feat(monster): 添加神话级怪物穷奇并调整场景配置

- 在 Monster.config 中添加了新的神话级怪物穷奇(entityid 471)
- 调整了 Scenes.config 中的怪物刷新位置,为穷奇安排特定的刷新点
- 移除了 StdItems.config 中部分物品的冗余属性,优化配置结构
This commit is contained in:
2025-01-18 14:20:20 +08:00
parent 0035caf719
commit 663f437950
3 changed files with 57 additions and 23 deletions

View File

@@ -7083,25 +7083,31 @@ Scenes = {
area = {
},
refresh = {
{ count = 8, time = 3, firstTime = 3, x = 44, y = 22, range = 50, entityid = 468, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 55, y = 44, range = 50, entityid = 469, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 66, y = 66, range = 50, entityid = 470, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 66, y = 88, range = 50, entityid = 470, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 66, y = 100, range = 50, entityid = 470, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 108, y = 22, range = 50, entityid = 468, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 108, y = 44, range = 50, entityid = 469, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 108, y = 66, range = 50, entityid = 470, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 108, y = 88, range = 50, entityid = 470, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 108, y = 100, range = 50, entityid = 470, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 20, y = 10, range = 50, entityid = 468, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 20, y = 40, range = 50, entityid = 469, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 20, y = 70, range = 50, entityid = 470, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 20, y = 100, range = 50, entityid = 470, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 20, y = 130, range = 50, entityid = 470, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 168, y = 22, range = 50, entityid = 468, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 168, y = 44, range = 50, entityid = 469, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 168, y = 66, range = 50, entityid = 470, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 168, y = 88, range = 50, entityid = 470, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 168, y = 100, range = 50, entityid = 470, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 70, y = 10, range = 50, entityid = 468, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 70, y = 40, range = 50, entityid = 469, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 70, y = 70, range = 50, entityid = 470, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 70, y = 100, range = 50, entityid = 470, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 70, y = 130, range = 50, entityid = 470, progress = 0, },
{ count = 1, time = 3600, firstTime = 3, x = 78, y = 20, range = 100, entityid = 436, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 120, y = 10, range = 50, entityid = 468, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 120, y = 40, range = 50, entityid = 469, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 120, y = 70, range = 50, entityid = 470, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 120, y = 100, range = 50, entityid = 470, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 120, y = 130, range = 50, entityid = 470, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 170, y = 10, range = 50, entityid = 468, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 170, y = 40, range = 50, entityid = 469, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 170, y = 70, range = 50, entityid = 470, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 170, y = 100, range = 50, entityid = 470, progress = 0, },
{ count = 8, time = 3, firstTime = 3, x = 170, y = 130, range = 50, entityid = 470, progress = 0, },
{ count = 1, time = 3600, firstTime = 3, x = 78, y = 20, range = 10, entityid = 471, progress = 0, },
},
npc = {