxAdd = 90, nMagicAttackMinAdd = 60, nMagicAttackMaxAdd = 90, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 5, nPhysicalDefenceMaxAdd = 13, nMagicDefenceMinAdd = 5, nMagicDefenceMaxAdd = 13, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [64] = { id = 64, nMaxHpAdd = 1500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 130, nPhysicalAttackMaxAdd = 170, nMagicAttackMinAdd = 130, nMagicAttackMaxAdd = 170, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 8, nPhysicalDefenceMaxAdd = 22, nMagicDefenceMinAdd = 8, nMagicDefenceMaxAdd = 22, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [65] = { id = 65, nMaxHpAdd = 2600, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 200, nPhysicalAttackMaxAdd = 320, nMagicAttackMinAdd = 200, nMagicAttackMaxAdd = 320, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 40, nMagicDefenceMaxAdd = 64, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 3000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [66] = { id = 66, nMaxHpAdd = 2600, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 200, nPhysicalAttackMaxAdd = 320, nMagicAttackMinAdd = 200, nMagicAttackMaxAdd = 320, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 40, nPhysicalDefenceMaxAdd = 64, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 3000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [67] = { id = 67, nMaxHpAdd = 2600, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 200, nPhysicalAttackMaxAdd = 320, nMagicAttackMinAdd = 200, nMagicAttackMaxAdd = 320, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20, nPhysicalDefenceMaxAdd = 32, nMagicDefenceMinAdd = 20, nMagicDefenceMaxAdd = 32, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 3000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [68] = { id = 68, nMaxHpAdd = 3500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 250, nPhysicalAttackMaxAdd = 450, nMagicAttackMinAdd = 250, nMagicAttackMaxAdd = 450, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 25, nPhysicalDefenceMaxAdd = 45, nMagicDefenceMinAdd = 25, nMagicDefenceMaxAdd = 45, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [69] = { id = 69, nMaxHpAdd = 4000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 300, nPhysicalAttackMaxAdd = 500, nMagicAttackMinAdd = 300, nMagicAttackMaxAdd = 500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 30, nPhysicalDefenceMaxAdd = 50, nMagicDefenceMinAdd = 30, nMagicDefenceMaxAdd = 50, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [70] = { id = 70, nMaxHpAdd = 4000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 300, nPhysicalAttackMaxAdd = 500, nMagicAttackMinAdd = 300, nMagicAttackMaxAdd = 500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 30, nPhysicalDefenceMaxAdd = 50, nMagicDefenceMinAdd = 30, nMagicDefenceMaxAdd = 50, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [71] = { id = 71, nMaxHpAdd = 2000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 150, nPhysicalAttackMaxAdd = 250, nMagicAttackMinAdd = 150, nMagicAttackMaxAdd = 250, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 10, nPhysicalDefenceMaxAdd = 30, nMagicDefenceMinAdd = 10, nMagicDefenceMaxAdd = 30, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [72] = { id = 72, nMaxHpAdd = 2000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 150, nPhysicalAttackMaxAdd = 250, nMagicAttackMinAdd = 150, nMagicAttackMaxAdd = 250, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 10, nPhysicalDefenceMaxAdd = 30, nMagicDefenceMinAdd = 10, nMagicDefenceMaxAdd = 30, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [73] = { id = 73, nMaxHpAdd = 1800, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 140, nPhysicalAttackMaxAdd = 220, nMagicAttackMinAdd = 80, nMagicAttackMaxAdd = 120, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 14, nPhysicalDefenceMaxAdd = 22, nMagicDefenceMinAdd = 14, nMagicDefenceMaxAdd = 22, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [74] = { id = 74, nMaxHpAdd = 2000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 150, nPhysicalAttackMaxAdd = 250, nMagicAttackMinAdd = 150, nMagicAttackMaxAdd = 250, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 10, nPhysicalDefenceMaxAdd = 30, nMagicDefenceMinAdd = 10, nMagicDefenceMaxAdd = 30, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 3000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [75] = { id = 75, nMaxHpAdd = 3000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 200, nPhysicalAttackMaxAdd = 400, nMagicAttackMinAdd = 200, nMagicAttackMaxAdd = 400, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20, nPhysicalDefenceMaxAdd = 40, nMagicDefenceMinAdd = 20, nMagicDefenceMaxAdd = 40, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [76] = { id = 76, nMaxHpAdd = 2600, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 200, nPhysicalAttackMaxAdd = 320, nMagicAttackMinAdd = 200, nMagicAttackMaxAdd = 320, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20, nPhysicalDefenceMaxAdd = 32, nMagicDefenceMinAdd = 20, nMagicDefenceMaxAdd = 32, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [77] = { id = 77, nMaxHpAdd = 2500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 100, nPhysicalAttackMaxAdd = 150, nMagicAttackMinAdd = 100, nMagicAttackMaxAdd = 150, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 10, nPhysicalDefenceMaxAdd = 20, nMagicDefenceMinAdd = 10, nMagicDefenceMaxAdd = 20, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [78] = { id = 78, nMaxHpAdd = 520, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 25, nPhysicalAttackMaxAdd = 50, nMagicAttackMinAdd = 25, nMagicAttackMaxAdd = 50, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2, nPhysicalDefenceMaxAdd = 6, nMagicDefenceMinAdd = 2, nMagicDefenceMaxAdd = 6, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [79] = { id = 79, nMaxHpAdd = 800, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 15, nPhysicalAttackMaxAdd = 30, nMagicAttackMinAdd = 15, nMagicAttackMaxAdd = 30, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2, nPhysicalDefenceMaxAdd = 6, nMagicDefenceMinAdd = 2, nMagicDefenceMaxAdd = 6, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [80] = { id = 80, nMaxHpAdd = 1500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 30, nPhysicalAttackMaxAdd = 50, nMagicAttackMinAdd = 30, nMagicAttackMaxAdd = 50, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 5, nPhysicalDefenceMaxAdd = 13, nMagicDefenceMinAdd = 5, nMagicDefenceMaxAdd = 13, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [81] = { id = 81, nMaxHpAdd = 1500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 60, nPhysicalAttackMaxAdd = 110, nMagicAttackMinAdd = 60, nMagicAttackMaxAdd = 110, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 5, nPhysicalDefenceMaxAdd = 15, nMagicDefenceMinAdd = 5, nMagicDefenceMaxAdd = 15, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [82] = { id = 82, nMaxHpAdd = 2500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 110, nPhysicalAttackMaxAdd = 160, nMagicAttackMinAdd = 110, nMagicAttackMaxAdd = 160, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 5, nPhysicalDefenceMaxAdd = 25, nMagicDefenceMinAdd = 5, nMagicDefenceMaxAdd = 25, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [83] = { id = 83, nMaxMpAdd = 0, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [84] = { id = 84, nMaxMpAdd = 0, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [85] = { id = 85, nMaxMpAdd = 0, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [86] = { id = 86, nMaxMpAdd = 0, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [87] = { id = 87, nMaxMpAdd = 0, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [88] = { id = 88, nMaxMpAdd = 0, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [89] = { id = 89, nMaxMpAdd = 0, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [90] = { id = 90, nMaxMpAdd = 0, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [91] = { id = 91, nMaxHpAdd = 2000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 80, nPhysicalAttackMaxAdd = 150, nMagicAttackMinAdd = 80, nMagicAttackMaxAdd = 150, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 5, nPhysicalDefenceMaxAdd = 25, nMagicDefenceMinAdd = 5, nMagicDefenceMaxAdd = 25, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [92] = { id = 92, nMaxHpAdd = 6800000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 300, nPhysicalAttackMaxAdd = 300, nMagicAttackMinAdd = 300, nMagicAttackMaxAdd = 300, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 300, nPhysicalDefenceMaxAdd = 300, nMagicDefenceMinAdd = 300, nMagicDefenceMaxAdd = 300, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1100, aDizzyTimeAbsorbAdd = 1800, }, [93] = { id = 93, nMaxHpAdd = 10000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 400, nPhysicalAttackMaxAdd = 500, nMagicAttackMinAdd = 400, nMagicAttackMaxAdd = 500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20, nPhysicalDefenceMaxAdd = 80, nMagicDefenceMinAdd = 20, nMagicDefenceMaxAdd = 80, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [94] = { id = 94, nMaxHpAdd = 13000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 500, nPhysicalAttackMaxAdd = 750, nMagicAttackMinAdd = 500, nMagicAttackMaxAdd = 750, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 50, nPhysicalDefenceMaxAdd = 100, nMagicDefenceMinAdd = 50, nMagicDefenceMaxAdd = 100, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [95] = { id = 95, nMaxHpAdd = 13000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 500, nPhysicalAttackMaxAdd = 750, nMagicAttackMinAdd = 500, nMagicAttackMaxAdd = 750, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 50, nPhysicalDefenceMaxAdd = 100, nMagicDefenceMinAdd = 50, nMagicDefenceMaxAdd = 100, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [96] = { id = 96, nMaxHpAdd = 70000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 400, nPhysicalAttackMaxAdd = 400, nMagicAttackMinAdd = 400, nMagicAttackMaxAdd = 400, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 400, nPhysicalDefenceMaxAdd = 400, nMagicDefenceMinAdd = 400, nMagicDefenceMaxAdd = 400, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1100, aDizzyTimeAbsorbAdd = 1800, }, [97] = { id = 97, nMaxHpAdd = 2500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 70, nPhysicalAttackMaxAdd = 150, nMagicAttackMinAdd = 70, nMagicAttackMaxAdd = 150, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 4, nPhysicalDefenceMaxAdd = 20, nMagicDefenceMinAdd = 4, nMagicDefenceMaxAdd = 20, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [98] = { id = 98, nMaxHpAdd = 80000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 25, nPhysicalAttackMaxAdd = 50, nMagicAttackMinAdd = 25, nMagicAttackMaxAdd = 50, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 3, nPhysicalDefenceMaxAdd = 7, nMagicDefenceMinAdd = 3, nMagicDefenceMaxAdd = 7, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [99] = { id = 99, nMaxHpAdd = 10000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 400, nPhysicalAttackMaxAdd = 500, nMagicAttackMinAdd = 400, nMagicAttackMaxAdd = 500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20, nPhysicalDefenceMaxAdd = 80, nMagicDefenceMinAdd = 20, nMagicDefenceMaxAdd = 80, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [100] = { id = 100, nMaxHpAdd = 1500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 45, nPhysicalAttackMaxAdd = 90, nMagicAttackMinAdd = 45, nMagicAttackMaxAdd = 90, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 3, nPhysicalDefenceMaxAdd = 12, nMagicDefenceMinAdd = 3, nMagicDefenceMaxAdd = 12, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [101] = { id = 101, nMaxHpAdd = 10000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 400, nPhysicalAttackMaxAdd = 500, nMagicAttackMinAdd = 400, nMagicAttackMaxAdd = 500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 25, nPhysicalDefenceMaxAdd = 80, nMagicDefenceMinAdd = 25, nMagicDefenceMaxAdd = 80, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [102] = { id = 102, nMaxHpAdd = 10000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 400, nPhysicalAttackMaxAdd = 500, nMagicAttackMinAdd = 400, nMagicAttackMaxAdd = 500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 25, nPhysicalDefenceMaxAdd = 80, nMagicDefenceMinAdd = 25, nMagicDefenceMaxAdd = 80, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [103] = { id = 103, nMaxHpAdd = 15000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 750, nPhysicalAttackMaxAdd = 1000, nMagicAttackMinAdd = 750, nMagicAttackMaxAdd = 1000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 50, nPhysicalDefenceMaxAdd = 120, nMagicDefenceMinAdd = 50, nMagicDefenceMaxAdd = 120, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [104] = { id = 104, nMaxHpAdd = 15000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 750, nPhysicalAttackMaxAdd = 1000, nMagicAttackMinAdd = 750, nMagicAttackMaxAdd = 1000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 50, nPhysicalDefenceMaxAdd = 120, nMagicDefenceMinAdd = 50, nMagicDefenceMaxAdd = 120, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [105] = { id = 105, nMaxHpAdd = 15000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 750, nPhysicalAttackMaxAdd = 1000, nMagicAttackMinAdd = 750, nMagicAttackMaxAdd = 1000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 50, nPhysicalDefenceMaxAdd = 120, nMagicDefenceMinAdd = 50, nMagicDefenceMaxAdd = 120, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [106] = { id = 106, nMaxHpAdd = 30000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1250, nPhysicalAttackMaxAdd = 1750, nMagicAttackMinAdd = 1250, nMagicAttackMaxAdd = 1750, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 80, nPhysicalDefenceMaxAdd = 280, nMagicDefenceMinAdd = 80, nMagicDefenceMaxAdd = 280, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [107] = { id = 107, nMaxHpAdd = 6000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 300, nPhysicalAttackMaxAdd = 450, nMagicAttackMinAdd = 300, nMagicAttackMaxAdd = 450, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20, nPhysicalDefenceMaxAdd = 80, nMagicDefenceMinAdd = 20, nMagicDefenceMaxAdd = 80, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [108] = { id = 108, nMaxMpAdd = 0, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [109] = { id = 109, nMaxHpAdd = 300, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 15, nPhysicalAttackMaxAdd = 25, nMagicAttackMinAdd = 15, nMagicAttackMaxAdd = 25, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1, nPhysicalDefenceMaxAdd = 2, nMagicDefenceMinAdd = 1, nMagicDefenceMaxAdd = 2, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [110] = { id = 110, nMaxMpAdd = 0, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [111] = { id = 111, nMaxHpAdd = 9999, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1000, nPhysicalAttackMaxAdd = 1000, nMagicAttackMinAdd = 1000, nMagicAttackMaxAdd = 1000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [112] = { id = 112, nMaxHpAdd = 2000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 50, nPhysicalAttackMaxAdd = 100, nMagicAttackMinAdd = 50, nMagicAttackMaxAdd = 100, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [113] = { id = 113, nMaxMpAdd = 0, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [114] = { id = 114, nMaxHpAdd = 100, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 0, nPhysicalAttackMaxAdd = 0, nMagicAttackMinAdd = 0, nMagicAttackMaxAdd = 0, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [115] = { id = 115, nMaxHpAdd = 600, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 30, nPhysicalAttackMaxAdd = 30, nMagicAttackMinAdd = 0, nMagicAttackMaxAdd = 0, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 10, nPhysicalDefenceMaxAdd = 20, nMagicDefenceMinAdd = 10, nMagicDefenceMaxAdd = 20, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 500, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [116] = { id = 116, nMaxHpAdd = 900, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 40, nPhysicalAttackMaxAdd = 40, nMagicAttackMinAdd = 0, nMagicAttackMaxAdd = 0, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20, nPhysicalDefenceMaxAdd = 40, nMagicDefenceMinAdd = 20, nMagicDefenceMaxAdd = 40, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 500, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [117] = { id = 117, nMaxHpAdd = 1200, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 50, nPhysicalAttackMaxAdd = 50, nMagicAttackMinAdd = 0, nMagicAttackMaxAdd = 0, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 30, nPhysicalDefenceMaxAdd = 60, nMagicDefenceMinAdd = 30, nMagicDefenceMaxAdd = 60, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 500, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [118] = { id = 118, nMaxHpAdd = 1800, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 60, nPhysicalAttackMaxAdd = 60, nMagicAttackMinAdd = 0, nMagicAttackMaxAdd = 0, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 40, nPhysicalDefenceMaxAdd = 80, nMagicDefenceMinAdd = 40, nMagicDefenceMaxAdd = 80, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 500, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [119] = { id = 119, nMaxHpAdd = 3000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 70, nPhysicalAttackMaxAdd = 70, nMagicAttackMinAdd = 0, nMagicAttackMaxAdd = 0, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 50, nPhysicalDefenceMaxAdd = 100, nMagicDefenceMinAdd = 50, nMagicDefenceMaxAdd = 100, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 500, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [120] = { id = 120, nMaxHpAdd = 4500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 80, nPhysicalAttackMaxAdd = 80, nMagicAttackMinAdd = 0, nMagicAttackMaxAdd = 0, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 60, nPhysicalDefenceMaxAdd = 120, nMagicDefenceMinAdd = 60, nMagicDefenceMaxAdd = 120, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 500, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [121] = { id = 121, nMaxHpAdd = 6000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 90, nPhysicalAttackMaxAdd = 90, nMagicAttackMinAdd = 0, nMagicAttackMaxAdd = 0, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 80, nPhysicalDefenceMaxAdd = 160, nMagicDefenceMinAdd = 80, nMagicDefenceMaxAdd = 160, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 500, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [122] = { id = 122, nMaxHpAdd = 7500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 100, nPhysicalAttackMaxAdd = 100, nMagicAttackMinAdd = 0, nMagicAttackMaxAdd = 0, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 100, nPhysicalDefenceMaxAdd = 200, nMagicDefenceMinAdd = 100, nMagicDefenceMaxAdd = 200, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 500, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [123] = { id = 123, nMaxHpAdd = 10000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 110, nPhysicalAttackMaxAdd = 110, nMagicAttackMinAdd = 0, nMagicAttackMaxAdd = 0, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 120, nPhysicalDefenceMaxAdd = 240, nMagicDefenceMinAdd = 120, nMagicDefenceMaxAdd = 240, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 500, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [124] = { id = 124, nMaxHpAdd = 1000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 12000, nPhysicalAttackMaxAdd = 12000, nMagicAttackMinAdd = 12000, nMagicAttackMaxAdd = 12000, nWizardAttackMinAdd = 12000, nWizardAttackMaxAdd = 12000, nPhysicalDefenceMinAdd = 30000, nPhysicalDefenceMaxAdd = 80000, nMagicDefenceMinAdd = 30000, nMagicDefenceMaxAdd = 80000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 100, fMpRateRenew = 0, nHpRenew = 100, nMpRenew = 0, nMoveOneSlotTime = 500, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [125] = { id = 125, nMaxHpAdd = 3000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 75, nPhysicalAttackMaxAdd = 150, nMagicAttackMinAdd = 75, nMagicAttackMaxAdd = 150, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 5, nPhysicalDefenceMaxAdd = 25, nMagicDefenceMinAdd = 5, nMagicDefenceMaxAdd = 25, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [126] = { id = 126, nMaxHpAdd = 3000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 75, nPhysicalAttackMaxAdd = 150, nMagicAttackMinAdd = 75, nMagicAttackMaxAdd = 150, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 5, nPhysicalDefenceMaxAdd = 25, nMagicDefenceMinAdd = 5, nMagicDefenceMaxAdd = 25, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [127] = { id = 127, nMaxHpAdd = 10000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 400, nPhysicalAttackMaxAdd = 500, nMagicAttackMinAdd = 400, nMagicAttackMaxAdd = 500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20, nPhysicalDefenceMaxAdd = 80, nMagicDefenceMinAdd = 20, nMagicDefenceMaxAdd = 80, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [128] = { id = 128, nMaxHpAdd = 50000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 2000, nPhysicalAttackMaxAdd = 3000, nMagicAttackMinAdd = 2000, nMagicAttackMaxAdd = 3000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 200, nPhysicalDefenceMaxAdd = 300, nMagicDefenceMinAdd = 200, nMagicDefenceMaxAdd = 300, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [129] = { id = 129, nMaxHpAdd = 7800000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 500, nPhysicalAttackMaxAdd = 500, nMagicAttackMinAdd = 500, nMagicAttackMaxAdd = 500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 500, nPhysicalDefenceMaxAdd = 500, nMagicDefenceMinAdd = 500, nMagicDefenceMaxAdd = 500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1100, aDizzyTimeAbsorbAdd = 1800, }, [130] = { id = 130, nMaxHpAdd = 100000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 75, nPhysicalAttackMaxAdd = 120, nMagicAttackMinAdd = 75, nMagicAttackMaxAdd = 120, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20, nPhysicalDefenceMaxAdd = 50, nMagicDefenceMinAdd = 20, nMagicDefenceMaxAdd = 50, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [131] = { id = 131, nMaxHpAdd = 15000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 75, nPhysicalAttackMaxAdd = 120, nMagicAttackMinAdd = 75, nMagicAttackMaxAdd = 120, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20, nPhysicalDefenceMaxAdd = 50, nMagicDefenceMinAdd = 20, nMagicDefenceMaxAdd = 50, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [132] = { id = 132, nMaxHpAdd = 15000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 75, nPhysicalAttackMaxAdd = 120, nMagicAttackMinAdd = 75, nMagicAttackMaxAdd = 120, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20, nPhysicalDefenceMaxAdd = 50, nMagicDefenceMinAdd = 20, nMagicDefenceMaxAdd = 50, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [133] = { id = 133, nMaxHpAdd = 15000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 75, nPhysicalAttackMaxAdd = 120, nMagicAttackMinAdd = 75, nMagicAttackMaxAdd = 120, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20, nPhysicalDefenceMaxAdd = 50, nMagicDefenceMinAdd = 20, nMagicDefenceMaxAdd = 50, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [134] = { id = 134, nMaxHpAdd = 15000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 75, nPhysicalAttackMaxAdd = 120, nMagicAttackMinAdd = 75, nMagicAttackMaxAdd = 120, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20, nPhysicalDefenceMaxAdd = 50, nMagicDefenceMinAdd = 20, nMagicDefenceMaxAdd = 50, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [135] = { id = 135, nMaxHpAdd = 2000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 80, nPhysicalAttackMaxAdd = 150, nMagicAttackMinAdd = 80, nMagicAttackMaxAdd = 150, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 8, nPhysicalDefenceMaxAdd = 15, nMagicDefenceMinAdd = 8, nMagicDefenceMaxAdd = 15, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [136] = { id = 136, nMaxHpAdd = 2000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 80, nPhysicalAttackMaxAdd = 150, nMagicAttackMinAdd = 80, nMagicAttackMaxAdd = 150, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 8, nPhysicalDefenceMaxAdd = 15, nMagicDefenceMinAdd = 8, nMagicDefenceMaxAdd = 15, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [137] = { id = 137, nMaxHpAdd = 3000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 100, nPhysicalAttackMaxAdd = 160, nMagicAttackMinAdd = 100, nMagicAttackMaxAdd = 160, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 10, nPhysicalDefenceMaxAdd = 16, nMagicDefenceMinAdd = 10, nMagicDefenceMaxAdd = 16, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [138] = { id = 138, nMaxHpAdd = 4000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 120, nPhysicalAttackMaxAdd = 200, nMagicAttackMinAdd = 120, nMagicAttackMaxAdd = 200, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 12, nPhysicalDefenceMaxAdd = 20, nMagicDefenceMinAdd = 12, nMagicDefenceMaxAdd = 20, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [139] = { id = 139, nMaxHpAdd = 4000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 120, nPhysicalAttackMaxAdd = 200, nMagicAttackMinAdd = 120, nMagicAttackMaxAdd = 200, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 12, nPhysicalDefenceMaxAdd = 20, nMagicDefenceMinAdd = 12, nMagicDefenceMaxAdd = 20, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [140] = { id = 140, nMaxHpAdd = 100, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 5, nPhysicalAttackMaxAdd = 15, nMagicAttackMinAdd = 5, nMagicAttackMaxAdd = 15, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [141] = { id = 141, nMaxHpAdd = 100, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 10, nPhysicalAttackMaxAdd = 20, nMagicAttackMinAdd = 10, nMagicAttackMaxAdd = 25, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [142] = { id = 142, nMaxHpAdd = 100, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 10, nPhysicalAttackMaxAdd = 20, nMagicAttackMinAdd = 10, nMagicAttackMaxAdd = 20, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [143] = { id = 143, nMaxHpAdd = 400, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 20, nPhysicalAttackMaxAdd = 30, nMagicAttackMinAdd = 20, nMagicAttackMaxAdd = 30, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [144] = { id = 144, nMaxHpAdd = 8888888, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 20, nPhysicalAttackMaxAdd = 30, nMagicAttackMinAdd = 20, nMagicAttackMaxAdd = 30, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [145] = { id = 145, nMaxHpAdd = 500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 35, nPhysicalAttackMaxAdd = 55, nMagicAttackMinAdd = 35, nMagicAttackMaxAdd = 55, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2, nPhysicalDefenceMaxAdd = 7, nMagicDefenceMinAdd = 2, nMagicDefenceMaxAdd = 7, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [146] = { id = 146, nMaxHpAdd = 500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 35, nPhysicalAttackMaxAdd = 55, nMagicAttackMinAdd = 35, nMagicAttackMaxAdd = 55, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2, nPhysicalDefenceMaxAdd = 7, nMagicDefenceMinAdd = 2, nMagicDefenceMaxAdd = 7, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [147] = { id = 147, nMaxHpAdd = 1000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 130, nPhysicalAttackMaxAdd = 170, nMagicAttackMinAdd = 130, nMagicAttackMaxAdd = 170, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 8, nPhysicalDefenceMaxAdd = 22, nMagicDefenceMinAdd = 8, nMagicDefenceMaxAdd = 22, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [148] = { id = 148, nMaxHpAdd = 2000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 80, nPhysicalAttackMaxAdd = 150, nMagicAttackMinAdd = 80, nMagicAttackMaxAdd = 150, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 5, nPhysicalDefenceMaxAdd = 25, nMagicDefenceMinAdd = 5, nMagicDefenceMaxAdd = 25, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [149] = { id = 149, nMaxHpAdd = 30, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1000, nPhysicalAttackMaxAdd = 1000, nMagicAttackMinAdd = 1000, nMagicAttackMaxAdd = 1000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 1800, }, [150] = { id = 150, nMaxHpAdd = 50, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 6, nPhysicalAttackMaxAdd = 9, nMagicAttackMinAdd = 6, nMagicAttackMaxAdd = 9, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [151] = { id = 151, nMaxHpAdd = 180, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 12, nPhysicalAttackMaxAdd = 25, nMagicAttackMinAdd = 12, nMagicAttackMaxAdd = 25, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1, nPhysicalDefenceMaxAdd = 4, nMagicDefenceMinAdd = 1, nMagicDefenceMaxAdd = 4, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [152] = { id = 152, nMaxHpAdd = 800, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 60, nPhysicalAttackMaxAdd = 90, nMagicAttackMinAdd = 60, nMagicAttackMaxAdd = 90, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 5, nPhysicalDefenceMaxAdd = 13, nMagicDefenceMinAdd = 5, nMagicDefenceMaxAdd = 13, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [153] = { id = 153, nMaxHpAdd = 1500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 130, nPhysicalAttackMaxAdd = 170, nMagicAttackMinAdd = 130, nMagicAttackMaxAdd = 170, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 8, nPhysicalDefenceMaxAdd = 22, nMagicDefenceMinAdd = 8, nMagicDefenceMaxAdd = 22, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [154] = { id = 154, nMaxHpAdd = 160, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 12, nPhysicalAttackMaxAdd = 16, nMagicAttackMinAdd = 12, nMagicAttackMaxAdd = 16, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 3, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 3, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [155] = { id = 155, nMaxHpAdd = 210, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 14, nPhysicalAttackMaxAdd = 28, nMagicAttackMinAdd = 14, nMagicAttackMaxAdd = 28, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1, nPhysicalDefenceMaxAdd = 4, nMagicDefenceMinAdd = 1, nMagicDefenceMaxAdd = 4, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [156] = { id = 156, nMaxHpAdd = 400, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 25, nPhysicalAttackMaxAdd = 45, nMagicAttackMinAdd = 25, nMagicAttackMaxAdd = 45, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1, nPhysicalDefenceMaxAdd = 3, nMagicDefenceMinAdd = 3, nMagicDefenceMaxAdd = 10, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [157] = { id = 157, nMaxHpAdd = 265, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 14, nPhysicalAttackMaxAdd = 28, nMagicAttackMinAdd = 14, nMagicAttackMaxAdd = 28, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1, nPhysicalDefenceMaxAdd = 5, nMagicDefenceMinAdd = 1, nMagicDefenceMaxAdd = 5, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [158] = { id = 158, nMaxHpAdd = 400, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 20, nPhysicalAttackMaxAdd = 38, nMagicAttackMinAdd = 20, nMagicAttackMaxAdd = 38, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2, nPhysicalDefenceMaxAdd = 7, nMagicDefenceMinAdd = 2, nMagicDefenceMaxAdd = 7, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [159] = { id = 159, nMaxHpAdd = 1800, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 25, nPhysicalAttackMaxAdd = 38, nMagicAttackMinAdd = 25, nMagicAttackMaxAdd = 38, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 14, nPhysicalDefenceMaxAdd = 22, nMagicDefenceMinAdd = 14, nMagicDefenceMaxAdd = 22, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [160] = { id = 160, nMaxHpAdd = 300, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 15, nPhysicalAttackMaxAdd = 15, nMagicAttackMinAdd = 0, nMagicAttackMaxAdd = 0, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 5, nPhysicalDefenceMaxAdd = 10, nMagicDefenceMinAdd = 5, nMagicDefenceMaxAdd = 10, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 800, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [161] = { id = 161, nMaxHpAdd = 2000000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 100000, nPhysicalAttackMaxAdd = 100000, nMagicAttackMinAdd = 100000, nMagicAttackMaxAdd = 100000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 100000, nPhysicalDefenceMaxAdd = 100000, nMagicDefenceMinAdd = 100000, nMagicDefenceMaxAdd = 100000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 1, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 0, }, [162] = { id = 162, nMaxHpAdd = 10000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 50, nPhysicalAttackMaxAdd = 100, nMagicAttackMinAdd = 50, nMagicAttackMaxAdd = 100, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 10, nPhysicalDefenceMaxAdd = 20, nMagicDefenceMinAdd = 10, nMagicDefenceMaxAdd = 20, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [163] = { id = 163, nMaxHpAdd = 20000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 100, nPhysicalAttackMaxAdd = 200, nMagicAttackMinAdd = 100, nMagicAttackMaxAdd = 200, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20, nPhysicalDefenceMaxAdd = 40, nMagicDefenceMinAdd = 20, nMagicDefenceMaxAdd = 40, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [164] = { id = 164, nMaxHpAdd = 45000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 200, nPhysicalAttackMaxAdd = 400, nMagicAttackMinAdd = 200, nMagicAttackMaxAdd = 400, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 40, nPhysicalDefenceMaxAdd = 80, nMagicDefenceMinAdd = 40, nMagicDefenceMaxAdd = 80, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [165] = { id = 165, nMaxHpAdd = 135000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 400, nPhysicalAttackMaxAdd = 800, nMagicAttackMinAdd = 400, nMagicAttackMaxAdd = 800, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 80, nPhysicalDefenceMaxAdd = 160, nMagicDefenceMinAdd = 80, nMagicDefenceMaxAdd = 160, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [166] = { id = 166, nMaxHpAdd = 270000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 600, nPhysicalAttackMaxAdd = 1200, nMagicAttackMinAdd = 600, nMagicAttackMaxAdd = 1200, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 120, nPhysicalDefenceMaxAdd = 240, nMagicDefenceMinAdd = 120, nMagicDefenceMaxAdd = 240, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [167] = { id = 167, nMaxHpAdd = 810000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1200, nPhysicalAttackMaxAdd = 2000, nMagicAttackMinAdd = 1200, nMagicAttackMaxAdd = 2000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 240, nPhysicalDefenceMaxAdd = 450, nMagicDefenceMinAdd = 240, nMagicDefenceMaxAdd = 450, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [168] = { id = 168, nMaxHpAdd = 2500000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 2500, nPhysicalAttackMaxAdd = 5000, nMagicAttackMinAdd = 2500, nMagicAttackMaxAdd = 5000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 500, nPhysicalDefenceMaxAdd = 1000, nMagicDefenceMinAdd = 500, nMagicDefenceMaxAdd = 1000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [169] = { id = 169, nMaxHpAdd = 10000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 100, nPhysicalAttackMaxAdd = 100, nMagicAttackMinAdd = 100, nMagicAttackMaxAdd = 100, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20, nPhysicalDefenceMaxAdd = 20, nMagicDefenceMinAdd = 30, nMagicDefenceMaxAdd = 30, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [170] = { id = 170, nMaxHpAdd = 100, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 10, nPhysicalAttackMaxAdd = 20, nMagicAttackMinAdd = 10, nMagicAttackMaxAdd = 25, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [171] = { id = 171, nMaxHpAdd = 100, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 10, nPhysicalAttackMaxAdd = 20, nMagicAttackMinAdd = 10, nMagicAttackMaxAdd = 25, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [172] = { id = 172, nMaxHpAdd = 500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 10, nPhysicalAttackMaxAdd = 20, nMagicAttackMinAdd = 10, nMagicAttackMaxAdd = 20, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 5, nPhysicalDefenceMaxAdd = 10, nMagicDefenceMinAdd = 5, nMagicDefenceMaxAdd = 10, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [173] = { id = 173, nMaxHpAdd = 1880000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 800, nPhysicalAttackMaxAdd = 800, nMagicAttackMinAdd = 800, nMagicAttackMaxAdd = 800, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 110, nPhysicalDefenceMaxAdd = 110, nMagicDefenceMinAdd = 110, nMagicDefenceMaxAdd = 110, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 900, aDizzyTimeAbsorbAdd = 1600, }, [174] = { id = 174, nMaxHpAdd = 5000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 40, nPhysicalAttackMaxAdd = 50, nMagicAttackMinAdd = 40, nMagicAttackMaxAdd = 50, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20, nPhysicalDefenceMaxAdd = 40, nMagicDefenceMinAdd = 20, nMagicDefenceMaxAdd = 40, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [175] = { id = 175, nMaxHpAdd = 8000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 60, nPhysicalAttackMaxAdd = 80, nMagicAttackMinAdd = 60, nMagicAttackMaxAdd = 80, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 40, nPhysicalDefenceMaxAdd = 80, nMagicDefenceMinAdd = 40, nMagicDefenceMaxAdd = 80, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [176] = { id = 176, nMaxHpAdd = 22, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 2, nPhysicalAttackMaxAdd = 8, nMagicAttackMinAdd = 2, nMagicAttackMaxAdd = 8, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [177] = { id = 177, nMaxHpAdd = 105, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 5, nPhysicalAttackMaxAdd = 10, nMagicAttackMinAdd = 5, nMagicAttackMaxAdd = 10, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [178] = { id = 178, nMaxHpAdd = 300, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 5, nPhysicalAttackMaxAdd = 15, nMagicAttackMinAdd = 5, nMagicAttackMaxAdd = 15, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [179] = { id = 179, nMaxHpAdd = 400, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 15, nPhysicalAttackMaxAdd = 15, nMagicAttackMinAdd = 15, nMagicAttackMaxAdd = 15, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [180] = { id = 180, nMaxHpAdd = 400, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 20, nPhysicalAttackMaxAdd = 20, nMagicAttackMinAdd = 20, nMagicAttackMaxAdd = 20, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [181] = { id = 181, nMaxHpAdd = 380, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 20, nPhysicalAttackMaxAdd = 20, nMagicAttackMinAdd = 20, nMagicAttackMaxAdd = 20, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [182] = { id = 182, nMaxHpAdd = 420, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 20, nPhysicalAttackMaxAdd = 20, nMagicAttackMinAdd = 20, nMagicAttackMaxAdd = 20, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [183] = { id = 183, nMaxHpAdd = 600, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 27, nPhysicalAttackMaxAdd = 27, nMagicAttackMinAdd = 27, nMagicAttackMaxAdd = 27, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [184] = { id = 184, nMaxHpAdd = 600, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 27, nPhysicalAttackMaxAdd = 27, nMagicAttackMinAdd = 27, nMagicAttackMaxAdd = 27, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [185] = { id = 185, nMaxHpAdd = 1200, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 53, nPhysicalAttackMaxAdd = 53, nMagicAttackMinAdd = 53, nMagicAttackMaxAdd = 53, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [186] = { id = 186, nMaxHpAdd = 600, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 30, nPhysicalAttackMaxAdd = 30, nMagicAttackMinAdd = 30, nMagicAttackMaxAdd = 30, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [187] = { id = 187, nMaxHpAdd = 650, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 30, nPhysicalAttackMaxAdd = 30, nMagicAttackMinAdd = 30, nMagicAttackMaxAdd = 30, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [188] = { id = 188, nMaxHpAdd = 700, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 30, nPhysicalAttackMaxAdd = 30, nMagicAttackMinAdd = 30, nMagicAttackMaxAdd = 30, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [189] = { id = 189, nMaxHpAdd = 1000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 45, nPhysicalAttackMaxAdd = 45, nMagicAttackMinAdd = 45, nMagicAttackMaxAdd = 45, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [190] = { id = 190, nMaxHpAdd = 1000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 45, nPhysicalAttackMaxAdd = 45, nMagicAttackMinAdd = 45, nMagicAttackMaxAdd = 45, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [191] = { id = 191, nMaxHpAdd = 2000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 70, nPhysicalAttackMaxAdd = 70, nMagicAttackMinAdd = 70, nMagicAttackMaxAdd = 70, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [192] = { id = 192, nMaxHpAdd = 1000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 50, nPhysicalAttackMaxAdd = 50, nMagicAttackMinAdd = 50, nMagicAttackMaxAdd = 50, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [193] = { id = 193, nMaxHpAdd = 1050, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 50, nPhysicalAttackMaxAdd = 50, nMagicAttackMinAdd = 50, nMagicAttackMaxAdd = 50, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [194] = { id = 194, nMaxHpAdd = 950, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 50, nPhysicalAttackMaxAdd = 50, nMagicAttackMinAdd = 50, nMagicAttackMaxAdd = 50, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [195] = { id = 195, nMaxHpAdd = 1500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 66, nPhysicalAttackMaxAdd = 66, nMagicAttackMinAdd = 66, nMagicAttackMaxAdd = 66, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [196] = { id = 196, nMaxHpAdd = 1500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 66, nPhysicalAttackMaxAdd = 66, nMagicAttackMinAdd = 66, nMagicAttackMaxAdd = 66, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [197] = { id = 197, nMaxHpAdd = 3000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 130, nPhysicalAttackMaxAdd = 130, nMagicAttackMinAdd = 130, nMagicAttackMaxAdd = 130, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [198] = { id = 198, nMaxHpAdd = 1300, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 80, nPhysicalAttackMaxAdd = 80, nMagicAttackMinAdd = 80, nMagicAttackMaxAdd = 80, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [199] = { id = 199, nMaxHpAdd = 1400, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 80, nPhysicalAttackMaxAdd = 80, nMagicAttackMinAdd = 80, nMagicAttackMaxAdd = 80, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [200] = { id = 200, nMaxHpAdd = 1500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 80, nPhysicalAttackMaxAdd = 80, nMagicAttackMinAdd = 80, nMagicAttackMaxAdd = 80, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [201] = { id = 201, nMaxHpAdd = 2200, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 115, nPhysicalAttackMaxAdd = 115, nMagicAttackMinAdd = 115, nMagicAttackMaxAdd = 115, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [202] = { id = 202, nMaxHpAdd = 2200, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 115, nPhysicalAttackMaxAdd = 115, nMagicAttackMinAdd = 115, nMagicAttackMaxAdd = 115, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [203] = { id = 203, nMaxHpAdd = 4500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 233, nPhysicalAttackMaxAdd = 233, nMagicAttackMinAdd = 233, nMagicAttackMaxAdd = 233, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [204] = { id = 204, nMaxHpAdd = 4000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 133, nPhysicalAttackMaxAdd = 133, nMagicAttackMinAdd = 133, nMagicAttackMaxAdd = 133, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 13, nPhysicalDefenceMaxAdd = 13, nMagicDefenceMinAdd = 13, nMagicDefenceMaxAdd = 13, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [205] = { id = 205, nMaxHpAdd = 4100, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 133, nPhysicalAttackMaxAdd = 133, nMagicAttackMinAdd = 133, nMagicAttackMaxAdd = 133, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 13, nPhysicalDefenceMaxAdd = 13, nMagicDefenceMinAdd = 13, nMagicDefenceMaxAdd = 13, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [206] = { id = 206, nMaxHpAdd = 3900, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 133, nPhysicalAttackMaxAdd = 133, nMagicAttackMinAdd = 133, nMagicAttackMaxAdd = 133, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 13, nPhysicalDefenceMaxAdd = 13, nMagicDefenceMinAdd = 13, nMagicDefenceMaxAdd = 13, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [207] = { id = 207, nMaxHpAdd = 6000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 200, nPhysicalAttackMaxAdd = 200, nMagicAttackMinAdd = 200, nMagicAttackMaxAdd = 200, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20, nPhysicalDefenceMaxAdd = 20, nMagicDefenceMinAdd = 20, nMagicDefenceMaxAdd = 20, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [208] = { id = 208, nMaxHpAdd = 6000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 200, nPhysicalAttackMaxAdd = 200, nMagicAttackMinAdd = 200, nMagicAttackMaxAdd = 200, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20, nPhysicalDefenceMaxAdd = 20, nMagicDefenceMinAdd = 20, nMagicDefenceMaxAdd = 20, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [209] = { id = 209, nMaxHpAdd = 12000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 280, nPhysicalAttackMaxAdd = 280, nMagicAttackMinAdd = 280, nMagicAttackMaxAdd = 280, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 28, nPhysicalDefenceMaxAdd = 28, nMagicDefenceMinAdd = 28, nMagicDefenceMaxAdd = 28, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [210] = { id = 210, nMaxHpAdd = 5500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 180, nPhysicalAttackMaxAdd = 180, nMagicAttackMinAdd = 180, nMagicAttackMaxAdd = 180, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 18, nPhysicalDefenceMaxAdd = 18, nMagicDefenceMinAdd = 18, nMagicDefenceMaxAdd = 18, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [211] = { id = 211, nMaxHpAdd = 5400, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 180, nPhysicalAttackMaxAdd = 180, nMagicAttackMinAdd = 180, nMagicAttackMaxAdd = 180, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 18, nPhysicalDefenceMaxAdd = 18, nMagicDefenceMinAdd = 18, nMagicDefenceMaxAdd = 18, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [212] = { id = 212, nMaxHpAdd = 5600, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 180, nPhysicalAttackMaxAdd = 180, nMagicAttackMinAdd = 180, nMagicAttackMaxAdd = 180, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 18, nPhysicalDefenceMaxAdd = 18, nMagicDefenceMinAdd = 18, nMagicDefenceMaxAdd = 18, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [213] = { id = 213, nMaxHpAdd = 8000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 260, nPhysicalAttackMaxAdd = 260, nMagicAttackMinAdd = 260, nMagicAttackMaxAdd = 260, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 26, nPhysicalDefenceMaxAdd = 26, nMagicDefenceMinAdd = 26, nMagicDefenceMaxAdd = 26, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [214] = { id = 214, nMaxHpAdd = 8000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 260, nPhysicalAttackMaxAdd = 260, nMagicAttackMinAdd = 260, nMagicAttackMaxAdd = 260, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 26, nPhysicalDefenceMaxAdd = 26, nMagicDefenceMinAdd = 26, nMagicDefenceMaxAdd = 26, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [215] = { id = 215, nMaxHpAdd = 16000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 320, nPhysicalAttackMaxAdd = 320, nMagicAttackMinAdd = 320, nMagicAttackMaxAdd = 320, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 32, nPhysicalDefenceMaxAdd = 32, nMagicDefenceMinAdd = 32, nMagicDefenceMaxAdd = 32, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [216] = { id = 216, nMaxHpAdd = 7000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 230, nPhysicalAttackMaxAdd = 230, nMagicAttackMinAdd = 230, nMagicAttackMaxAdd = 230, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 23, nPhysicalDefenceMaxAdd = 23, nMagicDefenceMinAdd = 23, nMagicDefenceMaxAdd = 23, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [217] = { id = 217, nMaxHpAdd = 6900, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 230, nPhysicalAttackMaxAdd = 230, nMagicAttackMinAdd = 230, nMagicAttackMaxAdd = 230, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 23, nPhysicalDefenceMaxAdd = 23, nMagicDefenceMinAdd = 23, nMagicDefenceMaxAdd = 23, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [218] = { id = 218, nMaxHpAdd = 7100, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 230, nPhysicalAttackMaxAdd = 230, nMagicAttackMinAdd = 230, nMagicAttackMaxAdd = 230, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 23, nPhysicalDefenceMaxAdd = 23, nMagicDefenceMinAdd = 23, nMagicDefenceMaxAdd = 23, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [219] = { id = 219, nMaxHpAdd = 10000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 330, nPhysicalAttackMaxAdd = 330, nMagicAttackMinAdd = 330, nMagicAttackMaxAdd = 330, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 33, nPhysicalDefenceMaxAdd = 33, nMagicDefenceMinAdd = 33, nMagicDefenceMaxAdd = 33, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 3000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [220] = { id = 220, nMaxHpAdd = 10000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 330, nPhysicalAttackMaxAdd = 330, nMagicAttackMinAdd = 330, nMagicAttackMaxAdd = 330, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 33, nPhysicalDefenceMaxAdd = 33, nMagicDefenceMinAdd = 33, nMagicDefenceMaxAdd = 33, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [221] = { id = 221, nMaxHpAdd = 25000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 500, nPhysicalAttackMaxAdd = 500, nMagicAttackMinAdd = 500, nMagicAttackMaxAdd = 500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 50, nPhysicalDefenceMaxAdd = 50, nMagicDefenceMinAdd = 50, nMagicDefenceMaxAdd = 50, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 500, aDizzyTimeAbsorbAdd = 1000, }, [222] = { id = 222, nMaxHpAdd = 30000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 600, nPhysicalAttackMaxAdd = 600, nMagicAttackMinAdd = 600, nMagicAttackMaxAdd = 600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 60, nPhysicalDefenceMaxAdd = 60, nMagicDefenceMinAdd = 60, nMagicDefenceMaxAdd = 60, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 500, aDizzyTimeAbsorbAdd = 1000, }, [223] = { id = 223, nMaxHpAdd = 70000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 700, nPhysicalAttackMaxAdd = 700, nMagicAttackMinAdd = 700, nMagicAttackMaxAdd = 700, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 70, nPhysicalDefenceMaxAdd = 70, nMagicDefenceMinAdd = 70, nMagicDefenceMaxAdd = 70, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [224] = { id = 224, nMaxHpAdd = 75000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 700, nPhysicalAttackMaxAdd = 700, nMagicAttackMinAdd = 700, nMagicAttackMaxAdd = 700, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 70, nPhysicalDefenceMaxAdd = 70, nMagicDefenceMinAdd = 70, nMagicDefenceMaxAdd = 70, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [225] = { id = 225, nMaxHpAdd = 80000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 700, nPhysicalAttackMaxAdd = 700, nMagicAttackMinAdd = 700, nMagicAttackMaxAdd = 700, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 70, nPhysicalDefenceMaxAdd = 70, nMagicDefenceMinAdd = 70, nMagicDefenceMaxAdd = 70, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [226] = { id = 226, nMaxHpAdd = 100000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 800, nPhysicalAttackMaxAdd = 800, nMagicAttackMinAdd = 800, nMagicAttackMaxAdd = 800, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 80, nPhysicalDefenceMaxAdd = 80, nMagicDefenceMinAdd = 80, nMagicDefenceMaxAdd = 80, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [227] = { id = 227, nMaxHpAdd = 100000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 800, nPhysicalAttackMaxAdd = 800, nMagicAttackMinAdd = 800, nMagicAttackMaxAdd = 800, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 80, nPhysicalDefenceMaxAdd = 80, nMagicDefenceMinAdd = 80, nMagicDefenceMaxAdd = 80, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [228] = { id = 228, nMaxHpAdd = 150000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1100, nPhysicalAttackMaxAdd = 1100, nMagicAttackMinAdd = 1100, nMagicAttackMaxAdd = 1100, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 110, nPhysicalDefenceMaxAdd = 110, nMagicDefenceMinAdd = 110, nMagicDefenceMaxAdd = 110, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 900, aDizzyTimeAbsorbAdd = 1500, }, [229] = { id = 229, nMaxHpAdd = 150000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1100, nPhysicalAttackMaxAdd = 1100, nMagicAttackMinAdd = 1100, nMagicAttackMaxAdd = 1100, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 110, nPhysicalDefenceMaxAdd = 110, nMagicDefenceMinAdd = 110, nMagicDefenceMaxAdd = 110, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 900, aDizzyTimeAbsorbAdd = 1500, }, [230] = { id = 230, nMaxHpAdd = 120000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1300, nPhysicalAttackMaxAdd = 1300, nMagicAttackMinAdd = 1300, nMagicAttackMaxAdd = 1300, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 260, nPhysicalDefenceMaxAdd = 260, nMagicDefenceMinAdd = 260, nMagicDefenceMaxAdd = 260, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [231] = { id = 231, nMaxHpAdd = 125000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1300, nPhysicalAttackMaxAdd = 1300, nMagicAttackMinAdd = 1300, nMagicAttackMaxAdd = 1300, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 260, nPhysicalDefenceMaxAdd = 260, nMagicDefenceMinAdd = 260, nMagicDefenceMaxAdd = 260, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [232] = { id = 232, nMaxHpAdd = 130000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1300, nPhysicalAttackMaxAdd = 1300, nMagicAttackMinAdd = 1300, nMagicAttackMaxAdd = 1300, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 260, nPhysicalDefenceMaxAdd = 260, nMagicDefenceMinAdd = 260, nMagicDefenceMaxAdd = 260, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [233] = { id = 233, nMaxHpAdd = 180000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1600, nPhysicalAttackMaxAdd = 1600, nMagicAttackMinAdd = 1600, nMagicAttackMaxAdd = 1600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 320, nPhysicalDefenceMaxAdd = 320, nMagicDefenceMinAdd = 320, nMagicDefenceMaxAdd = 320, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [234] = { id = 234, nMaxHpAdd = 190000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1600, nPhysicalAttackMaxAdd = 1600, nMagicAttackMinAdd = 1600, nMagicAttackMaxAdd = 1600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 320, nPhysicalDefenceMaxAdd = 320, nMagicDefenceMinAdd = 320, nMagicDefenceMaxAdd = 320, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [235] = { id = 235, nMaxHpAdd = 250000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 2000, nPhysicalAttackMaxAdd = 2000, nMagicAttackMinAdd = 2000, nMagicAttackMaxAdd = 2000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 400, nPhysicalDefenceMaxAdd = 400, nMagicDefenceMinAdd = 400, nMagicDefenceMaxAdd = 400, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 900, aDizzyTimeAbsorbAdd = 1500, }, [236] = { id = 236, nMaxHpAdd = 260000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 2000, nPhysicalAttackMaxAdd = 2000, nMagicAttackMinAdd = 2000, nMagicAttackMaxAdd = 2000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 400, nPhysicalDefenceMaxAdd = 400, nMagicDefenceMinAdd = 400, nMagicDefenceMaxAdd = 400, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 900, aDizzyTimeAbsorbAdd = 1500, }, [237] = { id = 237, nMaxHpAdd = 230000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 240, nPhysicalAttackMaxAdd = 240, nMagicAttackMinAdd = 240, nMagicAttackMaxAdd = 240, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 200, nPhysicalDefenceMaxAdd = 200, nMagicDefenceMinAdd = 200, nMagicDefenceMaxAdd = 200, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [238] = { id = 238, nMaxHpAdd = 220000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 240, nPhysicalAttackMaxAdd = 240, nMagicAttackMinAdd = 240, nMagicAttackMaxAdd = 240, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 200, nPhysicalDefenceMaxAdd = 200, nMagicDefenceMinAdd = 200, nMagicDefenceMaxAdd = 200, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [239] = { id = 239, nMaxHpAdd = 240000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 240, nPhysicalAttackMaxAdd = 240, nMagicAttackMinAdd = 240, nMagicAttackMaxAdd = 240, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 200, nPhysicalDefenceMaxAdd = 200, nMagicDefenceMinAdd = 200, nMagicDefenceMaxAdd = 200, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [240] = { id = 240, nMaxHpAdd = 300000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 300, nPhysicalAttackMaxAdd = 300, nMagicAttackMinAdd = 300, nMagicAttackMaxAdd = 300, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 200, nPhysicalDefenceMaxAdd = 200, nMagicDefenceMinAdd = 200, nMagicDefenceMaxAdd = 200, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [241] = { id = 241, nMaxHpAdd = 310000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 300, nPhysicalAttackMaxAdd = 300, nMagicAttackMinAdd = 300, nMagicAttackMaxAdd = 300, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 200, nPhysicalDefenceMaxAdd = 200, nMagicDefenceMinAdd = 200, nMagicDefenceMaxAdd = 200, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [242] = { id = 242, nMaxHpAdd = 400000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 380, nPhysicalAttackMaxAdd = 380, nMagicAttackMinAdd = 380, nMagicAttackMaxAdd = 380, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 200, nPhysicalDefenceMaxAdd = 200, nMagicDefenceMinAdd = 200, nMagicDefenceMaxAdd = 200, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 900, aDizzyTimeAbsorbAdd = 1500, }, [243] = { id = 243, nMaxHpAdd = 410000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 380, nPhysicalAttackMaxAdd = 380, nMagicAttackMinAdd = 380, nMagicAttackMaxAdd = 380, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 200, nPhysicalDefenceMaxAdd = 200, nMagicDefenceMinAdd = 200, nMagicDefenceMaxAdd = 200, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 900, aDizzyTimeAbsorbAdd = 1500, }, [244] = { id = 244, nMaxHpAdd = 4000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 133, nPhysicalAttackMaxAdd = 133, nMagicAttackMinAdd = 133, nMagicAttackMaxAdd = 133, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 13, nPhysicalDefenceMaxAdd = 13, nMagicDefenceMinAdd = 13, nMagicDefenceMaxAdd = 13, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [245] = { id = 245, nMaxHpAdd = 4100, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 133, nPhysicalAttackMaxAdd = 133, nMagicAttackMinAdd = 133, nMagicAttackMaxAdd = 133, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 13, nPhysicalDefenceMaxAdd = 13, nMagicDefenceMinAdd = 13, nMagicDefenceMaxAdd = 13, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [246] = { id = 246, nMaxHpAdd = 3900, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 133, nPhysicalAttackMaxAdd = 133, nMagicAttackMinAdd = 133, nMagicAttackMaxAdd = 133, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 13, nPhysicalDefenceMaxAdd = 13, nMagicDefenceMinAdd = 13, nMagicDefenceMaxAdd = 13, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [247] = { id = 247, nMaxHpAdd = 6000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 200, nPhysicalAttackMaxAdd = 200, nMagicAttackMinAdd = 200, nMagicAttackMaxAdd = 200, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20, nPhysicalDefenceMaxAdd = 20, nMagicDefenceMinAdd = 20, nMagicDefenceMaxAdd = 20, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [248] = { id = 248, nMaxHpAdd = 6000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 200, nPhysicalAttackMaxAdd = 200, nMagicAttackMinAdd = 200, nMagicAttackMaxAdd = 200, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20, nPhysicalDefenceMaxAdd = 20, nMagicDefenceMinAdd = 20, nMagicDefenceMaxAdd = 20, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [249] = { id = 249, nMaxHpAdd = 12000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 280, nPhysicalAttackMaxAdd = 280, nMagicAttackMinAdd = 280, nMagicAttackMaxAdd = 280, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 28, nPhysicalDefenceMaxAdd = 28, nMagicDefenceMinAdd = 28, nMagicDefenceMaxAdd = 28, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [250] = { id = 250, nMaxHpAdd = 50000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 550, nPhysicalAttackMaxAdd = 550, nMagicAttackMinAdd = 550, nMagicAttackMaxAdd = 550, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 55, nPhysicalDefenceMaxAdd = 55, nMagicDefenceMinAdd = 55, nMagicDefenceMaxAdd = 55, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [251] = { id = 251, nMaxHpAdd = 55000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 550, nPhysicalAttackMaxAdd = 550, nMagicAttackMinAdd = 550, nMagicAttackMaxAdd = 550, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 55, nPhysicalDefenceMaxAdd = 55, nMagicDefenceMinAdd = 55, nMagicDefenceMaxAdd = 55, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [252] = { id = 252, nMaxHpAdd = 60000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 550, nPhysicalAttackMaxAdd = 550, nMagicAttackMinAdd = 550, nMagicAttackMaxAdd = 550, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 55, nPhysicalDefenceMaxAdd = 55, nMagicDefenceMinAdd = 55, nMagicDefenceMaxAdd = 55, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [253] = { id = 253, nMaxHpAdd = 70000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 700, nPhysicalAttackMaxAdd = 700, nMagicAttackMinAdd = 700, nMagicAttackMaxAdd = 700, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 70, nPhysicalDefenceMaxAdd = 70, nMagicDefenceMinAdd = 70, nMagicDefenceMaxAdd = 70, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [254] = { id = 254, nMaxHpAdd = 75000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 700, nPhysicalAttackMaxAdd = 700, nMagicAttackMinAdd = 700, nMagicAttackMaxAdd = 700, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 70, nPhysicalDefenceMaxAdd = 70, nMagicDefenceMinAdd = 70, nMagicDefenceMaxAdd = 70, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [255] = { id = 255, nMaxHpAdd = 90000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 900, nPhysicalAttackMaxAdd = 900, nMagicAttackMinAdd = 900, nMagicAttackMaxAdd = 900, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 90, nPhysicalDefenceMaxAdd = 90, nMagicDefenceMinAdd = 90, nMagicDefenceMaxAdd = 90, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [256] = { id = 256, nMaxHpAdd = 5500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 180, nPhysicalAttackMaxAdd = 180, nMagicAttackMinAdd = 180, nMagicAttackMaxAdd = 180, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 18, nPhysicalDefenceMaxAdd = 18, nMagicDefenceMinAdd = 18, nMagicDefenceMaxAdd = 18, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [257] = { id = 257, nMaxHpAdd = 5400, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 180, nPhysicalAttackMaxAdd = 180, nMagicAttackMinAdd = 180, nMagicAttackMaxAdd = 180, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 18, nPhysicalDefenceMaxAdd = 18, nMagicDefenceMinAdd = 18, nMagicDefenceMaxAdd = 18, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [258] = { id = 258, nMaxHpAdd = 5600, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 180, nPhysicalAttackMaxAdd = 180, nMagicAttackMinAdd = 180, nMagicAttackMaxAdd = 180, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 18, nPhysicalDefenceMaxAdd = 18, nMagicDefenceMinAdd = 18, nMagicDefenceMaxAdd = 18, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [259] = { id = 259, nMaxHpAdd = 8000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 260, nPhysicalAttackMaxAdd = 260, nMagicAttackMinAdd = 260, nMagicAttackMaxAdd = 260, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 26, nPhysicalDefenceMaxAdd = 26, nMagicDefenceMinAdd = 26, nMagicDefenceMaxAdd = 26, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [260] = { id = 260, nMaxHpAdd = 8000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 260, nPhysicalAttackMaxAdd = 260, nMagicAttackMinAdd = 260, nMagicAttackMaxAdd = 260, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 26, nPhysicalDefenceMaxAdd = 26, nMagicDefenceMinAdd = 26, nMagicDefenceMaxAdd = 26, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [261] = { id = 261, nMaxHpAdd = 16000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 320, nPhysicalAttackMaxAdd = 320, nMagicAttackMinAdd = 320, nMagicAttackMaxAdd = 320, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 32, nPhysicalDefenceMaxAdd = 32, nMagicDefenceMinAdd = 32, nMagicDefenceMaxAdd = 32, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [262] = { id = 262, nMaxHpAdd = 70000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 500, nPhysicalAttackMaxAdd = 500, nMagicAttackMinAdd = 500, nMagicAttackMaxAdd = 500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 70, nPhysicalDefenceMaxAdd = 70, nMagicDefenceMinAdd = 70, nMagicDefenceMaxAdd = 70, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [263] = { id = 263, nMaxHpAdd = 75000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 500, nPhysicalAttackMaxAdd = 500, nMagicAttackMinAdd = 500, nMagicAttackMaxAdd = 500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 70, nPhysicalDefenceMaxAdd = 70, nMagicDefenceMinAdd = 70, nMagicDefenceMaxAdd = 70, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [264] = { id = 264, nMaxHpAdd = 80000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 500, nPhysicalAttackMaxAdd = 500, nMagicAttackMinAdd = 500, nMagicAttackMaxAdd = 500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 70, nPhysicalDefenceMaxAdd = 70, nMagicDefenceMinAdd = 70, nMagicDefenceMaxAdd = 70, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [265] = { id = 265, nMaxHpAdd = 100000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 600, nPhysicalAttackMaxAdd = 600, nMagicAttackMinAdd = 600, nMagicAttackMaxAdd = 600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 80, nPhysicalDefenceMaxAdd = 80, nMagicDefenceMinAdd = 80, nMagicDefenceMaxAdd = 80, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [266] = { id = 266, nMaxHpAdd = 100000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 600, nPhysicalAttackMaxAdd = 600, nMagicAttackMinAdd = 600, nMagicAttackMaxAdd = 600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 80, nPhysicalDefenceMaxAdd = 80, nMagicDefenceMinAdd = 80, nMagicDefenceMaxAdd = 80, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [267] = { id = 267, nMaxHpAdd = 150000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 600, nPhysicalAttackMaxAdd = 600, nMagicAttackMinAdd = 600, nMagicAttackMaxAdd = 600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 110, nPhysicalDefenceMaxAdd = 110, nMagicDefenceMinAdd = 110, nMagicDefenceMaxAdd = 110, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [268] = { id = 268, nMaxHpAdd = 5500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 180, nPhysicalAttackMaxAdd = 180, nMagicAttackMinAdd = 180, nMagicAttackMaxAdd = 180, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 18, nPhysicalDefenceMaxAdd = 18, nMagicDefenceMinAdd = 18, nMagicDefenceMaxAdd = 18, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [269] = { id = 269, nMaxHpAdd = 5400, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 180, nPhysicalAttackMaxAdd = 180, nMagicAttackMinAdd = 180, nMagicAttackMaxAdd = 180, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 18, nPhysicalDefenceMaxAdd = 18, nMagicDefenceMinAdd = 18, nMagicDefenceMaxAdd = 18, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [270] = { id = 270, nMaxHpAdd = 5600, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 180, nPhysicalAttackMaxAdd = 180, nMagicAttackMinAdd = 180, nMagicAttackMaxAdd = 180, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 18, nPhysicalDefenceMaxAdd = 18, nMagicDefenceMinAdd = 18, nMagicDefenceMaxAdd = 18, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [271] = { id = 271, nMaxHpAdd = 8000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 260, nPhysicalAttackMaxAdd = 260, nMagicAttackMinAdd = 260, nMagicAttackMaxAdd = 260, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 26, nPhysicalDefenceMaxAdd = 26, nMagicDefenceMinAdd = 26, nMagicDefenceMaxAdd = 26, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [272] = { id = 272, nMaxHpAdd = 8000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 260, nPhysicalAttackMaxAdd = 260, nMagicAttackMinAdd = 260, nMagicAttackMaxAdd = 260, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 26, nPhysicalDefenceMaxAdd = 26, nMagicDefenceMinAdd = 26, nMagicDefenceMaxAdd = 26, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [273] = { id = 273, nMaxHpAdd = 16000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 320, nPhysicalAttackMaxAdd = 320, nMagicAttackMinAdd = 320, nMagicAttackMaxAdd = 320, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 32, nPhysicalDefenceMaxAdd = 32, nMagicDefenceMinAdd = 32, nMagicDefenceMaxAdd = 32, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [274] = { id = 274, nMaxHpAdd = 7000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 230, nPhysicalAttackMaxAdd = 230, nMagicAttackMinAdd = 230, nMagicAttackMaxAdd = 230, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 23, nPhysicalDefenceMaxAdd = 23, nMagicDefenceMinAdd = 23, nMagicDefenceMaxAdd = 23, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [275] = { id = 275, nMaxHpAdd = 6900, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 230, nPhysicalAttackMaxAdd = 230, nMagicAttackMinAdd = 230, nMagicAttackMaxAdd = 230, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 23, nPhysicalDefenceMaxAdd = 23, nMagicDefenceMinAdd = 23, nMagicDefenceMaxAdd = 23, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [276] = { id = 276, nMaxHpAdd = 7100, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 230, nPhysicalAttackMaxAdd = 230, nMagicAttackMinAdd = 230, nMagicAttackMaxAdd = 230, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 23, nPhysicalDefenceMaxAdd = 23, nMagicDefenceMinAdd = 23, nMagicDefenceMaxAdd = 23, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [277] = { id = 277, nMaxHpAdd = 10000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 330, nPhysicalAttackMaxAdd = 330, nMagicAttackMinAdd = 330, nMagicAttackMaxAdd = 330, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 33, nPhysicalDefenceMaxAdd = 33, nMagicDefenceMinAdd = 33, nMagicDefenceMaxAdd = 33, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 3000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [278] = { id = 278, nMaxHpAdd = 10000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 330, nPhysicalAttackMaxAdd = 330, nMagicAttackMinAdd = 330, nMagicAttackMaxAdd = 330, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 33, nPhysicalDefenceMaxAdd = 33, nMagicDefenceMinAdd = 33, nMagicDefenceMaxAdd = 33, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [279] = { id = 279, nMaxHpAdd = 25000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 500, nPhysicalAttackMaxAdd = 500, nMagicAttackMinAdd = 500, nMagicAttackMaxAdd = 500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 50, nPhysicalDefenceMaxAdd = 50, nMagicDefenceMinAdd = 50, nMagicDefenceMaxAdd = 50, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 500, aDizzyTimeAbsorbAdd = 1000, }, [280] = { id = 280, nMaxHpAdd = 300, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 10, nPhysicalAttackMaxAdd = 20, nMagicAttackMinAdd = 10, nMagicAttackMaxAdd = 20, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [281] = { id = 281, nMaxHpAdd = 100, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 5, nPhysicalAttackMaxAdd = 10, nMagicAttackMinAdd = 5, nMagicAttackMaxAdd = 10, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [282] = { id = 282, nMaxHpAdd = 95, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 5, nPhysicalAttackMaxAdd = 10, nMagicAttackMinAdd = 5, nMagicAttackMaxAdd = 10, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [283] = { id = 283, nMaxHpAdd = 400, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 5, nPhysicalAttackMaxAdd = 15, nMagicAttackMinAdd = 5, nMagicAttackMaxAdd = 15, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 0, nPhysicalDefenceMaxAdd = 0, nMagicDefenceMinAdd = 0, nMagicDefenceMaxAdd = 0, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [284] = { id = 284, nMaxHpAdd = 600, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 15, nPhysicalAttackMaxAdd = 15, nMagicAttackMinAdd = 15, nMagicAttackMaxAdd = 15, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1, nPhysicalDefenceMaxAdd = 1, nMagicDefenceMinAdd = 1, nMagicDefenceMaxAdd = 1, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [285] = { id = 285, nMaxHpAdd = 10000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 330, nPhysicalAttackMaxAdd = 330, nMagicAttackMinAdd = 330, nMagicAttackMaxAdd = 330, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 33, nPhysicalDefenceMaxAdd = 33, nMagicDefenceMinAdd = 33, nMagicDefenceMaxAdd = 33, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 3000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [286] = { id = 286, nMaxHpAdd = 10000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 330, nPhysicalAttackMaxAdd = 330, nMagicAttackMinAdd = 330, nMagicAttackMaxAdd = 330, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 33, nPhysicalDefenceMaxAdd = 33, nMagicDefenceMinAdd = 33, nMagicDefenceMaxAdd = 33, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [287] = { id = 287, nMaxHpAdd = 12000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 400, nPhysicalAttackMaxAdd = 400, nMagicAttackMinAdd = 400, nMagicAttackMaxAdd = 400, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 40, nPhysicalDefenceMaxAdd = 40, nMagicDefenceMinAdd = 40, nMagicDefenceMaxAdd = 40, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [288] = { id = 288, nMaxHpAdd = 12000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 400, nPhysicalAttackMaxAdd = 400, nMagicAttackMinAdd = 400, nMagicAttackMaxAdd = 400, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 40, nPhysicalDefenceMaxAdd = 40, nMagicDefenceMinAdd = 40, nMagicDefenceMaxAdd = 40, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [289] = { id = 289, nMaxHpAdd = 30000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 600, nPhysicalAttackMaxAdd = 600, nMagicAttackMinAdd = 600, nMagicAttackMaxAdd = 600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 60, nPhysicalDefenceMaxAdd = 60, nMagicDefenceMinAdd = 60, nMagicDefenceMaxAdd = 60, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 900, aDizzyTimeAbsorbAdd = 1500, }, [290] = { id = 290, nMaxHpAdd = 120000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 900, nPhysicalAttackMaxAdd = 900, nMagicAttackMinAdd = 900, nMagicAttackMaxAdd = 900, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1000, nPhysicalDefenceMaxAdd = 1000, nMagicDefenceMinAdd = 1100, nMagicDefenceMaxAdd = 1100, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [291] = { id = 291, nMaxHpAdd = 180000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1200, nPhysicalAttackMaxAdd = 1200, nMagicAttackMinAdd = 1200, nMagicAttackMaxAdd = 1200, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1100, nPhysicalDefenceMaxAdd = 1100, nMagicDefenceMinAdd = 1200, nMagicDefenceMaxAdd = 1200, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [292] = { id = 292, nMaxHpAdd = 250000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1800, nPhysicalAttackMaxAdd = 1800, nMagicAttackMinAdd = 1800, nMagicAttackMaxAdd = 1800, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1200, nPhysicalDefenceMaxAdd = 1200, nMagicDefenceMinAdd = 1300, nMagicDefenceMaxAdd = 1300, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 900, aDizzyTimeAbsorbAdd = 1500, }, [293] = { id = 293, nMaxHpAdd = 75000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 360, nPhysicalAttackMaxAdd = 360, nMagicAttackMinAdd = 360, nMagicAttackMaxAdd = 360, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 70, nPhysicalDefenceMaxAdd = 70, nMagicDefenceMinAdd = 70, nMagicDefenceMaxAdd = 70, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [294] = { id = 294, nMaxHpAdd = 80000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 360, nPhysicalAttackMaxAdd = 360, nMagicAttackMinAdd = 360, nMagicAttackMaxAdd = 360, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 70, nPhysicalDefenceMaxAdd = 70, nMagicDefenceMinAdd = 70, nMagicDefenceMaxAdd = 70, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [295] = { id = 295, nMaxHpAdd = 100000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 400, nPhysicalAttackMaxAdd = 400, nMagicAttackMinAdd = 400, nMagicAttackMaxAdd = 400, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 80, nPhysicalDefenceMaxAdd = 80, nMagicDefenceMinAdd = 80, nMagicDefenceMaxAdd = 80, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [296] = { id = 296, nMaxHpAdd = 150000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 480, nPhysicalAttackMaxAdd = 480, nMagicAttackMinAdd = 480, nMagicAttackMaxAdd = 480, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 110, nPhysicalDefenceMaxAdd = 110, nMagicDefenceMinAdd = 110, nMagicDefenceMaxAdd = 110, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 900, aDizzyTimeAbsorbAdd = 1500, }, [297] = { id = 297, nMaxHpAdd = 75000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 360, nPhysicalAttackMaxAdd = 360, nMagicAttackMinAdd = 360, nMagicAttackMaxAdd = 360, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 70, nPhysicalDefenceMaxAdd = 70, nMagicDefenceMinAdd = 70, nMagicDefenceMaxAdd = 70, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [298] = { id = 298, nMaxHpAdd = 80000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 360, nPhysicalAttackMaxAdd = 360, nMagicAttackMinAdd = 360, nMagicAttackMaxAdd = 360, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 70, nPhysicalDefenceMaxAdd = 70, nMagicDefenceMinAdd = 70, nMagicDefenceMaxAdd = 70, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [299] = { id = 299, nMaxHpAdd = 100000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 400, nPhysicalAttackMaxAdd = 400, nMagicAttackMinAdd = 400, nMagicAttackMaxAdd = 400, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 80, nPhysicalDefenceMaxAdd = 80, nMagicDefenceMinAdd = 80, nMagicDefenceMaxAdd = 80, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [300] = { id = 300, nMaxHpAdd = 150000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 480, nPhysicalAttackMaxAdd = 480, nMagicAttackMinAdd = 480, nMagicAttackMaxAdd = 480, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 110, nPhysicalDefenceMaxAdd = 110, nMagicDefenceMinAdd = 110, nMagicDefenceMaxAdd = 110, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 900, aDizzyTimeAbsorbAdd = 1500, }, [301] = { id = 301, nMaxHpAdd = 5950000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 45000, nPhysicalAttackMaxAdd = 45000, nMagicAttackMinAdd = 45000, nMagicAttackMaxAdd = 45000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20000, nPhysicalDefenceMaxAdd = 20000, nMagicDefenceMinAdd = 20000, nMagicDefenceMaxAdd = 20000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [302] = { id = 302, nMaxHpAdd = 6050000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 45000, nPhysicalAttackMaxAdd = 45000, nMagicAttackMinAdd = 45000, nMagicAttackMaxAdd = 45000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20000, nPhysicalDefenceMaxAdd = 20000, nMagicDefenceMinAdd = 20000, nMagicDefenceMaxAdd = 20000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [303] = { id = 303, nMaxHpAdd = 7000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 60000, nPhysicalAttackMaxAdd = 60000, nMagicAttackMinAdd = 60000, nMagicAttackMaxAdd = 60000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20000, nPhysicalDefenceMaxAdd = 20000, nMagicDefenceMinAdd = 20000, nMagicDefenceMaxAdd = 20000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [304] = { id = 304, nMaxHpAdd = 8000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 80000, nPhysicalAttackMaxAdd = 80000, nMagicAttackMinAdd = 80000, nMagicAttackMaxAdd = 80000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 20000, nPhysicalDefenceMaxAdd = 20000, nMagicDefenceMinAdd = 20000, nMagicDefenceMaxAdd = 20000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1200, }, [305] = { id = 305, nMaxHpAdd = 19500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 450, nPhysicalAttackMaxAdd = 450, nMagicAttackMinAdd = 450, nMagicAttackMaxAdd = 450, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 45, nPhysicalDefenceMaxAdd = 45, nMagicDefenceMinAdd = 45, nMagicDefenceMaxAdd = 45, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [306] = { id = 306, nMaxHpAdd = 20500, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 450, nPhysicalAttackMaxAdd = 450, nMagicAttackMinAdd = 450, nMagicAttackMaxAdd = 450, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 45, nPhysicalDefenceMaxAdd = 45, nMagicDefenceMinAdd = 45, nMagicDefenceMaxAdd = 45, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [307] = { id = 307, nMaxHpAdd = 30000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 600, nPhysicalAttackMaxAdd = 600, nMagicAttackMinAdd = 600, nMagicAttackMaxAdd = 600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 60, nPhysicalDefenceMaxAdd = 60, nMagicDefenceMinAdd = 60, nMagicDefenceMaxAdd = 60, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [308] = { id = 308, nMaxHpAdd = 40000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 800, nPhysicalAttackMaxAdd = 800, nMagicAttackMinAdd = 800, nMagicAttackMaxAdd = 800, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 80, nPhysicalDefenceMaxAdd = 80, nMagicDefenceMinAdd = 80, nMagicDefenceMaxAdd = 80, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1200, }, [309] = { id = 309, nMaxHpAdd = 70000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 666, nPhysicalAttackMaxAdd = 666, nMagicAttackMinAdd = 666, nMagicAttackMaxAdd = 666, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 66, nPhysicalDefenceMaxAdd = 66, nMagicDefenceMinAdd = 66, nMagicDefenceMaxAdd = 66, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [310] = { id = 310, nMaxHpAdd = 70000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 666, nPhysicalAttackMaxAdd = 666, nMagicAttackMinAdd = 666, nMagicAttackMaxAdd = 666, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 66, nPhysicalDefenceMaxAdd = 66, nMagicDefenceMinAdd = 66, nMagicDefenceMaxAdd = 66, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [311] = { id = 311, nMaxHpAdd = 70000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 666, nPhysicalAttackMaxAdd = 666, nMagicAttackMinAdd = 666, nMagicAttackMaxAdd = 666, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 66, nPhysicalDefenceMaxAdd = 66, nMagicDefenceMinAdd = 66, nMagicDefenceMaxAdd = 66, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [312] = { id = 312, nMaxHpAdd = 100000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 800, nPhysicalAttackMaxAdd = 800, nMagicAttackMinAdd = 800, nMagicAttackMaxAdd = 800, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 80, nPhysicalDefenceMaxAdd = 80, nMagicDefenceMinAdd = 80, nMagicDefenceMaxAdd = 80, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [313] = { id = 313, nMaxHpAdd = 100000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 800, nPhysicalAttackMaxAdd = 800, nMagicAttackMinAdd = 800, nMagicAttackMaxAdd = 800, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 80, nPhysicalDefenceMaxAdd = 80, nMagicDefenceMinAdd = 80, nMagicDefenceMaxAdd = 80, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [314] = { id = 314, nMaxHpAdd = 100000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 800, nPhysicalAttackMaxAdd = 800, nMagicAttackMinAdd = 800, nMagicAttackMaxAdd = 800, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 80, nPhysicalDefenceMaxAdd = 80, nMagicDefenceMinAdd = 80, nMagicDefenceMaxAdd = 80, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [315] = { id = 315, nMaxHpAdd = 180000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1600, nPhysicalAttackMaxAdd = 1600, nMagicAttackMinAdd = 1600, nMagicAttackMaxAdd = 1600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 320, nPhysicalDefenceMaxAdd = 320, nMagicDefenceMinAdd = 320, nMagicDefenceMaxAdd = 320, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [316] = { id = 316, nMaxHpAdd = 180000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1600, nPhysicalAttackMaxAdd = 1600, nMagicAttackMinAdd = 1600, nMagicAttackMaxAdd = 1600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 320, nPhysicalDefenceMaxAdd = 320, nMagicDefenceMinAdd = 320, nMagicDefenceMaxAdd = 320, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [317] = { id = 317, nMaxHpAdd = 180000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1600, nPhysicalAttackMaxAdd = 1600, nMagicAttackMinAdd = 1600, nMagicAttackMaxAdd = 1600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 320, nPhysicalDefenceMaxAdd = 320, nMagicDefenceMinAdd = 320, nMagicDefenceMaxAdd = 320, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [318] = { id = 318, nMaxHpAdd = 300000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 3000, nPhysicalAttackMaxAdd = 3000, nMagicAttackMinAdd = 3000, nMagicAttackMaxAdd = 3000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 600, nPhysicalDefenceMaxAdd = 600, nMagicDefenceMinAdd = 600, nMagicDefenceMaxAdd = 600, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [319] = { id = 319, nMaxHpAdd = 300000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 3000, nPhysicalAttackMaxAdd = 3000, nMagicAttackMinAdd = 3000, nMagicAttackMaxAdd = 3000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 600, nPhysicalDefenceMaxAdd = 600, nMagicDefenceMinAdd = 600, nMagicDefenceMaxAdd = 600, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [320] = { id = 320, nMaxHpAdd = 300000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 3000, nPhysicalAttackMaxAdd = 3000, nMagicAttackMinAdd = 3000, nMagicAttackMaxAdd = 3000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 600, nPhysicalDefenceMaxAdd = 600, nMagicDefenceMinAdd = 600, nMagicDefenceMaxAdd = 600, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [321] = { id = 321, nMaxHpAdd = 70000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 666, nPhysicalAttackMaxAdd = 666, nMagicAttackMinAdd = 666, nMagicAttackMaxAdd = 666, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 66, nPhysicalDefenceMaxAdd = 66, nMagicDefenceMinAdd = 66, nMagicDefenceMaxAdd = 66, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [322] = { id = 322, nMaxHpAdd = 70000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 666, nPhysicalAttackMaxAdd = 666, nMagicAttackMinAdd = 666, nMagicAttackMaxAdd = 666, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 66, nPhysicalDefenceMaxAdd = 66, nMagicDefenceMinAdd = 66, nMagicDefenceMaxAdd = 66, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [323] = { id = 323, nMaxHpAdd = 70000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 666, nPhysicalAttackMaxAdd = 666, nMagicAttackMinAdd = 666, nMagicAttackMaxAdd = 666, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 66, nPhysicalDefenceMaxAdd = 66, nMagicDefenceMinAdd = 66, nMagicDefenceMaxAdd = 66, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [324] = { id = 324, nMaxHpAdd = 100000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 800, nPhysicalAttackMaxAdd = 800, nMagicAttackMinAdd = 800, nMagicAttackMaxAdd = 800, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 80, nPhysicalDefenceMaxAdd = 80, nMagicDefenceMinAdd = 80, nMagicDefenceMaxAdd = 80, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [325] = { id = 325, nMaxHpAdd = 100000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 800, nPhysicalAttackMaxAdd = 800, nMagicAttackMinAdd = 800, nMagicAttackMaxAdd = 800, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 80, nPhysicalDefenceMaxAdd = 80, nMagicDefenceMinAdd = 80, nMagicDefenceMaxAdd = 80, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [326] = { id = 326, nMaxHpAdd = 100000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 800, nPhysicalAttackMaxAdd = 800, nMagicAttackMinAdd = 800, nMagicAttackMaxAdd = 800, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 80, nPhysicalDefenceMaxAdd = 80, nMagicDefenceMinAdd = 80, nMagicDefenceMaxAdd = 80, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [327] = { id = 327, nMaxHpAdd = 180000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1600, nPhysicalAttackMaxAdd = 1600, nMagicAttackMinAdd = 1600, nMagicAttackMaxAdd = 1600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 320, nPhysicalDefenceMaxAdd = 320, nMagicDefenceMinAdd = 320, nMagicDefenceMaxAdd = 320, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [328] = { id = 328, nMaxHpAdd = 180000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1600, nPhysicalAttackMaxAdd = 1600, nMagicAttackMinAdd = 1600, nMagicAttackMaxAdd = 1600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 320, nPhysicalDefenceMaxAdd = 320, nMagicDefenceMinAdd = 320, nMagicDefenceMaxAdd = 320, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [329] = { id = 329, nMaxHpAdd = 180000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1600, nPhysicalAttackMaxAdd = 1600, nMagicAttackMinAdd = 1600, nMagicAttackMaxAdd = 1600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 320, nPhysicalDefenceMaxAdd = 320, nMagicDefenceMinAdd = 320, nMagicDefenceMaxAdd = 320, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [330] = { id = 330, nMaxHpAdd = 300000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 3000, nPhysicalAttackMaxAdd = 3000, nMagicAttackMinAdd = 3000, nMagicAttackMaxAdd = 3000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 600, nPhysicalDefenceMaxAdd = 600, nMagicDefenceMinAdd = 600, nMagicDefenceMaxAdd = 600, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [331] = { id = 331, nMaxHpAdd = 300000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 3000, nPhysicalAttackMaxAdd = 3000, nMagicAttackMinAdd = 3000, nMagicAttackMaxAdd = 3000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 600, nPhysicalDefenceMaxAdd = 600, nMagicDefenceMinAdd = 600, nMagicDefenceMaxAdd = 600, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [332] = { id = 332, nMaxHpAdd = 300000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 3000, nPhysicalAttackMaxAdd = 3000, nMagicAttackMinAdd = 3000, nMagicAttackMaxAdd = 3000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 600, nPhysicalDefenceMaxAdd = 600, nMagicDefenceMinAdd = 600, nMagicDefenceMaxAdd = 600, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [333] = { id = 333, nMaxHpAdd = 8800000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 650, nPhysicalAttackMaxAdd = 650, nMagicAttackMinAdd = 650, nMagicAttackMaxAdd = 650, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 7000, nPhysicalDefenceMaxAdd = 7000, nMagicDefenceMinAdd = 7000, nMagicDefenceMaxAdd = 7000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [334] = { id = 334, nMaxHpAdd = 18800000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 800, nPhysicalAttackMaxAdd = 800, nMagicAttackMinAdd = 800, nMagicAttackMaxAdd = 800, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 8000, nPhysicalDefenceMaxAdd = 8000, nMagicDefenceMinAdd = 8000, nMagicDefenceMaxAdd = 8000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 0, }, [335] = { id = 335, nMaxHpAdd = 28800000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1600, nPhysicalAttackMaxAdd = 1600, nMagicAttackMinAdd = 1600, nMagicAttackMaxAdd = 1600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 3200, nPhysicalDefenceMaxAdd = 3200, nMagicDefenceMinAdd = 3200, nMagicDefenceMaxAdd = 3200, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 0, }, [336] = { id = 336, nMaxHpAdd = 38800000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 3000, nPhysicalAttackMaxAdd = 3000, nMagicAttackMinAdd = 3000, nMagicAttackMaxAdd = 3000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 6000, nPhysicalDefenceMaxAdd = 6000, nMagicDefenceMinAdd = 6000, nMagicDefenceMaxAdd = 600, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 0, }, [337] = { id = 337, nMaxHpAdd = 18000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 600, nPhysicalAttackMaxAdd = 600, nMagicAttackMinAdd = 600, nMagicAttackMaxAdd = 600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 4000, nPhysicalDefenceMaxAdd = 4000, nMagicDefenceMinAdd = 4000, nMagicDefenceMaxAdd = 4000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1000, aDizzyTimeAbsorbAdd = 0, }, [338] = { id = 338, nMaxHpAdd = 18000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 600, nPhysicalAttackMaxAdd = 600, nMagicAttackMinAdd = 600, nMagicAttackMaxAdd = 600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 4000, nPhysicalDefenceMaxAdd = 4000, nMagicDefenceMinAdd = 4000, nMagicDefenceMaxAdd = 4000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1000, aDizzyTimeAbsorbAdd = 0, }, [339] = { id = 339, nMaxHpAdd = 24000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 800, nPhysicalAttackMaxAdd = 800, nMagicAttackMinAdd = 800, nMagicAttackMaxAdd = 800, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 6000, nPhysicalDefenceMaxAdd = 6000, nMagicDefenceMinAdd = 6000, nMagicDefenceMaxAdd = 6000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 0, }, [340] = { id = 340, nMaxHpAdd = 36000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1000, nPhysicalAttackMaxAdd = 1000, nMagicAttackMinAdd = 1000, nMagicAttackMaxAdd = 1000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 8000, nPhysicalDefenceMaxAdd = 8000, nMagicDefenceMinAdd = 8000, nMagicDefenceMaxAdd = 8000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 0, }, [341] = { id = 341, nMaxHpAdd = 45000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1200, nPhysicalAttackMaxAdd = 1200, nMagicAttackMinAdd = 1200, nMagicAttackMaxAdd = 1200, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 10000, nPhysicalDefenceMaxAdd = 10000, nMagicDefenceMinAdd = 10000, nMagicDefenceMaxAdd = 10000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 0, }, [342] = { id = 342, nMaxHpAdd = 18000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 600, nPhysicalAttackMaxAdd = 600, nMagicAttackMinAdd = 600, nMagicAttackMaxAdd = 600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 4000, nPhysicalDefenceMaxAdd = 4000, nMagicDefenceMinAdd = 4000, nMagicDefenceMaxAdd = 4000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1000, aDizzyTimeAbsorbAdd = 0, }, [343] = { id = 343, nMaxHpAdd = 36000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1000, nPhysicalAttackMaxAdd = 1000, nMagicAttackMinAdd = 1000, nMagicAttackMaxAdd = 1000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 8000, nPhysicalDefenceMaxAdd = 8000, nMagicDefenceMinAdd = 8000, nMagicDefenceMaxAdd = 8000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 0, }, [344] = { id = 344, nMaxHpAdd = 24000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 800, nPhysicalAttackMaxAdd = 800, nMagicAttackMinAdd = 800, nMagicAttackMaxAdd = 800, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 6000, nPhysicalDefenceMaxAdd = 6000, nMagicDefenceMinAdd = 6000, nMagicDefenceMaxAdd = 6000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 0, }, [345] = { id = 345, nMaxHpAdd = 24000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 800, nPhysicalAttackMaxAdd = 800, nMagicAttackMinAdd = 800, nMagicAttackMaxAdd = 800, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 6000, nPhysicalDefenceMaxAdd = 6000, nMagicDefenceMinAdd = 6000, nMagicDefenceMaxAdd = 6000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 0, }, [346] = { id = 346, nMaxHpAdd = 18000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 600, nPhysicalAttackMaxAdd = 600, nMagicAttackMinAdd = 600, nMagicAttackMaxAdd = 600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 4000, nPhysicalDefenceMaxAdd = 4000, nMagicDefenceMinAdd = 4000, nMagicDefenceMaxAdd = 4000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1000, aDizzyTimeAbsorbAdd = 0, }, [347] = { id = 347, nMaxHpAdd = 18000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 600, nPhysicalAttackMaxAdd = 600, nMagicAttackMinAdd = 600, nMagicAttackMaxAdd = 600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 4000, nPhysicalDefenceMaxAdd = 4000, nMagicDefenceMinAdd = 4000, nMagicDefenceMaxAdd = 4000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1000, aDizzyTimeAbsorbAdd = 0, }, [348] = { id = 348, nMaxHpAdd = 45000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1200, nPhysicalAttackMaxAdd = 1200, nMagicAttackMinAdd = 1200, nMagicAttackMaxAdd = 1200, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 10000, nPhysicalDefenceMaxAdd = 10000, nMagicDefenceMinAdd = 10000, nMagicDefenceMaxAdd = 10000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 0, }, [349] = { id = 349, nMaxHpAdd = 45000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1200, nPhysicalAttackMaxAdd = 1200, nMagicAttackMinAdd = 1200, nMagicAttackMaxAdd = 1200, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 8000, nPhysicalDefenceMaxAdd = 8000, nMagicDefenceMinAdd = 8000, nMagicDefenceMaxAdd = 8000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 0, }, [350] = { id = 350, nMaxHpAdd = 18000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 600, nPhysicalAttackMaxAdd = 600, nMagicAttackMinAdd = 600, nMagicAttackMaxAdd = 600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 4000, nPhysicalDefenceMaxAdd = 4000, nMagicDefenceMinAdd = 4000, nMagicDefenceMaxAdd = 4000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1000, aDizzyTimeAbsorbAdd = 0, }, [351] = { id = 351, nMaxHpAdd = 24000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 800, nPhysicalAttackMaxAdd = 800, nMagicAttackMinAdd = 800, nMagicAttackMaxAdd = 800, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 6000, nPhysicalDefenceMaxAdd = 6000, nMagicDefenceMinAdd = 6000, nMagicDefenceMaxAdd = 6000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 0, }, [352] = { id = 352, nMaxHpAdd = 150000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 550, nPhysicalAttackMaxAdd = 550, nMagicAttackMinAdd = 550, nMagicAttackMaxAdd = 550, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 55, nPhysicalDefenceMaxAdd = 55, nMagicDefenceMinAdd = 55, nMagicDefenceMaxAdd = 55, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 500, aDizzyTimeAbsorbAdd = 500, }, [353] = { id = 353, nMaxHpAdd = 250000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1300, nPhysicalAttackMaxAdd = 1300, nMagicAttackMinAdd = 1300, nMagicAttackMaxAdd = 1300, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 130, nPhysicalDefenceMaxAdd = 130, nMagicDefenceMinAdd = 130, nMagicDefenceMaxAdd = 130, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 500, aDizzyTimeAbsorbAdd = 500, }, [354] = { id = 354, nMaxHpAdd = 440000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 450, nPhysicalAttackMaxAdd = 450, nMagicAttackMinAdd = 450, nMagicAttackMaxAdd = 450, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 900, nPhysicalDefenceMaxAdd = 900, nMagicDefenceMinAdd = 900, nMagicDefenceMaxAdd = 900, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [355] = { id = 355, nMaxHpAdd = 450000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 450, nPhysicalAttackMaxAdd = 450, nMagicAttackMinAdd = 450, nMagicAttackMaxAdd = 450, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 900, nPhysicalDefenceMaxAdd = 900, nMagicDefenceMinAdd = 900, nMagicDefenceMaxAdd = 900, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [356] = { id = 356, nMaxHpAdd = 460000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 450, nPhysicalAttackMaxAdd = 450, nMagicAttackMinAdd = 450, nMagicAttackMaxAdd = 450, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 900, nPhysicalDefenceMaxAdd = 900, nMagicDefenceMinAdd = 900, nMagicDefenceMaxAdd = 900, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [357] = { id = 357, nMaxHpAdd = 550000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 620, nPhysicalAttackMaxAdd = 620, nMagicAttackMinAdd = 620, nMagicAttackMaxAdd = 620, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1240, nPhysicalDefenceMaxAdd = 1240, nMagicDefenceMinAdd = 1240, nMagicDefenceMaxAdd = 1240, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [358] = { id = 358, nMaxHpAdd = 560000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 620, nPhysicalAttackMaxAdd = 620, nMagicAttackMinAdd = 620, nMagicAttackMaxAdd = 620, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1240, nPhysicalDefenceMaxAdd = 1240, nMagicDefenceMinAdd = 1240, nMagicDefenceMaxAdd = 1240, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [359] = { id = 359, nMaxHpAdd = 800000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 800, nPhysicalAttackMaxAdd = 800, nMagicAttackMinAdd = 800, nMagicAttackMaxAdd = 800, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1600, nPhysicalDefenceMaxAdd = 1600, nMagicDefenceMinAdd = 1600, nMagicDefenceMaxAdd = 1600, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 900, aDizzyTimeAbsorbAdd = 1500, }, [360] = { id = 360, nMaxHpAdd = 540000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 5500, nPhysicalAttackMaxAdd = 5500, nMagicAttackMinAdd = 5500, nMagicAttackMaxAdd = 5500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1100, nPhysicalDefenceMaxAdd = 1100, nMagicDefenceMinAdd = 1100, nMagicDefenceMaxAdd = 1100, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [361] = { id = 361, nMaxHpAdd = 550000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 5500, nPhysicalAttackMaxAdd = 5500, nMagicAttackMinAdd = 5500, nMagicAttackMaxAdd = 5500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1100, nPhysicalDefenceMaxAdd = 1100, nMagicDefenceMinAdd = 1100, nMagicDefenceMaxAdd = 1100, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [362] = { id = 362, nMaxHpAdd = 560000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 5500, nPhysicalAttackMaxAdd = 5500, nMagicAttackMinAdd = 5500, nMagicAttackMaxAdd = 5500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1100, nPhysicalDefenceMaxAdd = 1100, nMagicDefenceMinAdd = 1100, nMagicDefenceMaxAdd = 1100, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [363] = { id = 363, nMaxHpAdd = 540000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 5500, nPhysicalAttackMaxAdd = 5500, nMagicAttackMinAdd = 5500, nMagicAttackMaxAdd = 5500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1100, nPhysicalDefenceMaxAdd = 1100, nMagicDefenceMinAdd = 1100, nMagicDefenceMaxAdd = 1100, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [364] = { id = 364, nMaxHpAdd = 550000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 5500, nPhysicalAttackMaxAdd = 5500, nMagicAttackMinAdd = 5500, nMagicAttackMaxAdd = 5500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1100, nPhysicalDefenceMaxAdd = 1100, nMagicDefenceMinAdd = 1100, nMagicDefenceMaxAdd = 1100, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [365] = { id = 365, nMaxHpAdd = 560000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 5500, nPhysicalAttackMaxAdd = 5500, nMagicAttackMinAdd = 5500, nMagicAttackMaxAdd = 5500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1100, nPhysicalDefenceMaxAdd = 1100, nMagicDefenceMinAdd = 1100, nMagicDefenceMaxAdd = 1100, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [366] = { id = 366, nMaxHpAdd = 60000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 5000, nPhysicalAttackMaxAdd = 5000, nMagicAttackMinAdd = 5000, nMagicAttackMaxAdd = 5000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1600, nPhysicalDefenceMaxAdd = 1600, nMagicDefenceMinAdd = 1600, nMagicDefenceMaxAdd = 1600, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 500, }, [367] = { id = 367, nMaxHpAdd = 58800000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 6200, nPhysicalAttackMaxAdd = 6200, nMagicAttackMinAdd = 6200, nMagicAttackMaxAdd = 6200, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1240, nPhysicalDefenceMaxAdd = 1240, nMagicDefenceMinAdd = 1240, nMagicDefenceMaxAdd = 1240, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 500, }, [368] = { id = 368, nMaxHpAdd = 30000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 7000, nPhysicalAttackMaxAdd = 7000, nMagicAttackMinAdd = 7000, nMagicAttackMaxAdd = 7000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 7000, nPhysicalDefenceMaxAdd = 7000, nMagicDefenceMinAdd = 7000, nMagicDefenceMaxAdd = 7000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 1, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 0, }, [369] = { id = 369, nMaxHpAdd = 2800000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 500, nPhysicalAttackMaxAdd = 1000, nMagicAttackMinAdd = 500, nMagicAttackMaxAdd = 1000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 100, nPhysicalDefenceMaxAdd = 100, nMagicDefenceMinAdd = 100, nMagicDefenceMaxAdd = 100, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 1, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 0, }, [370] = { id = 370, nMaxHpAdd = 2800000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 700, nPhysicalAttackMaxAdd = 1400, nMagicAttackMinAdd = 700, nMagicAttackMaxAdd = 1400, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 200, nPhysicalDefenceMaxAdd = 200, nMagicDefenceMinAdd = 200, nMagicDefenceMaxAdd = 200, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 1, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 0, }, [371] = { id = 371, nMaxHpAdd = 600000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 650, nPhysicalAttackMaxAdd = 650, nMagicAttackMinAdd = 650, nMagicAttackMaxAdd = 650, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1200, nPhysicalDefenceMaxAdd = 1200, nMagicDefenceMinAdd = 1200, nMagicDefenceMaxAdd = 1200, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 0, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [372] = { id = 372, nMaxHpAdd = 610000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 650, nPhysicalAttackMaxAdd = 650, nMagicAttackMinAdd = 650, nMagicAttackMaxAdd = 650, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1200, nPhysicalDefenceMaxAdd = 1200, nMagicDefenceMinAdd = 1200, nMagicDefenceMaxAdd = 1200, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 0, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [373] = { id = 373, nMaxHpAdd = 620000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 650, nPhysicalAttackMaxAdd = 650, nMagicAttackMinAdd = 650, nMagicAttackMaxAdd = 650, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1200, nPhysicalDefenceMaxAdd = 1200, nMagicDefenceMinAdd = 1200, nMagicDefenceMaxAdd = 1200, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 0, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [374] = { id = 374, nMaxHpAdd = 800000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 850, nPhysicalAttackMaxAdd = 850, nMagicAttackMinAdd = 850, nMagicAttackMaxAdd = 850, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1500, nPhysicalDefenceMaxAdd = 1500, nMagicDefenceMinAdd = 1500, nMagicDefenceMaxAdd = 1500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 0, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [375] = { id = 375, nMaxHpAdd = 800000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 850, nPhysicalAttackMaxAdd = 850, nMagicAttackMinAdd = 850, nMagicAttackMaxAdd = 850, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2000, nPhysicalDefenceMaxAdd = 2000, nMagicDefenceMinAdd = 2000, nMagicDefenceMaxAdd = 2000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 0, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [376] = { id = 376, nMaxHpAdd = 990000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1100, nPhysicalAttackMaxAdd = 1100, nMagicAttackMinAdd = 1100, nMagicAttackMaxAdd = 1100, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2000, nPhysicalDefenceMaxAdd = 2000, nMagicDefenceMinAdd = 2000, nMagicDefenceMaxAdd = 2000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 0, nAttackSpeed = 0, aDeductDizzyRate = 900, aDizzyTimeAbsorbAdd = 1500, }, [377] = { id = 377, nMaxHpAdd = 800000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 6500, nPhysicalAttackMaxAdd = 6500, nMagicAttackMinAdd = 6500, nMagicAttackMaxAdd = 6500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1200, nPhysicalDefenceMaxAdd = 1200, nMagicDefenceMinAdd = 1200, nMagicDefenceMaxAdd = 1200, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [378] = { id = 378, nMaxHpAdd = 790000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 6500, nPhysicalAttackMaxAdd = 6500, nMagicAttackMinAdd = 6500, nMagicAttackMaxAdd = 6500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1200, nPhysicalDefenceMaxAdd = 1200, nMagicDefenceMinAdd = 1200, nMagicDefenceMaxAdd = 1200, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [379] = { id = 379, nMaxHpAdd = 810000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 6500, nPhysicalAttackMaxAdd = 6500, nMagicAttackMinAdd = 6500, nMagicAttackMaxAdd = 6500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1200, nPhysicalDefenceMaxAdd = 1200, nMagicDefenceMinAdd = 1200, nMagicDefenceMaxAdd = 1200, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [380] = { id = 380, nMaxHpAdd = 800000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 6500, nPhysicalAttackMaxAdd = 6500, nMagicAttackMinAdd = 6500, nMagicAttackMaxAdd = 6500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1200, nPhysicalDefenceMaxAdd = 1200, nMagicDefenceMinAdd = 1200, nMagicDefenceMaxAdd = 1200, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [381] = { id = 381, nMaxHpAdd = 790000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 6500, nPhysicalAttackMaxAdd = 6500, nMagicAttackMinAdd = 6500, nMagicAttackMaxAdd = 6500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1200, nPhysicalDefenceMaxAdd = 1200, nMagicDefenceMinAdd = 1200, nMagicDefenceMaxAdd = 1200, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [382] = { id = 382, nMaxHpAdd = 810000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 6500, nPhysicalAttackMaxAdd = 6500, nMagicAttackMinAdd = 6500, nMagicAttackMaxAdd = 6500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1200, nPhysicalDefenceMaxAdd = 1200, nMagicDefenceMinAdd = 1200, nMagicDefenceMaxAdd = 1200, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [383] = { id = 383, nMaxHpAdd = 72000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 9000, nPhysicalAttackMaxAdd = 9000, nMagicAttackMinAdd = 9000, nMagicAttackMaxAdd = 9000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2000, nPhysicalDefenceMaxAdd = 2000, nMagicDefenceMinAdd = 2000, nMagicDefenceMaxAdd = 2000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 500, }, [384] = { id = 384, nMaxHpAdd = 68800000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 8500, nPhysicalAttackMaxAdd = 8500, nMagicAttackMinAdd = 8500, nMagicAttackMaxAdd = 8500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1500, nPhysicalDefenceMaxAdd = 1500, nMagicDefenceMinAdd = 1500, nMagicDefenceMaxAdd = 1500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 500, }, [385] = { id = 385, nMaxHpAdd = 2800000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1000, nPhysicalAttackMaxAdd = 2000, nMagicAttackMinAdd = 1000, nMagicAttackMaxAdd = 2000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1000, nPhysicalDefenceMaxAdd = 1000, nMagicDefenceMinAdd = 1500, nMagicDefenceMaxAdd = 1500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 1, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 0, }, [386] = { id = 386, nMaxHpAdd = 2800000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1000, nPhysicalAttackMaxAdd = 2000, nMagicAttackMinAdd = 1000, nMagicAttackMaxAdd = 2000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1500, nPhysicalDefenceMaxAdd = 1500, nMagicDefenceMinAdd = 2000, nMagicDefenceMaxAdd = 2000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 1, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 0, }, [387] = { id = 387, nMaxHpAdd = 50, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 300, nPhysicalAttackMaxAdd = 600, nMagicAttackMinAdd = 300, nMagicAttackMaxAdd = 600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 99999, nPhysicalDefenceMaxAdd = 99999, nMagicDefenceMinAdd = 100, nMagicDefenceMaxAdd = 100, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [388] = { id = 388, nMaxHpAdd = 50, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 300, nPhysicalAttackMaxAdd = 600, nMagicAttackMinAdd = 300, nMagicAttackMaxAdd = 600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 100, nPhysicalDefenceMaxAdd = 100, nMagicDefenceMinAdd = 99999, nMagicDefenceMaxAdd = 99999, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [389] = { id = 389, nMaxHpAdd = 50, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 99999, nPhysicalAttackMaxAdd = 99999, nMagicAttackMinAdd = 99999, nMagicAttackMaxAdd = 99999, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 500, nPhysicalDefenceMaxAdd = 500, nMagicDefenceMinAdd = 500, nMagicDefenceMaxAdd = 500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [390] = { id = 390, nMaxHpAdd = 2800000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 500, nPhysicalAttackMaxAdd = 1000, nMagicAttackMinAdd = 500, nMagicAttackMaxAdd = 1000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 100, nPhysicalDefenceMaxAdd = 100, nMagicDefenceMinAdd = 100, nMagicDefenceMaxAdd = 100, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 1, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 0, }, [391] = { id = 391, nMaxHpAdd = 950000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 10000, nPhysicalAttackMaxAdd = 10000, nMagicAttackMinAdd = 10000, nMagicAttackMaxAdd = 10000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2000, nPhysicalDefenceMaxAdd = 2000, nMagicDefenceMinAdd = 2000, nMagicDefenceMaxAdd = 2000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [392] = { id = 392, nMaxHpAdd = 960000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 10000, nPhysicalAttackMaxAdd = 10000, nMagicAttackMinAdd = 10000, nMagicAttackMaxAdd = 10000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2000, nPhysicalDefenceMaxAdd = 2000, nMagicDefenceMinAdd = 2000, nMagicDefenceMaxAdd = 2000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [393] = { id = 393, nMaxHpAdd = 970000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 10000, nPhysicalAttackMaxAdd = 10000, nMagicAttackMinAdd = 10000, nMagicAttackMaxAdd = 10000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2000, nPhysicalDefenceMaxAdd = 2000, nMagicDefenceMinAdd = 2000, nMagicDefenceMaxAdd = 2000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [394] = { id = 394, nMaxHpAdd = 1190000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 12000, nPhysicalAttackMaxAdd = 12000, nMagicAttackMinAdd = 12000, nMagicAttackMaxAdd = 12000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2500, nPhysicalDefenceMaxAdd = 2500, nMagicDefenceMinAdd = 2500, nMagicDefenceMaxAdd = 2500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [395] = { id = 395, nMaxHpAdd = 1200000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 12000, nPhysicalAttackMaxAdd = 12000, nMagicAttackMinAdd = 12000, nMagicAttackMaxAdd = 12000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2500, nPhysicalDefenceMaxAdd = 2500, nMagicDefenceMinAdd = 2500, nMagicDefenceMaxAdd = 2500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [396] = { id = 396, nMaxHpAdd = 1210000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 12000, nPhysicalAttackMaxAdd = 12000, nMagicAttackMinAdd = 12000, nMagicAttackMaxAdd = 12000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2500, nPhysicalDefenceMaxAdd = 2500, nMagicDefenceMinAdd = 2500, nMagicDefenceMaxAdd = 2500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [397] = { id = 397, nMaxHpAdd = 950000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 10000, nPhysicalAttackMaxAdd = 10000, nMagicAttackMinAdd = 10000, nMagicAttackMaxAdd = 10000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2000, nPhysicalDefenceMaxAdd = 2000, nMagicDefenceMinAdd = 2000, nMagicDefenceMaxAdd = 2000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [398] = { id = 398, nMaxHpAdd = 960000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 10000, nPhysicalAttackMaxAdd = 10000, nMagicAttackMinAdd = 10000, nMagicAttackMaxAdd = 10000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2000, nPhysicalDefenceMaxAdd = 2000, nMagicDefenceMinAdd = 2000, nMagicDefenceMaxAdd = 2000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [399] = { id = 399, nMaxHpAdd = 970000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 10000, nPhysicalAttackMaxAdd = 10000, nMagicAttackMinAdd = 10000, nMagicAttackMaxAdd = 10000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2000, nPhysicalDefenceMaxAdd = 2000, nMagicDefenceMinAdd = 2000, nMagicDefenceMaxAdd = 2000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [400] = { id = 400, nMaxHpAdd = 1190000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 12000, nPhysicalAttackMaxAdd = 12000, nMagicAttackMinAdd = 12000, nMagicAttackMaxAdd = 12000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2500, nPhysicalDefenceMaxAdd = 2500, nMagicDefenceMinAdd = 2500, nMagicDefenceMaxAdd = 2500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [401] = { id = 401, nMaxHpAdd = 1200000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 12000, nPhysicalAttackMaxAdd = 12000, nMagicAttackMinAdd = 12000, nMagicAttackMaxAdd = 12000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2500, nPhysicalDefenceMaxAdd = 2500, nMagicDefenceMinAdd = 2500, nMagicDefenceMaxAdd = 2500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [402] = { id = 402, nMaxHpAdd = 1210000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 12000, nPhysicalAttackMaxAdd = 12000, nMagicAttackMinAdd = 12000, nMagicAttackMaxAdd = 12000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2500, nPhysicalDefenceMaxAdd = 2500, nMagicDefenceMinAdd = 2500, nMagicDefenceMaxAdd = 2500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [403] = { id = 403, nMaxHpAdd = 740000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 850, nPhysicalAttackMaxAdd = 850, nMagicAttackMinAdd = 850, nMagicAttackMaxAdd = 850, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1500, nPhysicalDefenceMaxAdd = 1500, nMagicDefenceMinAdd = 1500, nMagicDefenceMaxAdd = 1500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [404] = { id = 404, nMaxHpAdd = 750000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 850, nPhysicalAttackMaxAdd = 850, nMagicAttackMinAdd = 850, nMagicAttackMaxAdd = 850, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1500, nPhysicalDefenceMaxAdd = 1500, nMagicDefenceMinAdd = 1500, nMagicDefenceMaxAdd = 1500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [405] = { id = 405, nMaxHpAdd = 760000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 850, nPhysicalAttackMaxAdd = 850, nMagicAttackMinAdd = 850, nMagicAttackMaxAdd = 850, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1500, nPhysicalDefenceMaxAdd = 1500, nMagicDefenceMinAdd = 1500, nMagicDefenceMaxAdd = 1500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [406] = { id = 406, nMaxHpAdd = 950000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1000, nPhysicalAttackMaxAdd = 1000, nMagicAttackMinAdd = 1000, nMagicAttackMaxAdd = 1000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2000, nPhysicalDefenceMaxAdd = 2000, nMagicDefenceMinAdd = 2000, nMagicDefenceMaxAdd = 2000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [407] = { id = 407, nMaxHpAdd = 960000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1000, nPhysicalAttackMaxAdd = 1000, nMagicAttackMinAdd = 1000, nMagicAttackMaxAdd = 1000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2000, nPhysicalDefenceMaxAdd = 2000, nMagicDefenceMinAdd = 2000, nMagicDefenceMaxAdd = 2000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [408] = { id = 408, nMaxHpAdd = 1200000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1200, nPhysicalAttackMaxAdd = 1200, nMagicAttackMinAdd = 1200, nMagicAttackMaxAdd = 1200, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2500, nPhysicalDefenceMaxAdd = 2500, nMagicDefenceMinAdd = 2500, nMagicDefenceMaxAdd = 2500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 900, aDizzyTimeAbsorbAdd = 1500, }, [409] = { id = 409, nMaxHpAdd = 970000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1000, nPhysicalAttackMaxAdd = 1000, nMagicAttackMinAdd = 1000, nMagicAttackMaxAdd = 1000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2000, nPhysicalDefenceMaxAdd = 2000, nMagicDefenceMinAdd = 2000, nMagicDefenceMaxAdd = 2000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [410] = { id = 410, nMaxHpAdd = 980000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1000, nPhysicalAttackMaxAdd = 1000, nMagicAttackMinAdd = 1000, nMagicAttackMaxAdd = 1000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2000, nPhysicalDefenceMaxAdd = 2000, nMagicDefenceMinAdd = 2000, nMagicDefenceMaxAdd = 2000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [411] = { id = 411, nMaxHpAdd = 990000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 1000, nPhysicalAttackMaxAdd = 1000, nMagicAttackMinAdd = 1000, nMagicAttackMaxAdd = 1000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2000, nPhysicalDefenceMaxAdd = 2000, nMagicDefenceMinAdd = 2000, nMagicDefenceMaxAdd = 2000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [412] = { id = 412, nMaxHpAdd = 1200000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 22000, nPhysicalAttackMaxAdd = 42000, nMagicAttackMinAdd = 12000, nMagicAttackMaxAdd = 42000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2500, nPhysicalDefenceMaxAdd = 2500, nMagicDefenceMinAdd = 2500, nMagicDefenceMaxAdd = 2500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [413] = { id = 413, nMaxHpAdd = 1200000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 22000, nPhysicalAttackMaxAdd = 42000, nMagicAttackMinAdd = 12000, nMagicAttackMaxAdd = 42000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2500, nPhysicalDefenceMaxAdd = 2500, nMagicDefenceMinAdd = 2500, nMagicDefenceMaxAdd = 2500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [414] = { id = 414, nMaxHpAdd = 1500000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 15000, nPhysicalAttackMaxAdd = 45000, nMagicAttackMinAdd = 15000, nMagicAttackMaxAdd = 45000, nWizardAttackMinAdd = 15000, nWizardAttackMaxAdd = 45000, nPhysicalDefenceMinAdd = 3000, nPhysicalDefenceMaxAdd = 3000, nMagicDefenceMinAdd = 3000, nMagicDefenceMaxAdd = 3000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 900, aDizzyTimeAbsorbAdd = 1500, }, [415] = { id = 415, nMaxHpAdd = 220000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 12000, nPhysicalAttackMaxAdd = 12000, nMagicAttackMinAdd = 12000, nMagicAttackMaxAdd = 12000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2500, nPhysicalDefenceMaxAdd = 2500, nMagicDefenceMinAdd = 2500, nMagicDefenceMaxAdd = 2500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 500, }, [416] = { id = 416, nMaxHpAdd = 400000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 45000, nPhysicalAttackMaxAdd = 100000, nMagicAttackMinAdd = 45000, nMagicAttackMaxAdd = 100000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 3000, nPhysicalDefenceMaxAdd = 3000, nMagicDefenceMinAdd = 3000, nMagicDefenceMaxAdd = 3000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 500, }, [417] = { id = 417, nMaxHpAdd = 288000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 12000, nPhysicalAttackMaxAdd = 12000, nMagicAttackMinAdd = 12000, nMagicAttackMaxAdd = 12000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2500, nPhysicalDefenceMaxAdd = 2500, nMagicDefenceMinAdd = 2500, nMagicDefenceMaxAdd = 2500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 500, }, [418] = { id = 418, nMaxHpAdd = 500000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 15000, nPhysicalAttackMaxAdd = 15000, nMagicAttackMinAdd = 15000, nMagicAttackMaxAdd = 15000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 3000, nPhysicalDefenceMaxAdd = 3000, nMagicDefenceMinAdd = 3000, nMagicDefenceMaxAdd = 3000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 500, }, [419] = { id = 419, nMaxHpAdd = 1880000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 800, nPhysicalAttackMaxAdd = 800, nMagicAttackMinAdd = 800, nMagicAttackMaxAdd = 800, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 110, nPhysicalDefenceMaxAdd = 110, nMagicDefenceMinAdd = 110, nMagicDefenceMaxAdd = 110, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 900, aDizzyTimeAbsorbAdd = 1600, }, [420] = { id = 420, nMaxHpAdd = 80000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 300, nPhysicalAttackMaxAdd = 500, nMagicAttackMinAdd = 300, nMagicAttackMaxAdd = 500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 600, nPhysicalDefenceMaxAdd = 600, nMagicDefenceMinAdd = 600, nMagicDefenceMaxAdd = 600, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [421] = { id = 421, nMaxHpAdd = 80000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 10000, nPhysicalAttackMaxAdd = 10000, nMagicAttackMinAdd = 10000, nMagicAttackMaxAdd = 10000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 10000, nPhysicalDefenceMaxAdd = 10000, nMagicDefenceMinAdd = 10000, nMagicDefenceMaxAdd = 10000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [422] = { id = 422, nMaxHpAdd = 80000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 300, nPhysicalAttackMaxAdd = 500, nMagicAttackMinAdd = 300, nMagicAttackMaxAdd = 500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 600, nPhysicalDefenceMaxAdd = 600, nMagicDefenceMinAdd = 600, nMagicDefenceMaxAdd = 600, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [423] = { id = 423, nMaxHpAdd = 1000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 300, nPhysicalAttackMaxAdd = 600, nMagicAttackMinAdd = 300, nMagicAttackMaxAdd = 600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 99999, nPhysicalDefenceMaxAdd = 99999, nMagicDefenceMinAdd = 100, nMagicDefenceMaxAdd = 100, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [424] = { id = 424, nMaxHpAdd = 1000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 300, nPhysicalAttackMaxAdd = 600, nMagicAttackMinAdd = 300, nMagicAttackMaxAdd = 600, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 100, nPhysicalDefenceMaxAdd = 100, nMagicDefenceMinAdd = 99999, nMagicDefenceMaxAdd = 99999, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [425] = { id = 425, nMaxHpAdd = 150000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 5000, nPhysicalAttackMaxAdd = 5000, nMagicAttackMinAdd = 5000, nMagicAttackMaxAdd = 5000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 600, nPhysicalDefenceMaxAdd = 600, nMagicDefenceMinAdd = 600, nMagicDefenceMaxAdd = 600, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [426] = { id = 426, nMaxHpAdd = 1480000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 17000, nPhysicalAttackMaxAdd = 17000, nMagicAttackMinAdd = 17000, nMagicAttackMaxAdd = 17000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 3500, nPhysicalDefenceMaxAdd = 3500, nMagicDefenceMinAdd = 3500, nMagicDefenceMaxAdd = 3500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [427] = { id = 427, nMaxHpAdd = 1500000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 17000, nPhysicalAttackMaxAdd = 17000, nMagicAttackMinAdd = 17000, nMagicAttackMaxAdd = 17000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 3500, nPhysicalDefenceMaxAdd = 3500, nMagicDefenceMinAdd = 3500, nMagicDefenceMaxAdd = 3500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [428] = { id = 428, nMaxHpAdd = 1520000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 17000, nPhysicalAttackMaxAdd = 17000, nMagicAttackMinAdd = 17000, nMagicAttackMaxAdd = 17000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 3500, nPhysicalDefenceMaxAdd = 3500, nMagicDefenceMinAdd = 3500, nMagicDefenceMaxAdd = 3500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [429] = { id = 429, nMaxHpAdd = 1480000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 17000, nPhysicalAttackMaxAdd = 17000, nMagicAttackMinAdd = 17000, nMagicAttackMaxAdd = 17000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 3500, nPhysicalDefenceMaxAdd = 3500, nMagicDefenceMinAdd = 3500, nMagicDefenceMaxAdd = 3500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [430] = { id = 430, nMaxHpAdd = 1500000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 17000, nPhysicalAttackMaxAdd = 17000, nMagicAttackMinAdd = 17000, nMagicAttackMaxAdd = 17000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 3500, nPhysicalDefenceMaxAdd = 3500, nMagicDefenceMinAdd = 3500, nMagicDefenceMaxAdd = 3500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [431] = { id = 431, nMaxHpAdd = 1520000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 17000, nPhysicalAttackMaxAdd = 17000, nMagicAttackMinAdd = 17000, nMagicAttackMaxAdd = 17000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 3500, nPhysicalDefenceMaxAdd = 3500, nMagicDefenceMinAdd = 3500, nMagicDefenceMaxAdd = 3500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 800, aDizzyTimeAbsorbAdd = 1000, }, [432] = { id = 432, nMaxHpAdd = 1200000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 14000, nPhysicalAttackMaxAdd = 14000, nMagicAttackMinAdd = 14000, nMagicAttackMaxAdd = 14000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2800, nPhysicalDefenceMaxAdd = 2800, nMagicDefenceMinAdd = 2800, nMagicDefenceMaxAdd = 2800, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [433] = { id = 433, nMaxHpAdd = 1150000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 14000, nPhysicalAttackMaxAdd = 14000, nMagicAttackMinAdd = 14000, nMagicAttackMaxAdd = 14000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2800, nPhysicalDefenceMaxAdd = 2800, nMagicDefenceMinAdd = 2800, nMagicDefenceMaxAdd = 2800, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [434] = { id = 434, nMaxHpAdd = 1250000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 14000, nPhysicalAttackMaxAdd = 14000, nMagicAttackMinAdd = 14000, nMagicAttackMaxAdd = 14000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2800, nPhysicalDefenceMaxAdd = 2800, nMagicDefenceMinAdd = 2800, nMagicDefenceMaxAdd = 2800, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [435] = { id = 435, nMaxHpAdd = 1500000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 17000, nPhysicalAttackMaxAdd = 17000, nMagicAttackMinAdd = 17000, nMagicAttackMaxAdd = 17000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 3500, nPhysicalDefenceMaxAdd = 3500, nMagicDefenceMinAdd = 3500, nMagicDefenceMaxAdd = 3500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [436] = { id = 436, nMaxHpAdd = 1500000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 17000, nPhysicalAttackMaxAdd = 17000, nMagicAttackMinAdd = 17000, nMagicAttackMaxAdd = 17000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 3000, nPhysicalDefenceMaxAdd = 3000, nMagicDefenceMinAdd = 3000, nMagicDefenceMaxAdd = 3000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [437] = { id = 437, nMaxHpAdd = 2000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 20000, nPhysicalAttackMaxAdd = 20000, nMagicAttackMinAdd = 20000, nMagicAttackMaxAdd = 20000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 4500, nPhysicalDefenceMaxAdd = 4500, nMagicDefenceMinAdd = 4500, nMagicDefenceMaxAdd = 4500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 900, aDizzyTimeAbsorbAdd = 1500, }, [438] = { id = 438, nMaxHpAdd = 1000000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 10000, nPhysicalAttackMaxAdd = 10000, nMagicAttackMinAdd = 10000, nMagicAttackMaxAdd = 10000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 10000, nPhysicalDefenceMaxAdd = 10000, nMagicDefenceMinAdd = 10000, nMagicDefenceMaxAdd = 10000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 500, }, [439] = { id = 439, nMaxHpAdd = 2000000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 200000, nPhysicalAttackMaxAdd = 200000, nMagicAttackMinAdd = 200000, nMagicAttackMaxAdd = 200000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 200000, nPhysicalDefenceMaxAdd = 200000, nMagicDefenceMinAdd = 200000, nMagicDefenceMaxAdd = 200000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 500, }, --苍月大灾变:变异BOSS [440] = { id = 440, nMaxHpAdd = 50000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 2000, nPhysicalAttackMaxAdd = 2000, nMagicAttackMinAdd = 2000, nMagicAttackMaxAdd = 2000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2000, nPhysicalDefenceMaxAdd = 2000, nMagicDefenceMinAdd = 2000, nMagicDefenceMaxAdd = 2000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 1, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 100, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 0, }, --苍月大灾变:僵尸 [441] = { id = 441, nMaxHpAdd = 250000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 500, nPhysicalAttackMaxAdd = 500, nMagicAttackMinAdd = 500, nMagicAttackMaxAdd = 500, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1000, nPhysicalDefenceMaxAdd = 1000, nMagicDefenceMinAdd = 1000, nMagicDefenceMaxAdd = 1000, nHitValueAdd = 2500, nDogValueAdd = 0, nMagicHitRateAdd = 2500, nMagicDogerateAdd = 0, fHpRateRenew = 1, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, --苍月大灾变:尸王 [442] = { id = 442, nMaxHpAdd = 500000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 700, nPhysicalAttackMaxAdd = 700, nMagicAttackMinAdd = 700, nMagicAttackMaxAdd = 700, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 1500, nPhysicalDefenceMaxAdd = 1500, nMagicDefenceMinAdd = 1500, nMagicDefenceMaxAdd = 1500, nHitValueAdd = 5000, nDogValueAdd = 0, nMagicHitRateAdd = 5000, nMagicDogerateAdd = 0, fHpRateRenew = 1, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, --白银BOSS [443] = { id = 443, nMaxHpAdd = 50000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 20000, nPhysicalAttackMaxAdd = 20000, nMagicAttackMinAdd = 20000, nMagicAttackMaxAdd = 20000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 200, nPhysicalDefenceMaxAdd = 200, nMagicDefenceMinAdd = 200, nMagicDefenceMaxAdd = 200, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 0, }, --黄金BOSS [444] = { id = 444, nMaxHpAdd = 100000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 50000, nPhysicalAttackMaxAdd = 50000, nMagicAttackMinAdd = 50000, nMagicAttackMaxAdd = 50000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 500, nPhysicalDefenceMaxAdd = 500, nMagicDefenceMinAdd = 500, nMagicDefenceMaxAdd = 500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 0, }, --钻石BOSS [445] = { id = 445, nMaxHpAdd = 200000000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 200000, nPhysicalAttackMaxAdd = 200000, nMagicAttackMinAdd = 2000000, nMagicAttackMaxAdd = 2000000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 2000, nPhysicalDefenceMaxAdd = 2000, nMagicDefenceMinAdd = 2000, nMagicDefenceMaxAdd = 2000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 0, }, [446] = { id = 446, nMaxHpAdd = 8200000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 22000, nPhysicalAttackMaxAdd = 42000, nMagicAttackMinAdd = 12000, nMagicAttackMaxAdd = 42000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 5500, nPhysicalDefenceMaxAdd = 5500, nMagicDefenceMinAdd = 5500, nMagicDefenceMaxAdd = 5500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [447] = { id = 447, nMaxHpAdd = 8200000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 22000, nPhysicalAttackMaxAdd = 42000, nMagicAttackMinAdd = 12000, nMagicAttackMaxAdd = 42000, nWizardAttackMinAdd = 0, nWizardAttackMaxAdd = 0, nPhysicalDefenceMinAdd = 5500, nPhysicalDefenceMaxAdd = 5500, nMagicDefenceMinAdd = 5500, nMagicDefenceMaxAdd = 5500, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 0, aDizzyTimeAbsorbAdd = 0, }, [448] = { id = 448, nMaxHpAdd = 10500000, nMaxMpAdd = 0, nPhysicalAttackMinAdd = 9500, nPhysicalAttackMaxAdd = 115000, nMagicAttackMinAdd = 9500, nMagicAttackMaxAdd = 115000, nWizardAttackMinAdd = 9500, nWizardAttackMaxAdd = 115000, nPhysicalDefenceMinAdd = 8000, nPhysicalDefenceMaxAdd = 8000, nMagicDefenceMinAdd = 8000, nMagicDefenceMaxAdd = 8000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 900, aDizzyTimeAbsorbAdd = 1500, }, [449] = { id = 449, nMaxHpAdd = 2000000000, nMaxMpAdd = 1000000000, nPhysicalAttackMinAdd = 200000, nPhysicalAttackMaxAdd = 400000, nMagicAttackMinAdd = 200000, nMagicAttackMaxAdd = 400000, nWizardAttackMinAdd = 200000, nWizardAttackMaxAdd = 400000, nPhysicalDefenceMinAdd = 200000, nPhysicalDefenceMaxAdd = 200000, nMagicDefenceMinAdd = 200000, nMagicDefenceMaxAdd = 200000, nHitValueAdd = 10000, nDogValueAdd = 0, nMagicHitRateAdd = 10000, nMagicDogerateAdd = 0, fHpRateRenew = 10, fMpRateRenew = 0, nHpRenew = 0, nMpRenew = 0, nMoveOneSlotTime = 2000, nAttackSpeed = 0, aDeductDizzyRate = 1800, aDizzyTimeAbsorbAdd = 500, }, }