fix(NpcTeleport): 修复转生检查逻辑
- 修改了 Actor.checkActorLevel 的调用参数,将转生检查的逻辑修正 - 优化了转生检查通过后的处理流程,提高了代码的可读性和效率 - 保留了原有的套装检查和场景传送检测逻辑
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@@ -122,25 +122,27 @@ if NetmsgDispatcher then
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return
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end
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-- 检查转生
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local zs = config.zsLevel and Actor.checkActorLevel(actor,config.zsLevel, 0)
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-- 检查转生
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local zs = config.zsLevel and Actor.checkActorLevel(actor, 0, config.zsLevel)
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--local tips = string.format(Lang.TisMsg.xxx, config.nLevel)
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--Actor.sendTipmsg(actor, "等级不足!", ttFlyTip)
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if editionConf.suit == System.getServerId() and config.suit then
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if zs == true then
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--转生符合检查则不用进行下面的检查
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elseif editionConf.suit == System.getServerId() and config.suit then
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-- 检查套装
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local suit = SuitConfig[config.suit]
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if suit and suit.equip then
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local myJob = Actor.getIntProperty(actor, PROP_ACTOR_VOCATION)
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for _, v in pairs(suit.equip or {}) do -- 遍历套装配置
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if (not v.job or v.job and v.job == myJob) and false == Actor.hasEquiment(actor, v.id) then
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--Actor.sendTipmsg(actor, "未穿戴套装["..v.name.."]", tstUI)
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return
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end
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end
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end
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else
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if zs ~= true then return end
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end
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local myJob = Actor.getIntProperty(actor, PROP_ACTOR_VOCATION)
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for _, v in pairs(suit.equip or {}) do -- 遍历套装配置
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if (not v.job or v.job and v.job == myJob) and false == Actor.hasEquiment(actor, v.id) then
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--Actor.sendTipmsg(actor, "未穿戴套装["..v.name.."]", tstUI)
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return
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end
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end
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end
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else
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if zs ~= true then return end
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end
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-- 场景传送检测
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if not Actor.canTelport(actor, config.nSceneId) then
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