refactor(LogicServer): 调整场景配置中的刷新实体设置
- 移除了多个旧的实体刷新配置(entityid 52 至 58) - 添加了新的实体刷新配置(entityid 429 至 431),数量增加到 16 - 新增了一个单个实体的刷新配置(entityid 436)
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@@ -7083,14 +7083,12 @@ Scenes = {
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area = {
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},
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refresh = {
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{ count = 8, time = 3, firstTime = 3, x = 88, y = 66, range = 100, entityid = 52, progress = 0, },
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{ count = 8, time = 3, firstTime = 3, x = 88, y = 66, range = 100, entityid = 53, progress = 0, },
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{ count = 8, time = 3, firstTime = 3, x = 88, y = 66, range = 100, entityid = 54, progress = 0, },
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{ count = 8, time = 3, firstTime = 3, x = 88, y = 66, range = 100, entityid = 55, progress = 0, },
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{ count = 8, time = 3, firstTime = 3, x = 88, y = 66, range = 100, entityid = 56, progress = 0, },
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{ count = 8, time = 3, firstTime = 3, x = 88, y = 66, range = 100, entityid = 57, progress = 0, },
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{ count = 8, time = 3, firstTime = 3, x = 88, y = 66, range = 100, entityid = 58, progress = 0, },
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{ count = 16, time = 3, firstTime = 3, x = 88, y = 66, range = 100, entityid = 429, progress = 0, },
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{ count = 16, time = 3, firstTime = 3, x = 88, y = 66, range = 100, entityid = 430, progress = 0, },
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{ count = 16, time = 3, firstTime = 3, x = 88, y = 66, range = 100, entityid = 431, progress = 0, },
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{ count = 1, time = 3, firstTime = 3, x = 88, y = 66, range = 100, entityid = 436, progress = 0, },
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},
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npc = {
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},
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