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xkm-server/server_999/tools/base/database.xml
2025-05-12 19:42:54 +08:00

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<?xml version="1.0" encoding="GBK" standalone="yes" ?>
<metalib tagsetversion="1" name="net" version="278" >
<macro name="PROTOCOL_CONN" value="12865" desc="conn使用的命令." />
<macro name="PROTOCOL_MAGIC" value="12867" />
<macro name="PROTOCOL_MINI_MAGIC" value="12868" />
<macro name="PROTOCOL_SEC_MAGIC" value="12869" />
<macro name="PROTOCOL_SEC_S_MAGIC" value="12870" desc="简化版加密算法" />
<macro name="PROTOCOL_SEC_PLAIN_MAGIC" value="12871" desc="不带加密" />
<macro name="CS_FLOAT_PRECISE" value="100" desc="浮点精度" />
<macro name="MAX_ROLE_NAME" value="64" desc="最大角色长度" />
<macro name="MAX_CHANNEL_NAME" value="32" desc="渠道名最大长度" />
<macro name="MAX_CHANNEL_PARAM" value="128" desc="最大渠道参数长度" />
<macro name="MAX_PKG_NAME" value="64" desc="包名" />
<macro name="MAX_THIRD_PARTY_UID" value="64" desc="第三方UID最大长度" />
<macro name="ROLE_BEGIN_NO" value="10000" desc="玩家编号起始值(能除尽16)" />
<macro name="BAG_MAX_ITEM_CNT" value="1024" desc="背包物品最大个数" />
<macro name="CS_NAME_COMMON_LEN" value="256" desc="名字通用长度" />
<macro name="CS_PATH_MAXLEN" value="256" desc="路径通用长度" />
<macro name="CS_DESC_COMMON_LEN" value="1024" desc="描述通用长度" />
<macro name="CS_ICON_COMMON_LEN" value="128" desc="icon通用长度" />
<macro name="CS_URL_COMMON_LEN" value="512" desc="url通用长度" />
<macro name="MAX_BOOTY_AWARD_COUNT" value="64" />
<macro name="MAX_LEVEL_AWARD_LIST_COUNT" value="100" desc="最大关卡奖励列表个数" />
<macro name="MAX_CHAPTER_DATA_COUNT" value="100" desc="关卡数据最大个数" />
<macro name="MAX_ORDER_SEQ_STR_LEN" value="64" desc="订单号最大长度" />
<macro name="MAX_GOODS_PLATFORM_ID_LEN" value="64" desc="商品最大长度" />
<macro name="MAX_TALENT_COUNT" value="20" desc="天赋最大个数" />
<macro name="MAX_FASHION_COUNT" value="400" desc="时装最大个数" />
<macro name="MAX_FASHION_YUANFEN_COUNT" value="200" desc="时装缘分最大个数" />
<macro name="MAX_BIANSHEN_COUNT" value="32" desc="变身最大个数" />
<macro name="MAX_CHUZHAN_BIANSHEN_COUNT" value="4" desc="出战变身最大个数" />
<macro name="MAX_BIANSHEN_SKILL_CNT" value="5" desc="变身技能最大个数" />
<macro name="MAX_MENPAI_NPC_CNT" value="300" desc="门派NPC最大个数" />
<macro name="MAX_MENPAI_CNT" value="30" desc="门派NPC最大个数" />
<macro name="MAX_MENPAI_EVENT_CNT" value="16" desc="门派事件个数" />
<macro name="MAX_SHUANGXIU_RECORD_CNT" value="16" desc="双修事件个数" />
<macro name="MAX_MENPAI_DONATE_TYPE_CNT" value="16" desc="门派捐赠类型最大值" />
<macro name="MAX_FABAO_COUNT" value="100" desc="法宝最大个数" />
<macro name="MAX_WEAR_FABAO_COUNT" value="4" desc="穿戴法宝最大个数" />
<macro name="MAX_FABAO_SKILL_CNT" value="4" desc="法宝技能最大个数" />
<macro name="MAX_FABAO_TEMPER_ATTR_CNT" value="4" desc="法宝淬炼属性最大个数" />
<macro name="MAX_FABAO_BREAK_ATTR_CNT" value="4" desc="法宝淬炼属性最大个数" />
<macro name="MAX_MENPAI_QIYU_CNT" value="256" desc="门派奇遇最大个数" />
<macro name="MAX_SHEN_JI_REFIT_COUNT" value="32" desc="神机改装最大数量" />
<macro name="MAX_WUXUE_CNT" value="256" desc="武学个数最大值" />
<macro name="MAX_WUXUE_INSTALL_CNT" value="2" desc="武学安装个数" />
<macro name="MAIL_TITLE_LEN" value="64" />
<macro name="MAIL_CONTENT_LEN" value="2048" />
<macro name="MAIL_ATTACH_NUM" value="32" />
<macro name="MAX_SS_GM_LEN" value="256" desc="GM命令最大长度" />
<macro name="MAX_LEARN_SKILL_COUNT" value="50" desc="最大学习技能个数" />
<macro name="MAX_PET_BATTLE_COUNT" value="2" desc="最大宠物出战个数" />
<macro name="MAX_PET_HUANHUA_KIND" value="16" desc="宠物最大幻化种类" />
<macro name="MAX_PET_COUNT" value="64" desc="最大宠物数量" />
<macro name="TAOIST_MAX_SELECT_ITEM_COUNT" value="6" desc="老道最大选取数量" />
<macro name="MAX_BAG_CARD_COUNT" value="200" desc="卡牌最大种类数" />
<macro name="MAX_CARD_YUANFEN_COUNT" value="1500" desc="卡牌缘分最大个数" />
<macro name="MAX_CARD_CHAPTER_COUNT" value="32" desc="卡牌章节最大个数" />
<macro name="MAX_TAKE_CARD_TYPE_CNT" value="2" desc="抽卡类型个数" />
<macro name="MAX_FRIEND_CNT" value="200" desc="好友数量" />
<macro name="MAX_BLACK_LIST_CNT" value="50" desc="黑名单数量" />
<macro name="MAX_FRIEND_APPLICANT_CNT" value="50" desc="好友申请数量" />
<macro name="MAX_MEET_APPLY_CNT" value="50" desc="结缘申请数量" />
<macro name="MAX_CHAT_TEXT_LEN" value="256" desc="文本长度" />
<macro name="CS_MAX_CHAT_TEXT_LEN" value="256" desc="聊天文本长度" />
<macro name="MAX_CHAT_PARAM_NUM" value="5" />
<macro name="MAX_VOICEID_LEN" value="64" />
<macro name="MAX_VOICE_URL_LEN" value="500" />
<macro name="MAX_FRIEND_TILI_CNT" value="50" desc="好友赠送体力数量" />
<macro name="CS_MAX_GIF_CNT" value="100" desc="表情包数量" />
<macro name="MAX_TURNTABLE_BOX_BOOTY_CNT" value="64" desc="宝箱个数" />
<macro name="MAX_TURNTABLE_CELL_CNT" value="64" desc="格子个数" />
<macro name="SHOP_QUERY_MAX_ITEM_CNT" value="512" desc="商店一次性最多可以拉取的货品个数" />
<macro name="SHOP_SHOW_MAX_ITEM_CNT" value="128" desc="商店显示的物品最多个数" />
<macro name="UNLOCK_CHAPTER_MAX_COUNT" value="100" desc="解锁章节信息最大个数" />
<macro name="MAX_UNLOCK_LEVEL_COUNT" value="50" desc="章节最大关卡个数" />
<macro name="PERSONAL_SIGN_MAX_LEN" value="128" desc="个性签名最大长度" />
<macro name="FIREWORKS_TEXT_MAX_LEN" value="256" desc="烟花文本最大长度" />
<macro name="BATTLE_MAX_PLAYER_CNT" value="6" desc="战斗最大玩家个数" />
<macro name="NORMAL_BATTLE_MAX_PLAYER_CNT" value="6" desc="普通战斗最大玩家个数" />
<macro name="MAX_LEVEL_ZHAOSHI_COUNT" value="2" desc="招式最大个数" />
<macro name="MAX_LEVEL_TOTAL_ZHAOSHI_COUNT" value="128" desc="招式最大个数" />
<macro name="MAX_LEVEL_SUMMON_COUNT" value="10" desc="关卡最大召唤个数" />
<macro name="EXCHANGESHOP_QUERY_MAX_ITEM_CNT" value="512" desc="兑换商店一次性最多可以拉取的货品个数" />
<macro name="CS_MAX_PHOTO_HEAD_CNT" value="5" desc="自定义头像个数" />
<macro name="CS_MAX_PHOTO_URL_SIZE" value="60" desc="头像URL最大长度" />
<macro name="CS_MAX_SYS_HEAD_CNT" value="100" desc="系统头像个数" />
<macro name="CS_MAX_HEAD_FRAME_CNT" value="100" desc="头像框个数" />
<macro name="CS_MAX_CHAT_FRAME_CNT" value="100" desc="聊天框个数" />
<macro name="MAX_LIANXU_CHARGE_RECORD_CNT" value="16" desc="连续充值活动充值记录" />
<macro name="MAX_LIANXU_CHARGE_AWARD_RECORD_CNT" value="64" desc="连续充值活动充值记录" />
<macro name="TURN_TABLE_TYPE_CNT" value="3" desc="转盘类型个数" />
<macro name="YANHUA_ITEM_GET_TYPE_CNT" value="3" desc="烟花道具类型个数" />
<macro name="MAX_YANHUA_ACT_CELL_CNT" value="32" desc="格子个数" />
<macro name="YANHUA_STAGE_BOOTY_CNT" value="16" desc="阶段领奖记录个数" />
<macro name="MAX_BUY_CUSTOM_BAG_CNT" value="20" desc="可购买私人订制礼包个数" />
<macro name="MAX_CUSTOM_BAG_ITEM_CNT" value="20" desc="单个私人订制礼包中道具个数" />
<macro name="MAX_DANYAO_TYPE_CNT" value="64" desc="丹药种类个数" />
<macro name="MAX_INT_VALUE" value="2147483647" desc="最大血量" />
<macro name="MAX_HORSE_SKILL_NUM" value="15" desc="最大坐骑技能数量" />
<macro name="MAX_QIYUAN_CNT" value="256" desc="最大气元数" />
<macro name="MAX_QIHUN_CNT" value="256" desc="最大气魂数" />
<macro name="MAX_ADD_QIYUAN_ATTR_CNT" value="8" desc="气魂加成气元的属性个数" />
<macro name="FUDAI_ACT_MAX_DAY_NUM" value="30" desc="福袋活动最大天数" />
<macro name="MAX_TARGET_GOOD_TYPE_CNT" value="50" desc="目标礼包类型最大个数" />
<macro name="MAX_JINGMAI_CNT" value="16" desc="经脉数据个数" />
<macro name="MAX_SKILL_GROUP_CNT" value="32" desc="技能组合个数" />
<macro name="MAX_DUOBAO_INPUT_TICKET_CNT" value="1024" desc="夺宝活动每个玩家可投入最多券的个数" />
<macro name="MAX_DUOBAO_ONE_CELL_TICKET_CNT" value="5000" desc="夺宝活动单个奖品可投入最多券的个数" />
<macro name="MAX_DUOBAO_CURR_CELL_CNT" value="6" desc="夺宝活动最大在售奖品个数" />
<macro name="MAX_DUOBAO_NEXT_CELL_CNT" value="20" desc="夺宝活动最大待售奖品个数" />
<macro name="MAX_DUOBAO_CELL_CNT" value="20" desc="夺宝活动最大奖品个数" />
<macro name="MAX_DUOBAO_ROUND_CNT" value="50" desc="夺宝活动最大轮次个数" />
<macro name="MAX_DUOBAO_RECORD_CNT" value="200" desc="夺宝活动最大记录个数" />
<macro name="MAX_CUSTOM_BOSS_CNT" value="20" desc="自定BOSS活动最大boss个数" />
<macro name="MAX_CUSTOM_BOSS_RECORD_CNT" value="50" desc="自定BOSS活动最大战报个数" />
<macro name="MAX_CUSTOM_BOSS_BUFF_CNT" value="20" desc="自定BOSS活动最大BUFF个数" />
<macro name="MAX_CUSTOM_BOSS_AWARD_CNT" value="100" desc="自选BOSS奖励的最大个数" />
<macro name="MAX_FEST_LIANXU_CHARGE_RECORD_CNT" value="16" desc="连续充值活动充值记录" />
<macro name="MAX_FEST_LIANXU_CHARGE_AWARD_RECORD_CNT" value="64" desc="连续充值活动充值记录" />
<macro name="MAX_BUY_DIAMOND_DIY_CNT" value="20" desc="可购买仙玉订制礼包个数" />
<macro name="MAX_DIAMOND_DIY_ITEM_CNT" value="20" desc="单个仙玉订制礼包中道具个数" />
<macro name="MAX_BUY_XINCHUN_GIFT_CNT" value="200" desc="可购买新春礼包个数" />
<macro name="CS_MAX_JIANGHU_ACT_CELL_CNT" value="10" desc="江湖秘宝活动最大格子个数" />
<macro name="CS_MAX_JIANGHU_ACT_BOOTY_CNT" value="50" desc="江湖秘宝活动最大奖励个数" />
<macro name="MAX_WUXING_DUNGEON_BUFF_CNT" value="20" desc="五行地窟最大BUFF个数" />
<macro name="MAX_WUXING_DUNGEON_EVENT_CNT" value="20" desc="五行地窟最大层级事件个数" />
<macro name="MAX_WUXING_DUNGEON_RECORD_CNT" value="20" desc="五行地窟最大战报个数" />
<macro name="MAX_WUXING_DUNGEON_FLOOR_CNT" value="10" desc="五行地窟最大层数" />
<macro name="MAX_WUXING_DUNGEON_GIFT_CNT" value="20" desc="五行地窟直购礼包最大数量" />
<macro name="CS_MAX_GLOBAL_ACT_DISPLAY_DATA_LEN" value="256" desc="活动展示数据最大长度" />
<macro name="CS_MAX_SUPER_VALUE_FUND_CNT" value="50" desc="超值基金最大奖励数" />
<macro name="CS_MAX_GROW_FUND_CNT" value="50" desc="成长基金最大奖励数" />
<macro name="MAX_VERSION_LEN" value="32" desc="客户端版本长度" />
<macro name="MAX_ACCOUNT_NAME_LEN" value="32" desc="账号名称长度" />
<macro name="MAX_DEVICEMODEL_LEN" value="64" desc="登陆的设备机型长度" />
<macro name="MAX_DEVICE_IMEI_LEN" value="64" desc="设备唯一标示长度" />
<macro name="ONE_RELATION_CNT" value="10" desc="每次发送的关系个数" />
<macro name="SVR_TO_SVR_HEART_BEAT_TIME" value="60" desc="SS之间心跳间隔时间" />
<macro name="CS_MAX_FRIEND_RECOMMEND_CNT" value="10" desc="推荐好友数量" />
<macro name="MAX_TIANGONG_COUNT" value="16" desc="圣印最大个数" />
<macro name="MAX_WEAR_TIANGONG_COUNT" value="1" desc="穿戴圣印最大个数" />
<macro name="MAX_TIANGONG_JINJIE_JUEXUE_CNT" value="3" desc="圣印进阶绝学最大个数" />
<macro name="MAX_TIANGONG_LIANXIE_CNT" value="16" desc="圣印连携最大个数" />
<macro name="MAX_WECHAT_UNION_ID_LEN" value="64" desc="微信UNIONID最大长度" />
<macro name="MAX_WECHAT_OPEN_ID_LEN" value="32" desc="微信OPENID最大长度" />
<macro name="MAX_WECHAT_CHANNEL_NAME_LEN" value="16" desc="微信渠道ID长度" />
<macro name="MAX_WECHAT_SESSION_KEY_LEN" value="32" desc="微信SessionKey最大长度" />
<macro name="MAX_WECHAT_APPID_LEN" value="16" desc="APPID长度" />
<macro name="MAX_RANK_KV_DATA_CNT" value="5" desc="Rank服Kv数据最大个数" />
<macro name="MAX_MEN_PAI_HAO_GAN_DU_LEVEL" value="7" desc="门派好感度最高等级" />
<macro name="MAX_THEME_EXCHANGE_ENTRY_COUNT" value="16" desc="主题兑换最大兑换的商品数量" />
<macro name="MAX_GOD_TREE_BATTLE_SKILL_CNT" value="4" desc="仙树保卫战技能最大数量" />
<macro name="MAX_GOD_TREE_BATTLE_SHENJI_CNT" value="4" desc="仙树保卫战神机最大数量" />
<macro name="MAX_ROYAL_BATTLE_MAX_COUNT" value="5" desc="皇城争霸最大上阵单位数量" />
<macro name="MAX_ROYAL_MATCH_PLAYER_COUNT" value="6" desc="最大获取匹配列表长度+1个自己" />
<macro name="MAX_JIANGHU_REWARD_RANDOM_SKILL_LIST_CNT" value="16" desc="江湖悬赏随机技能列表最大个数" />
<macro name="MAX_JIANGHU_REWARD_COMPENSATE_BUFF_CNT" value="6" desc="江湖悬赏补偿buff最大个数" />
<macro name="MIN_BAI_ZHAN_MI_JING_SKILL_POSITION" value="0" desc="最小百战秘境技能位置" />
<macro name="MAX_BAI_ZHAN_ZHAN_LING_SKILL_CNT" value="6" desc="百战秘境技能最大数量" />
<macro name="MAX_TIAN_TIAN_CHARGE_AWARD_RECORD_CNT" value="64" desc="天天充值已领取奖励列表" />
<macro name="MAX_SENIOR_LIANXU_CHARGE_AWARD_RECORD_CNT" value="64" desc="高级连充已领取奖励列表" />
<macro name="MAX_DAOKE_MAIL_PARAM_LENGTH" value="100" desc="道可邮件参数最大长度" />
<macro name="MAX_MEET_MESSAGE_LEN" value="60" desc="最大结缘寄语长度" />
<macro name="MAX_MEET_RECORD_CNT" value="30" desc="结缘事件记录数量" />
<macro name="MAX_WECHAT_GAME_CIRCLE_STRING_TYPE_LEN" value="64" desc="微信游戏圈String最大长度" />
<macro name="MAX_WECHAT_GAME_CIRCLE_GOODS_CNT" value="3" desc="游戏圈单次奖励最高数量" />
<macro name="ACCOUNT_LOGIN_NAME_LEN" value="64" />
<macro name="ACCOUNT_DEVICE_ID_LEN" value="64" desc="账户设备ID长度" />
<macro name="DB_MAX_PARAMS_LEN" value="512" desc="参数最大长度" />
<macro name="DB_ERR_STR_PARAM_MAX_CNT" value="8" desc="错误字符串每个参数的个数" />
<macro name="DB_FABAONEW_BATTLE_MAX_COUNT" value="4" desc="法宝上阵最大数量" />
<macro name="DB_BOOTY_AWARD_PARAM_COUNT" value="3" desc="奖励参数个数" />
<macro name="DB_MAX_BOOTY_AWARD_LIST_COUNT" value="64" desc="最多奖励的集合个数" />
<macro name="DB_MAX_EXTRA_ATTR_CNT" value="4" desc="装备附加属性个数" />
<macro name="MAX_DB_EQUIP_STONE_HOLE_NUM" value="8" desc="装备多镶嵌宝石个数" />
<macro name="DB_MAX_EQUIP_COUNT" value="6" desc="最大装备个数" />
<macro name="DB_LEVEL_EVENT_MAX_SKILL_COUNT" value="50" desc="最大技能数量" />
<macro name="DB_MAX_LEVEL_EVENT_COUNT" value="5" desc="最大关卡事件个数" />
<macro name="DB_MAX_SELECT_SKILL_LIBRARY_COUNT" value="50" desc="最大的选择的技能库个数" />
<macro name="DB_MAX_LEVEL_SELECT_MAP_COUNT" value="300" desc="关卡已选择地图最大个数" />
<macro name="DBMAX_BIANSHEN_SKILL_COUNT" value="256" desc="变身技能最大个数" />
<macro name="DB_MAX_BAN_SKILL_GROUP_CNT" value="10" desc="最大禁选技能组合数量" />
<macro name="DB_MAX_UNLOCK_LEVEL_COUNT" value="50" desc="章节最大关卡个数" />
<macro name="DB_MAX_MYSTICAL_GROTTO_BATTLE_BUFF_CNT" value="10" desc="神秘地窟Buff最大数量" />
<macro name="DB_MAX_MYSTICAL_GROTTO_BATTLE_SKILL_CNT" value="10" desc="神秘地窟技能最大数量" />
<macro name="DB_MAX_BATTLE_JH_BOSS_SKILL_COUNT" value="16" desc="江湖boss最大技能个数" />
<macro name="DB_MAX_ELEMENT_TOWER_SKILL_CNT" value="20" desc="最大技能个数" />
<macro name="DB_MAX_BATTLE_CAKEGAME_SKILL_CNT" value="20" desc="保卫蛋糕最大技能个数" />
<macro name="DB_MAX_CAKEGAME_ARTIFACT_ATTR_NUM" value="3" desc="保卫蛋糕神器配置属性最大个数" />
<macro name="DB_MAX_BATTLE_CAKEGAME_PROPERTY_CNT" value="6" desc="保卫蛋糕关卡初始属性个数" />
<macro name="MAX_DB_BUY_DIAMOND_DATA" value="200" desc="" />
<macro name="DB_MAX_HAOGANDU_AWARD_LIST_LEN" value="10" />
<macro name="DB_MAX_MENPAI_CNT" value="30" desc="门派个数" />
<macro name="DB_MAX_SOUL_COUNT" value="128" desc="最大兽魂数量" />
<macro name="DB_MAX_SKILL_GROUP_CNT" value="64" desc="最大技能组合数量" />
<macro name="DB_MAX_SKILL_GROUP_SET_CNT" value="32" desc="最大技能组合集数量" />
<macro name="DB_MAX_XIAKE_ROAD_RECORD_COUNT" value="50" desc="最大侠客记录数量" />
<macro name="DB_MAX_BIAN_SHEN_SMELT_ATTR_CNT" value="10" desc="" />
<macro name="DB_MAX_BIAN_SHEN_COLLECT_AWARD_CNT" value="180" desc="领取的收集奖励最大个数" />
<macro name="DB_MAX_BIANSHEN_FIGHT_COUNT" value="10" desc="变身出战最大数量" />
<macro name="DB_MAX_TEAM_MATES_CNT" value="2" desc="最大队友数量" />
<macro name="DB_MAX_TEAM_BOSS_LEVEL_CNT" value="50" desc="通过的组队Boss最大关卡数量" />
<macro name="DB_MAX_WUGUAN_UNLOCK_UNIT_MAX_COUNT" value="50" desc="武馆最大解锁单位数量" />
<macro name="DB_MAX_WUGUAN_HUFA_BATTLE_MAX_COUNT" value="2" desc="武馆最大上阵护法单位数量" />
<macro name="DB_MAX_WUGUAN_DIZI_BATTLE_MAX_COUNT" value="4" desc="武馆最大上阵弟子单位数量" />
<macro name="DB_MAX_WUGUAN_BATTLE_MAX_COUNT" value="6" desc="武馆最大上阵单位数量" />
<macro name="DB_MAX_WUGUAN_BATTLE_RECORD_COUNT" value="20" desc="武馆战斗对局最大数量" />
<macro name="DB_MAX_MYSTICAL_GROTTO_SKILL_CNT" value="10" desc="神秘地窟技能最大数量" />
<macro name="DB_MAX_MYSTICAL_GROTTO_GRID_CNT" value="50" desc="神秘地窟最大格子数量" />
<macro name="DB_MAX_MYSTICAL_GROTTO_GIFT_CNT" value="20" desc="神秘地窟直购礼包最大数量" />
<macro name="DB_MAX_MYSTICAL_GROTTO_RANDOM_LIB_CNT" value="50" desc="神秘地窟随机库最大数量" />
<macro name="DB_MAX_MYSTICAL_GROTTO_RANDOM_ID_CNT" value="50" desc="神秘地窟单个随机库随到的ID最大数量" />
<macro name="DB_MAX_MYSTICAL_GROTTO_GRID_TYPE_CNT" value="8" desc="神秘地窟格子类型最大数量" />
<macro name="DB_MAX_MYSTICAL_GROTTO_TIER_CNT" value="20" desc="神秘地窟层级最大数量" />
<macro name="DB_FABAONEW_MAX_COUNT" value="100" desc="法宝最大数量" />
<macro name="DB_FABAONEW_SUIT_MAX_COUNT" value="50" desc="法宝套装最大数量" />
<macro name="DB_MAX_TITLE_LIST_LEN" value="100" desc="称号数据最大值" />
<macro name="DB_MAX_SHEN_JI_CNT" value="4" desc="神机最大数量" />
<macro name="DB_MAX_SHEN_JI_REFIT_COUNT" value="32" desc="神机改装最大数量" />
<macro name="DB_MAX_SHEN_JI_FETTER_COUNT" value="16" desc="神机羁绊最大数量" />
<macro name="DB_MAX_ROYAL_UNLOCK_UNIT_MAX_COUNT" value="50" desc="皇城争霸最大解锁单位数量" />
<macro name="DB_MAX_ROYAL_GENERAL_BATTLE_MAX_COUNT" value="2" desc="皇城争霸最大上阵将领单位数量" />
<macro name="DB_MAX_ROYAL_SOLDIER_BATTLE_MAX_COUNT" value="3" desc="皇城争霸最大上阵小兵单位数量" />
<macro name="DB_MAX_ROYAL_BATTLE_MAX_COUNT" value="5" desc="皇城争霸最大上阵单位数量" />
<macro name="DB_MAX_ROYAL_BATTLE_RECORD_COUNT" value="20" desc="皇城争霸战斗对局最大数量" />
<macro name="DB_MAX_STAR_MAP_BEAD_BASE_ATTR_CNT" value="5" desc="" />
<macro name="DB_MAX_STAR_MAP_BEAD_RANDOM_ATTR_CNT" value="10" desc="" />
<macro name="DB_MAX_STARMAP_BEAD_COUNT" value="8" desc="最大镶嵌灵珠数" />
<macro name="DB_MAX_STARMAP_COUNT" value="4" desc="最大星象数" />
<macro name="DB_MAX_PLAYER_STARMAP_BEAD_COUNT" value="256" />
<macro name="DB_MAX_JIANGHU_THIEF_CNT" value="20" desc="最大江湖小偷数量" />
<macro name="DB_MAX_JIANGHU_PRISON_CNT" value="5" desc="最大江湖监牢数量" />
<macro name="DB_MAX_ELEMENT_TOWER_CNT" value="4" desc="最大元素塔个数" />
<macro name="DB_MAX_ELEMENT_TOWER_ZHANLING_CNT" value="10" desc="最大元素塔战令个数" />
<macro name="DB_MAX_ELEMENT_TOWER_ZHANLING_LEVEL" value="30" desc="最大元素塔战令等级" />
<macro name="DB_MAX_JIANGHU_TASK_CNT" value="10" desc="最大任务个数" />
<macro name="DB_MAX_MYTHICAL_ANIMAL_CNT" value="15" desc="神兽最大个数" />
<macro name="DB_MAX_MYTHICAL_ANIMAL_SKILL_CNT" value="3" desc="单个神兽最大技能个数" />
<macro name="DB_MAX_MYTHICAL_ANIMAL_TALENT_CNT" value="15" desc="单个神兽最大天赋个数" />
<macro name="DB_MAX_MYTHICAL_ANIMAL_FIGHT_CNT" value="1" desc="神兽出战最大个数" />
<macro name="DB_MAX_MYTHICAL_ANIMAL_ASSIST_FIGHT_CNT" value="3" desc="单个神兽助战最大个数" />
<macro name="DB_MAX_MYTHICAL_ANIMAL_SETTINGS_CNT" value="30" desc="神战最大设置勾选个数" />
<macro name="DB_MAX_RED_NODE_COUNT" value="1024" desc="红点最大个数" />
<macro name="MAX_DB_ROLE_CHANNEL_GIFT_DATA" value="256" desc="玩家的渠道礼包最大数目" />
<macro name="DBMAX_ACHIEVE_CNT" value="350" desc="最多成就数量" />
<macro name="MAX_FRIEND_DEL_DATA_NUM" value="25" />
<macro name="MAX_FRIEND_BLACKED_NUM" value="30" />
<macro name="DB_MAX_CHAT_ITEM_COUNT" value="100" desc="最大的聊天记录个数" />
<macro name="DB_MAX_OFFLINE_CHAT_ROLE_COUNT" value="20" desc="最大的离线聊天玩家个数" />
<macro name="DB_DAILY_SIGN_CNT" value="30" desc="签到天数" />
<macro name="DB_MAX_TOTAL_SIGN_AWARD_CNT" value="10" desc="累计登陆领奖" />
<macro name="MAX_CUMU_CONSUME_MONEY_RECORD_NUM" value="20" desc="玩家消费货币最大记录数" />
<macro name="MAX_CUMU_CONSUME_ACT_AWARD_RECORD_NUM" value="20" desc="累计消费奖励最大记录数" />
<macro name="DB_MAX_CURRENCY_CHANGE_ENTRY_COUNT" value="50" desc="货币增加或者消耗记录" />
<macro name="DBMAX_FUNC_OPEN_COUNT" value="256" desc="功能开启最大个数" />
<macro name="DB_EXCHANGESHOP_DAILY_LIMIT_ITEM_CNT" value="200" desc="兑换商店每日限购物品最大值" />
<macro name="DB_EXCHANGESHOP_LIMIT_ITEM_CNT" value="200" desc="兑换商店限购物品最大值" />
<macro name="DB_EXCHANGESHOP_WEEK_LIMIT_ITEM_CNT" value="200" desc="兑换商店每周限购物品最大值" />
<macro name="DB_MAX_PHOTO_HEAD_CNT" value="5" desc="自定义头像个数" />
<macro name="DB_MAX_PHOTO_URL_SIZE" value="60" desc="头像URL最大长度" />
<macro name="DB_MAX_SYS_HEAD_CNT" value="100" desc="系统头像个数" />
<macro name="DB_MAX_HEAD_FRAME_CNT" value="100" desc="头像框个数" />
<macro name="DB_MAX_CHAT_FRAME_CNT" value="100" desc="聊天框个数" />
<macro name="MAX_PLAYER_OSS_MAIL_CNT" value="256" desc="oss邮件个数" />
<macro name="DB_MAX_LEVEL_LIMIT_GIFT_CNT" value="50" desc="玩家的等级限购礼包最大数目" />
<macro name="DB_MAX_CHEAT_RECORD_CNT" value="8" desc="被标记作弊最大次数" />
<macro name="DB_MAX_QUICK_BUY_ITEM_CNT" value="128" desc="快速购买记录物品最大数量" />
<macro name="DB_QUESTIONNAIRE_DATA_COUNT" value="20" desc="问卷调查数据数量" />
<macro name="DB_AD_TYPE_DATA_MAX_NUM" value="20" desc="广告类型数据最大数量" />
<macro name="DB_MAX_SUPER_VALUE_FUND_CNT" value="50" desc="超值基金奖励最大数" />
<macro name="DB_MAX_GROW_FUND_CNT" value="50" desc="成长基金最大奖励数" />
<macro name="DB_MAX_NEW_GUIDE_TASK_CNT" value="50" desc="最多成就数量" />
<macro name="MAX_CUMU_CHARGE_ACT_AWARD_RECORD_NUM" value="20" desc="累计充值奖励最大记录数" />
<macro name="DB_MAX_LUCKY_WEEK_CARD_DAY_CNT" value="10" desc="鸿运周卡最大天数" />
<macro name="DB_MAX_LUCKY_WEEK_CARD_BOOTY_COUNT" value="8" desc="鸿运周卡自选框奖励最大个数" />
<macro name="DB_MAX_BUY_DIAMOND_DIY_CNT" value="20" desc="可购买仙玉订制礼包个数" />
<macro name="DB_MAX_DIAMOND_DIY_ITEM_CNT" value="3" desc="单个仙玉订制礼包中道具框个数" />
<macro name="DB_MAX_DIAMOND_ITEM_BOX_CONTENT_COUNT" value="8" desc="道具框内道具个数" />
<macro name="DB_MAX_TASK_CNT" value="16" desc="单个类型最大任务数量" />
<macro name="DB_MAX_TRIGGER_ACTIVITY_CNT" value="32" desc="最大触发活动列表个数" />
<macro name="DBMAX_CARNIVAL_TASK_CNT" value="256" desc="最多七日狂欢任务数量" />
<macro name="DBMAX_CARNIVAL_AWARD_CNT" value="10" desc="奖励最大数量" />
<macro name="DBMAX_CARNIVAL_GIFT_AWARD_CNT" value="36" desc="礼包奖励最大数量" />
<macro name="DB_MAX_PRAY_REWARD_CNT" value="16" desc="祈签最大奖励个数" />
<macro name="DB_MAX_PRAY_TIMES_CNT" value="10" desc="时间领取档位最大总数" />
<macro name="MAX_FOLLOW_CHARGE_ACT_AWARD_RECORD_NUM" value="20" desc="充值奖励最大记录数" />
<macro name="MAX_TARGET_GIFT_CD_GROUP_CNT" value="50" desc="目标礼包CD组最大个数" />
<macro name="MAX_TARGET_GIFT_CD_CNT" value="64" desc="同时触发目标礼包cd最大个数" />
<macro name="DB_MAX_GIF_CNT" value="100" desc="表情包数量" />
<macro name="DB_MAX_PRIVILEGE_TYPE_COUNT" value="64" desc="特权种类数" />
<macro name="DB_MAX_XIAKE_AWARD_ENTRY_COUNT" value="64" desc="侠客行赛季领奖记录" />
<macro name="DB_MAX_XIANJUN_ACT_CELL_CNT" value="12" desc="仙君宝库最大格子个数" />
<macro name="DB_MAX_XIANJUN_ACT_AWARD_BOX_CNT" value="10" desc="仙君宝库最大领宝箱个数" />
<macro name="DB_MAX_WEEKLY_CUMU_BOOTY_CFG_CNT" value="10" desc="每周累计奖励配置最大个数" />
<macro name="DB_MAX_STARRY_PRAY_CELL_CNT" value="14" desc="星空祈愿:格子最大数量" />
<macro name="DB_MAX_STARRY_PRAY_AWARD_BOX_CNT" value="10" desc="星空祈愿:最大领宝箱个数" />
<macro name="DB_MAX_STARRY_PRAY_WEEKLY_BOOTY_CNT" value="10" desc="星空祈愿:每周累计奖励配置最大个数" />
<macro name="DB_MAX_TIME_LUCK_BOOTY_TYPE_COUNT" value="50" desc="时来运转最大可选奖励类型数" />
<macro name="DB_MAX_TIME_LUCK_PROGRESS_COUNT" value="10" desc="时来运转最大累计进度奖励数" />
<macro name="DB_MAX_XIANJIE_SIGN_AWARD_CNT" value="10" desc="仙界庆典签到奖励最大数量" />
<macro name="DB_MAX_XIANJIE_TASK_CNT" value="50" desc="仙界庆典任务最大数量" />
<macro name="DB_MAX_XIANJIE_ARCHERY_AWARD_CNT" value="40" desc="仙界庆典射箭积分奖励最大数量" />
<macro name="DB_MAX_XIANJIE_GIFT_AWARD_CNT" value="20" desc="仙界庆典限购礼包奖励最大数量" />
<macro name="DB_MAX_PEAK_ACT_RECORD_CNT" value="10" desc="勇攀高峰活动最大记录数" />
<macro name="DB_MAX_PEAK_ACT_RECORD_SUPER_AWARD_CNT" value="5" desc="勇攀高峰活动超级大奖最大记录数" />
<macro name="DB_MAX_PEAK_ACT_OPTIONAL_BOOTY_CNT" value="30" desc="最大自选奖励数量" />
<macro name="DB_MAX_JIANGHU_ACT_BOOTY_CNT" value="50" desc="江湖秘宝活动奖励最大个数" />
<macro name="DB_MAX_SUPER_MONTH_CARD_CNT" value="3" desc="超值月卡最大数量" />
<macro name="DB_MAX_SUPER_MONTH_CARD_BOOTY_FIELD_CNT" value="4" desc="超值月卡奖励栏位最大数量" />
<macro name="DB_MAX_FESTIVAL_JIZI_BOOTY_RECORD_CNT" value="16" desc="节日奖励记录种类个数" />
<macro name="DB_MAX_FESTIVAL_JIZI_DANGWEI_CNT" value="20" desc="节日集字活动最大档位数" />
<macro name="MAX_FEST_CUMU_CHARGE_ACT_AWARD_RECORD_NUM" value="20" desc="节日累计充值奖励最大记录数" />
<macro name="MAX_FEST_CUMU_CONSUME_MONEY_RECORD_NUM" value="20" desc="玩家节日消费货币最大记录数" />
<macro name="MAX_FEST_CUMU_CONSUME_ACT_AWARD_RECORD_NUM" value="20" desc="节日累计消费奖励最大记录数" />
<macro name="DB_MAX_RICE_FULL_CUMU_BOX_CNT" value="8" desc="稻谷丰盈累计宝箱配置最大数量" />
<macro name="DB_MAX_RICE_FULL_DAY_CNT" value="3" desc="稻谷丰盈最大天数/行数/列数" />
<macro name="DB_MAX_FB_ACT_TASK_COUNT" value="12" desc="任务最大数量" />
<macro name="DB_MAX_BUY_CUSTOM_BAG_CNT" value="20" desc="可购买私人订制礼包个数" />
<macro name="DB_MAX_CUSTOM_BAG_ITEM_CNT" value="3" desc="单个私人订制礼包中道具框个数" />
<macro name="DB_MAX_ITEM_BOX_CONTENT_COUNT" value="8" desc="道具框内道具个数" />
<macro name="DB_MAX_AUTO_MAIL_CNT" value="128" desc="已自动发放邮件个数" />
<macro name="DB_MAX_XINCHUN_WISH_BOOTY_CNT" value="20" desc="新春许愿活动自选道具最大数量" />
<macro name="DB_MAX_XINCHUN_WISH_CUMU_GIFT_CNT" value="20" desc="新春许愿活动累计礼包最大数量" />
<macro name="DB_MAX_XINCHUN_WISH_DAY_CNT" value="10" desc="新春许愿活动最大天数" />
<macro name="DB_MAX_XINCHUN_JIZI_BOOTY_RECORD_CNT" value="16" desc="新春奖励记录种类个数" />
<macro name="DB_MAX_XINChUN_JIZI_DANGWEI_CNT" value="20" desc="新春集字活动最大档位数" />
<macro name="DB_MAX_XINCHUN_LIMIT_GIFT_CNT" value="10" desc="玩家的新春限购礼包最大数目" />
<macro name="DB_MAX_XINCHUN_WEEK_CARD_CNT" value="10" desc="新春周卡活动最大天数" />
<macro name="DB_MAX_FEST_LEVEL_LIMIT_GIFT_CNT" value="50" desc="玩家的节日等级限购礼包最大数目" />
<macro name="DB_MAX_CHESS_BOARD_GRID_CNT" value="50" desc="最大棋盘格子数量" />
<macro name="DB_MAX_EACH_AWARD_CNT" value="20" desc="最大轮次奖励数量" />
<macro name="DB_MAX_JH_EXCHANGE_SHOP_COMMODITY_CNT" value="50" desc="最大江湖兑换商店商品数量" />
<macro name="DB_MAX_JH_EXCHANGE_SHOP_FLOOS_CNT" value="50" desc="最大江湖兑换商店层数" />
<macro name="DB_MAX_JH_ACTIVITY_GIFT_CNT" value="50" desc="最大江湖大冒险活动礼包数量" />
<macro name="DB_MAX_JH_ADVENTURE_TASK_CNT" value="30" desc="最大江湖大冒险任务数量" />
<macro name="DB_MAX_DRAW_OF_HEROES_STAGE_CNT" value="20" desc="最大群英绘阶段数量" />
<macro name="DB_MAX_SCRATCH_CARD_KIND_CNT" value="20" desc="最大刮刮卡种类数量" />
<macro name="DB_MAX_SCRATCH_TICKET_CHAGE_AWARD_CNT" value="20" desc="最大刮刮乐充值奖励数量" />
<macro name="DB_MAX_SCRATCH_CARD_USE_AWARD_CNT" value="20" desc="最大刮刮乐使用奖励数量" />
<macro name="DB_MAX_GATHERING_OF_HEROES_GIFT_CNT" value="50" desc="最大群英会活动礼包数量" />
<macro name="DB_MAX_GATHERING_OF_HEROES_SIGN_DAY" value="31" desc="最大群英会活动签到天数" />
<macro name="DB_MAX_TIMELIMIT_BOOTY_RECORD_CNT" value="16" desc="奖励记录种类个数" />
<macro name="DB_MAX_GOD_TREE_ACHIEVE_CNT" value="128" desc="仙树保卫战最大成就数量" />
<macro name="DB_MAX_GOD_TREE_RECORD_TEAM_MATES_CNT" value="50" desc="仙树保卫战最大队友记录数量" />
<macro name="DB_MAX_GOD_TREE_ACHIEVE_LEVEL_AWARD_CNT" value="32" desc="仙树保卫战成就奖励数量" />
<macro name="DB_MAX_PASS_LEVEL_RECORD_CNT" value="10" desc="最大通关记录数量数量" />
<macro name="DB_MAX_XIANDAO_HISTORY_CNT" value="50" desc="最大历史记录数" />
<macro name="DB_MAX_INSET_SIZE" value="6" desc="最大镶嵌个数" />
<macro name="DB_MAX_ZHENFA_SIZE" value="10" desc="最大阵法个数" />
<macro name="DB_MAX_VOLUME_SIZE" value="50" desc="最大残卷个数" />
<macro name="DB_MAX_THREE_DAY_ACT_GRID_CNT" value="9" desc="三日活动拼图格子最大数量" />
<macro name="DB_MAX_THREE_DAY_ACT_CONNECT_CNT" value="7" desc="三日活动拼图连线奖励最大数量" />
<macro name="DB_MAX_THREE_DAY_ACT_TASK_CNT" value="128" desc="三日活动任务最大数量" />
<macro name="DB_MAX_THREE_DAY_ACT_CHARGE_CNT" value="32" desc="三日活动累充奖励最大数量" />
<macro name="DB_MAX_THREE_DAY_ACT_ITEM_BOX_CNT" value="4" desc="三日活动累充自选框最大数量" />
<macro name="DB_MAX_THREE_DAY_ACT_EXCHANGE_CNT" value="32" desc="三日活动兑换最大数量" />
<macro name="DB_MAX_THREE_DAY_ACT_CONSUME_RECORD_NUM" value="10" desc="三日活动消费货币最大记录数" />
<macro name="DB_MAX_THREE_DAY_ACT_AWARD_RECORD_NUM" value="20" desc="三日活动领奖最大记录数" />
<macro name="DB_MAX_CAN_USE_RED_BAG_NUM" value="20" desc="玩家最大可以使用红包种类数" />
<macro name="DB_MAX_FESTIVAL_ZHANLING_AWARD_CNT" value="128" desc="节日战令奖励数量" />
<macro name="DB_MAX_CROSS_SVR_RANK_CNT" value="20" desc="最大跨服排行榜数量" />
<macro name="DB_CMD_AD_VIDEO_WATCH_AWARD_DATA_COUNT" value="10" desc="观影台奖励配置最大值" />
<macro name="DB_CMD_AD_VIDEO_PROGRESS_AWARD_DATA_COUNT" value="10" desc="观影台进度奖励配置最大值" />
<macro name="DB_MAX_XIANGUO_PLAYER_BUY_RECORD_CNT" value="50" desc="鲜果最大记录玩家购买记录数" />
<macro name="DB_MAX_XIANGUO_FRUIT_CNT" value="100" desc="最大水果数" />
<macro name="DB_MAX_XIANGUO_ACHIEVE_CNT" value="128" desc="鲜果消消乐最大成就数量" />
<macro name="DB_MAX_XIANGUO_STEP_AWARD_RECORD_CNT" value="30" />
<macro name="DB_MAX_XIANGUO_GIFT_CNT" value="50" />
<macro name="DB_MAX_NUMBER_MERGE_BUY_RECORD_CNT" value="50" desc="2048最大记录玩家购买记录数" />
<macro name="DB_MAX_NUMBER_MERGE_FOOD_CNT" value="16" desc="2048最大网格数" />
<macro name="DB_MAX_NUMBER_MERGE_SCENE_WIDTH" value="4" desc="2048棋盘宽度" />
<macro name="DB_MAX_NUMBER_MERGE_ACHIEVE_CNT" value="128" desc="2048最大成就数量" />
<macro name="DB_MAX_NUMBER_MERGE_STEP_AWARD_RECORD_CNT" value="30" />
<macro name="DB_MAX_NUMBER_MERGE_GIFT_CNT" value="20" desc="2048可购买定制礼包个数" />
<macro name="DB_MAX_NUMBER_MERGE_GIFT_ITEM_CNT" value="3" desc="2048单个定制礼包道具框个数" />
<macro name="DB_MAX_NUMBER_MERGE_GIFT_CONTENT_CNT" value="8" desc="道具框内道具个数" />
<macro name="DB_MAX_WEEKEND_GIFT_CONTENT_NUM" value="4" desc="自选礼包内容最大数量" />
<macro name="DB_MAX_WEEKEND_GIFT_FREE_AWARD_CNT" value="7" desc="免费奖励最大数量" />
<macro name="DB_MAX_SUPER_LIMIT_GIFT_CNT" value="50" desc="玩家的节日等级限购礼包最大数目" />
<macro name="DB_MAX_CHANNEL_SERVICE_AWARD_COUNT" value="64" desc="渠道福利领奖最大数量" />
<macro name="DB_MAX_SINGLE_CHARGE_AWARD_CNT" value="16" desc="单笔充值最大奖励数量" />
<macro name="DB_MAX_SINGLE_CHARGE_GOOD_CNT" value="16" desc="单笔充值最大商品数量" />
<macro name="DB_MAX_MEN_KE_STATION_EQUIP_NUM" value="4" desc="最大阵位装备数量" />
<macro name="DB_MAX_MEN_KE_NUM" value="64" desc="最大门客数量" />
<macro name="DB_MAX_MEN_KE_STATION_NUM" value="5" desc="最大阵位数量" />
<macro name="DB_MAX_FIREWORKS_NUM" value="30" desc="最大烟花数量" />
<macro name="DB_MAX_POWER_JIANGHU_AWARD_NUM" value="30" desc="大力江湖最大领奖数量" />
<macro name="DB_MAX_DOUYIN_PUSH_CARD_CNT" value="32" desc="最大推送消息个数" />
<macro name="DB_MAX_QUSHUI_DRAW_PRIZE_CNT" value="24" desc="曲水流觞活动抽奖最大个数" />
<macro name="DB_MAX_WX_GAME_CIRCLE_TASK_CNT" value="10" desc="游戏圈最大任务个数" />
<macro name="DB_MAX_BAI_ZHAN_ZHAN_LING_TASK_CNT" value="100" desc="百战秘境战令任务最大数量" />
<macro name="DB_MAX_ANNI_ZHANLING_AWARD_CNT" value="128" desc="战令奖励数量" />
<macro name="MAX_ANNI_CUMU_CHARGE_ACT_AWARD_RECORD_NUM" value="20" desc="周年庆:累计充值奖励最大记录数" />
<macro name="DB_MAX_ANNI_JIZI_BOOTY_RECORD_CNT" value="16" desc="周年庆:集字,奖励记录种类个数" />
<macro name="DB_MAX_ANNI_JIZI_DANGWEI_CNT" value="20" desc="周年庆:集字,集字活动最大档位数" />
<macro name="MAX_ANNI_CUMU_CONSUME_MONEY_RECORD_NUM" value="20" desc="周年庆:玩家消费货币最大记录数" />
<macro name="MAX_ANNI_CUMU_CONSUME_ACT_AWARD_RECORD_NUM" value="20" desc="周年庆:累计消费奖励最大记录数" />
<macro name="DB_MAX_ANNI_LEVEL_LIMIT_GIFT_CNT" value="50" desc="周年庆:玩家的等级限购礼包最大数目" />
<macro name="DB_MAX_REGRESSION_CLOCK_CFG_CNT" value="7" desc="再续侠旅签到最大配置数量" />
<macro name="DB_MAX_REGRESSION_TASK_CFG_CNT" value="100" desc="再续侠旅任务最大配置数量" />
<macro name="DB_MAX_REGRESSION_ZHANLING_CFG_CNT" value="30" desc="再续侠旅战令最大配置数量" />
<macro name="DB_MAX_REGRESSION_GIFTBAG_CFG_CNT" value="20" desc="再续侠旅礼包最大配置数量" />
<macro name="DB_MAX_DOUYIN_MSG_CNT" value="16" desc="最大推送消息个数" />
<macro name="DB_RESERVE_BLOB_ARRAY_COUNT" value="50" desc="预留blob array大小" />
<macro name="DB_MAX_MINI_GAME_PROGRESS_AWARD_CNT" value="20" desc="小游戏最大奖励个数" />
<macro name="DB_MAX_MINI_GAME_CHAPTER_CNT" value="10" desc="小游戏最大章节个数" />
<macro name="DB_MAX_MINI_GAME_CHAPTER_STAGE_CNT" value="30" desc="小游戏章节最大关卡个数" />
<macro name="DB_MAX_DAOKE_BOOTY_TYPE_MAIL_CNT" value="20" desc="最大奖励类型邮件数量" />
<macro name="DB_MAX_DAOKE_BOOTY_TYPE_CNT" value="10" desc="最大奖励类型数量" />
<macro name="MAX_ITEM_CNT_IN_ONE_BOOTY" value="16" desc="单条奖励下可能存在的最大物品数" />
<macro name="MAX_COST_BOOTY_ITEM_NUM" value="128" desc="玩家存放的最大有损奖励物品的个数" />
<macro name="ROLEDATA_SPLIT_FACTOR" value="16" desc="DbRoleData分表因子" />
<macro name="DB_MAX_ACTIVITY_LIST_COUNT" value="128" desc="最大活动列表个数" />
<macro name="DB_MAX_GLOBAL_ACT_DISPLAY_DATA_LEN" value="256" desc="活动展示数据最大长度" />
<macro name="DB_MAX_GLOBAL_ACT_DISPLAY_DATA_CNT" value="5" desc="活动展示数据最大个度" />
<macro name="DB_MAX_WORLD_BOSS_COUNT" value="12" desc="世界boss最大个数" />
<macro name="DB_MAX_WORLD_BOSS_RANK_DATA" value="10" desc="排名数据最大长度" />
<macro name="DB_MAX_ZHAO_CAI_ACT_ENTRY_NUM" value="3" desc="最大招财进宝活动纪录个数" />
<macro name="DB_MAX_GLOBAL_XIANJUN_ACT_DATA_CNT" value="10" desc="仙君宝库全局数据最大个数" />
<macro name="DB_MAX_GLOBAL_STARRY_PRAY_DATA_CNT" value="10" desc="星空祈愿:全局数据最大个数" />
<macro name="DB_MAX_GLOBAL_TIME_LUCK_DATA_CNT" value="20" desc="时来运转全局数据最大个数" />
<macro name="DB_MAX_TEAM_BOSS_PLAYER_CNT" value="3" desc="组队boss玩家组队最多人数" />
<macro name="DB_MAX_GLOBAL_LAST_SEASON_TOP_CNT" value="3" desc="上赛季至尊数量" />
<macro name="DB_MAX_GLOBAL_GOD_TREE_MAP_CNT" value="10" desc="仙树保卫战地图最大数量" />
<macro name="DB_MAX_GLOBAL_RED_BAG_CNT" value="100" desc="全服最大发红包的数量" />
<macro name="DB_MAX_GLOBAL_RED_BAG_CAN_DRAW_CNT" value="20" desc="红包最大能领取的数量" />
<macro name="DB_MAX_JIANGHU_QUIZ_QUESTION_CNT" value="10" desc="江湖答题题目最大数量" />
<macro name="DB_BAI_ZHAN_MI_JING_MAX_ENHANCE_CASE_CNT" value="15" desc="百战秘境增益ID最大数量" />
<macro name="DB_MAX_CAKEGAME_RAND_LEVEL_NUM" value="100" desc="周年庆保卫蛋糕随机关卡数据最大个数" />
<macro name="DB_MAX_JIANGHU_BG_ACT_NUM" value="10" desc="触发场景活动的最大个数" />
<macro name="GLOBAL_STRING_MAX_LEN" value="128" />
<macro name="CHARGE_ORDER_STATUS_UNPROCED" value="0" desc="充值当前未处理" />
<macro name="CHARGE_ORDER_STATUS_PROCED" value="1" desc="充值订单已处理" />
<macro name="MAX_DB_GM_CMD_LEN" value="512" desc="GM最大CMD长度" />
<macro name="DB_MAX_OSS_AWARD_VISUAL_STRING_LEN" value="256" desc="oss邮件可视化奖励最大长度" />
<macro name="MAX_DB_CHANEL_GIFT_SEQ_LEN" value="30" desc="渠道序列号最大长度" />
<macro name="DB_MAX_FRIEND_INTIMACY_CNT" value="200" desc="好友亲密度最大数量" />
<macro name="DB_MAX_FRIEND_INTIMACY_LOG_CNT" value="20" desc="好友亲密度日志最大数量" />
<macro name="DB_RELATION_SPLIT_FACTOR" value="100" desc="DbWorldRelationData分表因子" />
<macro name="DB_MAX_GLOBAL_ROYAL_LAST_SEASON_TOP_CNT" value="20" desc="上赛季至尊数量" />
<macro name="MAX_DB_SEND_MAIL_CROSS_SVR_RANK_NUM" value="10" desc="最大发送邮件排行榜数量" />
<macro name="MAX_DB_JH_BOSS_MONSTER_TYPE_CNT" value="15" desc="最大江湖boss小怪种类数量" />
<macro name="MAX_DB_JH_BOSS_DISTRICT_CNT" value="200" desc="最大江湖boss分区数量" />
<macro name="DB_ACCOUNT_H5_SPLIT_FACTOR" value="16" desc="DbAccountH5Data 分表因子" />
<macro name="MAX_DB_OPEN_ID_LEN" value="64" desc="OPENID最大长度" />
<macro name="MAX_DB_H5_CHANNELNAME_LEN" value="32" desc="H5channel最大长度" />
<macro name="MAX_DB_SUB_TEMPLATE_LEN" value="64" desc="微信订阅模板id最大长度" />
<macrosgroup name="SEX_TYPE" desc="性别" >
<macro name="SEX_TYPE_NONE" value="0" desc="无" />
<macro name="SEX_TYPE_MAN" value="1" desc="男" />
<macro name="SEX_TYPE_WOMEN" value="2" desc="女" />
</macrosgroup>
<macrosgroup name="PlayerStatusType" desc="" >
<macro name="PLAYER_STATUS_CONN_INIT" value="0" desc="初始状态" />
<macro name="PLAYER_STATUS_ACCT_LOGIN" value="1" desc="账号登陆" />
<macro name="PLAYER_STATUS_ACCT_LOGIN_OK" value="2" desc="账号登陆成功" />
<macro name="PLAYER_STATUS_CREATE_ROLE_CHECK_NAME" value="3" desc="创建角色检查名字是否重合" />
<macro name="PLAYER_STATUS_CREATE_ROLE_INSERT" value="4" desc="插入角色" />
<macro name="PLAYER_STATUS_ROLELIST_REQ" value="5" desc="查询角色列表" />
<macro name="PLAYER_STATUS_ROLELIST_OK" value="6" desc="查询角色列表成功" />
<macro name="PLAYER_STATUS_CREATE_ROLE_REQ" value="7" desc="创建角色" />
<macro name="PLAYER_STATUS_ROLE_LOIGN_REQ" value="8" desc="角色登录" />
<macro name="PLAYER_STATUS_ROLE_LOIGN_OK" value="9" desc="角色登录成功" />
<macro name="PLAYER_STATUS_ROLE_OFFLINE" value="10" desc="角色掉线" />
</macrosgroup>
<macrosgroup name="ItemType" desc="物品系统" >
<macro name="ITEM_GOODS" value="1" desc="道具" />
<macro name="ITEM_EQUIP" value="2" desc="装备" />
<macro name="ITEM_ALL" value="3" desc="个数" />
</macrosgroup>
<macrosgroup name="SexType" desc="性别类型" >
<macro name="SEX_MAN" value="1" desc="男" />
<macro name="SEX_WOMAN" value="2" desc="女" />
<macro name="SEX_MAX" value="3" />
</macrosgroup>
<macrosgroup name="BuyBoxType" desc="宝箱类型" >
<macro name="BOX_TYPE_GOLD" value="1" desc="普通装备宝箱" />
<macro name="BOX_TYPE_HYS" value="2" desc="高级装备宝箱" />
<macro name="BOX_TYPE_TEN_BOOTY" value="3" desc="十连抽宝箱" />
<macro name="BOX_TYPE_PET" value="4" desc="捕捉宠物" />
<macro name="BOX_TYPE_PET_TEN" value="5" desc="十连宠物" />
<macro name="BOX_TYPE_FABAONEW" value="6" desc="法宝寻宝1次" />
<macro name="BOX_TYPE_FABAONEW_TEN" value="7" desc="法宝寻宝10次" />
<macro name="BOX_TYPE_MENKE" value="8" desc="门客抽卡1次" />
<macro name="BOX_TYPE_MENKE_TEN" value="9" desc="门客抽卡10次" />
<macro name="BOX_TYPE_MAX" value="10" desc="最大" />
</macrosgroup>
<macrosgroup name="BuyFuncValue" desc="充值商品功能值" >
<macro name="ENM_BUY_FUNC_NORMAL_GOOD" value="1" desc="普通商品" />
<macro name="ENM_BUY_FUNC_DAILY_ITEM_GOOD" value="2" desc="每日特惠" />
<macro name="ENM_BUY_FUNC_XIAKELING" value="3" desc="侠客令" />
<macro name="ENM_BUY_FUNC_CHAOZHILIBAO" value="4" desc="超值礼包" />
<macro name="ENM_BUY_FUNC_TARGET_GIFT" value="5" desc="目标礼包" />
<macro name="ENM_BUY_FUNC_CUSTOM_BAG" value="6" desc="私人定制" />
<macro name="ENM_BUY_FUNC_XINCHUN_LIMIT_GIFT" value="7" desc="新春限购礼包" />
<macro name="ENM_BUY_FUNC_XINCHUN_WEEK_CARD" value="8" desc="新春周卡" />
<macro name="ENM_BUY_FUNC_XIANJIE_LIMIT_GIFT" value="9" desc="仙界庆典限购礼包" />
<macro name="ENM_BUY_FUNC_GUARD_BLITZ_SENIOR_TREASURY" value="10" desc="守卫闪击高级宝库" />
<macro name="ENM_BUY_FUNC_CAVE_TREASURE_GIFT" value="11" desc="洞府寻宝直购礼包" />
<macro name="ENM_BUY_FUNC_DAILY_SUPER_VALUE_GIFT" value="12" desc="每日超值礼包" />
<macro name="ENM_BUY_FUNC_SUPER_VALUE_FUND" value="13" desc="超值基金" />
<macro name="ENM_BUY_FUNC_GROW_FUND" value="14" desc="成长基金" />
<macro name="ENM_BUY_FUNC_WXDUNGEON_GIFT" value="15" desc="五行地窟直购礼包" />
<macro name="ENM_BUY_FUNC_RES_SPECIAL_SALE" value="16" desc="资源特价礼包" />
<macro name="ENM_BUY_FUNC_LUCKY_WEEK_CARD" value="17" desc="周卡" />
<macro name="ENM_BUY_FUNC_MYCARD" value="18" desc="MyCard" />
<macro name="ENM_BUY_FUNC_SUPER_MONTH_CARD" value="19" desc="超值月卡" />
<macro name="ENM_BUY_FUNC_REWARD_ORDER_TOKEN" value="20" desc="勇者之路:犒赏令" />
<macro name="ENM_BUY_FUNC_GROUP_BUYING" value="21" desc="超值团购" />
<macro name="ENM_BUY_FUNC_MYSTICAL_GROTTO_GIFT" value="22" desc="神秘地窟直购礼包" />
<macro name="ENM_BUY_FUNC_FEST_LEVEL_GIFT" value="23" desc="节日等级直购礼包" />
<macro name="ENM_BUY_FUNC_JIANG_HU_ADVENTURE_GIFT" value="24" desc="江湖大冒险礼包" />
<macro name="ENM_BUY_FUNC_GATHERING_OF_HEROES_GIFT" value="25" desc="群英会礼包" />
<macro name="ENM_BUY_FUNC_FESTIVAL_ZHANLING" value="26" desc="节日战令" />
<macro name="ENM_BUY_FUNC_WEEKEND_GIFT" value="27" desc="周末礼包" />
<macro name="ENM_BUY_FUNC_XIANGUO_GIFT" value="28" desc="鲜果消消乐 参数1 GiftID(礼包ID)" />
<macro name="ENM_BUY_FUNC_SUPER_LIMIT_GIFT" value="29" desc="超值限购礼包" />
<macro name="ENM_BUY_FUNC_PREREGISTER_AWARD" value="30" desc="预注册奖励" />
<macro name="ENM_BUY_FUNC_VN_COUPON" value="31" desc="越南代币" />
<macro name="ENM_BUY_FUNC_ELEMENT_TOWER_ZHANLING" value="32" desc="元素塔战令" />
<macro name="ENM_BUY_FUNC_BAI_ZHAN_MI_JING_ZHAN_LING" value="33" desc="百战秘境战令" />
<macro name="ENM_BUY_FUNC_NUMBER_MERGE_GIFT" value="34" desc="2048活动礼包" />
<macro name="ENM_BUY_FUNC_ANNI_ZHAN_LING" value="35" desc="周年庆战令" />
<macro name="ENM_BUY_FUNC_REGRESSION_ZHANLING" value="36" desc="回归-再续战令" />
<macro name="ENM_BUY_FUNC_REGRESSION_MONTH_CARD" value="37" desc="回归-再续折扣月卡" />
<macro name="ENM_BUY_FUNC_REGRESSION_GIFT_BAG" value="38" desc="回归-特供礼包" />
<macro name="ENM_BUY_FUNC_ANNI_LEVEL_GIFT" value="39" desc="周年庆等级直购礼包" />
</macrosgroup>
<macrosgroup name="MenPaiEventType" desc="门派事件类型" >
<macro name="MENPAI_EVENT_JOIN_MENPAI" value="1" desc="进入门派" />
<macro name="MENPAI_EVENT_OFFICE_UP" value="2" desc="升职位,参数为职位" />
<macro name="MENPAI_EVENT_TASK_FINISH" value="3" desc="完成任务参数为任务ID" />
<macro name="MENPAI_EVENT_NPC_TALK" value="4" desc="交谈只算给奖励那次的参数为交谈ID" />
<macro name="MENPAI_EVENT_NPC_QINGAN" value="5" desc="请安参数为交谈ID" />
<macro name="MENPAI_EVENT_NPC_GIFT" value="6" desc="送礼回礼参数为礼物道具ID" />
</macrosgroup>
<macrosgroup name="MenPaiXiuLianType" desc="门派修炼类型" >
<macro name="MENPAI_XIULIAN_TYPE_SELF" value="1" desc="独自修炼" />
<macro name="MENPAI_XIULIAN_TYPE_TEACH" value="2" desc="师傅传功" />
</macrosgroup>
<macrosgroup name="LevelEventType" desc="关卡事件类型" >
<macro name="LevelEventLearnRandomSkill" value="1" desc="学习随机技能" />
<macro name="LevelBoxEventLearnRandomSkill" value="2" desc="宝箱学习随机技能" />
</macrosgroup>
<macrosgroup name="ShopTypeEnum" desc="商城分类类型" >
<macro name="SHOP_TYPE_HOT" value="1" desc="热卖" />
<macro name="SHOP_TYPE_EQUIP" value="2" desc="装备" />
<macro name="SHOP_TYPE_PET" value="3" desc="灵宠" />
<macro name="SHOP_TYPE_HUNT" value="4" desc="狩猎" />
<macro name="SHOP_TYPE_GONGFA" value="5" desc="功法" />
<macro name="SHOP_TYPE_ZHIGOU" value="6" desc="直购商城" />
<macro name="SHOP_TYPE_MYSTICAL" value="7" desc="神秘商人" />
<macro name="SHOP_TYPE_MAX" value="8" desc="最大商城类型个数" />
</macrosgroup>
<macrosgroup name="GlobaDataKey" desc="定义所有全局数据KEY" >
<macro name="GLOBAL_MERGE_WORLD_TIME" value="1" desc="记录合服的时间" />
<macro name="GLOBAL_ROLE_NO_MOD_BEGIN" value="2" desc="本地玩家编号取模0自增值" />
<macro name="GLOBAL_ROLE_NO_MOD_END" value="17" desc="本地玩家编号取模15自增值后续加key不能加13到26" />
<macro name="GLOBAL_ROLE_GLOBAL_BLOB_DATA" value="18" desc="全局blob数据" />
<macro name="GLOBAL_ZERO_DAY_TIME" value="19" desc="最近一次触发零点逻辑的时间" />
<macro name="GLOBAL_SYS_DAY_RESET_TIME" value="20" desc="更新系统日重置时间的时间戳" />
<macro name="GLOBAL_SYS_WEEK_RESET_TIME" value="21" desc="更新系统周重置时间的时间戳" />
<macro name="GLOBAL_TOTAL_ROLE_COUNT" value="22" desc="记录全服总角色个数" />
<macro name="GLOBAL_OPEN_SVR_TIME" value="23" desc="记录开服时间" />
<macro name="GLOBAL_RANK_GLOBAL_BLOB_DATA" value="24" desc="RANK_SVR全局blob数据" />
<macro name="GLOBAL_PVP_SEASON" value="25" desc="PVP当前赛季" />
<macro name="GLOBAL_NEW_SVR_FLAG" value="26" desc="新服活动标记" />
<macro name="GLOBAL_MISC_GLOBAL_BLOB_DATA" value="27" desc="MISC_SVR全局blob数据" />
<macro name="GLOBAL_KEY_MAX" value="28" desc="最大的key" />
<macro name="GLOBAL_SHM_MAX_CNT" value="40" desc="数值需比最大key多10左右且热启不可更改" />
</macrosgroup>
<macrosgroup name="PrefixType" desc="前缀定义" >
<macro name="PREFIX_PUTONG" value="1" desc="普通" />
<macro name="PREFIX_CHUSE" value="2" desc="出色" />
<macro name="PREFIX_YOUXIU" value="3" desc="优秀" />
<macro name="PREFIX_ZHUOYUE" value="4" desc="卓越" />
</macrosgroup>
<macrosgroup name="ExchangeShopType" desc="商店类型" >
<macro name="EXCHANGE_SHOP_MENPAI" value="1" desc="门派兑换" />
<macro name="EXCHANGE_SHOP_CARD" value="2" desc="卡牌黑市" />
<macro name="EXCHANGE_SHOP_MERIT" value="3" desc="功勋商城" />
<macro name="EXCHANGE_SHOP_FENJIE" value="4" desc="分解兑换" />
<macro name="EXCHANGE_SHOP_SNATCH_TREASURE" value="5" desc="夺宝兑换" />
<macro name="EXCHANGE_SHOP_XIAKE_ROAD" value="6" desc="侠客之路" />
<macro name="EXCHANGE_SHOP_XIANJUN_ACT" value="7" desc="仙君宝库" />
<macro name="EXCHANGE_SHOP_GUARD_BLITZ" value="8" desc="守卫闪击" />
<macro name="EXCHANGE_SHOP_FEEDBACK" value="9" desc="回馈商城" />
<macro name="EXCHANGE_SHOP_JIANGHU_ACT" value="10" desc="江湖秘宝" />
<macro name="EXCHANGE_SHOP_MIJING" value="11" desc="秘境商店" />
<macro name="EXCHANGE_SHOP_XIANYUAN_ACT" value="12" desc="仙源兑换" />
<macro name="EXCHANGE_SHOP_WORLDBOSS" value="13" desc="世界boss" />
<macro name="EXCHANGE_SHOP_SUPERMONTHCARD" value="14" desc="超值月卡兑换" />
<macro name="EXCHANGE_SHOP_WUGUAN" value="15" desc="武馆兑换" />
<macro name="EXCHANGE_SHOP_MYSTICAL_GROTTO" value="16" desc="神秘地窟兑换" />
<macro name="EXCHANGE_SHOP_ROYAL_BATTLE" value="17" desc="皇城争霸兑换" />
<macro name="EXCHANGE_SHOP_JIANGHU_REWARD" value="18" desc="江湖悬赏兑换" />
<macro name="EXCHANGE_SHOP_JIANGHU_BOSS" value="19" desc="江湖BOSS兑换" />
<macro name="EXCHANGE_SHOP_BAI_ZHAN_MI_JING" value="20" desc="百战秘境兑换" />
<macro name="EXCHANGE_SHOP_STARRY_PRAY" value="21" desc="星空祈愿兑换" />
<macro name="EXCHANGE_SHOP_MAX" value="22" desc="最大兑换商店个数" />
</macrosgroup>
<macrosgroup name="BattleStatus" desc="战斗状态" >
<macro name="BATTLE_STATUS_INIT" value="1" desc="初始状态" />
<macro name="BATTLE_STATUS_START_LEVEL" value="2" desc="开始关卡" />
<macro name="BATTLE_STATUS_CREATE_RELAY_ROOM" value="3" desc="多人模式去relay创建房间" />
<macro name="BATTLE_STATUS_FIN_LEVEL" value="4" desc="关卡结束" />
<macro name="BATTLE_STATUS_FREE" value="5" desc="回收" />
<macro name="BATTLE_STATUS_PENDING" value="6" desc="挂起" />
</macrosgroup>
<macrosgroup name="WorldBossStatus" desc="世界boss状态" >
<macro name="WORLD_BOSS_STATUS_INIT" value="0" desc="初始状态" />
<macro name="WORLD_BOSS_STATUS_PREPARE" value="1" desc="准备" />
<macro name="WORLD_BOSS_STATUS_START" value="2" desc="开启战斗" />
<macro name="WORLD_BOSS_STATUS_END" value="3" desc="结束小节" />
<macro name="WORLD_BOSS_STATUS_FIN" value="4" desc="发放奖励" />
</macrosgroup>
<macrosgroup name="FUDAI_ACT_STATE" desc="福袋活动状态" >
<macro name="FUDAI_ACT_STATE_NONE" value="0" desc="初始状态,未达成" />
<macro name="FUDAI_ACT_STATE_AWARD" value="1" desc="可领取" />
<macro name="FUDAI_ACT_STATE_AWARD_CONTINUE" value="2" desc="继续领取" />
<macro name="FUDAI_ACT_STATE_AWARDED" value="3" desc="已领取" />
</macrosgroup>
<macrosgroup name="DuoBaoActType" desc="夺宝活动类型" >
<macro name="DUOBAO_ACT_TYPE_RMB" value="1" desc="充值夺宝" />
<macro name="DUOBAO_ACT_TYPE_DIAMOND" value="2" desc="消费夺宝" />
</macrosgroup>
<macrosgroup name="SpiritSlotStateGroup" desc="附灵技能槽位状态" >
<macro name="SPIRIT_SLOT_STATE_LOCK" value="0" desc="未解锁" />
<macro name="SPIRIT_SLOT_STATE_UNEQUIP" value="1" desc="未装备" />
<macro name="SPIRIT_SLOT_STATE_EQUIP" value="2" desc="已装备" />
</macrosgroup>
<macrosgroup name="HellLevelType" desc="深渊关卡类型" >
<macro name="HELL_LEVEL_TYPE_NONE" value="0" desc="无类型" />
<macro name="HELL_LEVEL_TYPE_FIRE" value="1" desc="火类型" />
<macro name="HELL_LEVEL_TYPE_METAL" value="2" desc="金类型" />
<macro name="HELL_LEVEL_TYPE_WOOD" value="3" desc="木类型" />
<macro name="HELL_LEVEL_TYPE_WATER" value="4" desc="水类型" />
<macro name="HELL_LEVEL_TYPE_EARTH" value="5" desc="土类型" />
<macro name="HELL_LEVEL_TYPE_BOSS" value="6" desc="BOSS类型" />
<macro name="HELL_LEVEL_TYPE_MAX" value="7" desc="类型最大值" />
</macrosgroup>
<macrosgroup name="WXDungeonBossStateGroup" desc="五行地窟boss状态" >
<macro name="WX_DUNGEON_BOSS_STATE_HIDEN" value="0" desc="未发现boss" />
<macro name="WX_DUNGEON_BOSS_STATE_OPEN" value="1" desc="发现boss" />
<macro name="WX_DUNGEON_BOSS_STATE_DEFEAT" value="2" desc="击败boss" />
</macrosgroup>
<macrosgroup name="WXDungeonEventTypeGroup" desc="五行地窟事件类型" >
<macro name="WX_DUNGEON_EVENT_TYPE_NONE" value="0" desc="空事件" />
<macro name="WX_DUNGEON_EVENT_TYPE_BOSS" value="1" desc="boss事件" />
<macro name="WX_DUNGEON_EVENT_TYPE_BUFF" value="2" desc="buff事件" />
<macro name="WX_DUNGEON_EVENT_TYPE_BOOTY" value="3" desc="奖励事件" />
<macro name="WX_DUNGEON_EVENT_TYPE_PORTAL" value="4" desc="传送门事件" />
<macro name="WX_DUNGEON_EVENT_TYPE_FINALAWARD" value="5" desc="最终大奖事件" />
<macro name="WX_DUNGEON_EVENT_TYPE_SPIRIT_BUFF" value="6" desc="附灵buff事件" />
<macro name="WX_DUNGEON_EVENT_TYPE_MAX" value="7" desc="最大事件类型ID" />
</macrosgroup>
<macrosgroup name="XianYuanDbOpType" desc="仙源DB操作类型" >
<macro name="XIANYUAN_DB_OP_TYPE_BATTLE_SUCC" value="1" desc="挑战成功" />
<macro name="XIANYUAN_DB_OP_TYPE_BATTLE_FAIL" value="2" desc="挑战失败" />
<macro name="XIANYUAN_DB_OP_TYPE_GUARD_SUCC" value="3" desc="守卫成功" />
<macro name="XIANYUAN_DB_OP_TYPE_GUARD_FAIL" value="4" desc="守卫失败" />
</macrosgroup>
<macrosgroup name="ChannelType" desc="渠道类型" >
<macro name="CHANNEL_TYPE_GUO_PAN" value="357" desc="果盘渠道" />
</macrosgroup>
<macrosgroup name="ModerationSvrCmd" desc="Moderatio_svr命令" >
<macro name="MODERATION_SVR_CMD_WECHAT_SUBSCRIBE_MSG" value="4" desc="微信订阅消息" />
<macro name="MODERATION_SVR_CMD_SET_WECHAT_STORAGE" value="5" desc="设置微信存储数据" />
<macro name="MODERATION_SVR_CMD_REMOVE_WECHAT_STORAGE" value="6" desc="删除微信存储数据" />
</macrosgroup>
<macrosgroup name="CSRankKvDataIDList" desc="Rank服Kv数据列表定义" >
<macro name="RANK_KVDATA_ID_HEAD_URL" value="101" desc="超值团购头像数据" />
<macro name="RANK_KVDATA_ID_JIANGHU_QUIZ" value="102" desc="江湖答题分区数据" />
</macrosgroup>
<macrosgroup name="PaymentMethodParam" desc="购买商品时使用的付款方式" >
<macro name="PAYMENT_METHOD_MONEY" value="1" desc="弹窗付费" />
<macro name="PAYMENT_METHOD_CURRENCY" value="2" desc="使用游戏内货币付费" />
</macrosgroup>
<macrosgroup name="MysticalGrottoGridType" desc="神秘地窟格子类型" >
<macro name="MYSTICAL_GROTTO_GRID_TYPE_RANDOM" value="0" desc="随机" />
<macro name="MYSTICAL_GROTTO_GRID_TYPE_ENTRANCE" value="1" desc="入口" />
<macro name="MYSTICAL_GROTTO_GRID_TYPE_LEVEL" value="2" desc="挑战关卡" />
<macro name="MYSTICAL_GROTTO_GRID_TYPE_SPECIAL_ITEM" value="3" desc="特殊道具" />
<macro name="MYSTICAL_GROTTO_GRID_TYPE_BOOTY" value="4" desc="奖励" />
<macro name="MYSTICAL_GROTTO_GRID_TYPE_SKILL" value="5" desc="技能" />
<macro name="MYSTICAL_GROTTO_GRID_TYPE_BUFF" value="6" desc="Buff" />
<macro name="MYSTICAL_GROTTO_GRID_TYPE_EMPTY" value="7" desc="空格子" />
<macro name="MYSTICAL_GROTTO_GRID_TYPE_OBSTACLE" value="8" desc="障碍物" />
</macrosgroup>
<macrosgroup name="MysticalGrottoGridState" desc="神秘地窟格子状态(大于零为击碎后的状态)" >
<macro name="MYSTICAL_GROTTO_GRID_STATE_OBSTACLE_OPEN" value="-2" desc="已开启的障碍物,周围不可点" />
<macro name="MYSTICAL_GROTTO_GRID_STATE_USE_ITEM_OPEN" value="-1" desc="使用道具开启,不能直接挑战" />
<macro name="MYSTICAL_GROTTO_GRID_STATE_CLOSE" value="0" desc="未开启" />
<macro name="MYSTICAL_GROTTO_GRID_STATE_COMMON_OPEN" value="1" desc="常规开启" />
<macro name="MYSTICAL_GROTTO_GRID_STATE_ITEM_NOT_USE" value="2" desc="道具未使用" />
<macro name="MYSTICAL_GROTTO_GRID_STATE_ITEM_ALREADY_USE" value="3" desc="道具已使用" />
<macro name="MYSTICAL_GROTTO_GRID_STATE_USE_BOMB_OPEN" value="4" desc="使用炸弹开启" />
</macrosgroup>
<macrosgroup name="TitleUnlockState" desc="解锁状态" >
<macro name="EN_TITLE_UNLOCK" value="1" desc="已经解锁" />
<macro name="EN_TITLE_LOCK" value="2" desc="未解锁" />
</macrosgroup>
<macrosgroup name="LangType" desc="语言类型" >
<macro name="LANG_NONE" value="0" desc="空语言" />
<macro name="LANG_YOUTH" value="1" desc="小学生" />
<macro name="LANG_ADULT" value="2" desc="成年人" />
<macro name="LANG_MAX" value="10" desc="最大" />
</macrosgroup>
<macrosgroup name="CSPlatformType" desc="平台类型" >
<macro name="PLATFORM_TYPE_APP" value="0" desc="app" />
<macro name="PLATFORM_TYPE_WECHAT" value="1" desc="微信" />
<macro name="PLATFORM_TYPE_DOUYIN" value="2" desc="抖音" />
</macrosgroup>
<macrosgroup name="SkipFrameMode" desc="跳帧模式" >
<macro name="SKIP_FRAME_MODE_NONE" value="0" desc="不跳" />
<macro name="SKIP_FRAME_MODE_ONE" value="1" desc="跳1帧" />
<macro name="SKIP_FRAME_MODE_TWO" value="2" desc="跳2帧" />
</macrosgroup>
<macrosgroup name="MQAppCmd" desc="消息队列AppCmd 不用业务定义不同的app cmd" >
<macro name="MQ_APP_BATTLE" value="1" desc="战斗校验" />
</macrosgroup>
<macrosgroup name="GetTokenSdkType" desc="获取Token的sdk类型" >
<macro name="GET_TOKEN_SDK_TYPE_DOD" value="1" desc="大梦" />
</macrosgroup>
<macrosgroup name="BAI_ZHAN_ZHAN_LING_DIVISION_STA" desc="百战秘境段位状态" >
<macro name="BAI_ZHAN_ZHAN_LING_DIVISION_UP" value="1" desc="晋级" />
<macro name="BAI_ZHAN_ZHAN_LING_DIVISION_DOWN" value="2" desc="降级" />
<macro name="BAI_ZHAN_ZHAN_LING_DIVISION_KEEP" value="3" desc="保级" />
</macrosgroup>
<macrosgroup name="MeetRemoveType" desc="解除结缘类型" >
<macro name="MEET_REMOVE_TYPE_CONSULT" value="1" desc="协议解除" />
<macro name="MEET_REMOVE_TYPE_PAY_FORCE" value="2" desc="付费强制解除" />
<macro name="MEET_REMOVE_TYPE_FREE_FORCE" value="3" desc="免费强制解除" />
</macrosgroup>
<macrosgroup name="MeetConsultOperType" desc="协议解除操作类型" >
<macro name="MEET_CONSULT_OPER_CONFIRM" value="1" desc="接受" />
<macro name="MEET_CONSULT_OPER_REJECT" value="2" desc="拒绝" />
</macrosgroup>
<macrosgroup name="MeetEventType" desc="结缘事件类型" >
<macro name="MEET_EVENT_TYPE_BATTLE" value="1" desc="结缘战斗" />
<macro name="MEET_EVENT_TYPE_CHAT" value="2" desc="结缘私聊" />
<macro name="MEET_EVENT_TYPE_DONATE" value="3" desc="结缘捐赠" />
</macrosgroup>
<macrosgroup name="RemoveMeetStatus" desc="结缘解除玩家状态" >
<macro name="REMOVE_MEET_STATUS_SEND" value="1" desc="已发出解除结缘的申请" />
<macro name="REMOVE_MEET_STATUS_RECV" value="2" desc="已收到解除结缘的申请" />
</macrosgroup>
<macrosgroup name="ADD_INTIMACY_TYPE" desc="增加亲密度类型" >
<macro name="ADD_INTIMACY_TYPE_GIFT" value="1" desc="赠送礼物" />
<macro name="ADD_INTIMACY_TYPE_TEAM" value="2" desc="组队战斗" />
<macro name="ADD_INTIMACY_TYPE_CHAT" value="3" desc="私聊" />
</macrosgroup>
<macrosgroup name="NamesRecordType" desc="名字使用类型" >
<macro name="NAMES_RECORD_ROLENAME" value="0" desc="用作角色名字" />
</macrosgroup>
<struct name="UinInfo" version="1" desc="" >
<entry name="Uin" type="uint" desc="" />
<entry name="RoleID" type="biguint" desc="角色ID" />
</struct>
<struct name="KeyInfo" version="1" desc="" >
<entry name="RegionId" type="int" desc="" />
<entry name="KeyId" type="uint" desc="" />
</struct>
<union name="UinKey" version="1" desc="" >
<entry name="Info" type="UinInfo" id="1" desc="" />
<entry name="Key" type="biguint" id="2" desc="" />
<entry name="KeyInfo" type="KeyInfo" id="3" desc="" />
</union>
<struct name="DbAccount" version="1" primarykey="Uin" >
<entry name="Uin" type="int" notnull="true" defaultvalue="100001" autoincrement="true" />
<entry name="PlaAccountName" type="string" size="ACCOUNT_LOGIN_NAME_LEN" />
<entry name="AccountCreateTime" type="int" desc="账号创建时间" />
<entry name="ChannelName" type="string" size="MAX_CHANNEL_NAME" desc="渠道名字->sdk" />
<entry name="BlockedFlag" type="byte" cname="标记账号是否被封" desc="标记账号是否被封" />
<entry name="UnBlockTime" type="int" cname="解封时间" desc="解封时间(只在有封号标记的情况下有效)" />
<entry name="DeviceID" type="string" size="ACCOUNT_DEVICE_ID_LEN" desc="设备ID长度" />
<entry name="StaticName" type="string" size="MAX_CHANNEL_NAME" desc="渠道名字->渠道实际名字" />
</struct>
<struct name="DbMobileBind" version="149" primarykey="Uin" >
<entry name="Uin" type="int" desc="账号ID" notnull="true" />
<entry name="BindTime" type="int" desc="绑定时间" />
<entry name="Phone" type="string" size="32" desc="手机号" />
</struct>
<struct name="DbRoleBaseShowData" version="1" desc="标识玩家的基础显示数据" >
<entry name="Uin" type="uint" desc="Uin" />
<entry name="RoleID" type="biguint" desc="RoleID" />
<entry name="RoleNO" type="uint" desc="玩家角色NO" />
<entry name="RoleName" type="string" size="MAX_ROLE_NAME" desc="角色名称" />
<entry name="Sex" type="byte" desc="性别" />
<entry name="Level" type="smalluint" desc="等级" />
<entry name="VIPLevel" type="smalluint" desc="Vip等级" />
<entry name="FightVal" type="uint" desc="战力" />
<entry name="MenPaiID" type="uint" desc="门派ID" />
<entry name="Stma" type="uint" desc="体力" />
<entry name="Head" type="smalluint" desc="头像" />
<entry name="BodyType" type="int" desc="体型" />
<entry name="ClothID" type="int" desc="服装ID" />
<entry name="WeaponID" type="int" desc="武器ID" />
<entry name="HeadSex" type="byte" desc="头像性别" />
<entry name="HeadURL" type="string" size="DB_MAX_PHOTO_URL_SIZE" desc="头像URL" />
<entry name="HeadFrame" type="int" desc="头像框ID" />
<entry name="LastLogoutTime" type="uint" desc="最近登出时间" />
<entry name="BirthWorldID" type="smalluint" desc="出生服(客户端展示用)" />
<entry name="IsHideInfo" type="byte" desc="是否隐藏个人信息" />
<entry name="EquipSuitStarLv" type="uint" version="19" desc="星级套装的星级" />
<entry name="HorseID" type="uint" version="19" desc="坐骑时装ID" />
<entry name="WingID" type="uint" version="19" desc="羽翼时装ID" />
<entry name="WeaponFrameFashionID" type="int" version="19" desc="武器框时装ID" />
<entry name="ClothFrameFashionID" type="int" version="19" desc="衣服框时装ID" />
<entry name="TrousersFrameFashionID" type="int" version="19" desc="裤子框时装ID" />
<entry name="ShoeFrameFashionID" type="int" version="19" desc="鞋子框时装ID" />
<entry name="NecklaceFrameFashionID" type="int" version="19" desc="项链框时装ID" />
<entry name="RingFrameFashionID" type="int" version="19" desc="戒指框时装ID" />
<entry name="ChatFrame" type="int" version="19" desc="聊天框ID" />
<entry name="Lang" type="int" version="46" desc="语言" />
<entry name="Area" type="int" version="46" desc="区域" />
<entry name="TitleID" type="uint" version="98" desc="称号ID" />
<entry name="WorldID" type="smalluint" version="103" desc="所在主服" />
<entry name="WearFaBaoCount" type="int" version="142" desc="穿戴法宝个数" />
<entry name="WearFaBaoList" type="uint" count="DB_FABAONEW_BATTLE_MAX_COUNT" version="142" desc="穿戴法宝列表" refer="WearFaBaoCount" />
</struct>
<struct name="DbMiniRoleBaseShowData" version="128" desc="mini玩家的基础显示数据" >
<entry name="RoleID" type="biguint" desc="RoleID" />
<entry name="RoleName" type="string" size="MAX_ROLE_NAME" desc="角色名称" />
<entry name="Sex" type="byte" desc="性别" />
<entry name="Head" type="smalluint" desc="头像" />
<entry name="BodyType" type="int" desc="体型" />
<entry name="HeadSex" type="byte" desc="头像性别" />
<entry name="HeadURL" type="string" size="DB_MAX_PHOTO_URL_SIZE" desc="头像URL" />
<entry name="HeadFrame" type="int" desc="头像框ID" />
<entry name="TitleID" type="uint" desc="称号ID" />
<entry name="FightVal" type="uint" desc="战力" />
<entry name="ChatFrame" type="int" version="134" desc="聊天框ID" />
<entry name="ClothID" type="int" version="136" desc="服装ID" />
<entry name="WeaponID" type="int" version="136" desc="武器ID" />
<entry name="HorseID" type="uint" version="136" desc="坐骑时装ID" />
<entry name="WingID" type="uint" version="136" desc="羽翼时装ID" />
<entry name="WorldID" type="smalluint" version="144" desc="所在主服" />
</struct>
<struct name="DbBootyAwardItem" version="1" desc="奖励物品数据" >
<entry name="AwardItemType" type="byte" desc="奖励物品类型,参考BootyItemType定义" />
<entry name="AwardItemID" type="int" desc="奖励物品ID,只有类型为道具和装备的时候,才有效" />
<entry name="AwardItemCnt" type="int" desc="奖励物品个数" />
<entry name="AwardItemParam" type="int" count="DB_BOOTY_AWARD_PARAM_COUNT" desc="奖励参数" />
</struct>
<struct name="DbBootyAwardList" version="1" desc="奖励物品列表" >
<entry name="AwardItemCnt" type="int" desc="奖励的集合内容个数" />
<entry name="AwardItem" type="DbBootyAwardItem" count="DB_MAX_BOOTY_AWARD_LIST_COUNT" desc="奖励的集合内容" refer="AwardItemCnt" />
</struct>
<struct name="DbGoodsDetail" version="1" desc="道具扩展数据" >
<entry name="LastUsedTime" type="uint" desc="上次使用时间" />
</struct>
<struct name="DbExtraAttrEntry" version="1" desc="额外属性" >
<entry name="ZhaoShiID" type="uint" desc="招式ID" />
<entry name="AttrID" type="uint" desc="属性ID" />
<entry name="AddType" type="uint" desc="增加方式" />
<entry name="AttrVal" type="float" desc="属性值" />
</struct>
<struct name="DbExtraAttrData" version="1" desc="附加属性" >
<entry name="ExtraAttrCount" type="byte" desc="附加属性个数" />
<entry name="ExtraAttrList" type="DbExtraAttrEntry" count="DB_MAX_EXTRA_ATTR_CNT" desc="属性列表" refer="ExtraAttrCount" />
</struct>
<struct name="DbEquipHoleStone" version="1" desc="装备的插槽对应宝石数据" >
<entry name="HoleID" type="byte" desc="插槽ID" />
<entry name="StoneID" type="uint" desc="宝石ID" />
</struct>
<struct name="DbEquipDetail" version="1" desc="道具扩展数据" >
<entry name="Level" type="uint" desc="装备等级" />
<entry name="StoneCnt" type="int" desc="镶嵌的宝石个数" />
<entry name="EquipHoleStone" type="DbEquipHoleStone" count="MAX_DB_EQUIP_STONE_HOLE_NUM" desc="镶嵌的宝石" refer="StoneCnt" />
<entry name="Quality" type="byte" desc="品质" />
<entry name="Prefix" type="byte" desc="前缀" />
<entry name="ExtraAttrData" type="DbExtraAttrData" desc="附加属性信息" />
<entry name="HaveXiLianTmpData" type="byte" desc="是否有洗练临时属性" />
<entry name="XiLianTmpExtraAttrData" type="DbExtraAttrData" desc="洗练临时附加属性" refer="HaveXiLianTmpData" />
<entry name="ReforgeUseQiHun" type="int" desc="重铸消耗器魂" />
<entry name="IsLock" type="byte" desc="锁定" />
<entry name="StarLv" type="uint" desc="星级" />
<entry name="WishVal" type="uint" desc="祝福值" />
<entry name="IsNew" type="byte" desc="是否是新装备" />
<entry name="InitQuality" type="byte" desc="初始品质" />
<entry name="InitPrefix" type="byte" desc="初始前缀" />
</struct>
<union name="DbItemDetail" version="1" desc="物品详细信息" >
<entry name="GoodsDetail" type="DbGoodsDetail" id="ITEM_GOODS" desc="道具的扩展数据" />
<entry name="EquipDetail" type="DbEquipDetail" id="ITEM_EQUIP" desc="装备的扩展数据" />
</union>
<struct name="DbItemData" version="1" desc="物品信息" >
<entry name="ItemGID" type="uint" desc="物品的唯一ID" />
<entry name="ItemID" type="uint" desc="物品编号" />
<entry name="StackCnt" type="uint" desc="叠加个数" />
<entry name="CreateTime" type="uint" desc="创建时间" />
<entry name="ObtainLevel" type="smalluint" desc="玩家获取道具时候的等级" />
<entry name="ItemType" type="byte" desc="物品类型,装备或者道具,参考ItemType定义" />
<entry name="Detail" type="DbItemDetail" desc="扩展数据" select="ItemType" />
</struct>
<struct name="DbBagData" version="1" desc="角色背包数据" >
<entry name="NextItemGID" type="uint" desc="下一个物品的GID" />
<entry name="ItemCnt" type="int" desc="物品个数" />
<entry name="ItemData" type="DbItemData" count="BAG_MAX_ITEM_CNT" desc="背包物品数据" refer="ItemCnt" />
<entry name="BagSize" type="int" desc="背包大小" />
<entry name="BuyBagSizeCnt" type="int" desc="购买次数" />
</struct>
<struct name="DbEquipData" version="1" desc="角色装备数据" >
<entry name="IsOpen" type="byte" desc="是否开启装备系统" />
<entry name="EquipCount" type="int" desc="装备个数" />
<entry name="EquipList" type="DbItemData" count="DB_MAX_EQUIP_COUNT" desc="装备列表" refer="EquipCount" />
<entry name="EquipCurrency" type="int" desc="装备货币" />
<entry name="FightVal" type="uint" desc="装备战斗力" />
<entry name="DailyQiHunNum" type="uint" desc="当日器魂数量" />
</struct>
<struct name="DbChapterInfo" version="1" desc="章节信息" >
<entry name="ChapterID" type="int" desc="章节ID" />
<entry name="Difficult" type="int" desc="难度" />
</struct>
<struct name="DbChapterDataEntry" version="1" desc="章节进度数据" >
<entry name="Chapter" type="DbChapterInfo" desc="章节ID" />
<entry name="MaxStage" type="int" desc="最大小节" />
<entry name="BattleCount" type="int" desc="关卡总计战斗次数" />
<entry name="LastBattleTime" type="uint" desc="上次战斗次数" />
<entry name="FirstPassTime" type="uint" desc="首次通关时间" />
<entry name="PassCount" type="int" desc="通关次数" />
<entry name="DailyBattleCount" type="int" desc="每日挑战次数" />
<entry name="DailyMaxStage" type="int" desc="每日最大小节" />
<entry name="RedoubleCnt" type="int" desc="加倍次数" />
</struct>
<struct name="DbLevelAwardEntry" version="1" desc="通关奖励数据" >
<entry name="Chapter" type="DbChapterInfo" desc="章节ID" />
<entry name="Stage" type="int" desc="小节" />
<entry name="AwardTime" type="uint" desc="获取奖励的时间" />
<entry name="IsFetch" type="byte" desc="是否已领取" />
</struct>
<struct name="DbLevelSkillEventDataEntry" version="1" desc="放技能随机库ID和技能库ID" >
<entry name="RandSkillID" type="int" desc="技能随机库ID" />
<entry name="SkillLibraryID" type="int" desc="技能库ID" />
</struct>
<struct name="DbLevelEventData" version="1" desc="关卡事件数据" >
<entry name="EventGID" type="uint" desc="时间ID" />
<entry name="EventType" type="int" desc="事件类型" />
<entry name="SkillCount" type="int" desc="技能个数" />
<entry name="SkillList" type="DbLevelSkillEventDataEntry" count="DB_LEVEL_EVENT_MAX_SKILL_COUNT" desc="技能列表" refer="SkillCount" />
</struct>
<struct name="DbZhaoShiCdDataEntry" version="1" desc="招式CD数据" >
<entry name="ZhaoShiID" type="int" desc="招式ID" />
<entry name="ZhaoShiCd" type="int" desc="冷却剩余时间" />
</struct>
<struct name="DbBianShenBaseSkillEntry" version="43" desc="单个变身技能" >
<entry name="SkillID" type="uint" desc="技能ID" />
<entry name="SkillPos" type="uint" desc="技能位置" />
<entry name="Level" type="uint" desc="技能等级" />
</struct>
<struct name="DbBianShenDataEntry" version="43" desc="变身数据" >
<entry name="BianShenType" type="int" desc="变身类型" />
<entry name="LeftBianShenCount" type="int" desc="剩余变身次数" />
<entry name="AddBianShenCount" type="int" desc="剩余变身次数" />
</struct>
<struct name="DbBattleGodTreeShenJiEntry" version="122" desc="单个神机战斗数据" >
<entry name="ShenJiID" type="uint" desc="神机ID" />
</struct>
<struct name="DbBattleGodTreeSkillEntry" version="122" desc="仙树保卫战技能数据" >
<entry name="SkillID" type="int" desc="技能ID" />
<entry name="Level" type="int" desc="技能等级" />
</struct>
<struct name="DbBattleGodTreePlayerData" version="122" desc="仙树保卫战数据" >
<entry name="SkillCnt" type="uint" desc="技能数量" />
<entry name="SkillList" type="DbBattleGodTreeSkillEntry" count="MAX_GOD_TREE_BATTLE_SKILL_CNT" desc="技能列表" refer="SkillCnt" />
<entry name="ShenJiCnt" type="uint" desc="神机数量" />
<entry name="ShenJiList" type="DbBattleGodTreeShenJiEntry" count="MAX_GOD_TREE_BATTLE_SHENJI_CNT" desc="神机列表" refer="ShenJiCnt" />
</struct>
<struct name="DbBattleMenKeEntry" version="189" desc="上阵门客数据" >
<entry name="StationID" type="int" version="191" desc="阵位ID" />
<entry name="MenKeID" type="int" desc="门客ID" />
<entry name="Level" type="int" desc="门客等级" />
<entry name="EquipSuitLevel" type="int" version="191" desc="装备套装等级" />
</struct>
<struct name="DbBattleMenKeData" version="189" desc="门客战斗数据" >
<entry name="LevelSuitID" type="int" desc="门客等级套装ID" />
<entry name="QualitySuitLevel" type="int" version="191" desc="门客品质套装等级" />
<entry name="MenKeCnt" type="int" desc="上阵门客个数" />
<entry name="MenKeList" type="DbBattleMenKeEntry" count="DB_MAX_MEN_KE_STATION_NUM" desc="上阵门客列表" refer="MenKeCnt" />
</struct>
<struct name="DbBanSkillGroupEntry" version="234" desc="技能组合集数据" >
<entry name="SkillGroupID" type="uint" desc="技能组合ID" />
</struct>
<struct name="DbBanSkillGroupData" version="234" desc="技能禁选数据" >
<entry name="BanListCnt" type="int" desc="禁选列表长度" />
<entry name="BanListGroup" type="DbBanSkillGroupEntry" count="DB_MAX_BAN_SKILL_GROUP_CNT" desc="禁选列表" refer="BanListCnt" />
</struct>
<struct name="DbCurrLevelPlayerData" version="1" desc="当前关卡数据" >
<entry name="ReliveCnt" type="int" desc="复活次数" />
<entry name="ActorLevel" type="int" desc="等级" />
<entry name="ActorExp" type="int" desc="经验" />
<entry name="CurrHp" type="int" desc="当前血量" />
<entry name="CurrMp" type="int" desc="当前内力(废弃)" />
<entry name="BootyList" type="DbBootyAwardList" desc="关卡奖励列表" />
<entry name="WjReRandSkillNum" type="int" version="5" desc="无尽铜人重新随机技能次数" />
<entry name="SkillCount" type="int" version="5" desc="学习技能个数" />
<entry name="SkillList" type="int" count="MAX_LEARN_SKILL_COUNT" version="5" desc="学习技能个数" refer="SkillCount" />
<entry name="Wave" type="int" version="13" desc="波次" />
<entry name="AutoReliveNum" type="int" version="13" desc="自动复活次数" />
<entry name="KillMonsterNum" type="int" version="23" desc="杀怪数量" />
<entry name="CurrMpNew" type="bigint" version="29" desc="当前内力" />
<entry name="WorldBossBuyReRandSkillCnt" type="int" version="33" desc="世界Boss购买重新随机次数" />
<entry name="ReRandSkillNum" type="int" version="34" desc="局内重新随机技能次数" />
<entry name="BianShenCount" type="int" version="43" desc="出战变身个数" />
<entry name="BianShenDataList" type="DbBianShenDataEntry" count="MAX_CHUZHAN_BIANSHEN_COUNT" version="43" desc="变身数据" refer="BianShenCount" />
<entry name="BianShenSkillCount" type="int" version="43" desc="变身技能Id数量" />
<entry name="BianShenSkillList" type="uint" count="DBMAX_BIANSHEN_SKILL_COUNT" version="43" desc="变身技能Id" refer="BianShenSkillCount" />
<entry name="BattleGodTreePlayerData" type="DbBattleGodTreePlayerData" version="122" desc="仙树保卫战数据" />
<entry name="BattleMenKeData" type="DbBattleMenKeData" version="189" desc="门客战斗数据" />
<entry name="BanSkillGroupData" type="DbBanSkillGroupData" version="234" desc="技能禁选数据" />
</struct>
<struct name="DbUnlockLevelEntry" version="1" desc="已解锁的关卡数列表" >
<entry name="LevelID" type="int" desc="关卡ID" />
<entry name="FinLevelCnt" type="int" desc="通关次数" />
</struct>
<struct name="DbUnLockChapterInfo" version="1" desc="章节信息" >
<entry name="ChapterID" type="int" desc="章节ID" />
<entry name="Type" type="byte" desc="章节类型" />
<entry name="UnlockLevelCnt" type="int" desc="已解锁的关卡数" />
<entry name="UnlockLevelList" type="DbUnlockLevelEntry" count="DB_MAX_UNLOCK_LEVEL_COUNT" desc="已解锁的关卡数列表" refer="UnlockLevelCnt" />
</struct>
<struct name="DbWorldBossSkillEntry" version="40" desc="世界Boss玩家单个技能" >
<entry name="SkillID" type="uint" desc="技能ID" />
<entry name="SkillLevel" type="int" desc="技能等级" />
</struct>
<struct name="DbWorldBossSkillData" version="40" desc="世界Boss技能数据" >
<entry name="WorldBossSkillCnt" type="int" desc="世界boss技能数量" />
<entry name="WorldBossSkillList" type="DbWorldBossSkillEntry" count="MAX_LEARN_SKILL_COUNT" desc="世界boss技能列表" refer="WorldBossSkillCnt" />
</struct>
<struct name="DbWorldBossRunData" version="49" desc="世界Boss动态数据" >
<entry name="HP" type="int" desc="当前血量" />
<entry name="MP" type="bigint" desc="当前内力" />
<entry name="TotalReliveNum" type="int" desc="累计复活次数" />
<entry name="InvincibleDeathNum" type="int" version="146" desc="致死无敌次数" />
<entry name="TotalInvincibleDeathNum" type="int" version="148" desc="总致死无敌次数" />
</struct>
<struct name="DbWorldBossOnceDamageData" version="244" desc="世界Boss单局伤害最大数据" >
<entry name="MaxDamageCount" type="int" desc="极限伤害记录" />
<entry name="Damage" type="int" desc="本关伤害" />
</struct>
<struct name="DbWorldBossData" version="30" desc="世界boss数据" >
<entry name="MaxDamageCount" type="int" desc="极限伤害记录" />
<entry name="TotalDamage" type="int" desc="总伤害" />
<entry name="BuyBattleNum" type="int" desc="购买战斗次数" />
<entry name="BattleCount" type="int" desc="战斗次数" />
<entry name="LastStageBattleExpire" type="byte" desc="上一次世界boss战斗是否超时" />
<entry name="WatchAdNum" type="int" desc="看广告获得战斗次数" />
<entry name="LastMaxDamageCnt" type="int" desc="上次关卡极限伤害记录" />
<entry name="LastDamage" type="uint" desc="上次关卡伤害记录" />
<entry name="Stage" type="int" desc="上次关卡记录" />
<entry name="WorldBossSkillData" type="DbWorldBossSkillData" version="40" desc="世界boss技能数据" />
<entry name="FreeTimesFlag" type="byte" version="41" desc="过阶段免费次数标志" />
<entry name="BattleTime" type="uint" version="47" desc="战斗持续时间" />
<entry name="RunData" type="DbWorldBossRunData" version="49" desc="动态数据" />
<entry name="ItemBattleCnt" type="int" version="62" desc="道具获得战斗次数" />
<entry name="MaxOnceDamage" type="DbWorldBossOnceDamageData" version="244" desc="世界Boss单局伤害最大数据" />
</struct>
<struct name="DbWuGuanBattleUnitEntry" version="103" desc="已上阵单位数据" >
<entry name="SlotID" type="int" desc="槽位ID" />
<entry name="SlotType" type="int" desc="槽位类型" />
<entry name="ID" type="int" desc="单位ID" />
</struct>
<struct name="DbBattleLevelWuGuanData" version="103" desc="武馆的数据" >
<entry name="MyFightVal" type="biguint" desc="我方进局内战力值" />
<entry name="RivalRoleID" type="biguint" desc="对手上阵的roleID(排行榜key)" />
<entry name="BattleCnt" type="int" desc="对手上阵单位数量" />
<entry name="BattleList" type="DbWuGuanBattleUnitEntry" count="DB_MAX_WUGUAN_BATTLE_MAX_COUNT" desc="对手上阵单位列表" refer="BattleCnt" />
<entry name="AtkAddRatio" type="float" desc="攻击加成系数" />
<entry name="HPAddRatio" type="float" desc="血量加成系数" />
<entry name="ReduceDamageRatio" type="float" desc="伤害减免加成系数" />
</struct>
<struct name="DbBattleLevelRoyalData" version="166" desc="皇城争霸数据" >
<entry name="MyFightVal" type="uint" desc="我方进局内战力值" />
<entry name="RivalRoleID" type="biguint" desc="对手上阵的roleID(排行榜key)" />
<entry name="RivalFightVal" type="uint" desc="对手进局内战力值" />
<entry name="RivalRank" type="uint" desc="对手rank" />
<entry name="BattleCnt" type="int" desc="对手上阵单位数量" />
<entry name="BattleList" type="DbWuGuanBattleUnitEntry" count="DB_MAX_ROYAL_BATTLE_MAX_COUNT" desc="对手上阵单位列表" refer="BattleCnt" />
<entry name="AtkAddRatio" type="float" desc="攻击加成系数" />
<entry name="HPAddRatio" type="float" desc="血量加成系数" />
<entry name="ReduceDamageRatio" type="float" desc="伤害减免加成系数" />
<entry name="RivalMaxHP" type="int" desc="对手城主最大血量" />
<entry name="RivalDamage" type="float" desc="对手城主攻击力" />
<entry name="RivalDamageReduce" type="float" desc="对手城主伤害减免" />
<entry name="RivalShowData" type="DbMiniRoleBaseShowData" version="169" desc="对手城主showdata" />
</struct>
<struct name="DbBattleSkillEntry" version="103" desc="神秘地窟技能数据" >
<entry name="SkillID" type="int" desc="随机技能ID" />
<entry name="Level" type="int" desc="技能等级" />
</struct>
<struct name="DbBattleLevelMysticalGrottoData" version="103" desc="神秘地窟的数据" >
<entry name="Tier" type="uint" desc="所在层级" />
<entry name="FightRatioID" type="uint" desc="战力系数ID" />
<entry name="WeaponLevel" type="uint" desc="武器等级" />
<entry name="BuffCnt" type="uint" desc="Buff数量" />
<entry name="BuffList" type="uint" count="DB_MAX_MYSTICAL_GROTTO_BATTLE_BUFF_CNT" desc="Buff列表" refer="BuffCnt" />
<entry name="SkillCnt" type="uint" desc="技能数量" />
<entry name="SkillList" type="DbBattleSkillEntry" count="DB_MAX_MYSTICAL_GROTTO_BATTLE_SKILL_CNT" desc="技能列表" refer="SkillCnt" />
</struct>
<struct name="DbBattleLevelWorldBossData" version="103" desc="世界Boss数据" >
<entry name="WorldBossSkillData" type="DbWorldBossSkillData" desc="世界boss技能数据" />
<entry name="WorldBossRunData" type="DbWorldBossRunData" desc="世界Boss动态数据" />
<entry name="BattleTime" type="uint" desc="战斗持续时间" />
<entry name="HpMaxRecordCnt" type="int" desc="当前极限血量记录" />
<entry name="HP" type="int" desc="当前血量" />
<entry name="MaxHpMaxRecordCnt" type="int" desc="最大极限血量记录" />
<entry name="MaxHP" type="int" desc="最大血量" />
<entry name="Damage" type="int" desc="攻击值" />
<entry name="DamageReduce" type="bigint" desc="伤害减免率" />
<entry name="WorldBossBuyReRandSkillCnt" type="int" desc="世界Boss购买重新随机次数" />
<entry name="WorldBossStartSkillCnt" type="int" desc="世界Boss开局技能数量" />
</struct>
<struct name="DbBattleLevelGodTreeData" version="122" desc="仙树保卫战数据" >
<entry name="AtkRatio" type="float" desc="攻击系数" />
<entry name="HPRatio" type="float" desc="血量系数" />
<entry name="ReduceDamageRatio" type="float" desc="伤害减免系数" />
<entry name="ShenJiLibraryID" type="uint" desc="神机库ID" />
<entry name="PlanID" type="uint" desc="方案ID" />
</struct>
<struct name="DbBattleLevelXianDaoData" version="140" desc="仙岛数据" >
<entry name="RotateID" type="int" desc="轮换ID" />
<entry name="Difficult" type="int" desc="难度" />
</struct>
<struct name="DbJiangHuRewardRandomSkillEntry" version="200" desc="江湖悬赏运镖随机技能数据" >
<entry name="SkillID" type="uint" desc="技能ID" />
<entry name="SkillLevel" type="int" desc="技能等级" />
</struct>
<struct name="DbJiangHuCompensateBuffEntry" version="203" desc="江湖悬赏补偿buff数据" >
<entry name="RoleID" type="biguint" desc="RoleID" />
<entry name="CompensateBuffID" type="uint" desc="补偿buffid" />
</struct>
<struct name="DbBattleJiangHuBiaoData" version="200" desc="江湖悬赏押镖数据" >
<entry name="SkillListCnt" type="int" desc="技能列表长度" />
<entry name="SkillList" type="DbJiangHuRewardRandomSkillEntry" count="MAX_JIANGHU_REWARD_RANDOM_SKILL_LIST_CNT" desc="技能列表长度" refer="SkillListCnt" />
<entry name="AtkAddRatio" type="float" desc="攻击加成系数" />
<entry name="HPAddRatio" type="float" desc="血量加成系数" />
<entry name="ReduceDamageRatio" type="float" desc="伤害减免加成系数" />
<entry name="AvgFightVal" type="uint" desc="队伍平均战力" />
<entry name="CompensateBuffCnt" type="int" version="203" desc="补偿buffid数量" />
<entry name="CompensateBuffList" type="DbJiangHuCompensateBuffEntry" count="MAX_JIANGHU_REWARD_COMPENSATE_BUFF_CNT" version="203" desc="补偿buffid" refer="CompensateBuffCnt" />
</struct>
<struct name="DbJiangHuBossSkillEntry" version="207" desc="江湖Boss玩家单个技能" >
<entry name="SkillID" type="uint" desc="技能ID" />
<entry name="SkillLevel" type="int" desc="技能等级" />
</struct>
<struct name="DbBattleJiangHuBossData" version="207" desc="江湖BOSS战斗数据" >
<entry name="DamageRate" type="bigint" version="213" desc="攻击系数" />
<entry name="DamageReduceRate" type="bigint" version="213" desc="伤害减免系数" />
<entry name="HpRate" type="bigint" version="213" desc="血量系数" />
<entry name="SkillCnt" type="int" desc="玩家技能个数" />
<entry name="SkillList" type="DbJiangHuBossSkillEntry" count="DB_MAX_BATTLE_JH_BOSS_SKILL_COUNT" desc="玩家技能列表" refer="SkillCnt" />
</struct>
<struct name="DbElementTowerSkillEntry" version="216" desc="单个技能数据" >
<entry name="SkillType" type="int" desc="技能类型" />
<entry name="SkillID" type="uint" desc="技能ID" />
<entry name="SkillLevel" type="int" desc="技能等级" />
</struct>
<struct name="DbBattleElementTowerData" version="217" desc="元素塔数据" >
<entry name="SkillCnt" type="int" desc="技能个数" />
<entry name="SkillList" type="DbElementTowerSkillEntry" count="DB_MAX_ELEMENT_TOWER_SKILL_CNT" desc="技能列表" refer="SkillCnt" />
<entry name="LevelID" type="uint" desc="所选择的关卡ID" />
<entry name="FloorID" type="uint" desc="所选择的试炼ID" />
</struct>
<struct name="DbBattleJHTaskLevelData" version="230" desc="江湖任务关卡数据" >
<entry name="AtkAddRatio" type="float" desc="攻击加成系数" />
<entry name="HPAddRatio" type="float" desc="血量加成系数" />
<entry name="ReduceDamageRatio" type="float" desc="伤害减免加成系数" />
</struct>
<struct name="DbBattleBaiZhanMiJingSkillEntry" version="231" desc="百战秘境设置技能数据" >
<entry name="SkillID" type="int" desc="技能ID" />
<entry name="SkillLevel" type="int" desc="技能等级" />
</struct>
<struct name="DbBattleBaiZhanMiJingData" version="231" desc="百战秘境战斗数据" >
<entry name="DivisionID" type="int" desc="段位ID" />
<entry name="PlayerEnhanceCaseID" type="int" desc="当前玩家增益方案ID" />
<entry name="MonsterEnhanceCaseID" type="int" desc="当前怪物增益方案ID" />
<entry name="DifficultyID" type="int" desc="难度系数ID" />
<entry name="SkillCnt" type="int" desc="技能数量" />
<entry name="SkillList" type="DbBattleBaiZhanMiJingSkillEntry" count="MAX_BAI_ZHAN_ZHAN_LING_SKILL_CNT" desc="技能ID列表" refer="SkillCnt" />
</struct>
<struct name="DbBattleCakeGameSkillEntry" version="266" desc="保卫蛋糕设置技能数据" >
<entry name="SkillID" type="int" desc="技能ID" />
<entry name="SkillLevel" type="int" desc="技能等级" />
</struct>
<struct name="DBBattleCakeArtifactAttrEntry" version="277" desc="保卫蛋糕神器配置属性" >
<entry name="ID" type="uint" desc="属性ID" />
<entry name="Type" type="int" desc="属性类型" />
<entry name="Val" type="float" desc="属性值" />
</struct>
<struct name="DBBattleCakeGameArtifactData" version="266" desc="保卫蛋糕神器数据" >
<entry name="Level" type="int" desc="等级" />
<entry name="Fight" type="float" desc="废弃" />
<entry name="Damage" type="float" desc="废弃" />
<entry name="Health" type="float" desc="废弃" />
<entry name="AttrCnt" type="uint" version="277" desc="神器配置属性个数" />
<entry name="AttrList" type="DBBattleCakeArtifactAttrEntry" count="DB_MAX_CAKEGAME_ARTIFACT_ATTR_NUM" version="277" desc="神器属性" refer="AttrCnt" />
</struct>
<struct name="DBBattleCakeGamePropertyEntry" version="266" desc="保卫蛋糕关卡初始属性" >
<entry name="ID" type="uint" desc="属性ID" />
<entry name="Type" type="int" desc="属性类型" />
<entry name="Val" type="float" desc="属性值" />
</struct>
<struct name="DbBattleCakeGameData" version="266" desc="周年庆:保卫蛋糕战斗数据" >
<entry name="ChapterNo" type="int" desc="章节序号" />
<entry name="LevelNo" type="int" desc="关卡序号" />
<entry name="LevelID" type="int" desc="关卡ID" />
<entry name="SkillCnt" type="int" desc="技能数量" />
<entry name="SkillList" type="DbBattleCakeGameSkillEntry" count="DB_MAX_BATTLE_CAKEGAME_SKILL_CNT" desc="技能ID列表" refer="SkillCnt" />
<entry name="ArtifactData" type="DBBattleCakeGameArtifactData" desc="保卫蛋糕神器数据" />
<entry name="ActorModelID" type="uint" desc="主角替换模型ID" />
<entry name="InitSkillID" type="uint" desc="初始技能ID" />
<entry name="TargetModelID" type="uint" desc="目标模型ID" />
<entry name="TargetHealthBar" type="float" desc="废弃" />
<entry name="TargetHealth" type="float" desc="废弃" />
<entry name="TargetDamageReduction" type="float" desc="目标伤害减免" />
<entry name="TargetPoxX" type="int" desc="目标坐标x" />
<entry name="TargetPoxY" type="int" desc="目标坐标y" />
<entry name="PropertyCnt" type="uint" desc="关卡初始属性个数" />
<entry name="InitProperties" type="DBBattleCakeGamePropertyEntry" count="DB_MAX_BATTLE_CAKEGAME_PROPERTY_CNT" desc="关卡初始属性" refer="PropertyCnt" />
<entry name="TargetHpBar" type="uint" version="275" desc="目标血条" />
<entry name="TargetHp" type="uint" version="275" desc="目标血量" />
<entry name="TargetDamage" type="float" version="278" desc="目标攻击" />
</struct>
<struct name="DbCurrLevelBattleData" version="1" desc="关卡战斗数据" >
<entry name="LevelID" type="int" desc="关卡ID" />
<entry name="LevelDiffcult" type="int" version="125" desc="关卡难度" />
<entry name="StartTime" type="uint" desc="开始时间" />
<entry name="SkipFrameMode" type="byte" version="158" desc="跳帧模式" />
<entry name="RandomSeed" type="int" desc="随机种子" />
<entry name="IsContinueChapter" type="byte" desc="是否继续战斗" />
<entry name="RelayRoomID" type="int" desc="relay的房间ID" />
<entry name="RelayRoomSeq" type="int" desc="relay的房间seq" />
<entry name="RelaySvrHost" type="string" size="64" desc="relay udp host" />
<entry name="RelaySvrPort" type="int" desc="relay udp port" />
<entry name="IsLevelInited" type="byte" version="6" desc="初始学技能和襄阳城的初始技能等,通过这个字段判断" />
<entry name="BeginWave" type="int" version="9" desc="无尽铜人开始波次" />
<entry name="MultiPlayerBattleGID" type="int" version="20" desc="联机战斗battle gid" />
<entry name="BattleLevelWuGuanData" type="DbBattleLevelWuGuanData" version="103" desc="武馆的战斗数据" />
<entry name="BattleLevelMysticalGrottoData" type="DbBattleLevelMysticalGrottoData" version="103" desc="神秘地窟的数据" />
<entry name="BattleLevelWorldBossData" type="DbBattleLevelWorldBossData" version="103" desc="世界boss数据" />
<entry name="BattleLevelGodTreeData" type="DbBattleLevelGodTreeData" version="122" desc="仙树保卫战数据" />
<entry name="BattleLevelXianDaoData" type="DbBattleLevelXianDaoData" version="140" desc="仙岛数据" />
<entry name="IsJumpWave" type="int" version="150" desc="无尽铜人是否跳过关卡" />
<entry name="RecordWave" type="int" version="152" desc="无尽铜人记录点" />
<entry name="BattleLevelRoyalData" type="DbBattleLevelRoyalData" version="166" desc="皇城争霸数据" />
<entry name="BattleJiangHuBiaoData" type="DbBattleJiangHuBiaoData" version="200" desc="江湖悬赏押镖数据" />
<entry name="BattleJiangHuBossData" type="DbBattleJiangHuBossData" version="207" desc="江湖BOSS数据" />
<entry name="BattleElementTowerData" type="DbBattleElementTowerData" version="217" desc="元素塔数据" />
<entry name="BattleJHTaskLevelData" type="DbBattleJHTaskLevelData" version="230" desc="江湖任务关卡数据" />
<entry name="BattleBaiZhanMiJingData" type="DbBattleBaiZhanMiJingData" version="231" desc="百战秘境数据" />
<entry name="BattleCakeGameData" type="DbBattleCakeGameData" version="266" desc="保卫蛋糕数据" />
<entry name="RelaySvrWsHost" type="string" version="274" size="64" desc="relay ws host" />
<entry name="RelaySvrWsPort" type="int" version="274" desc="relay ws port" />
</struct>
<struct name="DbCurrLevelData" version="1" desc="当前关卡数据" >
<entry name="StartBattlePlayerCnt" type="int" desc="开始关卡玩家数量" />
<entry name="BattleData" type="DbCurrLevelBattleData" desc="战斗数据" />
<entry name="PlayerData" type="DbCurrLevelPlayerData" desc="玩家数据" />
<entry name="MultiPlayerBattleGID" type="int" desc="联机战斗battle gid(组队不让重连)" />
<entry name="SinglePlayerBattleGID" type="int" version="25" desc="单机战斗battle gid" />
<entry name="TeamSvrInstID" type="int" version="107" desc="保存team svr实例" />
</struct>
<struct name="DbLevelData" version="1" desc="关卡数据" >
<entry name="UnlockCount" type="int" desc="解锁章节信息个数" />
<entry name="UnlockList" type="DbUnLockChapterInfo" count="UNLOCK_CHAPTER_MAX_COUNT" desc="不同已经解锁的最大章节" refer="UnlockCount" />
<entry name="CurrLevelData" type="DbCurrLevelData" desc="当前关卡数据" />
<entry name="HisBattleCount" type="int" version="27" desc="历史总战斗次数" />
<entry name="KillMonsterNoRecordCnt" type="int" version="33" desc="击杀怪物未记录数量" />
<entry name="LeadStudentBootyCount" type="int" version="35" desc="带徒奖励次数" />
<entry name="WuJingAbnormalMailCnt" type="int" version="70" desc="每日无尽异常邮件数" />
</struct>
<union name="DBGoodExtraInfo" version="1" desc="具体购买商品的额外字段 (废弃,请勿使用)" >
<entry name="Reserve" type="byte" desc="预留" />
</union>
<struct name="DBBuyDiamondEntry" version="1" desc="具体购买信息" >
<entry name="GoodID" type="int" desc="商品ID" />
<entry name="GoodType" type="byte" desc="商品类型" />
<entry name="BuyNum" type="int" desc="已购买次数" />
<entry name="TodayBuyNum" type="int" desc="今日购买次数" />
<entry name="LastBuyTime" type="int" desc="上次购买时间" />
<entry name="GoodExtraInfo" type="DBGoodExtraInfo" desc="商品的额外信息 (废弃,请勿使用)" select="GoodType" />
</struct>
<struct name="DBBuyDiamondData" version="1" desc="DB中钻石购买数据" >
<entry name="DataNum" type="smallint" desc="购买数组个数" />
<entry name="BuyDiamondEntry" type="DBBuyDiamondEntry" count="MAX_DB_BUY_DIAMOND_DATA" desc="具体购买信息数组" refer="DataNum" />
</struct>
<struct name="DbReliveData" version="1" desc="复活数据" >
<entry name="FreeReliveNum" type="int" desc="免费复活数据" />
<entry name="TodayReliveNum" type="int" desc="今日复活次数" />
</struct>
<struct name="DbGuideData" version="1" desc="引导数据" >
<entry name="IsFinGuide" type="byte" desc="是否完成新手引导" />
<entry name="FinGuideTime" type="uint" desc="完成引导时间" />
</struct>
<struct name="DbMenPaiDonateEntry" version="1" desc="单类捐赠数据" >
<entry name="DonateType" type="byte" desc="捐献类型" />
<entry name="TodayDonateCnt" type="uint" desc="今日捐赠次数" />
</struct>
<struct name="DbHaoGanDuAwardEntry" version="38" desc="已领取奖励的好感度等级" >
<entry name="HaoGaoDuLevel" type="uint" desc="好感度等级" />
</struct>
<struct name="DbMenPaiNpcEntry" version="1" desc="单个门派NPC数据" >
<entry name="MenPaiNpcID" type="uint" desc="门派角色" />
<entry name="HaoGanDuLv" type="uint" desc="好感度等级" />
<entry name="HaoGanDu" type="uint" desc="好感度" />
<entry name="TodaySendGiftCnt" type="uint" desc="今日送礼次数" />
<entry name="TodayTalkCnt" type="uint" desc="今日交谈次数" />
<entry name="IsXiaLv" type="byte" desc="是否结为侠侣" />
<entry name="TodayShuangXiu" type="byte" desc="今日是否开启双休" />
<entry name="LastShuangXiuTime" type="uint" desc="上次双休时间戳" />
<entry name="LastSendGiftTimestamp" type="uint" version="38" desc="最后送礼时间" />
<entry name="HaoGanDuAwardListLen" type="uint" version="38" desc="已领取好感度奖励等级数量" />
<entry name="HaoGanDuAwardList" type="DbHaoGanDuAwardEntry" count="DB_MAX_HAOGANDU_AWARD_LIST_LEN" version="38" desc="已领取好感度奖励等级数量" refer="HaoGanDuAwardListLen" />
</struct>
<struct name="DbMenPaiEventEntry" version="1" desc="单个门派NPC数据" >
<entry name="MenPaiEventType" type="uint" desc="门派角色" />
<entry name="Time" type="uint" desc="时间戳" />
<entry name="Param1" type="uint" desc="参数1" />
<entry name="Param2" type="uint" desc="参数2" />
<entry name="Booty" type="DbBootyAwardList" desc="奖励" />
</struct>
<struct name="DbShuangXiuRecordEntry" version="1" desc="双修记录" >
<entry name="Time" type="uint" desc="时间戳" />
<entry name="MenPaiNpcID" type="uint" desc="门派角色" />
<entry name="XiuWei" type="uint" desc="加的修为" />
<entry name="BootyList" type="DbBootyAwardList" desc="奖励" />
</struct>
<struct name="DbMenPaiOfficeRecordEntry" version="1" desc="单个门派职位记录" >
<entry name="MenPaiID" type="uint" desc="门派ID" />
<entry name="OfficeLevel" type="uint" desc="职务等级" />
</struct>
<struct name="DbMenPaiData" version="1" desc="门派数据" >
<entry name="MenPaiID" type="uint" desc="加入的门派ID" />
<entry name="DonateRecordCnt" type="uint" desc="今日捐赠次数" />
<entry name="MenPaiDonateList" type="DbMenPaiDonateEntry" count="MAX_MENPAI_DONATE_TYPE_CNT" desc="今日捐赠次数" refer="DonateRecordCnt" />
<entry name="GongXian" type="uint" desc="贡献值" />
<entry name="OfficeLevel" type="uint" desc="职务等级" />
<entry name="LastAwardTime" type="uint" desc="上次领取俸禄时间戳" />
<entry name="StartXiuLianTime" type="uint" desc="开始修炼时间戳0的话没在修炼" />
<entry name="StartXiuLianRoleLv" type="uint" desc="开始修炼时的玩家等级" />
<entry name="XiuLianType" type="byte" desc="修炼类型MenPaiXiuLianType" />
<entry name="TodayXiuLianCnt" type="uint" desc="今日已修炼次数" />
<entry name="TaskID" type="uint" desc="正在执行的任务ID" />
<entry name="StartTaskTime" type="uint" desc="开始任务时间戳" />
<entry name="MenPaiNpcCnt" type="uint" desc="门派NPC个数" />
<entry name="MenPaiNpcList" type="DbMenPaiNpcEntry" count="MAX_MENPAI_NPC_CNT" desc="门派NPC数据" refer="MenPaiNpcCnt" />
<entry name="TodayTalkCnt" type="uint" desc="今日交谈次数" />
<entry name="TodayQingAnCnt" type="uint" desc="今日请安次数" />
<entry name="TodayShuangXiuCnt" type="uint" desc="今日双修次数" />
<entry name="MenPaiEventCnt" type="uint" desc="门派事件个数" />
<entry name="MenPaiEventList" type="DbMenPaiEventEntry" count="MAX_MENPAI_EVENT_CNT" desc="门派事件" refer="MenPaiEventCnt" />
<entry name="ShuangXiuRecordCnt" type="uint" desc="双修记录个数" />
<entry name="ShuangXiuRecordList" type="DbShuangXiuRecordEntry" count="MAX_SHUANGXIU_RECORD_CNT" desc="双修记录" refer="ShuangXiuRecordCnt" />
<entry name="OffRecordCnt" type="uint" desc="职位记录个数" />
<entry name="OffRecordList" type="DbMenPaiOfficeRecordEntry" count="DB_MAX_MENPAI_CNT" desc="记录列表" refer="OffRecordCnt" />
<entry name="HistoryMenPaiCnt" type="uint" desc="职位记录个数" />
<entry name="HistoryMenPaiList" type="smalluint" count="DB_MAX_MENPAI_CNT" desc="记录列表" refer="HistoryMenPaiCnt" />
</struct>
<struct name="DbFashionEntry" version="1" desc="时装数据" >
<entry name="FashionID" type="int" desc="时装ID" />
<entry name="ActiveTime" type="int" desc="激活时间" />
<entry name="IsWear" type="byte" desc="是否在穿戴" />
<entry name="StarLevel" type="byte" desc="星级" />
<entry name="EndTime" type="uint" desc="失效时间" />
<entry name="WealthValue" type="uint" version="190" desc="财富值(未使用)" />
</struct>
<struct name="DbFashionData" version="1" desc="时装数据" >
<entry name="IsCheckOldData" type="byte" version="190" desc="是否处理过老数据" />
<entry name="FashionCount" type="int" desc="已激活时装个数" />
<entry name="FashionList" type="DbFashionEntry" count="MAX_FASHION_COUNT" desc="时装数据" refer="FashionCount" />
</struct>
<struct name="DbFashionYuanfenEntry" version="1" desc="时装缘分数据" >
<entry name="YuanfenID" type="int" desc="缘分ID" />
<entry name="Level" type="byte" desc="等级" />
</struct>
<struct name="DbFashionYuanfenData" version="1" desc="时装缘分数据" >
<entry name="YuanfenCount" type="int" desc="已激活时装缘分个数" />
<entry name="YuanfenList" type="DbFashionYuanfenEntry" count="MAX_FASHION_YUANFEN_COUNT" desc="时装缘分数据" refer="YuanfenCount" />
</struct>
<struct name="DbHorseSkillEntry" version="1" desc="宠物数据" >
<entry name="SkillGID" type="uint" desc="技能GID" />
<entry name="SkillID" type="uint" desc="技能ID" />
</struct>
<struct name="DbHorseData" version="1" desc="坐骑数据" >
<entry name="IsRiding" type="byte" desc="骑乘状态" />
<entry name="Level" type="uint" desc="坐骑等级" />
<entry name="Stage" type="uint" desc="坐骑阶位0为未开启" />
<entry name="FightVal" type="int" desc="坐骑战力" />
<entry name="NextSkillGID" type="uint" desc="技能GID" />
<entry name="SkillNum" type="smalluint" desc="技能数量" />
<entry name="SkillList" type="DbHorseSkillEntry" count="MAX_HORSE_SKILL_NUM" desc="技能列表" refer="SkillNum" />
<entry name="AwakeLevel" type="uint" desc="坐骑觉醒等级" />
</struct>
<struct name="DbSoulEntry" version="1" desc="每个兽魂数据" >
<entry name="SoulID" type="uint" desc="兽魂ID" />
<entry name="SoulType" type="byte" desc="英魂类型ResSoulType" />
<entry name="UsedItemCnt" type="uint" desc="已用过的道具数量" />
<entry name="SoulLevel" type="uint" desc="等级" />
</struct>
<struct name="DbSoulData" version="1" desc="玩家兽魂数据" >
<entry name="SoulCnt" type="int" desc="兽魂数量" />
<entry name="SoulList" type="DbSoulEntry" count="DB_MAX_SOUL_COUNT" desc="兽魂数据列表" refer="SoulCnt" />
</struct>
<struct name="DbWingData" version="1" desc="羽翼数据" >
<entry name="IsEquip" type="byte" desc="骑乘状态" />
<entry name="Stage" type="uint" desc="坐骑阶位0为未开启" />
<entry name="Level" type="uint" desc="等级" />
<entry name="FightVal" type="int" desc="战力" />
<entry name="AwakeLevel" type="uint" desc="觉醒等级" />
</struct>
<struct name="DbWuXueEntry" version="1" desc="单个武学数据" >
<entry name="WuXueID" type="uint" desc="武学ID" />
<entry name="WuXueLevel" type="uint" desc="等级" />
</struct>
<struct name="DBWuXuePosEntry" version="1" desc="单个武学安装数据" >
<entry name="Pos" type="byte" desc="位置WuXueInstallPos" />
<entry name="WuXueID" type="uint" desc="武学ID" />
</struct>
<struct name="DbWuXueData" version="1" desc="武学数据" >
<entry name="WuXueCnt" type="uint" desc="武学个数" />
<entry name="WuXueList" type="DbWuXueEntry" count="MAX_WUXUE_CNT" desc="武学列表" refer="WuXueCnt" />
<entry name="WuXueInstallCnt" type="uint" desc="装备个数" />
<entry name="WuXuePosList" type="DBWuXuePosEntry" count="MAX_WUXUE_INSTALL_CNT" desc="武学安装数据" refer="WuXueInstallCnt" />
</struct>
<struct name="DbMenPaiQiYuEntry" version="1" desc="单个门派奇遇数据" >
<entry name="QiYuID" type="uint" desc="奇遇ID" />
<entry name="ConditionType" type="smalluint" desc="触发条件" />
<entry name="TriggerTime" type="uint" desc="触发时间" />
<entry name="CompleteTime" type="uint" desc="完成时间" />
</struct>
<struct name="DbMenPaiQiYuData" version="1" desc="门派奇遇数据" >
<entry name="LastTriggerDayTime" type="uint" desc="上次触发奇遇的时间" />
<entry name="QiYuCnt" type="uint" desc="奇遇个数" />
<entry name="QiYuList" type="DbMenPaiQiYuEntry" count="MAX_MENPAI_QIYU_CNT" desc="奇遇列表" refer="QiYuCnt" />
</struct>
<struct name="DbPetHuanHuaEntry" version="57" desc="单个宠物幻化数据" >
<entry name="HuanHuaID" type="uint" desc="幻化ID" />
<entry name="Level" type="int" desc="幻化等级" />
</struct>
<struct name="DbPetEntry" version="1" desc="单个宠物数据" >
<entry name="PetID" type="uint" desc="宠物ID" />
<entry name="Quality" type="uint" desc="品质等级" />
<entry name="Level" type="uint" desc="等级" />
<entry name="HuanHuaID" type="uint" version="26" desc="幻化数量" />
<entry name="HuanHuaCnt" type="uint" desc="幻化数量" />
<entry name="HuanHuaList" type="uint" count="MAX_PET_HUANHUA_KIND" desc="幻化列表 , 幻化ID" refer="HuanHuaCnt" />
<entry name="FightVal" type="biguint" desc="战力值" />
<entry name="HuanHuaDataCnt" type="uint" version="57" desc="幻化等级数据个数" />
<entry name="HuanHuaDataList" type="DbPetHuanHuaEntry" count="MAX_PET_HUANHUA_KIND" version="57" desc="幻化等级数据个数" refer="HuanHuaDataCnt" />
</struct>
<struct name="DbPetData" version="1" desc="宠物数据" >
<entry name="PetCnt" type="uint" desc="宠物数量" />
<entry name="PetList" type="DbPetEntry" count="MAX_PET_COUNT" desc="宠物数据" refer="PetCnt" />
<entry name="BattleList" type="uint" count="MAX_PET_BATTLE_COUNT" desc="宠物出战列表 , 宠物GID" />
<entry name="FightVal" type="biguint" desc="战力值" />
</struct>
<struct name="DbCurrencyData" version="1" desc="货币数据,不知道放哪的货币都放在这里" >
<entry name="SuiJiaoYin" type="uint" desc="碎角银(一种货币)" />
<entry name="XiaKeValue" type="uint" version="32" desc="侠客值" />
<entry name="ExtraStma" type="uint" version="37" desc="累计体力" />
<entry name="Reputation" type="uint" version="39" desc="声望" />
<entry name="XianJunBaoJing" type="uint" version="52" desc="仙君宝晶" />
<entry name="SuperMonthCardScore" type="uint" version="58" desc="超值月卡积分" />
<entry name="WuGuanScore" type="uint" version="78" desc="武馆积分" />
<entry name="Crystal" type="int" version="93" desc="水晶" />
<entry name="GreatAdventureReel" type="uint" version="100" desc="江湖见闻券" />
<entry name="RoyalScore" type="uint" version="165" desc="皇城争霸积分" />
<entry name="JiangHuScore" type="uint" version="208" desc="江湖币" />
<entry name="PowerCoin" type="uint" version="222" desc="大力江湖货币" />
<entry name="BaiZhanCoin" type="uint" version="240" desc="百战秘境货币" />
<entry name="StarryPray" type="uint" version="252" desc="星空祈愿" />
</struct>
<struct name="DbWuJingData" version="4" desc="无尽玩法数据,勇闯同人阵" >
<entry name="DailyBuyChallengeNum" type="int" desc="今日购买挑战无尽的次数" />
<entry name="DailyChallengeNum" type="int" desc="今日已挑战无尽的次数" />
<entry name="DailyCanChallengeNum" type="int" desc="今日可挑战无尽总数(刷新+购买)" />
<entry name="DailyBestWave" type="int" version="5" desc="每日最好波次" />
<entry name="HistoryBestWave" type="int" version="8" desc="历史最好波次" />
<entry name="MaxReceiveWave" type="int" version="145" desc="最大领取波次ID" />
</struct>
<struct name="DbSkillGroupSetData" version="18" desc="技能组合集数据" >
<entry name="IsNew" type="byte" desc="是否新获得,局内弹出用" />
<entry name="GroupSetID" type="uint" desc="组合集ID" />
<entry name="CurGroupID" type="uint" desc="当前组合ID" />
<entry name="GroupCnt" type="uint" desc="组合数量" />
<entry name="GroupList" type="uint" count="DB_MAX_SKILL_GROUP_CNT" desc="已激活的组合ID列表" refer="GroupCnt" />
</struct>
<struct name="DbSkillHandbookData" version="18" desc="技能图鉴数据" >
<entry name="CurGroupSetID" type="uint" desc="当前组合集ID" />
<entry name="GroupSetCnt" type="uint" desc="组合集数量" />
<entry name="GroupSetList" type="DbSkillGroupSetData" count="DB_MAX_SKILL_GROUP_SET_CNT" desc="已激活的组合集列表" refer="GroupSetCnt" />
<entry name="BanSkillGroupData" type="DbBanSkillGroupData" version="234" desc="技能禁选数据" />
</struct>
<struct name="DbXiaKeValueEntry" version="32" desc="单个侠客值数据" >
<entry name="LevelID" type="uint" desc="关卡ID" />
<entry name="XiaKeValue" type="uint" desc="今日获取侠客值" />
</struct>
<struct name="DbXiaKeRoadData" version="32" desc="侠客之路数据" >
<entry name="IsXiaKe" type="byte" desc="是否是侠客" />
<entry name="DailyXiaKeValue" type="uint" desc="今日获取侠客值" />
<entry name="XiaKeValueCnt" type="uint" desc="侠客值记录个数" />
<entry name="XiaKeValueList" type="DbXiaKeValueEntry" count="DB_MAX_XIAKE_ROAD_RECORD_COUNT" desc="获取侠客值数据" refer="XiaKeValueCnt" />
</struct>
<struct name="DBCardYuanfenData" version="42" desc="激活的缘分数据" >
<entry name="ActivateCnt" type="smallint" desc="激活的组合个数" />
<entry name="CardYuanfenList" type="uint" count="MAX_CARD_YUANFEN_COUNT" desc="激活的缘分数据" refer="ActivateCnt" />
<entry name="CardChapterCnt" type="smallint" desc="完成的章节个数" />
<entry name="CardChapterList" type="uint" count="MAX_CARD_CHAPTER_COUNT" desc="完成的章节数据现已改成“完成的组合ID”" refer="CardChapterCnt" />
<entry name="Score" type="uint" desc="积分" />
</struct>
<struct name="DbBianShenSkillEntry" version="43" desc="单个变身技能" >
<entry name="SkillPos" type="uint" desc="技能位置" />
<entry name="Level" type="uint" desc="技能等级" />
</struct>
<struct name="DbBianShenSmeltAttrItem" version="156" desc="变身熔炉属性元素" >
<entry name="AttrID" type="int" desc="属性ID" />
<entry name="AttrValue" type="int" desc="属性值" />
</struct>
<struct name="DbBianShenSmeltData" version="156" desc="变身熔炼数据" >
<entry name="SmeltLevel" type="int" desc="熔炼等级" />
<entry name="AttrItemNum" type="int" desc="属性个数" />
<entry name="AttrItemData" type="DbBianShenSmeltAttrItem" count="DB_MAX_BIAN_SHEN_SMELT_ATTR_CNT" desc="属性的实际数值" refer="AttrItemNum" />
</struct>
<struct name="DbBianShenEntry" version="43" desc="单个变身" >
<entry name="BianShenType" type="uint" desc="类型" />
<entry name="IsWear" type="byte" desc="是否已穿戴" />
<entry name="Level" type="uint" desc="等级" />
<entry name="StarLevel" type="uint" desc="阶级" />
<entry name="BianShenSkillCnt" type="int" desc="技能个数" />
<entry name="BianShenSkillList" type="DbBianShenSkillEntry" count="MAX_BIANSHEN_SKILL_CNT" desc="技能列表" refer="BianShenSkillCnt" />
<entry name="SmeltData" type="DbBianShenSmeltData" version="156" desc="熔炼数据" />
</struct>
<struct name="DbBianShenCollectAwardEntry" version="192" desc="单个领取的收集奖励" >
<entry name="CollectType" type="uint" desc="收集类型" />
<entry name="SortID" type="int" desc="排序" />
</struct>
<struct name="DbBianShenData" version="43" desc="变身数据" >
<entry name="BianShenCount" type="int" desc="已激活数据个数" />
<entry name="BianShenList" type="DbBianShenEntry" count="MAX_BIANSHEN_COUNT" desc="数据数据" refer="BianShenCount" />
<entry name="FightVal" type="int" desc="战力" />
<entry name="FightCnt" type="uint" desc="出战个数" />
<entry name="FightList" type="uint" count="DB_MAX_BIANSHEN_FIGHT_COUNT" desc="出战列表" refer="FightCnt" />
<entry name="CollectAwardCnt" type="uint" version="192" desc="领取的收集奖励个数" />
<entry name="CollectAwardList" type="DbBianShenCollectAwardEntry" count="DB_MAX_BIAN_SHEN_COLLECT_AWARD_CNT" version="192" desc="领取的收集奖励列表" refer="CollectAwardCnt" />
</struct>
<struct name="DbDanYaoComposeEntry" version="54" desc="每个丹药合成数据" >
<entry name="DanYaoItemID" type="uint" desc="丹药道具ID" />
<entry name="StartComposeTime" type="uint" desc="开始合成时间戳" />
<entry name="ItemCnt" type="uint" desc="合成个数" />
</struct>
<struct name="DbDanYaoUseEntry" version="54" desc="每个丹药使用数据" >
<entry name="DanYaoItemID" type="uint" desc="丹药道具ID" />
<entry name="UseCnt" type="uint" desc="开始合成时间戳" />
</struct>
<struct name="DbDanYaoData" version="54" desc="玩家丹药数据" >
<entry name="DanYaoComposeCnt" type="uint" desc="丹药合成数量" />
<entry name="DanYaoComposeList" type="DbDanYaoComposeEntry" count="MAX_DANYAO_TYPE_CNT" desc="丹药合成数据列表" refer="DanYaoComposeCnt" />
<entry name="DanYaoUseCnt" type="uint" desc="丹药使用记录数量" />
<entry name="DanYaoUseList" type="DbDanYaoUseEntry" count="MAX_DANYAO_TYPE_CNT" desc="丹药使用记录" refer="DanYaoUseCnt" />
</struct>
<struct name="DbTeamMatesEntry" version="112" desc="组队boss单个队友数据" >
<entry name="WorldID" type="smalluint" desc="世界ID" />
<entry name="RoleID" type="biguint" desc="RoleID" />
<entry name="RoleName" type="string" size="MAX_ROLE_NAME" desc="角色名称" />
<entry name="HeadSex" type="byte" desc="头像性别" />
<entry name="Head" type="smalluint" desc="头像" />
</struct>
<struct name="DbTeamBossLevelEntry" version="59" desc="通过的组队Boss关卡单个" >
<entry name="LevelID" type="int" desc="关卡ID" />
<entry name="TeamIndex" type="byte" desc="队伍中的顺序" />
<entry name="PassTime" type="uint" desc="通关时间" />
<entry name="RankKey" type="int" desc="玩家自己在排行榜上的key,已废弃" />
<entry name="IsGetFirstPassAward" type="byte" desc="是否领取首通奖励" />
<entry name="IsGetSelfAward" type="byte" version="102" desc="是否领取个人奖励" />
<entry name="IsVerify" type="byte" desc="是否校验通关" />
<entry name="TeamMatesCnt" type="int" version="112" desc="队友数量" />
<entry name="TeamMatesData" type="DbTeamMatesEntry" count="DB_MAX_TEAM_MATES_CNT" version="112" desc="队友数据" refer="TeamMatesCnt" />
</struct>
<struct name="DbTeamBossData" version="59" desc="组队Boss数据" >
<entry name="LevelCnt" type="int" desc="关卡数量" />
<entry name="LevelList" type="DbTeamBossLevelEntry" count="DB_MAX_TEAM_BOSS_LEVEL_CNT" desc="关卡列表" refer="LevelCnt" />
<entry name="IsChangeGetAwardData" type="byte" version="102" desc="是否修改过领奖数据" />
</struct>
<struct name="DbUnlockUnitEntry" version="75" desc="已解锁单位数据" >
<entry name="ID" type="int" desc="单位ID" />
<entry name="Type" type="int" desc="单位类型" />
<entry name="IsBattle" type="byte" desc="是否默认上阵" />
</struct>
<struct name="DbBattleUnitEntry" version="75" desc="已上阵单位数据" >
<entry name="SlotID" type="int" desc="槽位ID" />
<entry name="SlotType" type="int" desc="槽位类型" />
<entry name="ID" type="int" desc="单位ID" />
<entry name="IsUnlock" type="byte" desc="是否解锁" />
</struct>
<struct name="DBBattleRecordEntry" version="78" desc="已上阵单位数据" >
<entry name="RoleBaseData" type="DbRoleBaseShowData" desc="对方玩家基础信息" />
<entry name="RecordTime" type="uint" desc="对局时间" />
<entry name="LastRank" type="int" desc="上次排名" />
<entry name="Rank" type="int" desc="本次排名" />
<entry name="IsVictory" type="byte" desc="是否胜利" />
<entry name="IsActiveBattle" type="byte" desc="是否是主动进攻方" />
</struct>
<struct name="DbWuGuanData" version="75" desc="武馆数据" >
<entry name="WuGuanRank" type="int" desc="武馆排名" />
<entry name="UnlockUnitCnt" type="int" desc="已解锁单位数量" />
<entry name="UnlockUnitList" type="DbUnlockUnitEntry" count="DB_MAX_WUGUAN_UNLOCK_UNIT_MAX_COUNT" desc="已解锁单位列表" refer="UnlockUnitCnt" />
<entry name="BattleCnt" type="int" desc="已上阵单位数量" />
<entry name="BattleList" type="DbBattleUnitEntry" count="DB_MAX_WUGUAN_BATTLE_MAX_COUNT" desc="已上阵单位列表" refer="BattleCnt" />
<entry name="Season" type="int" desc="当前赛季" />
<entry name="VictoryBattleCnt" type="int" desc="连胜场数" />
<entry name="RivalRoleID" type="biguint" desc="选中的武馆下场对手roleid也是排行榜key" />
<entry name="TodayCanChallengeCnt" type="int" desc="今日剩余挑战次数" />
<entry name="TodayModifyBattleListCnt" type="int" desc="每日可修改阵容次数" />
<entry name="LastFinLevelTime" type="uint" version="76" desc="上次结束战斗的时间" />
<entry name="WuGuanBattleCnt" type="int" version="76" desc="武馆总战斗次数" />
<entry name="HangCurrencyType" type="int" version="78" desc="挂机获取的货币类型" />
<entry name="HangCurrencyCnt" type="int" version="78" desc="挂机获取的货币" />
<entry name="LastDrawHangBootyTime" type="int" version="78" desc="上次领取挂机奖励的时间" />
<entry name="LastLogoutRank" type="int" version="78" desc="上次登出时候的排名" />
<entry name="BattleRecordCnt" type="int" version="78" desc="对局记录个数" />
<entry name="BattleRecordList" type="DBBattleRecordEntry" count="DB_MAX_WUGUAN_BATTLE_RECORD_COUNT" version="78" desc="对局记录数据" refer="BattleRecordCnt" />
<entry name="TodayRefreshMatchCnt" type="int" version="78" desc="今日剩余刷新匹配次数(废弃不用了)" />
<entry name="LastGenHangBootyTime" type="uint" version="86" desc="上次生成挂机奖励时间" />
<entry name="CumuHangTime" type="uint" version="87" desc="累计挂机时间" />
<entry name="TodayCanBuyChallengeCnt" type="int" version="88" desc="今日已购买踢馆次数" />
<entry name="SyncUnlockUnit" type="byte" version="194" desc="同步武馆解锁单位到皇城解锁列表中" />
</struct>
<struct name="DbMysticalGrottoGridEntry" version="79" desc="单个神秘地窟格子数据" >
<entry name="PosX" type="int" desc="坐标X" />
<entry name="PosY" type="int" desc="坐标Y" />
<entry name="Type" type="uint" desc="类型" />
<entry name="State" type="int" desc="状态" />
<entry name="ID" type="uint" desc="有损库唯一ID" />
</struct>
<struct name="DbMysticalGrottoGiftEntry" version="79" desc="单条神秘地窟直购礼包数据" >
<entry name="GoodsID" type="uint" desc="商品ID" />
<entry name="BuyCnt" type="uint" desc="已购次数" />
</struct>
<struct name="DbMysticalGrottoRandomLibEntry" version="79" desc="单条神秘地窟随机库数据" >
<entry name="LibID" type="uint" desc="库ID" />
<entry name="RandomCnt" type="uint" desc="随机次数" />
</struct>
<struct name="DbMysticalGrottoRandomTypeEntry" version="95" desc="单条神秘地窟随机到的类型数据" >
<entry name="Type" type="uint" desc="类型" />
<entry name="RandomCnt" type="uint" desc="随机次数" />
</struct>
<struct name="DbMysticalGrottoTierEntry" version="257" desc="单条神秘地窟层级数据" >
<entry name="Tier" type="uint" desc="层级" />
<entry name="PassCnt" type="uint" desc="通关次数" />
</struct>
<struct name="DbMysticalGrottoTierData" version="257" desc="神秘地窟层级数据" >
<entry name="TierCnt" type="uint" desc="层级数量" />
<entry name="TierList" type="DbMysticalGrottoTierEntry" count="DB_MAX_MYSTICAL_GROTTO_TIER_CNT" desc="层级列表" refer="TierCnt" />
</struct>
<struct name="DbMysticalGrottoData" version="79" desc="神秘地窟数据" >
<entry name="ActOpenTime" type="uint" desc="活动开启时间" />
<entry name="IsStart" type="byte" desc="是否开始" />
<entry name="Tier" type="uint" desc="所在层级" />
<entry name="GridID" type="uint" desc="格子ID" />
<entry name="LevelID" type="int" desc="关卡ID" />
<entry name="IsSucc" type="byte" desc="是否挑战成功" />
<entry name="IsAddBooty" type="byte" version="83" desc="是否获得当前层及奖励" />
<entry name="WeaponLevel" type="uint" desc="武器等级" />
<entry name="Stma" type="uint" desc="体力" />
<entry name="LastGetStmaTime" type="uint" desc="上次获取体力的时间" />
<entry name="BuyStmaCnt" type="uint" desc="今日购买体力次数" />
<entry name="RandomSkillCnt" type="uint" desc="随机技能次数" />
<entry name="ResetCnt" type="uint" version="93" desc="重置次数" />
<entry name="InitialWeaponLevel" type="uint" version="93" desc="当前层初始武器等级" />
<entry name="SkillCnt" type="uint" desc="技能数量" />
<entry name="SkillList" type="uint" count="DB_MAX_MYSTICAL_GROTTO_SKILL_CNT" desc="技能列表" refer="SkillCnt" />
<entry name="InitialSkillCnt" type="uint" version="93" desc="当前层初始技能数量" />
<entry name="InitialSkillList" type="uint" count="DB_MAX_MYSTICAL_GROTTO_SKILL_CNT" version="93" desc="当前层初始技能列表" refer="InitialSkillCnt" />
<entry name="GridCnt" type="uint" desc="格子数量" />
<entry name="GridList" type="DbMysticalGrottoGridEntry" count="DB_MAX_MYSTICAL_GROTTO_GRID_CNT" desc="格子列表" refer="GridCnt" />
<entry name="GiftCnt" type="uint" desc="直购礼包数量" />
<entry name="GiftList" type="DbMysticalGrottoGiftEntry" count="DB_MAX_MYSTICAL_GROTTO_GIFT_CNT" desc="直购礼包记录" refer="GiftCnt" />
<entry name="RandomLibCnt" type="uint" desc="随机库数量" />
<entry name="RandomLibList" type="DbMysticalGrottoRandomLibEntry" count="DB_MAX_MYSTICAL_GROTTO_RANDOM_LIB_CNT" desc="随机库列表" refer="RandomLibCnt" />
<entry name="RandomIDCnt" type="uint" version="85" desc="随到的ID数量" />
<entry name="RandomIDList" type="uint" count="DB_MAX_MYSTICAL_GROTTO_RANDOM_ID_CNT" version="85" desc="随到的ID列表" refer="RandomIDCnt" />
<entry name="RandomTypeCnt" type="uint" version="95" desc="随机到的类型数量" />
<entry name="RandomTypeList" type="DbMysticalGrottoRandomTypeEntry" count="DB_MAX_MYSTICAL_GROTTO_GRID_TYPE_CNT" version="95" desc="随机到的类型列表" refer="RandomTypeCnt" />
<entry name="TierData" type="DbMysticalGrottoTierData" version="257" desc="层级数据" />
</struct>
<struct name="DbFaBaoNewEntry" version="84" desc="单个法宝数据" >
<entry name="FaBaoID" type="uint" desc="法宝ID" />
<entry name="Star" type="uint" desc="星级初始是1" />
<entry name="Quality" type="uint" desc="强化等级初始是0" />
<entry name="ChipCnt" type="uint" desc="碎片个数" />
<entry name="IsActive" type="byte" desc="是否激活" />
<entry name="ResonanceID" type="uint" version="110" desc="共鸣法宝ID" />
<entry name="Bless" type="uint" version="110" desc="洗练共鸣的祝福值" />
</struct>
<struct name="DbFaBaoNewBattleEntry" version="84" desc="单个法宝上阵数据" >
<entry name="FaBaoID" type="uint" desc="法宝ID" />
<entry name="SlotID" type="byte" desc="槽位ID" />
</struct>
<struct name="DbFaBaoNewSuitEntry" version="84" desc="单个法宝时装数据" >
<entry name="SuitID" type="int" desc="缘分ID" />
<entry name="Star" type="byte" desc="星级" />
</struct>
<struct name="DbFaBaoNewData" version="84" desc="新法宝系统" >
<entry name="FaBaoCnt" type="uint" desc="法宝数量" />
<entry name="FaBaoList" type="DbFaBaoNewEntry" count="DB_FABAONEW_MAX_COUNT" desc="法宝数据" refer="FaBaoCnt" />
<entry name="BattleCnt" type="uint" desc="上阵个数" />
<entry name="BattleList" type="DbFaBaoNewBattleEntry" count="DB_FABAONEW_BATTLE_MAX_COUNT" desc="法宝上阵列表" refer="BattleCnt" />
<entry name="SuitCount" type="uint" desc="已激活套装个数" />
<entry name="SuitList" type="DbFaBaoNewSuitEntry" count="DB_FABAONEW_SUIT_MAX_COUNT" desc="套装数据" refer="SuitCount" />
</struct>
<struct name="DbBlockRoleData" version="89" desc="封禁角色数据" >
<entry name="BlockedFlag" type="byte" desc="封禁标志位" />
<entry name="UnBlockTime" type="uint" desc="解封时间" />
</struct>
<struct name="DbTitleEntry" version="98" desc="称号数据" >
<entry name="TitleID" type="uint" desc="称号ID" />
<entry name="ExpireTimestamp" type="uint" desc="过期时间0表示永久称号" />
<entry name="IsUnlock" type="uint" desc="是否解锁" />
</struct>
<struct name="DbTitleData" version="98" desc="称号数据" >
<entry name="TotalDiamond" type="uint" desc="获得钻石总数" />
<entry name="TotalConsumeDiamond" type="uint" desc="消耗钻石总数" />
<entry name="TotalGold" type="uint" desc="获得金币总数" />
<entry name="TotalConsumeGold" type="uint" desc="消耗金币总数" />
<entry name="TitleListLen" type="uint" desc="称号数据长度" />
<entry name="TitleList" type="DbTitleEntry" count="DB_MAX_TITLE_LIST_LEN" desc="称号数据" refer="TitleListLen" />
<entry name="WearTitleID" type="uint" desc="穿戴称号ID" />
</struct>
<struct name="DbShenJiEntry" version="105" desc="单个神机数据" >
<entry name="ShenJiID" type="uint" desc="神机ID" />
<entry name="Level" type="uint" desc="等级" />
<entry name="StarLevel" type="uint" desc="阶级" />
<entry name="RefitID" type="uint" desc="穿戴改装ID" />
</struct>
<struct name="DbShenJiRefitEntry" version="105" desc="单个神机改装数据" >
<entry name="RefitID" type="uint" desc="改装ID" />
<entry name="StarLevel" type="byte" desc="星级" />
<entry name="IsWear" type="byte" desc="是否在穿戴" />
</struct>
<struct name="DbShenJiFetterEntry" version="105" desc="单个神机羁绊数据" >
<entry name="FetterID" type="uint" desc="羁绊ID" />
<entry name="Level" type="byte" desc="等级" />
</struct>
<struct name="DbShenJiData" version="105" desc="神机数据" >
<entry name="FightVal" type="uint" desc="战力" />
<entry name="ShenJiCnt" type="int" desc="已激活神机个数" />
<entry name="ShenJiList" type="DbShenJiEntry" count="DB_MAX_SHEN_JI_CNT" desc="神机数据" refer="ShenJiCnt" />
<entry name="RefitCnt" type="int" desc="已激活改装个数" />
<entry name="RefitList" type="DbShenJiRefitEntry" count="DB_MAX_SHEN_JI_REFIT_COUNT" desc="改装数据" refer="RefitCnt" />
<entry name="FetterCnt" type="int" desc="已激活羁绊个数" />
<entry name="FetterList" type="DbShenJiFetterEntry" count="DB_MAX_SHEN_JI_FETTER_COUNT" desc="羁绊数据" refer="FetterCnt" />
</struct>
<struct name="DbNextBattleRivalData" version="166" desc="皇城争霸选中对手数据" >
<entry name="RivalRoleID" type="biguint" desc="对手上阵的roleID(排行榜key)" />
<entry name="RivalFightVal" type="uint" desc="对手战力" />
<entry name="RivalRank" type="uint" desc="对手rank" />
<entry name="BattleCnt" type="int" desc="对手上阵单位数量" />
<entry name="BattleList" type="DbBattleUnitEntry" count="DB_MAX_ROYAL_BATTLE_MAX_COUNT" desc="对手上阵单位列表" refer="BattleCnt" />
<entry name="RivalMaxHP" type="int" desc="对手城主最大血量" />
<entry name="RivalDamage" type="float" desc="对手城主攻击力" />
<entry name="RivalDamageReduce" type="float" desc="对手城主伤害减免" />
<entry name="RivalShowData" type="DbMiniRoleBaseShowData" version="169" desc="对手城主showdata" />
<entry name="StarMapFightVal" type="uint" version="173" desc="星象战力" />
</struct>
<struct name="DbDiZiLevelSaveData" version="185" desc="小怪关卡保存的数据" >
<entry name="HP" type="int" desc="小怪关卡结束记录的血量" />
</struct>
<struct name="DbRoyalBattleData" version="165" desc="皇城争霸数据" >
<entry name="ActOpenTime" type="uint" desc="活动开启时间" />
<entry name="ActEndTime" type="uint" desc="活动结束时间" />
<entry name="RoyalRank" type="int" desc="排名" />
<entry name="UnlockUnitCnt" type="int" desc="已解锁单位数量" />
<entry name="UnlockUnitList" type="DbUnlockUnitEntry" count="DB_MAX_ROYAL_UNLOCK_UNIT_MAX_COUNT" desc="已解锁单位列表" refer="UnlockUnitCnt" />
<entry name="BattleCnt" type="int" desc="已上阵单位数量" />
<entry name="BattleList" type="DbBattleUnitEntry" count="DB_MAX_ROYAL_BATTLE_MAX_COUNT" desc="已上阵单位列表" refer="BattleCnt" />
<entry name="VictoryBattleCnt" type="int" desc="连胜场数" />
<entry name="RivalRoleID" type="biguint" desc="选中的下场对手roleid也是排行榜key(废弃)" />
<entry name="TodayCanChallengeCnt" type="int" desc="今日剩余挑战次数" />
<entry name="TodayModifyBattleListCnt" type="int" desc="每日可修改阵容次数" />
<entry name="LastFinLevelTime" type="uint" desc="上次结束战斗的时间" />
<entry name="AllBattleCnt" type="int" desc="总战斗次数" />
<entry name="HangCurrencyType" type="int" desc="挂机获取的货币类型" />
<entry name="HangCurrencyCnt" type="int" desc="挂机获取的货币" />
<entry name="LastDrawHangBootyTime" type="int" desc="上次领取挂机奖励的时间" />
<entry name="LastLogoutRank" type="int" desc="上次登出时候的排名" />
<entry name="BattleRecordCnt" type="int" desc="对局记录个数" />
<entry name="BattleRecordList" type="DBBattleRecordEntry" count="DB_MAX_ROYAL_BATTLE_RECORD_COUNT" desc="对局记录数据" refer="BattleRecordCnt" />
<entry name="LastGenHangBootyTime" type="uint" desc="上次生成挂机奖励时间" />
<entry name="CumuHangTime" type="uint" desc="累计挂机时间" />
<entry name="TodayCanBuyChallengeCnt" type="int" desc="今日已购买踢馆次数" />
<entry name="NextBattleRivalData" type="DbNextBattleRivalData" version="166" desc="皇城争霸选中对手数据" />
<entry name="StarMapBuffID" type="uint" version="173" desc="星象buffID" />
<entry name="MatchCnt" type="int" version="182" desc="匹配个数" />
<entry name="MatchList" type="int" count="MAX_ROYAL_MATCH_PLAYER_COUNT" version="182" desc="匹配列表" refer="MatchCnt" />
<entry name="RoyalRankArea" type="int" version="184" desc="皇城跨服排行榜区间" />
<entry name="RoyalCenterWorldID" type="int" version="184" desc="皇城跨服排行榜中心服ID,用于判断是否跨区间" />
<entry name="DiZiLevelSaveData" type="DbDiZiLevelSaveData" version="185" desc="小怪关卡保存的数据" />
</struct>
<struct name="DbStarMapBeadAttrItem" version="178" desc="星象灵珠属性元素" >
<entry name="AttrID" type="int" desc="属性ID" />
<entry name="AddType" type="byte" desc="增加方式" />
<entry name="AttrValue" type="float" desc="属性值" />
</struct>
<struct name="DbStarMapBeadEntry" version="170" desc="灵珠数据" >
<entry name="ID" type="int" desc="灵珠ID" />
<entry name="GID" type="int" desc="灵珠GID" />
<entry name="Level" type="int" desc="灵珠强化等级" />
<entry name="XiLianLevel" type="int" version="178" desc="灵珠洗练等级" />
<entry name="Exp" type="int" version="178" desc="灵珠经验" />
<entry name="BaseAttrCnt" type="int" version="178" desc="基础属性个数" />
<entry name="BaseAttrList" type="DbStarMapBeadAttrItem" count="DB_MAX_STAR_MAP_BEAD_BASE_ATTR_CNT" version="178" desc="基础属性列表" refer="BaseAttrCnt" />
<entry name="RandomAttrCnt" type="int" version="178" desc="随机属性个数" />
<entry name="RandomAttrList" type="DbStarMapBeadAttrItem" count="DB_MAX_STAR_MAP_BEAD_RANDOM_ATTR_CNT" version="178" desc="随机属性列表" refer="RandomAttrCnt" />
<entry name="ExtraAttrCnt" type="int" version="181" desc="随机属性个数" />
<entry name="ExtraAttrList" type="DbStarMapBeadAttrItem" count="DB_MAX_STAR_MAP_BEAD_RANDOM_ATTR_CNT" version="181" desc="随机属性列表" refer="ExtraAttrCnt" />
<entry name="FightVal" type="uint" version="187" desc="灵珠战力" />
</struct>
<struct name="DbStarMapSlotEntry" version="170" desc="灵珠数据" >
<entry name="Slot" type="int" desc="槽id" />
<entry name="BeadData" type="DbStarMapBeadEntry" desc="灵珠" />
</struct>
<struct name="DbStarMapEntry" version="170" desc="星象数据元素" >
<entry name="ID" type="int" desc="星象ID" />
<entry name="Level" type="int" desc="星脉等级" />
<entry name="SlotCount" type="int" desc="灵珠数量" />
<entry name="SlotList" type="DbStarMapSlotEntry" count="DB_MAX_STARMAP_BEAD_COUNT" desc="灵珠数据" refer="SlotCount" />
<entry name="FightVal" type="uint" version="176" desc="星象战力" />
</struct>
<struct name="DbStarMapData" version="170" desc="星象数据" >
<entry name="StarMapCount" type="int" desc="星象数量" />
<entry name="StarMapList" type="DbStarMapEntry" count="DB_MAX_STARMAP_COUNT" desc="星象数据" refer="StarMapCount" />
<entry name="NextGID" type="int" desc="下一个GID" />
<entry name="BeadCount" type="int" desc="灵珠数量" />
<entry name="BeadList" type="DbStarMapBeadEntry" count="DB_MAX_PLAYER_STARMAP_BEAD_COUNT" desc="灵珠数据" refer="BeadCount" />
<entry name="FightVal" type="uint" version="174" desc="星象战力" />
</struct>
<struct name="DbJiangHuBianShenEntry" version="202" desc="江湖变身数据" >
<entry name="BianShenType" type="uint" desc="变身类型" />
<entry name="BianShenEndTime" type="uint" desc="变身结束时间" />
<entry name="CdEndTime" type="uint" desc="CD结束时间" />
</struct>
<struct name="DbJiangHuBiao" version="193" desc="江湖运镖数据" >
<entry name="TodayBiaoLevel" type="uint" desc="今日运镖关卡ID" />
<entry name="ActOpenTime" type="uint" version="195" desc="活动开启时间" />
<entry name="ActEndTime" type="uint" version="195" desc="活动结束时间" />
<entry name="SkillStoreID" type="uint" version="197" desc="技能库ID" />
<entry name="CanDrawPassLevelBootyCnt" type="int" version="210" desc="可领取额外通关奖励次数" />
<entry name="HistoryDuration" type="int" version="210" desc="历史悬赏时长记录" />
<entry name="TodayDuration" type="int" version="210" desc="今日悬赏时长记录" />
</struct>
<struct name="DbMapVector2" version="206" desc="位置信息" >
<entry name="x" type="int" desc="x" />
<entry name="y" type="int" desc="y" />
</struct>
<struct name="DbMapActorPosData" version="206" desc="玩家地图数据" >
<entry name="CurrPos" type="DbMapVector2" desc="当前位置" />
<entry name="Forward" type="DbMapVector2" desc="当前朝向" />
</struct>
<struct name="DbJiangHuZhenYao" version="215" desc="江湖镇妖数据" >
<entry name="TodayLevel" type="uint" desc="今日关卡ID" />
<entry name="ActOpenTime" type="uint" desc="活动开启时间" />
<entry name="ActEndTime" type="uint" desc="活动结束时间" />
<entry name="SkillStoreID" type="uint" desc="技能库ID" />
<entry name="CanDrawPassLevelBootyCnt" type="int" desc="可领取额外通关奖励次数" />
<entry name="HistoryDuration" type="int" desc="历史悬赏时长记录" />
<entry name="TodayDuration" type="int" desc="今日悬赏时长记录" />
</struct>
<struct name="DbGlobalWorldData" version="179" desc="江湖大地图数据" >
<entry name="IsShowHorse" type="byte" desc="是否在地图显示坐骑" />
<entry name="IsShowPet" type="byte" version="180" desc="是否在地图显示宠物" />
<entry name="TodayRewardType" type="int" version="193" desc="今日江湖悬赏类型" />
<entry name="JiangHuBiao" type="DbJiangHuBiao" version="193" desc="江湖运镖数据" />
<entry name="JiangHuBianShenCnt" type="int" version="202" desc="江湖变身数据长度" />
<entry name="JiangHuBianShenList" type="DbJiangHuBianShenEntry" count="MAX_BIANSHEN_COUNT" version="202" desc="江湖变身数据" refer="JiangHuBianShenCnt" />
<entry name="MapActorPosData" type="DbMapActorPosData" version="206" desc="玩家地图数据" />
<entry name="JiangHuZhenYao" type="DbJiangHuZhenYao" version="215" desc="江湖镇妖数据" />
</struct>
<struct name="DbJiangHuThiefEntry" version="201" desc="单个江湖小偷数据" >
<entry name="PosID" type="uint" desc="刷新点位ID" />
<entry name="ThiefID" type="uint" desc="小偷ID" />
</struct>
<struct name="DbJiangHuPrisonEntry" version="201" desc="单个江湖监牢数据" >
<entry name="PrisonID" type="uint" desc="监牢ID" />
<entry name="ThiefID" type="uint" desc="小偷ID" />
<entry name="StartTime" type="uint" desc="开始时间" />
</struct>
<struct name="DbJiangHuThiefData" version="201" desc="江湖小偷数据" >
<entry name="LastTriggerDayTime" type="uint" desc="上次触发的时间" />
<entry name="ThiefCnt" type="uint" desc="小偷个数" />
<entry name="ThiefList" type="DbJiangHuThiefEntry" count="DB_MAX_JIANGHU_THIEF_CNT" desc="小偷列表" refer="ThiefCnt" />
<entry name="PrisonCnt" type="uint" desc="监牢个数" />
<entry name="PrisonList" type="DbJiangHuPrisonEntry" count="DB_MAX_JIANGHU_PRISON_CNT" desc="监牢列表" refer="PrisonCnt" />
</struct>
<struct name="DbElementTowerZlAwardEntry" version="218" desc="节日战令奖励单个" >
<entry name="Level" type="int" desc="战令等级" />
<entry name="IsGetFreeAward" type="byte" desc="是否领取免费奖励" />
<entry name="IsGetExtraAward" type="byte" desc="是否领取额外奖励" />
</struct>
<struct name="DbElementTowerZhanLingEntry" version="218" desc="单个战令数据" >
<entry name="ZhanLingID" type="uint" desc="战令ID" />
<entry name="BuyZhanlingTime" type="uint" desc="购买战令的时间" />
<entry name="MaxZhanLingLevel" type="int" desc="战令解锁最大等级" />
<entry name="AwardCnt" type="int" desc="奖励数量" />
<entry name="AwardList" type="DbElementTowerZlAwardEntry" count="DB_MAX_ELEMENT_TOWER_ZHANLING_LEVEL" desc="奖励列表" refer="AwardCnt" />
</struct>
<struct name="DbElementTowerEntry" version="216" desc="单个元素塔数据" >
<entry name="ElementType" type="int" desc="元素塔类型" />
<entry name="MaxFloorID" type="uint" desc="当前最高的层数试炼ID" />
<entry name="TodayUpFloors" type="int" desc="今日提升的层数" />
</struct>
<struct name="DbElementTowerData" version="216" desc="元素塔数据" >
<entry name="TodayCanDrawBootyCnt" type="int" desc="今日可领取奖励次数" />
<entry name="TodayBuyBootyCnt" type="int" desc="今日已购买奖励次数" />
<entry name="ElementTowerCnt" type="int" desc="元素塔个数" />
<entry name="ElementTowerList" type="DbElementTowerEntry" count="DB_MAX_ELEMENT_TOWER_CNT" desc="元素塔列表" refer="ElementTowerCnt" />
<entry name="SkillCnt" type="int" desc="技能个数" />
<entry name="SkillList" type="DbElementTowerSkillEntry" count="DB_MAX_ELEMENT_TOWER_SKILL_CNT" desc="技能列表" refer="SkillCnt" />
<entry name="LevelID" type="uint" version="217" desc="所选择的关卡ID" />
<entry name="FloorID" type="uint" version="217" desc="所选择的试炼ID" />
<entry name="ZhanLingCnt" type="int" version="218" desc="战令个数" />
<entry name="ZhanLingList" type="DbElementTowerZhanLingEntry" count="DB_MAX_ELEMENT_TOWER_ZHANLING_CNT" version="218" desc="战令列表" refer="ZhanLingCnt" />
</struct>
<struct name="DbJiangHuQuizData" version="218" desc="江湖答题数据" >
<entry name="OpenTime" type="uint" desc="开始时间" />
<entry name="Score" type="uint" desc="本周总分" />
<entry name="CorrectCnt" type="uint" desc="答对个数" />
<entry name="LatestQuestionID" type="uint" desc="最近回答的题目ID" />
<entry name="LatestOption" type="uint" desc="最近回答的选项" />
</struct>
<struct name="DbJHTaskEntry" version="226" desc="单个江湖任务数据" >
<entry name="TaskID" type="uint" desc="任务ID" />
<entry name="TaskOrder" type="int" desc="任务顺序" />
<entry name="TaskType" type="int" desc="任务类型" />
<entry name="TaskEventType" type="int" desc="任务事件类型" />
<entry name="IsComplete" type="byte" desc="是否完成任务" />
<entry name="DrawTime" type="uint" desc="领取时间" />
</struct>
<struct name="DbJHTaskData" version="226" desc="江湖任务数据" >
<entry name="TaskCnt" type="int" desc="任务个数" />
<entry name="TaskList" type="DbJHTaskEntry" count="DB_MAX_JIANGHU_TASK_CNT" desc="任务列表" refer="TaskCnt" />
<entry name="LastTaskLibID" type="uint" version="227" desc="上次任务库ID" />
</struct>
<struct name="DbMythicalAnimalSkillEntry" version="232" desc="单个神兽技能" >
<entry name="SkillType" type="uint" desc="神兽技能部位" />
<entry name="Level" type="uint" desc="神兽技能等级" />
</struct>
<struct name="DbMythicalAnimalTalentEntry" version="232" desc="单个神兽天赋" >
<entry name="TalentID" type="uint" desc="天赋ID" />
<entry name="Level" type="uint" desc="神兽天赋等级" />
</struct>
<struct name="DbMythicalAnimalEntry" version="232" desc="单个神兽数据" >
<entry name="MythicalAnimalID" type="uint" desc="神兽ID" />
<entry name="Level" type="uint" desc="神兽等级" />
<entry name="Star" type="uint" desc="神兽星级" />
<entry name="SkillCnt" type="int" desc="神兽技能个数" />
<entry name="SkillList" type="DbMythicalAnimalSkillEntry" count="DB_MAX_MYTHICAL_ANIMAL_SKILL_CNT" desc="神兽技能列表" refer="SkillCnt" />
<entry name="TalentCnt" type="int" desc="神兽天赋个数" />
<entry name="TalentList" type="DbMythicalAnimalTalentEntry" count="DB_MAX_MYTHICAL_ANIMAL_TALENT_CNT" desc="神兽天赋列表" refer="TalentCnt" />
</struct>
<struct name="DbMythicalAnimalFightEntry" version="232" desc="单个神兽出战数据" >
<entry name="MythicalAnimalID" type="uint" desc="神兽ID" />
<entry name="AssistFightCnt" type="int" desc="助战个数" />
<entry name="AssistFightList" type="uint" count="DB_MAX_MYTHICAL_ANIMAL_ASSIST_FIGHT_CNT" desc="助战列表" refer="AssistFightCnt" />
</struct>
<struct name="DbMythicalAnimalData" version="232" desc="神兽数据" >
<entry name="FightVal" type="uint" desc="战力" />
<entry name="MythicalAnimalCnt" type="int" desc="神兽个数" />
<entry name="MythicalAnimalList" type="DbMythicalAnimalEntry" count="DB_MAX_MYTHICAL_ANIMAL_CNT" desc="神兽列表" refer="MythicalAnimalCnt" />
<entry name="FightCnt" type="int" desc="出战个数" />
<entry name="FightList" type="DbMythicalAnimalFightEntry" desc="出战列表" refer="FightCnt" />
<entry name="SettingsCnt" type="int" version="263" desc="设置勾选个数" />
<entry name="SettingsList" type="uint" count="DB_MAX_MYTHICAL_ANIMAL_SETTINGS_CNT" version="263" desc="设置勾选列表(章节类型)" refer="SettingsCnt" />
<entry name="IsInitSettings" type="byte" version="273" desc="是否初始化设置" />
</struct>
<struct name="DbImportBlob" version="1" desc="" >
<entry name="BagData" type="DbBagData" desc="背包数据" />
<entry name="EquipData" type="DbEquipData" desc="装备数据" />
<entry name="LevelData" type="DbLevelData" desc="关卡数据" />
<entry name="BuyDiamondData" type="DBBuyDiamondData" desc="购买钻石数据" />
<entry name="GuideData" type="DbGuideData" desc="引导数据" />
<entry name="MenPaiData" type="DbMenPaiData" desc="门派数据" />
<entry name="WuXueData" type="DbWuXueData" desc="武学数据" />
<entry name="FashionData" type="DbFashionData" desc="时装数据" />
<entry name="FashionYuanfenData" type="DbFashionYuanfenData" desc="时装缘分数据" />
<entry name="HorseData" type="DbHorseData" desc="坐骑数据" />
<entry name="SoulData" type="DbSoulData" desc="兽魂数据" />
<entry name="LoginDay" type="int" desc="独立登陆天数" />
<entry name="MenPaiQiYuData" type="DbMenPaiQiYuData" desc="门派奇遇数据" />
<entry name="CurrencyData" type="DbCurrencyData" desc="货币数据管理" />
<entry name="PetData" type="DbPetData" desc="宠物数据" />
<entry name="ReliveData" type="DbReliveData" desc="复活数据" />
<entry name="WuJingData" type="DbWuJingData" version="4" desc="无尽玩法数据,勇闯同人阵" />
<entry name="IsModifyBodyType" type="byte" version="6" desc="是否修改过体型" />
<entry name="SkillHandbookData" type="DbSkillHandbookData" version="18" desc="技能图鉴数据" />
<entry name="XiaKeRoadData" type="DbXiaKeRoadData" version="32" desc="侠客之路数据" />
<entry name="CardYuanfenData" type="DBCardYuanfenData" version="42" desc="卡牌激活的缘分数据" />
<entry name="BianShenData" type="DbBianShenData" version="43" desc="变身数据" />
<entry name="Lang" type="int" version="46" desc="语言" />
<entry name="Area" type="int" version="46" desc="区域" />
<entry name="ArcheryPoint" type="uint" version="51" desc="仙界庆典射箭积分(一种货币)" />
<entry name="DanYaoData" type="DbDanYaoData" version="54" desc="丹药数据" />
<entry name="TeamBossData" type="DbTeamBossData" version="59" desc="组队Boss数据" />
<entry name="WuGuanData" type="DbWuGuanData" version="75" desc="武馆" />
<entry name="MysticalGrottoData" type="DbMysticalGrottoData" version="79" desc="神秘地窟数据" />
<entry name="FaBaoNewData" type="DbFaBaoNewData" version="84" desc="新法宝系统" />
<entry name="BlockRoleData" type="DbBlockRoleData" version="89" desc="封禁角色数据" />
<entry name="TitleData" type="DbTitleData" version="98" desc="称号数据" />
<entry name="ShenJiData" type="DbShenJiData" version="105" desc="神机数据" />
<entry name="RoyalBattleData" type="DbRoyalBattleData" version="165" desc="皇城争霸" />
<entry name="StarMapData" type="DbStarMapData" version="170" desc="星象数据" />
<entry name="GlobalWorldData" type="DbGlobalWorldData" version="179" desc="江湖大地图数据" />
<entry name="JiangHuThiefData" type="DbJiangHuThiefData" version="201" desc="江湖小偷数据" />
<entry name="ElementTowerData" type="DbElementTowerData" version="216" desc="元素塔数据" />
<entry name="JiangHuQuizData" type="DbJiangHuQuizData" version="218" desc="江湖答题数据" />
<entry name="JiangHuTaskData" type="DbJHTaskData" version="226" desc="江湖任务数据" />
<entry name="MythicalAnimalData" type="DbMythicalAnimalData" version="232" desc="神兽数据" />
</struct>
<struct name="DbBaseExtend" version="1" desc="基础数值的一些扩展信息" >
<entry name="LastAddStmaTime" type="uint" desc="上一次增加体力的时间" />
<entry name="FreeRenameTimes" type="int" desc="免费改名次数" />
<entry name="IsGetFreeRename" type="byte" desc="是否发放过免费改名次数" />
</struct>
<struct name="DbBuyBoxDataEntry" version="1" desc="购买宝箱单项" >
<entry name="BoxType" type="byte" desc="宝箱类型" />
<entry name="IsFree" type="byte" desc="本次是否免费" />
<entry name="LastFreeTime" type="uint" desc="上次免费时间" />
</struct>
<struct name="DbBuyBoxData" version="1" desc="宝箱购买数据" >
<entry name="BuyBoxDataCount" type="int" desc="购买宝箱数据个数" />
<entry name="BuyBoxDataList" type="DbBuyBoxDataEntry" count="BOX_TYPE_MAX" desc="数据个数" refer="BuyBoxDataCount" />
</struct>
<struct name="DbOneShopItemData" version="1" desc="每个商品的数据" >
<entry name="ShopID" type="uint" desc="商品ID" />
<entry name="limitCntType" type="byte" desc="限购类型" />
<entry name="BuyItemCount" type="smalluint" desc="已购买的商品个数" />
<entry name="BuyTime" type="uint" desc="购买时间" />
</struct>
<struct name="DbOneShopShowItemData" version="1" desc="商品列表" >
<entry name="ShopID" type="uint" desc="商品ID" />
<entry name="IsBuy" type="byte" desc="是否已经购买" />
<entry name="RefreshTime" type="uint" desc="刷新时间" />
<entry name="DurationTime" type="uint" desc="持续时间" />
</struct>
<struct name="DbOneShopData" version="1" desc="每个商店的数据,个人身上缓存" >
<entry name="ShopType" type="byte" desc="商店的类型" />
<entry name="RefreshCount" type="uint" desc="刷新次数" />
<entry name="RefreshTime" type="uint" desc="刷新时间" />
<entry name="IsRefresh" type="byte" desc="是否刷新" />
<entry name="BuyedItemCount" type="smalluint" desc="商品个数" />
<entry name="BuyedItemList" type="DbOneShopItemData" count="SHOP_QUERY_MAX_ITEM_CNT" desc="已购买的商品列表" refer="BuyedItemCount" />
<entry name="ShowNum" type="smalluint" desc="商品个数" />
<entry name="ShopList" type="DbOneShopShowItemData" count="SHOP_SHOW_MAX_ITEM_CNT" desc="商品列表" refer="ShowNum" />
</struct>
<struct name="DbShopData" version="1" desc="商城数据" >
<entry name="BuyBoxData" type="DbBuyBoxData" desc="宝箱购买数据" />
<entry name="ShopCount" type="byte" desc="商店的个数,不同种类的商店占了一块数据" />
<entry name="ShopData" type="DbOneShopData" count="SHOP_TYPE_MAX" desc="商店的数据" refer="ShopCount" />
</struct>
<struct name="DbRedNodeEntry" version="7" desc="红点数据单项" >
<entry name="RedNodeType" type="int" desc="红点类型" />
<entry name="RedNodeParam" type="int" desc="红点类型参数" />
</struct>
<struct name="DbRedNodeData" version="7" desc="红点数据" >
<entry name="RedNodeCount" type="int" desc="红点个数" />
<entry name="RedNodeList" type="DbRedNodeEntry" count="DB_MAX_RED_NODE_COUNT" desc="红点个数" refer="RedNodeCount" />
</struct>
<struct name="DbRoleChannelGiftUnit" version="1" desc="单个渠道礼包的数据" >
<entry name="GiftID" type="int" desc="礼包ID" />
<entry name="GetTime" type="int" desc="领取时间" />
<entry name="AwardCnt" type="int" desc="领取次数" />
</struct>
<struct name="DbRoleChannelGiftData" version="1" desc="玩家的渠道礼包数据" >
<entry name="ChannelGiftNum" type="int" desc="渠道礼包数据个数" />
<entry name="RoleChannelGiftUnit" type="DbRoleChannelGiftUnit" count="MAX_DB_ROLE_CHANNEL_GIFT_DATA" desc="" refer="ChannelGiftNum" />
</struct>
<struct name="DbPlayerResetExtend" version="1" desc="重置数据" >
<entry name="ZeroResetEventTime" type="uint" desc="零点重置事件发生时间" />
<entry name="DayResetEventTime" type="uint" desc="每日重置事件发生时间" />
<entry name="WeekResetEventTime" type="uint" desc="每周重置事件发生时间" />
</struct>
<struct name="DbAchieveEntry" version="1" desc="每个成就数据" >
<entry name="AchieveID" type="uint" desc="成就ID" />
<entry name="Progress" type="int" desc="进度" />
<entry name="CompleteTime" type="uint" desc="达成时间" />
<entry name="HaveDrawn" type="byte" desc="是否已领取奖励" />
<entry name="UpdateBit" type="byte" desc="成就数据是否有更新" />
<entry name="MaxProgress" type="int" desc="目标进度" />
</struct>
<struct name="DbAchieveData" version="1" desc="成就数据" >
<entry name="AchieveCnt" type="int" desc="成就数量" />
<entry name="AchieveList" type="DbAchieveEntry" count="DBMAX_ACHIEVE_CNT" desc="每个成就数据" refer="AchieveCnt" />
</struct>
<struct name="DbOneFriendData" version="1" desc="单个好友数据" >
<entry name="RoleBaseData" type="DbRoleBaseShowData" desc="玩家基础信息" />
<entry name="SendCnt" type="smalluint" desc="已赠送体力次数" />
<entry name="BattleCount" type="int" desc="共同战斗次数" />
</struct>
<struct name="DbBlackEntry" version="1" desc="单个黑名单信息" >
<entry name="RoleBaseData" type="DbRoleBaseShowData" desc="玩家基础信息" />
</struct>
<struct name="DbFriendTiLiData" version="1" desc="好友体力数据" >
<entry name="RoleBaseData" type="DbRoleBaseShowData" desc="玩家基础信息" />
<entry name="RecvCnt" type="uint" desc="当天接收体力次数" />
</struct>
<struct name="DbDelFriendData" version="1" desc="好友体力数据" >
<entry name="RoleID" type="biguint" desc="角色ID" />
<entry name="SendCnt" type="uint" desc="当天赠送体力次数" />
</struct>
<struct name="DbBlackedData" version="1" desc="被拉黑记录" >
<entry name="Time" type="uint" desc="被拉黑时间" />
</struct>
<struct name="DbOneWxSendTiLiData" version="1" desc="单个微信送体力数据" >
<entry name="Uin" type="uint" desc="Uin" />
<entry name="SendCnt" type="smalluint" desc="已赠送体力次数" />
</struct>
<struct name="DbAllFriendData" version="1" desc="好友数据" >
<entry name="SendTotalCnt" type="smalluint" desc="已赠送体力总次数" />
<entry name="GetTiLiVal" type="smalluint" desc="已领取体力次数" />
<entry name="FriendCnt" type="smalluint" desc="好友个数" />
<entry name="FriendData" type="DbOneFriendData" count="MAX_FRIEND_CNT" desc="好友数据" refer="FriendCnt" />
<entry name="BlackListCnt" type="uint" desc="黑名单个数" />
<entry name="BlackList" type="DbBlackEntry" count="MAX_BLACK_LIST_CNT" desc="黑名单列表" refer="BlackListCnt" />
<entry name="ApplyCnt" type="smalluint" desc="申请列表数量" />
<entry name="ApplyData" type="DbOneFriendData" count="MAX_FRIEND_APPLICANT_CNT" desc="申请列表数据" refer="ApplyCnt" />
<entry name="TiLiCnt" type="smalluint" desc="体力列表数量" />
<entry name="TiLiData" type="DbFriendTiLiData" count="MAX_FRIEND_TILI_CNT" desc="可领取体力列表数据" refer="TiLiCnt" />
<entry name="DelCnt" type="smalluint" desc="删除好友数量" />
<entry name="DelData" type="DbDelFriendData" count="MAX_FRIEND_DEL_DATA_NUM" desc="删除好友数据" refer="DelCnt" />
<entry name="IsNotAccept" type="byte" desc="是否不接受非好友邀请" />
<entry name="BlackedCnt" type="smalluint" desc="被拉黑记录数量" />
<entry name="BlackedInfo" type="DbBlackedData" count="MAX_FRIEND_BLACKED_NUM" desc="被拉黑记录" refer="BlackedCnt" />
<entry name="WxDayShareCnt" type="smalluint" desc="微信今日送体力分享次数" />
<entry name="WxSendTiLiCnt" type="smalluint" desc="微信送体力个数" />
<entry name="WxSendTiLiData" type="DbOneWxSendTiLiData" count="MAX_FRIEND_CNT" desc="微信送体力数据" refer="WxSendTiLiCnt" />
<entry name="IsSyncReation" type="byte" version="103" desc="是否将数据同步到relation" />
</struct>
<struct name="DbPrivateChatEntry" version="1" desc="单个私聊会话数据" >
<entry name="Time" type="uint" desc="聊天发送时间" />
<entry name="SenderRoleNO" type="uint" desc="发送者NO" />
<entry name="IsSender" type="byte" desc="是否为发送者" />
<entry name="RoleBaseData" type="DbRoleBaseShowData" desc="标识玩家的基础显示数据" />
<entry name="Text" type="string" size="MAX_CHAT_TEXT_LEN" desc="聊天文本" />
<entry name="VoiceID" type="string" size="MAX_VOICEID_LEN" desc="语音ID" />
<entry name="VoiceUrl" type="string" size="MAX_VOICE_URL_LEN" desc="语音下载地址" />
<entry name="VoiceTime" type="int" desc="语音长度" />
<entry name="EntryGID" type="biguint" desc="记录entry的GID,用于db回带的时候查询这条聊天记录" />
<entry name="IsRead" type="byte" desc="是否已读" />
</struct>
<struct name="DbOfflineChatEntry" version="1" desc="单个离线聊天数据" >
<entry name="Time" type="uint" desc="聊天发送时间" />
<entry name="RoleID" type="biguint" desc="角色ID" />
</struct>
<struct name="DbPrivateChatData" version="1" desc="私聊数据" >
<entry name="ChatCount" type="uint" desc="聊天记录个数" />
<entry name="PrivateChatList" type="DbPrivateChatEntry" count="DB_MAX_CHAT_ITEM_COUNT" desc="私聊聊天记录列表" refer="ChatCount" />
<entry name="OffLineChatCnt" type="uint" desc="离线聊天玩家个数" />
<entry name="OfflineChatList" type="DbOfflineChatEntry" count="DB_MAX_OFFLINE_CHAT_ROLE_COUNT" desc="离线聊天玩家列表上线清0" refer="OffLineChatCnt" />
</struct>
<struct name="DbGlobalChatData" version="106" desc="跨服聊天数据" >
<entry name="LastChatTime" type="uint" desc="上次聊天时间戳" />
<entry name="TotalFreeChatCnt" type="uint" desc="当天免费聊天次数(已消耗的)" />
</struct>
<struct name="DbChatExtend" version="1" desc="聊天的数据" >
<entry name="LastWorldChatTime" type="uint" desc="上次世界聊天时间戳" />
<entry name="WorldChatNum" type="uint" desc="世界聊天次数" />
<entry name="WorldChatTotalNum" type="uint" desc="世界聊天总次数" />
<entry name="PrivateChatNum" type="uint" desc="私聊聊天次数" />
<entry name="ForbidChatNum" type="uint" version="28" desc="触发屏蔽词次数" />
<entry name="GlobalChatData" type="DbGlobalChatData" version="106" desc="跨服聊天数据" />
</struct>
<struct name="DbTotalSignAwardEntry" version="1" desc="单个累计签到领奖数据" >
<entry name="Day" type="int" desc="签到天数" />
<entry name="AwardTime" type="int" desc="领奖时间" />
</struct>
<struct name="DbDailySignActData" version="1" desc="签到活动数据" >
<entry name="CurrRound" type="uint" desc="当前轮次" />
<entry name="SignDay" type="int" desc="签到登录天数" />
<entry name="IsSignToday" type="byte" desc="当天是否签到" />
<entry name="SignTimeList" type="int" count="DB_DAILY_SIGN_CNT" desc="签到数据" refer="SignDay" />
<entry name="TotalSignAwardCnt" type="int" desc="累计签到领奖个数" />
<entry name="TotalSignAwardList" type="DbTotalSignAwardEntry" count="DB_MAX_TOTAL_SIGN_AWARD_CNT" desc="累计签到领奖数据" refer="TotalSignAwardCnt" />
</struct>
<struct name="DbScreenData" version="12" desc="屏幕分辨率" >
<entry name="Width" type="int" desc="宽" />
<entry name="Height" type="int" desc="高" />
</struct>
<struct name="DbSettingData" version="1" desc="设置数据" >
<entry name="PersonalSign" type="string" size="PERSONAL_SIGN_MAX_LEN" desc="个性签名" />
<entry name="SignCheckResult" type="int" desc="签名审核结果" />
<entry name="SignCheckStatus" type="byte" desc="当前签名审核状态" />
<entry name="NameCheckResult" type="int" desc="名字审核结果" />
<entry name="NameCheckStatus" type="byte" desc="当前名字审核状态" />
<entry name="ScreenData" type="DbScreenData" version="12" desc="玩家屏蔽比" />
</struct>
<struct name="DbFirstChargeData" version="1" desc="首冲礼包数据" >
<entry name="LastChargeTime" type="uint" desc="上次充值时间戳" />
<entry name="AwardTime" type="uint" desc="领奖时间戳" />
</struct>
<struct name="DbChaoZhiLiBaoActData" version="1" desc="超值礼包活动数据" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="ActSubID" type="int" desc="活动子ID" />
</struct>
<struct name="DbCumuConsumeMoneyRecord" version="1" desc="玩家消费货币记录" >
<entry name="CumuMoneyType" type="byte" desc="货币类型" />
<entry name="CumuMoney" type="int" desc="累计消费数" />
<entry name="LastConsumeTime" type="int" desc="最近一次消费记录的时间戳" />
</struct>
<struct name="DbCumuConsumeActAwardRecord" version="1" desc="累计消费奖励领取记录" >
<entry name="ActivitySubID" type="int" desc="活动子ID" />
<entry name="CumuMoneyLevel" type="int" desc="消费档位" />
<entry name="CumuMoneyType" type="byte" desc="货币类型" />
<entry name="CumuMoney" type="int" desc="奖励对应的累计消费数" />
<entry name="AwardTime" type="int" desc="奖励领取时间" />
</struct>
<struct name="DbCumuConsumeActData" version="1" desc="累计消费活动数据" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="ActivitySubID" type="int" desc="活动子ID" />
<entry name="RecordNum" type="int" desc="本次活动中已经领取的奖励记录数目" />
<entry name="CumuConsumeActAwardRecord" type="DbCumuConsumeActAwardRecord" count="MAX_CUMU_CONSUME_ACT_AWARD_RECORD_NUM" desc="本次活动中的领取记录" refer="RecordNum" />
<entry name="CumuRecordNum" type="int" desc="玩家消费货币记录数目" />
<entry name="CumuConsumeMoneyRecord" type="DbCumuConsumeMoneyRecord" count="MAX_CUMU_CONSUME_MONEY_RECORD_NUM" desc="玩家消费货币记录" refer="CumuRecordNum" />
</struct>
<struct name="DbCurrencyChangeEntry" version="1" desc="货币变化记录" >
<entry name="type" type="byte" desc="货币类型" />
<entry name="Val" type="int" desc="变化值" />
<entry name="Reason" type="int" desc="原因码" />
<entry name="EventTime" type="uint" desc="变化时间" />
</struct>
<struct name="DbCurrencyChangeRecord" version="1" desc="货币增加或者减少记录" >
<entry name="RecordCount" type="int" desc="记录个数" />
<entry name="RecordList" type="DbCurrencyChangeEntry" count="DB_MAX_CURRENCY_CHANGE_ENTRY_COUNT" desc="记录个数" refer="RecordCount" />
</struct>
<struct name="DbFuncOpenedData" version="1" desc="已开启的功能数据" >
<entry name="FuncID" type="uint" desc="功能ID" />
</struct>
<struct name="DbPlayerGuideData" version="1" desc="指引目标数据" >
<entry name="FuncOpenedCnt" type="int" desc="已开启功能个数" />
<entry name="FuncOpenedList" type="DbFuncOpenedData" count="DBMAX_FUNC_OPEN_COUNT" desc="已开启功能ID列表" refer="FuncOpenedCnt" />
</struct>
<struct name="DbExchangeShopItemData" version="1" desc="每个商品的数据" >
<entry name="ShopItemNO" type="uint" desc="商品ID" />
<entry name="BuyCnt" type="uint" desc="已经购买次数" />
</struct>
<struct name="DbExchangeShopEntry" version="1" desc="每个商店的数据,个人身上缓存" >
<entry name="ShopType" type="byte" desc="商店的类型" />
<entry name="LastRefreshTime" type="uint" desc="上次刷新时间" />
<entry name="ManulRefreshCnt" type="uint" desc="手动刷新次数" />
<entry name="ShopItemCount" type="smalluint" desc="商品个数" />
<entry name="ShopItemList" type="DbExchangeShopItemData" count="EXCHANGESHOP_QUERY_MAX_ITEM_CNT" desc="商品ID" refer="ShopItemCount" />
<entry name="LastSeeTime" type="uint" desc="上次看商店的时间,红点用" />
</struct>
<struct name="DbExchangeShopLimitData" version="1" desc="兑换商店限购数据" >
<entry name="ShopItemNO" type="uint" desc="商品ID" />
<entry name="BuyCnt" type="uint" desc="已购买次数" />
</struct>
<struct name="DbExchangeShopData" version="3" desc="商店在个人身上的数据" >
<entry name="Count" type="byte" desc="个数" />
<entry name="ExchangeShopData" type="DbExchangeShopEntry" count="EXCHANGE_SHOP_MAX" desc="商店的数据" refer="Count" />
<entry name="DailyLimitCnt" type="uint" desc="每日限购个数" />
<entry name="DailyLimitItem" type="DbExchangeShopLimitData" count="DB_EXCHANGESHOP_DAILY_LIMIT_ITEM_CNT" desc="每日限购数据" refer="DailyLimitCnt" />
<entry name="LimitCnt" type="uint" desc="每日限购个数" />
<entry name="LimitItem" type="DbExchangeShopLimitData" count="DB_EXCHANGESHOP_LIMIT_ITEM_CNT" desc="永久限购数据" refer="LimitCnt" />
<entry name="WeekLimitCnt" type="uint" desc="每周限购个数" />
<entry name="WeekLimitItem" type="DbExchangeShopLimitData" count="DB_EXCHANGESHOP_WEEK_LIMIT_ITEM_CNT" desc="每周限购数据" refer="WeekLimitCnt" />
</struct>
<struct name="DbPhotoHeadEntry" version="1" desc="单个自定义头像信息" >
<entry name="URL" type="string" size="DB_MAX_PHOTO_URL_SIZE" desc="URL" />
<entry name="GID" type="biguint" desc="GID" />
</struct>
<struct name="DbSysHeadEntry" version="1" desc="单个系统头像信息" >
<entry name="HeadID" type="uint" desc="头像ID" />
<entry name="Sex" type="byte" desc="性别" />
<entry name="IsActive" type="byte" desc="是否被激活" />
<entry name="ActiveTime" type="uint" desc="上次激活时间" />
</struct>
<struct name="DbHeadFrameEntry" version="1" desc="单个头像框信息" >
<entry name="HeadFrameID" type="uint" desc="头像框ID" />
<entry name="IsActive" type="byte" desc="是否被激活" />
<entry name="ActiveTime" type="uint" desc="上次激活时间" />
</struct>
<struct name="DbChatFrameEntry" version="1" desc="单个聊天框信息" >
<entry name="ChatFrameID" type="uint" desc="聊天框ID" />
<entry name="IsActive" type="uint" desc="是否被激活" />
<entry name="ActiveTime" type="uint" desc="上次激活时间" />
</struct>
<struct name="DbHeadData" version="1" desc="头像数据" >
<entry name="PhotoCnt" type="uint" desc="自定义头像数量" />
<entry name="PhotoList" type="DbPhotoHeadEntry" count="DB_MAX_PHOTO_HEAD_CNT" desc="自定义头像列表" refer="PhotoCnt" />
<entry name="CurrPhotoGID" type="biguint" desc="在使用的自定义头像GID" />
<entry name="HeadCnt" type="uint" desc="解锁的系统头像数量" />
<entry name="HeadList" type="DbSysHeadEntry" count="DB_MAX_SYS_HEAD_CNT" desc="解锁的系统头像列表" refer="HeadCnt" />
<entry name="HeadID" type="uint" desc="在使用的系统头像ID" />
<entry name="Sex" type="byte" desc="头像性别" />
<entry name="HeadFrameCnt" type="uint" desc="解锁的头像框数量" />
<entry name="HeadFrameList" type="DbHeadFrameEntry" count="DB_MAX_HEAD_FRAME_CNT" desc="解锁的头像框列表" refer="HeadFrameCnt" />
<entry name="HeadFrameID" type="uint" desc="在使用的头像框ID" />
<entry name="ChatFrameCnt" type="uint" desc="聊天框数量" />
<entry name="ChatFrameList" type="DbChatFrameEntry" count="DB_MAX_CHAT_FRAME_CNT" desc="聊天框列表" refer="ChatFrameCnt" />
<entry name="ChatFrameID" type="uint" desc="聊天框ID" />
</struct>
<struct name="DbJingJieData" version="1" desc="境界数据" >
<entry name="XiuWei" type="uint" desc="修为" />
<entry name="Exp" type="uint" desc="经验值" />
<entry name="State" type="byte" desc="状态" />
<entry name="Level" type="uint" desc="修炼等级" />
<entry name="FightVal" type="int" desc="战力值" />
</struct>
<struct name="DbOssMailData" version="1" desc="Oss邮件数据" >
<entry name="OssMailIDCnt" type="uint" desc="OSS邮件个数" />
<entry name="OssMailIDList" type="uint" count="MAX_PLAYER_OSS_MAIL_CNT" desc="已领的oss邮件的MailID列表" refer="OssMailIDCnt" />
<entry name="SentMailIDCnt" type="uint" version="239" desc="已领取OSS邮件个数" />
<entry name="SentMailIDList" type="uint" count="MAX_PLAYER_OSS_MAIL_CNT" version="239" desc="已领的oss邮件的MailID列表" refer="SentMailIDCnt" />
</struct>
<struct name="DbLevelLimitGiftEntry" version="1" desc="单个限购礼包的数据" >
<entry name="DangWei" type="uint" desc="档位" />
<entry name="BuyCnt" type="uint" desc="购买次数" />
</struct>
<struct name="DbLevelLimitGiftData" version="1" desc="玩家的等级限购礼包数据" >
<entry name="ActivityID" type="uint" desc="当前所在的活动ID" />
<entry name="ActivityMinID" type="uint" desc="当前所在的活动子ID" />
<entry name="LevelLimitGiftCnt" type="uint" desc="等级礼包数据个数" />
<entry name="LevelLimitGiftList" type="DbLevelLimitGiftEntry" count="DB_MAX_LEVEL_LIMIT_GIFT_CNT" desc="限购礼包" refer="LevelLimitGiftCnt" />
<entry name="CurLevel" type="uint" desc="当前等级" />
</struct>
<struct name="DbCheatRecordData" version="1" desc="被自动标记作弊的记录" >
<entry name="RecordCnt" type="uint" desc="数据个数" />
<entry name="CheatTimeList" type="uint" count="DB_MAX_CHEAT_RECORD_CNT" desc="被标记作弊时间戳列表" refer="RecordCnt" />
</struct>
<struct name="DbRecallActEntry" version="1" desc="每个成就数据" >
<entry name="RecallActID" type="uint" desc="ID" />
<entry name="Progress" type="int" desc="进度" />
<entry name="CompleteTime" type="uint" desc="达成时间" />
<entry name="HaveDrawn" type="byte" desc="是否已领取奖励" />
<entry name="UpdateBit" type="byte" desc="成就数据是否有更新" />
<entry name="MaxProgress" type="int" desc="目标进度" />
</struct>
<struct name="DbQuickBuyItemData" version="1" desc="快速购买物品数据" >
<entry name="ItemID" type="uint" desc="物品ID" />
<entry name="BuyedCnt" type="uint" desc="已经购买的次数" />
<entry name="LimitCntType" type="byte" desc="限购类型" />
<entry name="BuyTime" type="uint" desc="购买时间" />
</struct>
<struct name="DbQuickBuyData" version="1" desc="快速购买数据" >
<entry name="BuyedCount" type="smalluint" desc="已购买物品个数" />
<entry name="BuyedList" type="DbQuickBuyItemData" count="DB_MAX_QUICK_BUY_ITEM_CNT" desc="已购买物品列表" refer="BuyedCount" />
</struct>
<struct name="DbQuestionnaireEntry" version="1" desc="问卷调查数据详细" >
<entry name="ActID" type="uint" desc="活动ID" />
<entry name="ActSubID" type="uint" desc="活动子ID" />
<entry name="IsAward" type="byte" desc="是否已发邮件奖励" />
</struct>
<struct name="DbQuestionnaireData" version="1" desc="问卷调查数据" >
<entry name="Cnt" type="uint" desc="活动ID" />
<entry name="DataList" type="DbQuestionnaireEntry" count="DB_QUESTIONNAIRE_DATA_COUNT" desc="数据列表" refer="Cnt" />
</struct>
<struct name="DbMobileBindData" version="1" desc="H5手机号绑定数据" >
<entry name="BindTime" type="uint" desc="绑定手机号的时间戳" />
<entry name="IsDraw" type="byte" desc="是否领取奖励" />
<entry name="RedDot" type="byte" desc="每日红点" />
</struct>
<struct name="DbAdTypeDataEntry" version="1" desc="广告类型单项" >
<entry name="AdType" type="int" desc="广告类型" />
<entry name="DailyWatchNum" type="int" desc="今日观看次数" />
<entry name="LastWatchTime" type="uint" desc="上次观看时间" />
</struct>
<struct name="DbAdData" version="1" desc="广告ID" >
<entry name="AdTypeCount" type="int" desc="广告类型数量" />
<entry name="AdTypeDataList" type="DbAdTypeDataEntry" count="DB_AD_TYPE_DATA_MAX_NUM" desc="广告类型数据列表" refer="AdTypeCount" />
</struct>
<struct name="DbSuperValueFundData" version="1" desc="超值基金数据" >
<entry name="ActivityID" type="uint" desc="当前所在的活动ID" />
<entry name="ActivitySubID" type="uint" desc="当前所在的活动子ID" />
<entry name="CurLoginDayCnt" type="int" desc="当前签到登录天数" />
<entry name="BuySuperValueFundTime" type="int" desc="购买基金时间" />
<entry name="FundAwardList" type="int" count="DB_MAX_SUPER_VALUE_FUND_CNT" desc="购买基金时间" refer="CurLoginDayCnt" />
<entry name="ActStartTime" type="int" desc="活动开启时间" />
</struct>
<struct name="DbGrowFundAwardEntry" version="1" desc="成长基金领取奖励数据" >
<entry name="Level" type="uint" desc="领奖的等级" />
</struct>
<struct name="DbGrowFundData" version="1" desc="成长基金数据" >
<entry name="ActivityID" type="uint" desc="当前所在的活动ID" />
<entry name="ActivitySubID" type="uint" desc="当前所在的活动子ID" />
<entry name="AwardCnt" type="int" desc="已领取奖励数" />
<entry name="BuyGrowUpFundTime" type="int" desc="购买基金时间" />
<entry name="AwardList" type="DbGrowFundAwardEntry" count="DB_MAX_GROW_FUND_CNT" desc="领取奖励数据" refer="AwardCnt" />
</struct>
<struct name="DbDailySuperValueGiftData" version="1" desc="每日超值礼包活动数据" >
<entry name="ActivityID" type="uint" desc="当前所在的活动ID" />
<entry name="ActSubID" type="uint" desc="当前所在的活动子ID" />
<entry name="TodayBuyNum" type="int" desc="今日购买次数" />
<entry name="IsAwardFreeBooty" type="byte" desc="是否领取每日免费奖励" />
</struct>
<struct name="DbChargeRankActData" version="1" desc="充值排行活动数据" >
<entry name="ActivityID" type="uint" desc="当前所在的活动ID" />
<entry name="CumuMoneyNum" type="uint" desc="累计充值数" />
</struct>
<struct name="DbNewGuideTaskEntry" version="1" desc="新手引导任务数据" >
<entry name="TaskID" type="uint" desc="任务ID" />
<entry name="Progress" type="int" desc="已完成进度" />
<entry name="CompleteTime" type="uint" desc="达成时间0表示未达成" />
<entry name="HaveReceive" type="byte" desc="是否已领取奖励" />
<entry name="MaxProgress" type="int" desc="总进度" />
</struct>
<struct name="DbNewGuideTaskActData" version="1" desc="新手引导任务数据" >
<entry name="ActivityID" type="uint" desc="当前所在的活动ID" />
<entry name="CurTaskID" type="int" desc="当前任务ID" />
<entry name="IsClick" type="byte" desc="是否点击(每日刷新)" />
<entry name="TaskDataCnt" type="int" desc="任务数据数量" />
<entry name="TaskDataList" type="DbNewGuideTaskEntry" count="DB_MAX_NEW_GUIDE_TASK_CNT" desc="任务数据列表" refer="TaskDataCnt" />
</struct>
<struct name="DbCumuChargeActAwardRecord" version="32" desc="累计充值奖励领取记录" >
<entry name="CumuMoney" type="uint" desc="奖励对应的累计充值数" />
<entry name="AwardTime" type="uint" desc="奖励领取时间" />
</struct>
<struct name="DbCumuChargeActData" version="32" desc="累计充值活动数据" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="ActSubID" type="uint" desc="活动子ID" />
<entry name="CumuMoneyNum" type="uint" desc="累计充值数" />
<entry name="RecordNum" type="uint" desc="本次活动中已经领取的奖励记录数目" />
<entry name="CumuChargeActAwardRecord" type="DbCumuChargeActAwardRecord" count="MAX_CUMU_CHARGE_ACT_AWARD_RECORD_NUM" desc="本次活动中的领取记录" refer="RecordNum" />
</struct>
<struct name="DBLuckyWeekCardOptBoxEntry" version="32" desc="单个鸿运礼包自选框数据" >
<entry name="Day" type="uint" desc="周卡天数" />
<entry name="BootyID" type="uint" desc="奖励ID" />
</struct>
<struct name="DbLuckyWeekCardData" version="32" desc="鸿运周卡数据" >
<entry name="WeekCardID" type="uint" desc="周卡ID" />
<entry name="ActStartTime" type="int" desc="活动开始时间" />
<entry name="ActEndTime" type="int" desc="活动结束时间" />
<entry name="NextActStartTime" type="int" desc="下次活动开始时间(废弃)" />
<entry name="IsBuyWeekCard" type="byte" desc="是否购买周卡" />
<entry name="BuyWeekCardTime" type="int" desc="购买周卡时间" />
<entry name="AwardCnt" type="int" desc="已领取奖励个数" />
<entry name="AwardList" type="int" count="DB_MAX_LUCKY_WEEK_CARD_DAY_CNT" desc="已领取奖励列表" refer="AwardCnt" />
<entry name="OptBoxCnt" type="int" desc="自选框个数" />
<entry name="OptBoxData" type="DBLuckyWeekCardOptBoxEntry" count="DB_MAX_LUCKY_WEEK_CARD_BOOTY_COUNT" desc="自选框数据" refer="OptBoxCnt" />
<entry name="IsClick" type="byte" desc="是否点击(每日刷新)" />
</struct>
<struct name="DbOneTakeCardData" version="42" desc="每一类招抽卡信息" >
<entry name="TakeCardType" type="byte" desc="抽卡类型TakeCardType" />
<entry name="LastFreeTakeTime" type="int" desc="上次免费抽卡的时间" />
<entry name="TodayFreeTakeCnt" type="int" desc="今日免费抽卡的次数" />
<entry name="AlreadyFirst" type="byte" desc="是否首抽过" />
<entry name="TodayTakeCardCnt" type="uint" desc="今日抽卡次数" />
</struct>
<struct name="DbTakeCardData" version="42" desc="个人招募信息" >
<entry name="TakeCardCount" type="byte" desc="抽卡数据的个数" />
<entry name="TakeCardList" type="DbOneTakeCardData" count="MAX_TAKE_CARD_TYPE_CNT" desc="抽卡数据" refer="TakeCardCount" />
</struct>
<struct name="DbCardData" version="42" desc="每种卡牌的数据" >
<entry name="CardId" type="int" desc="卡牌ID" />
<entry name="CardCount" type="smallint" desc="该种类卡牌的个数" />
</struct>
<struct name="DbBagCardData" version="42" desc="卡牌数据" >
<entry name="CardNum" type="smallint" desc="卡牌种类数" />
<entry name="CardData" type="DbCardData" count="MAX_BAG_CARD_COUNT" desc="卡牌数据" refer="CardNum" />
<entry name="CardChipNum" type="int" desc="卡牌碎片" />
</struct>
<struct name="DbDiamondDiyBootyEntry" version="44" desc="奖励数据" >
<entry name="ItemID" type="uint" desc="奖励ID" />
<entry name="ItemBoxID" type="uint" desc="道具框ID" />
<entry name="ItemBoxType" type="uint" desc="道具框类型" />
</struct>
<struct name="DbDiamondBuyDataEntry" version="44" desc="已购买礼包数据" >
<entry name="BagID" type="uint" desc="礼包ID" />
<entry name="BuyCnt" type="int" desc="已购次数" />
<entry name="OptBoxCnt" type="int" desc="自选框个数" />
<entry name="OptBoxData" type="DbDiamondDiyBootyEntry" count="DB_MAX_DIAMOND_DIY_ITEM_CNT" desc="自选框数据" refer="OptBoxCnt" />
<entry name="FixBoxCnt" type="int" desc="固定框个数" />
<entry name="FixBoxData" type="DbDiamondDiyBootyEntry" count="DB_MAX_DIAMOND_DIY_ITEM_CNT" desc="固定框数据" refer="FixBoxCnt" />
</struct>
<struct name="DbDiamondDiyActData" version="44" desc="仙玉订制礼包活动数据" >
<entry name="ActID" type="uint" desc="活动ID" />
<entry name="ActSubID" type="uint" desc="子活动ID" />
<entry name="BuyBagCnt" type="uint" desc="已购买礼包种类数量" />
<entry name="BuyBagData" type="DbDiamondBuyDataEntry" count="DB_MAX_BUY_DIAMOND_DIY_CNT" desc="已购买礼包数据" refer="BuyBagCnt" />
</struct>
<struct name="DbResSpecialSaleData" version="1" desc="资源特价礼包活动数据" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="ActivitySubID" type="uint" desc="子活动ID" />
<entry name="BuyTime" type="uint" desc="购买时间" />
</struct>
<struct name="DbTaskEntry" version="1" desc="单个任务数据" >
<entry name="TaskID" type="uint" desc="任务ID" />
<entry name="CurProgress" type="int" desc="进度" />
<entry name="CompleteTime" type="uint" desc="达成时间" />
<entry name="HaveDrawn" type="byte" desc="是否已领取奖励" />
<entry name="UpdateBit" type="byte" desc="任务数据是否有更新" />
<entry name="MaxProgress" type="int" desc="总进度" />
</struct>
<struct name="DbTaskEntryData" version="1" desc="任务数据" >
<entry name="TaskCount" type="int" desc="任务数量" />
<entry name="TaskStage" type="int" desc="任务阶段 一般任务类型就一个阶段 特殊任务类型有多个阶段" />
<entry name="TaskList" type="DbTaskEntry" count="DB_MAX_TASK_CNT" desc="任务数据" refer="TaskCount" />
</struct>
<struct name="DbTaskData" version="1" desc="任务数据" >
<entry name="ActiveTaskData" type="DbTaskEntryData" desc="勇者活跃任务数据" />
<entry name="TrialTaskData" type="DbTaskEntryData" desc="勇者试炼任务数据" />
<entry name="HarvestTaskDaily" type="DbTaskEntryData" desc="丰收祭坛:丰收每日任务" />
<entry name="HarvestChargeDaily" type="DbTaskEntryData" desc="丰收祭坛:丰收每日充值" />
<entry name="HarvestChargeDays" type="DbTaskEntryData" desc="丰收祭坛:丰收累计充值天数" />
<entry name="HarvestEcho" type="DbTaskEntryData" desc="丰收祭坛:丰收回响" />
</struct>
<struct name="DbTriggerActivityEntry" version="1" desc="单个触发活动数据" >
<entry name="ActivityType" type="smalluint" desc="活动类型" />
<entry name="SubActivityID" type="uint" desc="子活动ID" />
<entry name="StartTime" type="uint" desc="开启时间" />
<entry name="EndTime" type="uint" desc="结束时间" />
<entry name="LastSubActivityID" type="uint" desc="上次触发过的子活动ID" />
</struct>
<struct name="DbActivityData" version="1" desc="通用活动数据" >
<entry name="TriggerActivityCount" type="uint" desc="触发的活动个数" />
<entry name="TriggerActivityList" type="DbTriggerActivityEntry" count="DB_MAX_TRIGGER_ACTIVITY_CNT" desc="触发的活动" refer="TriggerActivityCount" />
</struct>
<struct name="DbTourData" version="1" desc="游历数据" >
<entry name="HangTourBooty" type="DbBootyAwardList" desc="挂机游历奖励" />
<entry name="LastGenCurrencyTime" type="uint" desc="上次生成货币时间" />
<entry name="CumuCurrencyTime" type="int" desc="累计生成货币时间" />
<entry name="LastGenBootyTime" type="uint" desc="上次生成道具掉落的时间" />
<entry name="CumuBootyTime" type="int" desc="累计生成货币时间" />
<entry name="StartTime" type="uint" desc="游历开始时间" />
<entry name="ConsumeExtraStma" type="int" version="37" desc="溢出体力自动游历消耗体力" />
</struct>
<struct name="DbCarnivalTaskEntry" version="1" desc="单个狂欢任务数据" >
<entry name="TaskID" type="uint" desc="任务ID" />
<entry name="TaskSubID" type="uint" desc="子任务ID" />
<entry name="GiftID" type="uint" desc="礼包ID" />
<entry name="Progress" type="int" desc="进度" />
<entry name="CompleteTime" type="uint" desc="达成时间" />
<entry name="HaveDrawn" type="byte" desc="是否已领取奖励" />
<entry name="UpdateBit" type="byte" desc="任务数据是否有更新" />
<entry name="MaxProgress" type="int" desc="总进度" />
</struct>
<struct name="DbCarnivalTaskCntAwardEntry" version="1" desc="单个任务个数奖励数据" >
<entry name="TaskCnt" type="uint" desc="完成的任务个数" />
<entry name="CompleteTime" type="uint" desc="达成时间" />
<entry name="HaveDrawn" type="byte" desc="是否已领取奖励" />
</struct>
<struct name="DbCarnivalGiftAwardEntry" version="1" desc="单个礼包奖励数据" >
<entry name="GiftID" type="uint" desc="礼包ID" />
<entry name="BuyCnt" type="uint" desc="已购买次数" />
</struct>
<struct name="DbCarnivalData" version="1" desc="玩家七日狂欢活动数据" >
<entry name="ActivityID" type="int" desc="活动ID" />
<entry name="ActOpenTime" type="uint" desc="活动开启时间" />
<entry name="ActEndTime" type="uint" desc="活动结束时间" />
<entry name="TaskProgressCnt" type="int" desc="任务进度数量" />
<entry name="TaskCnt" type="int" desc="任务数量" />
<entry name="TaskList" type="DbCarnivalTaskEntry" count="DBMAX_CARNIVAL_TASK_CNT" desc="单个狂欢任务数据" refer="TaskCnt" />
<entry name="AwardCnt" type="uint" desc="完成任务个数奖励数量" />
<entry name="AwardRecord" type="DbCarnivalTaskCntAwardEntry" count="DBMAX_CARNIVAL_AWARD_CNT" desc="单个任务个数奖励数据" refer="AwardCnt" />
<entry name="GiftCnt" type="int" desc="购买礼包种类数量" />
<entry name="GiftRecord" type="DbCarnivalGiftAwardEntry" count="DBMAX_CARNIVAL_GIFT_AWARD_CNT" desc="单个礼包奖励数据" refer="GiftCnt" />
</struct>
<struct name="DBPrayRewardEntry" version="189" desc="单个祈签数据" >
<entry name="PrayID" type="int" desc="祈签ID" />
<entry name="IsGet" type="byte" desc="是否领取该奖励" />
</struct>
<struct name="DBPrayTimesEntry" version="195" desc="抽签次数领取档位" >
<entry name="Times" type="uint" desc="第几个档位" />
<entry name="IsGet" type="byte" desc="是否已经领取" />
<entry name="IsCan" type="byte" desc="是否可以领取" />
</struct>
<struct name="DBPrayData" version="189" desc="祈签数据" >
<entry name="PrayTimes" type="int" desc="今日祈签次数" />
<entry name="PrayListCount" type="int" desc="祈签ID列表长度" />
<entry name="PrayList" type="DBPrayRewardEntry" count="DB_MAX_PRAY_REWARD_CNT" desc="今日祈签奖池" refer="PrayListCount" />
<entry name="PrayTimesListCount" type="int" version="195" desc="领取时间档位列表长度" />
<entry name="PrayTimesList" type="DBPrayTimesEntry" count="DB_MAX_PRAY_TIMES_CNT" version="195" desc="领取时间档位列表" refer="PrayTimesListCount" />
<entry name="PrayListLatestRefreshTime" type="uint" version="196" desc="用户今日奖池最后刷新时间" />
<entry name="ActivityID" type="int" version="211" desc="祈签活动ID" />
<entry name="ActivitySubID" type="int" version="211" desc="" />
</struct>
<struct name="DbFollowChargeAwardEntry" version="10" desc="充值礼包领奖数据" >
<entry name="DangWei" type="uint" desc="档位" />
<entry name="AwardTime" type="uint" desc="领奖时间戳" />
</struct>
<struct name="DbFollowChargeData" version="10" desc="续充充值礼包数据" >
<entry name="CurrDangWei" type="uint" desc="当前档位" />
<entry name="ChargeRmb" type="uint" desc="续充进度" />
<entry name="AwardCnt" type="int" desc="领奖记录数量" />
<entry name="AwardList" type="DbFollowChargeAwardEntry" count="MAX_FOLLOW_CHARGE_ACT_AWARD_RECORD_NUM" desc="玩家领奖记录" refer="AwardCnt" />
</struct>
<struct name="DbTurnTableCellEntry" version="11" desc="单个转盘格子配置" >
<entry name="CellID" type="uint" desc="格子ID" />
<entry name="HitCnt" type="uint" desc="命中次数" />
</struct>
<struct name="DbTurnTableBoxEntry" version="11" desc="单个转盘宝箱数据" >
<entry name="TurnCnt" type="uint" desc="对应转盘次数" />
<entry name="AwardTime" type="uint" desc="领奖时间" />
</struct>
<struct name="DbNewTurnTableEntry" version="11" desc="大转盘数据" >
<entry name="TurnTableType" type="uint" desc="转盘类型TurnTableType" />
<entry name="TotalTurnCnt" type="uint" desc="总抽奖数" />
<entry name="LastFreeTime" type="uint" desc="上次免费时间戳" />
<entry name="CellCnt" type="uint" desc="格子个数" />
<entry name="TurnTableCellList" type="DbTurnTableCellEntry" count="MAX_TURNTABLE_CELL_CNT" desc="格子数据列表" refer="CellCnt" />
<entry name="AwardBoxCnt" type="uint" desc="领宝箱个数" />
<entry name="AwardBoxList" type="DbTurnTableBoxEntry" count="MAX_TURNTABLE_BOX_BOOTY_CNT" desc="领宝箱数据" refer="AwardBoxCnt" />
</struct>
<struct name="DbNewTurnTableData" version="11" desc="大转盘数据" >
<entry name="ActivityID" type="int" desc="活动ID" />
<entry name="ActSubID" type="uint" desc="对应活动子ID" />
<entry name="ActStartPlayerLevel" type="smalluint" desc="活动开启时玩家等级" />
<entry name="ActBuyDiamond" type="uint" desc="活动期间充值钻石" />
<entry name="TurnTableTypeCnt" type="uint" desc="转盘类型" />
<entry name="TurnTableList" type="DbNewTurnTableEntry" count="TURN_TABLE_TYPE_CNT" desc="领宝箱数据" refer="TurnTableTypeCnt" />
</struct>
<struct name="DbOneCdTargetGiftEntry" version="123" desc="单个目标礼包CD记录" >
<entry name="GiftID" type="uint" desc="礼包ID" />
<entry name="CdExpiredTime" type="uint" desc="CD过期时间" />
</struct>
<struct name="DbTargetGiftEntry" version="14" desc="单个物品掉落记录" >
<entry name="Type" type="uint" desc="类型" />
<entry name="TargetParam" type="uint" desc="目标参数" />
<entry name="TargetParam2" type="uint" desc="目标参数2" />
<entry name="ResetTime" type="uint" desc="礼包重置时间" />
<entry name="GoodID" type="uint" desc="对应商品ID" />
<entry name="ReachTime" type="uint" desc="达成时间" />
<entry name="BuyTime" type="uint" desc="购买时间" />
<entry name="DelayTime" type="int" desc="延迟消失时间" />
<entry name="ExistTime" type="uint" desc="礼包存在时间" />
<entry name="GiftID" type="uint" version="67" desc="礼包ID" />
</struct>
<struct name="DbTargetGiftTriggerEntry" version="67" desc="单个目标礼包触发记录" >
<entry name="Type" type="uint" desc="公共CD组ID原来是【类型】" />
<entry name="LastTriggerTime" type="uint" desc="上次触发时间" />
<entry name="DailyTriggerCnt" type="uint" desc="当天触发的次数" />
</struct>
<struct name="DbTargetGiftData" version="14" desc="目标礼包数据" >
<entry name="TypeCnt" type="uint" desc="目标礼包类型个数" />
<entry name="TargetGiftList" type="DbTargetGiftEntry" count="MAX_TARGET_GOOD_TYPE_CNT" desc="目标礼包数据" refer="TypeCnt" />
<entry name="TriggerCnt" type="uint" version="67" desc="目标礼包类型个数" />
<entry name="TriggerList" type="DbTargetGiftTriggerEntry" count="MAX_TARGET_GIFT_CD_GROUP_CNT" version="67" desc="触发数据" refer="TriggerCnt" />
<entry name="IsTodayNotify" type="byte" version="68" desc="本日是否下发报文给客户端" />
<entry name="InCdGiftCnt" type="uint" version="123" desc="进入cd的目标礼包个数" />
<entry name="InCdGiftList" type="DbOneCdTargetGiftEntry" count="MAX_TARGET_GIFT_CD_CNT" version="123" desc="进入cd的目标礼包" refer="InCdGiftCnt" />
</struct>
<struct name="DbDailyChargeRecordEntry" version="15" desc="每天的充值记录个数" >
<entry name="Day" type="int" desc="活动期间已充值的第N天" />
<entry name="Diamond" type="int" desc="当天充了多少钻石" />
<entry name="ChargeTime" type="uint" desc="充值时间" />
</struct>
<struct name="DbDailyChargeAwardRecordEntry" version="15" desc="每天的充值记录个数" >
<entry name="Day" type="int" desc="活动第N天" />
<entry name="Diamond" type="int" desc="档位" />
</struct>
<struct name="DbTotalChargeAwardRecordEntry" version="15" desc="每天的充值记录个数" >
<entry name="Day" type="int" desc="累计N天" />
<entry name="Diamond" type="int" desc="档位" />
</struct>
<struct name="DbLianXuChargeActData" version="15" desc="消费排行活动数据" >
<entry name="ActID" type="uint" desc="对应活动ID" />
<entry name="ActSubID" type="uint" desc="对应活动子ID" />
<entry name="DailyChargeRecordCnt" type="int" desc="每天的充值记录个数" />
<entry name="DailyChargeRecordList" type="DbDailyChargeRecordEntry" count="MAX_LIANXU_CHARGE_RECORD_CNT" desc="充值记录" refer="DailyChargeRecordCnt" />
<entry name="DailyAwardRecordCnt" type="int" desc="每天的领奖记录个数" />
<entry name="DailyChargeAwardRecordList" type="DbDailyChargeAwardRecordEntry" count="MAX_LIANXU_CHARGE_AWARD_RECORD_CNT" desc="每日领奖记录" refer="DailyAwardRecordCnt" />
<entry name="TotalAwardRecordCnt" type="int" desc="累计的领奖记录个数" />
<entry name="TotalChargeAwardRecordList" type="DbTotalChargeAwardRecordEntry" count="MAX_LIANXU_CHARGE_AWARD_RECORD_CNT" desc="累计领奖记录" refer="TotalAwardRecordCnt" />
<entry name="MarkID" type="int" desc="标记ID" />
</struct>
<struct name="DbMultiplayerGifEntry" version="21" desc="单个多人表情包信息" >
<entry name="GifID" type="uint" desc="表情ID" />
<entry name="IsActive" type="byte" desc="是否被激活" />
<entry name="ActiveTime" type="uint" desc="激活时间" />
</struct>
<struct name="DbMultiplayerGifData" version="21" desc="多人表情包数据" >
<entry name="GifCnt" type="uint" desc="解锁的表情包数量" />
<entry name="GifList" type="DbMultiplayerGifEntry" count="DB_MAX_GIF_CNT" desc="解锁的表情包列表" refer="GifCnt" />
</struct>
<struct name="DbPrivilegeEntry" version="30" desc="单个特权" >
<entry name="PrivilegeType" type="byte" desc="特权类型PrivilegeType" />
<entry name="fVal" type="float" desc="特权数值" />
<entry name="uVal" type="uint" desc="特权数值" />
</struct>
<struct name="DbPrivilegeData" version="30" desc="特权数据" >
<entry name="PrivilegeCnt" type="uint" desc="特权种类数" />
<entry name="PrivilegeList" type="DbPrivilegeEntry" count="DB_MAX_PRIVILEGE_TYPE_COUNT" desc="特权" refer="PrivilegeCnt" />
</struct>
<struct name="DbXiaKeAwardEntry" version="30" desc="侠客行领奖数据" >
<entry name="XiaKeLevel" type="uint" desc="侠客等级" />
<entry name="XiaKeAwardType" type="byte" desc="奖励类型XiaKeXingAwardType" />
<entry name="AwardTime" type="uint" desc="领奖时间" />
</struct>
<struct name="DbXiaKeData" version="30" desc="侠客行数据" >
<entry name="FirstRoundStartTime" type="uint" desc="首轮活动开始时间" />
<entry name="LastCheckNewRoundTime" type="uint" desc="上次检测新轮次开启的时间戳" />
<entry name="CurrRoundStartTime" type="uint" desc="当前轮次开始时间" />
<entry name="CurrRound" type="uint" desc="当前轮次(这个LastCheckNewRoundTime算的)" />
<entry name="CurrRoundBuyTime" type="uint" desc="本轮购买侠客令时间戳,一轮只能买一次" />
<entry name="XiaKeLevel" type="uint" desc="侠客等级" />
<entry name="XiaKeStma" type="uint" desc="侠客体力" />
<entry name="XiaKeAwardCnt" type="uint" desc="领奖数量" />
<entry name="XiaKeAwardList" type="DbXiaKeAwardEntry" count="DB_MAX_XIAKE_AWARD_ENTRY_COUNT" desc="侠客行领奖列表" refer="XiaKeAwardCnt" />
</struct>
<struct name="DbZhaoCaiActData" version="45" desc="招财进宝活动数据" >
<entry name="ActivityID" type="int" desc="活动ID" />
<entry name="DangWeiFinished" type="smallint" desc="已完成档位" />
<entry name="CumuMoneyNum" type="uint" desc="累计充值数" />
</struct>
<struct name="DbXianJunActCellEntry" version="48" desc="单个转盘格子配置" >
<entry name="CellID" type="uint" desc="格子ID" />
<entry name="HitCnt" type="uint" desc="命中次数" />
</struct>
<struct name="DbXianJunActBoxEntry" version="48" desc="单个转盘宝箱数据" >
<entry name="TurnCnt" type="uint" desc="对应转盘次数" />
<entry name="AwardTime" type="uint" desc="领奖时间" />
</struct>
<struct name="DbWeeklyCumuBootyCfgEntry" version="48" desc="单个每周累计奖励配置" >
<entry name="CumuCnt" type="uint" desc="累计次数" />
<entry name="Icon" type="string" size="CS_ICON_COMMON_LEN" desc="图标" />
<entry name="BootyID" type="uint" desc="奖励ID" />
</struct>
<struct name="DbXianJunActData" version="48" desc="仙君宝库数据" >
<entry name="ActivityID" type="int" desc="活动ID" />
<entry name="ActSubID" type="uint" desc="对应活动子ID" />
<entry name="ActStartPlayerLevel" type="smalluint" desc="活动开启时玩家等级" />
<entry name="TotalTurnCnt" type="uint" desc="总抽奖数" />
<entry name="LastFreeTime" type="uint" desc="上次免费时间戳" />
<entry name="XianYunValue" type="uint" desc="仙运值" />
<entry name="AwardBoxCnt" type="uint" desc="领宝箱个数" />
<entry name="AwardBoxList" type="DbXianJunActBoxEntry" count="DB_MAX_XIANJUN_ACT_AWARD_BOX_CNT" desc="领宝箱数据" refer="AwardBoxCnt" />
<entry name="WeeklyCumuBootyCfgCnt" type="uint" desc="每周累计奖励配置个数" />
<entry name="WeeklyCumuBootyCfgList" type="DbWeeklyCumuBootyCfgEntry" count="DB_MAX_WEEKLY_CUMU_BOOTY_CFG_CNT" desc="每周累计奖励配置列表" refer="WeeklyCumuBootyCfgCnt" />
<entry name="LastTickGlobalTime" type="uint" desc="上次更新全局数据时间戳" />
<entry name="CurrTurnCnt" type="uint" desc="当前抽奖数" />
</struct>
<struct name="DbStarryPrayCellEntry" version="243" desc="星空祈愿:单个转盘格子配置" >
<entry name="CellID" type="uint" desc="格子ID" />
<entry name="HitCnt" type="uint" desc="命中次数" />
</struct>
<struct name="DbStarryPrayBoxEntry" version="243" desc="星空祈愿:单个转盘宝箱数据" >
<entry name="TurnCnt" type="uint" desc="对应转盘次数" />
<entry name="AwardTime" type="uint" desc="领奖时间" />
</struct>
<struct name="DbStarryPrayWeeklyBootyEntry" version="243" desc="星空祈愿:单个每周累计奖励配置" >
<entry name="CumuCnt" type="uint" desc="累计次数" />
<entry name="Icon" type="string" size="CS_ICON_COMMON_LEN" desc="图标" />
<entry name="BootyID" type="uint" desc="奖励ID" />
</struct>
<struct name="DbStarryPrayData" version="243" desc="星空祈愿:玩家数据" >
<entry name="ActivityID" type="int" desc="活动ID" />
<entry name="ActSubID" type="uint" desc="对应活动子ID" />
<entry name="ActStartPlayerLevel" type="smalluint" desc="活动开启时玩家等级" />
<entry name="TotalTurnCnt" type="uint" desc="总抽奖数" />
<entry name="LastFreeTime" type="uint" desc="上次免费时间戳" />
<entry name="LuckValue" type="uint" />
<entry name="AwardBoxCnt" type="uint" desc="领宝箱个数" />
<entry name="AwardBoxList" type="DbStarryPrayBoxEntry" count="DB_MAX_STARRY_PRAY_AWARD_BOX_CNT" desc="领取宝箱数据" refer="AwardBoxCnt" />
<entry name="WeeklyBootyCnt" type="uint" desc="每周累计奖励个数" />
<entry name="WeeklyBootyList" type="DbStarryPrayWeeklyBootyEntry" count="DB_MAX_STARRY_PRAY_WEEKLY_BOOTY_CNT" desc="每周累计奖励列表" refer="WeeklyBootyCnt" />
<entry name="LastTickGlobalTime" type="uint" />
<entry name="CurrTurnCnt" type="uint" desc="当前抽奖数" />
</struct>
<struct name="DbTimeLuckGridAwardEntry" version="50" desc="时来运转格子奖励数据" >
<entry name="AwardType" type="uint" desc="奖励类型" />
<entry name="GridID" type="uint" desc="格子ID" />
<entry name="BootyID" type="uint" desc="奖励ID" />
</struct>
<struct name="DbTimeLuckProgressEntry" version="50" desc="时来运转抽奖进度奖励数据" >
<entry name="LotteryCnt" type="uint" desc="抽奖次数" />
<entry name="CompleteTime" type="uint" desc="达成时间0表示未达成" />
<entry name="HaveReceive" type="byte" desc="是否已领取奖励" />
</struct>
<struct name="DbTimeLuckActData" version="50" desc="时来运转活动数据" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="ActSubID" type="uint" desc="子活动ID" />
<entry name="AllLotteryCnt" type="uint" desc="总抽奖次数" />
<entry name="CurLotteryCnt" type="uint" desc="当前抽奖次数" />
<entry name="LuckValue" type="uint" desc="幸运值" />
<entry name="LastFreeTime" type="uint" desc="上次免费时间戳" />
<entry name="LastTickGlobalTime" type="uint" desc="上次更新全局数据时间戳" />
<entry name="GridAwardDataCnt" type="uint" desc="格子奖励数量" />
<entry name="GridAwardDataList" type="DbTimeLuckGridAwardEntry" count="DB_MAX_TIME_LUCK_BOOTY_TYPE_COUNT" desc="奖励类型数据" refer="GridAwardDataCnt" />
<entry name="ProgressAwardCnt" type="uint" desc="抽奖进度奖励数量" />
<entry name="ProgressAwardDataList" type="DbTimeLuckProgressEntry" count="DB_MAX_TIME_LUCK_PROGRESS_COUNT" desc="奖励进度数据" refer="ProgressAwardCnt" />
<entry name="IsClick" type="byte" desc="本次活动是否点击过" />
</struct>
<struct name="DbXianJieSignAwardEntry" version="51" desc="单个签到奖励数据" >
<entry name="Days" type="uint" desc="领取的天数" />
<entry name="CompleteTime" type="uint" desc="达成时间" />
<entry name="HaveDrawn" type="byte" desc="是否已领取奖励" />
</struct>
<struct name="DbXianJieTaskEntry" version="51" desc="单个庆典任务数据" >
<entry name="TaskID" type="uint" desc="任务ID" />
<entry name="Stage" type="uint" desc="阶段" />
<entry name="GiftID" type="uint" desc="礼包ID" />
<entry name="Progress" type="uint" desc="进度" />
<entry name="CompleteTime" type="uint" desc="达成时间" />
<entry name="HaveDrawn" type="byte" desc="是否已领取奖励" />
<entry name="UpdateBit" type="byte" desc="任务数据是否有更新" />
<entry name="MaxProgress" type="uint" desc="总进度" />
</struct>
<struct name="DbXianJieArcheryAwardEntry" version="51" desc="单个射箭积分奖励数据" >
<entry name="ScoreCnt" type="uint" desc="积分数量" />
<entry name="CompleteTime" type="uint" desc="达成时间" />
<entry name="HaveDrawn" type="byte" desc="是否已领取奖励" />
</struct>
<struct name="DbXianJieGiftAwardEntry" version="51" desc="单个限购礼包奖励数据" >
<entry name="GiftID" type="uint" desc="礼包ID(废弃已改成GiftRank)" />
<entry name="BuyCnt" type="uint" desc="已购买次数" />
<entry name="GiftRank" type="uint" version="56" desc="礼包档位" />
</struct>
<struct name="DbXianJieActData" version="51" desc="玩家仙界庆典活动数据" >
<entry name="ActivityID" type="uint" desc="当前所在的活动ID" />
<entry name="ActivitySubID" type="uint" desc="当前所在的活动子ID" />
<entry name="ActOpenTime" type="uint" desc="活动开启时间" />
<entry name="ActEndTime" type="uint" desc="活动结束时间" />
<entry name="Stage" type="uint" desc="任务阶段" />
<entry name="ActOpenFight" type="uint" desc="活动开启战力记录" />
<entry name="ArcheryScore" type="uint" desc="射箭积分" />
<entry name="ArcheryCnt" type="uint" desc="射箭次数" />
<entry name="SignAwardCnt" type="uint" desc="签到奖励数量" />
<entry name="SignAwardRecord" type="DbXianJieSignAwardEntry" count="DB_MAX_XIANJIE_SIGN_AWARD_CNT" desc="单个仙界庆典签到奖励数据" refer="SignAwardCnt" />
<entry name="TaskCnt" type="uint" desc="战力提升任务数量" />
<entry name="TaskList" type="DbXianJieTaskEntry" count="DB_MAX_XIANJIE_TASK_CNT" desc="单个仙界庆典任务数据" refer="TaskCnt" />
<entry name="ArcheryAwardCnt" type="uint" desc="射箭积分奖励数量" />
<entry name="ArcheryAwardRecord" type="DbXianJieArcheryAwardEntry" count="DB_MAX_XIANJIE_ARCHERY_AWARD_CNT" desc="单个仙界庆典射箭积分奖励数据" refer="ArcheryAwardCnt" />
<entry name="GiftCnt" type="uint" desc="限购礼包种类数量" />
<entry name="GiftRecord" type="DbXianJieGiftAwardEntry" count="DB_MAX_XIANJIE_GIFT_AWARD_CNT" desc="单个仙界庆典限购礼包奖励数据" refer="GiftCnt" />
<entry name="GiftRank" type="uint" version="56" desc="缓存的礼包档位" />
</struct>
<struct name="DbPeakActOptionalBootyEntry" version="155" desc="勇攀高峰活动数据" >
<entry name="AwardNO" type="uint" desc="奖品序号" />
<entry name="BootyID" type="uint" desc="奖励ID" />
</struct>
<struct name="DbPeakActData" version="53" desc="勇攀高峰活动数据" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="ActSubID" type="uint" desc="子活动ID" />
<entry name="LastFreeTime" type="uint" desc="上次免费时间" />
<entry name="FloorCnt" type="uint" desc="层数" />
<entry name="DrawCnt" type="uint" desc="当前层抽奖次数" />
<entry name="RecordCnt" type="uint" desc="奖品记录数量" />
<entry name="RecordList" type="uint" count="DB_MAX_PEAK_ACT_RECORD_CNT" desc="奖品序号记录" refer="RecordCnt" />
<entry name="Rounds" type="int" desc="超级大奖第几轮" />
<entry name="RoundAwardCnt" type="int" desc="领取的超级大奖累计奖励个数" />
<entry name="RoundAwardList" type="int" count="DB_MAX_PEAK_ACT_RECORD_SUPER_AWARD_CNT" desc="领取的超级大奖累计奖励轮次列表" refer="RoundAwardCnt" />
<entry name="OptionalBootyCnt" type="int" version="155" desc="自选奖励数量" />
<entry name="OptionalBootyList" type="DbPeakActOptionalBootyEntry" count="DB_MAX_PEAK_ACT_OPTIONAL_BOOTY_CNT" version="155" desc="自选奖励列表" refer="OptionalBootyCnt" />
</struct>
<struct name="DbJiangHuActBootyEntry" version="55" desc="江湖秘宝已获奖励数据" >
<entry name="CellID" type="uint" desc="格子ID" />
<entry name="BootyID" type="uint" desc="奖励ID" />
</struct>
<struct name="DbJiangHuActData" version="55" desc="江湖秘宝活动数据" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="ActSubID" type="uint" desc="对应活动子ID" />
<entry name="TreasureScore" type="uint" desc="秘宝积分" />
<entry name="TreasureCompass" type="uint" desc="秘宝罗盘" />
<entry name="PurchasedCnt" type="uint" desc="购买个数" />
<entry name="BootyList" type="DbJiangHuActBootyEntry" count="DB_MAX_JIANGHU_ACT_BOOTY_CNT" desc="已获奖励数据" refer="PurchasedCnt" />
</struct>
<struct name="DbSuperMonthCardBootyEntry" version="58" desc="超值月卡奖励数据" >
<entry name="Field" type="uint" desc="栏位" />
<entry name="BootyID" type="uint" desc="奖励ID" />
</struct>
<struct name="DbSuperMonthCardEntry" version="58" desc="超值月卡数据" >
<entry name="MonthCardType" type="uint" desc="月卡类型" />
<entry name="BuyMonthCardTime" type="uint" desc="购买月卡时间" />
<entry name="RecvDailyAwardTimestamp" type="uint" desc="领取每日奖励时间戳" />
<entry name="ActEndTime" type="uint" desc="月卡结束时间" />
<entry name="BuyBootyFieldCnt" type="uint" desc="购买奖励栏位数" />
<entry name="BuyBootyFieldList" type="DbSuperMonthCardBootyEntry" count="DB_MAX_SUPER_MONTH_CARD_BOOTY_FIELD_CNT" desc="购买奖励栏位列表" refer="BuyBootyFieldCnt" />
<entry name="DailyBootyFieldCnt" type="uint" desc="一次性奖励栏位数" />
<entry name="DailyBootyFieldList" type="DbSuperMonthCardBootyEntry" count="DB_MAX_SUPER_MONTH_CARD_BOOTY_FIELD_CNT" desc="每日奖励栏位列表" refer="DailyBootyFieldCnt" />
</struct>
<struct name="DbSuperMonthCardData" version="58" desc="超值月卡数据" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="ActivitySubID" type="uint" desc="活动子ID" />
<entry name="IsClick" type="byte" desc="是否点击(每日刷新)" />
<entry name="MonthCardCnt" type="int" desc="月卡数量" />
<entry name="MonthCardList" type="DbSuperMonthCardEntry" count="DB_MAX_SUPER_MONTH_CARD_CNT" desc="月卡数量" refer="MonthCardCnt" />
</struct>
<struct name="DbThemeExchangeData" version="61" desc="单个主题兑换数据" >
<entry name="GoodsID" type="uint" desc="商品ID" />
<entry name="Count" type="uint" desc="兑换次数" />
</struct>
<struct name="DbThemeExchangeMallData" version="61" desc="主题兑换活动数据" >
<entry name="ActID" type="uint" desc="活动ID" />
<entry name="ActSubID" type="uint" desc="子活动ID" />
<entry name="Score" type="uint" desc="积分" />
<entry name="RemainDiamond" type="uint" desc="剩余未转化的钻石余数" />
<entry name="ExchangeCnt" type="uint" desc="兑换数量" />
<entry name="ExchangeList" type="DbThemeExchangeData" count="MAX_THEME_EXCHANGE_ENTRY_COUNT" desc="主题兑换数据" refer="ExchangeCnt" />
</struct>
<struct name="DbFestivalJiziDataEntry" version="63" desc="单条节日集字活动数据" >
<entry name="DangWei" type="uint" cname="档位" desc="档位" />
<entry name="ExchangeCnt" type="uint" cname="已兑换次数" desc="已兑换次数" />
</struct>
<struct name="DbFestivalJiziBootyRecordEntry" version="63" desc="节日奖励记录" >
<entry name="BootyID" type="int" desc="奖励ID" />
<entry name="TodayBootyCnt" type="int" desc="今日奖励次数" />
</struct>
<struct name="DbFestivalJiziData" version="63" desc="玩家的节日集字数据" >
<entry name="ActivityID" type="uint" desc="当前所在的活动ID" />
<entry name="ActivitySubID" type="uint" desc="当前所在的活动子ID" />
<entry name="GiftCnt" type="uint" desc="兑换礼包数据个数" />
<entry name="GiftList" type="DbFestivalJiziDataEntry" count="DB_MAX_FESTIVAL_JIZI_DANGWEI_CNT" desc="兑换列表" refer="GiftCnt" />
<entry name="RecordCnt" type="int" desc="记录个数" />
<entry name="FestivalBootyRecordList" type="DbFestivalJiziBootyRecordEntry" count="DB_MAX_FESTIVAL_JIZI_BOOTY_RECORD_CNT" desc="节日奖励记录" refer="RecordCnt" />
<entry name="IsSendMail" type="byte" version="115" desc="是否已经发送邮件" />
</struct>
<struct name="DbFestCumuChargeActAwardRecord" version="63" desc="节日累计充值奖励领取记录" >
<entry name="CumuMoney" type="uint" desc="奖励对应的累计充值数" />
<entry name="AwardTime" type="uint" desc="奖励领取时间" />
</struct>
<struct name="DbFestCumuChargeActData" version="63" desc="节日累计充值活动数据" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="ActSubID" type="uint" desc="活动子ID" />
<entry name="CumuMoneyNum" type="uint" desc="累计充值数" />
<entry name="RecordNum" type="uint" desc="本次活动中已经领取的奖励记录数目" />
<entry name="CumuChargeActAwardRecord" type="DbFestCumuChargeActAwardRecord" count="MAX_FEST_CUMU_CHARGE_ACT_AWARD_RECORD_NUM" desc="本次活动中的领取记录" refer="RecordNum" />
</struct>
<struct name="DbFestCumuConsumeMoneyRecord" version="63" desc="玩家节日消费货币记录" >
<entry name="CumuMoneyType" type="byte" desc="货币类型" />
<entry name="CumuMoney" type="int" desc="累计消费数" />
<entry name="LastConsumeTime" type="int" desc="最近一次消费记录的时间戳" />
</struct>
<struct name="DbFestCumuConsumeActAwardRecord" version="63" desc="节日累计消费奖励领取记录" >
<entry name="ActivitySubID" type="int" desc="活动子ID" />
<entry name="CumuMoneyLevel" type="int" desc="消费档位" />
<entry name="CumuMoneyType" type="byte" desc="货币类型" />
<entry name="CumuMoney" type="int" desc="奖励对应的累计消费数" />
<entry name="AwardTime" type="int" desc="奖励领取时间" />
</struct>
<struct name="DbFestCumuConsumeActData" version="63" desc="节日累计消费活动数据" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="ActivitySubID" type="int" desc="活动子ID" />
<entry name="RecordNum" type="int" desc="本次活动中已经领取的奖励记录数目" />
<entry name="CumuConsumeActAwardRecord" type="DbFestCumuConsumeActAwardRecord" count="MAX_FEST_CUMU_CONSUME_ACT_AWARD_RECORD_NUM" desc="本次活动中的领取记录" refer="RecordNum" />
<entry name="CumuRecordNum" type="int" desc="玩家消费货币记录数目" />
<entry name="CumuConsumeMoneyRecord" type="DbFestCumuConsumeMoneyRecord" count="MAX_FEST_CUMU_CONSUME_MONEY_RECORD_NUM" desc="玩家消费货币记录" refer="CumuRecordNum" />
</struct>
<struct name="DbRiceFullDayDataEntry" version="64" desc="单天稻谷丰盈格子数据" >
<entry name="DayID" type="uint" desc="天数" />
<entry name="DayCharge" type="uint" desc="一天充值数量" />
<entry name="RewardCnt" type="uint" desc="已领奖格子数量" />
<entry name="RewardList" type="uint" count="DB_MAX_RICE_FULL_DAY_CNT" desc="已领奖格子ID列表" refer="RewardCnt" />
</struct>
<struct name="DbRiceFullActData" version="64" desc="稻谷丰盈数据" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="ActivitySubID" type="uint" desc="活动子ID" />
<entry name="BeginTime" type="uint" desc="开始时间" />
<entry name="TotalCharge" type="uint" desc="总充值数量" />
<entry name="TotalFinCell" type="uint" desc="总完成格子数量" />
<entry name="IsReward" type="byte" desc="是否已领取最终大奖" />
<entry name="DayDataCnt" type="uint" desc="天数" />
<entry name="DayDataList" type="DbRiceFullDayDataEntry" count="DB_MAX_RICE_FULL_DAY_CNT" desc="每日格子数据列表" refer="DayDataCnt" />
<entry name="CumuBoxDataCnt" type="uint" desc="累计宝箱数量" />
<entry name="CumuBoxDataList" type="uint" count="DB_MAX_RICE_FULL_CUMU_BOX_CNT" desc="已领取累计宝箱数据列表" refer="CumuBoxDataCnt" />
</struct>
<struct name="DbFbActTaskEntry" version="65" desc="FB福利活动任务" >
<entry name="TaskID" type="uint" desc="任务ID" />
<entry name="TaskCnt" type="uint" desc="已完成次数" />
<entry name="LastTaskOpTime" type="uint" desc="最近一次操作的时间" />
<entry name="IsGetAward" type="uint" desc="是否领奖" />
</struct>
<struct name="DbFbActData" version="65" desc="FB福利活动" >
<entry name="IsOpen" type="uint" desc="是否开启" />
<entry name="TaskListCnt" type="uint" desc="任务数量" />
<entry name="TaskList" type="DbFbActTaskEntry" count="DB_MAX_FB_ACT_TASK_COUNT" desc="任务列表" refer="TaskListCnt" />
</struct>
<struct name="DbCustomBagBootyEntry" version="66" desc="奖励数据" >
<entry name="ItemID" type="uint" desc="奖励ID" />
<entry name="ItemBoxID" type="uint" desc="道具框ID" />
<entry name="ItemBoxType" type="uint" desc="道具框类型" />
</struct>
<struct name="DbBuyDataEntry" version="66" desc="已购买礼包数据" >
<entry name="BagID" type="uint" desc="礼包ID" />
<entry name="Price" type="uint" desc="礼包价格" />
<entry name="BuyCnt" type="int" desc="已购次数" />
<entry name="OptBoxCnt" type="int" desc="自选框个数" />
<entry name="OptBoxData" type="DbCustomBagBootyEntry" count="DB_MAX_CUSTOM_BAG_ITEM_CNT" desc="自选框数据" refer="OptBoxCnt" />
<entry name="FixBoxCnt" type="int" desc="固定框个数" />
<entry name="FixBoxData" type="DbCustomBagBootyEntry" count="DB_MAX_CUSTOM_BAG_ITEM_CNT" desc="固定框数据" refer="FixBoxCnt" />
</struct>
<struct name="DbCustomBagActData" version="66" desc="私人订制礼包活动数据" >
<entry name="ActID" type="uint" desc="活动ID" />
<entry name="ActSubID" type="uint" desc="子活动ID" />
<entry name="BuyBagCnt" type="uint" desc="已购买礼包种类数量" />
<entry name="BuyBagData" type="DbBuyDataEntry" count="DB_MAX_BUY_CUSTOM_BAG_CNT" desc="已购买礼包数据" refer="BuyBagCnt" />
</struct>
<struct name="DbConsumeRankActData" version="71" desc="消费排行活动数据" >
<entry name="ActivityID" type="uint" desc="当前所在的活动ID" />
<entry name="CumuMoneyNum" type="int" desc="累计消费数" />
</struct>
<struct name="DbCrossSvrConsumeRankActData" version="72" desc="跨服消费排行活动数据" >
<entry name="ActivityID" type="uint" desc="当前所在的活动ID" />
<entry name="CumuMoneyNum" type="int" desc="累计消费数" />
</struct>
<struct name="DbStoreCommentGuideActData" version="73" desc="商品评论引导活动数据" >
<entry name="IsCommented" type="byte" desc="是否评论" />
<entry name="IsGetAward" type="byte" desc="是否领奖" />
</struct>
<struct name="DbAutoMailData" version="77" desc="自动发放邮件数据" >
<entry name="MailCnt" type="uint" desc="已自动发放邮件数量" />
<entry name="MailData" type="uint" count="DB_MAX_AUTO_MAIL_CNT" desc="已自动发放邮件数据" refer="MailCnt" />
</struct>
<struct name="DbXinChunWishAwardEntry" version="80" desc="单条新春许愿奖励数据" >
<entry name="BootyID" type="int" desc="奖励ID" />
</struct>
<struct name="DbXinChunWishDataEntry" version="80" desc="新春许愿活动许愿奖励数据" >
<entry name="Day" type="int" desc="许愿第几天" />
<entry name="OptCnt" type="int" desc="自选个数" />
<entry name="OptData" type="DbXinChunWishAwardEntry" count="DB_MAX_XINCHUN_WISH_BOOTY_CNT" desc="自选数据" refer="OptCnt" />
</struct>
<struct name="DbXinChunCumuGiftEntry" version="80" desc="新春许愿活动累计礼包数据" >
<entry name="Day" type="int" desc="礼包累计登录天数" />
<entry name="BootyID" type="uint" desc="奖励ID" />
<entry name="CurrencyType" type="int" desc="货币ID" />
<entry name="CurrencyCnt" type="int" desc="货币数量" />
</struct>
<struct name="DbXinChunWishData" version="80" desc="新春许愿活动数据" >
<entry name="ActivityID" type="uint" desc="当前所在的活动ID" />
<entry name="ActivitySubID" type="uint" desc="当前所在的活动子ID" />
<entry name="LastWishDay" type="int" desc="上一次许愿的天数" />
<entry name="IsCharge" type="byte" desc="是否充值" />
<entry name="IsReveive" type="byte" desc="是否领取奖励" />
<entry name="WishDay" type="int" desc="活动已开放天数 (已弃用)" />
<entry name="IsNewDay" type="byte" desc="是否是新的一天" />
<entry name="LoginDay" type="int" desc="登录天数" />
<entry name="ActOpenTime" type="uint" desc="活动开启时间" />
<entry name="ActEndTime" type="uint" desc="活动结束时间(已弃用)" />
<entry name="IsWishToday" type="byte" desc="当天是否许愿" />
<entry name="IsChargeToday" type="byte" desc="当天是否充值" />
<entry name="LastBuyCumuDay" type="int" desc="上一次购买累计礼包天数" />
<entry name="AwardDataCnt" type="int" desc="奖励数据个数" />
<entry name="AwardDataList" type="DbXinChunWishDataEntry" count="DB_MAX_XINCHUN_WISH_DAY_CNT" desc="新春许愿奖励数据" refer="AwardDataCnt" />
<entry name="CumuCnt" type="int" desc="购买累计礼包数量" />
<entry name="CumuBootyData" type="DbXinChunCumuGiftEntry" count="DB_MAX_XINCHUN_WISH_CUMU_GIFT_CNT" desc="累计礼包购买数据" refer="CumuCnt" />
</struct>
<struct name="DbXinChunJiziDataEntry" version="80" desc="单条新春集字活动数据" >
<entry name="DangWei" type="uint" cname="档位" desc="档位" />
<entry name="ExchangeCnt" type="uint" cname="已兑换次数" desc="已兑换次数" />
</struct>
<struct name="DbXinChunJiziBootyRecordEntry" version="80" desc="新春奖励记录" >
<entry name="BootyID" type="int" desc="奖励ID" />
<entry name="TodayBootyCnt" type="int" desc="今日奖励次数" />
</struct>
<struct name="DbXinChunJiziData" version="80" desc="玩家的新春集字数据" >
<entry name="ActivityID" type="uint" desc="当前所在的活动ID" />
<entry name="ActivitySubID" type="uint" desc="当前所在的活动子ID" />
<entry name="GiftCnt" type="uint" desc="兑换礼包数据个数" />
<entry name="GiftList" type="DbXinChunJiziDataEntry" count="DB_MAX_XINChUN_JIZI_DANGWEI_CNT" desc="兑换列表" refer="GiftCnt" />
<entry name="RecordCnt" type="int" desc="记录个数" />
<entry name="XinChunBootyRecordList" type="DbXinChunJiziBootyRecordEntry" count="DB_MAX_XINCHUN_JIZI_BOOTY_RECORD_CNT" desc="新春奖励记录" refer="RecordCnt" />
</struct>
<struct name="DbXinChunLimitGiftEntry" version="80" desc="单个新春限购礼包的数据" >
<entry name="BagID" type="uint" desc="礼包ID" />
<entry name="Price" type="uint" desc="礼包价格" />
<entry name="LimitBuyCnt" type="int" desc="限购次数" />
<entry name="BuyCnt" type="int" desc="已购次数" />
<entry name="ItemID" type="int" desc="奖励ID" />
<entry name="BuyTime" type="uint" desc="购买时间" />
</struct>
<struct name="DbXinChunLimitGiftData" version="80" desc="玩家的新春限购礼包数据" >
<entry name="ActivityID" type="uint" desc="当前所在的活动ID" />
<entry name="ActivityMinID" type="uint" desc="当前所在的活动子ID" />
<entry name="PurchasedCnt" type="uint" desc="已购买礼包数量" />
<entry name="BuyBagCnt" type="uint" desc="已购买礼包种类数量" />
<entry name="BuyBagData" type="DbXinChunLimitGiftEntry" count="DB_MAX_XINCHUN_LIMIT_GIFT_CNT" desc="限购礼包" refer="BuyBagCnt" />
</struct>
<struct name="DbSignEntry" version="80" desc="单个签到数据" >
<entry name="Day" type="int" desc="签到天数" />
<entry name="SignState" type="int" desc="签到状态" />
</struct>
<struct name="DbXinChunWeekCardData" version="80" desc="新春周卡签到活动数据" >
<entry name="ActivityID" type="uint" desc="当前所在的活动ID" />
<entry name="ActivitySubID" type="uint" desc="当前所在的活动子ID" />
<entry name="IsBuyWeekCard" type="byte" desc="是否购买周卡" />
<entry name="BuyWeekCardTime" type="uint" desc="购买周卡时间" />
<entry name="RealEndTime" type="uint" desc="购买周卡后的活动截至时间" />
<entry name="SignDay" type="int" desc="已签到天数" />
<entry name="IsSignToday" type="byte" desc="当天是否签到" />
<entry name="iNowDay" type="int" desc="购买周卡后当前是第几天" />
<entry name="SignTimeList" type="int" count="DB_MAX_XINCHUN_WEEK_CARD_CNT" desc="签到数据" refer="SignDay" />
<entry name="SignCnt" type="int" desc="签到个数" />
<entry name="SignList" type="DbSignEntry" count="DB_MAX_XINCHUN_WEEK_CARD_CNT" desc="签到数据" refer="SignCnt" />
</struct>
<struct name="DbFestLevelLimitGiftEntry" version="82" desc="单个节日限购礼包的数据" >
<entry name="DangWei" type="uint" desc="档位" />
<entry name="BuyCnt" type="uint" desc="购买次数" />
</struct>
<struct name="DbFestLevelLimitGiftData" version="82" desc="玩家的节日等级限购礼包数据" >
<entry name="ActivityID" type="uint" desc="当前所在的活动ID" />
<entry name="ActivityMinID" type="uint" desc="当前所在的活动子ID" />
<entry name="LevelLimitGiftCnt" type="uint" desc="等级礼包数据个数" />
<entry name="LevelLimitGiftList" type="DbFestLevelLimitGiftEntry" count="DB_MAX_FEST_LEVEL_LIMIT_GIFT_CNT" desc="限购礼包" refer="LevelLimitGiftCnt" />
</struct>
<struct name="DbChessboardGridEntry" version="94" desc="棋盘单格" >
<entry name="BootyID" type="uint" desc="掉落ID" />
<entry name="IsGet" type="byte" desc="是否已获得" />
<entry name="TurnTo" type="int" version="99" desc="转向" />
</struct>
<struct name="DbEachAwardEntry" version="94" desc="轮次奖励" >
<entry name="Each" type="uint" desc="轮次" />
<entry name="IsGet" type="byte" desc="是否已获得" />
</struct>
<struct name="DbJiangHuChessboardData" version="94" desc="江湖大冒险棋盘数据" >
<entry name="ChessboardGridCnt" type="int" desc="棋盘格子数量" />
<entry name="ChessboardData" type="DbChessboardGridEntry" count="DB_MAX_CHESS_BOARD_GRID_CNT" desc="棋盘数据" refer="ChessboardGridCnt" />
<entry name="CurStep" type="uint" desc="当前步数" />
<entry name="TotalStep" type="uint" desc="总步数" />
<entry name="TotalRound" type="uint" desc="总轮次" />
<entry name="EachAwardCnt" type="uint" desc="轮次奖励数量" />
<entry name="EachAwardData" type="DbEachAwardEntry" count="DB_MAX_EACH_AWARD_CNT" desc="轮次奖励数据" refer="EachAwardCnt" />
</struct>
<struct name="DbJHExchangeShopCommodityEntry" version="94" desc="江湖大冒险兑换商店商品单个" >
<entry name="ExchangeID" type="int" desc="兑换ID" />
<entry name="BuyCnt" type="int" desc="购买次数" />
</struct>
<struct name="DbJHExchangeShopFloosEntry" version="94" desc="江湖大冒险兑换商店单层" >
<entry name="Floos" type="int" desc="层数" />
<entry name="IsGetExtraAward" type="int" desc="是否已获取额外奖励" />
</struct>
<struct name="DbJiangHuExchangeShopData" version="94" desc="江湖大冒险兑换商店数据" >
<entry name="CommodityCnt" type="uint" desc="商品数量" />
<entry name="CommodityData" type="DbJHExchangeShopCommodityEntry" count="DB_MAX_JH_EXCHANGE_SHOP_COMMODITY_CNT" desc="商品数据" refer="CommodityCnt" />
<entry name="CurUnlockFloos" type="uint" desc="当前解锁层级" />
<entry name="UnlockFloosData" type="DbJHExchangeShopFloosEntry" count="DB_MAX_JH_EXCHANGE_SHOP_FLOOS_CNT" desc="解锁层级数据" refer="CurUnlockFloos" />
</struct>
<struct name="DbJHActivityGiftEntry" version="94" desc="江湖大冒险活动礼包单个" >
<entry name="GiftID" type="int" desc="礼包ID" />
<entry name="BuyCnt" type="int" desc="购买次数" />
</struct>
<struct name="DbJiangHuActivityGiftData" version="94" desc="江湖大冒险活动礼包数据" >
<entry name="GiftCnt" type="uint" desc="礼包数量" />
<entry name="GiftData" type="DbJHActivityGiftEntry" count="DB_MAX_JH_ACTIVITY_GIFT_CNT" desc="礼包数据" refer="GiftCnt" />
</struct>
<struct name="DbJiangHuTaskEntry" version="94" desc="江湖大冒险任务单个" >
<entry name="TaskID" type="uint" desc="任务ID" />
<entry name="Progress" type="int" desc="已完成进度" />
<entry name="CompleteTime" type="uint" desc="达成时间0表示未达成" />
<entry name="IsGetAward" type="byte" desc="是否已领取奖励" />
<entry name="MaxProgress" type="int" desc="总进度" />
</struct>
<struct name="DbJiangHuTaskData" version="94" desc="江湖大冒险任务数据" >
<entry name="TaskCnt" type="int" desc="任务数量" />
<entry name="TaskData" type="DbJiangHuTaskEntry" count="DB_MAX_JH_ADVENTURE_TASK_CNT" desc="任务数据" refer="TaskCnt" />
</struct>
<struct name="DbJiangHuActivityTaskData" version="94" desc="江湖大冒险活动任务数据" >
<entry name="DailyTaskData" type="DbJiangHuTaskData" desc="每日任务数据" />
<entry name="ActivityTaskData" type="DbJiangHuTaskData" desc="活动期间内任务数据" />
</struct>
<struct name="DbJiangHuAdventureData" version="94" desc="江湖大冒险数据" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="ActivitySubID" type="uint" version="96" desc="子活动ID" />
<entry name="ChessboardData" type="DbJiangHuChessboardData" desc="棋盘数据" />
<entry name="ExchangeShopData" type="DbJiangHuExchangeShopData" desc="兑换商店数据" />
<entry name="ActivityGiftData" type="DbJiangHuActivityGiftData" desc="活动礼包数据" />
<entry name="ActivityTaskData" type="DbJiangHuActivityTaskData" desc="活动任务数据" />
<entry name="MaxFightVal" type="uint" version="109" desc="记录最大战力" />
</struct>
<struct name="DbYanHuaGetItemEntry" version="92" desc="烟花活动单个获取烟花记录" >
<entry name="GetItemType" type="uint" desc="获取类型YanHuaActGetItemType" />
<entry name="RecordCnt" type="uint" desc="此类型的记录个数" />
</struct>
<struct name="DbYanHuaStageBootyRecordEntry" version="92" desc="烟花活动单个阶段奖励记录" >
<entry name="Stage" type="uint" desc="阶段" />
<entry name="AwardTime" type="uint" desc="领奖时间" />
</struct>
<struct name="DbYanHuaChouJiangCellEntry" version="92" desc="单个转盘格子配置" >
<entry name="CellID" type="uint" desc="格子ID" />
<entry name="HitCnt" type="uint" desc="命中次数" />
<entry name="OptionalBootyID" type="uint" version="129" desc="自选奖励ID" />
</struct>
<struct name="DbYanHuaActData" version="92" desc="烟花活动数据" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="ActSubID" type="uint" desc="对应活动子ID" />
<entry name="ActStartPlayerLevel" type="smalluint" desc="活动开启时玩家等级" />
<entry name="GetYanHuaCnt" type="uint" desc="获取烟花道具个数" />
<entry name="YanHuaGetTypeCnt" type="uint" desc="获取道具的方式种类个数" />
<entry name="YanHuaGetItemList" type="DbYanHuaGetItemEntry" count="YANHUA_ITEM_GET_TYPE_CNT" desc="获取道具的记录" refer="YanHuaGetTypeCnt" />
<entry name="StageBootyRecordCnt" type="uint" desc="阶段奖励个数" />
<entry name="StageBootyRecordList" type="DbYanHuaStageBootyRecordEntry" count="YANHUA_STAGE_BOOTY_CNT" desc="阶段奖励记录" refer="StageBootyRecordCnt" />
<entry name="TotalChouJiangCnt" type="uint" desc="总抽奖数" />
<entry name="ChouJiangCellCnt" type="uint" desc="抽奖格子个数" />
<entry name="YanHuaChouJiangCellList" type="DbYanHuaChouJiangCellEntry" count="MAX_YANHUA_ACT_CELL_CNT" desc="抽奖数据列表" refer="ChouJiangCellCnt" />
</struct>
<struct name="DbDrawOfHeroesStageAwardEntry" version="108" desc="群英绘阶段奖励数据单个" >
<entry name="Stage" type="int" desc="阶段" />
<entry name="IsGetAward" type="byte" desc="是否已领取奖励" />
</struct>
<struct name="DbDrawOfHeroesData" version="108" desc="群英绘数据" >
<entry name="CommitCnt" type="uint" desc="提交数量" />
<entry name="SelfAwardCnt" type="uint" desc="个人奖励数量" />
<entry name="SelfAwardData" type="DbDrawOfHeroesStageAwardEntry" count="DB_MAX_DRAW_OF_HEROES_STAGE_CNT" desc="个人奖励数据" refer="SelfAwardCnt" />
<entry name="GlobalAwardCnt" type="uint" desc="全服奖励数量" />
<entry name="GlobalAwardData" type="DbDrawOfHeroesStageAwardEntry" count="DB_MAX_DRAW_OF_HEROES_STAGE_CNT" desc="全服奖励数据" refer="GlobalAwardCnt" />
</struct>
<struct name="DbScratchTicketChargeAwardEntry" version="108" desc="刮刮乐充值奖励单个" >
<entry name="ChargeMoney" type="uint" desc="充值金额" />
<entry name="IsGetAward" type="byte" desc="是否已领取奖励" />
</struct>
<struct name="DbScratchCardUseAwardEntry" version="108" desc="刮刮卡使用奖励单个" >
<entry name="Cnt" type="int" desc="次数" />
<entry name="IsGetAward" type="byte" desc="是否已领取奖励" />
</struct>
<struct name="DbGainScratchCardEntry" version="108" desc="获得的刮刮卡单个" >
<entry name="CardID" type="int" desc="卡片ID" />
<entry name="Cnt" type="int" desc="获得的数量" />
</struct>
<struct name="DbScratchTicketData" version="108" desc="刮刮乐数据" >
<entry name="UsedScratchCardCnt" type="uint" desc="使用的刮刮卡数量" />
<entry name="TotalChargeMoney" type="uint" desc="累计充值金额" />
<entry name="ChargeAwardCnt" type="int" desc="充值奖励数量" />
<entry name="ChargeAwardData" type="DbScratchTicketChargeAwardEntry" count="DB_MAX_SCRATCH_TICKET_CHAGE_AWARD_CNT" desc="充值奖励数据" refer="ChargeAwardCnt" />
<entry name="UseAwardCnt" type="int" desc="使用奖励数量" />
<entry name="UseAwardData" type="DbScratchCardUseAwardEntry" count="DB_MAX_SCRATCH_CARD_USE_AWARD_CNT" desc="使用奖励数据" refer="UseAwardCnt" />
<entry name="GainCardIDCnt" type="int" desc="获得的卡片ID数量" />
<entry name="GainCardIDList" type="DbGainScratchCardEntry" count="DB_MAX_SCRATCH_CARD_KIND_CNT" desc="获得的卡片列表" refer="GainCardIDCnt" />
</struct>
<struct name="DbGatheringOfHeroesGiftEntry" version="108" desc="群英会活动礼包单个" >
<entry name="GiftID" type="int" desc="礼包ID" />
<entry name="BuyCnt" type="int" desc="购买次数" />
</struct>
<struct name="DbGatheringOfHeroesGiftData" version="108" desc="群英会活动礼包数据" >
<entry name="GiftCnt" type="uint" desc="礼包数量" />
<entry name="GiftData" type="DbGatheringOfHeroesGiftEntry" count="DB_MAX_GATHERING_OF_HEROES_GIFT_CNT" desc="礼包数据" refer="GiftCnt" />
</struct>
<struct name="DbGatheringOfHeroesSignEntry" version="108" desc="群英会活动签到单个" >
<entry name="Day" type="int" desc="第几天" />
<entry name="IsGetAward" type="byte" desc="是否已领取奖励" />
</struct>
<struct name="DbGatheringOfHeroesSignData" version="108" desc="群英会活动签到数据" >
<entry name="SignCnt" type="uint" desc="签到天数" />
<entry name="SignData" type="DbGatheringOfHeroesSignEntry" count="DB_MAX_GATHERING_OF_HEROES_SIGN_DAY" desc="签到数据" refer="SignCnt" />
</struct>
<struct name="DbGatheringOfHeroesData" version="108" desc="群英会数据" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="ActivitySubID" type="uint" desc="子活动ID" />
<entry name="DrawOfHeroesData" type="DbDrawOfHeroesData" desc="群英绘数据" />
<entry name="ScratchTicketData" type="DbScratchTicketData" desc="刮刮乐数据" />
<entry name="ActivityGiftData" type="DbGatheringOfHeroesGiftData" desc="活动礼包数据" />
<entry name="ActivitySignData" type="DbGatheringOfHeroesSignData" desc="活动签到数据" />
</struct>
<struct name="DBChargeData" version="101" desc="充值数据" >
<entry name="BuyGoodID" type="uint" desc="当前购买商品ID" />
<entry name="BuyTrueGoodID" type="uint" desc="当前购买真实商品ID" />
</struct>
<struct name="DbTimelimitBootyRecordEntry" version="104" desc="奖励记录" >
<entry name="BootyID" type="int" desc="奖励ID" />
<entry name="TodayBootyCnt" type="int" desc="今日奖励次数" />
</struct>
<struct name="DbTimelimitBootyData" version="104" desc="限时加成掉落" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="RecordCnt" type="int" desc="记录个数" />
<entry name="TimelimitBootyRecordList" type="DbTimelimitBootyRecordEntry" count="DB_MAX_TIMELIMIT_BOOTY_RECORD_CNT" desc="奖励记录" refer="RecordCnt" />
</struct>
<struct name="DbGodTreeAchieveEntry" version="118" desc="仙树保卫战成就单个" >
<entry name="AchieveID" type="uint" desc="成就ID" />
<entry name="Progress" type="int" desc="已完成进度" />
<entry name="CompleteTime" type="uint" desc="达成时间0表示未达成" />
<entry name="IsGetAward" type="byte" desc="是否已领取奖励" />
<entry name="MaxProgress" type="int" desc="总进度" />
</struct>
<struct name="DbRecordGodTreeTeamMatesEntry" version="118" desc="仙树保卫战单个队友记录" >
<entry name="RoleID" type="biguint" desc="RoleID" />
<entry name="BattleCnt" type="uint" desc="一起战斗的次数" />
<entry name="LastRecordTime" type="uint" version="127" desc="上次记录的时间" />
</struct>
<struct name="DbGodTreeAchieveLevelAwardEntry" version="118" desc="仙树保卫战单个队友记录" >
<entry name="AchieveLevel" type="uint" desc="成就等级" />
<entry name="IsGetAward" type="byte" desc="是否已领取奖励" />
</struct>
<struct name="DbGodTreeAchieveData" version="118" desc="仙树保卫战成就数据" >
<entry name="AchieveCnt" type="int" desc="成就数量" />
<entry name="AchieveList" type="DbGodTreeAchieveEntry" count="DB_MAX_GOD_TREE_ACHIEVE_CNT" desc="成就数据" refer="AchieveCnt" />
<entry name="RecordTeamMatesCnt" type="int" desc="记录队友数量" />
<entry name="RecordTeamMatesData" type="DbRecordGodTreeTeamMatesEntry" count="DB_MAX_GOD_TREE_RECORD_TEAM_MATES_CNT" desc="记录队友数据" refer="RecordTeamMatesCnt" />
<entry name="CrossSvrBattleCnt" type="int" desc="跨服战斗次数" />
<entry name="TeamBattleCnt" type="int" desc="组队战斗次数" />
<entry name="HistoryAchieveVal" type="uint" desc="历史获得成就点" />
<entry name="AchieveVal" type="uint" desc="成就点(换成累计的这个就没用了,直接用历史的)" />
<entry name="AchieveLevel" type="int" desc="成就等级" />
<entry name="AchieveLevelAwardCnt" type="int" desc="成就等级奖励数量" />
<entry name="AchieveLevelAwardData" type="DbGodTreeAchieveLevelAwardEntry" count="DB_MAX_GOD_TREE_ACHIEVE_LEVEL_AWARD_CNT" desc="成就等级奖励数据" refer="AchieveLevelAwardCnt" />
</struct>
<struct name="DbGodTreeBattleShenjiEntry" version="118" desc="仙树保卫战出战神机单个" >
<entry name="ShenJiID" type="uint" desc="神机ID" />
<entry name="Pos" type="uint" version="135" desc="位置" />
</struct>
<struct name="DbGodTreeBattleSkillEntry" version="118" desc="仙树保卫战出战技能单个" >
<entry name="SkillID" type="uint" desc="技能ID" />
<entry name="Pos" type="uint" version="135" desc="位置" />
</struct>
<struct name="DbGodTreeBattleData" version="118" desc="仙树保卫战出战数据" >
<entry name="ShenJiCnt" type="uint" desc="出战神机数量" />
<entry name="ShenJiData" type="DbGodTreeBattleShenjiEntry" count="MAX_GOD_TREE_BATTLE_SHENJI_CNT" desc="出战神机数据" refer="ShenJiCnt" />
<entry name="SkillCnt" type="uint" desc="出战技能数量" />
<entry name="SkillData" type="DbGodTreeBattleSkillEntry" count="MAX_GOD_TREE_BATTLE_SKILL_CNT" desc="出战技能数据" refer="SkillCnt" />
</struct>
<struct name="DbPassLevelRecordEntry" version="254" desc="通关记录数据" >
<entry name="LevelDifficult" type="int" desc="关卡难度" />
<entry name="IsSinglePass" type="byte" desc="是否单人通关" />
<entry name="TeamPassCnt" type="int" desc="组队通关次数" />
</struct>
<struct name="DbGodTreeData" version="118" desc="仙树保卫战数据" >
<entry name="GodTreeAchieveData" type="DbGodTreeAchieveData" desc="仙树成就数据" />
<entry name="GodTreeBattleData" type="DbGodTreeBattleData" desc="仙树出战数据" />
<entry name="IsGetAwardTicket" type="byte" desc="是否获得奖券" />
<entry name="SelectSkillCnt" type="int" desc="选择技能次数" />
<entry name="BuyAwardTicketCnt" type="int" desc="购买奖券次数" />
<entry name="CurBattleUseAwardTicketCnt" type="int" desc="当前战斗使用奖券数量" />
<entry name="CurLevelDiffcult" type="int" desc="当前关卡难度" />
<entry name="ActOpenTime" type="uint" desc="活动开启时间" />
<entry name="CurTeamIndex" type="int" version="120" desc="本次战斗在队伍中的位置" />
<entry name="PassLevelRecordCnt" type="uint" version="254" desc="通关记录数量" />
<entry name="PassLevelRecordList" type="DbPassLevelRecordEntry" count="DB_MAX_PASS_LEVEL_RECORD_CNT" version="254" desc="通关记录数据" refer="PassLevelRecordCnt" />
</struct>
<struct name="DbXianDaoLevelRecorEntry" version="141" desc="仙岛关卡历史" >
<entry name="LevelID" type="int" desc="关卡ID" />
<entry name="TodayStageID" type="int" desc="每日波次ID" />
<entry name="StageID" type="int" desc="最高波次ID" />
</struct>
<struct name="DbXianDaoHistoryData" version="140" desc="仙岛历史数据" >
<entry name="RotateID" type="int" desc="轮换ID" />
<entry name="PrevLevelID" type="int" desc="上一次最高关卡ID" />
<entry name="PrevStageID" type="int" desc="上一次最高波次ID" />
<entry name="PrevDifficult" type="int" desc="上一次难度" />
<entry name="LevelID" type="int" desc="最高关卡ID" />
<entry name="StageID" type="int" desc="最高波次ID" />
<entry name="Difficult" type="int" desc="难度" />
<entry name="RecordCount" type="int" version="141" desc="记录数" />
<entry name="RecorData" type="DbXianDaoLevelRecorEntry" count="DB_MAX_XIANDAO_HISTORY_CNT" version="141" desc="历史记录" refer="RecordCount" />
</struct>
<struct name="DbXianDaoData" version="113" desc="仙岛寻丹" >
<entry name="ActOpenTime" type="uint" desc="活动开启时间,废弃" />
<entry name="RotateID" type="uint" desc="轮换ID" />
<entry name="TodayCanChallengeCnt" type="int" desc="今日可挑战次数" />
<entry name="TodayPurchasedCnt" type="int" desc="今日已购买次数" />
<entry name="TodayIsResetCnt" type="byte" version="116" desc="今日是否重置次数(除活动开启)" />
<entry name="ActID" type="uint" version="139" desc="活动开启ID" />
<entry name="HistoryData" type="DbXianDaoHistoryData" version="140" desc="仙岛历史记录" />
<entry name="IsDailySaoDang" type="byte" version="256" desc="当日能否扫荡" />
<entry name="PassNormalLevelCnt" type="int" version="256" desc="通过简单关卡次数" />
</struct>
<struct name="DbVolumeEntry" version="114" desc="残卷数据" >
<entry name="VolumeID" type="uint" desc="残卷ID" />
<entry name="VolumeNum" type="uint" desc="残卷数量" />
</struct>
<struct name="DbInsetEntry" version="114" desc="镶嵌列表" >
<entry name="Slot" type="int" desc="槽位" />
<entry name="VolumeID" type="uint" desc="残卷ID" />
</struct>
<struct name="DbZhenFaEntry" version="114" desc="阵法数据" >
<entry name="ZhenFaID" type="uint" desc="阵法ID" />
<entry name="StarLevel" type="uint" desc="阵法星级" />
<entry name="EnhanceLevel" type="uint" desc="阵法强化等级" />
<entry name="WakeUpLevel" type="uint" desc="觉醒星级" />
<entry name="InsetCnt" type="int" desc="已镶嵌残卷个数" />
<entry name="InsetList" type="DbInsetEntry" count="DB_MAX_INSET_SIZE" desc="镶嵌列表" refer="InsetCnt" />
</struct>
<struct name="DbZhenFaData" version="114" desc="阵法系统数据" >
<entry name="ZhenFaCnt" type="int" desc="阵法个数" />
<entry name="ZhenFaList" type="DbZhenFaEntry" count="DB_MAX_ZHENFA_SIZE" desc="阵法列表" refer="ZhenFaCnt" />
<entry name="VolumeCnt" type="int" desc="残卷个数" />
<entry name="VolumeList" type="DbVolumeEntry" count="DB_MAX_VOLUME_SIZE" desc="残卷列表" refer="VolumeCnt" />
<entry name="VolumeChip" type="int" desc="残卷碎片" />
</struct>
<struct name="DbThreeDayActTaskEntry" version="119" desc="单个三日活动任务数据" >
<entry name="TaskID" type="int" desc="任务ID" />
<entry name="Progress" type="int" desc="已完成进度" />
<entry name="CompleteTime" type="int" desc="达成时间0表示未达成" />
<entry name="IsGetAward" type="byte" desc="是否已领取奖励" />
</struct>
<struct name="DbThreeDayActChargeBootyEntry" version="119" desc="单个三日活动累充奖励自选框数据" >
<entry name="ItemBoxID" type="int" desc="道具框ID" />
<entry name="BootyID" type="int" desc="奖励ID" />
</struct>
<struct name="DbThreeDayActChargeEntry" version="119" desc="单个三日活动累充奖励数据" >
<entry name="DangWei" type="int" desc="档位" />
<entry name="IsGetAward" type="byte" desc="是否已领取奖励" />
<entry name="OptBoxCnt" type="int" desc="自选框个数" />
<entry name="OptBoxList" type="DbThreeDayActChargeBootyEntry" count="DB_MAX_THREE_DAY_ACT_ITEM_BOX_CNT" desc="常驻礼包自选框数据" refer="OptBoxCnt" />
</struct>
<struct name="DbThreeDayActExchangeEntry" version="119" desc="单个三日活动兑换数据" >
<entry name="DangWei" type="int" desc="档位" />
<entry name="ExchangeCnt" type="int" desc="兑换次数" />
</struct>
<struct name="DbThreeDayActBaseData" version="121" desc="三日活动基础数据" >
<entry name="ActID" type="int" desc="活动ID" />
<entry name="ActSubID" type="int" desc="子活动ID" />
<entry name="LoginDay" type="int" version="126" desc="独立登陆天数" />
<entry name="Tier" type="int" desc="所在层数" />
<entry name="GridCnt" type="int" desc="已点亮的格子数" />
<entry name="GridList" type="int" count="DB_MAX_THREE_DAY_ACT_GRID_CNT" desc="已点亮的格列表" refer="GridCnt" />
<entry name="ConnectCnt" type="int" desc="已领取的连线奖励个数" />
<entry name="ConnectList" type="int" count="DB_MAX_THREE_DAY_ACT_CONNECT_CNT" desc="已点亮的格列表" refer="ConnectCnt" />
<entry name="TaskCnt" type="int" desc="任务数量" />
<entry name="TaskList" type="DbThreeDayActTaskEntry" count="DB_MAX_THREE_DAY_ACT_TASK_CNT" desc="任务列表" refer="TaskCnt" />
<entry name="ExchangeCnt" type="int" desc="兑换数量" />
<entry name="ExchangeList" type="DbThreeDayActExchangeEntry" count="DB_MAX_THREE_DAY_ACT_EXCHANGE_CNT" desc="兑换列表" refer="ExchangeCnt" />
</struct>
<struct name="DbThreeDayActChargeData" version="121" desc="三日活动充值数据" >
<entry name="ActID" type="int" desc="活动ID" />
<entry name="ActSubID" type="int" desc="子活动ID" />
<entry name="ChargeDiamond" type="int" desc="充值钻石" />
<entry name="ChargeCnt" type="int" desc="累充奖励数量" />
<entry name="ChargeList" type="DbThreeDayActChargeEntry" count="DB_MAX_THREE_DAY_ACT_CHARGE_CNT" desc="累充奖励列表" refer="ChargeCnt" />
</struct>
<struct name="DbConsumeRecordEntry" version="157" desc="玩家消费货币记录" >
<entry name="CurrencyType" type="int" desc="货币类型" />
<entry name="CurrencyNum" type="int" desc="累计消费数" />
<entry name="LastConsumeTime" type="int" desc="最近一次消费记录的时间戳" />
</struct>
<struct name="DbAwardRecordEntry" version="157" desc="累计消费奖励领取记录" >
<entry name="DangWei" type="int" desc="消费档位" />
<entry name="AwardTime" type="int" desc="奖励领取时间" />
</struct>
<struct name="DbThreeDayActConsumeData" version="157" desc="三日活动消费数据" >
<entry name="ActID" type="int" desc="活动ID" />
<entry name="ActSubID" type="int" desc="子活动ID" />
<entry name="ConsumeRecordCnt" type="int" desc="玩家消费货币记录数目" />
<entry name="ConsumeRecordList" type="DbConsumeRecordEntry" count="DB_MAX_THREE_DAY_ACT_CONSUME_RECORD_NUM" desc="玩家消费货币记录" refer="ConsumeRecordCnt" />
<entry name="AwardRecordCnt" type="int" desc="领取奖励记录数目" />
<entry name="AwardRecordList" type="DbAwardRecordEntry" count="DB_MAX_THREE_DAY_ACT_AWARD_RECORD_NUM" desc="领取记录" refer="AwardRecordCnt" />
</struct>
<struct name="DbThreeDayActData" version="119" desc="三日活动数据" >
<entry name="ThreeDayActBaseData" type="DbThreeDayActBaseData" version="121" desc="三日活动基础数据" />
<entry name="ThreeDayActChargeData" type="DbThreeDayActChargeData" version="121" desc="三日活动充值数据" />
<entry name="ThreeDayActConsumeData" type="DbThreeDayActConsumeData" version="157" desc="三日活动累消数据" />
</struct>
<struct name="DbCanUseRedBagEntry" version="128" desc="单个可使用红包种类数据" >
<entry name="RedBagID" type="int" desc="红包ID" />
<entry name="RedBagCnt" type="int" desc="红包数量" />
</struct>
<struct name="DbRedBagData" version="128" desc="红包数据" >
<entry name="CanUseRedBagCnt" type="int" desc="可使用红包数量" />
<entry name="CanUseRedBagList" type="DbCanUseRedBagEntry" count="DB_MAX_CAN_USE_RED_BAG_NUM" desc="可使用红包列表" refer="CanUseRedBagCnt" />
<entry name="TodayRedBagDrawCnt" type="int" version="138" desc="今日所有类型红包已领取数量" />
</struct>
<struct name="DbRedBagActData" version="128" desc="节日红包数据" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="ActSubID" type="uint" desc="活动子ID" />
<entry name="CumuMoneyNum" type="uint" desc="已获取红包的累计充值数" />
<entry name="StartTime" type="uint" version="133" desc="活动开始时间" />
</struct>
<struct name="DbFestivalZhanLingAwardEntry" version="130" desc="节日战令奖励单个" >
<entry name="Level" type="int" desc="战令等级" />
<entry name="IsGetFreeAward" type="byte" desc="是否领取免费奖励" />
<entry name="IsGetExtraAward" type="byte" desc="是否领取额外奖励" />
</struct>
<struct name="DbFestivalZhanLingAwardData" version="130" desc="节日战令奖励数据" >
<entry name="AwardCnt" type="int" desc="奖励数量" />
<entry name="AwardList" type="DbFestivalZhanLingAwardEntry" count="DB_MAX_FESTIVAL_ZHANLING_AWARD_CNT" desc="奖励列表" refer="AwardCnt" />
</struct>
<struct name="DbFestivalZhanLingData" version="130" desc="节日战令数据" >
<entry name="ActID" type="int" desc="活动ID" />
<entry name="ActSubID" type="int" desc="子活动ID" />
<entry name="Level" type="int" desc="战令等级" />
<entry name="Exp" type="uint" desc="经验" />
<entry name="BuyZhanlingTime" type="uint" desc="购买战令的时间" />
<entry name="FestivalZhanLingAwardData" type="DbFestivalZhanLingAwardData" desc="节日战令奖励数据" />
</struct>
<struct name="DbTeamCardData" version="132" desc="组队卡片数据" >
<entry name="TeamCardID" type="int" desc="组队卡片ID" />
<entry name="CreateTime" type="int" desc="创建时间" />
</struct>
<struct name="DbVnAntiAddictionData" version="147" desc="越南版署包防沉迷数据" >
<entry name="TodaySendCnt" type="uint" desc="今日发送次数" />
</struct>
<struct name="DbCrossSvrRankLikeEntry" version="190" desc="跨服排行榜点赞数据" >
<entry name="RankID" type="int" desc="排行榜ID" />
<entry name="TodayLikeCnt" type="int" desc="今日已经点赞次数" />
</struct>
<struct name="DbCrossSvrRankLikeData" version="153" desc="跨服排行榜点赞数据" >
<entry name="TodayLikeCnt" type="int" desc="今日已经点赞次数(废弃)" />
<entry name="CrossSvrRankLikeCnt" type="int" version="190" desc="跨服排行榜点赞列表长度" />
<entry name="CrossSvrRankLikeList" type="DbCrossSvrRankLikeEntry" count="DB_MAX_CROSS_SVR_RANK_CNT" version="190" desc="跨服排行榜点赞列表" refer="CrossSvrRankLikeCnt" />
</struct>
<struct name="DbAdVideoWatchDataEntry" version="154" desc="观影台观看广告数据单项" >
<entry name="AdType" type="int" desc="广告类别ID" />
<entry name="AdSubType" type="byte" desc="广告子类别" />
<entry name="DailyWatchCnt" type="int" desc="每日观看次数" />
<entry name="LastWatchTime" type="uint" desc="上次观看时间" />
</struct>
<struct name="DbAdVideoProgressAwardDataEntry" version="154" desc="观影台进度奖励配置单项" >
<entry name="Progress" type="uint" desc="进度值" />
<entry name="AwardTime" type="uint" desc="领取奖励时间" />
</struct>
<struct name="DbAdVideoData" version="154" desc="观影台数据" >
<entry name="UpdateTime" type="uint" desc="更新时间戳" />
<entry name="Progress" type="uint" desc="总进度值" />
<entry name="DailyProgress" type="uint" desc="每天观影进度" />
<entry name="WatchDataNum" type="uint" desc="个数" />
<entry name="WatchDataList" type="DbAdVideoWatchDataEntry" count="DB_CMD_AD_VIDEO_WATCH_AWARD_DATA_COUNT" desc="数据" refer="WatchDataNum" />
<entry name="ProgressAwardDataNum" type="uint" desc="个数" />
<entry name="ProgressAwardDataList" type="DbAdVideoProgressAwardDataEntry" count="DB_CMD_AD_VIDEO_PROGRESS_AWARD_DATA_COUNT" desc="数据" refer="ProgressAwardDataNum" />
</struct>
<struct name="DbXianGuoItemBuyEntry" version="159" desc="鲜果玩家购买单个记录" >
<entry name="ItemID" type="int" desc="道具ID" />
<entry name="TodayBuyCnt" type="int" desc="今日购买次数" />
<entry name="HistoryBuyCnt" type="int" desc="历史购买次数" />
<entry name="ItemCnt" type="int" version="165" desc="剩余数量" />
</struct>
<struct name="DbXianGuoItemBuyData" version="159" desc="鲜果玩家购买记录" >
<entry name="Count" type="int" desc="记录数" />
<entry name="Data" type="DbXianGuoItemBuyEntry" count="DB_MAX_XIANGUO_PLAYER_BUY_RECORD_CNT" desc="记录数据" refer="Count" />
</struct>
<struct name="DbXianGuoFruitEntry" version="159" desc="单个水果记录" >
<entry name="FruitGID" type="int" desc="水果GID" />
<entry name="FruitID" type="int" desc="水果ID" />
<entry name="PosX" type="float" desc="坐标X" />
<entry name="PosY" type="float" desc="坐标Y" />
</struct>
<struct name="DbXianGuoFruitSceneData" version="159" desc="鲜果水果场景数据" >
<entry name="FruitCount" type="int" desc="消除水果数" />
<entry name="FruitData" type="DbXianGuoFruitEntry" count="DB_MAX_XIANGUO_FRUIT_CNT" desc="水果数据" refer="FruitCount" />
</struct>
<struct name="DbXianGuoAchieveEntry" version="159" desc="鲜果消消乐单个成就" >
<entry name="AchieveID" type="uint" desc="成就ID" />
<entry name="Progress" type="int" desc="已完成进度" />
<entry name="CompleteTime" type="uint" desc="达成时间0表示未达成" />
<entry name="HaveDrawn" type="byte" desc="是否已领取奖励" />
<entry name="MaxProgress" type="int" desc="总进度" />
</struct>
<struct name="DbXianGuoAchieveData" version="159" desc="鲜果成就数据" >
<entry name="AchieveCnt" type="int" desc="成就数量" />
<entry name="AchieveList" type="DbXianGuoAchieveEntry" count="DB_MAX_XIANGUO_ACHIEVE_CNT" desc="成就数据" refer="AchieveCnt" />
</struct>
<struct name="DbXianGuoStepAwardEntry" version="161" desc="鲜果类型次数领取记录" >
<entry name="Steps" type="int" desc="累计次数" />
<entry name="Time" type="uint" desc="领取时间" />
</struct>
<struct name="DbXinaGuoStepAwardData" version="161" desc="鲜果类型次数领取记录" >
<entry name="Count" type="int" desc="记录数" />
<entry name="Data" type="DbXianGuoStepAwardEntry" count="DB_MAX_XIANGUO_STEP_AWARD_RECORD_CNT" desc="记录数据" refer="Count" />
</struct>
<struct name="DbXianGuoGiftBuyEntry" version="163" desc="鲜果礼包购买数据" >
<entry name="GiftID" type="int" desc="礼包ID" />
<entry name="BuyCnt" type="int" desc="购买次数" />
</struct>
<struct name="DbXianGuoGiftBuyData" version="163" desc="鲜果礼包购买数据" >
<entry name="Count" type="int" desc="记录数" />
<entry name="Data" type="DbXianGuoGiftBuyEntry" count="DB_MAX_XIANGUO_GIFT_CNT" desc="记录数据" refer="Count" />
</struct>
<struct name="DbXianGuoData" version="159" desc="玩家鲜果数据" >
<entry name="ActID" type="int" desc="活动ID" />
<entry name="CurSteps" type="int" desc="当前的行动步数" />
<entry name="LastRecoverTime" type="uint" desc="恢复时间开始时间" />
<entry name="TodayBuyStepsCount" type="int" desc="今日行动步数购买次数" />
<entry name="HistoryScore" type="int" desc="历史积分数" />
<entry name="TodayScore" type="int" desc="每日积分数" />
<entry name="ItemBuyData" type="DbXianGuoItemBuyData" desc="鲜果道具记录购买" />
<entry name="SceneData" type="DbXianGuoFruitSceneData" desc="场景数据" />
<entry name="AchieveData" type="DbXianGuoAchieveData" desc="鲜果成就数据" />
<entry name="HistorySteps" type="int" version="161" desc="当前活动历史行动步数" />
<entry name="StepAwardData" type="DbXinaGuoStepAwardData" version="161" desc="累计次数奖励领取记录" />
<entry name="GiftBuyData" type="DbXianGuoGiftBuyData" version="163" desc="鲜果礼包购买数据" />
<entry name="OpenConsumRate" type="byte" version="233" />
<entry name="ToDayOpenConsumRateCount" type="uint" version="233" desc="今日已经使用的每日发放的次数" />
<entry name="ExtraOpenConsumRateCount" type="uint" version="233" />
<entry name="DayOpenRateCount" type="uint" version="237" desc="今日已经使用开启次数的数量" />
</struct>
<struct name="DbNumberMergeItemBuyRecordEntry" version="235" desc="2048道具购买记录" >
<entry name="ItemID" type="int" desc="道具ID" />
<entry name="TodayBuyCnt" type="int" desc="今日购买次数" />
<entry name="HistoryBuyCnt" type="int" desc="历史购买次数" />
<entry name="ItemCnt" type="int" desc="剩余数量" />
</struct>
<struct name="DbNumberMergeItemBuyRecordData" version="235" desc="2048道具购买记录" >
<entry name="Count" type="int" desc="记录数" />
<entry name="Data" type="DbNumberMergeItemBuyRecordEntry" count="DB_MAX_NUMBER_MERGE_BUY_RECORD_CNT" desc="记录数据" refer="Count" />
</struct>
<struct name="DbNumberMergeFoodEntry" version="235" desc="单个食物记录(废弃)" >
<entry name="FoodLevel" type="int" desc="食物等级" />
</struct>
<struct name="DbNumberMergeSceneData" version="235" desc="2048场景数据" >
<entry name="FoodCount" type="int" desc="食物数量(废弃)" />
<entry name="FoodData" type="DbNumberMergeFoodEntry" count="DB_MAX_NUMBER_MERGE_FOOD_CNT" desc="食物数据(废弃)" refer="FoodCount" />
<entry name="Count" type="int" version="236" desc="数量" />
<entry name="Data" type="int" count="DB_MAX_NUMBER_MERGE_FOOD_CNT" version="236" desc="场景数据个数" refer="Count" />
</struct>
<struct name="DbNumberMergeAchieveEntry" version="235" desc="2048单个成就" >
<entry name="AchieveID" type="uint" desc="成就ID" />
<entry name="Progress" type="int" desc="已完成进度" />
<entry name="CompleteTime" type="uint" desc="达成时间0表示未达成" />
<entry name="HaveDrawn" type="byte" desc="是否已领取奖励" />
<entry name="MaxProgress" type="int" desc="总进度" />
</struct>
<struct name="DbNumberMergeAchieveData" version="235" desc="2048成就数据" >
<entry name="AchieveCnt" type="int" desc="成就数量" />
<entry name="AchieveList" type="DbNumberMergeAchieveEntry" count="DB_MAX_NUMBER_MERGE_ACHIEVE_CNT" desc="成就数据" refer="AchieveCnt" />
</struct>
<struct name="DbNumberMergeStepAwardEntry" version="235" desc="2048次数领取记录" >
<entry name="Steps" type="int" desc="累计次数" />
<entry name="Time" type="uint" desc="领取时间" />
</struct>
<struct name="DbNumberMergeStepAwardData" version="235" desc="2048次数领取记录" >
<entry name="Count" type="int" desc="记录数" />
<entry name="Data" type="DbNumberMergeStepAwardEntry" count="DB_MAX_NUMBER_MERGE_STEP_AWARD_RECORD_CNT" desc="记录数据" refer="Count" />
</struct>
<struct name="DbNumberMergeGiftBoxEntry" version="235" desc="2048礼包自选奖励" >
<entry name="BoxID" type="uint" desc="道具框ID" />
<entry name="BootyID" type="uint" desc="奖励ID" />
</struct>
<struct name="DbNumberMergeGiftDataEntry" version="235" >
<entry name="GiftID" type="uint" desc="礼包ID" />
<entry name="Price" type="uint" desc="礼包价格" />
<entry name="BuyCnt" type="uint" desc="已购次数" />
<entry name="OptBoxCnt" type="uint" desc="自选框个数" />
<entry name="OptBoxData" type="DbNumberMergeGiftBoxEntry" count="DB_MAX_NUMBER_MERGE_GIFT_CONTENT_CNT" refer="OptBoxCnt" />
</struct>
<struct name="DbNumberMergeData" version="235" desc="玩家2048数据" >
<entry name="ActID" type="int" desc="活动ID" />
<entry name="CurSteps" type="int" desc="当前的行动步数" />
<entry name="LastRecoverTime" type="uint" desc="恢复时间开始时间" />
<entry name="TodayBuyStepsCount" type="int" desc="今日行动步数购买次数" />
<entry name="HistoryScore" type="int" desc="历史积分数" />
<entry name="TodayScore" type="int" desc="每日积分数" />
<entry name="HistorySteps" type="int" desc="当前活动历史行动步数" />
<entry name="ItemBuyData" type="DbNumberMergeItemBuyRecordData" desc="2048道具记录购买" />
<entry name="SceneData" type="DbNumberMergeSceneData" desc="场景数据" />
<entry name="AchieveData" type="DbNumberMergeAchieveData" desc="2048成就数据" />
<entry name="StepAwardData" type="DbNumberMergeStepAwardData" desc="累计次数奖励领取记录" />
<entry name="GiftCnt" type="uint" desc="2048礼包数据个数" />
<entry name="GiftData" type="DbNumberMergeGiftDataEntry" count="DB_MAX_NUMBER_MERGE_GIFT_CNT" desc="2048礼包数据" refer="GiftCnt" />
<entry name="CurGameStartTime" type="uint" desc="本局游戏开始时间" />
<entry name="CurGameMaxLevelBootyRecv" type="byte" desc="本局游戏合成最大等级时额外奖励是否已经领取" />
<entry name="IsOpenSpeedRate" type="byte" desc="是否开启加速" />
</struct>
<struct name="DbDouYinSideBarGiftActData" version="242" desc="抖音侧边栏礼包活动数据" >
<entry name="ActID" type="int" desc="活动ID" />
<entry name="LastestGetBootyTime" type="uint" desc="最近一次领奖时间" />
</struct>
<struct name="DbWeekendGiftContentEntry" version="162" desc="自选礼包内容" >
<entry name="GiftID" type="int" desc="礼包ID" />
<entry name="BootyID" type="int" desc="奖励ID" />
</struct>
<struct name="DbWeekendGiftData" version="162" desc="周末礼包活动数据" >
<entry name="ActID" type="uint" desc="活动ID" />
<entry name="ActSubID" type="uint" desc="子活动ID" />
<entry name="BuyCnt" type="int" desc="已购买次数" />
<entry name="GiftContentCnt" type="int" desc="自选礼包内容数量" />
<entry name="GiftContentList" type="DbWeekendGiftContentEntry" count="DB_MAX_WEEKEND_GIFT_CONTENT_NUM" desc="自选礼包内容" refer="GiftContentCnt" />
</struct>
<struct name="DbWeekendFreeGiftData" version="162" desc="周末免费礼包活动数据" >
<entry name="ActID" type="uint" desc="活动ID" />
<entry name="ActSubID" type="uint" desc="子活动ID" />
<entry name="FreeAwardCnt" type="int" desc="已领取免费奖励数量" />
<entry name="FreeAwardTimeList" type="uint" count="DB_MAX_WEEKEND_GIFT_FREE_AWARD_CNT" desc="领取免费奖励时间列表" refer="FreeAwardCnt" />
</struct>
<struct name="DbSuperLimitGiftEntry" version="167" desc="单个超值限购礼包的数据" >
<entry name="DangWei" type="uint" desc="档位" />
<entry name="BuyCnt" type="uint" desc="购买次数" />
</struct>
<struct name="DbSuperLimitGiftData" version="167" desc="超值限购礼包数据" >
<entry name="ActivityID" type="uint" desc="当前所在的活动ID" />
<entry name="ActivityMinID" type="uint" desc="当前所在的活动子ID" />
<entry name="SuperLimitGiftCnt" type="uint" desc="超值限购礼包数据个数" />
<entry name="SuperLimitGiftList" type="DbSuperLimitGiftEntry" count="DB_MAX_SUPER_LIMIT_GIFT_CNT" desc="超值限购礼包" refer="SuperLimitGiftCnt" />
</struct>
<struct name="DbChannelServiceAwardEntry" version="168" desc="单个渠道福利领奖记录" >
<entry name="ID" type="uint" desc="渠道ID" />
<entry name="ServiceNO" type="uint" desc="福利序号" />
<entry name="State" type="byte" version="171" desc="状态 0 未领取 1 已领取" />
</struct>
<struct name="DbChannelServiceData" version="168" desc="FB福利活动" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="AwardCnt" type="uint" desc="领奖数量" />
<entry name="AwardList" type="DbChannelServiceAwardEntry" count="DB_MAX_CHANNEL_SERVICE_AWARD_COUNT" desc="领奖列表" refer="AwardCnt" />
</struct>
<struct name="DbSingleAwardEntry" version="172" desc="单笔充值奖励领取数据" >
<entry name="GoodID" type="uint" desc="充值商品ID" />
<entry name="Times" type="int" desc="领取次数" />
</struct>
<struct name="DbSingleChargeGoodEntry" version="172" desc="单笔充值奖励领取数据" >
<entry name="GoodID" type="uint" desc="充值商品ID" />
<entry name="ChargeTimes" type="int" desc="充值商品次数" />
</struct>
<struct name="DbSingleChargeData" version="172" desc="单笔充值活动数据" >
<entry name="ActivityID" type="int" desc="活动ID" />
<entry name="ActivitySubID" type="uint" desc="子活动ID" />
<entry name="AwardCnt" type="int" desc="奖励数量" />
<entry name="AwardList" type="DbSingleAwardEntry" count="DB_MAX_SINGLE_CHARGE_AWARD_CNT" desc="奖励数量" refer="AwardCnt" />
<entry name="GoodCnt" type="int" desc="商品数量" />
<entry name="GoodsList" type="DbSingleChargeGoodEntry" count="DB_MAX_SINGLE_CHARGE_GOOD_CNT" desc="商品数据" refer="GoodCnt" />
<entry name="GetBigPrizeAwardTime" type="uint" version="176" desc="领取大奖的时间" />
</struct>
<struct name="DbMenKeEntry" version="177" desc="门客数据" >
<entry name="MenKeID" type="int" desc="门客ID" />
<entry name="Level" type="int" desc="门客等级" />
</struct>
<struct name="DbStationEquipEntry" version="177" desc="阵位装备数据" >
<entry name="Slot" type="int" desc="装备槽编号" />
<entry name="Level" type="int" desc="装备等级" />
</struct>
<struct name="DbStationEntry" version="177" desc="阵位数据" >
<entry name="StationID" type="int" desc="阵位ID" />
<entry name="Level" type="int" desc="阵位等级" />
<entry name="MenKeInfo" type="DbMenKeEntry" desc="上阵门客数据" />
<entry name="StationEquipCnt" type="int" desc="装备个数" />
<entry name="StationEquipList" type="DbStationEquipEntry" count="DB_MAX_MEN_KE_STATION_EQUIP_NUM" desc="装备列表" refer="StationEquipCnt" />
</struct>
<struct name="DbMenKeData" version="177" desc="门客系统数据" >
<entry name="QualitySuitLevel" type="int" desc="品质套装等级" />
<entry name="LevelSuitID" type="int" desc="等级套装ID" />
<entry name="MenKeCnt" type="int" desc="门客个数" />
<entry name="MenKeList" type="DbMenKeEntry" count="DB_MAX_MEN_KE_NUM" desc="门客列表" refer="MenKeCnt" />
<entry name="StationCnt" type="int" desc="阵位个数" />
<entry name="StationList" type="DbStationEntry" count="DB_MAX_MEN_KE_STATION_NUM" desc="阵位列表" refer="StationCnt" />
</struct>
<struct name="DbPreregisterAwardData" version="186" desc="预注册奖励数据" >
<entry name="IsGetAward" type="byte" desc="是否已经领取预注册奖励" />
<entry name="GetAwardTimestamp" type="uint" version="209" desc="领取特权礼包时间" />
</struct>
<struct name="DbJiangHuBossData" version="204" desc="江湖boss玩家数据" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="Progress" type="smalluint" desc="进度(用于和全局进度做比较)" />
<entry name="ProgressBattleCnt" type="smalluint" desc="当前进度挑战小怪的次数" />
<entry name="TodayBattleCnt" type="uint" version="212" desc="今天挑战小怪的次数" />
<entry name="TodayBattleBossCnt" type="smalluint" desc="今天挑战boss次数" />
<entry name="TodayMaxDamage" type="uint" desc="今天最高伤害" />
<entry name="TodayMaxDamageCount" type="uint" version="212" desc="今天最高伤害" />
<entry name="TodayMaxBossPhase" type="uint" desc="今天最高boss阶段" />
<entry name="ItemAddBossBattleCnt" type="int" version="221" desc="道具增加挑战boss次数" />
<entry name="ItemAddMonsterBattleCnt" type="int" version="221" desc="道具增加挑战小怪次数" />
</struct>
<struct name="DbFireworksCDEntry" version="219" desc="烟花冷却时间" >
<entry name="FireworksID" type="int" desc="烟花ID" />
<entry name="EndTime" type="int" desc="冷却结束时间" />
</struct>
<struct name="DbFireworksData" version="219" desc="烟花系统数据" >
<entry name="FireworksBoxLevel" type="int" desc="烟花宝库等级" />
<entry name="FireworksBoxProgress" type="int" desc="烟花宝库进度" />
<entry name="FireworksCDCnt" type="int" desc="烟花冷却数量" />
<entry name="FireworksCDList" type="DbFireworksCDEntry" count="DB_MAX_FIREWORKS_NUM" desc="烟花冷却列表" refer="FireworksCDCnt" />
</struct>
<struct name="DbPowerJiangHuData" version="222" desc="大力江湖数据" >
<entry name="ActID" type="int" desc="活动ID" />
<entry name="ActSubID" type="uint" desc="活动子ID" />
<entry name="Score" type="int" desc="积分" />
<entry name="FistCnt" type="int" desc="出拳次数" />
<entry name="ChargeDiamond" type="int" desc="充值钻石" />
<entry name="AwardCnt" type="int" desc="领奖数量" />
<entry name="AwardList" type="uint" count="DB_MAX_POWER_JIANGHU_AWARD_NUM" desc="领奖列表" refer="AwardCnt" />
</struct>
<struct name="DbDouyinPushCardEntry" version="223" desc="单个抖音推送数据" >
<entry name="PushID" type="int" desc="推送ID" />
<entry name="PushTime" type="uint" desc="推送时间" />
</struct>
<struct name="DbDouyinPushCardData" version="223" desc="抖音推送数据" >
<entry name="PushCnt" type="int" desc="推送数量" />
<entry name="PushList" type="DbDouyinPushCardEntry" count="DB_MAX_DOUYIN_PUSH_CARD_CNT" desc="推送列表" refer="PushCnt" />
</struct>
<struct name="DbDrawPrizeEntry" version="225" desc="江湖秘宝已获奖励数据" >
<entry name="CellID" type="uint" desc="格子ID" />
<entry name="BootyID" type="uint" desc="奖励ID" />
</struct>
<struct name="DbQuShuiActData" version="225" desc="曲水流觞活动数据" >
<entry name="ActID" type="uint" desc="活动ID" />
<entry name="ActSubID" type="uint" desc="活动子ID" />
<entry name="ActDrawItemCnt" type="int" desc="本次活动已获取道具个数" />
<entry name="DrawPrizeCnt" type="int" desc="抽奖次数" />
<entry name="DrawPrizeList" type="DbDrawPrizeEntry" count="DB_MAX_QUSHUI_DRAW_PRIZE_CNT" desc="抽奖列表" refer="DrawPrizeCnt" />
<entry name="ActAddRmb" type="int" version="229" desc="活动期间充值的额度" />
</struct>
<struct name="DbWXGameCircleTaskData" version="229" desc="微信游戏圈数据" >
<entry name="TaskID" type="uint" desc="任务ID" />
<entry name="Progress" type="uint" desc="任务进度" />
<entry name="IsRecvAward" type="byte" desc="是否领取任务奖励" />
</struct>
<struct name="DbWXGameCircleData" version="229" desc="微信游戏圈数据" >
<entry name="TaskCnt" type="uint" desc="任务数量" />
<entry name="TaskList" type="DbWXGameCircleTaskData" count="DB_MAX_WX_GAME_CIRCLE_TASK_CNT" desc="任务列表" refer="TaskCnt" />
</struct>
<struct name="DbBaiZhanZhanLingTaskEntry" version="231" desc="百战秘境战令任务" >
<entry name="TaskID" type="uint" desc="任务ID" />
<entry name="Progress" type="int" desc="已完成进度" />
<entry name="CompleteTime" type="uint" desc="达成时间0表示未达成" />
<entry name="MaxProgress" type="int" desc="总进度" />
<entry name="IsGetActiveVal" type="byte" desc="是否领取活跃度" />
</struct>
<struct name="DbBaiZhanZhanLingData" version="231" desc="百战秘境战令数据" >
<entry name="BuyZhanLingTime" type="int" desc="购买战令时间" />
<entry name="ZhanLingLevel" type="int" desc="战令等级" />
<entry name="ZhanLingProgress" type="int" desc="战令进度" />
<entry name="FreeAwardedLevel" type="int" desc="已经领取免费奖励的等级" />
<entry name="ExtraAwardedLevel" type="int" desc="已经领取额外奖励的等级" />
<entry name="ZhanLingTaskCnt" type="int" desc="战令任务数量" />
<entry name="ZhanLingTaskList" type="DbBaiZhanZhanLingTaskEntry" count="DB_MAX_BAI_ZHAN_ZHAN_LING_TASK_CNT" desc="战令任务数据" refer="ZhanLingTaskCnt" />
</struct>
<struct name="DbBaiZhanMiJingSkillEntry" version="231" desc="百战秘境设置技能数据" >
<entry name="Position" type="int" desc="技能位置" />
<entry name="SkillID" type="int" desc="技能ID" />
<entry name="SkillLevel" type="int" desc="技能等级" />
</struct>
<struct name="DbBaiZhanMiJingData" version="231" desc="百战秘境数据" >
<entry name="ActivityOpenTime" type="uint" desc="活动开启时间" />
<entry name="SignUpTime" type="uint" desc="报名时间(废弃)" />
<entry name="BuyChallengeCnt" type="int" desc="已购买的挑战次数" />
<entry name="UsedChallengeCnt" type="int" desc="已使用的挑战次数" />
<entry name="DivisionID" type="int" desc="段位ID" />
<entry name="SkillCnt" type="int" desc="技能数量" />
<entry name="SkillList" type="DbBaiZhanMiJingSkillEntry" count="MAX_BAI_ZHAN_ZHAN_LING_SKILL_CNT" desc="技能ID列表" refer="SkillCnt" />
<entry name="BaiZhanZhanLingData" type="DbBaiZhanZhanLingData" desc="百战秘境战令数据" />
<entry name="IsOldPlayer" type="byte" version="241" desc="是否从上个赛季直接报名(废弃)" />
<entry name="ItemChallengeCnt" type="int" version="271" desc="道具兑换的挑战次数" />
</struct>
<struct name="DbSeniorLianXuChargeActData" version="235" desc="高级连充活动数据" >
<entry name="Round" type="int" desc="当前轮次" />
<entry name="IsCharge" type="byte" desc="当日是否完成充值" />
<entry name="ChargeRMB" type="int" desc="当天充值金额" />
<entry name="ChargeDays" type="int" desc="累计充值天数" />
<entry name="RoundStartTime" type="uint" desc="本轮开始时间戳" />
<entry name="RoundEndTime" type="uint" desc="本轮结束时间戳" />
<entry name="AwardCnt" type="int" desc="已领取奖励个数" />
<entry name="AwardList" type="int" count="MAX_SENIOR_LIANXU_CHARGE_AWARD_RECORD_CNT" desc="已领取奖励列表" refer="AwardCnt" />
</struct>
<struct name="DbTianTianChargeActData" version="235" desc="新版连续充值活动数据" >
<entry name="Round" type="int" desc="当前轮次" />
<entry name="IsCharge" type="byte" desc="当日是否完成充值" />
<entry name="ChargeRMB" type="int" desc="当天充值金额" />
<entry name="ChargeDays" type="int" desc="累计充值天数" />
<entry name="RoundStartTime" type="uint" desc="本轮开始时间戳" />
<entry name="RoundEndTime" type="uint" desc="本轮结束时间戳" />
<entry name="AwardCnt" type="int" desc="已领取奖励个数" />
<entry name="AwardList" type="int" count="MAX_TIAN_TIAN_CHARGE_AWARD_RECORD_CNT" desc="已领取奖励列表" refer="AwardCnt" />
</struct>
<struct name="DbAnniZhanLingAwardEntry" version="245" desc="战令奖励单个" >
<entry name="Level" type="int" desc="战令等级" />
<entry name="IsGetFreeAward" type="byte" desc="是否领取免费奖励" />
<entry name="IsGetExtraAward" type="byte" desc="是否领取额外奖励" />
</struct>
<struct name="DbAnniZhanLingAwardData" version="245" desc="战令奖励数据" >
<entry name="AwardCnt" type="int" desc="奖励数量" />
<entry name="AwardList" type="DbAnniZhanLingAwardEntry" count="DB_MAX_ANNI_ZHANLING_AWARD_CNT" desc="奖励列表" refer="AwardCnt" />
</struct>
<struct name="DbAnniZhanLingData" version="245" desc="战令数据" >
<entry name="ActID" type="int" desc="活动ID" />
<entry name="ActSubID" type="int" desc="子活动ID" />
<entry name="Level" type="int" desc="战令等级" />
<entry name="Exp" type="uint" desc="经验" />
<entry name="BuyZhanlingTime" type="uint" desc="购买战令的时间" />
<entry name="AnniZhanLingAwardData" type="DbAnniZhanLingAwardData" desc="战令奖励数据" />
</struct>
<struct name="DbAnniCumuChargeActAwardRecord" version="246" desc="周年庆:累计充值奖励领取记录" >
<entry name="CumuMoney" type="uint" desc="奖励对应的累计充值数" />
<entry name="AwardTime" type="uint" desc="奖励领取时间" />
</struct>
<struct name="DbAnniCumuChargeActData" version="246" desc="周年庆:节日累计充值活动数据" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="ActSubID" type="uint" desc="活动子ID" />
<entry name="CumuMoneyNum" type="uint" desc="累计充值数" />
<entry name="RecordNum" type="uint" desc="本次活动中已经领取的奖励记录数目" />
<entry name="CumuChargeActAwardRecord" type="DbAnniCumuChargeActAwardRecord" count="MAX_ANNI_CUMU_CHARGE_ACT_AWARD_RECORD_NUM" desc="本次活动中的领取记录" refer="RecordNum" />
</struct>
<struct name="DbAnniJiziDataEntry" version="247" desc="周年庆:单条集字活动数据" >
<entry name="DangWei" type="uint" cname="档位" desc="档位" />
<entry name="ExchangeCnt" type="uint" cname="已兑换次数" desc="已兑换次数" />
</struct>
<struct name="DbAnniJiziBootyRecordEntry" version="247" desc="周年庆:集字,奖励记录" >
<entry name="BootyID" type="int" desc="奖励ID" />
<entry name="TodayBootyCnt" type="int" desc="今日奖励次数" />
</struct>
<struct name="DbAnniJiziData" version="247" desc="玩家的集字数据" >
<entry name="ActivityID" type="uint" desc="当前所在的活动ID" />
<entry name="ActivitySubID" type="uint" desc="当前所在的活动子ID" />
<entry name="GiftCnt" type="uint" desc="兑换礼包数据个数" />
<entry name="GiftList" type="DbAnniJiziDataEntry" count="DB_MAX_ANNI_JIZI_DANGWEI_CNT" desc="兑换列表" refer="GiftCnt" />
<entry name="RecordCnt" type="int" desc="记录个数" />
<entry name="AnniBootyRecordList" type="DbAnniJiziBootyRecordEntry" count="DB_MAX_ANNI_JIZI_BOOTY_RECORD_CNT" desc="奖励记录" refer="RecordCnt" />
<entry name="IsSendMail" type="byte" desc="是否已经发送邮件" />
</struct>
<struct name="DbAnniCumuConsumeMoneyRecord" version="248" desc="周年庆:玩家消费货币记录" >
<entry name="CumuMoneyType" type="byte" desc="货币类型" />
<entry name="CumuMoney" type="int" desc="累计消费数" />
<entry name="LastConsumeTime" type="int" desc="最近一次消费记录的时间戳" />
</struct>
<struct name="DbAnniCumuConsumeActAwardRecord" version="248" desc="周年庆:累计消费奖励领取记录" >
<entry name="ActivitySubID" type="int" desc="活动子ID" />
<entry name="CumuMoneyLevel" type="int" desc="消费档位" />
<entry name="CumuMoneyType" type="byte" desc="货币类型" />
<entry name="CumuMoney" type="int" desc="奖励对应的累计消费数" />
<entry name="AwardTime" type="int" desc="奖励领取时间" />
</struct>
<struct name="DbAnniCumuConsumeActData" version="248" desc="周年庆:累计消费活动数据" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="ActivitySubID" type="int" desc="活动子ID" />
<entry name="RecordNum" type="int" desc="本次活动中已经领取的奖励记录数目" />
<entry name="CumuConsumeActAwardRecord" type="DbAnniCumuConsumeActAwardRecord" count="MAX_ANNI_CUMU_CONSUME_ACT_AWARD_RECORD_NUM" desc="本次活动中的领取记录" refer="RecordNum" />
<entry name="CumuRecordNum" type="int" desc="玩家消费货币记录数目" />
<entry name="CumuConsumeMoneyRecord" type="DbAnniCumuConsumeMoneyRecord" count="MAX_ANNI_CUMU_CONSUME_MONEY_RECORD_NUM" desc="玩家消费货币记录" refer="CumuRecordNum" />
</struct>
<struct name="DbAnniLevelLimitGiftEntry" version="249" desc="周年庆:单个限购礼包的数据" >
<entry name="DangWei" type="uint" desc="档位" />
<entry name="BuyCnt" type="uint" desc="购买次数" />
</struct>
<struct name="DbAnniLevelLimitGiftData" version="249" desc="周年庆:玩家的等级限购礼包数据" >
<entry name="ActivityID" type="uint" desc="当前所在的活动ID" />
<entry name="ActivityMinID" type="uint" desc="当前所在的活动子ID" />
<entry name="LevelLimitGiftCnt" type="uint" desc="等级礼包数据个数" />
<entry name="LevelLimitGiftList" type="DbAnniLevelLimitGiftEntry" count="DB_MAX_ANNI_LEVEL_LIMIT_GIFT_CNT" desc="限购礼包" refer="LevelLimitGiftCnt" />
</struct>
<struct name="DbAnniRedBagActData" version="251" desc="周年庆:红包数据" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="ActSubID" type="uint" desc="活动子ID" />
<entry name="CumuMoneyNum" type="uint" desc="已获取红包的累计充值数" />
<entry name="StartTime" type="uint" desc="活动开始时间" />
</struct>
<struct name="DbAnniCakeGameActData" version="262" desc="周年庆:保卫蛋糕数据" >
<entry name="ActID" type="int" desc="活动ID" />
<entry name="UnLockChapterNo" type="uint" desc="最高解锁章节序号" />
<entry name="UnlockLevelNo" type="uint" desc="最高解锁关卡序号" />
<entry name="Stma" type="uint" desc="保卫蛋糕体力" />
<entry name="ArtifactLevel" type="uint" desc="保卫蛋糕神器等级" />
<entry name="LastRecoverStmaTime" type="uint" desc="上次恢复体力的时刻" />
<entry name="SelectedChapterNo" type="uint" version="265" desc="玩家选中的章节序号" />
<entry name="SelectedLevelNo" type="uint" version="265" desc="玩家选中的关卡序号" />
<entry name="BuyStmaCnt" type="uint" version="269" desc="今日已经购买过体力的次数" />
<entry name="WonMaxLevelNo" type="uint" version="276" desc="最高闯关成功关卡序号" />
<entry name="WonMaxChapterNo" type="uint" version="276" desc="最高闯关成功章节序号" />
</struct>
<struct name="DbRegressionClockEntry" version="250" desc="限时签到数据" >
<entry name="Days" type="int" desc="签到的第几天" />
<entry name="IsDrawBooty" type="byte" version="255" desc="是否领取奖励" />
</struct>
<struct name="DbRegressionClockData" version="250" desc="限时签到数据" >
<entry name="ClockDays" type="int" desc="签到天数" />
<entry name="ClockList" type="DbRegressionClockEntry" count="DB_MAX_REGRESSION_CLOCK_CFG_CNT" desc="签到列表" refer="ClockDays" />
</struct>
<struct name="DbRegressionTaskEntry" version="250" desc="重返江湖数据单个成就" >
<entry name="AchieveID" type="uint" desc="成就ID" />
<entry name="Progress" type="int" desc="已完成进度" />
<entry name="CompleteTime" type="uint" desc="达成时间0表示未达成" />
<entry name="HaveDrawn" type="byte" desc="是否已领取奖励" />
<entry name="MaxProgress" type="int" desc="总进度" />
</struct>
<struct name="DbRegressionTaskData" version="250" desc="重返江湖数据-成就任务" >
<entry name="AchieveCnt" type="int" desc="成就数量" />
<entry name="AchieveList" type="DbRegressionTaskEntry" count="DB_MAX_REGRESSION_TASK_CFG_CNT" desc="成就数据" refer="AchieveCnt" />
</struct>
<struct name="DbRegressionZhanLingEntry" version="250" desc="战令奖励单个" >
<entry name="Level" type="int" desc="战令等级" />
<entry name="IsGetFreeAward" type="byte" desc="是否领取免费奖励" />
<entry name="IsGetExtraAward" type="byte" desc="是否领取额外奖励" />
</struct>
<struct name="DbRegressionZhanLingData" version="250" desc="回归战令数据" >
<entry name="Level" type="int" desc="战令等级" />
<entry name="Exp" type="uint" desc="经验" />
<entry name="BuyZhanlingTime" type="uint" desc="购买战令的时间" />
<entry name="AwardCnt" type="int" desc="奖励数量" />
<entry name="AwardList" type="DbRegressionZhanLingEntry" count="DB_MAX_REGRESSION_ZHANLING_CFG_CNT" desc="奖励列表" refer="AwardCnt" />
</struct>
<struct name="DbRegressionGiftBagEntry" version="250" desc="礼包单个" >
<entry name="GiftID" type="int" desc="礼包ID" />
<entry name="BuyTimes" type="int" desc="已购买次数" />
</struct>
<struct name="DbRegressionGiftBagData" version="250" desc="特供商铺数据" >
<entry name="MonthCardBuyTime" type="uint" desc="特惠月卡购买时间" />
<entry name="GiftCnt" type="int" desc="礼包数量" />
<entry name="GiftList" type="DbRegressionGiftBagEntry" count="DB_MAX_REGRESSION_GIFTBAG_CFG_CNT" desc="礼包列表" refer="GiftCnt" />
</struct>
<struct name="DbRegressionData" version="250" desc="回归:再续侠旅活动数据" >
<entry name="ActBeginTime" type="uint" desc="活动开始时间" />
<entry name="ActEndTime" type="uint" desc="活动结束时间" />
<entry name="IsRestart" type="byte" desc="是否已经重修" />
<entry name="RegressionClockData" type="DbRegressionClockData" desc="限时签到数据" />
<entry name="RegressionTaskData" type="DbRegressionTaskData" desc="重返江湖数据-成就任务" />
<entry name="RegressionZhanLingData" type="DbRegressionZhanLingData" desc="回归战令数据" />
<entry name="RegressionGiftBagData" type="DbRegressionGiftBagData" desc="特供商铺数据-礼包" />
</struct>
<struct name="DbDouyinSubscribeMsgEntry" version="259" desc="单个微信订阅消息类型" >
<entry name="MsgType" type="int" desc="消息类型" />
<entry name="PushTime" type="uint" desc="推送时间" />
</struct>
<struct name="DbRoleDouyinSubscribeData" version="259" desc="微信订阅数据" >
<entry name="TodaySendCnt" type="int" desc="当天发送数量" />
<entry name="MsgCnt" type="int" desc="推送数量" />
<entry name="MsgList" type="DbDouyinSubscribeMsgEntry" count="DB_MAX_DOUYIN_MSG_CNT" desc="推送列表" refer="MsgCnt" />
</struct>
<struct name="DbDouyinShortcutData" version="260" desc="抖音添加桌面数据" >
<entry name="AwardState" type="byte" desc="领取奖励状态" />
</struct>
<struct name="DbQQCouponData" version="268" desc="QQ卡券数据" >
<entry name="ActID" type="int" desc="活动ID" />
<entry name="IsGet" type="byte" desc="是否领取" />
</struct>
<struct name="DbGeneralBlob" version="1" desc="" >
<entry name="BaseExtend" type="DbBaseExtend" desc="基础数值的一些扩展信息" />
<entry name="ShopData" type="DbShopData" desc="商城数据" />
<entry name="PlayerResetExtend" type="DbPlayerResetExtend" desc="玩家重置" />
<entry name="ChatExtend" type="DbChatExtend" desc="聊天记录数据" />
<entry name="SettingData" type="DbSettingData" desc="玩家设置相关数据" />
<entry name="OssMailData" type="DbOssMailData" desc="OSS邮件数据" />
<entry name="QuickBuyData" type="DbQuickBuyData" desc="快速购买数据" />
<entry name="FirstChargeData" type="DbFirstChargeData" desc="首充数据" />
<entry name="RoleChannelGiftData" type="DbRoleChannelGiftData" desc="渠道礼包数据" />
<entry name="PlayerGuide" type="DbPlayerGuideData" desc="新手指引目标数据" />
<entry name="IsHideInfo" type="byte" desc="是否隐藏个人信息" />
<entry name="AchieveData" type="DbAchieveData" desc="成就数据" />
<entry name="TaskData" type="DbTaskData" desc="任务数据" />
<entry name="HeadData" type="DbHeadData" desc="头像数据" />
<entry name="TourData" type="DbTourData" desc="游历数据" />
<entry name="CarnivalData" type="DbCarnivalData" desc="七日狂欢活动数据" />
<entry name="DailySignActData" type="DbDailySignActData" desc="签到活动数据" />
<entry name="JingJieData" type="DbJingJieData" desc="境界数据" />
<entry name="ActivityData" type="DbActivityData" desc="通用活动数据" />
<entry name="WingData" type="DbWingData" desc="翅膀数据" />
<entry name="ExchangeShopData" type="DbExchangeShopData" version="3" desc="兑换商店数据" />
<entry name="RedNodeData" type="DbRedNodeData" version="7" desc="红点数据" />
<entry name="FollowChargeData" type="DbFollowChargeData" version="10" desc="档次充值活动数据" />
<entry name="NewTurnTableData" type="DbNewTurnTableData" version="11" desc="大转盘" />
<entry name="TargetGiftData" type="DbTargetGiftData" version="14" desc="目标礼包数据" />
<entry name="LianXuChargeActData" type="DbLianXuChargeActData" version="15" desc="连续充值活动数据" />
<entry name="LevelLimitGiftData" type="DbLevelLimitGiftData" version="16" desc="等级限购礼包数据" />
<entry name="CheatRecordData" type="DbCheatRecordData" version="17" desc="被自动标记作弊的记录" />
<entry name="MultiplayerGifData" type="DbMultiplayerGifData" version="21" desc="多人表情包数据" />
<entry name="NewGuideTaskActData" type="DbNewGuideTaskActData" version="22" desc="新手引导任务数据" />
<entry name="PrivilegeData" type="DbPrivilegeData" version="30" desc="特权数据" />
<entry name="XiaKeData" type="DbXiaKeData" version="30" desc="侠客行数据" />
<entry name="ResSpecialSaleData" type="DbResSpecialSaleData" version="31" desc="资源特价礼包活动数据" />
<entry name="CumuChargeActData" type="DbCumuChargeActData" version="32" desc="累计充值活动数据" />
<entry name="CumuConsumeActData" type="DbCumuConsumeActData" version="32" desc="累计消费活动数据" />
<entry name="LuckyWeekCardData" type="DbLuckyWeekCardData" version="32" desc="鸿运周卡数据" />
<entry name="TakeCardData" type="DbTakeCardData" version="42" desc="抽卡数据" />
<entry name="BagCardData" type="DbBagCardData" version="42" desc="背包中的卡牌数据" />
<entry name="DiamondDiyActData" type="DbDiamondDiyActData" version="44" desc="仙玉订制礼包活动数据" />
<entry name="ZhaoCaiActData" type="DbZhaoCaiActData" version="45" desc="招财进宝,许愿池活动数据" />
<entry name="XianJunActData" type="DbXianJunActData" version="48" desc="仙君宝库数据" />
<entry name="TimeLuckActData" type="DbTimeLuckActData" version="50" desc="时来运转活动数据" />
<entry name="XianJieActData" type="DbXianJieActData" version="51" desc="仙界庆典活动数据" />
<entry name="PeakActData" type="DbPeakActData" version="53" desc="勇攀高峰活动数据" />
<entry name="JiangHuActData" type="DbJiangHuActData" version="55" desc="江湖秘宝活动数据" />
<entry name="SuperMonthCardData" type="DbSuperMonthCardData" version="58" desc="超值月卡数据" />
<entry name="ThemeExchangeMallData" type="DbThemeExchangeMallData" version="61" desc="主题兑换活动数据" />
<entry name="FestivalJiziData" type="DbFestivalJiziData" version="63" desc="节日集字活动数据" />
<entry name="FestCumuChargeActData" type="DbFestCumuChargeActData" version="63" desc="节日累计充值活动数据" />
<entry name="FestCumuConsumeActData" type="DbFestCumuConsumeActData" version="63" desc="节日累计消费活动数据" />
<entry name="RiceFullActData" type="DbRiceFullActData" version="64" desc="江湖盛典数据" />
<entry name="FbActData" type="DbFbActData" version="65" desc="FB福利活动" />
<entry name="CustomBagActData" type="DbCustomBagActData" version="66" desc="私人订制礼包活动数据" />
<entry name="ConsumeRankActData" type="DbConsumeRankActData" version="71" desc="消费排行活动数据" />
<entry name="CrossSvrConsumeRankActData" type="DbCrossSvrConsumeRankActData" version="72" desc="跨服消费排行活动数据" />
<entry name="StoreCommentGuideActData" type="DbStoreCommentGuideActData" version="73" desc="商店评论引导活动数据" />
<entry name="AutoMailData" type="DbAutoMailData" version="77" desc="自动发放邮件数据" />
<entry name="XinChunWishData" type="DbXinChunWishData" version="80" desc="新春许愿活动数据" />
<entry name="XinChunJiziData" type="DbXinChunJiziData" version="80" desc="新春集字活动数据" />
<entry name="XinChunLimitGiftData" type="DbXinChunLimitGiftData" version="80" desc="新春限购礼包活动数据" />
<entry name="XinChunWeekCardData" type="DbXinChunWeekCardData" version="80" desc="新春周卡签到活动数据" />
<entry name="FestLevelLimitGiftData" type="DbFestLevelLimitGiftData" version="82" desc="节日等级限购礼包数据" />
<entry name="YanHuaActData" type="DbYanHuaActData" version="92" desc="烟花庆典" />
<entry name="JiangHuAdventureData" type="DbJiangHuAdventureData" version="94" desc="江湖大冒险数据" />
<entry name="ChargeData" type="DBChargeData" version="101" desc="充值数据" />
<entry name="TimelimitBootyData" type="DbTimelimitBootyData" version="104" desc="限时加成掉落" />
<entry name="GatheringOfHeroesData" type="DbGatheringOfHeroesData" version="108" desc="群英会数据" />
<entry name="QuestionnaireData" type="DbQuestionnaireData" version="111" desc="问卷调查数据" />
<entry name="XianDaoData" type="DbXianDaoData" version="113" desc="仙岛寻丹数据" />
<entry name="GodTreeData" type="DbGodTreeData" version="118" desc="仙树保卫战数据" />
<entry name="ZhenFaData" type="DbZhenFaData" version="114" desc="阵法系统数据" />
<entry name="ThreeDayActData" type="DbThreeDayActData" version="119" desc="三日活动数据" />
<entry name="RedBagData" type="DbRedBagData" version="128" desc="红包数据" />
<entry name="RedBagActData" type="DbRedBagActData" version="128" desc="节日红包数据" />
<entry name="FestivalZhanLingData" type="DbFestivalZhanLingData" version="130" desc="节日战令数据" />
<entry name="TeamCardData" type="DbTeamCardData" version="132" desc="组队卡片数据" />
<entry name="VnAntiAddictionData" type="DbVnAntiAddictionData" version="147" desc="越南版署包防沉迷数据" />
<entry name="MobileBindData" type="DbMobileBindData" version="149" desc="H5手机号绑定数据" />
<entry name="CrossSvrRankLikeData" type="DbCrossSvrRankLikeData" version="153" desc="跨服排行榜点赞数据" />
<entry name="AdVideoData" type="DbAdVideoData" version="154" desc="观影台数据" />
<entry name="AdData" type="DbAdData" version="154" desc="广告数据" />
<entry name="XianGuoData" type="DbXianGuoData" version="159" desc="鲜果数据" />
<entry name="WeekendGiftData" type="DbWeekendGiftData" version="162" desc="周末礼包数据" />
<entry name="WeekendFreeGiftData" type="DbWeekendFreeGiftData" version="162" desc="周末免费礼包数据" />
<entry name="SuperLimitGiftData" type="DbSuperLimitGiftData" version="167" desc="超值限购礼包数据" />
<entry name="ChannelServiceData" type="DbChannelServiceData" version="168" desc="渠道福利数据" />
<entry name="SingleChargeData" type="DbSingleChargeData" version="172" desc="单笔充值" />
<entry name="MenKeData" type="DbMenKeData" version="177" desc="门客系统数据" />
<entry name="PreregisterAwardData" type="DbPreregisterAwardData" version="186" desc="预注册奖励数据" />
<entry name="PrayData" type="DBPrayData" version="189" desc="祈签数据" />
<entry name="JiangHuBossData" type="DbJiangHuBossData" version="204" desc="玩家江湖BOSS数据" />
<entry name="FireworksData" type="DbFireworksData" version="219" desc="烟花系统数据" />
<entry name="PowerJiangHuData" type="DbPowerJiangHuData" version="222" desc="大力江湖数据" />
<entry name="DouyinPushCardData" type="DbDouyinPushCardData" version="223" desc="抖音推送数据" />
<entry name="QuShuiActData" type="DbQuShuiActData" version="225" desc="曲水流觞活动数据" />
<entry name="WXGameCircleData" type="DbWXGameCircleData" version="229" desc="微信游戏圈数据" />
<entry name="BaiZhanMiJingData" type="DbBaiZhanMiJingData" version="231" desc="百战秘境数据" />
<entry name="NumberMergeData" type="DbNumberMergeData" version="235" desc="2048活动数据" />
<entry name="SeniorLianXuChargeActData" type="DbSeniorLianXuChargeActData" version="235" desc="高级连充活动数据" />
<entry name="TianTianChargeActData" type="DbTianTianChargeActData" version="235" desc="天天充值数据" />
<entry name="DouYinSideBarGiftActData" type="DbDouYinSideBarGiftActData" version="242" desc="抖音侧边栏礼包活动数据" />
<entry name="StarryPrayData" type="DbStarryPrayData" version="243" desc="星空祈愿数据" />
<entry name="AnniZhanLingData" type="DbAnniZhanLingData" version="245" desc="周年庆:战令数据" />
<entry name="AnniCumuChargeActData" type="DbAnniCumuChargeActData" version="246" desc="周年庆:累计充值" />
<entry name="AnniJiziData" type="DbAnniJiziData" version="247" desc="周年庆:集字活动数据" />
<entry name="AnniCumuConsumeActData" type="DbAnniCumuConsumeActData" version="248" desc="周年庆:累计消费活动数据" />
<entry name="AnniLevelLimitGiftData" type="DbAnniLevelLimitGiftData" version="249" desc="周年庆:等级限购礼包数据" />
<entry name="AnniRedBagActData" type="DbAnniRedBagActData" version="251" desc="周年庆:红包数据" />
<entry name="RegressionData" type="DbRegressionData" version="250" desc="回归:再续侠旅活动数据" />
<entry name="DouyinSubscribeData" type="DbRoleDouyinSubscribeData" version="259" desc="抖音订阅数据" />
<entry name="DouyinShortcutData" type="DbDouyinShortcutData" version="260" desc="抖音添加桌面数据" />
<entry name="AnniCakeGameActData" type="DbAnniCakeGameActData" version="262" desc="周年庆:保卫蛋糕数据" />
<entry name="QQCouponData" type="DbQQCouponData" version="268" desc="QQ卡券数据" />
</struct>
<struct name="DbOnlineInfoData" version="1" desc="在线信息" >
<entry name="TodayOnlineTime" type="int" desc="今日累计在线时长(单位秒) 0点开始" />
<entry name="LastSaveTime" type="int" desc="最近一次保存的时间戳" />
<entry name="TodayOnlineTimeFive" type="int" version="199" desc="今日累计在线时长(单位秒) 5点开始" />
</struct>
<struct name="DbReserveArray" version="1" desc="预留数组" >
<entry name="ReserveCount" type="int" desc="数组长度" />
<entry name="ReserveArray" type="int" count="DB_RESERVE_BLOB_ARRAY_COUNT" desc="" refer="ReserveCount" />
</struct>
<struct name="DbReserveBlob" version="1" desc="预留" >
<entry name="Reserver1" type="int" desc="连续登陆天数" />
<entry name="Reserver2" type="int" desc="上次连续登陆时间戳" />
<entry name="Reserver3" type="int" desc="预留" />
<entry name="ReserverU1" type="uint" desc="合服自动改名的玩家,发送改名卡的时间戳" />
<entry name="ReserverU2" type="uint" desc="预留2" />
<entry name="ReserverU3" type="uint" desc="预留3" />
<entry name="ReserverL1" type="biguint" desc="预留1" />
<entry name="ReserverL2" type="biguint" desc="预留2" />
<entry name="ReserverL3" type="biguint" desc="预留3" />
<entry name="ReserverA1" type="DbReserveArray" desc="预留1" />
<entry name="ReserverA2" type="DbReserveArray" desc="预留2" />
<entry name="ReserverA3" type="DbReserveArray" desc="预留3" />
</struct>
<struct name="DbRestoreYuanAndRmbData" version="1" desc="补发充值返还" >
<entry name="IsNeedRestore" type="byte" desc="是否需要补发充值返还" />
</struct>
<struct name="DbMiJingData" version="1" desc="秘境数据" >
<entry name="FreeBattleNum" type="int" desc="已经免费战斗次数" />
<entry name="BattleCount" type="int" desc="战斗次数" />
<entry name="LastBattleExpire" type="byte" desc="上一次战斗是否超时" />
<entry name="BestScoreToday" type="uint" desc="今日最高积分" />
<entry name="BestScoreHis" type="uint" desc="历史最高积分" />
<entry name="LastBattleScore" type="uint" desc="上一次战斗积分" />
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="ActivityOpenTime" type="uint" desc="本次活动开始时间" />
<entry name="FinActAwardTime" type="uint" desc="活动结束奖励时间" />
<entry name="MiJingScore" type="uint" desc="秘境积分(货币)" />
</struct>
<struct name="DbMiniGameChapterData" version="164" desc="小游戏数据" >
<entry name="ChapterID" type="uint" desc="章节" />
<entry name="PassStageCnt" type="uint" desc="已通过的关卡数" />
<entry name="PassStageList" type="uint" count="DB_MAX_MINI_GAME_CHAPTER_STAGE_CNT" desc="已通过的关卡列表" refer="PassStageCnt" />
<entry name="ProgressAwardCnt" type="uint" desc="已领取的奖励数量" />
<entry name="ProgressAwardList" type="uint" count="DB_MAX_MINI_GAME_PROGRESS_AWARD_CNT" desc="已领取的奖励列表" refer="ProgressAwardCnt" />
<entry name="GameType" type="uint" version="228" desc="玩法类型" defaultvalue="0" />
</struct>
<struct name="DbMiniGameData" version="164" desc="小游戏数据" >
<entry name="IsPlay" type="byte" desc="是否玩过(变为记录每日红点)" />
<entry name="StageProgress" type="uint" desc="关卡进度(废弃)" />
<entry name="ProgressAwardCnt" type="uint" desc="已领取的奖励数量(废弃)" />
<entry name="ProgressAwardList" type="uint" count="DB_MAX_MINI_GAME_PROGRESS_AWARD_CNT" desc="已领取的奖励列表(废弃)" refer="ProgressAwardCnt" />
<entry name="ChapterCnt" type="uint" desc="已领取的奖励数量" />
<entry name="ChapterList" type="DbMiniGameChapterData" count="DB_MAX_MINI_GAME_CHAPTER_CNT" desc="已领取的奖励数量" refer="ChapterCnt" />
<entry name="IsGameSetMerge" type="byte" version="228" desc="为了小游戏集合需求数据前后兼容,为小游戏需求上线前的数据加上玩法类型" defaultvalue="0" />
</struct>
<struct name="DbShareAwardData" version="214" desc="分享奖励数据" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="SharedTimes" type="int" desc="已分享次数" />
</struct>
<struct name="DbDaoKeBootyTypeMailEntry" version="238" desc="单个道可奖励类型邮件数据" >
<entry name="MailID" type="uint" desc="邮件ID" />
<entry name="SendMailTime" type="uint" desc="发送邮件时间" />
</struct>
<struct name="DbDaoKeBootyTypeEntry" version="238" desc="单个道可奖励类型数据" >
<entry name="BootyType" type="int" desc="奖励类型" />
<entry name="MailCnt" type="int" desc="邮件数量" />
<entry name="MailList" type="DbDaoKeBootyTypeMailEntry" count="DB_MAX_DAOKE_BOOTY_TYPE_MAIL_CNT" desc="邮件列表" />
</struct>
<struct name="DbDaoKeData" version="238" desc="道可数据" >
<entry name="BootyTypeCnt" type="int" desc="奖励类型数量" />
<entry name="BootyTypeList" type="DbDaoKeBootyTypeEntry" count="DB_MAX_DAOKE_BOOTY_TYPE_CNT" desc="奖励类型列表" />
</struct>
<struct name="DbGeneralBlob2" version="1" desc="" >
<entry name="OnlineInfoData" type="DbOnlineInfoData" desc="在线信息" />
<entry name="DailyBuyStmaCount" type="int" desc="每日购买体力次数" />
<entry name="ReserveBlob" type="DbReserveBlob" desc="预留blob" />
<entry name="MiJingData" type="DbMiJingData" desc="秘境数据" />
<entry name="DailyRoleRenameCount" type="int" version="2" desc="每日改角色名次数" />
<entry name="LastLogReportTime" type="uint" version="24" desc="上一次上报log的时间" />
<entry name="WorldBossData" type="DbWorldBossData" version="30" desc="世界boss数据" />
<entry name="RecordChargeQuota" type="int" version="117" desc="记录已上报充值额度" />
<entry name="MiniGameData" type="DbMiniGameData" version="164" desc="小游戏数据" />
<entry name="ShareAwardData" type="DbShareAwardData" version="214" desc="分享奖励数据" />
<entry name="IsDumpBattleData" type="byte" version="224" desc="是否导出战斗日志" />
<entry name="DaoKeData" type="DbDaoKeData" version="238" desc="道可数据" />
</struct>
<struct name="DBBootyItemHisData" version="1" desc="单条有损奖励数据" >
<entry name="BootyItemID" type="int" desc="奖励ID" />
<entry name="BootyItemGetCnt" type="smallint" desc="已经获取了该物品的次数" />
<entry name="LastGetItemIdx" type="smallint" desc="上次获取该物品是第几次抽奖的的时候" />
</struct>
<struct name="DBCostBootyHisElem" version="1" desc="单条有损奖励数据" >
<entry name="BootyID" type="int" desc="奖励ID" />
<entry name="GetBootyCnt" type="smallint" desc="玩家获取该奖的次数" />
<entry name="BootyItemCnt" type="smallint" desc="奖励内子项的个数" />
<entry name="BootyItemHisData" type="DBBootyItemHisData" count="MAX_ITEM_CNT_IN_ONE_BOOTY" desc="每个奖励ID下的各个Item的历史数据数组" refer="BootyItemCnt" />
</struct>
<struct name="DbCostBootyHisData" version="1" desc="玩家相关的有损奖励物品历史的所有数据" >
<entry name="ElemCnt" type="smallint" desc="数据数量" />
<entry name="CostBootyHisElem" type="DBCostBootyHisElem" count="MAX_COST_BOOTY_ITEM_NUM" desc="有损奖励数据数组" refer="ElemCnt" />
</struct>
<struct name="DbRoleData" version="1" desc="角色数据" primarykey="RoleID" splittablefactor="ROLEDATA_SPLIT_FACTOR" splittablekey="RoleID" splittablerule="modulebyfactor" >
<entry name="RoleNO" type="uint" defaultvalue="1001" />
<entry name="Uin" type="uint" desc="Uin" />
<entry name="RoleID" type="biguint" desc="角色ID" notnull="true" />
<entry name="ChannelName" type="string" size="MAX_CHANNEL_NAME" desc="角色的渠道名字" />
<entry name="RoleInit" type="byte" desc="标记数据是否初始化过" />
<entry name="Name" type="string" size="MAX_ROLE_NAME" desc="角色名" />
<entry name="Head" type="smalluint" desc="头像" />
<entry name="Sex" type="smalluint" desc="性别" />
<entry name="BodyType" type="int" desc="体型" />
<entry name="Level" type="smalluint" desc="等级" />
<entry name="Exp" type="uint" desc="经验" />
<entry name="Diamond" type="uint" desc="钻石" />
<entry name="Gold" type="uint" desc="金币" />
<entry name="Stma" type="uint" desc="体力" />
<entry name="FightVal" type="uint" desc="战斗力" />
<entry name="CreateTime" type="uint" desc="创建时间" />
<entry name="LastLoginTime" type="uint" desc="最近登录时间" />
<entry name="LastLogoutTime" type="uint" desc="最近登出时间" />
<entry name="LastSaveDBTime" type="uint" desc="最近存档时间" />
<entry name="DelTime" type="uint" desc="删除时间" />
<entry name="TotalRMB" type="int" desc="累计充值" />
<entry name="LastCheatTime" type="uint" desc="上次作弊的时间" />
<entry name="ImportBlob" type="DbImportBlob" desc="重要的Blob数据" />
<entry name="GeneralBlob" type="DbGeneralBlob" desc="存放一些普通的blob数据" />
<entry name="GeneralBlob2" type="DbGeneralBlob2" desc="存放一些普通的blob数据" />
<entry name="CostBootyHisData" type="DbCostBootyHisData" desc="有损奖励历史数据" />
<entry name="BirthSvrID" type="uint" desc="出生服务器ID" defaultvalue="0" />
<entry name="FriendData" type="DbAllFriendData" desc="好友数据" />
<entry name="PrivateChatData" type="DbPrivateChatData" desc="私聊数据" />
</struct>
<struct name="DbNamesLib" version="1" desc="名字库" primarykey="Name" >
<entry name="Name" type="string" size="MAX_ROLE_NAME" desc="名字" notnull="true" />
<entry name="SexType" type="uint" desc="性别" />
<entry name="UseTime" type="uint" desc="分配的时间" />
<entry name="Uin" type="uint" desc="分配使用的角色Uin" />
</struct>
<struct name="DbNamesRecord" version="1" desc="名字记录" primarykey="Name" >
<entry name="Name" type="string" size="MAX_ROLE_NAME" desc="名字" notnull="true" />
<entry name="UseType" type="byte" desc="改名字使用的场景,参考NamesRecordType定义" />
<entry name="UseTime" type="uint" desc="分配的时间" />
<entry name="Uin" type="uint" desc="分配使用的角色Uin" />
</struct>
<struct name="DbLevelPassStatisticsEntry" version="1" desc="关卡统计单项" >
<entry name="ChapterID" type="int" desc="章节" />
<entry name="Difficult" type="int" desc="难度" />
<entry name="Stage" type="int" desc="关卡" />
<entry name="PassCount" type="int" desc="通关次数" />
</struct>
<struct name="DbRecallGlobalData" version="1" desc="召回全局数据" >
<entry name="IsRecall" type="byte" desc="是否开启召回" />
<entry name="MinLv" type="int" desc="最低等级" />
<entry name="RecallTriggerTime" type="uint" desc="召回触发时间戳" />
</struct>
<struct name="DbGlobalActivityEntry" version="1" desc="全局活动数据" >
<entry name="ActivityID" type="int" desc="活动ID" />
<entry name="ActivityType" type="int" desc="活动类型" />
<entry name="IsOpen" type="byte" desc="是否开启" />
<entry name="OpenType" type="byte" desc="开启类型" />
<entry name="StartTime" type="uint" desc="活动开始时间" />
<entry name="EndTime" type="uint" desc="活动结束时间" />
</struct>
<struct name="DbGlobalActivityData" version="1" desc="全局活动数据" >
<entry name="ActivityCount" type="int" desc="活动个数" />
<entry name="ActivityList" type="DbGlobalActivityEntry" count="DB_MAX_ACTIVITY_LIST_COUNT" desc="活动个数" refer="ActivityCount" />
</struct>
<struct name="DbGlobalPvPData" version="1" desc="全局活动数据" >
<entry name="LastTopPlayerWorld" type="int" desc="上赛季第一名玩家所在的服" />
<entry name="LastTopPlayerRoleID" type="biguint" desc="上赛季第一名玩家RoleID" />
</struct>
<struct name="DbGlobalActDisplayDataEntry" version="1" desc="单个活动展示数据" >
<entry name="ActivityType" type="int" desc="活动类型" />
<entry name="CurrDisplayData" type="string" size="DB_MAX_GLOBAL_ACT_DISPLAY_DATA_LEN" desc="当前活动展示数据" />
<entry name="UpdateTime" type="int" desc="下次更新时间戳" />
<entry name="UpdateDisplayData" type="string" size="DB_MAX_GLOBAL_ACT_DISPLAY_DATA_LEN" desc="需要更新的活动展示数据" />
</struct>
<struct name="DbGlobalActDisplayData" version="1" desc="活动展示全局数据" >
<entry name="ActCnt" type="uint" desc="活动个数" />
<entry name="ActList" type="DbGlobalActDisplayDataEntry" count="DB_MAX_GLOBAL_ACT_DISPLAY_DATA_CNT" desc="活动列表" refer="ActCnt" />
</struct>
<struct name="DbWorldBossGlobalDataEntry" version="30" desc="" >
<entry name="MonsterID" type="uint" version="36" desc="怪物ID" />
<entry name="BossStage" type="int" desc="boss关卡" />
<entry name="BossHpMaxRecordCnt" type="int" desc="boss当前极限血量记录" />
<entry name="BossHp" type="int" desc="boss当前血量" />
<entry name="BossMaxHpMaxRecordCnt" type="int" desc="boss最大极限血量记录" />
<entry name="BossMaxHp" type="int" desc="boss最大血量" />
<entry name="BossDamageReduce" type="float" desc="boss伤害减免率" />
</struct>
<struct name="DbRankDataEntry" version="98" desc="排名数据" >
<entry name="RankOrder" type="uint" desc="排名" />
<entry name="RoleID" type="biguint" desc="角色ID" />
<entry name="ActivityTimestamp" type="uint" desc="活动时间" />
</struct>
<struct name="DbWorldBossGlobalData" version="30" desc="世界boss全局数据" >
<entry name="BossID" type="int" desc="世界bossID" />
<entry name="Status" type="int" desc="当前世界boss状态" />
<entry name="StatusTime" type="uint" desc="状态时间" />
<entry name="CurrStage" type="int" desc="当前进度" />
<entry name="BossCount" type="int" desc="boss个数" />
<entry name="BossList" type="DbWorldBossGlobalDataEntry" count="DB_MAX_WORLD_BOSS_COUNT" desc="" refer="BossCount" />
<entry name="LastBattleStage" type="uint" desc="上次boss关卡" />
<entry name="LastBattleBossHpRatio" type="float" desc="上次boss血量系数" />
<entry name="SkillRandID" type="int" version="69" desc="技能库ID" />
<entry name="RankDataNum" type="int" version="98" desc="排名数据长度" />
<entry name="RankDataList" type="DbRankDataEntry" count="DB_MAX_WORLD_BOSS_RANK_DATA" version="98" desc="排名数据" refer="RankDataNum" />
<entry name="ZeroTimeFlag" type="byte" version="124" desc="过零点标记零点更活动会热启故存DB" />
</struct>
<struct name="DbZhaoCaiActRecordEntry" version="45" desc="单个招财进宝活动纪录" >
<entry name="RoleName" type="string" size="MAX_ROLE_NAME" desc="角色名称" />
<entry name="MoneyType" type="uint" desc="货币类型" />
<entry name="MoneyCnt" type="uint" desc="货币数量" />
<entry name="ReturnMultiple" type="float" desc="返还倍数" />
<entry name="RecordTime" type="uint" desc="记录时间" />
</struct>
<struct name="DbZhaoCaiActGlobalData" version="45" desc="招财活动全局数据" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="LastRecordTime" type="uint" desc="上次记录时间" />
<entry name="RecordCnt" type="smallint" desc="纪录条数" />
<entry name="RecordList" type="DbZhaoCaiActRecordEntry" count="DB_MAX_ZHAO_CAI_ACT_ENTRY_NUM" desc="招财进宝活动纪录数组" refer="RecordCnt" />
</struct>
<struct name="DbGlobalXianJunActDataEntry" version="48" desc="仙君宝库全局数据" >
<entry name="Name" type="string" size="MAX_ROLE_NAME" desc="角色名" />
<entry name="AwardList" type="DbBootyAwardList" desc="奖励列表" />
</struct>
<struct name="DbGlobalXianJunActData" version="48" desc="仙君宝库全局数据" >
<entry name="Idx" type="uint" desc="数组已满时最新位置+1" />
<entry name="GlobalDataCnt" type="uint" desc="全局数据个数" />
<entry name="GlobalDataList" type="DbGlobalXianJunActDataEntry" count="DB_MAX_GLOBAL_XIANJUN_ACT_DATA_CNT" desc="全局数据列表" refer="GlobalDataCnt" />
<entry name="LastTickTime" type="uint" desc="上次更新时间戳" />
</struct>
<struct name="DbGlobalStarryPrayDataEntry" version="243" desc="星空祈愿:全局数据" >
<entry name="Name" type="string" size="MAX_ROLE_NAME" desc="角色名" />
<entry name="AwardList" type="DbBootyAwardList" desc="奖励列表" />
</struct>
<struct name="DbGlobalStarryPrayData" version="243" desc="星空祈愿:全局数据" >
<entry name="Idx" type="uint" desc="数组满时最新位置+1" />
<entry name="GlobalDataCnt" type="uint" desc="全局数据个数" />
<entry name="GlobalDataList" type="DbGlobalStarryPrayDataEntry" count="DB_MAX_GLOBAL_STARRY_PRAY_DATA_CNT" desc="全局数据列表" refer="GlobalDataCnt" />
<entry name="LastTickTime" type="uint" />
</struct>
<struct name="DbGlobalTimeLuckActDataEntry" version="50" desc="时来运转全局数据" >
<entry name="Name" type="string" size="MAX_ROLE_NAME" desc="角色名" />
<entry name="AwardList" type="DbBootyAwardList" desc="奖励列表" />
<entry name="Time" type="uint" desc="时间戳" />
</struct>
<struct name="DbGlobalTimeLuckActData" version="50" desc="时来运转全局数据" >
<entry name="Idx" type="uint" desc="数组已满时最新位置+1" />
<entry name="GlobalDataCnt" type="uint" desc="全局数据个数" />
<entry name="GlobalDataList" type="DbGlobalTimeLuckActDataEntry" count="DB_MAX_GLOBAL_TIME_LUCK_DATA_CNT" desc="全局数据列表" refer="GlobalDataCnt" />
<entry name="LastTickTime" type="uint" desc="上次更新时间戳" />
</struct>
<struct name="DbGlobalTeamBossLevelEntry" version="59" desc="组队Boss关卡单个" >
<entry name="LevelID" type="int" desc="关卡ID" />
<entry name="RankID" type="int" desc="排行榜ID" />
<entry name="RankKey" type="int" desc="排行榜Key每次 + 1 ,容量不多用int就行" />
<entry name="IsHadPlayerPass" type="byte" version="60" desc="是否已经有人通关了" />
<entry name="IsInitFromRank" type="byte" version="143" desc="是否从排行榜初始化数据" />
<entry name="FirstPassTime" type="uint" version="143" desc="首通的时间" />
<entry name="FirstPassPlayerCnt" type="smalluint" version="143" desc="首通的人数" />
<entry name="FirstPassRoleIDList" type="biguint" count="DB_MAX_TEAM_BOSS_PLAYER_CNT" version="143" desc="首通的RoleID" refer="FirstPassPlayerCnt" />
</struct>
<struct name="DbGlobalTeamBossData" version="59" desc="组队Boss全局数据" >
<entry name="LevelCnt" type="int" desc="关卡数量" />
<entry name="LevelList" type="DbGlobalTeamBossLevelEntry" count="DB_MAX_TEAM_BOSS_LEVEL_CNT" desc="关卡列表" refer="LevelCnt" />
</struct>
<struct name="DbGlobalLastSeasonTopEntry" version="75" desc="上赛季至尊单人数据" >
<entry name="ShowData" type="DbRoleBaseShowData" desc="外观数据" />
<entry name="IsRobot" type="byte" desc="是否是机器人" />
<entry name="Rank" type="int" desc="排名" />
</struct>
<struct name="DbGlobalWuGuanData" version="75" desc="武馆全局数据" >
<entry name="IsInitRank" type="byte" desc="是否已经初始化了机器人排行榜" />
<entry name="Season" type="int" desc="当前赛季" />
<entry name="LastTopCnt" type="int" desc="上赛季至尊" />
<entry name="LastTopList" type="DbGlobalLastSeasonTopEntry" count="DB_MAX_GLOBAL_LAST_SEASON_TOP_CNT" desc="上赛季至尊列表" refer="LastTopCnt" />
<entry name="RobotMaxRoleID" type="biguint" version="90" desc="当前最大机器人RoleID" />
<entry name="MaxAvgFightVal" type="uint" version="97" desc="最大平均战力值" />
</struct>
<struct name="DbGlobalMysticalGrottoData" version="79" desc="神秘地窟全局数据" >
<entry name="ActOpenTime" type="uint" desc="活动开启时间" />
<entry name="FightRatioID" type="uint" desc="战力系数ID" />
<entry name="IsBroadcast" type="byte" version="81" desc="是否发送了活动即将开启的广播" />
</struct>
<struct name="DbYanHuaActGlobalData" version="92" desc="烟花活动全局数据" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="SvrTotalItemCnt" type="uint" desc="全服获得道具个数" />
</struct>
<struct name="DbGatheringOfHeroesGlobalData" version="108" desc="群英会全局数据" >
<entry name="ActivityOpenTime" type="uint" desc="活动开启时间" />
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="CurProgress" type="int" desc="当前进度" />
</struct>
<struct name="DbGodTreeGlobalData" version="118" desc="仙树保卫战全局数据" >
<entry name="CurActMapID" type="uint" desc="本次活动随到的地图ID" />
<entry name="CurActShenJiLibraryID" type="uint" desc="本次活动随到的神机库ID" />
<entry name="CurActPlanID" type="uint" desc="本次活动随到的方案组ID" />
<entry name="CurActOpenTime" type="uint" desc="当前活动开启时间" />
<entry name="MapCnt" type="uint" version="234" desc="已随机到的地图个数" />
<entry name="MapList" type="uint" count="DB_MAX_GLOBAL_GOD_TREE_MAP_CNT" version="234" desc="已随机到的地图列表" refer="MapCnt" />
</struct>
<struct name="DbGlobalDrawRedBagEntry" version="128" desc="单个已领取红包数据" >
<entry name="ShowData" type="DbMiniRoleBaseShowData" desc="mini展示数据" />
<entry name="DrawTime" type="uint" desc="领取时间" />
<entry name="DrawItemID" type="uint" desc="领取道具ID" />
<entry name="DrawItemCnt" type="int" desc="领取道具数量" />
<entry name="DrawBoootyID" type="uint" version="137" desc="所领取奖励ID(用来剔除重复的)" />
</struct>
<struct name="DbGlobalRedBagEntry" version="128" desc="单个红包数据" >
<entry name="SendShowData" type="DbMiniRoleBaseShowData" desc="发送者mini ShowData" />
<entry name="RedBagGID" type="uint" desc="红包GID" />
<entry name="RedBagID" type="int" desc="红包ID" />
<entry name="RedBagCnt" type="int" desc="小红包数量" />
<entry name="SendTime" type="uint" desc="发送红包的时间" />
<entry name="ExpireTime" type="uint" desc="红包过期时间,之后不能领取" />
<entry name="DrawRedBagCnt" type="uint" desc="已领取红包数量" />
<entry name="DrawRedBagList" type="DbGlobalDrawRedBagEntry" count="DB_MAX_GLOBAL_RED_BAG_CAN_DRAW_CNT" desc="已领取红包列表" refer="DrawRedBagCnt" />
</struct>
<struct name="DbRedBagGlobalData" version="128" desc="红包全局数据" >
<entry name="RedBagCnt" type="int" desc="红包个数" />
<entry name="RedBagList" type="DbGlobalRedBagEntry" count="DB_MAX_GLOBAL_RED_BAG_CNT" desc="红包列表" refer="RedBagCnt" />
<entry name="NextRedBagGID" type="uint" desc="红包GID" />
</struct>
<struct name="DbXianDaoGlobalData" version="140" desc="仙岛全局数据" >
<entry name="ActOpenTime" type="uint" desc="活动开启时间" />
<entry name="RotateID" type="uint" desc="轮换ID" />
<entry name="ActID" type="uint" desc="活动开启ID" />
</struct>
<struct name="DbGlobalAdVideoData" version="154" desc="观影台全局数据" >
<entry name="ProgressAwardStage" type="uint" desc="大奖奖励阶段" />
<entry name="UpdateTime" type="uint" desc="更新时间戳" />
</struct>
<struct name="DbXianGuoGlobalData" version="159" desc="鲜果全局数据" >
<entry name="ActID" type="uint" desc="活动开启ID" />
</struct>
<struct name="DbNumberMergeGlobalData" version="235" desc="2048活动全局数据" >
<entry name="ActID" type="uint" desc="活动开启ID" />
</struct>
<struct name="DbGlobalWeekendGiftData" version="162" desc="周末礼包全局数据" >
<entry name="ActID" type="uint" desc="活动开启ID" />
<entry name="GetAwardTime" type="uint" desc="领奖时间" />
<entry name="RoleBaseData" type="DbRoleBaseShowData" desc="中奖角色数据" />
</struct>
<struct name="DbGlobalElementTowerEntry" version="216" desc="单个元素塔数据" >
<entry name="ActOpenTime" type="uint" desc="活动开始时间" />
<entry name="ActEndTime" type="uint" desc="活动结束时间" />
<entry name="ElementType" type="int" desc="元素塔类型" />
</struct>
<struct name="DbGlobalElementTowerData" version="216" desc="元素塔全局数据" >
<entry name="ElementTowerCnt" type="int" desc="元素塔个数" />
<entry name="ElementTowerList" type="DbGlobalElementTowerEntry" count="DB_MAX_ELEMENT_TOWER_CNT" desc="元素塔列表" refer="ElementTowerCnt" />
</struct>
<struct name="DbGlobalJiangHuQuizData" version="218" desc="江湖答题全局数据" >
<entry name="OpenTime" type="uint" desc="开始时间" />
<entry name="QuestionLibID" type="uint" desc="题库ID" />
<entry name="QuestionCnt" type="int" desc="题目个数" />
<entry name="QuestionList" type="uint" count="DB_MAX_JIANGHU_QUIZ_QUESTION_CNT" desc="题目列表" refer="QuestionCnt" />
</struct>
<struct name="DbUsedEnhanceCaseEntry" version="231" desc="百战秘境全局数据" >
<entry name="EnhanceCaseType" type="byte" desc="已使用过的增益方案类型" />
<entry name="EnhanceCaseID" type="int" desc="已使用过的增益方案ID" />
</struct>
<struct name="DbGlobalBaiZhanMiJingData" version="231" desc="百战秘境全局数据" >
<entry name="ActivityOpenTime" type="uint" desc="活动开启时间" />
<entry name="DailyOpenTime" type="uint" desc="当日开启活动时间" />
<entry name="UsedEnhanceCaseCnt" type="int" desc="已使用过的增益方案数量" />
<entry name="UsedEnhanceCaseList" type="DbUsedEnhanceCaseEntry" count="DB_BAI_ZHAN_MI_JING_MAX_ENHANCE_CASE_CNT" desc="已使用过的增益方案列表" refer="UsedEnhanceCaseCnt" />
<entry name="PlayerEnhanceCaseID" type="int" desc="当前玩家增益方案ID" />
<entry name="MonsterEnhanceCaseID" type="int" desc="当前怪物增益方案ID" />
<entry name="MapID" type="int" desc="地图ID" />
<entry name="Status" type="int" desc="当前百战秘境状态" />
<entry name="SetStatusTime" type="int" desc="设置状态时间" />
<entry name="NextFakePlayerID" type="int" desc="假人实例ID" />
</struct>
<struct name="DbCakeGameRandLevelEntry" version="261" desc="周年庆保卫蛋糕从库中随机出的活动关卡ID" >
<entry name="ChapterNo" type="uint" desc="章节序号" />
<entry name="LevelNo" type="uint" desc="关卡序号" />
<entry name="LevelID" type="uint" desc="关卡ID" />
<entry name="LevelType" type="uint" desc="关卡类型" />
</struct>
<struct name="DbCakeGameGlobalData" version="261" desc="周年庆保卫蛋糕全局数据" >
<entry name="ActID" type="uint" desc="活动开启ID" />
<entry name="OpenTime" type="uint" desc="开始时间" />
<entry name="RandLevelCnt" type="uint" desc="随机关卡个数" />
<entry name="RandLevelList" type="DbCakeGameRandLevelEntry" count="DB_MAX_CAKEGAME_RAND_LEVEL_NUM" desc="随机关卡数据" refer="RandLevelCnt" />
</struct>
<struct name="DbJiangHuBgGlobalEntry" version="272" desc="单个场景活动数据" >
<entry name="ActID" type="uint" desc="场景活动ID" />
<entry name="Priority" type="int" desc="触发优先级" />
<entry name="ResourceID" type="uint" desc="场景资源ID" />
</struct>
<struct name="DbJiangHuBgGlobalData" version="272" desc="江湖背景全局数据" >
<entry name="ActCnt" type="int" desc="触发的场景活动个数" />
<entry name="ActList" type="DbJiangHuBgGlobalEntry" count="DB_MAX_JIANGHU_BG_ACT_NUM" desc="触发的场景活动列表" refer="ActCnt" />
</struct>
<struct name="DbGlobalBlobData" version="1" desc="blob数据" >
<entry name="LevelPassDataCount" type="int" desc="通关数据个数" />
<entry name="WorldBossGlobalData" type="DbWorldBossGlobalData" version="30" desc="世界boss全局数据" />
<entry name="ZhaoCaiActGlobalData" type="DbZhaoCaiActGlobalData" version="45" desc="招财活动全局数据" />
<entry name="GlobalXianJunActData" type="DbGlobalXianJunActData" version="48" desc="仙君宝库全局数据" />
<entry name="GlobalTimeLuckActData" type="DbGlobalTimeLuckActData" version="50" desc="时来运转全局数据" />
<entry name="GlobalTeamBossData" type="DbGlobalTeamBossData" version="59" desc="全局数据" />
<entry name="ActivityData" type="DbGlobalActivityData" version="74" desc="全局活动数据" />
<entry name="GlobalWuGuanData" type="DbGlobalWuGuanData" version="75" desc="武馆全局数据" />
<entry name="GlobalMysticalGrottoData" type="DbGlobalMysticalGrottoData" version="79" desc="神秘地窟全局数据" />
<entry name="YanHuaActGlobalData" type="DbYanHuaActGlobalData" version="92" desc="烟花活动全局数据" />
<entry name="GatheringOfHeroesGlobalData" type="DbGatheringOfHeroesGlobalData" version="108" desc="群英会全局数据" />
<entry name="GodTreeGlobalData" type="DbGodTreeGlobalData" version="118" desc="仙树保卫战全局数据" />
<entry name="RedBagGlobalData" type="DbRedBagGlobalData" version="128" desc="红包全局数据" />
<entry name="XianDaoGlobalData" type="DbXianDaoGlobalData" version="140" desc="仙岛全局数据" />
<entry name="GlobalAdVideoData" type="DbGlobalAdVideoData" version="154" desc="观影台全局数据" />
<entry name="XianGuoGlobalData" type="DbXianGuoGlobalData" version="159" desc="鲜果全局数据" />
<entry name="WeekendGiftData" type="DbGlobalWeekendGiftData" version="162" desc="周末礼包全局数据" />
<entry name="GlobalElementTowerData" type="DbGlobalElementTowerData" version="216" desc="元素塔全局数据" />
<entry name="GlobalJiangHuQuizData" type="DbGlobalJiangHuQuizData" version="218" desc="江湖答题全局数据" />
<entry name="GlobalBaiZhanMiJingData" type="DbGlobalBaiZhanMiJingData" version="231" desc="百战秘境全局数据" />
<entry name="GlobalNumberMergeData" type="DbNumberMergeGlobalData" version="235" desc="2048活动全局数据" />
<entry name="GlobalStarryPrayData" type="DbGlobalStarryPrayData" version="243" desc="星空祈愿活动全局数据" />
<entry name="GlobalCakeGameData" type="DbCakeGameGlobalData" version="261" desc="周年庆保卫蛋糕全局数据" />
<entry name="JiangHuBgGlobalData" type="DbJiangHuBgGlobalData" version="272" desc="江湖背景全局数据" />
</struct>
<struct name="DbGlobalData" version="1" desc="全局数据管理基本上为kv形式的数据" primarykey="DataKey" >
<entry name="DataKey" type="int" desc="数据ID" notnull="true" />
<entry name="UpdateTime" type="uint" desc="更新时间" />
<entry name="IntVal" type="uint" desc="整形32位数据" />
<entry name="LLVal" type="biguint" desc="64位数据" />
<entry name="StrVal" type="string" size="GLOBAL_STRING_MAX_LEN" desc="64位数据" />
<entry name="BlobData" type="DbGlobalBlobData" desc="blob数据" />
</struct>
<struct name="DbChargeSuccLog" version="1" desc="充值成功日志表" primarykey="OrderSeqNo" >
<entry name="OrderSeqNo" type="biguint" desc="订单序列号" notnull="true" />
<entry name="Uin" type="uint" desc="账户ID" />
<entry name="RoleID" type="biguint" desc="角色ID" />
<entry name="GoodId" type="int" desc="充值商品的ID" />
<entry name="PlatformID" type="string" size="MAX_GOODS_PLATFORM_ID_LEN" desc="商品平台ID" defaultvalue="" />
<entry name="ChargeCost" type="float" desc="充值开销" />
<entry name="ActRate" type="float" desc="返利" />
<entry name="NeedAddDiamond" type="uint" desc="需要加的钻石GoodID为0直接取这个,欧美)" />
<entry name="SuccTime" type="int" desc="充值成功时间" />
<entry name="CreateTime" type="int" desc="充值发起时间" />
<entry name="OrderStatus" type="byte" desc="订单处理状态" />
<entry name="ChannelName" type="string" size="MAX_CHANNEL_NAME" desc="玩家所属渠道名" />
<entry name="ChannelType" type="smallint" desc="玩家的渠道类型" />
<entry name="SdkOrderSeqStr" type="string" size="MAX_ORDER_SEQ_STR_LEN" desc="用于字符串形式的订单(本列需要加索引)" />
<entry name="OrderSeqStr" type="string" size="MAX_ORDER_SEQ_STR_LEN" desc="自己创建订单的订单ID" />
<entry name="NormalDiamond" type="int" desc="正常购买的钻石" defaultvalue="0" />
<entry name="ExtralDiamond" type="int" desc="赠送的钻石" defaultvalue="0" />
<entry name="GiveTime" type="int" desc="订单发货的时间" defaultvalue="0" />
<entry name="OldDiamond" type="uint" desc="本次发货前钻石数" defaultvalue="0" />
<entry name="NewDiamond" type="uint" desc="本次发货后钻石数" defaultvalue="0" />
<entry name="OldMoney" type="uint" desc="本次发货前累计充值" defaultvalue="0" />
<entry name="NewMoney" type="uint" desc="本次发货后累计充值" defaultvalue="0" />
<entry name="ZoneInstanceID" type="int" desc="服务器分区ID号" />
</struct>
<struct name="DbMailData" version="1" desc="邮件表" primarykey="MailID" >
<entry name="MailID" type="biguint" desc="邮件ID" unique="true" notnull="true" />
<entry name="Uin" type="uint" desc="Uin" />
<entry name="RoleID" type="biguint" desc="RoleID" />
<entry name="SenderUin" type="uint" desc="发件人的Uin" />
<entry name="SenderRoleID" type="biguint" desc="发件人的RoleID" />
<entry name="SenderName" type="string" size="MAX_ROLE_NAME" desc="发件人名" />
<entry name="SendTime" type="uint" desc="邮件时间" />
<entry name="ExpireTime" type="uint" desc="邮件过期时间" />
<entry name="ReadTime" type="uint" desc="读取时间" />
<entry name="DelTime" type="uint" desc="删除时间" />
<entry name="Title" type="string" size="MAIL_TITLE_LEN" desc="邮件标题" />
<entry name="Content" type="string" size="MAIL_CONTENT_LEN" desc="邮件标题" />
<entry name="Reason" type="int" desc="邮件发送的来源" />
<entry name="ReasonParam" type="int" desc="邮件发送的来源详细信息" />
<entry name="HaveAttach" type="byte" desc="是否有附件" />
<entry name="AttachFetched" type="byte" desc="副将是否提取过" />
<entry name="AttachData" type="DbBootyAwardList" desc="附件信息" />
</struct>
<struct name="DbOfflineGmCmd" version="1" desc="离线GM数据" primarykey="RecordID" >
<entry name="RecordID" type="int" notnull="true" defaultvalue="1" autoincrement="true" />
<entry name="RoleID" type="biguint" desc="RoleID" />
<entry name="RoleName" type="string" size="MAX_ROLE_NAME" desc="角色名" />
<entry name="GmCmd" type="string" size="MAX_DB_GM_CMD_LEN" desc="Cmd信息" />
<entry name="CreateTime" type="int" desc="创建时间" />
<entry name="HandleTime" type="int" desc="处理时间" />
</struct>
<struct name="DbOssMailInfo" version="1" desc="oss邮件内容" >
<entry name="MailID" type="int" desc="邮件ID" autoincrement="true" />
<entry name="CreateTime" type="uint" desc="创建时间" />
<entry name="SenderName" type="string" size="MAX_ROLE_NAME" desc="发件人名" />
<entry name="Title" type="string" size="MAIL_TITLE_LEN" desc="邮件标题" />
<entry name="Content" type="string" size="MAIL_CONTENT_LEN" desc="邮件标题" />
<entry name="BootyID" type="int" desc="掉落ID" />
<entry name="AwardList" type="DbBootyAwardList" desc="奖励列表" />
<entry name="AwardVisual" type="string" size="DB_MAX_OSS_AWARD_VISUAL_STRING_LEN" desc="可视化奖励" />
</struct>
<struct name="DbOssMailUin" version="1" desc="oss邮件玩家列表" primarykey="RecordID" >
<entry name="RecordID" type="int" notnull="true" defaultvalue="1" autoincrement="true" />
<entry name="MailID" type="int" desc="邮件ID" />
<entry name="RoleID" type="biguint" desc="RoleID" />
<entry name="WorldID" type="uint" desc="服务器ID" />
<entry name="CreateTime" type="uint" desc="创建时间" />
<entry name="Confirmed" type="smallint" desc="是否审批通过" />
<entry name="SuccTime" type="uint" desc="成功时间" />
</struct>
<struct name="DbOssMailGameServer" version="239" desc="oss邮件服务器列表" primarykey="RecordID" >
<entry name="RecordID" type="int" notnull="true" defaultvalue="1" autoincrement="true" />
<entry name="MailID" type="int" desc="邮件ID" />
<entry name="WorldID" type="uint" desc="服务器ID" />
<entry name="CreateTime" type="uint" desc="创建时间" />
<entry name="Confirmed" type="smallint" desc="是否审批通过" />
<entry name="LastOnlineBeginTime" type="uint" desc="接收邮件的玩家上次在线时间(起始" />
<entry name="LastOnlineEndTime" type="uint" desc="接收邮件的玩家上次在线时间(结束" />
</struct>
<struct name="DbChannelGiftInfo" version="1" desc="渠道礼包信息表" primarykey="Seq" >
<entry name="Seq" type="string" size="MAX_DB_CHANEL_GIFT_SEQ_LEN" desc="礼包序列号" notnull="true" />
<entry name="GiftID" type="int" desc="礼包ID" />
<entry name="CreateTime" type="int" desc="礼包创建时间" />
<entry name="GetGiftTime" type="int" desc="礼包领取时间" />
<entry name="Uin" type="uint" desc="Uin" />
<entry name="RoleID" type="biguint" desc="RoleID" />
<entry name="ExpireTime" type="int" desc="超期时间" />
</struct>
<struct name="DbRoleChatData" version="1" desc="其他聊天频道数据" >
<entry name="ChatId" type="int" defaultvalue="1" autoincrement="true" />
<entry name="RegionID" type="int" desc="渠道号" />
<entry name="WorldId" type="int" desc="玩家WorldId" />
<entry name="Uin" type="uint" desc="UinID" />
<entry name="RoleID" type="biguint" desc="角色ID" />
<entry name="Time" type="int" desc="聊天时间" />
<entry name="Name" type="string" size="MAX_ROLE_NAME" desc="角色名" />
<entry name="ChatScope" type="byte" desc="聊天范围" />
<entry name="Text" type="string" size="MAX_CHAT_TEXT_LEN" desc="聊天文本" />
<entry name="Level" type="int" desc="玩家等级" />
<entry name="TotalRMB" type="int" desc="累计充值" />
<entry name="TargetRoleID" type="biguint" desc="私聊对象角色ID" />
<entry name="TargetName" type="string" size="MAX_ROLE_NAME" desc="私聊对象角色名" />
</struct>
<struct name="DbOrignalRoleData" version="1" desc="角色初始钻石数据" primarykey="Uin" >
<entry name="Uin" type="uint" desc="UinID" notnull="true" />
<entry name="Jin" type="uint" desc="金" />
<entry name="Rmb" type="uint" desc="充值金额" />
<entry name="Status" type="byte" desc="领取状态" />
<entry name="Time" type="uint" desc="领取元宝VIP时间" />
</struct>
<struct name="DbForbidKeyWordConfig" version="1" desc="提示文本配置表" >
<entry name="Word" type="string" size="MAX_CHAT_TEXT_LEN" cname="内容" desc="内容" />
</struct>
<struct name="DbUploadPhotoData" version="1" desc="自定义头像" primarykey="PhotoID" >
<entry name="PhotoID" type="biguint" desc="主键" notnull="true" defaultvalue="1" autoincrement="true" />
<entry name="RegionID" type="int" desc="大区id" />
<entry name="WorldID" type="int" desc="服务器ID" />
<entry name="EventTime" type="uint" desc="时间" />
<entry name="RoleID" type="biguint" desc="人物ID" />
<entry name="RoleName" type="string" size="MAX_ROLE_NAME" desc="角色名字" />
<entry name="URL" type="string" size="DB_MAX_PHOTO_URL_SIZE" desc="照片URL" />
<entry name="GID" type="biguint" desc="照片GID" />
<entry name="Status" type="byte" desc="未审核0,审核1,审核不通过2" />
</struct>
<struct name="DbRelationEntry" version="103" desc="关系数据详情" >
<entry name="Uin" type="uint" desc="uin" />
<entry name="RoleID" type="biguint" desc="RoleID" />
<entry name="WorldID" type="uint" desc="WorldID" />
<entry name="SendCnt" type="smalluint" desc="已赠送体力次数" />
<entry name="BattleCount" type="int" desc="共同战斗次数" />
<entry name="IsMeetApply" type="byte" version="267" desc="是否已经申请结缘" />
</struct>
<struct name="DbApplyData" version="103" >
<entry name="DataNum" type="smalluint" desc="个数" />
<entry name="RelationDataList" type="DbRelationEntry" count="MAX_FRIEND_APPLICANT_CNT" desc="数据" refer="DataNum" />
</struct>
<struct name="DbFriendData" version="103" >
<entry name="DataNum" type="smalluint" desc="个数" />
<entry name="RelationDataList" type="DbRelationEntry" count="MAX_FRIEND_CNT" desc="数据" refer="DataNum" />
</struct>
<struct name="DbBlackData" version="103" >
<entry name="DataNum" type="smalluint" desc="个数" />
<entry name="RelationDataList" type="DbRelationEntry" count="MAX_BLACK_LIST_CNT" desc="数据" refer="DataNum" />
</struct>
<struct name="DbTiLiData" version="103" >
<entry name="DataNum" type="smalluint" desc="个数" />
<entry name="RelationDataList" type="DbFriendTiLiData" count="MAX_FRIEND_TILI_CNT" desc="数据" refer="DataNum" />
</struct>
<struct name="DbInviterData" version="103" >
<entry name="InviterSvrID" type="int" desc="邀请者服务器ID" />
<entry name="InviterRoleID" type="biguint" desc="邀请者角色ID" />
</struct>
<struct name="DbDelData" version="103" >
<entry name="DelCnt" type="smalluint" desc="删除好友数量" />
<entry name="DelList" type="DbDelFriendData" count="MAX_FRIEND_DEL_DATA_NUM" desc="删除好友数据" refer="DelCnt" />
</struct>
<struct name="DbRelationLevelData" version="120" desc="关卡数据" >
<entry name="UnlockCount" type="int" desc="解锁章节信息个数" />
<entry name="UnlockList" type="DbUnLockChapterInfo" count="UNLOCK_CHAPTER_MAX_COUNT" desc="不同已经解锁的最大章节" refer="UnlockCount" />
</struct>
<struct name="DbFriendIntimacyEntry" version="253" desc="单个好友亲密度数据" >
<entry name="RoleID" type="biguint" desc="角色ID" />
<entry name="Intimacy" type="uint" desc="亲密度" />
<entry name="SendGiftCnt" type="uint" desc="赠送礼物个数" />
<entry name="GetGiftCnt" type="uint" desc="接收礼物个数" />
<entry name="LastAddTime" type="int" desc="上次增加亲密度时间" />
<entry name="LastChatAddTime" type="int" desc="上次私聊增加亲密度时间" />
<entry name="DailyChatAndTeamAddVal" type="int" desc="当日私聊和组队增加亲密度值" />
<entry name="LastChatAndTeamAddTime" type="int" desc="上次私聊和组队增加亲密度时间" />
</struct>
<struct name="DbFriendIntimacyLogEntry" version="253" desc="单个好友亲密度日志数据" >
<entry name="RoleName" type="string" size="MAX_ROLE_NAME" desc="角色名" />
<entry name="SendItemID" type="uint" desc="赠送礼物道具ID" />
<entry name="SendCnt" type="uint" desc="赠送个数" />
<entry name="AddIntimacy" type="uint" desc="增加亲密度" />
<entry name="LogTime" type="int" desc="时间" />
</struct>
<struct name="DbMeetApplyEntry" version="267" desc="结缘申请数据详情" >
<entry name="Uin" type="uint" desc="uin" />
<entry name="RoleID" type="biguint" desc="RoleID" />
<entry name="WorldID" type="uint" desc="WorldID" />
<entry name="SexCombineType" type="byte" desc="性别组合类型" />
<entry name="Message" type="string" size="MAX_MEET_MESSAGE_LEN" desc="结缘寄语" />
</struct>
<struct name="DbMeetRecordEntry" version="267" desc="结缘事件记录数据详情" >
<entry name="TextID" type="uint" desc="文本ID" />
<entry name="Param1" type="string" size="32" desc="参数1" />
<entry name="Param2" type="string" size="32" desc="参数2" />
<entry name="Param3" type="string" size="32" desc="参数3" />
<entry name="Param4" type="string" size="32" desc="参数4" />
</struct>
<struct name="DbMeetData" version="267" desc="结缘系统数据" >
<entry name="IsFirstMeet" type="byte" desc="是否为首次结缘" />
<entry name="IsMeetRedNode" type="byte" desc="是否已经点击结缘红点" />
<entry name="MeetPlayer" type="DbRoleBaseShowData" desc="结缘玩家" />
<entry name="MeetTime" type="int" desc="结缘时间" />
<entry name="PrivateChatCnt" type="int" desc="私聊次数" />
<entry name="NextPrivateChatTime" type="int" desc="下次聊天加侠缘时间" />
<entry name="BattleCnt" type="int" desc="战斗次数" />
<entry name="DonateCnt" type="int" desc="捐赠次数" />
<entry name="XiaYuanVal" type="int" desc="侠缘值" />
<entry name="XiaYuanAwardVal" type="int" desc="可用于领取奖励的侠缘值" />
<entry name="RemoveMeetTime" type="int" desc="解除结缘时间" />
<entry name="IsRemoveMeetStatus" type="byte" desc="是否存在解除结缘状态" />
<entry name="DailyCleanTime" type="uint" desc="每日清数据时间" />
<entry name="DailyMeetApplyCnt" type="int" desc="每日结缘申请次数" />
<entry name="DailyXiaYuanValLimit" type="int" desc="每日结缘值上限制" />
<entry name="MeetApplyLen" type="smalluint" desc="结缘申请个数" />
<entry name="MeetApplyList" type="DbMeetApplyEntry" count="MAX_MEET_APPLY_CNT" desc="结缘申请数据" refer="MeetApplyLen" />
<entry name="MeetRecordLen" type="smalluint" desc="结缘事件记录个数" />
<entry name="MeetRecordList" type="DbMeetRecordEntry" count="MAX_MEET_RECORD_CNT" desc="结缘事件记录数据" refer="MeetRecordLen" />
<entry name="SexCombineType" type="byte" version="270" desc="性别组合类型" />
</struct>
<struct name="DbRelationFriendIntimacyData" version="253" desc="好友亲密度数据" >
<entry name="DataCnt" type="uint" desc="数据个数" />
<entry name="DataList" type="DbFriendIntimacyEntry" count="DB_MAX_FRIEND_INTIMACY_CNT" desc="数据列表" refer="DataCnt" />
<entry name="LogCnt" type="uint" desc="日志个数" />
<entry name="LogList" type="DbFriendIntimacyLogEntry" count="DB_MAX_FRIEND_INTIMACY_LOG_CNT" desc="日志列表" refer="LogCnt" />
</struct>
<struct name="DbRelationGeneralBlob" version="103" desc="" >
<entry name="Reserve" type="byte" desc="保留字段" />
<entry name="RelationLevelData" type="DbRelationLevelData" version="120" desc="玩家关卡数据" />
<entry name="RelationFriendIntimacyData" type="DbRelationFriendIntimacyData" version="253" desc="好友亲密度数据" />
<entry name="MeetData" type="DbMeetData" version="267" desc="结缘系统数据" />
</struct>
<struct name="DbWorldRelationData" version="103" desc="角色关系数据" primarykey="RoleID" splittablefactor="DB_RELATION_SPLIT_FACTOR" splittablekey="RoleID" splittablerule="modulebyfactor" >
<entry name="Uin" type="uint" />
<entry name="RoleID" type="biguint" desc="RoleID" notnull="true" />
<entry name="WorldID" type="uint" desc="WorldID" />
<entry name="IsNotAccept" type="byte" desc="是否接受非好友邀请" />
<entry name="LastCheatTime" type="uint" desc="上次作弊的时间" />
<entry name="RoleWorldBlob" type="DbRoleBaseShowData" desc="存放一些通用属性以及排行所需要的属性" />
<entry name="FriendData" type="DbFriendData" desc="好友数据" />
<entry name="ApplyData" type="DbApplyData" desc="申请数据" />
<entry name="BlackData" type="DbBlackData" desc="黑名单数据" />
<entry name="TiLiData" type="DbTiLiData" desc="体力数据" />
<entry name="InviterData" type="DbInviterData" desc="邀请者数据" />
<entry name="DelData" type="DbDelData" desc="删除好友数据" />
<entry name="GeneralBlob" type="DbRelationGeneralBlob" desc="存放一些普通的blob数据" />
</struct>
<struct name="DbGlobalRoyalLastSeasonTopEntry" version="160" desc="上赛季至尊单人数据" >
<entry name="ShowData" type="DbRoleBaseShowData" desc="外观数据" />
<entry name="IsRobot" type="byte" desc="是否是机器人" />
<entry name="Rank" type="int" desc="排名" />
<entry name="AreaID" type="int" version="183" desc="分区ID" />
</struct>
<struct name="DbGlobalRoyalBattleData" version="160" desc="皇城争霸全局数据" >
<entry name="IsInitRank" type="byte" desc="是否已经初始化了机器人排行榜" />
<entry name="LastTopCnt" type="int" desc="上赛季至尊" />
<entry name="LastTopList" type="DbGlobalRoyalLastSeasonTopEntry" count="DB_MAX_GLOBAL_ROYAL_LAST_SEASON_TOP_CNT" desc="上赛季至尊列表" refer="LastTopCnt" />
<entry name="RobotMaxRoleID" type="biguint" desc="当前最大机器人RoleID" />
<entry name="MaxAvgFightVal" type="uint" desc="最大平均战力值" />
<entry name="ActOpenTime" type="uint" version="165" desc="活动开启时间" />
<entry name="ActEndTime" type="uint" version="165" desc="活动结束时间" />
<entry name="CurrStarBuffIdx" type="int" version="173" desc="当前星象加成配置下标" />
<entry name="LastSettleOpenTime" type="uint" version="188" desc="上次结算奖励开始周期时间" />
</struct>
<struct name="DbGlobalJiangHuBiaoData" version="195" desc="江湖运镖数据" >
<entry name="ActOpenTime" type="uint" desc="活动开启时间" />
<entry name="ActEndTime" type="uint" desc="活动结束时间" />
<entry name="CurrLevelID" type="uint" desc="当前关卡ID" />
<entry name="SkillStoreID" type="uint" version="197" desc="当前技能库ID" />
</struct>
<struct name="DbGlobalJiangHuZhenYaoData" version="220" desc="江湖镇妖数据" >
<entry name="ActOpenTime" type="uint" desc="活动开启时间" />
<entry name="ActEndTime" type="uint" desc="活动结束时间" />
<entry name="CurrLevelID" type="uint" desc="当前关卡ID" />
<entry name="SkillStoreID" type="uint" desc="当前技能库ID" />
</struct>
<struct name="DbGlobalJiangHuRewardData" version="195" desc="江湖悬赏全局数据" >
<entry name="JiangHuBiaoData" type="DbGlobalJiangHuBiaoData" desc="江湖运镖数据" />
<entry name="JiangHuZhenYaoData" type="DbGlobalJiangHuZhenYaoData" version="220" desc="江湖镇妖数据" />
</struct>
<struct name="DbRankSendMailAwardEntry" version="151" desc="跨服排行发送邮件全局数据(跨服)" >
<entry name="RankID" type="uint" desc="排行ID" />
<entry name="SendMailIdx" type="int" desc="已发送下标" />
</struct>
<struct name="DbJiangHuBossMonsterEntry" version="198" desc="江湖boss单个小怪数据" >
<entry name="MonsterID" type="uint" desc="怪物ID" />
<entry name="Count" type="int" desc="怪物剩余数量" />
</struct>
<struct name="DbJiangHuBossDistrictData" version="198" desc="江湖boss单个分区数据" >
<entry name="DistrictID" type="uint" desc="分区ID" />
<entry name="Progress" type="smalluint" desc="进度" />
<entry name="BattleBossCnt" type="int" desc="挑战boss总次数" />
<entry name="ProgressBattleBossCnt" type="int" version="199" desc="当前进度挑战boss总次数(已废弃" />
<entry name="MonsterLibId" type="int" desc="怪物库ID" />
<entry name="LastRefreshTime" type="uint" desc="下次刷新时间(英文命名有误" />
<entry name="MonsterTypeCnt" type="smalluint" desc="小怪种类数量" />
<entry name="MonsterTypeList" type="DbJiangHuBossMonsterEntry" count="MAX_DB_JH_BOSS_MONSTER_TYPE_CNT" desc="小怪列表" refer="MonsterTypeCnt" />
</struct>
<struct name="DbGlobalJiangHuBossActData" version="198" desc="江湖boss全局数据" >
<entry name="ActivityID" type="uint" desc="活动ID" />
<entry name="BossLevelID" type="int" version="199" desc="boss关卡ID" />
<entry name="SkillRandID" type="int" version="205" desc="技能库ID" />
<entry name="DistrictCnt" type="uint" desc="分区数量" />
<entry name="DistrictList" type="DbJiangHuBossDistrictData" count="MAX_DB_JH_BOSS_DISTRICT_CNT" desc="分区列表数据" refer="DistrictCnt" />
</struct>
<struct name="DbRankGlobalJiangHuQuizData" version="218" desc="江湖答题全局数据" >
<entry name="OpenTime" type="uint" desc="开始时间" />
<entry name="QuestionLibID" type="uint" desc="题库ID" />
<entry name="QuestionCnt" type="int" desc="题目个数" />
<entry name="QuestionList" type="uint" count="DB_MAX_JIANGHU_QUIZ_QUESTION_CNT" desc="题目列表" refer="QuestionCnt" />
</struct>
<struct name="DbRankGlobalBlobData" version="151" desc="blob数据" >
<entry name="SendMailRankCnt" type="uint" desc="发送邮件排行榜数量" />
<entry name="RankSendMailAwardGlobalData" type="DbRankSendMailAwardEntry" count="MAX_DB_SEND_MAIL_CROSS_SVR_RANK_NUM" desc="跨服排行发送邮件全局数据" refer="SendMailRankCnt" />
<entry name="GlobalRoyalBattleData" type="DbGlobalRoyalBattleData" version="160" desc="皇城争霸全局数据" />
<entry name="GlobalJiangHuRewardData" type="DbGlobalJiangHuRewardData" version="195" desc="江湖悬赏全局数据" />
<entry name="GlobalJiangHuBossActData" type="DbGlobalJiangHuBossActData" version="198" desc="江湖BOSS全局数据" />
<entry name="RankGlobalJiangHuQuizData" type="DbRankGlobalJiangHuQuizData" version="218" desc="江湖答题全局数据" />
</struct>
<struct name="DbRankGlobalData" version="151" desc="全局数据管理,基本上为kv形式的数据" primarykey="DataKey" >
<entry name="DataKey" type="int" desc="数据ID" notnull="true" />
<entry name="UpdateTime" type="uint" desc="更新时间" />
<entry name="IntVal" type="uint" desc="整形32位数据" />
<entry name="LLVal" type="biguint" desc="64位数据" />
<entry name="StrVal" type="string" size="GLOBAL_STRING_MAX_LEN" desc="64位数据" />
<entry name="BlobData" type="DbRankGlobalBlobData" desc="blob数据" />
</struct>
<struct name="DbH5Account" version="158" desc="H5账号数据" primarykey="Uin" >
<entry name="Uin" type="uint" desc="uin" notnull="true" />
<entry name="UnionID" type="string" size="MAX_WECHAT_UNION_ID_LEN" desc="openid" />
<entry name="OpenID" type="string" size="MAX_WECHAT_OPEN_ID_LEN" desc="openid" />
<entry name="ChannelName" type="string" size="MAX_WECHAT_CHANNEL_NAME_LEN" desc="渠道ID" />
<entry name="SessionKey" type="string" size="MAX_WECHAT_SESSION_KEY_LEN" desc="SessionKey" />
<entry name="AppID" type="string" size="MAX_WECHAT_APPID_LEN" desc="AppID" />
<entry name="UpdateTime" type="uint" desc="更新时间" />
</struct>
<struct name="DbWechatBaseData" version="158" desc="微信基础数据" >
<entry name="OpenID" type="string" size="MAX_WECHAT_OPEN_ID_LEN" desc="openid" />
<entry name="ChannelName" type="string" size="MAX_WECHAT_CHANNEL_NAME_LEN" desc="渠道ID" />
<entry name="SessionKey" type="string" size="MAX_WECHAT_SESSION_KEY_LEN" desc="SessionKey" />
<entry name="AppID" type="string" size="MAX_WECHAT_APPID_LEN" desc="AppID" />
</struct>
<struct name="AccountH5BlobData" version="158" desc="账户Blob数据" >
<entry name="WechatBaseData" type="DbWechatBaseData" desc="微信基础数据" />
</struct>
<struct name="DbAccountH5Data" version="158" desc="角色关系数据" primarykey="Uin" splittablefactor="DB_ACCOUNT_H5_SPLIT_FACTOR" splittablekey="Uin" splittablerule="modulebyfactor" >
<entry name="Uin" type="uint" notnull="true" />
<entry name="AccountH5Blob" type="AccountH5BlobData" desc="存放一些通用属性以及跨服活动所需要的属性" />
</struct>
<struct name="DbRegionRoleCreate" version="230" desc="大区玩家创角信息" primarykey="Uin,World" >
<entry name="Uin" type="uint" desc="uin" notnull="true" />
<entry name="World" type="int" desc="服ID" />
<entry name="RoleID" type="biguint" desc="角色ID" />
<entry name="Level" type="int" desc="玩家等级" />
<entry name="RoleName" type="string" size="64" desc="角色名称" />
<entry name="UpdateTime" type="uint" desc="更新时间" />
</struct>
<struct name="DbRegressionRoleData" version="258" desc="角色回归数据" primarykey="Uin" >
<entry name="Uin" type="uint" desc="UinID" notnull="true" />
<entry name="TriggerRoleID" type="biguint" desc="触发回归角色ID" />
<entry name="TriggerTime" type="uint" desc="触发时间" />
<entry name="Status" type="byte" desc="领取状态" />
<entry name="DrawRoleID" type="biguint" desc="领取角色ID" />
<entry name="DrawTime" type="uint" desc="领取时间" />
</struct>
<struct name="DbWXGameCircleGift" version="264" desc="玩家微信游戏圈礼包数据" primarykey="OrderID" >
<entry name="OrderID" type="string" size="MAX_DB_OPEN_ID_LEN" desc="订单ID" notnull="true" />
<entry name="OpenID" type="string" size="MAX_DB_OPEN_ID_LEN" desc="OpenID" />
<entry name="GiftType" type="int" desc="礼包类型" />
<entry name="GiftID" type="string" size="MAX_DB_OPEN_ID_LEN" desc="礼包ID" />
<entry name="Time" type="int" desc="时间" />
</struct>
<struct name="DbDouyinSubscribeData" version="259" desc="抖音订阅数据" >
<entry name="Uin" type="uint" desc="uin" />
<entry name="ChannelName" type="string" size="MAX_DB_H5_CHANNELNAME_LEN" desc="ChannelName" />
<entry name="TemplateID" type="string" size="MAX_DB_SUB_TEMPLATE_LEN" desc="抖音订阅模板id" />
<entry name="OpenID" type="string" size="MAX_DB_OPEN_ID_LEN" desc="openid" />
<entry name="IsSubscribe" type="byte" desc="是否订阅" />
<entry name="SubTime" type="uint" desc="订阅时间" />
<entry name="CancelTime" type="uint" desc="取消订阅时间" />
<entry name="ReserveInt1" type="int" desc="保留字段1" defaultvalue="0" />
<entry name="ReserveInt2" type="int" desc="保留字段2" defaultvalue="0" />
<entry name="ReserveInt3" type="int" desc="保留字段3" defaultvalue="0" />
</struct>
</metalib>