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xkm-server/center_relay_900_1/resource/dr/ResMeta_cli.dr
2025-05-07 19:34:09 +08:00

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<metalib name="ResDef" version="2">
<macro name="MAX_PROTO_KEY_LEN" value="64"/>
<macro name="COMMON_PROB_BASE" value="10000"/>
<macro name="RES_PATH_MAXLEN" value="256"/>
<macro name="EFFECT_NAME_MAXLEN" value="64"/>
<macro name="MaxSceneRes" value="3"/>
<macro name="EXTRA_ATTR_CNT" value="4"/>
<macro name="RES_NAME_COMMON_LEN" value="256"/>
<macro name="RES_DESC_COMMON_LEN" value="1024"/>
<macro name="RES_ICON_COMMON_LEN" value="128"/>
<macro name="RES_TEXTCOLOR_COMMON_LEN" value="128"/>
<macro name="RES_URL_COMMON_LEN" value="512"/>
<macro name="RES_CHANNEL_NAME_LEN" value="32"/>
<macro name="RES_COMMON_64_LEN" value="64"/>
<macro name="RES_COMMON_128_LEN" value="128"/>
<macro name="MAX_CONTENT_SIZE" value="5120"/>
<macro name="ITEM_NAME_LENGTH" value="256"/>
<macro name="GET_WAY_NAME_LENGTH" value="64"/>
<macro name="ICON_NAME_LENGTH" value="64"/>
<macro name="ITEM_DESC_LENGTH" value="1024"/>
<macro name="ITEM_GET_DESC_LENGTH" value="1024"/>
<macro name="ITEM_FUNC_LENGTH" value="2048"/>
<macro name="MAX_ITEM_GET_WAY_NUM" value="10"/>
<macro name="MaxComposeNum" value="5"/>
<macro name="MAX_ITEM_FUNC_PARAM" value="3"/>
<macro name="MAX_CANOT_USE_TIP_LENGTH" value="64"/>
<macro name="IconNameLen" value="64"/>
<macro name="ITEM_JUMP_PARAM_NUM" value="3"/>
<macro name="FASHION_MAX_PASSIVE_SKILL_COUNT" value="3"/>
<macro name="MAX_GETGOODS_WAY_COUNT" value="4"/>
<macro name="MAX_GETGOODS_PARAMETER_COUNT" value="3"/>
<macro name="MAX_EQUIP_CAN_EQUIP_POS_COUNT" value="2"/>
<macro name="MAX_EQUIP_ATTR_IMPACT_COUNT" value="4"/>
<macro name="MAX_FASHION_YUANFEN_DEMANDINFO_COUNT" value="4"/>
<macro name="MAX_EQUIP_OPEN_HOLE_COUNT" value="6"/>
<macro name="MAX_EQUIP_LV_FIX_ATTR_CNT" value="2"/>
<macro name="MAX_FASHION_ATTR_IMPACT_COUNT" value="3"/>
<macro name="MAX_FASHION_STAR_COUNT" value="10"/>
<macro name="MAX_FASHION_YUANFEN_ATTR_IMPACT_COUNT" value="3"/>
<macro name="MAX_CONNECTION_FASHION_COUNT" value="7"/>
<macro name="MAX_EQUIP_UP_LEVEL_ATTR_COUNT" value="3"/>
<macro name="STONE_ATTR_COUNT" value="2"/>
<macro name="MAX_SUIT_ACTIVE_LIST_NUM" value="4"/>
<macro name="MAX_EQUIP_QUALITY_SUIT_ATTR_COUNT" value="4"/>
<macro name="EQUIP_UP_STAR_LV_COST_TYPE_CNT" value="3"/>
<macro name="EQUIP_UP_STAR_ATTR_COUNT" value="3"/>
<macro name="EQUIP_SUIT_ATTR_CNT" value="5"/>
<macro name="MAX_SPECIAL_CHIP_COUNT" value="128"/>
<macro name="FASHION_KIND_EFFECT_NUM" value="10"/>
<macro name="RES_MAX_SCENE_EFFECT_CNT" value="3"/>
<macro name="MENPAI_NAME_MAX_LEN" value="64"/>
<macro name="MENPAI_OFF_NAME_MAX_LEN" value="64"/>
<macro name="MENPAI_ICON_MAX_LEN" value="64"/>
<macro name="MENPAI_DESC_MAX_LEN" value="1280"/>
<macro name="MENPAI_SHUANGXIU_YINSHI_MAX_LEN" value="1024"/>
<macro name="MENPAI_ICON_MAX_NUM" value="3"/>
<macro name="MENPAI_DONATE_NAME_LENGTH" value="128"/>
<macro name="MENPAI_TASK_NAME_LENGTH" value="128"/>
<macro name="RESMAX_HAOGAO_ATTRS" value="4"/>
<macro name="MENPAI_QIYU_TRIGGER_PARAM_COUNT" value="2"/>
<macro name="MENPAI_QIYU_OPTION_COUNT" value="2"/>
<macro name="MAX_NPC_SOUND_NUM" value="5"/>
<macro name="MAX_SCENE_SOUND_NUM" value="5"/>
<macro name="LEVEL_HANG_CURRENCY_MAX_COUNT" value="2"/>
<macro name="TRIGGER_PARAMS_COUNT" value="2"/>
<macro name="CHAPTER_NAME_MAX_LEN" value="64"/>
<macro name="CHAPTER_DESC_MAX_LEN" value="2048"/>
<macro name="CHAPTER_UNLOCK_SKILL_MAX_NUM" value="4"/>
<macro name="CHAPTER_UNLOCK_DESC_MAX_NUM" value="512"/>
<macro name="CHAPTER_EFFECT_MAX_COUNT" value="4"/>
<macro name="PASS_LEVEL_UNLOCK_CHAPTER_COUNT" value="2"/>
<macro name="PASS_LEVEL_UNLOCK_SKILL_COUNT" value="4"/>
<macro name="PLAYER_BORN_POS_MAX_COUNT" value="5"/>
<macro name="CHAPTER_ICON_MAX_COUNT" value="3"/>
<macro name="EliteLevelMaxPlayerCnt" value="2"/>
<macro name="HellLevelMaxPlayerCnt" value="3"/>
<macro name="MapResMaxCount" value="3"/>
<macro name="GridAreaMaxCount" value="4"/>
<macro name="MAX_SKILL_DESC_LENGTH" value="1024"/>
<macro name="SKILL_MAX_ATTR_COUNT" value="2"/>
<macro name="SKILL_MAX_BUFF_COUNT" value="4"/>
<macro name="MAX_PLATFORM_COUNT" value="5"/>
<macro name="CHARGE_LIMIT_PARAM_COUNT" value="2"/>
<macro name="PRICE_SHOW_MAX_LENTH" value="32"/>
<macro name="CURRENCY_TYPE_STRING_LEN" value="12"/>
<macro name="TARGET_GIFT_TARGET_COUNT" value="2"/>
<macro name="TARGET_GIFT_PARAM_COUNT" value="3"/>
<macro name="RES_MAIL_TITLE_LEN" value="256"/>
<macro name="RES_MAIL_CONTENT_LEN" value="2048"/>
<macro name="RES_SYS_MAIL_SENDER_NAME_LEN" value="64"/>
<macro name="MAX_TITLE_NUM" value="4"/>
<macro name="MAX_MONSTER_BOOTY_COUNT" value="3"/>
<macro name="MAX_MONSTER_BORN_BUFF_COUNT" value="2"/>
<macro name="MAX_MONSTER_SKILL_COUNT" value="4"/>
<macro name="MAX_MONSTER_BUFF_COUNT" value="5"/>
<macro name="MAX_MONSTER_REMOVE_BUFF_COUNT" value="5"/>
<macro name="MAX_SUB_AI_NUM" value="10"/>
<macro name="MAX_HATRED_HELP_PARAM" value="3"/>
<macro name="BOSS_LADY_SELL_MAX_COUNT" value="3"/>
<macro name="RANDOM_SKILL_DEPEND_COUNT" value="2"/>
<macro name="BUFF_MAX_NAME_LEN" value="64"/>
<macro name="BUFF_MAX_ATTR_IMPACT_NUM" value="4"/>
<macro name="BUFF_ATTR_CNF_MAX_ATTR_IMPACT_NUM" value="6"/>
<macro name="BUFF_FUNC_SKILL_ATTR_MAX_NUM" value="3"/>
<macro name="BUFF_FUNC_MAX_PARAM" value="4"/>
<macro name="BuffVisualEffectCount" value="2"/>
<macro name="CHANNEL_DES_MAXLEN" value="64"/>
<macro name="SENSITIVEWORDMAXLEN" value="256"/>
<macro name="MAX_SENSITIVEWORD_TYPE_COUNT" value="2"/>
<macro name="RES_DANYAO_ATTR_CNT" value="3"/>
<macro name="DANYAO_COMPOSE_ITEM_CNT" value="3"/>
<macro name="ACTIVITY_OPEN_PARAM_COUNT" value="3"/>
<macro name="ACTIVITY_OPEN_TEXT_PARAM_COUNT" value="2"/>
<macro name="ACTIVITY_OPEN_MAX_CYCLE" value="100000"/>
<macro name="RES_ACTIVITIE_NAME_LEN" value="128"/>
<macro name="RES_OPEN_TEXT_PARAM_LEN" value="256"/>
<macro name="MAX_ACTIVITY_SELECT_SUBID_COND_PARAM_COUNT" value="2"/>
<macro name="MAX_ACTIVITY_SELECT_SUB_ID_COND_COUNT" value="3"/>
<macro name="RESMAX_JINGJIE_ATTRS" value="4"/>
<macro name="RESMAX_JINGJIE_NAME" value="128"/>
<macro name="JINGJIE_TUPO_CFG_NUM" value="4"/>
<macro name="JINGJIE_TUPO_DESC_LEN" value="1024"/>
<macro name="MAX_WUXUE_COLLECT_NUM" value="5"/>
<macro name="MAX_WUXUE_ATTR_IMPACT_COUNT" value="4"/>
<macro name="MAX_CHAT_FORMAT_LENGTH" value="32"/>
<macro name="MAX_CHAT_DESC_LENGTH" value="32"/>
<macro name="MAX_CHAT_TIPS_LENGTH" value="128"/>
<macro name="MAX_GIF_ACTIVE_PARAM" value="2"/>
<macro name="MAX_CardSkill_LIST_COUNT" value="3"/>
<macro name="MAX_YUANFEN_LIST_COUNT" value="100"/>
<macro name="YUANFEN_ATTR_MAX_COUNT" value="5"/>
<macro name="CHAPTER_ATTR_MAX_COUNT" value="5"/>
<macro name="YUANFEN_CARD_MAX_COUNT" value="9"/>
<macro name="PRE_YUANFEN_MAX_COUNT" value="5"/>
<macro name="BIOGRAPHY_MAX_LENGTH" value="1024"/>
<macro name="RESMAX_ACHIEVE_NAME_LENGTH" value="256"/>
<macro name="RESMAX_ACHIEVE_DESC_LENGTH" value="256"/>
<macro name="RESMAX_ACHIEVE_BEHAVIOR_PARAM_CNT" value="3"/>
<macro name="SECONDS_OF_DAY" value="86400"/>
<macro name="LIANXU_CHARGE_DESC_MAX_LEN" value="256"/>
<macro name="MAX_LIANXU_CHARGE_OPEN_PARAM_CNT" value="3"/>
<macro name="FESTIVAL_EXCHANGE_CONSUME_COUNT" value="5"/>
<macro name="VIP_SERVICE_NOTICE_COUNT" value="5"/>
<macro name="MAX_YAN_HUA_ACT_OPTIONAL_BOOTY_COUNT" value="5"/>
<macro name="YYB_PRIVILEGE_URL_LEN" value="700"/>
<macro name="MAX_ITEM_BOX_COUNT" value="3"/>
<macro name="MAX_ITEM_BOX_CONTENT_COUNT" value="8"/>
<macro name="FEST_LIANXU_CHARGE_DESC_MAX_LEN" value="256"/>
<macro name="FEST_JIZI_EXCHANGE_CONSUME_COUNT" value="5"/>
<macro name="MAX_DIAMOND_ITEM_BOX_COUNT" value="3"/>
<macro name="MAX_DIAMOND_ITEM_BOX_CONTENT_COUNT" value="8"/>
<macro name="XINCHUN_JIZI_EXCHANGE_CONSUME_COUNT" value="5"/>
<macro name="MAX_ITEM_WISH_BOX_CONTENT_COUNT" value="8"/>
<macro name="NEW_LIANXU_CHARGE_ACT_PARAM_OPEN_OLD_TYPE" value="0"/>
<macro name="NEW_LIANXU_CHARGE_ACT_PARAM_OPEN_NEW_TYPE" value="1"/>
<macro name="MAX_PEAK_ACT_POOL_OPTIONAL_BOOTY_CFG_COUNT" value="5"/>
<macro name="MAX_LUCKY_WEEK_CARD_BOOTY_COUNT" value="8"/>
<macro name="NEW_ADD_REGISTER_MAX_MAIL_CNT" value="10"/>
<macro name="RES_TRIBAL_CARNIVAL_GIFT_BOOTY_BOX_CNT" value="4"/>
<macro name="RES_TRIBAL_CARNIVAL_GIFT_BOOTY_CNT" value="8"/>
<macro name="TRIBAL_CARNIVAL_PARAM_SIGN_COST_MONEY_CNT" value="100"/>
<macro name="TRIBAL_CARNIVAL_PARAM_TICKET_NEED_MONEY_CNT" value="101"/>
<macro name="TRIBAL_CARNIVAL_PARAM_LOTTERY_GET_MILESTONE" value="102"/>
<macro name="TRIBAL_CARNIVAL_PARAM_MAX_LOTTERY_CNT" value="103"/>
<macro name="TRIBAL_CARNIVAL_PARAM_CONSUME_MONEY_GET_SCORE" value="104"/>
<macro name="TRIBAL_CARNIVAL_PARAM_SCORE_TO_MONEY" value="105"/>
<macro name="TRIBAL_CARNIVAL_PARAM_TICKET_TO_MONEY" value="106"/>
<macro name="TRIBAL_CARNIVAL_PARAM_TICKET_CURRENCY_TYPE" value="107"/>
<macro name="TIME_LUCK_BEST_LEVEL_AWARD_TYPE" value="1"/>
<macro name="TIME_LUCK_HIGH_LEVEL_AWARD_TYPE" value="2"/>
<macro name="TIME_LUCK_MAX_BOOTY_CNT" value="16"/>
<macro name="TIME_LUCK_PARAM_LUCK_VALUE" value="1"/>
<macro name="TIME_LUCK_PARAM_FREE_TIME_INTERVAL" value="2"/>
<macro name="TIME_LUCK_PARAM_AWARD_QUALITY" value="3"/>
<macro name="TIME_LUCK_PARAM_AWARD_PERSON_CNT" value="4"/>
<macro name="RICE_FULL_ACT_MAX_FIN_CELL_CNT" value="3"/>
<macro name="MAX_SUPER_MONTH_CARD_BOOTY_COUNT" value="8"/>
<macro name="RES_WECHAT_INVITE_SHOW_DESC_LEN" value="64"/>
<macro name="RES_WECHAT_INVITE_SHOW_URLID_LEN" value="64"/>
<macro name="RES_WECHAT_INVITE_SHOW_URL_LEN" value="256"/>
<macro name="RES_GROUP_BUYING_SHOW_DESC_LEN" value="64"/>
<macro name="RES_GROUP_BUYING_SHOW_URLID_LEN" value="64"/>
<macro name="RES_GROUP_BUYING_SHOW_URL_LEN" value="256"/>
<macro name="MAX_THREE_DAY_ACT_ITEM_BOX_COUNT" value="4"/>
<macro name="MAX_THREE_DAY_ACT_ITEM_BOX_CONTENT_COUNT" value="8"/>
<macro name="MAX_THREE_DAY_ACT_JIGSAW_CONNECT_NEED_GRID_COUNT" value="9"/>
<macro name="MAX_WEEKEND_GIFT_CONTENT_NUM" value="4"/>
<macro name="MAX_WEEKEND_GIFT_BOOTY_NUM" value="8"/>
<macro name="MAX_WEEKEND_FREE_GIFT_BOOTY_NUM" value="3"/>
<macro name="MAX_CHANNEL_SERVICE_PARAM_NUM" value="3"/>
<macro name="RES_MAX_JUMP_LINK_LEN" value="256"/>
<macro name="MAX_NUMBER_MERGE_GIFT_ITEM_BOX_COUNT" value="3"/>
<macro name="MAX_NUMBER_MERGE_GIFT_ITEM_BOX_CONTENT_COUNT" value="8"/>
<macro name="SENIOR_LIANXU_CHARGE_ACT_PARAM_OPEN_OLD_TYPE" value="0"/>
<macro name="SENIOR_LIANXU_CHARGE_ACT_PARAM_OPEN_NEW_TYPE" value="1"/>
<macro name="TIANTIAN_CHARGE_ACT_PARAM_OPEN_OLD_TYPE" value="0"/>
<macro name="TIANTIAN_CHARGE_ACT_PARAM_OPEN_NEW_TYPE" value="1"/>
<macro name="MAX_DOU_YIN_SIDE_BAR_GIFT_DESC_COUNT" value="3"/>
<macro name="ANNI_JIZI_EXCHANGE_CONSUME_COUNT" value="5"/>
<macro name="RES_CAKE_GAME_ENEMY_ICON_COUNT" value="6"/>
<macro name="RES_CAKE_GAME_SKILL_ID_COUNT" value="6"/>
<macro name="RES_CAKE_GAME_LEVEL_UP_PROPERTY_COUNT" value="3"/>
<macro name="RES_CAKE_GAME_PLAYER_INIT_ATTR_COUNT" value="6"/>
<macro name="RES_CAKE_GAME_INIT_PROPERTY_COUNT" value="6"/>
<macro name="MAX_PET_UPGRADE_EFFECT_ATTR_CNT" value="3"/>
<macro name="PET_QUALITY_ATTR_CFG_NUM" value="4"/>
<macro name="PET_TALENT_SKILL_CFG_NUM" value="4"/>
<macro name="MAX_PET_HUANHUA_EFFECT_ATTR_CNT" value="3"/>
<macro name="MAX_SHOP_ITEM_CNT" value="500"/>
<macro name="TAB_NAME_LEN" value="32"/>
<macro name="ShopMaxRefreshHourCnt" value="5"/>
<macro name="MAX_HEAD_ACTIVE_CONDITION_PARAM" value="2"/>
<macro name="MAX_ACTIVE_CONDITION_PARAM" value="3"/>
<macro name="MAX_HEAD_FRAME_ATTR_IMPACT_COUNT" value="4"/>
<macro name="MAX_CHAT_FRAME_ATTR_IMPACT_COUNT" value="4"/>
<macro name="TITLE_ACTIVE_PARAM_CNT" value="4"/>
<macro name="TITLE_ATTR_CNT" value="4"/>
<macro name="TITLE_MAIL_PARAM_CNT" value="2"/>
<macro name="RES_HORSE_ATTR_CNT" value="4"/>
<macro name="RES_HORSE_SKILL_ATTR_CNT" value="5"/>
<macro name="RES_MAX_SOUL_ATTR_CNT" value="2"/>
<macro name="MAX_ATLAS_NAME_SIZE" value="128"/>
<macro name="MAX_BOSS_BOOTY_COUNT" value="5"/>
<macro name="RESMAX_WORLDBOSS_NAME_LENGTH" value="128"/>
<macro name="RESMAX_RECALL_ACT_NAME_LENGTH" value="128"/>
<macro name="RESMAX_RECALL_ACT_DESC_LENGTH" value="256"/>
<macro name="RECALL_ACT_PRIVILEGE_ICON_LENGTH" value="128"/>
<macro name="RECALL_ACT_PRIVILEGE_DESC_LENGTH" value="128"/>
<macro name="RES_WING_ATTR_CNT" value="4"/>
<macro name="RES_WING_SUIT_ATTR_CNT" value="4"/>
<macro name="MAX_QIYUAN_QIHUN_UP_COST_IDX_CNT" value="20"/>
<macro name="MAX_QIYUAN_QIHUN_ATTR_CNT" value="4"/>
<macro name="MAX_QIYUAN_ATTR_CNT" value="4"/>
<macro name="MAX_QIHUN_ATTR_CNT" value="4"/>
<macro name="MAX_QIHUN_ATTR_CELUE_CNT" value="5"/>
<macro name="RESMAX_JINGMAI_ATTR_CNT" value="5"/>
<macro name="MaxFuriousBuffNum" value="3"/>
<macro name="LINGCHI_LEVEL_UP_ITEM_CNT" value="3"/>
<macro name="RESMAX_LINGGEN_ATTRS" value="3"/>
<macro name="RES_MAX_BIANSHEN_ATTR_CNT" value="4"/>
<macro name="MAX_SINGLE_BIANSHEN_SKILL_COUNT" value="4"/>
<macro name="BIANSHEN_UP_STAR_LV_COST_TYPE_CNT" value="2"/>
<macro name="RES_MAX_BIAN_SHEN_SMELT_ITEM_CNT" value="4"/>
<macro name="RES_MAX_BIAN_SHEN_SMELT_ATTR_CNT" value="4"/>
<macro name="AD_BOOTY_PARAM_MAX_NUM" value="3"/>
<macro name="AD_ACTIVE_PARAM_MAX_NUM" value="2"/>
<macro name="RES_MAX_AD_PLATFORM_COUNT" value="16"/>
<macro name="RES_MAX_SPIRIT_ATTR_CNT" value="4"/>
<macro name="SPIRIT_UP_STAR_LV_COST_TYPE_CNT" value="2"/>
<macro name="RES_MAX_SPIRIT_FORMAT_ATTR_CNT" value="2"/>
<macro name="HELL_LEVEL_OPEN_CHAPTER" value="9"/>
<macro name="RES_MAX_FIVE_ELEM_TOKEN_ATTR_CNT" value="4"/>
<macro name="WUXING_DUNGEON_MONSTER_ATTR_COUNT" value="10"/>
<macro name="MAX_GUARD_BILITZ_MONSTER_ATTR_IMPACT_COUNT" value="10"/>
<macro name="RES_MAX_SUMMON_AI_CNT" value="4"/>
<macro name="RES_MAX_SUMMON_ATTR_CNT" value="4"/>
<macro name="RES_MAX_SUMMON_AWAKE_ATTR_CNT" value="2"/>
<macro name="RES_MAX_SUMMON_STOVE_ATTR_CNT" value="3"/>
<macro name="SUMMON_PARAM_FIGHT" value="101"/>
<macro name="MAX_PPTT_MONSTER_ATTR_IMPACT_COUNT" value="10"/>
<macro name="MAX_MONSTER_REPLACE_MODELID_CNT" value="8"/>
<macro name="MAX_XIANYUAN_RANK_INHERIT_VAL_CNT" value="8"/>
<macro name="MAX_XIANYUAN_RANK_ENHANCE_VAL_CNT" value="7"/>
<macro name="RES_MAX_PLATFORM_CNT" value="4"/>
<macro name="RES_MAX_SEAL_STAGE_ATTR_CNT" value="4"/>
<macro name="RES_MAX_SEAL_BASE_ATTR_CNT" value="2"/>
<macro name="SEAL_NORMAL_TEALENT_TYPE" value="1"/>
<macro name="SEAL_AWAKE_TEALENT_TYPE" value="2"/>
<macro name="SEAL_AWAKE_UP_TEALENT_TYPE" value="3"/>
<macro name="RES_MAX_SEAL_AWAKE_ATTR_CNT" value="4"/>
<macro name="RES_MAX_SEAL_RESONANCE_ATTR_CNT" value="4"/>
<macro name="ELEMENT_TEAM_PARAM_INIT_TOWER_TYPE" value="101"/>
<macro name="ELEMENT_TEAM_PARAM_BUY_BATTLE_CNT_PRICE_TYPE" value="102"/>
<macro name="ELEMENT_TEAM_PARAM_RERAND_SKILL_PRICE_TYPE" value="103"/>
<macro name="ELEMENT_TEAM_PARAM_FREE_BATTLE_CNT_TYPE" value="104"/>
<macro name="ELEMENT_TEAM_PARAM_BUY_BATTLE_CNT_TYPE" value="105"/>
<macro name="ELEMENT_TEAM_PARAM_INVITE_FLOOR_LIMIT_TYPE" value="106"/>
<macro name="ELEMENT_TEAM_PARAM_SUB_STAGE_TYPE" value="107"/>
<macro name="BRAVE_ROAD_AVTIVE_SCORE_DEFAULT_VALUE" value="1"/>
<macro name="TASK_ACTIVITY_SUBID_NORMAL" value="0"/>
<macro name="MAX_TASK_TYPE_CNT" value="10"/>
<macro name="MAX_TASK_ACTIVITY_SUBID_CNT" value="10"/>
<macro name="RES_MAX_TIANGONG_ATTR_CNT" value="3"/>
<macro name="RES_MAX_TIANGONG_JINJIE_JUEXUE_CNT" value="3"/>
<macro name="RES_MAX_TIANGONG_TYPE_CNT" value="4"/>
<macro name="MAX_SUB_TEMP_KEY_LEN" value="16"/>
<macro name="MAX_SUB_TEMP_DESC_LEN" value="128"/>
<macro name="MAX_SUB_TEMP_CONTENT_CNT" value="5"/>
<macro name="MAX_RES_SUB_TEMPLATE_LEN" value="64"/>
<macro name="MAX_H5_CHANNEL_NAME_LEN" value="32"/>
<macro name="MAX_H5_CHANNEL_APPID_LEN" value="32"/>
<macro name="MAX_H5_CHANNEL_SECRET_LEN" value="64"/>
<macro name="ISLAND_ADV_MAX_COL_COUNT" value="6"/>
<macro name="CHANNEL_MINI_GAME_LEVEL_CNT" value="5"/>
<macro name="FUNC_GROUNP_MAX_NUM" value="10"/>
<macro name="RESMAX_Challenge_NAME_LENGTH" value="128"/>
<macro name="GROUP_SKILL_BANK_PARAM_CNT" value="2"/>
<macro name="GROUP_ACTIVE_PARAM_CNT" value="2"/>
<macro name="RES_MYSTICAL_GROTTO_COST_CFG_PARAM_COUNT" value="4"/>
<macro name="RES_GROTTO_MONSTER_ADDITION_ATTR_CNT" value="3"/>
<macro name="RES_MAX_MYSTICAL_GROTTO_GRID_TYPE_CNT" value="8"/>
<macro name="RES_MAX_MYSTICAL_GROTTO_EVENT_ICON_CNT" value="5"/>
<macro name="WUGUAN_MAX_ADVANCE_CHALLENGE_COUNT" value="3"/>
<macro name="WUGUAN_MAX_VICTORY_CHALLENGE_COUNT" value="3"/>
<macro name="WUGUAN_MAX_WAVE_COUNT" value="6"/>
<macro name="MAX_FABAONEW_UPQUALITY_EFFECT_ATTR_CNT" value="4"/>
<macro name="MAX_FABAONEW_SUIT_UPDEMANDINFO_COUNT" value="4"/>
<macro name="MAX_FABAONEW_ATTR_IMPACT_COUNT" value="3"/>
<macro name="CHESSBOARD_BOOTY_COUNT" value="10"/>
<macro name="MAX_ONCE_COMMIOT_DRAW_FRAGMENT_CNT" value="10"/>
<macro name="MAX_SHENJI_UPLV_EFFECT_ATTR_CNT" value="3"/>
<macro name="MAX_SHENJI_UP_STAR_LV_EFFECT_ATTR_CNT" value="3"/>
<macro name="MAX_SHENJI_REFIT_UPSTAR_EFFECT_ATTR_CNT" value="2"/>
<macro name="MAX_SHENJI_FETTER_UPLV_NEED_CNT" value="4"/>
<macro name="MAX_SHENJI_FETTER_UPLV_EFFECT_ATTR_CNT" value="2"/>
<macro name="MAX_SHENJI_REFIT_UP_STAR_ITEM_CNT" value="2"/>
<macro name="MAX_ZHENFA_ENHANCE_ATTR_CNT" value="4"/>
<macro name="MAX_ZHENFA_SLOT_NUM" value="6"/>
<macro name="MAX_XIANDAO_ROTATE_LEVEL_CNT" value="2"/>
<macro name="RES_XIANDAO_MONSTER_ADDITION_ATTR_CNT" value="3"/>
<macro name="MAX_XIAN_DAO_ROLE_ATTR_CNT" value="6"/>
<macro name="BENEDICTION_TEXT_MAXLEN" value="256"/>
<macro name="RES_MAX_REDBAG_RESOURCE_NUM" value="2"/>
<macro name="RES_MAX_RANGEPLAYER_BUFF_CNT" value="5"/>
<macro name="HP_RATIO_BY_PLAYER_COUNT" value="5"/>
<macro name="JH_TRIGGER_PARAM_MAX_COUNT" value="2"/>
<macro name="ROYAL_MAX_ADVANCE_CHALLENGE_COUNT" value="3"/>
<macro name="ROYAL_MAX_VICTORY_CHALLENGE_COUNT" value="3"/>
<macro name="ROYAL_MAX_WAVE_COUNT" value="6"/>
<macro name="RES_JIEMI_DATA_STRING_LEN" value="64"/>
<macro name="RES_MAX_STARMAP_SLOT_POS_CNT" value="7"/>
<macro name="RES_MAX_STARMAP_ATTR_CNT" value="3"/>
<macro name="RES_MAX_WAEAR_BEAD_LIMIT" value="5"/>
<macro name="RES_MAX_STARMAP_BASE_ATTR_LIB_CNT" value="4"/>
<macro name="RES_MAX_STARMAP_RANDOM_ATTR_LIB_CNT" value="5"/>
<macro name="MAX_MEN_KE_SKILL_NUM" value="2"/>
<macro name="MAX_MEN_KE_CONSUME_ITEM_NUM" value="2"/>
<macro name="MAX_MEN_KE_ATTR_NUM" value="4"/>
<macro name="MAX_MEN_KE_EQUIP_ATTR_NUM" value="3"/>
<macro name="PRAY_REWARD_INITIAL_WEIGHT" value="10"/>
<macro name="RES_MAX_JIANGHUBOSS_BUFF_CNT" value="3"/>
<macro name="RES_MAX_PHASE_SKILL_CNT" value="5"/>
<macro name="MAX_FIREWORKS_RANDOMS_EFFECT" value="3"/>
<macro name="MAX_FIREWORKS_TEXT_COLOR_ID" value="3"/>
<macro name="MAX_FIREWORKS_BOX_ATTR_NUM" value="4"/>
<macro name="RES_MAX_JIANGHU_QUIZ_QUESTION_DESC_LEN" value="256"/>
<macro name="RES_MAX_JIANGHU_QUIZ_OPTION_LEN" value="32"/>
<macro name="RES_MAX_JIANGHU_QUIZ_OPTION_CNT" value="4"/>
<macro name="RES_MAX_JIANGHU_QUIZ_CORRECT_EXTRA_SCORE_CNT" value="3"/>
<macro name="MAX_PUSH_PARAM_CNT" value="3"/>
<macro name="MAX_PUSH_CARD_STR_LEN" value="64"/>
<macro name="CS_JH_TASK_DST_PARAM_CNT" value="3"/>
<macro name="CS_JH_TASK_WEEKX_LIMIT_CNT" value="7"/>
<macro name="CS_JH_TASK_EVENT_PARAM_CNT" value="3"/>
<macro name="CS_JH_TASK_TALK_OPTION_LEN" value="256"/>
<macro name="CS_JH_TASK_TALK_OPTION_CNT" value="4"/>
<macro name="CS_JH_TASK_ITEM_GETWAY_PARAM_CNT" value="2"/>
<macro name="CS_JH_TASK_MIN_GAME_ARGUMENT_CNT" value="6"/>
<macro name="BAI_ZHAN_MIN_DIVISION_ID" value="1"/>
<macro name="BAI_ZHAN_MAX_DIVISION_ID" value="6"/>
<macro name="BAI_ZHAN_MAX_DIVISION_CNT" value="6"/>
<macro name="MAX_BAIZHAN_ENHANCE_ID_COUNT" value="6"/>
<macro name="MAX_BAIZHAN_INIT_SKILL_CNT" value="3"/>
<macro name="BAI_ZHAN_ZHAN_LING_MIN_LEVEL" value="1"/>
<macro name="RES_MAX_BAI_ZHAN_MONSTER_ATTR_CNT" value="3"/>
<macro name="MAX_MYTHICAL_ANIMAL_UP_LV_ATTR_CNT" value="4"/>
<macro name="MAX_MYTHICAL_ANIMAL_UP_STAR_ITEM_CNT" value="2"/>
<macro name="MAX_MYTHICAL_ANIMAL_UP_STAR_ATTR_CNT" value="4"/>
<macro name="MAX_MYTHICAL_ANIMAL_TALENT_UP_LV_ATTR_CNT" value="2"/>
<macro name="MAX_MYTHICAL_ANIMAL_SKILLID_CNT" value="6"/>
<macro name="MAX_MYTHICAL_ANIMAL_COLLECT_ATTR_CNT" value="2"/>
<macro name="MAX_DOUYIN_SUB_TEMP_KEY_LEN" value="32"/>
<macro name="MAX_DOUYIN_SUB_TEMP_DESC_LEN" value="128"/>
<macro name="MAX_DOUYIN_SUB_TEMP_CONTENT_CNT" value="5"/>
<macro name="MAX_DOUYIN_RES_SUB_TEMPLATE_LEN" value="64"/>
<macro name="MAX_DOUYIN_SUB_PUSH_PARAM_CNT" value="3"/>
<macrosgroup name="CurrencyType">
<entry name="CURRENCY_STMA" value="1"/>
<entry name="CURRENCY_GOLD" value="2"/>
<entry name="CURRENCY_DIAMOND" value="3"/>
<entry name="CURRENCY_EXP" value="4"/>
<entry name="CURRENCY_FREERELIVE" value="5"/>
<entry name="CURRENCY_MENPAI_GONGXIAN" value="6"/>
<entry name="CURRENCY_XIUWEI" value="7"/>
<entry name="CURRENCY_EQUIP_CURRENCY" value="8"/>
<entry name="CURRENCY_SUIJIAOYIN" value="9"/>
<entry name="CURRENCY_FREE_RENAME_TIMES" value="10"/>
<entry name="CURRENCY_XIAKE_VALUE" value="11"/>
<entry name="CURRENCY_EXTRA_STMA" value="12"/>
<entry name="CURRENCY_REPUTATION" value="13"/>
<entry name="CURRENCY_CARDCHIP" value="14"/>
<entry name="CURRENCY_XIANJUN_BAOJIN" value="15"/>
<entry name="CURRENCY_ARCHERY_POINT" value="16"/>
<entry name="CURRENCY_TREASURE_SCORE" value="17"/>
<entry name="CURRENCY_SUPERMONTHCARD_SCORE" value="18"/>
<entry name="CURRENCY_THEME_MALL_SCORE" value="19"/>
<entry name="CURRENCY_MYSTICAL_GROTTO_STMA" value="20"/>
<entry name="CURRENCY_WUGUAN_SCORE" value="21"/>
<entry name="CURRENCY_MYSTICAL_GROTTO_CRYSTAL" value="22"/>
<entry name="CURRENCY_GREAT_ADVENTURE_REEL" value="23"/>
<entry name="CURRENCY_VOLUME_CHIP" value="24"/>
<entry name="CURRENCY_ROYAL_SCORE" value="25"/>
<entry name="CURRENCY_JIANGHU_SCORE" value="26"/>
<entry name="CURRENCY_POWER_COIN" value="27"/>
<entry name="CURRENCY_BAI_ZHAN_MI_JING" value="28"/>
<entry name="CURRENCY_STARRY_PRAY" value="29"/>
</macrosgroup>
<macrosgroup name="ColorQuality">
<entry name="COLOR_NONE" value="0"/>
<entry name="COLOR_BAI" value="1"/>
<entry name="COLOR_LV" value="2"/>
<entry name="COLOR_LAN" value="3"/>
<entry name="COLOR_ZI" value="4"/>
<entry name="COLOR_CHEN" value="5"/>
<entry name="COLOR_HONG" value="6"/>
<entry name="COLOR_GOLD" value="7"/>
</macrosgroup>
<macrosgroup name="RoleBodyType">
<entry name="ROLE_BODY_NONE" value="0"/>
<entry name="ROLE_BODY_MALE" value="1"/>
<entry name="ROLE_BODY_FEMALE" value="2"/>
</macrosgroup>
<macrosgroup name="ShopItemType">
<entry name="SHOP_ITEM_TYPE_GOLD" value="1"/>
<entry name="SHOP_ITEM_TYPE_ITEM" value="2"/>
</macrosgroup>
<macrosgroup name="EquipPrefixType">
<entry name="EQUIP_PREFIX_NORMAL" value="1"/>
<entry name="EQUIP_PREFIX_GOOD" value="2"/>
<entry name="EQUIP_PREFIX_PREFECT" value="3"/>
<entry name="EQUIP_PREFIX_LEGEND" value="4"/>
</macrosgroup>
<macrosgroup name="PrivilegeType">
<entry name="PRIVILEGE_SKILL_RERAND" value="1"/>
<entry name="PRIVILEGE_MENPAI_TASK" value="2"/>
<entry name="PRIVILEGE_MENPAI_DONATE" value="3"/>
<entry name="PRIVILEGE_LEAVE_MENPAI" value="4"/>
<entry name="PRIVILEGE_QIYU_CNT" value="5"/>
<entry name="PRIVILEGE_MEN_PAI_NPC" value="6"/>
<entry name="PRIVILEGE_ADDITIONAL_INIT_SKILL" value="7"/>
<entry name="PRIVILEGE_TAKE_CARD" value="8"/>
<entry name="PRIVILEGE_EQUIP_CURRENCY_LIMIT" value="9"/>
<entry name="PRIVILEGE_NORMAL_LEVEL_ACCELERATE" value="10"/>
</macrosgroup>
<macrosgroup name="FiveElemType">
<entry name="FIVE_ELEM_TYPE_NONE" value="0"/>
<entry name="FIVE_ELEM_TYPE_METAL" value="1"/>
<entry name="FIVE_ELEM_TYPE_WOOD" value="2"/>
<entry name="FIVE_ELEM_TYPE_WATER" value="3"/>
<entry name="FIVE_ELEM_TYPE_FIRE" value="4"/>
<entry name="FIVE_ELEM_TYPE_EARTH" value="5"/>
<entry name="FIVE_ELEM_TYPE_MAX" value="6"/>
</macrosgroup>
<macrosgroup name="Pet">
<entry name="PET_SKILL_BAG_MAX_CNT" value="99"/>
</macrosgroup>
<macrosgroup name="MapLeaveReason">
<entry name="MAP_LEAVE_REASON_UNKNOWN" value="0"/>
<entry name="MAP_LEAVE_REASON_CLIENT_REQ" value="1"/>
<entry name="MAP_LEAVE_REASON_REENTER" value="2"/>
<entry name="MAP_LEAVE_REASON_FREE_MAP" value="3"/>
<entry name="MAP_LEAVE_REASON_OFFLINE" value="4"/>
<entry name="MAP_LEAVE_REASON_LOGOUT" value="5"/>
<entry name="MAP_LEAVE_REASON_GM" value="6"/>
<entry name="MAP_LEAVE_REASON_DESTORY" value="7"/>
</macrosgroup>
<macrosgroup name="ResLanguageType">
<entry name="RES_LANGUAGE_TYPE_CH" value="0"/>
<entry name="RES_LANGUAGE_TYPE_TW" value="1"/>
<entry name="RES_LANGUAGE_TYPE_EN" value="2"/>
<entry name="RES_LANGUAGE_TYPE_KR" value="3"/>
<entry name="RES_LANGUAGE_TYPE_JP" value="4"/>
<entry name="RES_LANGUAGE_TYPE_INA" value="5"/>
<entry name="RES_LANGUAGE_TYPE_THAI" value="6"/>
<entry name="RES_LANGUAGE_TYPE_RUS" value="7"/>
<entry name="RES_LANGUAGE_TYPE_VN" value="8"/>
<entry name="RES_LANGUAGE_TYPE_MAX" value="9"/>
</macrosgroup>
<macrosgroup name="ActorVisibleType">
<entry name="ACTOR_VISIBLE_NORMAL" value="0"/>
<entry name="ACTOR_VISIBLE_STATIC" value="1"/>
<entry name="ACTOR_VISIBLE_BOSS" value="2"/>
</macrosgroup>
<macrosgroup name="ActorVisiblePrvilege">
<entry name="ACTOR_VISIBLE_PRIV_OWNER" value="0"/>
<entry name="ACTOR_VISIBLE_PRIV_TEAM" value="1"/>
<entry name="ACTOR_VISIBLE_PRIV_FRIEND" value="2"/>
<entry name="ACTOR_VISIBLE_PRIV_NORMAL" value="3"/>
<entry name="ACTOR_VISIBLE_PRIV_MAX" value="4"/>
</macrosgroup>
<macrosgroup name="FuncIdDef">
<entry name="FuncIdStart" value="0"/>
<entry name="DayResetTime" value="1"/>
<entry name="WeekResetWDay" value="2"/>
<entry name="StmaRecoveryInterval" value="3"/>
<entry name="PlayerInitBooty" value="4"/>
<entry name="LearnTalentCostBootyID" value="5"/>
<entry name="EquipComposeItemBackRate" value="6"/>
<entry name="TalentLearnRandomSkipNum" value="7"/>
<entry name="GuaJiGoldAwardInterval" value="8"/>
<entry name="GuaJiXiuWeiAwardInterval" value="9"/>
<entry name="GuaJiFetchAwardInterval" value="10"/>
<entry name="GuaJiTalentID" value="11"/>
<entry name="GuaJiMaxTime" value="12"/>
<entry name="OpenBoxSystemLevel" value="13"/>
<entry name="MaleDefaultBodyID" value="14"/>
<entry name="FemaleDefaultBodyID" value="15"/>
<entry name="DefaultClothID" value="16"/>
<entry name="SelectSvrGroupSpan" value="17"/>
<entry name="QuickBuyGoldExchangeRate" value="18"/>
<entry name="GoldItemId" value="19"/>
<entry name="RecoverItemId" value="20"/>
<entry name="ExpItemId" value="21"/>
<entry name="DropItemRangeMin" value="22"/>
<entry name="DropItemRangeMax" value="23"/>
<entry name="RecoverItemWaitTime" value="24"/>
<entry name="DropDurationTime" value="25"/>
<entry name="FlyDurationTime" value="26"/>
<entry name="FlyArtShowTime" value="27"/>
<entry name="RecoverBuffId" value="28"/>
<entry name="DropGoldObjScale" value="29"/>
<entry name="DropRecoverObjScale" value="30"/>
<entry name="DamageMiniCheckRate" value="31"/>
<entry name="DropInterval" value="32"/>
<entry name="RoleNameMaxLen" value="33"/>
<entry name="ReliveMaxWaitTime" value="34"/>
<entry name="InitEquipID" value="35"/>
<entry name="BuyStmaNum" value="36"/>
<entry name="BuyStmaPrice" value="37"/>
<entry name="HeroCheckTargetInterval" value="38"/>
<entry name="UnDeadBuffId" value="39"/>
<entry name="RandomSkillFixAddExp" value="40"/>
<entry name="GuaJiGoodId" value="41"/>
<entry name="SkillReliveRecoveryHpPercent" value="42"/>
<entry name="OpenGateDelayTime" value="43"/>
<entry name="MaxEvilEventCount" value="44"/>
<entry name="DiamondItemId" value="45"/>
<entry name="StartCtrlLevelBootyObjCount" value="46"/>
<entry name="StartCtrlLevelBootyObjProb" value="47"/>
<entry name="DefaultItemCfgID" value="48"/>
<entry name="ShowSkillTipGap" value="49"/>
<entry name="PlayerAIID" value="50"/>
<entry name="MonkEventModelID" value="51"/>
<entry name="EvilEventModelID" value="52"/>
<entry name="ShopEventModelID" value="53"/>
<entry name="TaoistEventModelID" value="54"/>
<entry name="UnlockEliteNormalChapter" value="55"/>
<entry name="FriendDailyHelpBattleCount" value="56"/>
<entry name="FriendBattleLevelMaxDiff" value="57"/>
<entry name="StmaExchangeExpRate" value="58"/>
<entry name="StmaExchangeBootyMinNum" value="59"/>
<entry name="XyStartLevelSubBest" value="60"/>
<entry name="XyMaxLearnSkillCount" value="61"/>
<entry name="XyRandSkillLadderPriceID" value="62"/>
<entry name="XyRankBootyMailID" value="63"/>
<entry name="StoneCompoundNeedNum" value="64"/>
<entry name="MultiPlayerStartStageTime" value="65"/>
<entry name="LevelShowTimerTime" value="66"/>
<entry name="OfflineFinChapterMailID" value="67"/>
<entry name="DailyBuyStmaMaxCount" value="68"/>
<entry name="ShowLvUpSelectSkillDelay" value="69"/>
<entry name="GuildReviewLv" value="71"/>
<entry name="BuffStateBiggerChangeTime" value="96"/>
<entry name="FlockStatusDistScale" value="97"/>
<entry name="FlockSlowDurTime" value="98"/>
<entry name="FlockSlowScale" value="99"/>
<entry name="CheckWallDist" value="100"/>
<entry name="GroundHeight" value="101"/>
<entry name="MonkFixSkillID" value="102"/>
<entry name="EvilFixSkillID" value="103"/>
<entry name="MonsterWarningTime" value="104"/>
<entry name="CheckMonsterColliderDurTime" value="110"/>
<entry name="PlayerMinImpactDurTime" value="111"/>
<entry name="PlayerPushMonsterSpeedScale" value="112"/>
<entry name="MonsterPushPlayerSpeedScale" value="113"/>
<entry name="LevelTransitionAlpha" value="114"/>
<entry name="LevelTransitionSpeed" value="115"/>
<entry name="ReliveBuffId" value="116"/>
<entry name="ReduceHpCnt" value="117"/>
<entry name="ReduceHpRate" value="118"/>
<entry name="ReduceByBattleCnt" value="119"/>
<entry name="WeekResetTimeOffset" value="121"/>
<entry name="XiuWeiItemId" value="122"/>
<entry name="RankListMostCount" value="123"/>
<entry name="PetFightFirstSlotLvLimit" value="124"/>
<entry name="PetFightSecondSlotLvLimit" value="125"/>
<entry name="TeamInviteRespondTime" value="126"/>
<entry name="PetResetReturnRate" value="127"/>
<entry name="TeamUrgeCD" value="128"/>
<entry name="MenPaiEnterTipsTime" value="129"/>
<entry name="FuncOpenTipsTime" value="130"/>
<entry name="FuncOpenFlyTime" value="131"/>
<entry name="FuncOpenFlyScale" value="132"/>
<entry name="MaxReduceMonsterHpRate" value="133"/>
<entry name="BattleEmjioCD" value="134"/>
<entry name="BattleEmjioShowTime" value="135"/>
<entry name="ShowPingMinVal" value="136"/>
<entry name="EquipReforgeQiHunBackRate" value="137"/>
<entry name="SaoDangMaxCount" value="138"/>
<entry name="SaoDangQuanID" value="139"/>
<entry name="EquipDecomposeUIShowTipTime" value="140"/>
<entry name="PetSwallowRate" value="141"/>
<entry name="LeadStudentFightValDiff" value="142"/>
<entry name="LeadStudentDailyMaxCount" value="143"/>
<entry name="LeadStudentAwardCount" value="144"/>
<entry name="BulletMaxFlyHeight" value="145"/>
<entry name="BagFullSysMailNO" value="146"/>
<entry name="OnlinePlayerAutoRefreshTime" value="147"/>
<entry name="OnlinePlayerManualRefreshTime" value="148"/>
<entry name="XiangYangHuChengLingID" value="149"/>
<entry name="XiangYangHCLDailyMax" value="150"/>
<entry name="RefreshOnlineNum" value="151"/>
<entry name="CritSpeedScale" value="153"/>
<entry name="CritFontScale" value="154"/>
<entry name="WorldBossPrepareTime" value="155"/>
<entry name="WorldBossPrepareBroadInterval" value="156"/>
<entry name="WorldBossSendAwardAfterBattleInterval" value="157"/>
<entry name="WorldBossChapterID" value="158"/>
<entry name="WorldBossMonsterID" value="159"/>
<entry name="WorldBossLevelRankNum" value="160"/>
<entry name="WorldBossRankBootyMailID" value="161"/>
<entry name="WorldBossBattleBootyMailID" value="162"/>
<entry name="WorldBossBuyBattleCountMaxNum" value="163"/>
<entry name="WorldBossDailyBattleNum" value="164"/>
<entry name="WorldBossBuyBattleNumPriceID" value="165"/>
<entry name="WorldBossBattleMaxTime" value="166"/>
<entry name="GetRewardUIInBattleShowTime" value="167"/>
<entry name="XiongYingModelID" value="168"/>
<entry name="WorldBossInitSkillNum" value="169"/>
<entry name="GuideEventMapID" value="170"/>
<entry name="GuideEventBootyID" value="171"/>
<entry name="XiongYingBoxEffectDelay" value="172"/>
<entry name="AttackStepID" value="173"/>
<entry name="HorseMainUIModelRatationY" value="174"/>
<entry name="RenameCardItemID" value="175"/>
<entry name="RenameCardDailyUseNum" value="176"/>
<entry name="WorldBossReRandSkillPriceID" value="177"/>
<entry name="BlackedCheckTime" value="178"/>
<entry name="BlackedCheckPlayerNum" value="179"/>
<entry name="BlackedForbidenTime" value="180"/>
<entry name="WorldBossRankEventMaxRank" value="181"/>
<entry name="WorldBossDamageReduceRatio" value="182"/>
<entry name="NoDeathFuncBuffId" value="200"/>
<entry name="ShieldFuncBuffId" value="201"/>
<entry name="WorldBossAddPlayerBuff" value="202"/>
<entry name="WorldBossRandomSkill" value="203"/>
<entry name="XiangYangUIModelScale" value="204"/>
<entry name="RecallActTime" value="205"/>
<entry name="XYBuyPriceID" value="206"/>
<entry name="WorldBossMinHp" value="207"/>
<entry name="ShopRefreshItemNum" value="208"/>
<entry name="DefaultWeaponID" value="209"/>
<entry name="DecomposeTipQuality" value="210"/>
<entry name="ReliveUIDelayShow" value="211"/>
<entry name="LevelCollectTipsIntervalTime" value="212"/>
<entry name="TianFuMultipCnt" value="213"/>
<entry name="ClearFirstChargeTime" value="214"/>
<entry name="JingMaiDaTongMulityCount" value="215"/>
<entry name="NewSvrTimeSpan" value="216"/>
<entry name="IsOpenConfirmUICostDiamond" value="218"/>
<entry name="ShadowPlayerAIID" value="219"/>
<entry name="IOSClickChargeBtnCD" value="220"/>
<entry name="UnLockHellChapterID" value="221"/>
<entry name="HellBossHpMinLimitToShowHpBarEffect" value="223"/>
<entry name="FiveElemDamageMiniCheckRate" value="224"/>
<entry name="GuardBlitzEndPosDist" value="225"/>
<entry name="GuardBlitzShowModelScale" value="226"/>
<entry name="HitEffectMaxNum" value="227"/>
<entry name="SkillEffectMaxNum" value="228"/>
<entry name="ShootPointEffectMaxNum" value="229"/>
<entry name="OpenYuanShenBoxSystemLevel" value="230"/>
<entry name="PengPengTuTengChapterID" value="231"/>
<entry name="PengPengTuTengFreeBattleNum" value="232"/>
<entry name="PengPengTuTengMaxBuyBattleNum" value="233"/>
<entry name="PengPengTuTengBuyBattleID" value="234"/>
<entry name="GuaJiBootyAwardInterval" value="235"/>
<entry name="MenPaiNpcAcquaintanceMoneyType" value="236"/>
<entry name="MenPaiNpcAcquaintanceHaoGD" value="237"/>
<entry name="IsExamine" value="238"/>
<entry name="OneInviteAll" value="239"/>
<entry name="RecordMaxDamage" value="240"/>
<entry name="BattleTimeoutMultipleLimit" value="241"/>
<entry name="DailyBattleTimeoutLimit" value="242"/>
<entry name="DailySerialBattleTimeoutLimit" value="243"/>
<entry name="ChannelGiftRoleLimitCnt" value="244"/>
<entry name="BuyBagSizeCnt" value="245"/>
<entry name="BuyBagSizePriceID" value="246"/>
<entry name="BaseBagSize" value="247"/>
<entry name="LevelLoadDelayTime" value="248"/>
<entry name="ModelLoadDelayTime" value="249"/>
<entry name="BattleBootyGoldID" value="250"/>
<entry name="H5BattleBootyGoldID" value="251"/>
<entry name="H5BattleLowFrameRuleType" value="252"/>
<entry name="AdVideoDailyMaxProgress" value="253"/>
<entry name="ModifyBodyTypeTime" value="254"/>
<entry name="AutoLoginParam" value="256"/>
<entry name="AutoCreateRoleParam" value="257"/>
<entry name="InitUnlockChapterID" value="258"/>
<entry name="VibrateTime" value="259"/>
<entry name="HitFullFlashTime" value="260"/>
<entry name="HitFlashTime" value="261"/>
<entry name="HitFlashVal" value="262"/>
<entry name="CouponItemID" value="263"/>
<entry name="ActorPickRange" value="264"/>
<entry name="OpenAndriodUIBlur" value="265"/>
<entry name="OpenIosUIBlur" value="266"/>
<entry name="EliteIconHeight" value="267"/>
<entry name="EndlessCountTime" value="268"/>
<entry name="GoldUiEffectFirst" value="269"/>
<entry name="GoldUiEffectSecond" value="270"/>
<entry name="GoldUiEffectThird" value="271"/>
<entry name="DiamondUiEffectFirst" value="272"/>
<entry name="DiamondUiEffectSecond" value="273"/>
<entry name="DiamondUiEffectThird" value="274"/>
<entry name="EndlessNewWaveTipTime" value="275"/>
<entry name="NormalChapterAbnormalReturnMailID" value="276"/>
<entry name="TourRedPointCanShowTime" value="277"/>
<entry name="CanJumpBattleTableLevel" value="278"/>
<entry name="MenpaiTalkShowInterval" value="279"/>
<entry name="DamageTipMaxCount" value="280"/>
<entry name="MergeMaxNum" value="281"/>
<entry name="MergeGridNum" value="282"/>
<entry name="RerandomSkillCostItemID" value="283"/>
<entry name="RerandomSkillLadderPriceID" value="284"/>
<entry name="WorldBossBattleOvertime" value="285"/>
<entry name="BossHpDisSigleBarMax" value="286"/>
<entry name="BossHpSigleBarDuringTime" value="287"/>
<entry name="BossHpSigleBarMaxMerger" value="288"/>
<entry name="BattleChestSkillCloseTime" value="289"/>
<entry name="BattleNewLevelSkillAutoSelec" value="290"/>
<entry name="ServerIsOpenCheckBooty" value="291"/>
<entry name="TotalDailySendGiftCnt" value="292"/>
<entry name="TeamBossExtraAwardRate" value="293"/>
<entry name="TeamBossExtraAwardGold" value="294"/>
<entry name="TeamBossBroadCastEquipQuality" value="295"/>
<entry name="TeamBossPlayerNum" value="296"/>
<entry name="TeamBossHighQualityEquipCntLimit" value="297"/>
<entry name="BossAppearsPlayerMovementSpeed" value="298"/>
<entry name="JueJiOriginalSpeed" value="299"/>
<entry name="JueJiAccelerateSpeed" value="300"/>
<entry name="JueJiStayInScreenTime" value="301"/>
<entry name="MainIconTopSpece" value="302"/>
<entry name="MainIconMidSpace" value="303"/>
<entry name="PopUpTipsInterval" value="304"/>
<entry name="PopUpTime" value="305"/>
<entry name="EarlyWarningTime" value="306"/>
<entry name="LimitTimeGiftEarlyEndTime" value="307"/>
<entry name="ModifyBodyTypeItemID" value="308"/>
<entry name="CrossSvrRankTodayLikeCnt" value="309"/>
<entry name="DamageReduceConst" value="310"/>
<entry name="CrossSvrRankLikeBootyID" value="311"/>
<entry name="WorldBossSaoDangLevel" value="312"/>
<entry name="AinicakeHpOffsetY" value="313"/>
<entry name="BattleVersion" value="500"/>
<entry name="BattleRetryNetPkgTimeout" value="501"/>
<entry name="GameClientHeatBeatDurTime" value="502"/>
<entry name="GameClientHeatBeatRetryCount" value="503"/>
<entry name="GameClientAutoReconnectCount" value="504"/>
<entry name="GameClientMsgTimeout" value="505"/>
<entry name="PlayerPPTTAIID" value="506"/>
<entry name="PPTTMonsterEndPosY" value="507"/>
<entry name="LogReportInterval" value="508"/>
<entry name="PlayerIslandAdvAIID" value="509"/>
<entry name="BattleEndTime" value="510"/>
<entry name="ColletPickEndDelayTime" value="511"/>
<entry name="ActorRelivePlaySkillID" value="512"/>
<entry name="ActorHatredUpdateTime" value="513"/>
<entry name="ActorBattleHPRecoveryBuffId" value="514"/>
<entry name="WorldBossPlayerWeaponSkillID" value="515"/>
<entry name="BattleFrameRate" value="516"/>
<entry name="OutBattleFrameRate" value="517"/>
<entry name="H5OrMiniFrameRate" value="518"/>
<entry name="MiniGameUnLockMinStage" value="519"/>
<entry name="MiniGameMinChargeRMB" value="520"/>
<entry name="MiniGameMinRoleLevel" value="521"/>
<entry name="BattleCameraMaxDisPerFrame" value="522"/>
<entry name="FuncIdMax" value="523"/>
</macrosgroup>
<struct desc="" version="1" tags="battle" name="FuncParamConfig">
<entry name="FuncID" desc="" type="int" bindmacrosgroup="FuncIdDef" tags="battle" version="1" cname="功能ID"/>
<entry name="FuncVal" desc="" type="float" tags="battle" version="1" cname="功能值"/>
</struct>
<struct desc="提示文本配置表" version="1" name="TextConfig">
<entry name="ID" desc="" type="uint" version="1" cname="索引ID"/>
<entry name="ArgNum" desc="参数数量" type="smallint" version="1" cname="参数数量"/>
<entry name="Content" desc="内容" type="string" size="5120" version="1" cname="内容"/>
</struct>
<macrosgroup name="ActorAttrDataType">
<entry name="None" value="0"/>
<entry name="MaxHp" value="1"/>
<entry name="Damage" value="2"/>
<entry name="HurtThrough" value="3"/>
<entry name="JianDamage" value="4"/>
<entry name="NuDamage" value="5"/>
<entry name="ShanDamage" value="6"/>
<entry name="FeiBiaoDamage" value="7"/>
<entry name="CollisionDamageReduce" value="8"/>
<entry name="BulletDamageReduce" value="9"/>
<entry name="DamageReduce" value="10"/>
<entry name="RecoveryHpVal" value="11"/>
<entry name="CritAtkRatio" value="12"/>
<entry name="DodgeRatio" value="13"/>
<entry name="HitRatio" value="14"/>
<entry name="CritAtkMulti" value="15"/>
<entry name="HeadShotRatio" value="16"/>
<entry name="CollisionDamageReduceRatio" value="17"/>
<entry name="BulletDamageReduceRatio" value="18"/>
<entry name="DamageReduceRatio" value="19"/>
<entry name="HurtThroughRatio" value="20"/>
<entry name="RecoveryHpPercent" value="21"/>
<entry name="HurtAddRatio" value="22"/>
<entry name="BlockDamageRatio" value="23"/>
<entry name="BlockReduceRatio" value="24"/>
<entry name="EquipAttrRatio" value="25"/>
<entry name="GuaJiRewardRatio" value="26"/>
<entry name="AddExpRatio" value="27"/>
<entry name="AddGetMoneyRatio" value="28"/>
<entry name="MoveSpeed" value="29"/>
<entry name="InitSkillCount" value="30"/>
<entry name="ZhaoShiCD" value="31"/>
<entry name="MaxMp" value="32"/>
<entry name="PickUpRange" value="33"/>
<entry name="SkillAttckRangeEnhance" value="34"/>
<entry name="SkillCDReduceRatio" value="35"/>
<entry name="SkillKeepTime" value="36"/>
<entry name="BallisticVelocityEnhance" value="37"/>
<entry name="BulletThrough" value="38"/>
<entry name="PickUpRangeEnhance" value="39"/>
<entry name="DamageFrequencyReduce" value="40"/>
<entry name="RepelRatio" value="41"/>
<entry name="HpCount" value="42"/>
<entry name="StatusResistance" value="43"/>
<entry name="ExtraMpRatio" value="44"/>
<entry name="BattleRecoveryHpRatio" value="45"/>
<entry name="XiuLianXiuWeiRatio" value="46"/>
<entry name="PetFuShenSkillCDReduce" value="47"/>
<entry name="HuaShenSkillAddTime" value="48"/>
<entry name="SkillDamageRatio" value="49"/>
<entry name="ShenJiDamageRatio" value="50"/>
<entry name="ShenJiDamageReduceRatio" value="51"/>
<entry name="SelectTargetRangeIncrease" value="53"/>
<entry name="MeleeAttackDamageRatio" value="55"/>
<entry name="RemoteAttackDamageRatio" value="56"/>
<entry name="SpiritStoneDisCount" value="57"/>
<entry name="MetalAtk" value="58"/>
<entry name="WoodAtk" value="59"/>
<entry name="WaterAtk" value="60"/>
<entry name="FireAtk" value="61"/>
<entry name="MetalDef" value="62"/>
<entry name="WoodDef" value="63"/>
<entry name="WaterDef" value="64"/>
<entry name="FireDef" value="65"/>
<entry name="MetalAtkRate" value="66"/>
<entry name="WoodAtkRate" value="67"/>
<entry name="WaterAtkRate" value="68"/>
<entry name="FireAtkRate" value="69"/>
<entry name="MetalAtkTriggerRate" value="70"/>
<entry name="WoodAtkTriggerRate" value="71"/>
<entry name="WaterAtkTriggerRate" value="72"/>
<entry name="FireAtkTriggerRate" value="73"/>
<entry name="AllElementAtk" value="74"/>
<entry name="AllElementDef" value="75"/>
<entry name="AllElementRate" value="76"/>
<entry name="AllElementBreakRate" value="77"/>
<entry name="AllElementBreakResistRate" value="78"/>
<entry name="MetalToughnessRate" value="79"/>
<entry name="WoodToughnessRate" value="80"/>
<entry name="WaterToughnessRate" value="81"/>
<entry name="FireToughnessRate" value="82"/>
<entry name="MetalToughnessRecoverTime" value="83"/>
<entry name="WoodToughnessRecoverTime" value="84"/>
<entry name="WaterToughnessRecoverTime" value="85"/>
<entry name="FireToughnessRecoverTime" value="86"/>
<entry name="MythicalAnimalAddTime" value="87"/>
</macrosgroup>
<macrosgroup name="ActorAttrAddType">
<entry name="INVAL_VAL" value="0"/>
<entry name="ABSOLUTE_VAL" value="1"/>
<entry name="SUM_PERCENT_VAL" value="2"/>
<entry name="MUL_PERCENT_VAL" value="3"/>
</macrosgroup>
<struct desc="对玩家属性的影响" version="1" tags="battle" name="ResAttrImpactData">
<entry name="DataType" desc="" type="smallint" bindmacrosgroup="ActorAttrDataType" tags="battle" version="1" cname="ID"/>
<entry name="AddType" desc="" type="byte" bindmacrosgroup="ActorAttrAddType" tags="battle" version="1" cname="类型"/>
<entry name="Value" desc="基础数值" type="float" tags="battle" version="1" cname="数值"/>
</struct>
<struct desc="对玩家属性的影响" version="1" tags="battle" name="ResAttrLvImpactData">
<entry name="DataType" desc="" type="smallint" bindmacrosgroup="ActorAttrDataType" tags="battle" version="1" cname="ID"/>
<entry name="AddType" desc="" type="byte" bindmacrosgroup="ActorAttrAddType" tags="battle" version="1" cname="类型"/>
<entry name="Value" desc="基础数值" type="float" tags="battle" version="1" cname="数值"/>
<entry name="LvAddValue" desc="升级增加数值" type="float" tags="battle" version="1" cname="升级增加数值"/>
</struct>
<struct desc="对玩家招式属性的影响" version="1" tags="battle" name="ResZhaoShiAttrImpactData">
<entry name="ZhaoShiID" desc="招式ID" type="int" tags="battle" version="1" cname="招式ID"/>
<entry name="DataType" desc="" type="smallint" bindmacrosgroup="ActorAttrDataType" tags="battle" version="1" cname="ID"/>
<entry name="AddType" desc="" type="byte" bindmacrosgroup="ActorAttrAddType" tags="battle" version="1" cname="类型"/>
<entry name="Value" desc="基础数值" type="float" tags="battle" version="1" cname="数值"/>
</struct>
<struct desc="属性注册表" version="1" tags="battle" name="AttrDataConfig">
<entry name="AttrID" desc="属性ID" type="int" tags="battle" version="1" cname="属性ID"/>
<entry name="AttrName" desc="属性名称" type="string" tags="battle" size="256" version="1" cname="属性名称"/>
<entry name="IsBaseAttr" desc="" type="byte" tags="battle" version="1" cname="是否为基础属性"/>
<entry name="IsShow" desc="是否展示" type="byte" tags="battle" version="1" cname="是否展示"/>
<entry name="IsBattleShow" desc="纯局内客户端显示用" type="byte" version="1" cname="局内展示"/>
<entry name="IsShowPercent" desc="仅客户端显示用" type="byte" tags="battle" version="1" cname="是否展示百分比"/>
<entry name="FightValWeight" desc="战斗力系数" type="float" tags="battle" version="1" cname="战斗力系数"/>
<entry name="FightValType" desc="" type="int" tags="battle" version="1" cname="战力加成类型"/>
<entry name="PetValWeight" desc="宠物战力系数" type="float" version="1" cname="宠物战力系数"/>
<entry name="FightValCalcBase" desc="战力计算扣除" type="float" version="1" cname="战力计算扣除"/>
<entry name="PetFightValCalcBase" desc="宠物战力计算扣除" type="float" version="1" cname="宠物战力计算扣除"/>
</struct>
<macrosgroup name="ResFightValType">
<entry name="FIGHTVAL_TYPE_A_BASE" value="1"/>
<entry name="FIGHTVAL_TYPE_B_COOPERATE_ADDITION" value="2"/>
<entry name="FIGHTVAL_TYPE_C_SEPARATE_ADDITION" value="3"/>
</macrosgroup>
<struct desc="默认属性配置表" version="1" tags="battle" name="DefaultAttConfig">
<entry name="MaxHP" desc="" type="int" tags="battle" version="1" cname="最大血量"/>
<entry name="MaxMP" desc="" type="int" tags="battle" version="1" cname="最大内力"/>
<entry name="Damage" desc="" type="int" tags="battle" version="1" cname="攻击力"/>
<entry name="CritAtkRatio" desc="" type="float" tags="battle" version="1" cname="暴击几率"/>
<entry name="CritAtkMulti" desc="" type="float" tags="battle" version="1" cname="暴击倍率"/>
<entry name="HpRecover" desc="" type="float" tags="battle" version="1" cname="血量恢复"/>
<entry name="MoveSpeed" desc="" type="float" tags="battle" version="1" cname="移动速度"/>
<entry name="HpCount" desc="" type="int" tags="battle" version="1" cname="血条"/>
<entry name="MetalAtkRate" desc="金攻击倍率" type="float" tags="battle" version="1" cname="金攻击倍率"/>
<entry name="WoodAtkRate" desc="木攻击倍率" type="float" tags="battle" version="1" cname="木攻击倍率"/>
<entry name="WaterAtkRate" desc="水攻击倍率" type="float" tags="battle" version="1" cname="水攻击倍率"/>
<entry name="FireAtkRate" desc="火攻击倍率" type="float" tags="battle" version="1" cname="火攻击倍率"/>
<entry name="MetalAtkTriggerRate" desc="金攻击触发概率" type="float" tags="battle" version="1" cname="金攻击触发概率"/>
<entry name="WoodAtkTriggerRate" desc="木攻击触发概率" type="float" tags="battle" version="1" cname="木攻击触发概率"/>
<entry name="WaterAtkTriggerRate" desc="水攻击触发概率" type="float" tags="battle" version="1" cname="水攻击触发概率"/>
<entry name="FireAtkTriggerRate" desc="火攻击触发概率" type="float" tags="battle" version="1" cname="火攻击触发概率"/>
<entry name="AllElementBreakRate" desc="元素击破率" type="float" tags="battle" version="1" cname="元素击破率"/>
</struct>
<macrosgroup name="ElementType">
<entry name="ELE_METAL" value="0"/>
<entry name="ELE_WOOD" value="1"/>
<entry name="ELE_WATER" value="2"/>
<entry name="ELE_FIRE" value="3"/>
<entry name="ELE_MAX" value="4"/>
</macrosgroup>
<macrosgroup name="ElementBreakTag">
<entry name="ELE_TAG_TO_NONE" value="0"/>
<entry name="ELE_TAG_TO_CASTER" value="1"/>
<entry name="ELE_TAG_TO_TARGET" value="2"/>
</macrosgroup>
<struct desc="元素击破" version="1" tags="battle" name="ElementBreakEntry">
<entry name="tag" desc="" type="byte" tags="battle" version="1" cname="作用方"/>
<entry name="skill" desc="" type="int" tags="battle" version="1" cname="技能ID"/>
<entry name="buff" desc="" type="int" tags="battle" version="1" cname="BuffID"/>
</struct>
<struct desc="元素击破配置表" version="1" tags="battle" name="ElementBreakConfig">
<entry name="Metal" desc="" type="ElementBreakEntry" tags="battle" version="1" cname="金"/>
<entry name="Wood" desc="" type="ElementBreakEntry" tags="battle" version="1" cname="木"/>
<entry name="Water" desc="" type="ElementBreakEntry" tags="battle" version="1" cname="水"/>
<entry name="Fire" desc="" type="ElementBreakEntry" tags="battle" version="1" cname="火"/>
</struct>
<macrosgroup name="GoodsTypeDefine">
<entry name="GOODS_TYPE_COMMON" value="0"/>
<entry name="GOODS_TYPE_RES" value="1"/>
<entry name="GOODS_TYPE_CONSUMABLE" value="2"/>
<entry name="GOODS_TYPE_FOR_SHOW" value="3"/>
<entry name="GOODS_TYPE_END" value="4"/>
</macrosgroup>
<macrosgroup name="UseScene">
<entry name="ITEM_USE_ALL" value="0"/>
<entry name="ITEM_USE_BAG" value="1"/>
<entry name="ITEM_USE_FIGHT" value="2"/>
</macrosgroup>
<macrosgroup name="GoodsFuncType">
<entry name="GOODS_FUNCTYPE_NONE" value="0"/>
<entry name="GOODS_FUNCTYPE_EXP" value="1"/>
<entry name="GOODS_FUNCTYPE_BOOTY" value="2"/>
<entry name="GOODS_FUNCTYPE_ITEM_PACKAGE" value="3"/>
<entry name="GOODS_FUNCTYPE_PET" value="4"/>
<entry name="GOODS_FUNCTYPE_CURRENCY" value="5"/>
<entry name="GOODS_FUNCTYPE_WUXUE" value="6"/>
<entry name="GOODS_FUNCTYPE_RENAME" value="7"/>
<entry name="GOODS_FUNCTYPE_WUJING_TICKET" value="8"/>
<entry name="GOODS_FUNCTYPE_PET_SUIPIAN" value="9"/>
<entry name="GOODS_FUNCTYPE_FASHION_CLIP" value="10"/>
<entry name="GOODS_FUNCTYPE_BIANSHEN" value="11"/>
<entry name="GOODS_FUNCTYPE_WORLD_BOSS_TICKET" value="12"/>
<entry name="GOODS_FUNCTYPE_FABAONEW" value="13"/>
<entry name="GOODS_FUNCTYPE_SHENJI" value="14"/>
<entry name="GOODS_FUNCTYPE_MYSTICAL_GROTTO_RESET_CNT" value="15"/>
<entry name="GOODS_FUNCTYPE_GOD_TREE_ACHIEVE_VAL" value="16"/>
<entry name="GOODS_FUNCTYPE_WUGUAN_TICKET" value="17"/>
<entry name="GOODS_FUNCTYPE_REDBAG" value="18"/>
<entry name="GOODS_FUNCTYPE_ITEM_MULTI_CHOICE" value="19"/>
<entry name="GOODS_FUNCTYPE_BODY_TYPE_CHANGE" value="20"/>
<entry name="GOODS_FUNCTYPE_ADD_XIANGUO_STEPS" value="21"/>
<entry name="GOODS_FUNCTYPE_ADD_STAR_MAP_BEAD" value="22"/>
<entry name="GOODS_FUNCTYPE_ROYAL_TICKET" value="23"/>
<entry name="GOODS_FUNCTYPE_MENKE" value="24"/>
<entry name="GOODS_FUNCTYPE_JH_REWARD_BOOTY" value="25"/>
<entry name="GOODS_FUNCTYPE_JH_BOSS_BATTLE" value="26"/>
<entry name="GOODS_FUNCTYPE_JH_MONSTER_BATTLE" value="27"/>
<entry name="GOODS_FUNCTYPE_ELEMENT_TOWER_BOOTY" value="28"/>
<entry name="GOODS_FUNCTYPE_ADD_NUMBER_MERGE_STEPS" value="29"/>
<entry name="GOODS_FUNCTYPE_SHENSHOU" value="30"/>
<entry name="GOODS_FUNCTYPE_ADD_XIANGUO_ITEMS" value="31"/>
<entry name="GOODS_FUNCTYPE_ADD_NUMBER_MERGE_ITEMS" value="32"/>
<entry name="GOODS_FUNCTYPE_BAI_ZHAN_TICKET" value="33"/>
<entry name="GOODS_FUNCTYPE_CAKEGAME_STMA" value="34"/>
<entry name="GOODS_FUNCTYPE_MAX" value="35"/>
</macrosgroup>
<macrosgroup name="GoodsQuality">
<entry name="GOODS_QUALITY_NONE" value="0"/>
<entry name="GOODS_QUALITY_WHITE" value="1"/>
<entry name="GOODS_QUALITY_GREEN" value="2"/>
<entry name="GOODS_QUALITY_BLUE" value="3"/>
<entry name="GOODS_QUALITY_PURPLE" value="4"/>
<entry name="GOODS_QUALITY_ORANGE" value="5"/>
<entry name="GOODS_QUALITY_RED" value="6"/>
<entry name="GOODS_QUALITY_MULTICOLOR" value="7"/>
<entry name="GOODS_QUALITY_MAX" value="8"/>
</macrosgroup>
<struct desc="物品功能描述" version="1" tags="battle" name="ItemFuncData">
<entry name="FuncValue" desc="GoodsFunType" type="byte" tags="battle" version="1" cname="类型"/>
<entry name="ArrFuncParam" desc="参数" type="int" tags="battle" count="3" version="1" cname="参数"/>
</struct>
<struct desc="合成材料" version="1" name="ComposeInfo">
<entry name="ID" desc="" type="uint" version="1" cname="ID"/>
<entry name="Num" desc="数量" type="uint" version="1" cname="数量"/>
</struct>
<macrosgroup name="ItemTimeValidType">
<entry name="VALID_TYPE_NONE" value="0"/>
<entry name="VALID_TYPE_DAY" value="1"/>
<entry name="VALID_TYPE_LAST_TIME" value="2"/>
<entry name="VALID_TYPE_DATE" value="3"/>
<entry name="VALID_TYPE_PASS" value="4"/>
</macrosgroup>
<struct desc="道具配置表" version="1" tags="battle" name="GoodsConfig">
<entry name="ItemID" desc="道具ID" type="uint" tags="battle" version="1" cname="道具ID"/>
<entry name="Name" desc="道具名称" type="string" size="256" version="1" cname="道具名称"/>
<entry name="IconName_Man" desc="图标资源名称_男性" type="string" size="64" version="1" cname="图标资源名称_男性"/>
<entry name="IconName_Women" desc="图标资源名称_女性" type="string" size="64" version="1" cname="图标资源名称_女性"/>
<entry name="Quality" desc="道具品质" type="byte" version="1" cname="道具品质"/>
<entry name="Pinjie" desc="品阶" type="byte" version="1" cname="品阶"/>
<entry name="ItemType" desc="参考GoodsTypeDefine定义" type="byte" version="1" cname="道具类型"/>
<entry name="CanSelectBox" desc="是否选择宝箱" type="byte" version="1" cname="是否选择宝箱"/>
<entry name="CanSell" desc="可否出售" type="byte" version="1" cname="可否出售"/>
<entry name="CanCompose" desc="可否合成" type="byte" version="1" cname="可否合成"/>
<entry name="ValidType" desc="ItemTimeValidType" type="byte" version="1" cname="时效类型"/>
<entry name="AutoUse" desc="获得是否自动使用" type="byte" version="1" cname="获得是否自动使用"/>
<entry name="ItemSort" desc="道具排列顺序" type="uint" version="1" cname="道具排列顺序"/>
<entry name="SellGold" desc="售出金币" type="uint" version="1" cname="售出金币"/>
<entry name="UseLevel" desc="使用等级" type="uint" tags="battle" version="1" cname="使用等级"/>
<entry name="GetAudioID" desc="获得音效ID" type="uint" version="1" cname="获得音效ID"/>
<entry name="UseAudioID" desc="使用音效ID" type="uint" version="1" cname="使用音效ID"/>
<entry name="MaxStack" desc="最大叠加数" type="uint" version="1" cname="最大叠加数"/>
<entry name="ValidTime" desc="时效时长" type="uint" version="1" cname="时效时长"/>
<entry name="FuncDesc" desc="功能描述" type="string" size="2048" version="1" cname="功能描述"/>
<entry name="Desc" desc="文学描述" type="string" size="1024" version="1" cname="文学描述"/>
<entry name="ComposeDesc" desc="合成描述" type="string" size="1024" version="1" cname="合成描述"/>
<entry name="CanotUseTip" desc="不可使用提示" type="string" tags="battle" size="64" version="1" cname="不可使用提示"/>
<entry name="Func" desc="功能值" type="ItemFuncData" tags="battle" version="1" cname="功能值"/>
<entry name="DecomposeMoneyType" desc="分解获得货币类型" type="uint" version="1" cname="分解获得货币类型"/>
<entry name="DecomposeMoneyCnt" desc="分解获得货币数量" type="uint" version="1" cname="分解获得货币数量"/>
<entry name="GetDesc" desc="获得说明" type="string" size="1024" version="1" cname="获得说明"/>
<entry name="ActiveFashionID" desc="可激活的时装ID" type="uint" version="1" cname="可激活的时装ID"/>
<entry name="GetWayList" desc="获取途径" type="uint" count="4" version="1" cname="获取途径"/>
<entry name="UseJumpPanel" desc="跳转到可使用界面" type="uint" version="1" cname="使用跳转"/>
<entry name="VideoPath" desc="视频名称" type="string" size="256" version="1" cname="视频名称"/>
</struct>
<struct desc="获取途径配置表" version="1" name="GetGoodsWayConfig">
<entry name="WayId" desc="道具ID" type="uint" version="1" cname="途径ID"/>
<entry name="FuncID" desc="系统ID" type="uint" version="1" cname="系统ID"/>
<entry name="WayName" desc="途径名称" type="string" size="256" version="1" cname="名称"/>
<entry name="FunLevel" desc="系统开放等级" type="int" version="1" cname="开放等级"/>
<entry name="Icon" desc="途径图标" type="string" size="64" version="1" cname="图标"/>
<entry name="EventType" desc="点击途径的事件类型" type="byte" version="1" cname="类型"/>
<entry name="ParameterList" desc="其他辅助参数" type="uint" count="3" version="1" cname="获取参数"/>
</struct>
<macrosgroup name="WeaponType">
<entry name="WeaponNone" value="0"/>
<entry name="WeaponJian" value="1"/>
<entry name="WeaponNu" value="2"/>
<entry name="WeaponShan" value="3"/>
<entry name="WeaponFeiDao" value="4"/>
</macrosgroup>
<macrosgroup name="EquipPosDefine">
<entry name="EquipNone" value="0"/>
<entry name="EquipWeapon" value="1"/>
<entry name="EquipRing" value="2"/>
<entry name="EquipCloth" value="3"/>
<entry name="EquipNecklace" value="4"/>
<entry name="EquipTrousers" value="5"/>
<entry name="EquipShoe" value="6"/>
</macrosgroup>
<macrosgroup name="StoneType">
<entry name="StoneTypeAttack" value="1"/>
<entry name="StoneTypeDefense" value="2"/>
<entry name="StoneTypeSupport" value="3"/>
<entry name="StoneTypeCommon" value="4"/>
</macrosgroup>
<struct desc="装备开孔配置" version="1" name="EquipOpenHoleConfig">
<entry name="OpenLevel" desc="开启等级" type="int" version="1" cname="开启等级"/>
<entry name="StoneType" desc="宝石类型" type="int" version="1" cname="宝石类型"/>
</struct>
<struct desc="装备配置表" version="1" tags="battle" name="EquipConfig">
<entry name="ItemID" desc="道具ID" type="uint" tags="battle" version="1" cname="道具ID"/>
<entry name="Name" desc="道具名称" type="string" size="256" version="1" cname="道具名称"/>
<entry name="Icon" desc="图标" type="string" size="64" version="1" cname="图标"/>
<entry name="IconFemale" desc="图标女" type="string" size="64" version="1" cname="图标女"/>
<entry name="EquipModelID" desc="装备模型" type="uint" tags="battle" version="1" cname="装备模型"/>
<entry name="TendencyDescription" desc="偏向描述" type="string" size="1024" version="1" cname="偏向描述"/>
<entry name="Description" desc="文本描述" type="string" size="1024" version="1" cname="文本描述"/>
<entry name="PinJie" desc="品阶" type="int" version="1" cname="品阶"/>
<entry name="Type" desc="装备类型" type="int" version="1" cname="装备类型"/>
<entry name="ItemSort" desc="道具排列顺序" type="uint" version="1" cname="道具排列顺序"/>
<entry name="WearMinLv" desc="穿戴等级" type="int" version="1" cname="穿戴等级"/>
<entry name="ImpactData" desc="属性" type="ResAttrLvImpactData" count="4" version="1" cname="属性"/>
<entry name="BuffID" desc="装备的攻击buff(没有则不填)" type="int" version="1" cname="装备的攻击buff"/>
<entry name="WeaponType" desc="" type="byte" bindmacrosgroup="WeaponType" tags="battle" version="1" cname="武器类型"/>
<entry name="FashionID" desc="自动激活时装ID" type="int" tags="battle" version="1" cname="自动激活时装ID"/>
<entry name="SuitID" desc="套装ID" type="int" version="1" cname="套装ID"/>
<entry name="ExtraAttrLibID" desc="附加属性库ID" type="int" version="1" cname="附加属性库ID"/>
<entry name="OpenHoleList" desc="开孔" type="EquipOpenHoleConfig" count="6" version="1" cname="开孔"/>
</struct>
<struct desc="装备升级固定属性" version="1" tags="battle" name="EquipLvFixAttrConfig">
<entry name="EquipType" desc="装备类型" type="int" tags="battle" version="1" cname="装备类型"/>
<entry name="EquipLevel" desc="装备升级等级" type="uint" tags="battle" version="1" cname="装备升级等级"/>
<entry name="ImpactData" desc="属性" type="ResAttrImpactData" tags="battle" count="2" version="1" cname="属性"/>
</struct>
<struct desc="武器技能配置表" version="1" tags="battle" name="WeaponSkillConfig">
<entry name="ModelID" desc="武器模型ID" type="uint" tags="battle" version="1" cname="武器模型ID"/>
<entry name="ActiveSkillID" desc="主动技能ID" type="uint" tags="battle" version="1" cname="攻击技能ID"/>
<entry name="AttackSkillID" desc="附身技能ID" type="uint" tags="battle" version="1" cname="附身技能ID"/>
<entry name="AttackSpeed" desc="" type="float" tags="battle" version="1" cname="攻速"/>
<entry name="PvpBulletDisappearTime" desc="pvp特有子弹消失时间" type="float" tags="battle" version="1" cname="PVP子弹飞行时间"/>
</struct>
<struct desc="角色武器动画配置表" version="1" name="RoleWeaponAnimPathConfig">
<entry name="ModelID" desc="角色模型ID" type="uint" version="1" cname="角色模型ID"/>
<entry name="WeaponType" desc="" type="byte" version="1" cname="武器类型"/>
<entry name="AnimPath" desc="" type="string" size="128" version="1" cname="动画路径"/>
<entry name="UIAnimPath" desc="" type="string" size="128" version="1" cname="UI动画路径"/>
</struct>
<struct desc="武器类型属性配置表" version="1" name="WeaponAttrConfig">
<entry name="WeaponType" desc="" type="byte" version="1" cname="武器类型"/>
<entry name="WeaponDamageAttrID" desc="武器伤害属性ID" type="int" version="1" cname="武器伤害属性ID"/>
</struct>
<struct desc="时装激活数据" version="1" name="FashionActiveData">
<entry name="ActiveType" desc="时装激活类型" type="byte" bindmacrosgroup="FashionActiveType" version="1" cname="类型"/>
<entry name="ConditionParam1" desc="根据不同的类型" type="int" version="1" cname="条件参数1"/>
<entry name="ConditionParam2" desc="根据不同的类型" type="int" version="1" cname="条件参数2"/>
<entry name="ConditionParam3" desc="根据不同的类型" type="int" version="1" cname="条件参数3"/>
</struct>
<struct desc="时装配置表" version="1" name="FashionConfig">
<entry name="FashionID" desc="时装ID" type="uint" version="1" cname="时装ID"/>
<entry name="Name" desc="时装名称" type="string" size="256" version="1" cname="时装名称"/>
<entry name="IconMale" desc="时装图标男" type="string" size="64" version="1" cname="时装图标男"/>
<entry name="IconFemale" desc="时装图标女" type="string" size="64" version="1" cname="时装图标女"/>
<entry name="WithModel" desc="是否与模型一体" type="byte" version="1" cname="是否与模型一体"/>
<entry name="Quality" desc="时装品质" type="byte" version="1" cname="时装品质"/>
<entry name="FashionType" desc="时装类型" type="byte" bindmacrosgroup="FashionType" version="1" cname="时装类型"/>
<entry name="ShowType" desc="显示类型:若填1则未达到激活条件时不显示该时装;若不填,则正常显示" type="byte" version="1" cname="显示类型"/>
<entry name="FashionTypeName" desc="时装类型名称" type="string" size="256" version="1" cname="时装类型名称"/>
<entry name="ActiveData" desc="激活数据" type="FashionActiveData" version="1" cname="激活"/>
<entry name="Description" desc="条件文本" type="string" size="1024" version="1" cname="条件文本"/>
<entry name="Duration" desc="时限(单位秒)" type="uint" version="1" cname="时限"/>
</struct>
<struct desc="时装升品" version="1" tags="battle" name="FashionUpQualityConfig">
<entry name="FashionID" desc="时装ID" type="uint" tags="battle" version="1" cname="时装ID"/>
<entry name="FashionStar" desc="时装星级" type="byte" tags="battle" version="1" cname="时装星级"/>
<entry name="ConsumeItemID" desc="升级消耗道具" type="uint" version="1" cname="升级消耗道具"/>
<entry name="ConsumeItemNum" desc="道具消耗数量" type="uint" version="1" cname="道具消耗数量"/>
<entry name="OtherConsumeItemID" desc="升级消耗道具2" type="uint" version="1" cname="升级消耗道具2"/>
<entry name="OtherConsumeItemNum" desc="道具消耗数量2" type="uint" version="1" cname="道具消耗数量2"/>
<entry name="WealthValue" desc="财富值" type="uint" version="1" cname="财富值"/>
<entry name="ImpactData" desc="属性" type="ResAttrImpactData" count="3" version="1" cname="属性"/>
<entry name="AddSpeed" desc="坐骑速度加成" type="float" version="1" cname="坐骑速度加成"/>
<entry name="PassiveSkillID" desc="被动技能ID" type="int" tags="battle" count="3" version="1" cname="被动技能ID"/>
</struct>
<struct desc="时装缘分升级需求" version="1" name="FashionYuanfenDemandInfo">
<entry name="FashionID" desc="时装ID" type="uint" version="1" cname="时装ID"/>
<entry name="FashionLevel" desc="星级" type="byte" version="1" cname="星级"/>
</struct>
<struct desc="时装缘分" version="1" name="FashionYuanfenConfig">
<entry name="YuanfenID" desc="缘分ID" type="uint" version="1" cname="缘分ID"/>
<entry name="Name" desc="缘分名" type="string" size="256" version="1" cname="缘分名"/>
<entry name="YuanfenLevel" desc="缘分等级" type="byte" version="1" cname="缘分等级"/>
<entry name="ImpactType" desc="加成类型" type="byte" version="1" cname="加成类型"/>
<entry name="SortID" desc="排序ID" type="uint" version="1" cname="排序ID"/>
<entry name="IsHide" desc="是否隐藏" type="uint" version="1" cname="是否隐藏"/>
<entry name="UpNeedDemand" desc="升级需求" type="FashionYuanfenDemandInfo" count="4" version="1" cname="升级需求"/>
<entry name="ImpactData" desc="属性" type="ResAttrImpactData" count="3" version="1" cname="属性"/>
</struct>
<macrosgroup name="FashionActiveType">
<entry name="ActiveNone" value="0"/>
<entry name="MoneyActiveType" value="1"/>
<entry name="GoodActiveType" value="2"/>
<entry name="UnrealActiveType" value="3"/>
<entry name="PvpAwardType" value="4"/>
</macrosgroup>
<macrosgroup name="FashionType">
<entry name="FashionTypeNone" value="0"/>
<entry name="WeaponFashionSwordType" value="1"/>
<entry name="WeaponFashionBowType" value="2"/>
<entry name="WeaponFashionFanType" value="3"/>
<entry name="WeaponFashionFlyCutterType" value="4"/>
<entry name="WingFashionType" value="97"/>
<entry name="HorseFashionType" value="98"/>
<entry name="ClothFashionType" value="99"/>
<entry name="WeaponFrameFashionType" value="101"/>
<entry name="RingFrameFashionType" value="102"/>
<entry name="ClothFrameFashionType" value="103"/>
<entry name="NecklaceFrameFashionType" value="104"/>
<entry name="TrousersFrameFashionType" value="105"/>
<entry name="ShoeFrameFashionType" value="106"/>
<entry name="TypeNum" value="13"/>
</macrosgroup>
<struct desc="装备皮肤框配置" version="1" name="FashionRangeConfig">
<entry name="FashionID" desc="时装ID" type="uint" version="1" cname="时装ID"/>
<entry name="Icon" desc="皮肤框资源" type="string" size="64" version="1" cname="皮肤框资源"/>
<entry name="EffectPath" desc="特效路径" type="string" size="256" version="1" cname="特效路径"/>
</struct>
<struct desc="时装预览关联表" version="1" name="FashionShowConfig">
<entry name="FashionID" desc="时装ID" type="uint" version="1" cname="时装ID"/>
<entry name="ConnectionFashionList" desc="关联时装" type="uint" count="7" version="1" cname="关联时装"/>
</struct>
<struct desc="奖励装备表" version="1" name="EquipBootyConfig">
<entry name="BootyID" desc="奖励ID" type="uint" version="1" cname="奖励ID"/>
<entry name="EquipID" desc="装备ID" type="uint" version="1" cname="装备ID"/>
<entry name="Level" desc="强化等级" type="byte" version="1" cname="强化等级"/>
<entry name="EquipQuality" desc="装备品质" type="byte" version="1" cname="装备品质"/>
<entry name="EquipPrefix" desc="装备前缀" type="byte" version="1" cname="装备前缀"/>
<entry name="EquipExtraAttr" desc="" type="ResZhaoShiAttrImpactData" count="4" version="1" cname="附加属性"/>
</struct>
<struct desc="附加属性表" version="1" name="ExtraAttrCfg">
<entry name="PlanID" desc="附加属性方案ID" type="int" version="1" cname="方案ID"/>
<entry name="AttrIdx" desc="属性条数" type="int" version="1" cname="属性条数"/>
<entry name="Weight" desc="权重" type="int" version="1" cname="权重"/>
<entry name="ImpactData" desc="属性" type="ResZhaoShiAttrImpactData" version="1" cname="属性"/>
</struct>
<struct desc="招式配置表" version="1" name="ZhaoShiAttrConfig">
<entry name="ZhaoShiID" desc="招式ID" type="int" version="1" cname="招式ID"/>
<entry name="ZhaoShiName" desc="招式名称" type="string" size="256" version="1" cname="招式名称"/>
<entry name="IsShowPercent" desc="是否显示百分比" type="byte" version="1" cname="是否显示百分比"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="装备前缀配置" version="1" name="EquipPrefixParamConfig">
<entry name="Quality" desc="品质" type="int" version="1" cname="品质"/>
<entry name="Prefix" desc="前缀" type="int" version="1" cname="前缀"/>
<entry name="PrefixName" desc="前缀名称" type="string" size="256" version="1" cname="前缀名称"/>
<entry name="ExtraAttrNum" desc="随机属性条数" type="int" version="1" cname="随机属性条数"/>
<entry name="LevelParam" desc="品质前缀系数" type="float" version="1" cname="品质前缀系数"/>
<entry name="AttachAttrParam" desc="附加属性系数" type="float" version="1" cname="附加属性系数"/>
</struct>
<struct desc="装备升级配置" version="1" name="EquipUpLevelConfig">
<entry name="Type" desc="装备类型" type="uint" version="1" cname="装备类型"/>
<entry name="Level" desc="装备等级" type="uint" version="1" cname="装备等级"/>
<entry name="ImpactData" desc="属性" type="ResAttrImpactData" count="3" version="1" cname="属性"/>
<entry name="MoneyType" desc="消耗货币类型" type="int" version="1" cname="消耗货币类型"/>
<entry name="MoneyNum" desc="消耗货币数量" type="int" version="1" cname="消耗货币数量"/>
<entry name="DecomposeMoneyNum" desc="分解返还货币数量" type="int" version="1" cname="分解返还货币数量"/>
</struct>
<struct desc="装备重铸配置" version="1" name="EquipReforgeConfig">
<entry name="EquipPinJie" desc="装备品阶" type="uint" version="1" cname="装备品阶"/>
<entry name="Quality" desc="品质" type="byte" version="1" cname="品质"/>
<entry name="Prefix" desc="前缀" type="byte" version="1" cname="前缀"/>
<entry name="MoneyType" desc="消耗货币类型" type="int" version="1" cname="消耗货币类型"/>
<entry name="MoneyNum" desc="消耗货币数量" type="int" version="1" cname="消耗货币数量"/>
<entry name="DecomposeMoneyNum" desc="分解返回货币" type="int" version="1" cname="分解返回货币"/>
<entry name="DecomposeGoldNum" desc="分解超限制返回金币" type="int" version="1" cname="分解超限制返回金币"/>
<entry name="XiLianMoneyType" desc="洗练消耗货币类型" type="int" version="1" cname="洗练消耗货币类型"/>
<entry name="XiLianMoneyNum" desc="洗练消耗货币数量" type="int" version="1" cname="洗练消耗货币数量"/>
<entry name="MinPlayerLv" desc="玩家最小等级" type="int" version="1" cname="玩家最小等级"/>
</struct>
<struct desc="宝石镶嵌表" version="1" name="StoneConfig">
<entry name="ItemID" desc="宝石编号" type="uint" version="1" cname="宝石编号"/>
<entry name="Quality" desc="宝石品质" type="byte" version="1" cname="宝石品质"/>
<entry name="Type" desc="宝石类型" type="byte" version="1" cname="宝石类型"/>
<entry name="Level" desc="宝石等级" type="int" version="1" cname="宝石等级"/>
<entry name="ImpactData" desc="属性" type="ResAttrImpactData" count="2" version="1" cname="属性"/>
</struct>
<struct desc="套装激活配置" version="1" name="SuitActiveConfig">
<entry name="Num" desc="" type="int" version="1" cname="数量"/>
<entry name="ImpactData" desc="属性" type="ResAttrImpactData" version="1" cname="属性"/>
</struct>
<struct desc="装备套装配置" version="1" name="EquipSuitConfig">
<entry name="SuitID" desc="套装ID" type="int" version="1" cname="套装ID"/>
<entry name="SuitName" desc="套装名称" type="string" size="256" version="1" cname="套装名称"/>
<entry name="SuitAbbreviation" desc="套装缩写" type="string" size="256" version="1" cname="套装缩写"/>
<entry name="SuitActiveList" desc="激活条件" type="SuitActiveConfig" count="4" version="1" cname="激活条件"/>
</struct>
<struct desc="装备品质套装配置" version="1" name="EquipQualitySuitConfig">
<entry name="PinJie" desc="品阶" type="int" version="1" cname="品阶"/>
<entry name="Quality" desc="品质" type="int" version="1" cname="品质"/>
<entry name="ImpactData" desc="属性" type="ResAttrImpactData" count="4" version="1" cname="属性"/>
<entry name="Level" desc="显示等级" type="int" version="1" cname="显示等级"/>
<entry name="Icon" desc="显示icon" type="string" size="64" version="1" cname="显示icon"/>
</struct>
<struct desc="道具合成表" version="1" name="ItemComposeConfig">
<entry name="SrcItemID" desc="原料编号" type="uint" version="1" cname="原料编号"/>
<entry name="DstItemID" desc="合成产品编号" type="uint" version="1" cname="合成产品编号"/>
<entry name="SrcItemCount" desc="合成原料基数" type="uint" version="1" cname="合成原料基数"/>
</struct>
<struct desc="货币兑换" version="1" name="MoneyExchangeConfig">
<entry name="GetMoneyType" desc="得到货币类型" type="uint" version="1" cname="得到货币类型"/>
<entry name="CostMoneyType" desc="消耗货币类型" type="uint" version="1" cname="消耗货币类型"/>
<entry name="Ratio" desc="兑换比例" type="float" version="1" cname="兑换比例"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="货币配置表" version="1" name="CurrencyTypeConfig">
<entry name="CurrencyType" desc="货币类型" type="uint" version="1" cname="货币类型"/>
<entry name="BootyType" desc="掉落类型对应BootyItemType" type="uint" version="1" cname="掉落类型对应"/>
<entry name="CurrencyName" desc="货币名字" type="string" size="256" version="1" cname="货币名字"/>
<entry name="ItemId" desc="对应物品ID" type="uint" version="1" cname="对应物品ID"/>
<entry name="Icon" desc="图标" type="string" size="256" version="1" cname="图标"/>
</struct>
<struct desc="单个装备升星消耗" version="1" name="EquipUpStarCostItemCfg">
<entry name="ItemID" desc="ID" type="uint" version="1" cname="ID"/>
<entry name="ItemCnt" desc="数量" type="uint" version="1" cname="数量"/>
<entry name="SuccRate" desc="成功率(0-10000)" type="uint" version="1" cname="成功率"/>
<entry name="WishVal" desc="祝福值" type="uint" version="1" cname="祝福值"/>
</struct>
<struct desc="装备升星配置" version="1" name="EquipUpStarLvConfig">
<entry name="EquipType" desc="装备类型" type="uint" version="1" cname="装备类型"/>
<entry name="StarLv" desc="星级" type="uint" version="1" cname="星级"/>
<entry name="MinPlayerLv" desc="最低角色等级" type="uint" version="1" cname="最低角色等级"/>
<entry name="WakeUpLv" desc="觉醒等级" type="int" version="1" cname="觉醒等级"/>
<entry name="EquipUpStarCostList" desc="消耗道具" type="EquipUpStarCostItemCfg" count="3" version="1" cname="消耗道具"/>
<entry name="CostMoneyType" desc="消耗货币类型" type="uint" version="1" cname="消耗货币类型"/>
<entry name="CostMoneyCnt" desc="消耗货币数量" type="uint" version="1" cname="消耗货币数量"/>
<entry name="FullWishVal" desc="祝福值总量" type="uint" version="1" cname="祝福值总量"/>
<entry name="AttrAddRate" desc="属性强化系数" type="float" version="1" cname="属性强化系数"/>
<entry name="ImpactData" desc="属性" type="ResAttrImpactData" count="3" version="1" cname="属性"/>
</struct>
<struct desc="装备升星套装配置" version="1" name="EquipStarLvSuitConfig">
<entry name="SuitStarLv" desc="套装星级" type="uint" version="1" cname="套装星级"/>
<entry name="SuitName" desc="激活名称" type="string" size="256" version="1" cname="激活名称"/>
<entry name="EffectID" desc="玩家绑定特效ID" type="uint" version="1" cname="玩家绑定特效ID"/>
<entry name="ImpactData" desc="属性" type="ResAttrImpactData" count="5" version="1" cname="属性"/>
<entry name="WakeUpStep" desc="觉醒阶段" type="uint" version="1" cname="觉醒阶段"/>
<entry name="WakeUpLv" desc="觉醒等级" type="uint" version="1" cname="觉醒等级"/>
<entry name="Level" desc="显示等级" type="int" version="1" cname="显示等级"/>
<entry name="Icon" desc="显示icon" type="string" size="64" version="1" cname="显示icon"/>
<entry name="SuitStarDesc" desc="升星描述" type="string" size="1024" version="1" cname="升星描述"/>
</struct>
<struct desc="装备强化上限" version="1" name="EquipMaxUpLevelConfig">
<entry name="PinJie" desc="品阶" type="int" version="1" cname="装备阶位"/>
<entry name="Quality" desc="品质" type="int" version="1" cname="品质"/>
<entry name="MaxLevel" desc="等级上限" type="uint" version="1" cname="等级上限"/>
</struct>
<struct desc="随机宝箱概率显示配置表" version="1" name="ItemShowRateConfig">
<entry name="ItemID" desc="道具ID" type="uint" version="1" cname="道具ID"/>
<entry name="BootyType" desc="奖励物品类型" type="uint" version="1" cname="奖励物品类型"/>
<entry name="BootyID" desc="奖励物品ID" type="uint" version="1" cname="奖励物品ID"/>
<entry name="ShowRate" desc="显示概率" type="string" size="256" version="1" cname="显示概率"/>
</struct>
<macrosgroup name="OverflowType">
<entry name="OVERFLOW_TYPE_FASHION_UP_STAR" value="1"/>
<entry name="OVERFLOW_TYPE_PET_UP_QUALITY" value="2"/>
<entry name="OVERFLOW_TYPE_HORSE_UP_STAR" value="3"/>
<entry name="OVERFLOW_TYPE_WING_UP_STAR" value="4"/>
<entry name="OVERFLOW_TYPE_SHENJI_REFIT_UP_STAR" value="5"/>
<entry name="OVERFLOW_TYPE_BIANSHEN_UP_STAR" value="6"/>
</macrosgroup>
<struct desc="溢出材料转化表" version="1" name="ItemOverflowConfig">
<entry name="OverflowType" desc="溢出材料类型" type="uint" bindmacrosgroup="OverflowType" version="1" cname="溢出材料类型"/>
<entry name="OverflowItemId" desc="溢出道具ID" type="uint" version="1" cname="溢出道具ID"/>
<entry name="OverflowItemNum" desc="消耗数量" type="uint" version="1" cname="消耗数量"/>
<entry name="OverflowConvertItemId" desc="溢出转换道具ID" type="uint" version="1" cname="溢出转换道具ID"/>
<entry name="OverflowConvertItemNum" desc="转化数量" type="uint" version="1" cname="转化数量"/>
<entry name="param" desc="功能参数" type="uint" version="1" cname="功能参数"/>
</struct>
<macrosgroup name="BootyType">
<entry name="BOOTY_TYPE_RAND_ABSOLUTE" value="1"/>
<entry name="BOOTY_TYPE_RAND_REL" value="2"/>
<entry name="BOOTY_TYPE_NO_PUTBACK_REL" value="3"/>
</macrosgroup>
<macrosgroup name="SpecialBootySysType">
<entry name="FASHION_SBST_TYPE" value="1"/>
<entry name="PET_HUANHUA_SBST_TYPE" value="2"/>
</macrosgroup>
<macrosgroup name="BootyItemType">
<entry name="BOOTY_ITEM_TYPE_RESERVED" value="0"/>
<entry name="BOOTY_ITEM_TYPE_GOODS" value="1"/>
<entry name="BOOTY_ITEM_TYPE_GOLD" value="2"/>
<entry name="BOOTY_ITEM_TYPE_DIAMOND" value="3"/>
<entry name="BOOTY_ITEM_TYPE_EXP" value="4"/>
<entry name="BOOTY_ITEM_TYPE_STMA" value="5"/>
<entry name="BOOTY_ITEM_TYPE_FREE_RELIVE" value="6"/>
<entry name="BOOTY_ITEM_TYPE_EQUIP" value="7"/>
<entry name="BOOTY_ITEM_TYPE_FIX_ATTR_EQUIP" value="8"/>
<entry name="BOOTY_ITEM_TYPE_EQUIP_CURRENCY" value="9"/>
<entry name="BOOTY_ITEM_TYPE_MENPAI_GONGXIAN" value="10"/>
<entry name="BOOTY_ITEM_TYPE_FASHION" value="11"/>
<entry name="BOOTY_ITEM_TYPE_SUIJIAOYIN" value="12"/>
<entry name="BOOTY_ITEM_TYPE_XIUWEI" value="13"/>
<entry name="BOOTY_ITEM_TYPE_WUJING_TICKET" value="14"/>
<entry name="BOOTY_ITEM_TYPE_XIAKE" value="15"/>
<entry name="BOOTY_ITEM_TYPE_CARDCHIP" value="16"/>
<entry name="BOOTY_ITEM_TYPE_CARD" value="17"/>
<entry name="BOOTY_ITEM_TYPE_REPUTATION" value="18"/>
<entry name="BOOTY_ITEM_TYPE_XIANJUN_BAOJIN" value="19"/>
<entry name="BOOTY_ITEM_TYPE_ARCHERY_POINT" value="20"/>
<entry name="BOOTY_ITEM_TYPE_SPECIAL_CHIP" value="21"/>
<entry name="BOOTY_ITEM_TYPE_SUPERMONTH_SCORE" value="22"/>
<entry name="BOOTY_ITEM_TYPE_TREASURE_SCORE" value="23"/>
<entry name="BOOTY_ITEM_TYPE_MYSTICAL_GROTTO_STMA" value="24"/>
<entry name="BOOTY_ITEM_TYPE_WUGUAN_SCORE" value="25"/>
<entry name="BOOTY_ITEM_TYPE_FABAONEWCHIP" value="26"/>
<entry name="BOOTY_ITEM_TYPE_FABAONEW" value="27"/>
<entry name="BOOTY_ITEM_TYPE_MYSTICAL_GROTTO_CRYSTAL" value="28"/>
<entry name="BOOTY_ITEM_TYPE_GREAT_ADVENTURE_REEL" value="29"/>
<entry name="BOOTY_ITEM_TYPE_VOLUME" value="30"/>
<entry name="BOOTY_ITEM_TYPE_VOLUME_CHIP" value="31"/>
<entry name="BOOTY_ITEM_TYPE_GOD_TREE_ACHIEVE_VAL" value="32"/>
<entry name="BOOTY_ITEM_TYPE_ROYAL_BATTLE_SCORE" value="33"/>
<entry name="BOOTY_ITEM_TYPE_ADD_STAR_MAP_BEAD" value="34"/>
<entry name="BOOTY_ITEM_TYPE_JIANGHU_SCORE" value="35"/>
<entry name="BOOTY_ITEM_TYPE_POWER_COIN" value="36"/>
<entry name="BOOTY_ITEM_TYPE_BAI_ZHAN_MI_JING" value="37"/>
<entry name="BOOTY_ITEM_TYPE_STARRY_PRAY" value="38"/>
</macrosgroup>
<struct desc="掉落配置" version="1" tags="battle" name="BootyConfig">
<entry name="BootyID" desc="奖励编号" type="uint" tags="battle" version="1" cname="奖励ID"/>
<entry name="BootyType" desc="奖励类型,参考BootyType定义" type="int" bindmacrosgroup="BootyType" tags="battle" version="1" cname="奖励类型"/>
<entry name="AwardCnt" desc="" type="int" tags="battle" version="1" cname="奖励领取的个数"/>
<entry name="RandParam" desc="概率参数,更具BootyType来决定" type="int" tags="battle" version="1" cname="概率"/>
<entry name="MinLevel" desc="最低等级" type="int" tags="battle" version="1" cname="最低等级"/>
<entry name="MaxLevel" desc="最高等级" type="int" tags="battle" version="1" cname="最高等级"/>
<entry name="ItemType" desc="奖励物品类型,参考BootyItemType定义" type="int" bindmacrosgroup="BootyItemType" tags="battle" version="1" cname="奖励物品类型"/>
<entry name="ItemID" desc="奖励物品ID" type="int" tags="battle" version="1" cname="奖励物品ID"/>
<entry name="ItemCnt" desc="奖励物品个数" type="int" tags="battle" version="1" cname="奖励物品个数"/>
<entry name="ItemParam" desc="奖励参数" type="int" tags="battle" count="3" version="1" cname="奖励参数"/>
<entry name="BootyQuality" desc="奖励的品质,某些系统用于客户端展示" type="uint" bindmacrosgroup="ColorQuality" tags="battle" version="1" cname="奖励品质"/>
</struct>
<struct desc="宠物掉落配置" version="1" name="PetBootyConfig">
<entry name="ID" desc="" type="uint" version="1" cname="ID"/>
<entry name="PetID" desc="宠物ID" type="uint" version="1" cname="宠物ID"/>
<entry name="Quality" desc="品质" type="uint" version="1" cname="品质"/>
<entry name="Prefix" desc="前缀" type="uint" version="1" cname="前缀"/>
<entry name="SectionMin" desc="成长值区间下限" type="float" version="1" cname="成长值区间下限"/>
<entry name="SectionMax" desc="成长值区间上限" type="float" version="1" cname="成长值区间上限"/>
<entry name="IsVaried" desc="是否变异" type="byte" version="1" cname="是否变异"/>
</struct>
<struct desc="特殊系统掉落" version="1" name="SpecialSystemBootyConfig">
<entry name="GroupID" desc="虚拟ID" type="uint" version="1" cname="虚拟ID"/>
<entry name="Type" desc="系统类型" type="byte" version="1" cname="系统类型"/>
<entry name="RandomType" desc="概率类型" type="byte" version="1" cname="概率类型"/>
<entry name="RandomRatio" desc="概率" type="int" version="1" cname="概率"/>
<entry name="SystemID" desc="系统ID" type="int" version="1" cname="系统ID"/>
<entry name="MinBootyLevel" desc="掉落等级下限" type="int" version="1" cname="掉落等级下限"/>
<entry name="MaxBootyLevel" desc="掉落等级上限" type="int" version="1" cname="掉落等级上限"/>
<entry name="ItemID" desc="奖励物品ID" type="int" version="1" cname="奖励物品ID"/>
<entry name="ItemCnt" desc="奖励物品个数" type="int" version="1" cname="奖励物品个数"/>
</struct>
<macrosgroup name="ModelShowType">
<entry name="MODEL_SHOW_TYPE_FRAME" value="0"/>
<entry name="MODEL_SHOW_TYPE_SPINE" value="1"/>
</macrosgroup>
<macrosgroup name="FashionKindEffectType">
<entry name="EffectNone" value="0"/>
<entry name="Horse" value="1"/>
<entry name="Wing" value="2"/>
<entry name="Cloth" value="3"/>
<entry name="Weapon" value="4"/>
<entry name="BianShen" value="5"/>
<entry name="Spirit" value="6"/>
</macrosgroup>
<struct desc="颜色数据" version="1" name="ColorData">
<entry name="ColorR" desc="R通道" type="byte" version="1" cname="R通道"/>
<entry name="ColorG" desc="G通道" type="byte" version="1" cname="G通道"/>
<entry name="ColorB" desc="B通道" type="byte" version="1" cname="B通道"/>
</struct>
<struct desc="特效的通用配置" version="1" name="ModelEffectConfig">
<entry name="Path" desc="" type="string" size="256" version="1" cname="路径"/>
<entry name="Dummy" desc="" type="string" size="64" version="1" cname="挂点"/>
<entry name="DurTime" desc="" type="float" version="1" cname="持续时间"/>
<entry name="Scale" desc="" type="float" version="1" cname="缩放比例"/>
</struct>
<struct desc="击退配置" version="1" name="ModelBackOffConfig">
<entry name="Distance" desc="" type="float" version="1" cname="距离"/>
<entry name="DurTime" desc="" type="float" version="1" cname="时间"/>
</struct>
<struct desc="绑点初始位置信息" version="1" name="DummyPointPosData">
<entry name="DummyPointName" desc="" type="string" size="256" version="1" cname="绑点名"/>
<entry name="PosX" desc="X坐标" type="float" version="1" cname="X坐标"/>
<entry name="PosY" desc="Y坐标" type="float" version="1" cname="Y坐标"/>
</struct>
<struct desc="" version="1" tags="battle" name="ModelConfig">
<entry name="ModelID" desc="" type="uint" tags="battle" version="1" cname="模型ID"/>
<entry name="ModelFile" desc="" type="string" size="256" version="1" cname="模型文件"/>
<entry name="FrameConfigFile" desc="" type="string" size="256" version="1" cname="帧动画配置文件"/>
<entry name="FrameInterval" desc="帧间隔" type="float" version="1" cname="帧间隔"/>
<entry name="ShowType" desc="显示类型" type="int" version="1" cname="显示类型"/>
<entry name="IsShowShadow" desc="是否显示阴影" type="int" version="1" cname="是否显示阴影"/>
<entry name="ShadowScale" desc="阴影缩放" type="float" version="1" cname="阴影缩放"/>
<entry name="ShadowHeight" desc="阴影高度" type="float" version="1" cname="阴影高度"/>
<entry name="ShadowOffsetX" desc="阴影X轴偏移" type="float" version="1" cname="阴影X轴偏移"/>
<entry name="ModelScale" desc="战斗中模型缩放" type="float" version="1" cname="战斗中模型缩放"/>
<entry name="UIScale" desc="界面中显示缩放" type="float" version="1" cname="界面中显示缩放"/>
<entry name="AppearAnimaTime" desc="" type="float" tags="battle" version="1" cname="入场动画时长"/>
<entry name="BaseMoveSpeed" desc="" type="float" tags="battle" version="1" cname="参考移动速度"/>
<entry name="IsOverlapByAABB" desc="" type="byte" tags="battle" version="1" cname="是否矩形碰撞"/>
<entry name="CapsuleRadius" desc="" type="float" tags="battle" version="1" cname="碰撞半径"/>
<entry name="CapsuleHeight" desc="" type="float" tags="battle" version="1" cname="碰撞高度"/>
<entry name="WalkRadius" desc="" type="float" tags="battle" version="1" cname="行走半径"/>
<entry name="HitFlashColorR" desc="" type="float" version="1" cname="受击高亮R"/>
<entry name="HitFlashColorG" desc="" type="float" version="1" cname="受击高亮G"/>
<entry name="HitFlashColorB" desc="" type="float" version="1" cname="受击高亮B"/>
<entry name="HitFullFlashTime" desc="" type="float" version="1" cname="受击高亮总持续时间"/>
<entry name="HitFlashTime" desc="" type="float" version="1" cname="受击高亮持续时间"/>
<entry name="HitFlashVal" desc="" type="float" version="1" cname="受击亮度"/>
<entry name="HitFlashBias" desc="" type="float" version="1" cname="受击高亮范围"/>
<entry name="HitEffect" desc="" type="string" size="256" version="1" cname="受击特效"/>
<entry name="HintEffectOffsetX" desc="受击特效X轴偏移" type="float" version="1" cname="受击特效X轴偏移"/>
<entry name="HintEffectOffsetY" desc="受击特效Y轴偏移" type="float" version="1" cname="受击特效Y轴偏移"/>
<entry name="ShowEffID" desc="" type="uint" version="1" cname="出现特效ID"/>
<entry name="ShowEffTime" desc="" type="float" tags="battle" version="1" cname="出现特效持续时间"/>
<entry name="BronEffect" desc="" type="ModelEffectConfig" version="1" cname="出生特效"/>
<entry name="DeathFadeOutDurTime" desc="" type="float" tags="battle" version="1" cname="死亡渐变消失时间"/>
<entry name="DeathEffect" desc="" type="ModelEffectConfig" version="1" cname="死亡特效"/>
<entry name="DeathEffectSound" desc="" type="int" version="1" cname="死亡音效ID"/>
<entry name="StepSoundID" desc="" type="int" version="1" cname="脚步音效ID"/>
<entry name="StepVisualEffect" desc="" type="string" size="256" version="1" cname="脚步视觉特效名"/>
<entry name="MoveRotSpeed" desc="" type="float" tags="battle" version="1" cname="移动转身速度"/>
<entry name="ShootRotSpeed" desc="" type="float" tags="battle" version="1" cname="瞄准转身速度"/>
<entry name="HitSoundMatId" desc="" type="int" version="1" cname="受击音效材质ID"/>
<entry name="HitScaleCurve" desc="" type="string" size="256" version="1" cname="受击缩放曲线"/>
<entry name="HitScaleCurveTime" desc="" type="float" version="1" cname="受击缩放曲线时间"/>
<entry name="SelfEffectID" desc="自身特效ID" type="uint" version="1" cname="自身特效ID"/>
<entry name="UISceneEffectID" desc="UI场景特效ID" type="uint" count="3" version="1" cname="UI场景特效ID"/>
<entry name="DummyPoint" desc="绑点初始位置" type="DummyPointPosData" count="2" version="1" cname="绑点初始位置"/>
</struct>
<struct desc="模型数据" version="1" name="ModelData">
<entry name="ModelFile" desc="模型文件" type="string" size="128" version="1" cname="模型文件"/>
<entry name="DummyPoint" desc="挂点" type="string" size="64" version="1" cname="挂点"/>
<entry name="EffectID" desc="特效ID" type="uint" version="1" cname="特效ID"/>
</struct>
<struct desc="衣服武器模型配置表" version="1" tags="battle" name="WeaponClothModelConfig">
<entry name="ModelID" desc="模型ID" type="uint" tags="battle" version="1" cname="模型ID"/>
<entry name="ModelFileUI" desc="模型UI展示文件" type="string" size="128" version="1" cname="模型UI展示文件"/>
<entry name="ModelData" desc="模型数据" type="ModelData" version="1" cname="模型数据"/>
<entry name="WeaponBullet" desc="子弹路径" type="string" tags="battle" size="256" version="1" cname="子弹路径"/>
<entry name="WeaponHitPath" desc="受击特效" type="string" tags="battle" size="256" version="1" cname="受击特效"/>
<entry name="ModelSortingOrder" desc="模型层级" type="int" version="1" cname="模型层级"/>
<entry name="Offset" desc="偏移" type="float" version="1" cname="偏移"/>
</struct>
<struct desc="主角模型配对配置表" version="1" name="PlayerModelPairConfig">
<entry name="BodyType" desc="参考定义RoleBodyType" type="byte" version="1" cname="主角体形"/>
<entry name="ClothId" desc="时装ID" type="uint" version="1" cname="时装ID"/>
<entry name="ModelID" desc="如果是衣服则为武将模型ID如果是武器则为武器模型ID" type="uint" version="1" cname="模型ID"/>
</struct>
<struct desc="玩家绑定特效配置表" version="1" name="ActorEffectConfig">
<entry name="ID" desc="ID" type="uint" version="1" cname="ID"/>
<entry name="Path" desc="" type="string" size="256" version="1" cname="特效路径"/>
<entry name="Dummy" desc="" type="string" size="64" version="1" cname="特效挂点"/>
<entry name="EffectGapTime" desc="间隔播放时间" type="float" version="1" cname="间隔播放时间"/>
<entry name="EffectPlayTime" desc="特效播放时长" type="float" version="1" cname="特效播放时长"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
<entry name="EffectSortLayer" desc="特效层级" type="int" version="1" cname="特效层级"/>
</struct>
<struct desc="法宝特效配置表" version="1" name="FaBaoEffectConfig">
<entry name="ID" desc="ID" type="uint" version="1" cname="ID"/>
<entry name="Path" desc="" type="string" size="256" version="1" cname="特效路径"/>
<entry name="Dummy" desc="" type="string" size="64" version="1" cname="特效挂点"/>
<entry name="Scale" desc="缩放比例" type="float" version="1" cname="缩放比例"/>
</struct>
<struct desc="时装类特效配置表" version="1" name="FashionKindEffectConfig">
<entry name="ID" desc="ID" type="uint" version="1" cname="ID"/>
<entry name="EffectType" desc="特效类型" type="byte" bindmacrosgroup="FashionKindEffectType" version="1" cname="特效类型"/>
<entry name="IsUI" desc="是否UI" type="byte" version="1" cname="是否UI"/>
<entry name="Path" desc="特效路径" type="string" size="256" version="1" cname="特效路径"/>
<entry name="Dummy" desc="特效挂点" type="string" size="64" version="1" cname="特效挂点"/>
<entry name="EffectSortLayer" desc="特效层级" type="int" version="1" cname="特效层级"/>
<entry name="Scale" desc="缩放比例" type="float" version="1" cname="缩放比例"/>
</struct>
<struct desc="图片模型配置表" version="1" name="SpineModelConfig">
<entry name="ModelID" desc="模型ID" type="uint" version="1" cname="模型ID"/>
<entry name="UIScale" desc="界面中显示缩放" type="float" version="1" cname="界面中显示缩放"/>
<entry name="ModelFile" desc="" type="string" size="256" version="1" cname="模型文件"/>
<entry name="UIOffsetX" desc="UI偏移X" type="float" version="1" cname="UI偏移X"/>
<entry name="UIOffsetY" desc="UI偏移Y" type="float" version="1" cname="UI偏移Y"/>
<entry name="SelfEffectID" desc="自身特效ID" type="uint" version="1" cname="自身特效ID"/>
</struct>
<struct desc="模型颜色表现配置表" version="1" name="ModelColorDisplayConfig">
<entry name="ColorID" desc="配色方案ID" type="uint" version="1" cname="配色方案ID"/>
<entry name="BaseColor" desc="Base颜色" type="ColorData" version="1" cname="Base颜色"/>
<entry name="SkinColor" desc="Skin颜色" type="ColorData" version="1" cname="Skin颜色"/>
<entry name="RimRange" desc="Range" type="float" version="1" cname="Range"/>
<entry name="RimScale" desc="Scale" type="float" version="1" cname="Scale"/>
<entry name="Alpha" desc="透明度" type="float" version="1" cname="透明度"/>
</struct>
<struct desc="模型坐骑配置表" version="1" name="ModelHorseConfig">
<entry name="ID" desc="ID" type="uint" version="1" cname="ID"/>
<entry name="ActorModelID" desc="人物模型ID" type="uint" version="1" cname="人物模型ID"/>
<entry name="HorseModelID" desc="坐骑模型ID" type="uint" version="1" cname="坐骑模型ID"/>
<entry name="ModelPosX" desc="" type="float" version="1" cname="模型偏移X"/>
<entry name="ModelPosY" desc="" type="float" version="1" cname="模型偏移Y"/>
<entry name="UIModelPosX" desc="" type="float" version="1" cname="UI模型偏移X"/>
<entry name="UIModelPosY" desc="" type="float" version="1" cname="UI模型偏移Y"/>
<entry name="BindHorseNode" desc="" type="string" size="64" version="1" cname="人物绑定节点"/>
<entry name="BattleCHOffY" desc="战斗称号偏移Y" type="float" version="1" cname="战斗称号偏移Y"/>
<entry name="UICHOffY" desc="UI称号偏移Y" type="float" version="1" cname="UI称号偏移Y"/>
</struct>
<struct desc="模型翅膀配置表" version="1" name="ModelWingConfig">
<entry name="ID" desc="ID" type="uint" version="1" cname="ID"/>
<entry name="WingModelID" desc="翅膀模型ID" type="uint" version="1" cname="翅膀模型ID"/>
<entry name="BindWingNode" desc="" type="string" size="64" version="1" cname="人物绑定节点"/>
</struct>
<struct desc="门派基础配置" version="1" name="MenPaiBaseConfig">
<entry name="MenPaiID" desc="门派编号" type="uint" version="1" cname="门派编号"/>
<entry name="Name" desc="门派名称" type="string" size="64" version="1" cname="门派名称"/>
<entry name="IconName" desc="门派图标" type="string" size="64" count="3" version="1" cname="门派图标"/>
<entry name="Desc" desc="门派描述" type="string" size="1280" version="1" cname="门派描述"/>
<entry name="TeachText" desc="师傅传功文本" type="string" size="1024" version="1" cname="师傅传功文本"/>
<entry name="UnlockChapter" desc="解锁章节ID" type="uint" version="1" cname="解锁章节ID"/>
<entry name="NeedGongXian" desc="离开扣除贡献" type="uint" version="1" cname="离开扣除贡献"/>
<entry name="IsLocked" desc="是否锁定状态" type="int" version="1" cname="是否锁定状态"/>
<entry name="CurChapter" desc="对应章节ID" type="uint" version="1" cname="对应章节ID"/>
</struct>
<struct desc="门派职务" version="1" name="MenPaiOfficeConfig">
<entry name="MenPaiID" desc="门派编号" type="uint" version="1" cname="门派编号"/>
<entry name="OfficeLevel" desc="职务等级" type="uint" version="1" cname="职务等级"/>
<entry name="OfficeName" desc="职务名称" type="string" size="64" version="1" cname="职务名称"/>
<entry name="NeedGongXian" desc="所需贡献" type="uint" version="1" cname="所需贡献"/>
<entry name="DailyFengLuBootyID" desc="每日俸禄" type="uint" tags="bootyid" version="1" cname="每日俸禄"/>
<entry name="DailyXiuLianCnt" desc="每日练功次数" type="uint" version="1" cname="每日练功次数"/>
<entry name="SelfXiuLianMoneyType" desc="独自修炼货币类型" type="byte" version="1" cname="独自修炼货币类型"/>
<entry name="TeachXiuLianMoneyType" desc="师傅传功货币类型" type="byte" version="1" cname="师傅传功货币类型"/>
<entry name="SelfXiuLianMoneyCnt" desc="独自修炼货币数量" type="uint" version="1" cname="独自修炼货币数量"/>
<entry name="TeachXiuLianMoneyCnt" desc="师傅传功货币数量" type="uint" version="1" cname="师傅传功货币数量"/>
</struct>
<macrosgroup name="MenPaiDonateType">
<entry name="MENPAI_DONATE_TYPE_JINYE" value="1"/>
<entry name="MENPAI_DONATE_TYPE_FEICUI" value="2"/>
</macrosgroup>
<struct desc="门派任务" version="1" name="MenPaiDonateConfig">
<entry name="DonateType" desc="捐献类型MenPaiDonateType" type="byte" version="1" cname="捐献类型"/>
<entry name="MoneyType" desc="货币类型" type="byte" version="1" cname="货币类型"/>
<entry name="DonateName" desc="捐献名称" type="string" size="128" version="1" cname="捐献名称"/>
<entry name="DonateIcon" desc="使用图标" type="string" size="64" version="1" cname="使用图标"/>
<entry name="MoneyCnt" desc="货币消耗" type="uint" version="1" cname="货币消耗"/>
<entry name="AddGongXian" desc="获得贡献" type="uint" version="1" cname="获得贡献"/>
<entry name="DailyDonateTimes" desc="每日次数" type="uint" version="1" cname="每日次数"/>
</struct>
<struct desc="门派捐献" version="1" name="MenPaiTaskConfig">
<entry name="TaskID" desc="任务编号" type="uint" version="1" cname="任务编号"/>
<entry name="TaskName" desc="任务名称" type="string" size="128" version="1" cname="任务名称"/>
<entry name="Desc" desc="任务描述" type="string" size="1280" version="1" cname="任务描述"/>
<entry name="MenPaiID" desc="所属门派" type="byte" version="1" cname="所属门派"/>
<entry name="MinOffice" desc="职位要求" type="uint" version="1" cname="职位要求"/>
<entry name="TaskTime" desc="所需时间" type="uint" version="1" cname="所需时间"/>
<entry name="BootyID" desc="任务奖励" type="uint" tags="bootyid" version="1" cname="任务奖励"/>
</struct>
<macrosgroup name="MenPaiXiaLvType">
<entry name="MENPAI_XIALV_TYPE_WOMEN" value="1"/>
<entry name="MENPAI_XIALV_TYPE_MAN" value="2"/>
<entry name="MENPAI_XIALV_TYPE_ALL" value="3"/>
</macrosgroup>
<macrosgroup name="MenPaiYRLShaiXuanType">
<entry name="MENPAI_SHAIXUAN_TYPE_ALL" value="0"/>
<entry name="MENPAI_SHAIXUAN_TYPE_LEADER" value="1"/>
<entry name="MENPAI_SHAIXUAN_TYPE_ELDER" value="2"/>
<entry name="MENPAI_SHAIXUAN_TYPE_PETERXS" value="3"/>
<entry name="MENPAI_SHAIXUAN_TYPE_BROTHER" value="4"/>
</macrosgroup>
<struct desc="门派角色" version="1" name="MenPaiNpcConfig">
<entry name="NpcID" desc="角色ID" type="uint" version="1" cname="角色ID"/>
<entry name="Name" desc="角色名称" type="string" size="256" version="1" cname="角色名称"/>
<entry name="IconName" desc="角色头像" type="string" size="128" version="1" cname="角色头像"/>
<entry name="WholeBodyIcon" desc="角色全身立绘" type="string" size="128" version="1" cname="角色全身立绘"/>
<entry name="HalfBodyIcon" desc="角色半身立绘" type="string" size="128" version="1" cname="角色半身立绘"/>
<entry name="Scale" desc="头像缩放" type="float" version="1" cname="头像缩放"/>
<entry name="PosX" desc="头像坐标_x" type="float" version="1" cname="头像坐标_x"/>
<entry name="PosY" desc="头像坐标_y" type="float" version="1" cname="头像坐标_y"/>
<entry name="FuncPosX" desc="功能坐标_x" type="float" version="1" cname="功能坐标_x"/>
<entry name="FuncPosY" desc="功能坐标_y" type="float" version="1" cname="功能坐标_y"/>
<entry name="Title" desc="角色身份" type="string" size="256" version="1" cname="角色身份"/>
<entry name="Desc" desc="角色描述" type="string" size="1024" version="1" cname="角色描述"/>
<entry name="welcomeText" desc="欢迎文本" type="string" size="1024" version="1" cname="欢迎文本"/>
<entry name="TalkGroupID" desc="浮窗文本库" type="int" version="1" cname="浮窗文本库"/>
<entry name="MenPaiID" desc="所属门派" type="uint" version="1" cname="所属门派"/>
<entry name="SortID" desc="显示排序" type="int" version="1" cname="显示排序"/>
<entry name="FuncBtn" desc="功能按钮" type="uint" count="5" version="1" cname="功能按钮"/>
<entry name="YRLShaiXuanType" desc="友人录筛选" type="byte" version="1" cname="友人录筛选"/>
<entry name="DailySendGiftCnt" desc="每日送礼上限" type="uint" version="1" cname="送礼上限"/>
<entry name="XiaLvType" desc="侠侣类型MenPaiXiaLvType" type="uint" version="1" cname="侠侣类型"/>
<entry name="ShuangXiuTianFu" desc="双修天赋" type="uint" version="1" cname="双修天赋"/>
<entry name="YourenluPosX" desc="友人录人物展示坐标X" type="float" version="1" cname="友人录人物展示坐标X"/>
<entry name="IsShowInYourenlu" desc="是否显示友人录中" type="uint" version="1" cname="是否显示友人录中"/>
</struct>
<macrosgroup name="MenPaiNpcFuncType">
<entry name="MENPAI_NPC_FUNC_TYPE_TALK" value="1"/>
<entry name="MENPAI_NPC_FUNC_TYPE_QINGAN" value="2"/>
<entry name="MENPAI_NPC_FUNC_TYPE_QIECUO" value="3"/>
<entry name="MENPAI_NPC_FUNC_TYPE_GONGFA" value="4"/>
<entry name="MENPAI_NPC_FUNC_TYPE_EXCHANGE" value="5"/>
<entry name="MENPAI_NPC_FUNC_TYPE_UPOFFICE" value="6"/>
<entry name="MENPAI_NPC_FUNC_TYPE_GIFT" value="7"/>
<entry name="MENPAI_NPC_FUNC_TYPE_XIALV" value="8"/>
</macrosgroup>
<struct desc="角色对话表" version="1" name="MenPaiTalkConfig">
<entry name="TalkID" desc="对话ID" type="uint" version="1" cname="对话ID"/>
<entry name="MenPaiNpcID" desc="所属角色" type="uint" version="1" cname="所属角色"/>
<entry name="FuncType" desc="功能类型MenPaiNpcFuncType" type="byte" version="1" cname="功能类型"/>
<entry name="Text" desc="文本内容" type="string" size="1024" version="1" cname="文本内容"/>
<entry name="Weight" desc="出现权重" type="uint" version="1" cname="出现权重"/>
<entry name="BootyID" desc="对应奖励" type="uint" tags="bootyid" version="1" cname="对应奖励"/>
<entry name="HaoGanDu" desc="好感度提升" type="uint" version="1" cname="好感度提升"/>
</struct>
<struct desc="角色好感度" version="1" name="MenPaiNpcHaoGanConfig">
<entry name="NpcID" desc="NPCID" type="uint" version="1" cname="角色id"/>
<entry name="MenPaiID" desc="门派编号" type="uint" version="1" cname="门派编号"/>
<entry name="HaoGanDuLv" desc="好感度等级" type="uint" version="1" cname="好感度等级"/>
<entry name="NeedHaoGanDu" desc="所需好感度" type="uint" version="1" cname="所需好感度"/>
<entry name="Icon" desc="好感度图标" type="string" size="128" version="1" cname="好感度图标"/>
<entry name="HaoGanName" desc="好感度包装" type="string" size="256" version="1" cname="好感度包装"/>
<entry name="TopColor" desc="Top颜色" type="string" size="1024" version="1" cname="Top颜色"/>
<entry name="BottomColor" desc="Bottom颜色" type="string" size="1024" version="1" cname="Bottom颜色"/>
<entry name="InPage" desc="所属分页" type="byte" version="1" cname="所属分页"/>
<entry name="HaoGanBootyID" desc="亲密度奖励ID" type="uint" version="1" cname="亲密度奖励ID"/>
<entry name="Attr" desc="属性" type="ResAttrImpactData" count="4" version="1" cname="属性"/>
</struct>
<struct desc="礼物配置表" version="1" name="MenPaiNpcGiftConfig">
<entry name="ItemID" desc="道具ID" type="uint" version="1" cname="道具ID"/>
<entry name="HaoGanDu" desc="好感度" type="uint" version="1" cname="好感度"/>
<entry name="Text" desc="回礼文本" type="string" size="1024" version="1" cname="回礼文本"/>
<entry name="BootyID" desc="回礼奖励" type="uint" tags="bootyid" version="1" cname="回礼奖励"/>
</struct>
<struct desc="共狩展示" version="1" name="MenPaiNpcModelConfig">
<entry name="NpcID" desc="角色ID" type="uint" version="1" cname="角色ID"/>
<entry name="Model" desc="角色模型ID" type="uint" version="1" cname="角色模型ID"/>
<entry name="Scale" desc="界面模型显示倍率" type="float" version="1" cname="界面模型显示倍率"/>
<entry name="PosX" desc="模型坐标X" type="float" version="1" cname="模型坐标X"/>
<entry name="PosY" desc="模型坐标Y" type="float" version="1" cname="模型坐标Y"/>
</struct>
<struct desc="门派武学" version="1" name="MenPaiWuXueConfig">
<entry name="WuXueID" desc="激活武学" type="uint" version="1" cname="激活武学"/>
<entry name="MenPaiID" desc="所属门派" type="uint" version="1" cname="所属门派"/>
<entry name="NeedOffice" desc="职位需求" type="uint" version="1" cname="职位需求"/>
</struct>
<struct desc="功能按钮" version="1" name="MenPaiNpcFuncConfig">
<entry name="FuncType" desc="功能枚举MenPaiNpcFuncType" type="uint" version="1" cname="按钮枚举"/>
<entry name="Name" desc="按钮名称" type="string" size="256" version="1" cname="按钮名称"/>
<entry name="Icon" desc="按钮图标" type="string" size="128" version="1" cname="按钮图标"/>
</struct>
<struct desc="角色天赋" version="1" name="MenPaiNpcTianFuConfig">
<entry name="TianFuID" desc="天赋ID" type="uint" version="1" cname="天赋ID"/>
<entry name="Name" desc="天赋名称" type="string" size="256" version="1" cname="天赋名称"/>
<entry name="Desc" desc="天赋描述" type="string" size="1024" version="1" cname="天赋描述"/>
<entry name="IntervalDay" desc="双修间隔(天)" type="uint" version="1" cname="双修间隔"/>
<entry name="Rate" desc="双修概率" type="float" version="1" cname="双修概率"/>
<entry name="RandMin" desc="波动下限" type="float" version="1" cname="波动下限"/>
<entry name="RandMax" desc="波动上限" type="float" version="1" cname="波动上限"/>
<entry name="BootyID" desc="双修赠礼" type="uint" version="1" cname="双修赠礼"/>
<entry name="ShiCi" desc="双修诗词" type="string" size="1024" version="1" cname="双修诗词"/>
</struct>
<struct desc="门派参数配置" version="1" name="MenPaiParamConfig">
<entry name="XiuLianTime" desc="修炼时间" type="uint" version="1" cname="修炼时间"/>
<entry name="XiaLvMinHaoGanLevel" desc="侠侣好感度等级" type="uint" version="1" cname="侠侣好感度等级"/>
<entry name="YuanJinHaoGanLevel" desc="缘尽后好感度等级" type="uint" version="1" cname="缘尽后等级"/>
<entry name="DailyShuangXiuCnt" desc="每日双修次数" type="uint" version="1" cname="每日双修次数"/>
<entry name="DailyTalkCnt" desc="交谈奖励上限" type="uint" version="1" cname="交谈奖励上限"/>
<entry name="DailyNpcTalkCnt" desc="NPC交谈上限,客户端用" type="uint" version="1" cname="NPC交谈上限"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<macrosgroup name="QiYuConditionType">
<entry name="QIYU_CONDITION_TYPE_TIME" value="1"/>
<entry name="QIYU_CONDITION_TYPE_LEVEL" value="2"/>
<entry name="QIYU_CONDITION_TYPE_CHAPTER" value="3"/>
</macrosgroup>
<struct desc="门派奇遇选项" version="1" name="MenPaiQiYuOption">
<entry name="Desc" desc="描述" type="string" size="1024" version="1" cname="描述"/>
<entry name="NeedItemID" desc="消耗道具ID" type="uint" version="1" cname="消耗道具ID"/>
<entry name="NeedItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="NeedMoneyType" desc="消耗货币类型" type="uint" version="1" cname="消耗货币类型"/>
<entry name="NeedMoneyCnt" desc="消耗货币数量" type="uint" version="1" cname="消耗货币数量"/>
<entry name="BootyID" desc="奖励" type="uint" tags="bootyid" version="1" cname="奖励"/>
<entry name="HaoGanDu" desc="好感度增加" type="uint" version="1" cname="好感度增加"/>
</struct>
<struct desc="门派奇遇" version="1" name="MenPaiQiYuConfig">
<entry name="QiYuID" desc="奇遇ID" type="uint" version="1" cname="奇遇ID"/>
<entry name="ConditionType" desc="触发条件" type="uint" version="1" cname="触发条件"/>
<entry name="ParamList" desc="奇遇触发参数" type="uint" count="2" version="1" cname="参数"/>
<entry name="EndTime" desc="结束时间" type="uint" version="1" cname="结束时间"/>
<entry name="NpcID" desc="门派角色ID" type="uint" version="1" cname="门派角色ID"/>
<entry name="Dialogue" desc="对话" type="string" size="1024" version="1" cname="对话"/>
<entry name="Options" desc="选项" type="MenPaiQiYuOption" count="2" version="1" cname="选项"/>
</struct>
<struct desc="浮窗文本配置" version="1" name="MenPaiTalkGroupConfig">
<entry name="GroupID" desc="浮窗文本库ID" type="uint" version="1" cname="浮窗文本库ID"/>
<entry name="ID" desc="唯一ID" type="uint" version="1" cname="唯一ID"/>
<entry name="Weight" desc="权重" type="uint" version="1" cname="权重"/>
<entry name="Text" desc="文本内容" type="string" size="1024" version="1" cname="文本内容"/>
<entry name="StayTime" desc="显示时间" type="float" version="1" cname="显示时间"/>
</struct>
<macrosgroup name="SoundPlayMode">
<entry name="SOUND_PLAY_ONCE" value="0"/>
<entry name="SOUND_PLAY_LOOP_SEQ" value="1"/>
<entry name="SOUND_PLAY_LOOP_RANDOM" value="2"/>
<entry name="SOUND_PLAY_RANDOM_ONCE_LOOP" value="3"/>
</macrosgroup>
<macrosgroup name="BehaviorSoundType">
<entry name="SOUND_TYPE_HORSE_DISMOUNT" value="50001"/>
</macrosgroup>
<struct desc="音效通用的配置文件" version="1" name="SoundBaseConfig">
<entry name="SoundID" desc="音效ID" type="int" version="1" cname="音效ID"/>
<entry name="PlayerMode" desc="参考SoundPlayMode定义" type="byte" bindmacrosgroup="SoundPlayMode" version="1" cname="播放模式"/>
<entry name="SoundName" desc="音效文件" type="string" size="128" version="1" cname="音效文件"/>
<entry name="Volume" desc="音量" type="float" version="1" cname="音量"/>
<entry name="EndPauseTime" desc="播放结束停顿时间" type="float" version="1" cname="播放结束停顿时间"/>
<entry name="MaxPlayNumOnce" desc="同时播放次数" type="int" version="1" cname="同时播放次数"/>
</struct>
<struct desc="界面音效" version="1" name="SoundUIConfig">
<entry name="UIName" desc="界面名称" type="string" size="256" version="1" cname="界面名称"/>
<entry name="SoundID" desc="音效ID" type="int" version="1" cname="音效ID"/>
</struct>
<macrosgroup name="SpecialBgSoundType">
<entry name="SOUND_TYPE_LOGIN" value="1001"/>
<entry name="SOUND_TYPE_COUNTRYWAR" value="1002"/>
<entry name="SOUND_TYPE_SELECT_ROLE" value="1003"/>
</macrosgroup>
<struct desc="音效播放数据" version="1" name="SoundPlayData">
<entry name="PlayPct" desc="" type="uint" version="1" cname="显示几率"/>
<entry name="SoundID" desc="语音" type="uint" version="1" cname="语音"/>
</struct>
<struct desc="技能音效的配置" version="1" name="SoundSkillHitMatConfig">
<entry name="SkillMatId" desc="技能材质ID" type="int" version="1" cname="技能材质ID"/>
<entry name="TargetMatId" desc="目标材质ID" type="int" version="1" cname="目标材质ID"/>
<entry name="PlayWeight" desc="播放权重" type="uint" version="1" cname="播放权重"/>
<entry name="SoundID" desc="语音" type="int" version="1" cname="音效ID"/>
</struct>
<struct desc="挂机掉落货币" version="1" name="LevelHangDropCurrency">
<entry name="Type" desc="" type="byte" version="1" cname="类型"/>
<entry name="Num" desc="" type="int" version="1" cname="数量"/>
</struct>
<struct desc="升级经验表" version="1" name="PlayerExpConfig">
<entry name="Level" desc="角色等级" type="uint" version="1" cname="等级"/>
<entry name="Exp" desc="升级需要经验" type="uint" version="1" cname="升级经验"/>
<entry name="MaxStma" desc="拥有体力值数量" type="uint" version="1" cname="拥有体力值数量"/>
<entry name="ExtraStmaLimit" desc="溢出体力上限" type="uint" version="1" cname="溢出体力上限"/>
<entry name="TalentPoint" desc="赠送天赋点" type="int" version="1" cname="赠送天赋点"/>
<entry name="BootyAward" desc="赠送掉落" type="uint" tags="bootyid" version="1" cname="赠送掉落"/>
<entry name="SelfXiuLianAddXiuWei" desc="独自修炼修为" type="uint" version="1" cname="独自修炼修为"/>
<entry name="TeachXiuLianAddXiuWei" desc="师傅传功修为" type="uint" version="1" cname="师傅传功修为"/>
<entry name="ShuangXiuXiuWei" desc="双修修为" type="uint" version="1" cname="双修修为"/>
<entry name="ShuangXiuNpcMaxCnt" desc="双修侠侣上限" type="uint" version="1" cname="双修侠侣上限"/>
<entry name="WorldBossHpRatio" desc="世界boss血量系数" type="float" version="1" cname="世界boss血量系数"/>
<entry name="WorldBossAtkWeakenRatio" desc="世界boss伤害系数" type="float" version="1" cname="世界boss伤害系数"/>
<entry name="DailyMaxHunQi" desc="魂铁分解上限" type="uint" version="1" cname="魂铁分解上限"/>
<entry name="DailyMaxLongShi" desc="龙石分解上限" type="uint" version="1" cname="龙石分解上限"/>
<entry name="HangDropCurrency" desc="挂机掉落货币" type="LevelHangDropCurrency" count="2" version="1" cname="挂机掉落货币"/>
<entry name="HangBootyID" desc="挂机道具掉落" type="uint" tags="bootyid" version="1" cname="挂机道具掉落"/>
</struct>
<struct desc="关卡坐标" version="1" tags="battle" name="LevelPos">
<entry name="X" desc="" type="float" tags="battle" version="1" cname="X"/>
<entry name="Y" desc="" type="float" tags="battle" version="1" cname="Y"/>
</struct>
<macrosgroup name="WaveType">
<entry name="WAVE_TYPE_NORMAL" value="1"/>
<entry name="WAVE_TYPE_BOSS" value="2"/>
<entry name="WAVE_TYPE_BOSS_PRE" value="3"/>
<entry name="WAVE_TYPE_REST_PLAYER_POS" value="4"/>
</macrosgroup>
<macrosgroup name="EndType">
<entry name="WAVE_END_TYPE_TIME" value="1"/>
<entry name="WAVE_END_TYPE_KILL_ALL" value="2"/>
<entry name="WAVE_END_TYPE_KILL_MONSTER_ID" value="3"/>
<entry name="WAVE_END_TYPE_SHOW_BUY_SKILL_SHOP" value="4"/>
<entry name="WAVE_END_TYPE_KILL_ALL_FINISHED_SELF" value="5"/>
</macrosgroup>
<macrosgroup name="WaveEventFuncType">
<entry name="WAVE_TIME_TRIGGER" value="1"/>
<entry name="WAVE_MONSTER_COUNT_PERCENT" value="2"/>
<entry name="WAVE_MONSTER_HP_PERCENT" value="3"/>
<entry name="WAVE_MONSTER_PLAY_SKILL" value="4"/>
<entry name="WAVE_TYPE_KILL_ALL_MONSTER_THISID" value="5"/>
<entry name="WAVE_TYPE_KILLALL_AND_TIMEOVER_THISID" value="6"/>
<entry name="WAVE_TYPE_OCCUPY_START" value="7"/>
<entry name="WAVE_TYPE_OCCUPY_END" value="8"/>
<entry name="WAVE_TYPE_OCCUPY_ALLEND" value="9"/>
</macrosgroup>
<struct desc="关卡波次配置" version="1" tags="battle" name="LevelWaveConfig">
<entry name="LevelID" desc="" type="uint" tags="battle" version="1" cname="关卡ID"/>
<entry name="StageID" desc="" type="uint" tags="battle" version="1" cname="阶段"/>
<entry name="WaveID" desc="" type="uint" tags="battle" version="1" cname="波次ID"/>
<entry name="WaveType" desc="" type="uint" tags="battle" version="1" cname="波次类型"/>
<entry name="WavePoolID" desc="" type="uint" tags="battle" version="1" cname="刷新库ID"/>
<entry name="TriggerType" desc="" type="byte" tags="battle" version="1" cname="触发类型"/>
<entry name="EndType" desc="" type="byte" tags="battle" version="1" cname="结束类型"/>
<entry name="EndWin" desc="" type="byte" tags="battle" version="1" cname="结束直接胜利"/>
<entry name="IsDeleteAllMonster" desc="" type="byte" tags="battle" version="1" cname="是否清除前序波次"/>
<entry name="TriggerTime" desc="" type="float" tags="battle" version="1" cname="触发时间"/>
<entry name="TriggerParams" desc="" type="int" tags="battle" count="2" version="1" cname="触发参数"/>
<entry name="EndParam" desc="" type="int" tags="battle" version="1" cname="结束参数"/>
<entry name="ViewChgID" desc="" type="uint" tags="battle" version="1" cname="视野变化ID"/>
<entry name="IsReposeWave" desc="" type="byte" tags="battle" version="1" cname="是否休息波次"/>
<entry name="WaveShowIcon" desc="波次图标" type="string" size="128" version="1" cname="波次图标"/>
<entry name="ArrowID" desc="箭头ID" type="uint" version="1" cname="箭头ID"/>
</struct>
<struct desc="波次刷新库配置" version="1" tags="battle" name="WavePoolConfig">
<entry name="WavePoolID" desc="" type="uint" tags="battle" version="1" cname="刷新库ID"/>
<entry name="Time" desc="" type="float" tags="battle" version="1" cname="生命周期"/>
<entry name="MonsterPoolID" desc="" type="uint" tags="battle" version="1" cname="怪物库ID"/>
<entry name="MonsterNum" desc="" type="int" tags="battle" version="1" cname="怪物数量"/>
<entry name="SheerMonsterNum" desc="" type="int" tags="battle" version="1" cname="是否绝对怪物数量"/>
<entry name="MonsterBornPos" desc="" type="uint" tags="battle" version="1" cname="出生点固定位置"/>
<entry name="BornPosID" desc="" type="uint" tags="battle" version="1" cname="出生点ID"/>
<entry name="TeamDisX" desc="" type="float" tags="battle" version="1" cname="触发组队共用出生点距离X"/>
<entry name="TeamDisY" desc="" type="float" tags="battle" version="1" cname="触发组队共用出生点距离Y"/>
<entry name="TeamBornPosID" desc="" type="uint" tags="battle" version="1" cname="组队共用出生点ID"/>
<entry name="Interval" desc="" type="float" tags="battle" version="1" cname="刷新间隔"/>
<entry name="SingleNum" desc="" type="int" tags="battle" version="1" cname="单次刷新数量"/>
<entry name="DynamicMonsterTime" desc="动态补怪间隔时间" type="float" tags="battle" version="1" cname="动态补怪间隔时间"/>
<entry name="DynamicLoopNum" desc="动态补怪速度" type="float" tags="battle" version="1" cname="动态补怪速度"/>
<entry name="DynamicMonsterMaxNum" desc="补怪数量上限" type="int" tags="battle" version="1" cname="补怪数量上限"/>
<entry name="Isloop" desc="是否补怪" type="int" tags="battle" version="1" cname="是否补怪"/>
<entry name="MonsterLifeTime" desc="怪物存活时间" type="float" tags="battle" version="1" cname="怪物存活时间"/>
<entry name="OutPlayerByDis" desc="传送脱管距离" type="float" tags="battle" version="1" cname="传送脱管距离"/>
<entry name="MoveBornPosID" desc="" type="uint" tags="battle" version="1" cname="传送出生点ID"/>
<entry name="OutEyeOutTimeDestroy" desc="" type="byte" tags="battle" version="1" cname="视野外是否清怪"/>
<entry name="OutEyeOutDis" desc="" type="float" tags="battle" version="1" cname="视野清怪距离"/>
<entry name="AtkRatio" desc="" type="float" tags="battle" version="1" cname="攻击系数"/>
<entry name="DefRatio" desc="" type="float" tags="battle" version="1" cname="防御系数"/>
<entry name="HpRatio" desc="" type="float" tags="battle" version="1" cname="血量系数"/>
<entry name="DropItemPoolID" desc="" type="uint" tags="battle" version="1" cname="怪物掉落集合"/>
<entry name="DropItemCount" desc="" type="uint" tags="battle" version="1" cname="怪物掉落数量"/>
<entry name="DropItemRatio" desc="" type="float" tags="battle" version="1" cname="怪物掉落概率"/>
</struct>
<struct desc="波次怪物库" version="1" tags="battle" name="WaveMonsterConfig">
<entry name="PoolID" desc="" type="uint" tags="battle" version="1" cname="怪物库ID"/>
<entry name="MonsterID" desc="" type="uint" tags="battle" version="1" cname="怪物ID"/>
<entry name="DropItemPoolID" desc="" type="uint" tags="battle" version="1" cname="怪物掉落集合"/>
<entry name="DropItemCount" desc="" type="uint" tags="battle" version="1" cname="怪物掉落数量"/>
<entry name="DropItemRatio" desc="" type="float" tags="battle" version="1" cname="怪物掉落概率"/>
</struct>
<macrosgroup name="BornDistributeByte">
<entry name="BORN_DISTRIBUTE_BY_RANDOM" value="1"/>
<entry name="BORN_DISTRIBUTE_BY_BLANCE" value="2"/>
<entry name="BORN_RANDOM_NOT_EXCLUDED" value="3"/>
</macrosgroup>
<macrosgroup name="BornAreaTyte">
<entry name="BORN_POS_POINT" value="1"/>
<entry name="BORN_POS_BOX" value="2"/>
<entry name="BORN_POS_CIRCLE" value="3"/>
<entry name="BORN_POS_RING" value="4"/>
<entry name="BORN_POS_FIXED_POINT" value="5"/>
</macrosgroup>
<struct desc="出生点库配置" version="1" tags="battle" name="BornPoolConfig">
<entry name="PoolID" desc="" type="uint" tags="battle" version="1" cname="库ID"/>
<entry name="IsFollowGetPlayerPos" desc="实时获取玩家位置" type="byte" tags="battle" version="1" cname="实时获取玩家位置"/>
<entry name="IsFollowGetPlayerEscortCarPos" desc="实时获取玩家镖车位置" type="byte" tags="battle" version="1" cname="实时获取玩家镖车位置"/>
<entry name="AreaType" desc="" type="byte" tags="battle" version="1" cname="区域类型"/>
<entry name="DistributeByte" desc="" type="uint" tags="battle" version="1" cname="分布方式"/>
<entry name="isBlock" desc="" type="byte" tags="battle" version="1" cname="是否阻挡物"/>
<entry name="CenterPos" desc="" type="LevelPos" tags="battle" version="1" cname="中心点偏移"/>
<entry name="InsideSize" desc="" type="LevelPos" tags="battle" version="1" cname="内半径"/>
<entry name="OutsideSize" desc="" type="LevelPos" tags="battle" version="1" cname="外半径"/>
<entry name="Gap" desc="" type="float" tags="battle" version="1" cname="间隙"/>
<entry name="isIgnoreView" desc="" type="byte" tags="battle" version="1" cname="无视视野"/>
</struct>
<struct desc="视野变化配置表" version="1" tags="battle" name="ViewChangeConfig">
<entry name="ViewChgID" desc="" type="uint" tags="battle" version="1" cname="视野变化ID"/>
<entry name="ViewChgValue" desc="视野变化倍率" type="float" tags="battle" version="1" cname="视野变化倍率"/>
<entry name="ChgTime" desc="变化时间" type="float" tags="battle" version="1" cname="变化时间"/>
<entry name="KeepTime" desc="保持时间" type="float" tags="battle" version="1" cname="保持时间"/>
<entry name="RevertTime" desc="恢复时间" type="float" tags="battle" version="1" cname="恢复时间"/>
</struct>
<macrosgroup name="ChapterType">
<entry name="CHAPTER_TYPE_NORMAL" value="1"/>
<entry name="CHAPTER_TYPE_TONGREN" value="2"/>
<entry name="CHAPTER_TYPE_WORLD_BOSS" value="3"/>
<entry name="CHAPTER_TYPE_TEAM_BOSS" value="4"/>
<entry name="CHAPTER_TYPE_WUGUAN" value="5"/>
<entry name="CHAPTER_TYPE_MYSTICAL_GROTTO" value="6"/>
<entry name="CHAPTER_TYPE_XIANDAO" value="7"/>
<entry name="CHAPTER_TYPE_GODTREE" value="8"/>
<entry name="CHAPTER_TYPE_ROYAL_BATTLE" value="9"/>
<entry name="CHAPTER_TYPE_ROYAL_BATTLE_CHATELAIN" value="10"/>
<entry name="CHAPTER_TYPE_JIANGHU_BIAO" value="11"/>
<entry name="CHAPTER_TYPE_JIANGHU_BOSS" value="12"/>
<entry name="CHAPTER_TYPE_MINI_GAME_1" value="13"/>
<entry name="CHAPTER_TYPE_JIANGHU_ZHENYAO" value="14"/>
<entry name="CHAPTER_TYPE_ELEMENT_TOWER" value="15"/>
<entry name="CHAPTER_TYPE_BAI_ZHAN_MI_JING" value="16"/>
<entry name="CHAPTER_TYPE_JIANGHU_TASK" value="17"/>
<entry name="CHAPTER_TYPE_ANNI_CAKE" value="18"/>
<entry name="CHAPTER_TYPE_SKILL_EDITOR" value="99"/>
</macrosgroup>
<macrosgroup name="LevelDifficultType">
<entry name="DifficultNormal" value="1"/>
<entry name="DifficultElite" value="2"/>
<entry name="DifficultHell" value="3"/>
<entry name="DifficultMax" value="4"/>
</macrosgroup>
<macrosgroup name="BattleLogicType">
<entry name="BaseType" value="0"/>
<entry name="NormalLevelType" value="1"/>
<entry name="PVPLevelType" value="2"/>
<entry name="WuJinLevelType" value="3"/>
<entry name="MysticalGrottoType" value="6"/>
<entry name="XianDaoXunDanLevelType" value="7"/>
<entry name="GodTreeLevelType" value="8"/>
<entry name="RoyalBattleLevelType" value="9"/>
<entry name="JiangHuBossNormalLevelType" value="10"/>
<entry name="JiangHuBossLevelType" value="11"/>
<entry name="JianghuEscortLevelType" value="12"/>
<entry name="MiniGameOneType" value="13"/>
<entry name="JiangHuDemonLevelType" value="14"/>
<entry name="ElementTowerType" value="15"/>
<entry name="BaizhanSecretLevelType" value="16"/>
<entry name="JianghuTaskLevelType" value="17"/>
<entry name="AnniCakeLevelType" value="18"/>
<entry name="SkillEditorType" value="99"/>
</macrosgroup>
<struct desc="章节配置表" version="1" name="ChapterConfig">
<entry name="ChapterID" desc="章节ID" type="int" version="1" cname="章节ID"/>
<entry name="Difficult" desc="难度类型" type="int" version="1" cname="难度类型"/>
<entry name="ChapterType" desc="章节类型" type="int" version="1" cname="章节类型"/>
<entry name="ChapterNum" desc="章节编号" type="int" version="1" cname="章节编号"/>
<entry name="Name" desc="章节名称" type="string" size="64" version="1" cname="章节名称"/>
<entry name="IconName" desc="章节图片" type="string" size="128" count="3" version="1" cname="章节图片"/>
<entry name="EffectID" desc="特效ID" type="int" version="1" cname="特效ID"/>
<entry name="Desc" desc="章节描述" type="string" size="2048" version="1" cname="章节描述"/>
<entry name="StageCount" desc="关卡个数" type="int" version="1" cname="关卡个数"/>
<entry name="BootyID" desc="章节掉落id" type="int" version="1" cname="奖励展示"/>
<entry name="UnlockDesc" desc="解锁条件" type="string" size="512" version="1" cname="解锁条件"/>
<entry name="IsLocked" desc="是否锁定状态" type="int" version="1" cname="是否锁定状态"/>
<entry name="NextChapterList" desc="通关解锁章节列表" type="int" count="2" version="1" cname="通关解锁章节ID"/>
<entry name="UnlockSkillId" desc="解锁技能列表" type="int" count="4" version="1" cname="解锁技能"/>
<entry name="MaxPlayerCnt" desc="最大人数限制" type="int" version="1" cname="最大人数限制"/>
</struct>
<struct desc="关卡基础配置表" version="1" tags="battle" name="LevelBaseConfig">
<entry name="LevelID" desc="关卡ID" type="uint" tags="battle" version="1" cname="关卡ID"/>
<entry name="ChapterID" desc="所属章节" type="int" tags="battle" version="1" cname="所属章节"/>
<entry name="Sort" desc="排序" type="int" tags="battle" version="1" cname="排序"/>
<entry name="LogicType" desc="" type="byte" bindmacrosgroup="BattleLogicType" tags="battle" version="1" cname="玩法类型"/>
<entry name="MaxReliveCount" desc="最大复活次数" type="byte" version="1" cname="最大复活次数"/>
<entry name="IsAutoSelec" desc="是否可自动选择技能" type="byte" version="1" cname="是否可自动选择技能"/>
<entry name="IsQuickSelecPanel" desc="是否快捷选择技能" type="byte" version="1" cname="是否快捷选择技能"/>
<entry name="MapGroupID" desc="地图集ID" type="uint" tags="battle" version="1" cname="地图集ID"/>
<entry name="MapJointType" desc="地图拼接类型" type="byte" tags="battle" version="1" cname="地图拼接类型"/>
<entry name="BaseMapWidth" desc="基础地图宽" type="float" tags="battle" version="1" cname="基础地图宽"/>
<entry name="BaseMapHeight" desc="基础地图高" type="float" tags="battle" version="1" cname="基础地图高"/>
<entry name="MapBorderParam" desc="地图边界参数" type="float" tags="battle" count="4" version="1" cname="地图边界参数"/>
<entry name="ViewBorderParam" desc="视野边界参数" type="float" tags="battle" count="4" version="1" cname="视野边界参数"/>
<entry name="HpAddRate" desc="生命加成" type="float" tags="battle" version="1" cname="生命加成"/>
<entry name="AttackAddRate" desc="攻击加成" type="float" tags="battle" version="1" cname="攻击加成"/>
<entry name="DamageReduceAddRate" desc="伤害减免加成" type="float" tags="battle" version="1" cname="伤害减免加成"/>
<entry name="TimeLimit" desc="挑战时间上限" type="int" tags="battle" version="1" cname="挑战时间上限"/>
<entry name="OpenConsumeTiLi" desc="开启消耗体力" type="int" version="1" cname="开启消耗体力"/>
<entry name="LoseReturnTiLi" desc="失败返还体力" type="int" version="1" cname="失败返还体力"/>
<entry name="QuickTourTiLi" desc="快速游历消耗体力" type="int" version="1" cname="快速游历消耗体力"/>
<entry name="AddExp" desc="挑战基础经验" type="int" version="1" cname="挑战基础经验"/>
<entry name="ExtraExp" desc="胜利额外经验" type="int" version="1" cname="胜利额外经验"/>
<entry name="BaseBooty" desc="挑战基础掉落奖励" type="int" version="1" cname="挑战基础掉落奖励"/>
<entry name="MaxDiamond" desc="最大获取钻石" type="int" version="1" cname="最大获取钻石"/>
<entry name="MaxGold" desc="最大获取金币" type="int" version="1" cname="最大获取金币"/>
<entry name="MaxRerandSkillCount" desc="技能刷新最大次数" type="int" version="1" cname="技能刷新最大次数"/>
<entry name="TiLiTravelBootyID" desc="体力游历掉落" type="uint" version="1" cname="体力游历掉落"/>
<entry name="UpLevelID" desc="升级库ID" type="uint" tags="battle" version="1" cname="升级库ID"/>
<entry name="RandomSkiilPoolID" desc="随机技能库ID" type="uint" tags="battle" version="1" cname="随机技能库ID"/>
<entry name="RandomSupplySkiilPoolID" desc="随机补给技能库ID" type="uint" tags="battle" version="1" cname="随机补给技能库ID"/>
<entry name="LearnAtkRandomSkillCount" desc="可学主动随机技能数量" type="int" tags="battle" version="1" cname="可学主动随机技能数量"/>
<entry name="LearnDefRandomSkillCount" desc="可学被动随机技能数量" type="int" tags="battle" version="1" cname="可学被动随机技能数量"/>
<entry name="LearnOtherRandomSkillCount" desc="可学被动随机技能数量" type="int" tags="battle" version="1" cname="其他可随机技能总数"/>
<entry name="ReflectWidth" desc="边界的宽度" type="int" tags="battle" version="1" cname="反弹宽度"/>
<entry name="ReflectHeight" desc="边界的高度" type="int" tags="battle" version="1" cname="反弹高度"/>
<entry name="PlayerBornPosId" desc="出生点ID" type="uint" tags="battle" version="1" cname="出生点ID"/>
<entry name="BornPosID" desc="" type="uint" tags="battle" version="1" cname="出生点ID"/>
<entry name="TeamDisX" desc="" type="float" tags="battle" version="1" cname="组队增益距离X"/>
<entry name="TeamDisY" desc="" type="float" tags="battle" version="1" cname="组队增益距离Y"/>
<entry name="AddBuff" desc="增益BUFF" type="uint" tags="battle" version="1" cname="增益BUFF"/>
<entry name="FrameRate" desc="帧率" type="int" version="1" cname="帧率"/>
<entry name="IsMultiSpeed" desc="是否支持多倍速" type="byte" version="1" cname="是否支持多倍速"/>
<entry name="RequiredFightVal" desc="参考战力" type="uint" version="1" cname="参考战力"/>
<entry name="IsBanSkill" desc="是否ban选技能" type="byte" version="1" cname="是否ban选技能"/>
<entry name="IsShieldShenShou" desc="是否屏蔽开局神兽" type="byte" tags="battle" version="1" cname="是否屏蔽开局神兽"/>
</struct>
<struct desc="玩家出生点配置" version="1" tags="battle" name="PlayerBornPosConfig">
<entry name="ID" desc="出生点ID" type="uint" tags="battle" version="1" cname="出生点ID"/>
<entry name="Num" desc="人数" type="int" tags="battle" version="1" cname="人数"/>
<entry name="BornPosList" desc="出生点" type="LevelPos" tags="battle" count="5" version="1" cname="出生点"/>
</struct>
<struct desc="地图集合配置表" version="1" tags="battle" name="MapGroupConfig">
<entry name="MapGroupId" desc="集合编号" type="uint" tags="battle" version="1" cname="集合编号"/>
<entry name="RandomWidth" desc="权重概率" type="uint" tags="battle" version="1" cname="权重概率"/>
<entry name="FixMapIndex" desc="固定地图序号" type="uint" tags="battle" version="1" cname="固定地图序号"/>
<entry name="FixMapPosX" desc="固定地图坐标X" type="float" tags="battle" version="1" cname="固定地图坐标X"/>
<entry name="FixMapPosY" desc="固定地图坐标Y" type="float" tags="battle" version="1" cname="固定地图坐标Y"/>
<entry name="MapId" desc="地图ID" type="uint" tags="battle" version="1" cname="地图ID"/>
</struct>
<struct desc="地图配置表" version="1" tags="battle" name="MapConfig">
<entry name="MapID" desc="" type="uint" tags="battle" version="1" cname="地图ID"/>
<entry name="LevelCfgPath" desc="" type="string" tags="battle" size="128" version="1" cname="地图分布配置"/>
<entry name="BackgroundPaths" desc="" type="string" size="128" count="3" version="1" cname="地图资源路径"/>
<entry name="ActorLightProbe" desc="角色环境光照" type="string" size="256" version="1" cname="角色环境光照"/>
<entry name="Width" desc="" type="uint" tags="battle" version="1" cname="宽度"/>
<entry name="Height" desc="" type="uint" tags="battle" version="1" cname="高度"/>
<entry name="MapLoopScenePath" desc="地图循环场景资源" type="string" size="256" count="3" version="1" cname="地图循环场景资源"/>
<entry name="MapLoopBaseProp" desc="地图循环基础倍率" type="float" version="1" cname="地图循环基础倍率"/>
<entry name="MapLoopLayerAddVal" desc="地图循环层级递增值" type="float" version="1" cname="地图循环层级递增值"/>
<entry name="ViewSize" desc="视野" type="LevelPos" version="1" cname="视野"/>
<entry name="LevelMapSize" desc="地图极限边界" type="LevelPos" version="1" cname="地图极限边界"/>
</struct>
<struct desc="复活价格表" version="1" name="ReliveCostConfig">
<entry name="ReliveCnt" desc="复活次数" type="int" version="1" cname="复活次数"/>
<entry name="Diamond" desc="所需钻石" type="int" version="1" cname="所需钻石"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="战斗升级配置表" version="1" tags="battle" name="BattleLvUpConfig">
<entry name="UpLevelID" desc="升级库ID" type="uint" tags="battle" version="1" cname="升级库ID"/>
<entry name="Lv" desc="等级" type="int" tags="battle" version="1" cname="等级"/>
<entry name="Exp" desc="经验需求" type="int" tags="battle" version="1" cname="经验需求"/>
</struct>
<struct desc="襄阳城排行奖励" version="1" name="XyRankBootyConfig">
<entry name="RankMin" desc="" type="int" version="1" cname="排行小值"/>
<entry name="RankMax" desc="" type="int" version="1" cname="排行大值"/>
<entry name="BootyID" desc="" type="int" version="1" cname="奖励ID"/>
</struct>
<struct desc="章节道具校验表" version="1" name="LevelGoodsVerifyConfig">
<entry name="ChapterID" desc="" type="int" version="1" cname="章节ID"/>
<entry name="GoodID" desc="" type="int" version="1" cname="道具ID"/>
<entry name="LimitNum" desc="" type="int" version="1" cname="最大上限"/>
</struct>
<struct desc="章节装备校验表" version="1" name="LevelEquipVerifyConfig">
<entry name="ChapterID" desc="" type="int" version="1" cname="章节ID"/>
<entry name="EquipBootyID" desc="" type="int" version="1" cname="奖励装备ID"/>
<entry name="EquipID" desc="" type="int" version="1" cname="装备ID"/>
</struct>
<struct desc="颜色数据" version="1" name="ColorRGB">
<entry name="ColorR" desc="R通道" type="byte" version="1" cname="R"/>
<entry name="ColorG" desc="G通道" type="byte" version="1" cname="G"/>
<entry name="ColorB" desc="B通道" type="byte" version="1" cname="B"/>
</struct>
<struct desc="关卡角色材质参数配置表" version="1" name="LevelActorMatParamConfig">
<entry name="ChapterID" desc="" type="int" version="1" cname="章节ID"/>
<entry name="ShadowON" desc="" type="float" version="1" cname="ShadowON"/>
<entry name="BaseColor" desc="BaseColor" type="ColorRGB" version="1" cname="BaseColor"/>
<entry name="BasePos" desc="" type="float" version="1" cname="BasePos"/>
<entry name="BaseSmooth" desc="" type="float" version="1" cname="BaseSmooth"/>
<entry name="ItemColor" desc="ItemColor" type="ColorRGB" version="1" cname="ItemColor"/>
<entry name="ItemShadow" desc="ItemShadow" type="ColorRGB" version="1" cname="ItemShadow"/>
<entry name="SkinColor" desc="SkinColor" type="ColorRGB" version="1" cname="SkinColor"/>
<entry name="SkinShadow" desc="SkinShadow" type="ColorRGB" version="1" cname="SkinShadow"/>
<entry name="ShadowScale" desc="" type="float" version="1" cname="ShadowScale"/>
<entry name="HighColor" desc="HighColor" type="ColorRGB" version="1" cname="HighColor"/>
<entry name="RimColor" desc="RimColor" type="ColorRGB" version="1" cname="RimColor"/>
<entry name="RimPos" desc="" type="float" version="1" cname="RimPos"/>
<entry name="RimSmooth" desc="" type="float" version="1" cname="RimSmooth"/>
<entry name="RimScale" desc="" type="float" version="1" cname="RimScale"/>
<entry name="RimXPos" desc="" type="float" version="1" cname="RimXPos"/>
<entry name="RimXSmooth" desc="" type="float" version="1" cname="RimXSmooth"/>
<entry name="RimYPos" desc="" type="float" version="1" cname="RimYPos"/>
<entry name="RimShadowPos" desc="" type="float" version="1" cname="RimShadowPos"/>
</struct>
<struct desc="地图路径区域配置表" version="1" tags="battle" name="MapPathAreaConfig">
<entry name="LevelID" desc="" type="uint" tags="battle" version="1" cname="关卡ID"/>
<entry name="GridID" desc="" type="uint" tags="battle" version="1" cname="格子ID"/>
<entry name="GirdWidth" desc="" type="float" tags="battle" version="1" cname="格子宽"/>
<entry name="GirdHeight" desc="" type="float" tags="battle" version="1" cname="格子高"/>
<entry name="CenterX" desc="中心坐标X" type="float" tags="battle" version="1" cname="中心坐标X"/>
<entry name="CenterY" desc="中心坐标Y" type="float" tags="battle" version="1" cname="中心坐标Y"/>
<entry name="AreaGroup" desc="所属区域" type="byte" tags="battle" count="4" version="1" cname="所属区域"/>
</struct>
<macrosgroup name="LevelEffectType">
<entry name="LEVEL_EFFECT_ENEMY_BUFF" value="1"/>
<entry name="LEVEL_EFFECT_OWNER_BUFF" value="2"/>
</macrosgroup>
<macrosgroup name="MapJointType">
<entry name="MAP_JOINT_RANDOMLOOP" value="0"/>
<entry name="MAP_JOINT_FIXPOS" value="1"/>
</macrosgroup>
<struct desc="倍率结构" version="1" name="UpRate">
<entry name="Val" desc="值" type="float" version="1" cname="ID"/>
</struct>
<macrosgroup name="ImapctTargetType">
<entry name="IMPACT_TYPE_ENEMY" value="0"/>
<entry name="IMPACT_TYPE_MAXCOUNT" value="1"/>
</macrosgroup>
<macrosgroup name="SkillType">
<entry name="ACTIVE_SKILL" value="0"/>
<entry name="ATTACH_SKILL" value="1"/>
</macrosgroup>
<macrosgroup name="SkillAttrDamageType">
<entry name="ATTR_TYPE_NONE" value="0"/>
<entry name="ATTR_TYPE_DMG_WEAPON" value="1"/>
<entry name="ATTR_TYPE_DMG_NO_DEFEND" value="2"/>
<entry name="ATTR_TYPE_DMG_RATIO" value="3"/>
<entry name="ATTR_TYPE_HP_AS_ATK" value="4"/>
<entry name="ATTR_TYPE_HP_RATIO" value="5"/>
<entry name="ATTR_RELIVE_CNT" value="6"/>
<entry name="ATTR_TYPE_HP_RATIO_NO_ATTR_IMPACT" value="7"/>
<entry name="ATTR_TYPE_MP_RATIO" value="8"/>
<entry name="ATTR_NODEATH_COUNT" value="9"/>
<entry name="ATTR_SHIELD_MAX_HP" value="10"/>
<entry name="ATTR_TYPE_FIVE_DMG_DEFEND" value="11"/>
<entry name="ATTR_TYPE_FIVE_DMG_ATK" value="12"/>
<entry name="ATTR_TYPE_DMG_CONVERT_TO_FIVE_DMG" value="13"/>
<entry name="ATTR_TYPE_DMG_NO_DEFEND_BY_CASTER" value="14"/>
<entry name="ATTR_SHIELD_ATTACK" value="15"/>
<entry name="ATTR_TYPE_HP_NATURAL_RECOVERY" value="16"/>
<entry name="ATTR_TYPE_DEAD" value="17"/>
</macrosgroup>
<macrosgroup name="SkillMagicType">
<entry name="SKILL_MAGIC_NONE" value="0"/>
<entry name="SKILL_MAGIC_POISON" value="1"/>
<entry name="SKILL_MAGIC_THUNDER" value="2"/>
<entry name="SKILL_MAGIC_FIRE" value="3"/>
<entry name="SKILL_MAGIC_ICE" value="4"/>
<entry name="SKILL_MAGIC_MELEE" value="5"/>
<entry name="SKILL_MAGIC_REMOTE" value="6"/>
</macrosgroup>
<struct desc="配置buff的Dot效果数值" version="1" tags="battle" name="SkillAttrDamageData">
<entry name="MagicType" desc="技能元素类型" type="int" bindmacrosgroup="SkillMagicType" tags="battle" version="1" cname="元素类型"/>
<entry name="AttrType" desc="参考SkillAttrDamageType" type="int" bindmacrosgroup="SkillAttrDamageType" tags="battle" version="1" cname="类型"/>
<entry name="Param1" desc="根据不同的类型" type="float" tags="battle" version="1" cname="参数1"/>
<entry name="Param2" desc="根据不同的类型" type="float" tags="battle" version="1" cname="参数2"/>
<entry name="Param3" desc="根据不同的类型" type="float" tags="battle" version="1" cname="参数3"/>
</struct>
<struct desc="" version="1" tags="battle" name="SkillBaseConfg">
<entry name="SkillID" desc="技能ID" type="uint" tags="battle" version="1" cname="技能ID"/>
<entry name="SkillName" desc="技能名称" type="string" size="256" version="1" cname="技能名称"/>
<entry name="SkillDesc" desc="技能描述" type="string" size="1024" version="1" cname="技能描述"/>
<entry name="SkillType" desc="技能类型SkillType" type="byte" tags="battle" version="1" cname="技能类型"/>
<entry name="DisableMove" desc="屏蔽移动" type="byte" tags="battle" version="1" cname="屏蔽移动"/>
<entry name="NotAffectByAttr" desc="" type="byte" tags="battle" version="1" cname="不受属性影响"/>
<entry name="SkillIcon" desc="技能图标" type="string" size="256" version="1" cname="技能图标"/>
<entry name="GCDID" desc="所属公CD组ID" type="uint" tags="battle" version="1" cname="所属公CD组ID"/>
<entry name="SkillDispID" desc="技能表现ID" type="uint" tags="battle" version="1" cname="技能表现ID"/>
<entry name="CostMP" desc="消耗内力值" type="uint" tags="battle" version="1" cname="消耗内力值"/>
<entry name="SkillCD" desc="技能CD" type="uint" tags="battle" version="1" cname="技能CD"/>
<entry name="AttrDamageData" desc="伤害参数" type="SkillAttrDamageData" tags="battle" count="2" version="1" cname="伤害"/>
<entry name="BuffID" desc="BuffID" type="int" tags="battle" count="4" version="1" cname="BuffID"/>
<entry name="SelectTargetType" desc="" type="int" bindmacrosgroup="SkillSelectTargetType" tags="battle" version="1" cname="选择目标方式"/>
</struct>
<macrosgroup name="SkillSelectTargetType">
<entry name="SelectTypeNone" value="0"/>
<entry name="SelectFrontType" value="1"/>
<entry name="SelectMinHpType" value="2"/>
<entry name="SelectRandomType" value="3"/>
</macrosgroup>
<struct desc="" version="1" tags="battle" name="SubSkillConfg">
<entry name="SkillID" desc="技能ID" type="uint" tags="battle" version="1" cname="技能ID"/>
<entry name="SkillIcon" desc="技能图标" type="string" size="256" version="1" cname="技能图标"/>
<entry name="SkillDispID" desc="技能表现ID" type="int" tags="battle" version="1" cname="技能表现ID"/>
</struct>
<struct desc="" version="1" tags="battle" name="SubSkillAttrConfig">
<entry name="SkillID" desc="技能ID" type="uint" tags="battle" version="1" cname="技能ID"/>
<entry name="StackNum" desc="累计学习次数" type="int" tags="battle" version="1" cname="叠加次数"/>
<entry name="AddCount" desc="根据不同的类型,标识不同的意义" type="int" tags="battle" version="1" cname="增加的次数"/>
<entry name="DamageRatio" desc="伤害衰减系数" type="float" tags="battle" version="1" cname="伤害衰减系数"/>
<entry name="FiveEleDamageRatio" desc="五行伤害衰减系数" type="float" tags="battle" version="1" cname="五行伤害衰减系数"/>
</struct>
<struct desc="" version="1" tags="battle" name="GCDConfig">
<entry name="ID" desc="组ID" type="uint" tags="battle" version="1" cname="ID"/>
<entry name="CD" desc="CD时间" type="float" tags="battle" version="1" cname="CD时间"/>
</struct>
<struct desc="" version="1" tags="battle" name="SkillEffectFuncConfg">
<entry name="EffectID" desc="效果ID" type="uint" tags="battle" version="1" cname="效果ID"/>
<entry name="SkillID" desc="技能ID" type="uint" tags="battle" version="1" cname="技能ID"/>
<entry name="BuffID" desc="BuffID" type="uint" tags="battle" version="1" cname="BuffID"/>
<entry name="EffectDesc" desc="效果描述" type="string" size="1024" version="1" cname="效果描述"/>
</struct>
<struct desc="宝箱配置表" version="1" name="BuyBoxConfig">
<entry name="BoxID" desc="宝箱ID" type="int" version="1" cname="宝箱ID"/>
<entry name="BoxType" desc="宝箱类型" type="byte" version="1" cname="宝箱类型"/>
<entry name="levelMin" desc="适用等级下限" type="int" version="1" cname="适用等级下限"/>
<entry name="levelMax" desc="适用等级上限" type="int" version="1" cname="适用等级上限"/>
<entry name="Name" desc="名称" type="string" size="256" version="1" cname="名称"/>
<entry name="Desc" desc="描述" type="string" size="1024" version="1" cname="描述"/>
<entry name="LadderPriceID" desc="阶梯价格ID" type="int" version="1" cname="阶梯价格ID"/>
<entry name="FreeRefreshInterval" desc="免费刷新周期" type="uint" version="1" cname="免费刷新周期"/>
<entry name="BootyID" desc="掉落ID" type="int" tags="bootyid" version="1" cname="掉落ID"/>
<entry name="CostBootyID" desc="有损掉落ID" type="int" version="1" cname="有损ID"/>
<entry name="CostItemID" desc="消耗道具ID" type="int" version="1" cname="消耗道具ID"/>
<entry name="CostItemCount" desc="消耗道具数量" type="int" version="1" cname="消耗道具数量"/>
<entry name="BuyCount" desc="购买个数" type="int" version="1" cname="购买个数"/>
</struct>
<macrosgroup name="ShopLimitCntTypeEnum">
<entry name="SHOP_LIMIT_CNT_TYPE_WEEK" value="1"/>
<entry name="SHOP_LIMIT_CNT_TYPE_DAY" value="2"/>
<entry name="SHOP_LIMIT_CNT_TYPE_FOREVER" value="3"/>
</macrosgroup>
<macrosgroup name="ShopBootyType">
<entry name="SHOP_BOOTY_TYPE_FIX" value="1"/>
<entry name="SHOP_BOOTY_TYPE_FASHION" value="2"/>
<entry name="SHOP_BOOTY_TYPE_OTHER" value="3"/>
</macrosgroup>
<struct desc="商城分类配置表" version="1" name="ShopTypeConfig">
<entry name="ShopType" desc="商城ID" type="int" version="1" cname="商城ID"/>
<entry name="ShopName" desc="商城分类" type="string" size="256" version="1" cname="商城分类"/>
<entry name="FuncID" desc="功能开放ID" type="int" version="1" cname="功能开放"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="商城配置表" version="1" name="ShopConfig">
<entry name="ShopID" desc="商品ID" type="int" version="1" cname="商品ID"/>
<entry name="ItemID" desc="道具ID" type="int" version="1" cname="道具ID"/>
<entry name="ShopType" desc="商城分类" type="int" version="1" cname="商城分类"/>
<entry name="BootyType" desc="商品类型,1固定,2时装,3其他" type="int" version="1" cname="商品类型"/>
<entry name="limitCntType" desc="限购类型" type="uint" version="1" cname="限购类型"/>
<entry name="limitCnt" desc="限购数量" type="int" version="1" cname="限购数量"/>
<entry name="RequiredLevel" desc="等级限制" type="int" version="1" cname="等级限购"/>
<entry name="RequiredChapter" desc="关卡章节" type="int" version="1" cname="关卡章节"/>
<entry name="CurrencyType" desc="购买货币类型" type="int" version="1" cname="购买货币类型"/>
<entry name="CurrencyNum" desc="购买货币数量" type="int" version="1" cname="购买货币数量"/>
<entry name="Discount" desc="折扣" type="int" version="1" cname="折扣标识"/>
<entry name="ItemNum" desc="道具数量" type="uint" version="1" cname="道具数量"/>
<entry name="Weight" desc="权重" type="uint" version="1" cname="权重"/>
<entry name="IsRare" desc="是否珍稀道具" type="byte" version="1" cname="是否珍稀道具"/>
<entry name="IsSpecial" desc="是否特殊道具" type="byte" version="1" cname="是否特殊道具"/>
<entry name="DurationTime" desc="道具刷新时间" type="uint" version="1" cname="道具刷新时间"/>
</struct>
<macrosgroup name="PayTypeMacro">
<entry name="PAY_TYPE_WEB" value="1"/>
<entry name="PAY_TYPE_IOS" value="2"/>
<entry name="PAY_TYPE_ANDROID" value="3"/>
<entry name="PAY_TYPE_GAT_APPLE" value="4"/>
<entry name="PAY_TYPE_GAT_GOOGLE" value="5"/>
<entry name="PAY_TYPE_GAT_MYCARD" value="6"/>
<entry name="PAY_TYPE_GAT_PAYPAL" value="7"/>
<entry name="PAY_TYPE_GAT_IGAMEBUYHK" value="8"/>
<entry name="PAY_TYPE_GAT_IGAMEBUYTW" value="9"/>
<entry name="PAY_TYPE_GAT_IGAMEBUYSHOPHK" value="10"/>
<entry name="PAY_TYPE_GAT_IGAMEBUYSHOPTW" value="11"/>
<entry name="PAY_TYPE_INSIDE_WEB" value="12"/>
<entry name="PAY_TYPE_GAT_IGAMEBUYSG" value="13"/>
<entry name="PAY_TYPE_GAT_IGAMEBUYMY" value="14"/>
</macrosgroup>
<macrosgroup name="ChargeLimitType">
<entry name="CHARGE_LIMIT_TYPE_CHAPTER" value="1"/>
<entry name="CHARGE_LIMIT_TYPE_LEVEL" value="2"/>
</macrosgroup>
<macrosgroup name="ChargeParam">
<entry name="CHARGE_PARAM_CURRENCY_TYPE" value="1"/>
<entry name="CHARGE_PARAM_WEB_CHARGE_MONEY_LIMIT" value="2"/>
</macrosgroup>
<struct desc="金币购买表" version="1" name="ShopGoldConfig">
<entry name="GoldID" desc="商品ID" type="int" version="1" cname="商品ID"/>
<entry name="Name" desc="名称" type="string" size="256" version="1" cname="名称"/>
<entry name="Desc" desc="描述" type="string" size="1024" version="1" cname="描述"/>
<entry name="Icon" desc="图标" type="string" size="128" version="1" cname="图标"/>
<entry name="CurrencyType" desc="货币类型" type="int" version="1" cname="货币类型"/>
<entry name="CurrencyNum" desc="货币价格" type="int" version="1" cname="货币价格"/>
<entry name="ShopItemType" desc="商城物品类型" type="int" version="1" cname="商城物品类型"/>
<entry name="ItemID" desc="物品ID" type="int" version="1" cname="物品ID"/>
<entry name="ItemCount" desc="物品个数" type="int" version="1" cname="物品个数"/>
<entry name="levelMin" desc="冒险等级下限" type="int" version="1" cname="冒险等级下限"/>
<entry name="levelMax" desc="冒险等级上限" type="int" version="1" cname="冒险等级上限"/>
</struct>
<macrosgroup name="RefreshType">
<entry name="REFRESHTYPE_ALL" value="1"/>
<entry name="REFRESHTYPE_FIRST" value="2"/>
<entry name="REFRESHTYPE_EXPIRE" value="3"/>
</macrosgroup>
<struct desc="商城刷新配置表" version="1" name="ShopRefreshConfig">
<entry name="RefreshTime" desc="刷新时间点当天0点到当前时间的秒数" type="uint" version="1" cname="刷新时间点"/>
</struct>
<struct desc="商城刷新次数配置表" version="1" name="ShopRefreshCountConfig">
<entry name="Count" desc="次数" type="uint" version="1" cname="次数"/>
<entry name="MoneyType" desc="消耗货币类型" type="uint" version="1" cname="消耗货币类型"/>
<entry name="Money" desc="消耗货币" type="uint" version="1" cname="消耗货币"/>
</struct>
<struct desc="快速购买配置表" version="1" name="QuickBuyConfig">
<entry name="ItemID" desc="道具ID" type="int" version="1" cname="道具ID"/>
<entry name="limitCntType" desc="限购类型" type="uint" version="1" cname="限购类型"/>
<entry name="limitCnt" desc="限购数量" type="int" version="1" cname="限购数量"/>
<entry name="RequiredLevel" desc="等级限制" type="int" version="1" cname="等级限购"/>
<entry name="RequiredDifficult" desc="关卡难度LevelDifficultType" type="int" version="1" cname="关卡难度"/>
<entry name="RequiredChapter" desc="关卡章节" type="int" version="1" cname="关卡章节"/>
<entry name="CurrencyType" desc="购买货币类型" type="int" version="1" cname="购买货币类型"/>
<entry name="CurrencyNum" desc="购买货币数量" type="int" version="1" cname="购买货币数量"/>
</struct>
<macrosgroup name="TargetGiftType">
<entry name="TARGET_GIFT_TYPE_ROLE_LEVEL" value="1"/>
<entry name="TARGET_GIFT_TYPE_CHAPTER" value="2"/>
<entry name="TARGET_GIFT_TYPE_LOSE_CHAPTER" value="3"/>
<entry name="TARGET_GIFT_TYPE_NEWBIE_FASHION" value="4"/>
<entry name="TARGET_GIFT_TYPE_GROWTH" value="5"/>
<entry name="TARGET_GIFT_TYPE_RANK" value="6"/>
<entry name="TARGET_GIFT_TYPE_MAX" value="7"/>
</macrosgroup>
<struct desc="目标礼包单个目标" version="1" name="TargetGiftTargetParamEntry">
<entry name="TargetParam" desc="参数" type="int" count="3" version="1" cname="参数"/>
</struct>
<struct desc="目标礼包配置" version="1" name="TargetGiftConfig">
<entry name="GiftID" desc="礼包ID" type="uint" version="1" cname="礼包ID"/>
<entry name="GiftType" desc="礼包类型TargetGiftType" type="byte" version="1" cname="礼包类型"/>
<entry name="TargetParamList" desc="目标" type="TargetGiftTargetParamEntry" count="2" version="1" cname="目标"/>
<entry name="MinRmb" desc="充值额度下限" type="int" version="1" cname="充值额度下限"/>
<entry name="MaxRmb" desc="充值额度上限" type="int" version="1" cname="充值额度上限"/>
<entry name="GoodID" desc="商品ID" type="int" version="1" cname="商品ID"/>
<entry name="CurrencyType" desc="消耗货币类型" type="uint" version="1" cname="消耗货币类型"/>
<entry name="CurrencyCount" desc="消耗货币数量" type="uint" version="1" cname="消耗货币数量"/>
<entry name="BootyID" desc="奖励ID" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
<entry name="Name" desc="名称" type="string" size="256" version="1" cname="名称"/>
<entry name="Desc" desc="描述" type="string" size="1024" version="1" cname="描述"/>
<entry name="Icon" desc="图标" type="string" size="128" version="1" cname="图标"/>
<entry name="DelayTime" desc="延迟消失时间" type="int" version="1" cname="延迟消失时间"/>
<entry name="DiscountRate" desc="返利比" type="int" version="1" cname="返利比"/>
<entry name="GiftCD" desc="礼包CD" type="int" version="1" cname="礼包CD"/>
<entry name="CommonCdID" desc="公共CD组" type="int" version="1" cname="公共CD组"/>
</struct>
<struct desc="礼包触发分组配置" version="1" name="TargetGiftGroupConfig">
<entry name="CommonCdID" desc="公共CD组" type="int" version="1" cname="公共CD组"/>
<entry name="TriggerCD" desc="触发cd间隔" type="int" version="1" cname="触发cd间隔"/>
<entry name="DailyLimitCnt" desc="每日限制触发次数" type="int" version="1" cname="每日限制触发次数"/>
</struct>
<struct desc="大额充值配置表" version="1" name="BigDealConfig">
<entry name="GoodID" desc="商品ID" type="int" version="1" cname="商品ID"/>
</struct>
<macrosgroup name="SysMailNOEnum">
<entry name="MAIL_NO_CUMU_OVERDUE_REWARD" value="4"/>
<entry name="MAIL_NO_SIGN_ACT_OVERDUE_REWARD" value="5"/>
<entry name="MAIL_NO_FEST_CUMU_OVERDUE_REWARD" value="6"/>
</macrosgroup>
<macrosgroup name="SysMailIDType">
<entry name="SYS_MAIL_ID_TEST1" value="1"/>
<entry name="SYS_MAIL_ID_TEST2" value="2"/>
<entry name="SYS_MAIL_ID_TEST3" value="3"/>
<entry name="SYS_MAIL_ID_CUMUCONSUME_ACT" value="4"/>
<entry name="SYS_MAIL_ID_SIGN_ACT" value="5"/>
<entry name="SYS_MAIL_ID_LEVEL_BOOTY" value="6"/>
<entry name="SYS_MAIL_ID_TURNTABLE_ACT" value="7"/>
<entry name="SYS_MAIL_ID_WJ_RANK_BOOTY" value="8"/>
<entry name="SYS_MAIL_ID_XIAKEXING" value="9"/>
<entry name="SYS_MAIL_ID_LEVEL_BAG_FULL_BOOTY" value="10"/>
<entry name="SYS_MAIL_ID_WORLD_BOSS_RANK_OLD" value="11"/>
<entry name="SYS_MAIL_ID_WORLD_BOSS_SVR_BOOTY_OLD" value="12"/>
<entry name="SYS_MAIL_ID_MERGE_SVR_RENAMECARD" value="13"/>
<entry name="SYS_MAIL_ID_WORLD_BOSS_LAST_ATTACK" value="14"/>
<entry name="SYS_MAIL_ID_YANHUA_ACT_LEFT_ITEM" value="15"/>
<entry name="SYS_MAIL_ID_PVP_AWARD_SEASON_DIVISION" value="16"/>
<entry name="SYS_MAIL_ID_PVP_AWARD_DAILY_BATTLE" value="17"/>
<entry name="SYS_MAIL_ID_PVP_AWARD_DIVISION" value="18"/>
<entry name="SYS_MAIL_ID_PVP_AWARD_SEASON_BATTLE" value="19"/>
<entry name="SYS_MAIL_ID_CONSUM_RANK_ACT" value="20"/>
<entry name="SYS_MAIL_ID_MIJING_RANK" value="21"/>
<entry name="SYS_MAIL_ID_DUOBAO_AWARD" value="22"/>
<entry name="SYS_MAIL_ID_DUOBAO_POINT" value="23"/>
<entry name="SYS_MAIL_ID_QUESTIONNAIRE_AWARD" value="24"/>
<entry name="SYS_MAIL_ID_CROSS_SVR_CONSUM_RANK_ACT" value="25"/>
<entry name="SYS_MAIL_ID_CARNIVAL_AWARD" value="26"/>
<entry name="SYS_MAIL_ID_XIANJUN_ACT" value="27"/>
<entry name="SYS_MAIL_ID_XIANJIE_AWARD" value="28"/>
<entry name="SYS_MAIL_ID_RETURNDIAMOND" value="29"/>
<entry name="SYS_MAIL_ID_RETURNDIAMOND_LASTDAY" value="30"/>
<entry name="SYS_MAIL_ID_WUXING_DUNGEON_RETURN" value="31"/>
<entry name="SYS_MAIL_ID_GUARD_BLITZ" value="32"/>
<entry name="SYS_MAIL_ID_RETURNDIAMOND_TURN_GOLD" value="33"/>
<entry name="SYS_MAIL_ID_NEW_LIANXU_CHARGE_ACT" value="34"/>
<entry name="SYS_MAIL_ID_JIANGHU_ACT" value="35"/>
<entry name="SYS_MAIL_ID_CHARGE_RANK_ACT" value="36"/>
<entry name="SYS_MAIL_ID_CROSS_SVR_CHARGE_RANK_ACT" value="37"/>
<entry name="SYS_MAIL_ID_PET_DOMESTICATE_BOX_AWARD" value="38"/>
<entry name="SYS_MAIL_ID_ASTROLOGY_RETURN" value="39"/>
<entry name="SYS_MAIL_ID_LUCKY_WEEK_CARD" value="40"/>
<entry name="SYS_MAIL_ID_TRIBAL_CARNIVAL_RETURN" value="41"/>
<entry name="SYS_MAIL_ID_TRIBAL_CARNIVAL_TASK_AWARD" value="42"/>
<entry name="SYS_MAIL_ID_TRIBAL_CARNIVAL_MILESTONE_AWARD" value="43"/>
<entry name="SYS_MAIL_ID_TIME_LUCK_ACT" value="44"/>
<entry name="SYS_MAIL_ID_RICE_FULL_END_REWARD" value="45"/>
<entry name="SYS_MAIL_ID_SUPER_MONTH_CARD_DAILY_AWARD" value="46"/>
<entry name="SYS_MAIL_ID_SHARED_ACTIVITY_REWARD" value="47"/>
<entry name="SYS_MAIL_ID_ELEMENT_TEAM_RANK_AWARD" value="48"/>
<entry name="SYS_MAIL_ID_ELEMENT_TEAM_FLOOR_AWARD_ONE" value="49"/>
<entry name="SYS_MAIL_ID_ELEMENT_TEAM_FLOOR_AWARD_TOW" value="50"/>
<entry name="SYS_MAIL_ID_PACKAGE_OPEN_COMPENSATE" value="51"/>
<entry name="SYS_MAIL_ID_WX_DUNGEON_COMPENSATE" value="52"/>
<entry name="SYS_MAIL_ID_ASTROLOGY_CREDIT" value="53"/>
<entry name="SYS_MAIL_ID_GROUP_BUYING_SUCC" value="54"/>
<entry name="SYS_MAIL_ID_GROUP_BUYING_FAIL" value="55"/>
<entry name="SYS_MAIL_ID_WORLD_BOSS_RANK" value="56"/>
<entry name="SYS_MAIL_ID_WORLD_BOSS_SVR_BOOTY" value="57"/>
<entry name="SYS_MAIL_ID_THEME_EXCHANGE_MALL" value="58"/>
<entry name="SYS_MAIL_ID_FB_ACT_AWARD" value="59"/>
<entry name="SYS_MAIL_ID_MYSTICAL_GROTTO_RANK" value="60"/>
<entry name="SYS_MAIL_ID_REBATE" value="61"/>
<entry name="SYS_MAIL_ID_TITLE" value="62"/>
<entry name="SYS_MAIL_ID_WUGUAN_RANK" value="63"/>
<entry name="SYS_MAIL_ID_FESTIVAL_JIZI" value="64"/>
<entry name="SYS_MAIL_ID_THREE_DAY_ACT" value="65"/>
<entry name="SYS_MAIL_ID_THREE_DAY_ACT_REMIND" value="66"/>
<entry name="SYS_MAIL_ID_REDBAG_EXPIRE_RETURN" value="67"/>
<entry name="SYS_MAIL_ID_FESTIVAL_ZHANLING" value="68"/>
<entry name="SYS_MAIL_ID_XIAN_DAO_TOP_STAGE_RANK" value="69"/>
<entry name="SYS_MAIL_ID_GOD_TREE_ACHIEVE_RANK" value="70"/>
<entry name="SYS_MAIL_ID_WEEKEND_GIFT_PRIZE" value="71"/>
<entry name="SYS_MAIL_ID_ROYAL_BATTLE_RANK" value="72"/>
<entry name="SYS_MAIL_ID_XIAN_GUO_SCORE_RANK" value="73"/>
<entry name="SYS_MAIL_ID_SINGLE_CHARGE_AWARD" value="74"/>
<entry name="SYS_MAIL_ID_ROYAL_CHANGE_RANK_AREA" value="75"/>
<entry name="SYS_MAIL_ID_PREREGISTER_AWARD" value="76"/>
<entry name="SYS_MAIL_ID_JIANGHU_BIAO_RANK" value="77"/>
<entry name="SYS_MAIL_ID_JIANGHU_BOSS_PHASE" value="78"/>
<entry name="SYS_MAIL_ID_JIANGHU_BOSS_RANK" value="79"/>
<entry name="SYS_MAIL_ID_PRIVILEGED_GIFT_AWARD" value="80"/>
<entry name="SYS_MAIL_ID_FESTIVAL_JIZI_ITEM_CONVERT" value="81"/>
<entry name="SYS_MAIL_ID_VN_COUPON" value="82"/>
<entry name="SYS_MAIL_ID_JIANGHU_QUIZ_RANK" value="83"/>
<entry name="SYS_MAIL_ID_POWER_JIANGHU_AWARD" value="84"/>
<entry name="SYS_MAIL_ID_POWER_JIANGHU_CONVERT" value="85"/>
<entry name="SYS_MAIL_ID_KR_REBATE" value="86"/>
<entry name="SYS_MAIL_ID_BAI_ZHAN_ZHAN_LING_AWARD" value="87"/>
<entry name="SYS_MAIL_ID_BAI_ZHAN_MI_JING_RANK" value="89"/>
<entry name="SYS_MAIL_ID_SENIOR_LIANXU_CHARGE_ACT" value="90"/>
<entry name="SYS_MAIL_ID_TIAN_TIAN_CHARGE_ACT" value="91"/>
<entry name="SYS_MAIL_ID_NUMBER_MERGE_RANK" value="92"/>
<entry name="SYS_MAIL_ID_WEB_DRAW" value="93"/>
<entry name="SYS_MAIL_ID_STARRYPRAY_ACT" value="94"/>
<entry name="SYS_MAIL_ID_ANNI_ZHANLING" value="95"/>
<entry name="SYS_MAIL_ID_ANNI_JIZI_ITEM_CONVERT" value="96"/>
<entry name="SYS_MAIL_ID_ANNI_JIZI" value="97"/>
<entry name="SYS_MAIL_ID_FIRST_MEET" value="98"/>
<entry name="SYS_MAIL_ID_MEET_REMOVE_FORCE" value="99"/>
<entry name="SYS_MAIL_ID_MEET_REMOVE_CONSULT_CONFIRM" value="100"/>
<entry name="SYS_MAIL_ID_MEET_REMOVE_CONSULT_REJECT" value="101"/>
<entry name="SYS_MAIL_ID_ANNI_CUMU_OVERDUE_REWARD" value="102"/>
<entry name="SYS_MAIL_ID_REGRESSION_ZHANLING_REWARD" value="103"/>
<entry name="SYS_MAIL_ID_CAKE_GAME_RANK_AWARD" value="104"/>
<entry name="SYS_MAIL_ID_REGRESSION_REWARD" value="105"/>
<entry name="SYS_MAIL_ID_WECHAT_GAME_CIRCLE" value="106"/>
</macrosgroup>
<macrosgroup name="RankShowType">
<entry name="Player" value="1"/>
<entry name="ShowTypeMax" value="2"/>
</macrosgroup>
<struct desc="排行榜配置" version="1" name="RankConfig">
<entry name="RankID" desc="" type="uint" version="1" cname="ID"/>
<entry name="RankSort" desc="" type="uint" version="1" cname="排序"/>
<entry name="RankName" desc="名称" type="string" size="128" version="1" cname="名称"/>
<entry name="Group" desc="" type="uint" version="1" cname="类别"/>
<entry name="RankSubName" desc="子类别名称" type="string" size="128" version="1" cname="子类别名称"/>
<entry name="MaxRecord" desc="最大记录容量" type="int" version="1" cname="最大记录容量"/>
<entry name="MaxShow" desc="最大显示容量" type="int" version="1" cname="最大显示容量"/>
<entry name="MinLevel" desc="最低等级" type="int" version="1" cname="最低等级"/>
<entry name="MinValue" desc="最低数值" type="int" version="1" cname="最低数值"/>
<entry name="IsHide" desc="是否隐藏" type="byte" version="1" cname="是否隐藏"/>
<entry name="IsLike" desc="是否能点赞" type="byte" version="1" cname="是否能点赞"/>
<entry name="Param" desc="参数" type="int" version="1" cname="参数"/>
</struct>
<struct desc="排行榜标题数据" version="1" name="RankTitleData">
<entry name="TitleDesc" desc="显示内容" type="string" size="256" version="1" cname="内容"/>
<entry name="XPos" desc="X座标" type="int" version="1" cname="X座标"/>
<entry name="LineXPos" desc="线条X座标" type="int" version="1" cname="线条"/>
</struct>
<struct desc="排行榜显示配置" version="1" name="RankShowConfig">
<entry name="Type" desc="" type="uint" version="1" cname="类别ID"/>
<entry name="BigType" desc="" type="uint" version="1" cname="大类别ID"/>
<entry name="RankName" desc="类型名称" type="string" size="128" version="1" cname="类型名称"/>
<entry name="ShowType" desc="显示类型" type="byte" version="1" cname="显示类型"/>
<entry name="TitleList" desc="" type="RankTitleData" count="4" version="1" cname="标题"/>
</struct>
<struct desc="排行榜大类别配置" version="1" name="RankBigTypeConfig">
<entry name="Type" desc="" type="uint" version="1" cname="类别ID"/>
<entry name="Name" desc="大类别名称" type="string" size="128" version="1" cname="大类别名称"/>
</struct>
<macrosgroup name="MapItemType">
<entry name="MapItemNormal" value="1"/>
<entry name="MapItemWater" value="2"/>
<entry name="MapItemObstacle" value="3"/>
<entry name="MapItemTrap" value="4"/>
<entry name="SpringBord" value="5"/>
<entry name="Wheel" value="6"/>
<entry name="Grass" value="7"/>
<entry name="Ice" value="8"/>
<entry name="TrapRealTime" value="9"/>
<entry name="TeleporterPos" value="10"/>
<entry name="DisplayItem" value="11"/>
<entry name="DestructibleItem" value="12"/>
<entry name="AirWall" value="13"/>
<entry name="MapItemBed" value="14"/>
<entry name="SpecialFence" value="15"/>
<entry name="EscortPoint" value="16"/>
<entry name="DemonPoint" value="17"/>
<entry name="Transdoor" value="18"/>
<entry name="Bubbles" value="19"/>
</macrosgroup>
<macrosgroup name="MonsterType">
<entry name="MonsterNoneType" value="0"/>
<entry name="MonsterNormalType" value="1"/>
<entry name="MonsterBossType" value="2"/>
<entry name="MonsterFenceType" value="3"/>
<entry name="MonsterDestructibleType" value="4"/>
<entry name="MonsterSpecialFenceType" value="5"/>
</macrosgroup>
<macrosgroup name="EarlyWarningType">
<entry name="EarlyWarningNoneType" value="0"/>
<entry name="BossEarlyWarningType" value="1"/>
<entry name="PictrueEarlyWarningType" value="2"/>
</macrosgroup>
<struct desc="场景物件配置表" version="1" tags="battle" name="MapItemCfg">
<entry name="ItemID" desc="" type="uint" tags="battle" version="1" cname="ID"/>
<entry name="Width" desc="占格子列数" type="float" tags="battle" version="1" cname="宽度"/>
<entry name="Height" desc="占格子行数" type="float" tags="battle" version="1" cname="高度"/>
<entry name="DisplayScale" desc="图像缩放比例" type="float" version="1" cname="图像缩放比例"/>
<entry name="DisplayOffsetX" desc="图像偏移x" type="float" version="1" cname="图像偏移x"/>
<entry name="DisplayOffsetY" desc="图像偏移y" type="float" version="1" cname="图像偏移y"/>
<entry name="SortOrderIndex" desc="图层位置" type="int" version="1" cname="图层位置"/>
<entry name="ResPath" desc="" type="string" size="128" count="3" version="1" cname="资源路径"/>
<entry name="Type" desc="" type="byte" bindmacrosgroup="MapItemType" tags="battle" version="1" cname="类型"/>
<entry name="ForbidAdjustOrder" desc="禁止动态调整顺序" type="byte" version="1" cname="禁止动态调整顺序"/>
<entry name="BuffId" desc="陷阱伤害" type="uint" tags="battle" version="1" cname="buffID"/>
<entry name="ForMonsterBuffId" desc="对怪物buffID" type="uint" tags="battle" version="1" cname="对怪物buffID"/>
<entry name="DotTime" desc="陷阱伤害间隔" type="float" tags="battle" version="1" cname="间隔时间"/>
<entry name="DotEff" desc="伤害特效ID" type="int" tags="battle" version="1" cname="伤害特效ID"/>
<entry name="Atk" desc="陷阱基础伤害" type="float" tags="battle" version="1" cname="攻击力"/>
<entry name="AutoDestroy" desc="触发后销毁" type="uint" tags="battle" version="1" cname="自动销毁"/>
<entry name="AutoDestroyDelayTime" desc="自动销毁延迟时间" type="float" tags="battle" version="1" cname="自动销毁延迟时间"/>
<entry name="param" desc="参数" type="float" tags="battle" count="6" version="1" cname="参数"/>
</struct>
<struct desc="怪物配置表" version="1" tags="battle" name="MonsterCfg">
<entry name="MonsterID" desc="" type="uint" tags="battle" version="1" cname="ID"/>
<entry name="ModelID" desc="" type="uint" tags="battle" version="1" cname="模型ID"/>
<entry name="Type" desc="" type="byte" bindmacrosgroup="MonsterType" tags="battle" version="1" cname="类型"/>
<entry name="IsPlaySkill" desc="" type="byte" tags="battle" version="1" cname="是否放技能"/>
<entry name="IsMelee" desc="" type="byte" tags="battle" version="1" cname="是否为近战"/>
<entry name="NoMove" desc="" type="byte" tags="battle" version="1" cname="是否不能移动"/>
<entry name="NoPushMoved" desc="" type="byte" tags="battle" version="1" cname="是否不能被推动"/>
<entry name="CanPushPlayer" desc="" type="byte" tags="battle" version="1" cname="是否可以推动玩家"/>
<entry name="IsFly" desc="" type="byte" tags="battle" version="1" cname="飞行类"/>
<entry name="NeedFlock" desc="" type="byte" tags="battle" version="1" cname="怪物之间碰撞"/>
<entry name="NoRecover" desc="" type="byte" tags="battle" version="1" cname="屏蔽受击动作"/>
<entry name="IsBoss" desc="" type="byte" tags="battle" version="1" cname="是否为Boss"/>
<entry name="IsShowBossHp" desc="" type="byte" version="1" cname="是否显示boss血量"/>
<entry name="IsShowHp" desc="" type="byte" version="1" cname="是否显示头顶血条"/>
<entry name="NoBackOff" desc="" type="byte" tags="battle" version="1" cname="屏蔽击退"/>
<entry name="CanColliderDamage" desc="" type="byte" tags="battle" version="1" cname="是否有碰撞伤害"/>
<entry name="NoTurn" desc="" type="byte" tags="battle" version="1" cname="屏蔽转向"/>
<entry name="IgnoreBox" desc="" type="byte" tags="battle" version="1" cname="忽略物件阻挡"/>
<entry name="IgnoreMapItemObstacle" desc="忽略场景物件阻挡(只针对场景障碍物类型3)" type="byte" tags="battle" version="1" cname="忽略场景物件阻挡"/>
<entry name="IgnoreWater" desc="" type="byte" tags="battle" version="1" cname="忽略水阻挡"/>
<entry name="IsWorldBoss" desc="是否世界boss" type="byte" tags="battle" version="1" cname="是否世界boss"/>
<entry name="MonsterKind" desc="" type="byte" tags="battle" version="1" cname="怪物种类"/>
<entry name="IsRoyal" desc="是否为城主" type="byte" tags="battle" version="1" cname="是否为城主"/>
<entry name="CantBeSelect" desc="不可被选为目标" type="byte" tags="battle" version="1" cname="不可被选为目标"/>
<entry name="IsCheckSpecialFence" desc="是否跟特殊围栏碰撞" type="byte" tags="battle" version="1" cname="是否跟特殊围栏碰撞"/>
<entry name="EarlyWarningType" desc="预警类型" type="byte" version="1" cname="预警类型"/>
<entry name="ShowEliteIcon" desc="" type="byte" version="1" cname="是否显示精英图标"/>
<entry name="Hp" desc="" type="int" tags="battle" version="1" cname="血量"/>
<entry name="HpCount" desc="" type="int" tags="battle" version="1" cname="血条"/>
<entry name="DiedDestroyTime" desc="" type="float" tags="battle" version="1" cname="死亡消失时间"/>
<entry name="Atk" desc="" type="int" tags="battle" version="1" cname="攻击"/>
<entry name="MoveSpeed" desc="" type="float" tags="battle" version="1" cname="移动速度"/>
<entry name="Skills" desc="" type="uint" tags="battle" count="4" version="1" cname="技能"/>
<entry name="AttachSkill" desc="" type="uint" tags="battle" version="1" cname="附身技能"/>
<entry name="AITaskID" desc="" type="uint" tags="battle" version="1" cname="AI行为ID"/>
<entry name="DefaultAttr" desc="初始属性" type="ResAttrImpactData" tags="battle" count="4" version="1" cname="初始属性"/>
<entry name="AddAttr" desc="加成属性" type="ResAttrImpactData" tags="battle" count="6" version="1" cname="加成属性"/>
<entry name="BootyId" desc="物品掉落" type="uint" tags="battle" count="3" version="1" cname="物品掉落"/>
<entry name="GoldNum" desc="元宝掉落" type="uint" tags="battle" version="1" cname="元宝掉落"/>
<entry name="ModelScale" desc="模型缩放倍率" type="float" tags="battle" version="1" cname="模型缩放倍率"/>
<entry name="RecoverNum" desc="草药掉落" type="uint" tags="battle" version="1" cname="草药掉落"/>
<entry name="ColliderDamage" desc="伤害参数" type="SkillAttrDamageData" tags="battle" version="1" cname="碰撞玩家伤害"/>
<entry name="AddMP" desc="击杀获取内力" type="float" tags="battle" version="1" cname="击杀获取内力"/>
<entry name="CritHitShakeType" desc="暴击震屏type" type="int" version="1" cname="暴击震动"/>
<entry name="BornBuffID" desc="" type="uint" tags="battle" count="2" version="1" cname="出生BuffID"/>
<entry name="AnimatorCullingType" desc="动画剔除模式-0为默认1为AlwaysAnimate" type="uint" version="1" cname="动画剔除模式"/>
<entry name="OutLineWidth" desc="描边大小" type="uint" version="1" cname="描边大小"/>
<entry name="EliteIconShifting" desc="精英图标位置偏移" type="float" version="1" cname="精英图标位置偏移"/>
<entry name="OutLineColor" desc="描边颜色" type="string" size="32" version="1" cname="描边颜色"/>
<entry name="HatredId" desc="仇恨ID" type="int" tags="battle" version="1" cname="仇恨ID"/>
<entry name="EarlyWarningParam" desc="预警参数" type="string" size="256" version="1" cname="预警参数"/>
<entry name="EarlyWarningTime" desc="预警时长" type="float" tags="battle" version="1" cname="预警时长"/>
<entry name="skillScore" desc="百战积分" type="uint" tags="battle" version="1" cname="百战积分"/>
<entry name="IsImpactByBaizhan" desc="是否受百战增益影响" type="byte" tags="battle" version="1" cname="是否受百战增益影响"/>
</struct>
<struct desc="怪物战斗变化配置" version="1" tags="battle" name="MonsterTransformConfig">
<entry name="MonsterID" desc="" type="uint" tags="battle" version="1" cname="怪物ID"/>
<entry name="MinHPPercent" desc="生命下限百分比" type="float" tags="battle" version="1" cname="生命下限百分比"/>
<entry name="MaxHPPercent" desc="生命上限百分比" type="float" tags="battle" version="1" cname="生命上限百分比"/>
<entry name="MonsterAI" desc="怪物AI" type="uint" tags="battle" version="1" cname="怪物AI"/>
<entry name="ModelID" desc="怪物模型ID" type="uint" tags="battle" version="1" cname="怪物模型ID"/>
<entry name="EffectID" desc="特效ID" type="uint" version="1" cname="特效ID"/>
<entry name="Skills" desc="怪物技能id" type="uint" tags="battle" count="4" version="1" cname="怪物技能id"/>
<entry name="Buffs" desc="怪物buffId" type="uint" tags="battle" count="5" version="1" cname="怪物buffId"/>
<entry name="RmvBuffs" desc="怪物移除buffId" type="uint" tags="battle" count="5" version="1" cname="怪物移除buffId"/>
</struct>
<macrosgroup name="AITaskType">
<entry name="MoveToPosType" value="1"/>
<entry name="AttackType" value="2"/>
<entry name="WaitType" value="3"/>
<entry name="MoveFollowType" value="4"/>
<entry name="AttackSelectPos" value="5"/>
<entry name="AttackLockDir" value="6"/>
<entry name="PetAttackTask" value="7"/>
<entry name="PetFollowTask" value="8"/>
<entry name="MoveByDir" value="9"/>
<entry name="MoveReoundDir" value="10"/>
<entry name="PlayerAttackTask" value="11"/>
<entry name="SelectTargetTask" value="12"/>
<entry name="ShadowPlayerTask" value="13"/>
<entry name="MoveFixDirDistance" value="14"/>
<entry name="CheckBattleIsEnd" value="15"/>
<entry name="PlayerNoTargetAttackTask" value="16"/>
<entry name="ChargeToPlayerAI" value="17"/>
<entry name="BasedPlayerDistance" value="18"/>
<entry name="PlaySkillByDistance" value="19"/>
<entry name="MoveByAreaPath" value="20"/>
<entry name="MenKeFollowTask" value="21"/>
<entry name="MoveRangeDriveToEscortPoint" value="22"/>
<entry name="ReturnBirthPosAI" value="23"/>
<entry name="SequeneceType" value="101"/>
<entry name="RandomSelectType" value="102"/>
</macrosgroup>
<struct desc="AI配置表" version="1" tags="battle" name="AITaskConfig">
<entry name="ID" desc="" type="uint" tags="battle" version="1" cname="ID"/>
<entry name="Type" desc="" type="uint" bindmacrosgroup="AITaskType" tags="battle" version="1" cname="类型"/>
<entry name="SubAIList" desc="" type="uint" tags="battle" count="10" version="1" cname="子AI"/>
<entry name="Param" desc="" type="float" tags="battle" count="10" version="1" cname="参数"/>
</struct>
<struct desc="水配置表" version="1" tags="battle" name="WaterConfig">
<entry name="WaterKey" desc="" type="string" tags="battle" size="32" version="1" cname="索引序列"/>
<entry name="Res" desc="" type="string" size="32" version="1" cname="资源后缀"/>
</struct>
<macrosgroup name="HatredHelpType">
<entry name="HATRED_NONE" value="0"/>
</macrosgroup>
<struct desc="呼救条件参数" version="1" tags="battle" name="HatredHelpParam">
<entry name="HelpType" desc="" type="byte" bindmacrosgroup="HatredHelpType" tags="battle" version="1" cname="类型"/>
<entry name="Param" desc="" type="int" tags="battle" count="3" version="1" cname="参数"/>
<entry name="HelpRange" desc="呼救范围" type="float" tags="battle" version="1" cname="范围"/>
</struct>
<struct desc="仇恨配置表" version="1" tags="battle" name="HatredConfig">
<entry name="HatredId" desc="" type="int" tags="battle" version="1" cname="仇恨ID"/>
<entry name="IsCanBeHelp" desc="" type="byte" tags="battle" version="1" cname="是否可被呼救"/>
<entry name="IsCanHelp" desc="" type="byte" tags="battle" version="1" cname="是否可呼救"/>
<entry name="HelpParam" desc="" type="HatredHelpParam" tags="battle" version="1" cname="呼救条件"/>
</struct>
<struct desc="仇恨距离配置表" version="1" tags="battle" name="HatredDistanceConfig">
<entry name="ID" desc="" type="int" tags="battle" version="1" cname="ID"/>
<entry name="DistanceMinVal" desc="" type="float" tags="battle" version="1" cname="距离下限"/>
<entry name="DistanceMaxVal" desc="" type="float" tags="battle" version="1" cname="距离上限"/>
<entry name="DistanceParam" desc="" type="float" tags="battle" version="1" cname="距离系数"/>
</struct>
<macrosgroup name="RandomSkillWeightType">
<entry name="LevelUp" value="1"/>
<entry name="Monk" value="2"/>
<entry name="Evil" value="3"/>
<entry name="Taoist" value="4"/>
<entry name="FirstLevel" value="5"/>
</macrosgroup>
<macrosgroup name="RandomSkillEventType">
<entry name="RandomSkillNormal" value="1"/>
<entry name="RandomSkillBox" value="2"/>
<entry name="RandomSkillShop" value="3"/>
</macrosgroup>
<macrosgroup name="RandomSkillType">
<entry name="AttachSkillIDType" value="1"/>
<entry name="SubSkillIDType" value="2"/>
<entry name="BuffIDType" value="3"/>
<entry name="RewardIDType" value="4"/>
<entry name="EffectIDType" value="5"/>
</macrosgroup>
<macrosgroup name="RandomSkillClasifyType">
<entry name="RandomSkillFuncNoneType" value="0"/>
<entry name="RandomSkillFuncATKType" value="1"/>
<entry name="RandomSkillFuncDefType" value="2"/>
<entry name="RandomSkillFuncSupplyType" value="3"/>
</macrosgroup>
<struct desc="随机技能权重配置表" version="1" tags="battle" name="RandomSkillConfig">
<entry name="RandomSkiilPoolID" desc="随机库ID" type="uint" tags="battle" version="1" cname="随机库ID"/>
<entry name="ID" desc="ID" type="uint" tags="battle" version="1" cname="ID"/>
<entry name="RandomSkillLibraryId" desc="对应随机技能ID" type="int" tags="battle" version="1" cname="对应随机技能ID"/>
<entry name="LevelUpRandomWeight" desc="升级随机权重" type="int" tags="battle" version="1" cname="升级随机权重"/>
<entry name="FirstLevelRandomSkillWeight" desc="初始随机技能权重" type="int" tags="battle" version="1" cname="初始随机技能权重"/>
<entry name="CanRepeatSelect" desc="能否重复选取" type="byte" tags="battle" version="1" cname="能否重复选取"/>
<entry name="IsDependHandbook" desc="是否依赖图鉴" type="byte" tags="battle" version="1" cname="是否依赖图鉴"/>
</struct>
<struct desc="随机技能依赖技能数据" version="1" tags="battle" name="RandomSkillDependEntry">
<entry name="ID" desc="ID" type="uint" tags="battle" version="1" cname="ID"/>
<entry name="Lv" desc="等级" type="int" tags="battle" version="1" cname="等级"/>
<entry name="IsRemove" desc="是否移除" type="byte" tags="battle" version="1" cname="是否移除"/>
</struct>
<struct desc="随机技能库" version="1" tags="battle" name="RandomSkillLibraryConfig">
<entry name="ID" desc="唯一ID" type="uint" tags="battle" version="1" cname="唯一ID"/>
<entry name="Level" desc="等级" type="int" tags="battle" version="1" cname="等级"/>
<entry name="IsMaxLevel" desc="是否满级" type="byte" tags="battle" version="1" cname="是否满级"/>
<entry name="FuncType" desc="功能类型" type="byte" tags="battle" version="1" cname="功能类型"/>
<entry name="ClasifyType" desc="攻击与防御技能" type="byte" tags="battle" version="1" cname="技能分类"/>
<entry name="IsPetUse" desc="" type="byte" tags="battle" version="1" cname="宠物使用"/>
<entry name="SkillIDVisual" desc="提示技能显示" type="uint" version="1" cname="提示技能显示"/>
<entry name="DependSkills" desc="依赖技能" type="RandomSkillDependEntry" tags="battle" count="2" version="1" cname="依赖技能"/>
<entry name="SkillID" desc="技能ID" type="int" tags="battle" version="1" cname="技能ID"/>
<entry name="RewardID" desc="奖励ID" type="int" tags="battle" version="1" cname="奖励ID"/>
<entry name="BuffID" desc="BuffID" type="int" tags="battle" version="1" cname="BuffID"/>
<entry name="BuffIcon" desc="buff图标" type="string" size="64" version="1" cname="BuffIcon"/>
<entry name="Name" desc="随机技能名字" type="string" size="256" version="1" cname="随机技能名字"/>
<entry name="Desc" desc="随机技能描述" type="string" size="1024" version="1" cname="随机技能描述"/>
<entry name="IsSuperWeapon" desc="是否是超武" type="int" tags="battle" version="1" cname="是否是超武"/>
<entry name="EffectID" desc="效果ID" type="int" tags="battle" version="1" cname="效果ID"/>
</struct>
<struct desc="神秘老板娘出售商品数据" version="1" name="ItemAttributeData">
<entry name="GoodID" desc="道具ID" type="uint" version="1" cname="ID"/>
<entry name="GoodNum" desc="道具数量" type="uint" version="1" cname="数量"/>
<entry name="CurrencyType" desc="货币类型" type="byte" version="1" cname="货币类型"/>
<entry name="CurrencyNum" desc="货币数量" type="uint" version="1" cname="货币数量"/>
</struct>
<struct desc="神秘老板娘" version="1" name="MysteriousLadyBossConfig">
<entry name="LadyBossEventID" desc="老板娘事件ID" type="int" version="1" cname="老板娘事件ID"/>
<entry name="ChapertId" desc="出现章节" type="byte" version="1" cname="出现章节"/>
<entry name="Weight" desc="出现权重" type="uint" version="1" cname="出现权重"/>
<entry name="AttrItemData" desc="出售的道具" type="ItemAttributeData" count="3" version="1" cname="道具"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<macrosgroup name="BuffTimeType">
<entry name="BUFF_TIME_DURING" value="0"/>
<entry name="BUFF_TIME_INFINIT" value="1"/>
</macrosgroup>
<macrosgroup name="BuffReplaceType">
<entry name="BUFF_REPLACE_INSTEAD" value="0"/>
<entry name="BUFF_REPLACE_FORBIT" value="1"/>
<entry name="BUFF_REPLACE_ADD_TIME" value="2"/>
<entry name="BUFF_REPLACE_ADD_ATTR" value="3"/>
<entry name="BUFF_REPLACE_TYPE_COUNT" value="4"/>
</macrosgroup>
<struct desc="配置buff的Dot效果数值" version="1" tags="battle" name="BuffDotTickConfig">
<entry name="TickTime" desc="触发间隔,如果为0, 则只加一次" type="float" tags="battle" version="1" cname="触发间隔"/>
<entry name="TickWhenAdd" desc="1增加buff的时候立刻触发否则等待TickTime后再触发" type="byte" tags="battle" version="1" cname="是否立刻触发"/>
<entry name="RemoveAfterDot" desc="触发后是否移除Buff" type="byte" tags="battle" version="1" cname="触发后是否移除Buff"/>
</struct>
<macrosgroup name="BuffStateID">
<entry name="BUFF_STATE_NONE" value="0"/>
<entry name="BUFF_STATE_STUN" value="1"/>
<entry name="BUFF_STATE_UNDEAD" value="2"/>
<entry name="BUFF_STATE_INVISIBLE" value="3"/>
<entry name="BUFF_STATE_BIGGER" value="4"/>
<entry name="BUFF_STATE_NO_MOVE" value="5"/>
<entry name="BUFF_STATE_NO_SKILL" value="6"/>
<entry name="BUFF_STATE_SLEEP" value="7"/>
<entry name="BUFF_STATE_WALK_WATER" value="8"/>
<entry name="BUFF_STATE_WALK_BOX" value="9"/>
<entry name="BUFF_STATE_FORCE_COLLIDER" value="10"/>
<entry name="BUFF_STATE_NO_TRAP_DAMAGE" value="11"/>
<entry name="BUFF_STATE_TRAP_MONSTER" value="12"/>
<entry name="BUFF_STATE_FULL_INVISIBLE" value="13"/>
<entry name="BUFF_STATE_BIANSHENS" value="14"/>
<entry name="BUFF_STATE_PLAYER_SHADOW" value="15"/>
<entry name="BUFF_STATE_GET_UPSPEED" value="16"/>
<entry name="BUFF_STATE_MONSTER_NO_MOVE" value="17"/>
<entry name="BUFF_STATE_MONSTER_AOE" value="18"/>
<entry name="BUFF_STATE_CONFUSION" value="19"/>
<entry name="BUFF_STATE_MAX" value="20"/>
</macrosgroup>
<struct desc="buff触发状态" version="1" tags="battle" name="BuffTriggleState">
<entry name="StateID" desc="状态ID" type="smalluint" bindmacrosgroup="BuffStateID" tags="battle" version="1" cname="ID"/>
<entry name="StateParam" desc="状态参数" type="float" tags="battle" version="1" cname="参数"/>
</struct>
<macrosgroup name="BuffFuncType">
<entry name="FuncNone" value="0"/>
<entry name="FuncTargetHpBelowAddAtkPercent" value="1"/>
<entry name="FuncHittdAddBuff" value="2"/>
<entry name="FuncHpBelowTriggeAddBuff" value="3"/>
<entry name="FuncDecMonsterBulletSpeed" value="4"/>
<entry name="FuncKeepNoDeath" value="5"/>
<entry name="FuncShieldDamage" value="6"/>
<entry name="FuncMissAntiJury" value="7"/>
<entry name="FuncTargetHpBelowAddCript" value="8"/>
<entry name="FuncIdleAddBuf" value="9"/>
<entry name="FuncMpRangeActiveBuff" value="10"/>
<entry name="FuncAddBianShenNum" value="11"/>
<entry name="BuffUseSkillAddMpFunc" value="12"/>
<entry name="BuffFuncSkillAttrAdd" value="13"/>
<entry name="BuffFuncSkillReplace" value="14"/>
<entry name="BuffFuncSkillAdditional" value="15"/>
<entry name="BuffFuncKillEnemyAddBuff" value="16"/>
<entry name="FuncWindEffectBuff" value="17"/>
<entry name="FuncPlayWuXueReplaceSkill" value="18"/>
<entry name="FuncAddNoDieNumAndEffectID" value="19"/>
<entry name="FuncCountMoveDistance" value="20"/>
</macrosgroup>
<struct desc="buff触发状态" version="1" tags="battle" name="BuffFuncData">
<entry name="FuncId" desc="功能Id" type="int" tags="battle" version="1" cname="Id"/>
<entry name="FuncParam" desc="功能参数" type="uint" tags="battle" count="4" version="1" cname="参数"/>
</struct>
<struct desc="" version="1" tags="battle" name="BuffConfig">
<entry name="BuffID" desc="BuffID" type="int" tags="battle" version="1" cname="BuffID"/>
<entry name="BuffName" desc="名称" type="string" size="1024" version="1" cname="名称"/>
<entry name="BuffIcon" desc="buff图标" type="string" size="64" version="1" cname="BuffIcon"/>
<entry name="BuffDesc" desc="Buff技能描述" type="string" size="1024" version="1" cname="Buff描述"/>
<entry name="BuffVisualID" desc="Buff显示ID" type="int" version="1" cname="Buff显示ID"/>
<entry name="TimeType" desc="持续类型" type="byte" bindmacrosgroup="BuffTimeType" tags="battle" version="1" cname="持续类型"/>
<entry name="ReplaceType" desc="叠加类型" type="byte" bindmacrosgroup="BuffReplaceType" tags="battle" version="1" cname="叠加类型"/>
<entry name="State" desc="触发状态" type="BuffTriggleState" tags="battle" version="1" cname="触发状态"/>
<entry name="AddHpEffID" desc="回血特效ID" type="int" version="1" cname="回血特效ID"/>
</struct>
<struct desc="Buff数值配置" version="1" tags="battle" name="BuffAttrConfig">
<entry name="BuffID" desc="BuffID" type="int" tags="battle" version="1" cname="BuffID"/>
<entry name="StackNum" desc="叠加次数" type="int" tags="battle" version="1" cname="叠加次数"/>
<entry name="DurTime" desc="持续时间" type="float" tags="battle" version="1" cname="持续时间"/>
<entry name="RemoveWhenDie" desc="死亡消失" type="byte" tags="battle" version="1" cname="死亡消失"/>
<entry name="EffectID" desc="特效显示ID" type="int" tags="battle" version="1" cname="特效显示ID"/>
<entry name="DotDamageData" desc="伤害参数" type="SkillAttrDamageData" tags="battle" version="1" cname="Dot伤害"/>
<entry name="DotTickConfig" desc="Dot间隔" type="BuffDotTickConfig" tags="battle" version="1" cname="Dot"/>
<entry name="AttrData" desc="数值配置" type="ResAttrImpactData" tags="battle" count="6" version="1" cname="数值"/>
<entry name="FuncData" desc="附加效果" type="BuffFuncData" tags="battle" version="1" cname="附加效果"/>
</struct>
<struct desc="" version="1" name="BuffEffectDef">
<entry name="Effect" desc="" type="string" size="128" version="1" cname="名称"/>
<entry name="EffectDummy" desc="" type="string" size="64" version="1" cname="挂接点"/>
<entry name="IsUIEffect" desc="" type="byte" version="1" cname="是否UI特效"/>
<entry name="EffectSyncRotate" desc="" type="byte" version="1" cname="挂节点跟随旋转"/>
<entry name="EffectSortLayer" desc="" type="byte" version="1" cname="层级"/>
<entry name="Direction" desc="" type="byte" version="1" cname="旋转"/>
<entry name="OffsetX" desc="" type="float" version="1" cname="偏移X"/>
<entry name="OffsetY" desc="" type="float" version="1" cname="偏移Y"/>
<entry name="OffsetZ" desc="" type="float" version="1" cname="偏移Z"/>
<entry name="DurTime" desc="" type="float" version="1" cname="持续时间"/>
<entry name="Scale" desc="" type="float" version="1" cname="缩放"/>
</struct>
<struct desc="" version="1" name="BuffVisualHighLight">
<entry name="HitFlashColorR" desc="" type="float" version="1" cname="高亮R"/>
<entry name="HitFlashColorG" desc="" type="float" version="1" cname="高亮G"/>
<entry name="HitFlashColorB" desc="" type="float" version="1" cname="高亮B"/>
<entry name="HitFlashBias" desc="" type="float" version="1" cname="高亮范围"/>
</struct>
<struct desc="" version="1" name="BuffVisualConfig">
<entry name="BuffVisualID" desc="" type="int" version="1" cname="Buff显示ID"/>
<entry name="Effect" desc="" type="BuffEffectDef" count="2" version="1" cname="特效"/>
<entry name="EndEffect" desc="" type="BuffEffectDef" version="1" cname="消失特效"/>
<entry name="HaveHighLight" desc="" type="byte" version="1" cname="是否有边缘光"/>
<entry name="HighLight" desc="" type="BuffVisualHighLight" version="1" cname="边缘光"/>
<entry name="TriggerEffect" desc="" type="BuffEffectDef" version="1" cname="触发特效"/>
</struct>
<struct desc="" version="1" tags="battle" name="BuffStateForbidRule">
<entry name="StateID" desc="" type="int" tags="battle" version="1" cname="Buff状态ID"/>
<entry name="AffectedByResistance" desc="是否受抗性影响" type="byte" tags="battle" version="1" cname="是否受抗性影响"/>
<entry name="MoveForbid" desc="是否限制移动" type="byte" tags="battle" version="1" cname="禁止移动"/>
<entry name="SkillForbid" desc="是否限制移动" type="byte" tags="battle" version="1" cname="禁止技能"/>
<entry name="DamageForbid" desc="无敌不收伤害" type="byte" tags="battle" version="1" cname="无敌"/>
<entry name="WalkOnWater" desc="水上行走" type="byte" tags="battle" version="1" cname="水上行走"/>
<entry name="WalkOnBox" desc="无视物件阻挡" type="byte" tags="battle" version="1" cname="无视物件阻挡"/>
<entry name="WalkOnMapItemObstacle" desc="无视场景物件障碍物" type="byte" tags="battle" version="1" cname="无视场景物件障碍物"/>
<entry name="NoCollider" desc="本身阻挡消失" type="byte" tags="battle" version="1" cname="本身阻挡消失"/>
<entry name="ForceCollider" desc="强制开启本身阻挡" type="byte" tags="battle" version="1" cname="强制开启本身阻挡"/>
</struct>
<struct desc="Buff叠加层数配置表" version="1" tags="battle" name="BuffStackConfig">
<entry name="BuffID" desc="BuffID" type="int" tags="battle" version="1" cname="BuffID"/>
<entry name="MaxStackNum" desc="叠加最大层数" type="int" tags="battle" version="1" cname="最大层数"/>
<entry name="AddAttrData" desc="叠加数值配置" type="ResAttrImpactData" tags="battle" count="4" version="1" cname="数值"/>
</struct>
<struct desc="Buff附加效果技能属性表" version="1" tags="battle" name="BuffFuncSkillAttrConfig">
<entry name="ID" desc="库ID" type="uint" tags="battle" version="1" cname="库ID"/>
<entry name="SkillID" desc="技能ID" type="uint" tags="battle" version="1" cname="技能ID"/>
<entry name="AttrData" desc="配置数量" type="ResAttrImpactData" tags="battle" count="3" version="1" cname="技能属性"/>
</struct>
<macrosgroup name="CHANNELGIFTTYPE">
<entry name="CHANNELGIFT_SEQ" value="1"/>
<entry name="CHANNELGIFT_NAME" value="2"/>
<entry name="CHANNELGIFT_LIMIT_SEQ" value="3"/>
</macrosgroup>
<struct desc="通用特效配置表" version="1" name="CommonEffectConfig">
<entry name="ID" desc="特效ID" type="uint" version="1" cname="特效ID"/>
<entry name="EffectDes" desc="特效描述" type="string" size="1024" version="1" cname="特效描述"/>
<entry name="EffectPath" desc="特效路径" type="string" size="256" version="1" cname="特效路径"/>
<entry name="DurTime" desc="持续时间" type="float" version="1" cname="持续时间"/>
<entry name="Scale" desc="缩放比例" type="float" version="1" cname="缩放比例"/>
<entry name="DelayDestroyTime" desc="延迟销毁时间" type="float" version="1" cname="延迟销毁时间"/>
<entry name="SortlayerType" desc="层级类型" type="byte" version="1" cname="层级类型"/>
</struct>
<struct desc="单条节日兑换活动消耗道具数据" version="1" name="DanYaoComposeItemEntry">
<entry name="ItemID" desc="ID" type="uint" version="1" cname="ID"/>
<entry name="ItemCnt" desc="数量" type="uint" version="1" cname="数量"/>
</struct>
<struct desc="丹药配置" version="1" name="DanYaoConfig">
<entry name="DanYaoItemID" desc="道具ID" type="uint" version="1" cname="道具ID"/>
<entry name="Name" desc="丹药名称" type="string" size="256" version="1" cname="丹药名称"/>
<entry name="Type" desc="丹药类型" type="uint" version="1" cname="丹药类型"/>
<entry name="EffectName" desc="效果名称" type="string" size="256" version="1" cname="效果名称"/>
<entry name="PinJie" desc="丹药品阶" type="uint" version="1" cname="丹药品阶"/>
<entry name="AttrList" desc="属性" type="ResAttrImpactData" count="3" version="1" cname="属性"/>
<entry name="DanYaoComposeItemList" desc="合成道具" type="DanYaoComposeItemEntry" count="3" version="1" cname="合成道具"/>
<entry name="ComposeTime" desc="合成时间" type="uint" version="1" cname="合成时间"/>
<entry name="Desc" desc="阶段文本" type="string" size="1024" version="1" cname="阶段文本"/>
</struct>
<struct desc="丹药使用数量配置" version="1" name="DanYaoMaxUseCntConfig">
<entry name="DanYaoItemID" desc="道具ID" type="uint" version="1" cname="道具ID"/>
<entry name="MinLv" desc="等级下限" type="uint" version="1" cname="等级下限"/>
<entry name="MaxLv" desc="等级上限" type="uint" version="1" cname="等级上限"/>
<entry name="MaxUseCnt" desc="道具数量限制" type="uint" version="1" cname="道具数量限制"/>
</struct>
<struct desc="同丹药属性加成配置" version="1" name="SameDanYaoAttrAddConfig">
<entry name="DanYaoItemID" desc="道具ID" type="uint" version="1" cname="道具ID"/>
<entry name="UseCnt" desc="使用个数" type="uint" version="1" cname="使用个数"/>
<entry name="AddRate" desc="加成率值" type="float" count="3" version="1" cname="加成率值"/>
</struct>
<struct desc="阶梯价格表" version="1" name="LadderPriceConfig">
<entry name="PriceID" desc="价格ID" type="int" version="1" cname="价格ID"/>
<entry name="Num" desc="次数" type="int" version="1" cname="次数"/>
<entry name="CurrencyType" desc="货币类型" type="int" version="1" cname="货币类型"/>
<entry name="CurrencyNum" desc="货币价格" type="int" version="1" cname="货币价格"/>
</struct>
<macrosgroup name="ActivityType">
<entry name="ACTIVITY_TYPE_CHANNEL_GIFT" value="1"/>
<entry name="ACTIVITY_TYPE_CONSUME_GIFT" value="2"/>
<entry name="ACTIVITY_TYPE_SIGN_ACT" value="3"/>
<entry name="ACTIVITY_TYPE_TURNTABLE" value="4"/>
<entry name="ACTIVITY_TYPE_FIRST_CHARGE" value="5"/>
<entry name="ACTIVITY_TYPE_LIANXU_CHARGE" value="6"/>
<entry name="ACTIVITY_TYPE_LEVEL_LIMIT_GIFT" value="7"/>
<entry name="ACTIVITY_TYPE_FESTIVAL_SIGN" value="8"/>
<entry name="ACTIVITY_TYPE_FESTIVAL_EXCHANGE" value="9"/>
<entry name="ACTIVITY_TYPE_CHARGE_GIFT" value="10"/>
<entry name="ACTIVITY_TYPE_YSDK_Gift" value="11"/>
<entry name="ACTIVITY_TYPE_WORLD_BOSS" value="12"/>
<entry name="ACTIVITY_TYPE_OPPO_FORUM" value="13"/>
<entry name="ACTIVITY_TYPE_VIP_SERVICE" value="14"/>
<entry name="ACTIVITY_TYPE_ISLAND_GIFT" value="15"/>
<entry name="ACTIVITY_TYPE_YANHUA" value="17"/>
<entry name="ACTIVITY_TYPE_CHAOZHILIBAO" value="18"/>
<entry name="ACTIVITY_TYPE_MERGESERVER" value="19"/>
<entry name="ACTIVITY_TYPE_PVP" value="20"/>
<entry name="ACTIVITY_TYPE_ZHAOCAI" value="21"/>
<entry name="ACTIVITY_TYPE_CONSUM_RANK" value="22"/>
<entry name="ACTIVITY_TYPE_TARGET_GIFT" value="23"/>
<entry name="ACTIVITY_TYPE_MIJING" value="24"/>
<entry name="ACTIVITY_TYPE_SECOND_CHARGE" value="25"/>
<entry name="ACTIVITY_TYPE_SNATCH_TREASURE" value="26"/>
<entry name="ACTIVITY_TYPE_FREE_BUY" value="27"/>
<entry name="ACTIVITY_TYPE_SHIELD_CHARGE" value="28"/>
<entry name="ACTIVITY_TYPE_QUESTIONNAIRE" value="29"/>
<entry name="ACTIVITY_TYPE_CUSTOM_BAG" value="30"/>
<entry name="ACTIVITY_TYPE_CROSS_SVR_CONSUM_RANK" value="31"/>
<entry name="ACTIVITY_TYPE_CUSTOM_BOSS" value="32"/>
<entry name="ACTIVITY_TYPE_CARNIVAL" value="33"/>
<entry name="ACTIVITY_TYPE_FEST_CUMU_CHARGE" value="34"/>
<entry name="ACTIVITY_TYPE_FEST_CUMU_CONSUME" value="35"/>
<entry name="ACTIVITY_TYPE_FEST_LIANXU_CHARGE" value="36"/>
<entry name="ACTIVITY_TYPE_FEST_LEVEL_LIMIT_GIFT" value="37"/>
<entry name="ACTIVITY_TYPE_FESTIVAL_JIZI" value="38"/>
<entry name="ACTIVITY_TYPE_PERSON_DIAMOND_DIY" value="39"/>
<entry name="ACTIVITY_TYPE_XIANJUN_ACT" value="40"/>
<entry name="ACTIVITY_TYPE_XINCHUN_JIZI" value="41"/>
<entry name="ACTIVITY_TYPE_XINCHUN_LIMIT_GIFT" value="42"/>
<entry name="ACTIVITY_TYPE_XINCHUN_WEEK_CARD" value="43"/>
<entry name="ACTIVITY_TYPE_WATCH_AD" value="44"/>
<entry name="ACTIVITY_TYPE_XINCHUN_WISH" value="45"/>
<entry name="ACTIVITY_TYPE_VIP_BIG_DEAL" value="46"/>
<entry name="ACTIVITY_TYPE_DA_WANG_KA" value="47"/>
<entry name="ACTIVITY_TYPE_JIANGHU_ACT" value="48"/>
<entry name="ACTIVITY_TYPE_XIANJIE_ACT" value="49"/>
<entry name="ACTIVITY_TYPE_WUXING_DUNGEON" value="50"/>
<entry name="ACTIVITY_TYPE_SHOUWEISHANJI" value="51"/>
<entry name="ACTIVITY_TYPE_RETURN_DIAMOND_ACT" value="52"/>
<entry name="ACTIVITY_TYPE_NEW_LIANXU_CHARGE_ACT" value="53"/>
<entry name="ACTIVITY_TYPE_CAVE_TREASURE" value="54"/>
<entry name="ACTIVITY_TYPE_CREATE_ROLE_H5_GAME" value="55"/>
<entry name="ACTIVITY_TYPE_H5_GAME" value="56"/>
<entry name="ACTIVITY_TYPE_JOIN_GROUP_ACT" value="57"/>
<entry name="ACTIVITY_TYPE_DAILY_SUPER_VALUE_GIFT" value="58"/>
<entry name="ACTIVITY_TYPE_SUPER_VALUE_FUND" value="59"/>
<entry name="ACTIVITY_TYPE_GROW_FUND" value="60"/>
<entry name="ACTIVITY_TYPE_CHARGE_RANK" value="61"/>
<entry name="ACTIVITY_TYPE_CROSS_SVR_CHARGE_RANK" value="62"/>
<entry name="ACTIVITY_TYPE_VN_ANTI_ADDICTION" value="63"/>
<entry name="ACTIVITY_TYPE_VN_SHIELD_CHARGE" value="64"/>
<entry name="ACTIVITY_TYPE_BOX_SYSTEM" value="65"/>
<entry name="ACTIVITY_TYPE_PPTT_GAME" value="66"/>
<entry name="ACTIVITY_TYPE_NEW_GUIDE_TASK" value="67"/>
<entry name="ACTIVITY_TYPE_RES_SPECIAL_SALE" value="68"/>
<entry name="ACTIVITY_TYPE_PEAK_ACT" value="69"/>
<entry name="ACTIVITY_TYPE_ASTROLOGY_ACT" value="70"/>
<entry name="ACTIVITY_TYPE_LUCKY_WEEK_CARD" value="71"/>
<entry name="ACTIVITY_TYPE_NEW_ADD_REGISTER_ACT" value="72"/>
<entry name="ACTIVITY_TYPE_TRIBAL_CARNIVAL_ACT" value="73"/>
<entry name="ACTIVITY_TYPE_XIANYUAN" value="74"/>
<entry name="ACTIVITY_TYPE_TIME_LUCK_ACT" value="75"/>
<entry name="ACTIVITY_TYPE_DOWNLOAD_PACK_ACT" value="76"/>
<entry name="ACTIVITY_TYPE_RICE_FULL_ACT" value="77"/>
<entry name="ACTIVITY_TYPE_MONTH_CARD_ACT" value="78"/>
<entry name="ACTIVITY_TYPE_SHARED_AWARD" value="79"/>
<entry name="ACTIVITY_TYPE_SOCIAL_UI" value="80"/>
<entry name="ACTIVITY_TYPE_GRADE" value="81"/>
<entry name="ACTIVITY_TYPE_ELEMENT_TEAM" value="82"/>
<entry name="ACTIVITY_TYPE_BRAVE_ROAD" value="83"/>
<entry name="ACTIVITY_TYPE_WECHAT_INVITE" value="84"/>
<entry name="ACTIVITY_TYPE_MOBILE_BIND" value="85"/>
<entry name="ACTIVITY_TYPE_AD_VIDEO" value="86"/>
<entry name="ACTIVITY_TYPE_WECHAT_SUBSCRIBE" value="87"/>
<entry name="ACTIVITY_TYPE_WECHAT_GROUP_BUYING" value="88"/>
<entry name="ACTIVITY_TYPE_WECHAT_RANK" value="89"/>
<entry name="ACTIVITY_TYPE_WECHAT_FRIEND" value="90"/>
<entry name="ACTIVITY_TYPE_ISLAND_ADVENTURE_GAME" value="91"/>
<entry name="ACTIVITY_TYPE_CREATE_ROLE_MINI_GAME" value="92"/>
<entry name="ACTIVITY_TYPE_THEME_EXCHANGE_MALL" value="93"/>
<entry name="ACTIVITY_TYPE_SUPER_VIP" value="94"/>
<entry name="ACTIVITY_TYPE_GONGZHONGHAO" value="95"/>
<entry name="ACTIVITY_TYPE_FB_SHARE" value="96"/>
<entry name="ACTIVITY_TYPE_STORE_COMMENT_GUIDE" value="97"/>
<entry name="ACTIVITY_TYPE_MYSTICAL_GROTTO" value="98"/>
<entry name="ACTIVITY_TYPE_JIANG_HU_ADVENTURE" value="99"/>
<entry name="ACTIVITY_TYPE_OFFICIAL_WELFARE" value="100"/>
<entry name="ACTIVITY_TYPE_WECOM_SERVICE" value="101"/>
<entry name="ACTIVITY_TYPE_TIMELIMIT_BOOTY" value="102"/>
<entry name="ACTIVITY_TYPE_GATHERING_OF_HEROES" value="103"/>
<entry name="ACTIVITY_TYPE_FEEDBACK_BUTTON" value="104"/>
<entry name="ACTIVITY_TYPE_FB_BUTTON" value="105"/>
<entry name="ACTIVITY_TYPE_XIANDAO" value="106"/>
<entry name="ACTIVITY_TYPE_GOD_TREE" value="107"/>
<entry name="ACTIVITY_TYPE_THREE_DAY_ACT" value="108"/>
<entry name="ACTIVITY_TYPE_THREE_DAY_CHARGE_ACT" value="109"/>
<entry name="ACTIVITY_TYPE_REDBAG_ACT" value="110"/>
<entry name="ACTIVITY_TYPE_FESTIVAL_ZHANLING" value="111"/>
<entry name="ACTIVITY_TYPE_XIANGUO" value="112"/>
<entry name="ACTIVITY_TYPE_MULTILANGUAGE" value="113"/>
<entry name="ACTIVITY_TYPE_RENAME_DOWN" value="114"/>
<entry name="ACTIVITY_TYPE_SIGN_DOWN" value="115"/>
<entry name="ACTIVITY_TYPE_VN_DEL_ACCOUNT" value="116"/>
<entry name="ACTIVITY_TYPE_THREE_DAY_CONSUME_ACT" value="117"/>
<entry name="ACTIVITY_TYPE_WEEKEND_GIFT" value="118"/>
<entry name="ACTIVITY_TYPE_WEEKEND_FREE_GIFT" value="119"/>
<entry name="ACTIVITY_TYPE_ROYAL_BATTLE" value="120"/>
<entry name="ACTIVITY_TYPE_SUPER_LIMIT_GIFT" value="121"/>
<entry name="ACTIVITY_TYPE_CHANNEL_SERVICE" value="122"/>
<entry name="ACTIVITY_TYPE_SINGLE_CHARGE" value="123"/>
<entry name="ACTIVITY_TYPE_USER_PROTOCOL_BTN" value="124"/>
<entry name="ACTIVITY_TYPE_USER_PRIVACY_BTN" value="125"/>
<entry name="ACTIVITY_TYPE_NAVER" value="126"/>
<entry name="ACTIVITY_TYPE_TURNTABLERULE" value="127"/>
<entry name="ACTIVITY_TYPE_WECHAT_CUSTOMERSERVICE" value="128"/>
<entry name="ACTIVITY_TYPE_PRAY" value="129"/>
<entry name="ACTIVITY_TYPE_WELFARE_CENTER" value="130"/>
<entry name="ACTIVITY_TYPE_JIANGHU_BOSS" value="131"/>
<entry name="ACTIVITY_TYPE_JIANGHU_REWARD_BIAO" value="132"/>
<entry name="ACTIVITY_TYPE_DOUYIN_CUSTOMERSERVICE" value="133"/>
<entry name="ACTIVITY_TYPE_COUPON" value="134"/>
<entry name="ACTIVITY_TYPE_DRAGON_ELEMENT_TOWER" value="135"/>
<entry name="ACTIVITY_TYPE_TIGER_ELEMENT_TOWER" value="136"/>
<entry name="ACTIVITY_TYPE_PEACOCK_ELEMENT_TOWER" value="137"/>
<entry name="ACTIVITY_TYPE_TORTOISE_ELEMENT_TOWER" value="138"/>
<entry name="ACTIVITY_TYPE_JIANGHU_QUIZ" value="139"/>
<entry name="ACTIVITY_TYPE_JIANGHU_REWARD_ZHENYAO" value="140"/>
<entry name="ACTIVITY_TYPE_POWER_JIANGHU" value="141"/>
<entry name="ACTIVITY_TYPE_DOUYIN_FEED_CARD" value="142"/>
<entry name="ACTIVITY_TYPE_WX_GAME_CIRCLE" value="143"/>
<entry name="ACTIVITY_TYPE_QU_SHUI" value="144"/>
<entry name="ACTIVITY_TYPE_DAO_KE" value="145"/>
<entry name="ACTIVITY_TYPE_BAI_ZHAN_MI_JING" value="146"/>
<entry name="ACTIVITY_TYPE_NUMBER_MERGE" value="147"/>
<entry name="ACTIVITY_TYPE_SENIOR_LIANXU_CHARGE_ACT" value="148"/>
<entry name="ACTIVITY_TYPE_TIANTIAN_CHARGE_ACTIVE" value="149"/>
<entry name="ACTIVITY_TYPE_RESET_CHARGE_ACT" value="150"/>
<entry name="ACTIVITY_TYPE_DOU_YIN_SIDE_BAR_GIFT" value="151"/>
<entry name="ACTIVITY_TYPE_STARRY_PRAY_ACT" value="152"/>
<entry name="ACTIVITY_TYPE_ANNI_ZHANLING" value="153"/>
<entry name="ACTIVITY_TYPE_ANNI_CUMU_CHARGE" value="154"/>
<entry name="ACTIVITY_TYPE_ANNI_ACT" value="155"/>
<entry name="ACTIVITY_TYPE_ANNI_CUMU_CONSUME" value="156"/>
<entry name="ACTIVITY_TYPE_ANNI_JIZI" value="158"/>
<entry name="ACTIVITY_TYPE_ANNI_CAKEGAME_ACT" value="159"/>
<entry name="ACTIVITY_TYPE_ANNI_LEVEL_LIMIT_GIFT" value="160"/>
<entry name="ACTIVITY_TYPE_ANNI_REDBAG_ACT" value="161"/>
<entry name="ACTIVITY_TYPE_DOUYIN_IOS_BANGOURP" value="162"/>
<entry name="ACTIVITY_TYPE_REGRESSION_ACT" value="163"/>
<entry name="ACTIVITY_TYPE_CREATE_SHORTCUT" value="164"/>
<entry name="ACTIVITY_TYPE_DOUYIN_SUBSCRIBE" value="165"/>
<entry name="ACTIVITY_TYPE_QQ_COUPON" value="166"/>
<entry name="ACTIVITY_TYPE_MAX" value="167"/>
</macrosgroup>
<macrosgroup name="ActivityOpenType">
<entry name="ACTIVITY_OPEN_TYPE_FIXED" value="1"/>
<entry name="ACTIVITY_OPEN_TYPE_TIME" value="2"/>
<entry name="ACTIVITY_OPEN_TYPE_SVR_OPENTIME" value="3"/>
<entry name="ACTIVITY_OPEN_TYPE_SVR_MERGETIME" value="4"/>
<entry name="ACTIVITY_OPEN_TYPE_SVR_DAILY_TIME" value="5"/>
<entry name="ACTIVITY_OPEN_TYPE_SVR_WEEK_DAY" value="6"/>
<entry name="ACTIVITY_OPEN_TYPE_CREATE_ROLE_DAY" value="7"/>
<entry name="ACTIVITY_OPEN_TYPE_SUBACT_TRIGGER" value="8"/>
<entry name="ACTIVITY_OPEN_TYPE_CREATE_SECONDS" value="9"/>
<entry name="ACTIVITY_OPEN_TYPE_SVR_WEEK_DURATION" value="10"/>
<entry name="ACTIVITY_OPEN_TYPE_CYCLE" value="11"/>
<entry name="ACTIVITY_OPEN_TYPE_TEXT_TIME" value="102"/>
</macrosgroup>
<macrosgroup name="ActivitySelectSubIDCondType">
<entry name="ACTIVITY_SELECT_SUBID_COND_LEVEL" value="1"/>
<entry name="ACTIVITY_SELECT_SUBID_COND_CHAPTER" value="2"/>
<entry name="ACTIVITY_SELECT_SUBID_COND_RECHARGE" value="3"/>
</macrosgroup>
<macrosgroup name="ActivityParamGroup">
<entry name="ACTIVITY_PARAM_BEFORE_CREATE_ROLE_TIME_UNLIMIT" value="1"/>
</macrosgroup>
<macrosgroup name="JINGJIE_OPERATE_TYPE">
<entry name="JINGJIE_OPERATE_NONE" value="0"/>
<entry name="JINGJIE_OPERATE_MINOR" value="1"/>
<entry name="JINGJIE_OPERATE_MAJOR" value="2"/>
</macrosgroup>
<struct desc="境界经验表" version="1" name="JingJieExpConfig">
<entry name="Level" desc="修炼等级" type="int" version="1" cname="修炼等级"/>
<entry name="JingJieID" desc="境界ID" type="smallint" version="1" cname="境界ID"/>
<entry name="Name" desc="阶段名" type="string" size="128" version="1" cname="阶段名"/>
<entry name="StageName" desc="小阶段名称" type="string" size="128" version="1" cname="小阶段名称"/>
<entry name="UpNeed" desc="升级所需元灵" type="uint" version="1" cname="升级所需元灵"/>
<entry name="UpCost" desc="修炼消耗灵气" type="uint" version="1" cname="修炼消耗灵气"/>
<entry name="Operate" desc="渡劫操作" type="byte" bindmacrosgroup="JINGJIE_OPERATE_TYPE" version="1" cname="渡劫操作"/>
<entry name="MinPlayerLevel" desc="依赖玩家等级ID" type="int" version="1" cname="依赖玩家等级"/>
<entry name="Attr" desc="境界属性" type="ResAttrImpactData" count="4" version="1" cname="境界属性"/>
</struct>
<struct desc="突破配置" version="1" name="JingJieTupoCfgEntry">
<entry name="ItemID" desc="道具ID" type="uint" version="1" cname="道具ID"/>
<entry name="AddRate" desc="增加成功率" type="float" version="1" cname="增加成功率"/>
</struct>
<struct desc="渡劫配置表" version="1" name="DuJieConfig">
<entry name="JingJieID" desc="境界ID" type="byte" version="1" cname="境界ID"/>
<entry name="TupoCfg" desc="渡劫" type="JingJieTupoCfgEntry" count="4" version="1" cname="渡劫"/>
<entry name="ChapterID" desc="章节ID" type="int" version="1" cname="章节id"/>
<entry name="TupoRate" desc="渡劫成功率" type="float" version="1" cname="渡劫成功率"/>
<entry name="TupoFailSubExp" desc="失败扣除进度" type="uint" version="1" cname="失败扣除进度"/>
<entry name="TupoSuccDesc" desc="渡劫成功诗词" type="string" size="1024" version="1" cname="渡劫成功诗词"/>
<entry name="TupoFailDesc" desc="渡劫失败诗词" type="string" size="1024" version="1" cname="渡劫失败诗词"/>
</struct>
<struct desc="修炼状态配置表" version="1" name="JingJieStateConfig">
<entry name="JingJieID" desc="境界ID" type="byte" version="1" cname="境界ID"/>
<entry name="StatusID" desc="状态ID" type="byte" version="1" cname="状态ID"/>
<entry name="Quality" desc="品质" type="byte" version="1" cname="品质"/>
<entry name="Name" desc="名字" type="string" size="128" version="1" cname="名字"/>
<entry name="Exp" desc="提供进度" type="uint" version="1" cname="提供进度"/>
<entry name="StayRate" desc="保持几率" type="float" version="1" cname="保持几率"/>
<entry name="UpRate" desc="晋升几率" type="float" version="1" cname="晋升几率"/>
<entry name="DownRate" desc="降级几率" type="float" version="1" cname="降级几率"/>
<entry name="EmptyRate" desc="清空几率" type="float" version="1" cname="清空几率"/>
</struct>
<struct desc="修炼快捷使用表" version="1" name="JingJieUseQuickConfig">
<entry name="ItemID" desc="快捷使用道具id" type="uint" version="1" cname="快捷使用道具id"/>
</struct>
<macrosgroup name="WuXueShowType">
<entry name="Default" value="1"/>
<entry name="Active" value="2"/>
<entry name="PassLevel" value="3"/>
</macrosgroup>
<struct desc="武学基础表" version="1" name="WuXueBaseConfig">
<entry name="WuXueID" desc="武学ID" type="int" version="1" cname="武学ID"/>
<entry name="Name" desc="武学名称" type="string" size="256" version="1" cname="武学名称"/>
<entry name="ShowTypeParam" desc="类型参数" type="int" version="1" cname="类型参数"/>
<entry name="Icon" desc="武学图标" type="string" size="128" version="1" cname="武学图标"/>
<entry name="Quality" desc="品质" type="uint" bindmacrosgroup="ColorQuality" version="1" cname="品质"/>
<entry name="ShowType" desc="显示类型" type="byte" bindmacrosgroup="WuXueShowType" version="1" cname="显示类型"/>
<entry name="WuXueType" desc="武学类型" type="byte" bindmacrosgroup="WuXueConfigType" version="1" cname="武学类型"/>
<entry name="ActiveType" desc="激活方式" type="byte" bindmacrosgroup="WuXueActiveType" version="1" cname="激活方式"/>
<entry name="AttrType" desc="属性类型" type="byte" bindmacrosgroup="WuXueAttrType" version="1" cname="属性类型"/>
<entry name="ActiveCostItemID" desc="激活消耗道具ID" type="int" version="1" cname="激活消耗道具ID"/>
<entry name="ActiveCostItemNum" desc="激活道具数量" type="int" version="1" cname="激活道具数量"/>
<entry name="FromDesc" desc="获取途径" type="string" size="1024" version="1" cname="获取途径"/>
<entry name="Desc" desc="效果描述" type="string" size="1024" version="1" cname="效果描述"/>
<entry name="CollectWuXue" desc="收集招式" type="int" count="5" version="1" cname="收集招式"/>
</struct>
<struct desc="武学升级表" version="1" tags="battle" name="WuXueLevelUpConfig">
<entry name="ID" desc="武学编号" type="int" tags="battle" version="1" cname="武学编号"/>
<entry name="Level" desc="武学等级" type="int" tags="battle" version="1" cname="武学等级"/>
<entry name="NeedRoleLevel" desc="所需角色等级" type="int" version="1" cname="所需角色等级"/>
<entry name="LevelUpType" desc="武学升级方式" type="byte" bindmacrosgroup="WuXueLevelUpType" version="1" cname="武学升级方式"/>
<entry name="CostGoldNum" desc="金叶子数量" type="int" version="1" cname="金叶子数量"/>
<entry name="CostItemID" desc="升级消耗道具ID" type="int" version="1" cname="升级消耗道具ID"/>
<entry name="CostItemNum" desc="升级道具数量" type="int" version="1" cname="升级道具数量"/>
<entry name="ImpactData" desc="属性" type="ResAttrImpactData" tags="battle" count="4" version="1" cname="属性"/>
<entry name="SkillID" desc="技能ID" type="int" tags="battle" version="1" cname="技能ID"/>
</struct>
<macrosgroup name="WuXueConfigType">
<entry name="WuXueNone" value="0"/>
<entry name="GongFa" value="1"/>
<entry name="ZhaoShi" value="2"/>
<entry name="JueXue" value="3"/>
<entry name="DianCang" value="4"/>
<entry name="WuXueConfigMax" value="5"/>
</macrosgroup>
<macrosgroup name="WuXueActiveType">
<entry name="WuXueActiveNone" value="0"/>
<entry name="MenPaiActive" value="1"/>
<entry name="SuiPianActive" value="2"/>
<entry name="DianCangActive" value="3"/>
</macrosgroup>
<macrosgroup name="WuXueLevelUpType">
<entry name="WuXueLevelUpNone" value="0"/>
<entry name="CostGoldLevelUp" value="1"/>
<entry name="ItemLevelUp" value="2"/>
<entry name="DianCangLevelUp" value="3"/>
</macrosgroup>
<macrosgroup name="WuXueAttrType">
<entry name="WuXueAttrType_Lan" value="1"/>
<entry name="WuXueAttrType_Zi" value="2"/>
<entry name="WuXueAttrType_Cheng" value="3"/>
</macrosgroup>
<struct desc="" version="1" name="ChatExpressionConfig">
<entry name="FormatStr" desc="表情格式" type="string" size="32" version="1" cname="表情格式"/>
<entry name="FrameNo" desc="序列帧编号" type="byte" version="1" cname="序列帧编号"/>
<entry name="AtlasName" desc="" type="string" size="64" version="1" cname="图集名"/>
<entry name="IconName" desc="" type="string" size="64" version="1" cname="表情图标"/>
</struct>
<struct desc="聊天频道显示表" version="1" name="ChatChannelConfig">
<entry name="ChannelId" desc="频道ID" type="int" version="1" cname="频道ID"/>
<entry name="ChannelName" desc="频道描述" type="string" size="32" version="1" cname="频道描述"/>
<entry name="SampleName" desc="简称" type="string" size="32" version="1" cname="简称"/>
<entry name="ChannelTips" desc="提示" type="string" size="128" version="1" cname="提示"/>
<entry name="paramNum" desc="提示参数数量" type="int" version="1" cname="提示参数数量"/>
<entry name="IconColor" desc="频道图标颜色" type="string" size="32" version="1" cname="频道图标颜色"/>
<entry name="TextColor" desc="频道文字颜色" type="string" size="32" version="1" cname="频道文字颜色"/>
<entry name="OpenLv" desc="开放等级" type="int" version="1" cname="开放等级"/>
<entry name="CostID" desc="消耗ID" type="int" version="1" cname="消耗ID"/>
<entry name="OpenVip" desc="提前开放VIP" type="int" version="1" cname="提前开放VIP"/>
<entry name="TextId" desc="提示文本ID" type="int" version="1" cname="提示文本ID"/>
<entry name="VipLimit" desc="vip开放等级" type="int" version="1" cname="VIP等级"/>
</struct>
<macrosgroup name="MultiplayerExpressionActiveType">
<entry name="MUL_PLAYER_GIF_ACTIVE_TYPE_DEFAULT" value="0"/>
<entry name="MUL_PLAYER_GIF_ACTIVE_TYPE_MONEY" value="1"/>
<entry name="MUL_PLAYER_GIF_ACTIVE_TYPE_ITEM" value="2"/>
</macrosgroup>
<struct desc="表情包激活条件描述" version="1" name="GifActiveParamData">
<entry name="ArrParam" desc="条件参数" type="int" count="2" version="1" cname="条件参数"/>
</struct>
<struct desc="多人表情包" version="1" name="MultiplayerExpressionConfig">
<entry name="FrameNo" desc="序列帧编号" type="byte" version="1" cname="序列帧编号"/>
<entry name="ActiveType" desc="激活类型" type="byte" bindmacrosgroup="MultiplayerExpressionActiveType" version="1" cname="激活类型"/>
<entry name="CanUseInJiangHu" desc="是否可在江湖使用" type="byte" version="1" cname="江湖使用"/>
<entry name="CanUseInBattle" desc="是否可在局内使用" type="byte" version="1" cname="局内使用"/>
<entry name="GifID" desc="表情ID" type="int" version="1" cname="表情ID"/>
<entry name="ActiveParam" desc="激活条件" type="GifActiveParamData" version="1" cname="激活"/>
<entry name="FormatStr" desc="表情格式" type="string" size="128" version="1" cname="表情格式"/>
<entry name="AtlasName" desc="" type="string" size="128" version="1" cname="图集名"/>
<entry name="IconName" desc="" type="string" size="128" version="1" cname="表情图标"/>
<entry name="ActiveDesc" desc="激活条件描述" type="string" size="1024" version="1" cname="激活条件描述"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="屏蔽词禁言配置" version="1" name="ThirdPartyForbidenTimeConfig">
<entry name="ViolationNo" desc="第三方违规次数" type="int" version="1" cname="第三方违规次数"/>
<entry name="ForbidenTime" desc="禁言时间" type="uint" version="1" cname="禁言时间"/>
</struct>
<struct desc="卡牌属性配置" version="1" name="CardConfig">
<entry name="CardId" desc="卡牌ID" type="uint" version="1" cname="卡牌ID"/>
<entry name="CardName" desc="卡牌名字" type="string" size="256" version="1" cname="卡牌名字"/>
<entry name="Quality" desc="品质" type="byte" version="1" cname="品质"/>
<entry name="CardIcon" desc="卡牌图标" type="string" size="128" version="1" cname="卡牌图标"/>
<entry name="SortId" desc="排序从大到小" type="int" version="1" cname="排序"/>
<entry name="ResolveGot" desc="分解获得英魂" type="int" version="1" cname="分解获得英魂"/>
<entry name="CardSkillIDList" desc="技能" type="uint" count="3" version="1" cname="技能"/>
<entry name="PeomDesc" desc="诗号" type="string" size="1024" version="1" cname="诗号"/>
<entry name="Biography" desc="传记描述" type="string" size="1024" version="1" cname="传记描述"/>
<entry name="YuanfenIDList" desc="缘分组合" type="uint" count="100" version="1" cname="缘分组合"/>
</struct>
<struct desc="单个缘分卡牌" version="1" name="YuanFenNeedCardEntry">
<entry name="CardID" desc="卡牌ID" type="uint" version="1" cname="ID"/>
<entry name="NeedCnt" desc="数量" type="uint" version="1" cname="数量"/>
</struct>
<struct desc="缘分配置表" version="1" name="CardYuanfenConfig">
<entry name="YuanfenID" desc="缘分ID" type="uint" version="1" cname="缘分ID"/>
<entry name="Name" desc="缘分名字" type="string" size="256" version="1" cname="缘分名字"/>
<entry name="CombineID" desc="所属组合" type="uint" version="1" cname="所属组合"/>
<entry name="SortIndex" desc="排位" type="uint" version="1" cname="排位"/>
<entry name="Quality" desc="缘分品质" type="byte" version="1" cname="缘分品质"/>
<entry name="Score" desc="缘分积分" type="uint" version="1" cname="缘分积分"/>
<entry name="AttrDesc" desc="属性描述" type="string" size="1024" version="1" cname="属性描述"/>
<entry name="PreYuanfenIdList" desc="前置缘分" type="uint" count="5" version="1" cname="前置缘分"/>
<entry name="YuanFenNeedCardList" desc="卡牌" type="YuanFenNeedCardEntry" count="9" version="1" cname="卡牌"/>
<entry name="YuanfenAttrList" desc="属性" type="ResAttrImpactData" count="5" version="1" cname="属性"/>
</struct>
<macrosgroup name="EnUnlockType">
<entry name="UNLOCK_TYPE_CHAPTER" value="1"/>
<entry name="UNLOCK_TYPE_LEVEL" value="2"/>
</macrosgroup>
<struct desc="卡牌组合配置表" version="1" name="CardCombineConfig">
<entry name="CombineID" desc="组合ID" type="uint" version="1" cname="组合ID"/>
<entry name="UnlockType" desc="解锁类型" type="uint" version="1" cname="解锁类型"/>
<entry name="UnlockTypeParam" desc="类型参数" type="uint" version="1" cname="类型参数"/>
<entry name="SortID" desc="排序" type="uint" version="1" cname="排序"/>
<entry name="CombineName" desc="组合名称" type="string" size="256" version="1" cname="组合名称"/>
<entry name="YuanfenGroupNum" desc="拥有组合数量" type="byte" version="1" cname="拥有组合数量"/>
<entry name="ChapterIcon" desc="章节图标" type="string" size="256" version="1" cname="章节图标"/>
<entry name="ChapterAttrList" desc="属性" type="ResAttrImpactData" count="5" version="1" cname="属性"/>
</struct>
<macrosgroup name="TakeCardType">
<entry name="TAKE_CARD_TYPE_LOW" value="1"/>
<entry name="TAKE_CARD_TYPE_HIGH" value="2"/>
</macrosgroup>
<struct desc="抽卡配置表" version="1" name="TakeCardConfig">
<entry name="TakeCardType" desc="抽卡类型" type="byte" version="1" cname="抽卡类型"/>
<entry name="MoneyType" desc="货币类型" type="byte" version="1" cname="货币类型"/>
<entry name="MultyTakeCnt" desc="多次抽卡次数" type="int" version="1" cname="多次抽卡次数"/>
<entry name="TakeCardName" desc="抽卡名称" type="string" size="256" version="1" cname="抽卡名称"/>
<entry name="NextTakeDesc" desc="再次抽卡描述" type="string" size="256" version="1" cname="再次抽卡描述"/>
<entry name="MoneyValOnce" desc="单抽货币数量" type="uint" version="1" cname="单抽货币数量"/>
<entry name="MoneyValMulty" desc="多抽货币数量" type="uint" version="1" cname="多抽货币数量"/>
<entry name="CostItemID" desc="抽卡道具id" type="uint" version="1" cname="抽卡道具id"/>
<entry name="FreeTime" desc="免费获取时间" type="uint" version="1" cname="免费获取时间"/>
<entry name="FirstAwardID" desc="首抽掉落ID" type="uint" version="1" cname="首抽掉落ID"/>
<entry name="MaxFreeNumDaily" desc="每日免费获得次数" type="int" version="1" cname="每日免费获得次数"/>
<entry name="MaxNumDaily" desc="每日最大次数" type="int" version="1" cname="每日最大次数"/>
<entry name="AddCardChipNum" desc="获得卡牌碎片" type="int" version="1" cname="获得卡牌碎片"/>
<entry name="AwardID" desc="掉落ID" type="uint" version="1" cname="掉落ID"/>
</struct>
<struct desc="好友配置表" version="1" name="FriendConfig">
<entry name="RecommendPlayerCnt" desc="推荐玩家数量" type="smalluint" version="1" cname="推荐玩家数量"/>
<entry name="DailyTiLiMaxCnt" desc="每日可领取体力上限次数" type="uint" version="1" cname="每日可领取体力上限次数"/>
<entry name="SendTiLiVal" desc="每次赠送体力值" type="uint" version="1" cname="每次赠送体力值"/>
<entry name="DailyTiLiCntLimit" desc="每日赠送体力总次数" type="uint" version="1" cname="每日赠送体力总次数"/>
<entry name="SendOnePlayerTiLiLimit" desc="每天给单个好友赠送体力次数上限" type="uint" version="1" cname="每天给单个好友赠送体力次数上限"/>
<entry name="FriendCntLimit" desc="好友上限" type="uint" version="1" cname="好友上限"/>
<entry name="BlackCntLimit" desc="黑名单上限" type="uint" version="1" cname="黑名单上限"/>
<entry name="WxShareBootyID" desc="每次成功通知好友获得额外奖励" type="uint" version="1" cname="每次成功通知好友获得额外奖励"/>
<entry name="WxShareCntLimit" desc="成功分享获得奖励次数上限" type="uint" version="1" cname="成功分享获得奖励次数上限"/>
<entry name="TeamAddIntimacy" desc="每次组队增加的亲密度" type="uint" version="1" cname="每次组队增加的亲密度"/>
<entry name="ChatAddIntimacy" desc="每次私聊增加的亲密度" type="uint" version="1" cname="每次私聊增加的亲密度"/>
<entry name="ChatAddIntimacyTimeLimit" desc="私聊增加亲密度间隔限制,单位/秒" type="uint" version="1" cname="私聊增加亲密度间隔限制,单位/秒"/>
<entry name="MaxDailyAddIntimacy" desc="每日增加亲密度上限" type="uint" version="1" cname="每日增加亲密度上限"/>
<entry name="GiftLogRetentionDay" desc="赠礼记录保留天数" type="uint" version="1" cname="赠礼记录保留天数"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="好友礼物配置表" version="1" name="FriendGiftConfig">
<entry name="ItemID" desc="道具ID" type="uint" version="1" cname="道具ID"/>
<entry name="AddIntimacy" desc="增加的亲密度" type="uint" version="1" cname="增加的亲密度"/>
</struct>
<macrosgroup name="ResAchieveClassType">
<entry name="ACHIEVE_CLASS_LEVEL" value="1"/>
<entry name="ACHIEVE_CLASS_PERSONAL" value="2"/>
<entry name="ACHIEVE_CLASS_PVP" value="3"/>
<entry name="ACHIEVE_CLASS_SOCIAL" value="4"/>
</macrosgroup>
<macrosgroup name="LevelEventMinType">
<entry name="LEVEL_EVENT_TYPE_PASS_STAGE" value="1"/>
<entry name="LEVEL_EVENT_TYPE_FIN_CHAPTER_CNT" value="2"/>
<entry name="LEVEL_EVENT_TYPE_CHANLLENGE_WORLD_BOSS" value="3"/>
<entry name="LEVEL_EVENT_TYPE_CHANLLEGNGE_XY" value="4"/>
</macrosgroup>
<macrosgroup name="PersonalEventMinType">
<entry name="PERSONAL_EVENT_TYPE_PLAYER_LEVEL" value="1"/>
<entry name="PERSONAL_EVENT_TYPE_EQUIP_QUAILTY" value="2"/>
<entry name="PERSONAL_EVENT_TYPE_HUNT" value="3"/>
<entry name="PERSONAL_EVENT_TYPE_LINGCHONG" value="4"/>
<entry name="PERSONAL_EVENT_TYPE_STMA" value="5"/>
<entry name="PERSONAL_EVENT_TYPE_FASHION" value="6"/>
<entry name="PERSONAL_EVENT_TYPE_CARD" value="7"/>
<entry name="PERSONAL_EVENT_TYPE_HORSE" value="8"/>
<entry name="PERSONAL_EVENT_TYPE_SKILL" value="9"/>
<entry name="PERSONAL_EVENT_TYPE_EQUIP" value="10"/>
<entry name="PERSONAL_EVENT_TYPE_TRIBE" value="11"/>
<entry name="PERSONAL_EVENT_TYPE_JINGJIE_LEVEL" value="12"/>
<entry name="PERSONAL_EVENT_TYPE_KILL_MONSTER_CNT" value="13"/>
<entry name="PERSONAL_EVENT_TYPE_WUJING" value="14"/>
<entry name="PERSONAL_EVENT_TYPE_WUJING_CNT" value="15"/>
<entry name="PERSONAL_EVENT_TYPE_CHANNEL_GIFT" value="16"/>
<entry name="PERSONAL_EVENT_TYPE_BAIZHANMIJING_CHALLENGE" value="17"/>
<entry name="PERSONAL_EVENT_TYPE_BAIZHANMIJING_DIVISION" value="18"/>
<entry name="PERSONAL_EVENT_TYPE_BAIZHANMIJING_SCORE" value="19"/>
<entry name="PERSONAL_EVENT_TYPE_BAIZHANMIJING_KILL_BOSS" value="20"/>
<entry name="PERSONAL_EVENT_TYPE_BAIZHANMIJING_KILL_MONSTER" value="21"/>
<entry name="PERSONAL_EVENT_TYPE_BAIZHANMIJING_SUM_DOUBLE_HIT" value="22"/>
<entry name="PERSONAL_EVENT_TYPE_BAIZHANMIJING_MAX_DOUBLE_HIT" value="23"/>
</macrosgroup>
<macrosgroup name="SocialEventMinType">
<entry name="SOCIAL_EVENT_TYPE_WORLD_CHAT" value="1"/>
<entry name="SOCIAL_EVENT_TYPE_FRIEND" value="2"/>
<entry name="SOCIAL_EVENT_TYPE_CUMU_LOGIN" value="3"/>
</macrosgroup>
<macrosgroup name="PvpEventMinType">
<entry name="PVP_EVENT_TYPE_BATTLE_FINISH" value="1"/>
<entry name="PVP_EVENT_TYPE_PVP_WIN" value="2"/>
<entry name="PVP_EVENT_TYPE_PVP_TOPRANK" value="3"/>
</macrosgroup>
<macrosgroup name="FightEventMinType">
<entry name="FIGHT_EVENT_TYPE_ARRIVE" value="1"/>
<entry name="FIGHT_EVENT_TYPE_UP" value="2"/>
</macrosgroup>
<macrosgroup name="ChargeEventMinType">
<entry name="CHARGE_EVENT_TYPE_SPECIAL_DAY" value="1"/>
<entry name="CHARGE_EVENT_TYPE_ACTIVITY_ACC" value="2"/>
<entry name="CHARGE_EVENT_ACT_HARVEST_DAY" value="3"/>
</macrosgroup>
<macrosgroup name="FinTaskEventMinType">
<entry name="FIN_TASK_TYPE_ANY" value="1"/>
<entry name="FIN_TASK_TYPE_SPECIAL" value="2"/>
<entry name="FIN_TASK_ACT_HARVEST" value="3"/>
</macrosgroup>
<struct desc="成就事件定义" version="1" name="ResBehaviorRule">
<entry name="ID" desc="ID" type="int" version="1" cname="ID"/>
<entry name="Type" desc="一个事件可能对应了多个成就" type="int" version="1" cname="类型"/>
<entry name="Param" desc="参数" type="int" count="3" version="1" cname="参数"/>
</struct>
<struct desc="成就配置" version="1" name="AchieveBaseConfig">
<entry name="SortNO" desc="排序依据" type="int" version="1" cname="排序"/>
<entry name="ID" desc="编号" type="uint" version="1" cname="编号"/>
<entry name="Name" desc="名称" type="string" size="256" version="1" cname="名称"/>
<entry name="Desc" desc="描述" type="string" size="256" version="1" cname="描述"/>
<entry name="Classify" desc="成就大类" type="byte" version="1" cname="成就大类"/>
<entry name="ClassifySubType" desc="成就小分类" type="byte" version="1" cname="成就小分类"/>
<entry name="ShowProgress" desc="是否显示绝对进度" type="byte" version="1" cname="是否显示绝对进度"/>
<entry name="Behavior" desc="需要监测的事件" type="ResBehaviorRule" version="1" cname="事件"/>
<entry name="BootyID" desc="奖励ID引用 BootyConfig" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
<entry name="MaxProgress" desc="总进度" type="uint" version="1" cname="总进度"/>
</struct>
<macrosgroup name="LoginEventMinType">
<entry name="LOGIN_EVENT_TYPE_CUMU_LOGIN" value="3"/>
<entry name="LOGIN_EVENT_TYPE_THREE_DAY_ACT_CUMU_LOGIN" value="4"/>
</macrosgroup>
<macrosgroup name="FuncType">
<entry name="FUNC_TYPE_NONE" value="0"/>
<entry name="FUNC_TYPE_JIANGHU" value="1"/>
<entry name="FUNC_TYPE_JUESE" value="2"/>
<entry name="FUNC_TYPE_TIAOZHAN" value="3"/>
<entry name="FUNC_TYPE_WUXUE" value="4"/>
<entry name="FUNC_TYPE_MENPAI" value="5"/>
<entry name="FUNC_TYPE_MAIN_SHOP" value="6"/>
<entry name="FUNC_TYPE_PLAY_MODE" value="7"/>
<entry name="FUNC_TYPE_TOTAL_CHARGE" value="51"/>
<entry name="FUNC_TYPE_WHEEL" value="52"/>
<entry name="FUNC_TYPE_WLMZ" value="101"/>
<entry name="FUNC_TYPE_WUJING" value="102"/>
<entry name="FUNC_TYPE_SJG" value="103"/>
<entry name="FUNC_TYPE_WUGUAN" value="104"/>
<entry name="FUNC_TYPE_DUANZAO" value="105"/>
<entry name="FUNC_TYPE_FIREND" value="106"/>
<entry name="FUNC_TYPE_SHOP" value="107"/>
<entry name="FUNC_TYPE_JJC" value="108"/>
<entry name="FUNC_TYPE_QXL" value="109"/>
<entry name="FUNC_TYPE_JIUSI" value="110"/>
<entry name="FUNC_TYPE_HONGYAN" value="111"/>
<entry name="FUNC_TYPE_MIJING" value="112"/>
<entry name="FUNC_TYPE_HELL" value="113"/>
<entry name="FUNC_TYPE_GROTTO" value="114"/>
<entry name="FUNC_TYPE_XIANDAO" value="115"/>
<entry name="FUNC_TYPE_GODTREE" value="116"/>
<entry name="FUNC_TYPE_ROYAL_BATTLE" value="117"/>
<entry name="FUNC_TYPE_JIANGHU_BOSS" value="118"/>
<entry name="FUNC_TYPE_JIANGHU_REWARD" value="119"/>
<entry name="FUNC_TYPE_ELEMENT_TOWER" value="120"/>
<entry name="FUNC_TYPE_JIANGHU_QUIZ" value="121"/>
<entry name="FUNC_TYPE_BAI_ZHAN_MI_JING" value="122"/>
<entry name="FUNC_TYPE_FIREND_INTIMACY" value="123"/>
<entry name="FUNC_TYPE_EQUIP" value="201"/>
<entry name="FUNC_TYPE_YIGUI" value="202"/>
<entry name="FUNC_TYPE_JINGJIE" value="203"/>
<entry name="FUNC_TYPE_PET" value="204"/>
<entry name="FUNC_TYPE_STONE_COMPOUND" value="205"/>
<entry name="FUNC_TYPE_PET_FIRST_POS" value="206"/>
<entry name="FUNC_TYPE_PET_SECOND_POS" value="207"/>
<entry name="FUNC_TYPE_HORSE" value="208"/>
<entry name="FUNC_TYPE_HORSE_FASHION" value="209"/>
<entry name="FUNC_TYPE_EQUIP_REFINEMENT" value="210"/>
<entry name="FUNC_TYPE_DANYAO" value="211"/>
<entry name="FUNC_TYPE_DANYAO_COOKING" value="212"/>
<entry name="FUNC_TYPE_EQUIP_DECOMPOSE" value="213"/>
<entry name="FUNC_TYPE_EQUIP_DANYAO_COMPOSE" value="214"/>
<entry name="FUNC_TYPE_HORSESKILL" value="215"/>
<entry name="FUNC_TYPE_EQUIP_HORSESKILL_COMPOSE" value="216"/>
<entry name="FUNC_TYPE_WING" value="217"/>
<entry name="FUNC_TYPE_WING_SOUL" value="218"/>
<entry name="FUNC_TYPE_WING_FASION" value="219"/>
<entry name="FUNC_TYPE_TIAN_FU" value="220"/>
<entry name="FUNC_TYPE_FA_BAO" value="221"/>
<entry name="FUNC_TYPE_LINGGEN" value="222"/>
<entry name="FUNC_TYPE_JING_MAI" value="223"/>
<entry name="FUNC_TYPE_FASHION_YUANFEN" value="225"/>
<entry name="FUNC_TYPE_BIANSHEN" value="226"/>
<entry name="FUNC_TYPE_XIAKE_VALUE" value="227"/>
<entry name="FUNC_TYPE_MEN_PAI_QI_YU" value="228"/>
<entry name="FUNC_TYPE_SPIRIT" value="229"/>
<entry name="FUNC_TYPE_HORSE_AWAKE" value="230"/>
<entry name="FUNC_TYPE_WING_AWAKE" value="231"/>
<entry name="FUNC_TYPE_EQUIP_FARAME_FASHION" value="232"/>
<entry name="FUNC_TYPE_FIVE_ELEM_TOKEN" value="235"/>
<entry name="FUNC_TYPE_FABAO_FUHUN" value="236"/>
<entry name="FUNC_TYPE_SUMMON" value="237"/>
<entry name="FUNC_TYPE_PET_DOMESTICATE" value="238"/>
<entry name="FUNC_TYPE_YIGUI_WUQIFASHION" value="239"/>
<entry name="FUNC_TYPE_FABAO_TEMPER" value="240"/>
<entry name="FUNC_TYPE_PET_ALTAR" value="241"/>
<entry name="FUNC_TYPE_SEAL" value="242"/>
<entry name="FUNC_TYPE_ELEMENT_TEAM" value="243"/>
<entry name="FUNC_TYPE_TIANGONG" value="244"/>
<entry name="FUNC_TYPE_SHEN_JI" value="245"/>
<entry name="FUNC_TYPE_TEAM_CARD" value="246"/>
<entry name="FUNC_TYPE_STAR_MAP" value="247"/>
<entry name="FUNC_TYPE_CROSS_SVR_RANK" value="248"/>
<entry name="FUNC_TYPE_BIANSHEN_COLLECT" value="249"/>
<entry name="FUNC_TYPE_JIANGHU_THIEF" value="250"/>
<entry name="FUNC_TYPE_JIANGHU_BIANSHEN" value="251"/>
<entry name="FUNC_TYPE_JIANGHU_EMOJI" value="252"/>
<entry name="FUNC_TYPE_FIREWORKS_BUTTON" value="253"/>
<entry name="FUNC_TYPE_MYTHICAL_ANIMAL" value="254"/>
<entry name="FUNC_TYPE_LV_NORMAL" value="301"/>
<entry name="FUNC_TYPE_LV_ELITE" value="302"/>
<entry name="FUNC_TYPE_LV_HELL" value="303"/>
<entry name="FUNC_TYPE_ACTIVITY" value="305"/>
<entry name="FUNC_TYPE_SIGN" value="306"/>
<entry name="FUNC_TYPE_FIRST_CHARGE" value="307"/>
<entry name="FUNC_TYPE_RANK" value="308"/>
<entry name="FUNC_TYPE_MAIL" value="309"/>
<entry name="FUNC_TYPE_YOULI" value="310"/>
<entry name="FUNC_TYPE_BATTLE_SKILL" value="311"/>
<entry name="FUNC_TYPE_ACHIEVE" value="312"/>
<entry name="FUNC_TYPE_XIA_KE_XING" value="313"/>
<entry name="FUNC_TYPE_YSDK_GIFT" value="314"/>
<entry name="FUNC_TYPE_OPPO_FORUM" value="315"/>
<entry name="FUNC_TYPE_SUPER_VIP" value="316"/>
<entry name="FUNC_TYPE_PINGLUN_ACT" value="317"/>
<entry name="FUNC_TYPE_FB_ACT" value="318"/>
<entry name="FUNC_TYPE_BIND_ACCOUNT" value="319"/>
<entry name="FUNC_TYPE_FIREWORKS_CELEBRATION" value="320"/>
<entry name="FUNC_TYPE_DIANCANG" value="321"/>
<entry name="FUNC_TYPE_TARGETGIFT_LEVEL" value="322"/>
<entry name="FUNC_TYPE_TARGETGIFT_CHAPTER" value="323"/>
<entry name="FUNC_TYPE_ZHAOCAIMAO" value="324"/>
<entry name="FUNC_TYPE_CONSUME_RANK" value="325"/>
<entry name="FUNC_TYPE_SECOND_CHARGE" value="326"/>
<entry name="FUNC_CHAREG_SNATCH_TREASURE" value="327"/>
<entry name="FUNC_CONSUM_SNATCH_TREASURE" value="328"/>
<entry name="FUNC_TYPE_FREE_BUY" value="329"/>
<entry name="FUNC_TYPE_QUESTIONNAIRE" value="330"/>
<entry name="FUNC_TYPE_PERSONAL_DIY" value="331"/>
<entry name="FUNC_TYPE_CROSS_SVR_CONSUME_RANK" value="332"/>
<entry name="FUNC_TYPE_CUSTOM_BOSS" value="333"/>
<entry name="FUNC_TYPE_CUSTOM_SEVEN_DAY" value="334"/>
<entry name="FUNC_TYPE_TARGETGIFT_LOSE_CHAPTER" value="335"/>
<entry name="FUNC_TYPE_HOLIDAY_ACT" value="336"/>
<entry name="FUNC_TYPE_PERSONAL_DIAMOND_DIY" value="337"/>
<entry name="FUNC_TYPE_XIANJUNBAOKU" value="338"/>
<entry name="FUNC_TYPE_SPRINGFESTIVAL" value="339"/>
<entry name="FUNC_TYPE_DAWANGKA" value="340"/>
<entry name="FUNC_TYPE_JIANGHU_ACT" value="341"/>
<entry name="FUNC_TYPE_IMMORTAL_CELEBRATION" value="342"/>
<entry name="FUNC_TYPE_WUXINGDUNGEON" value="343"/>
<entry name="FUNC_TYPE_SHOUWEISHANJI" value="344"/>
<entry name="FUNC_TYPE_XIANYUHUIKUI" value="345"/>
<entry name="FUNC_TYPE_NEW_LIANXU_CHARGE_ACT" value="346"/>
<entry name="FUNC_TYPE_CAVE_TREASURE" value="347"/>
<entry name="FUNC_TYPE_CREATE_ROLE_H5_GAME" value="348"/>
<entry name="FUNC_TYPE_H5_GAME" value="349"/>
<entry name="FUNC_TYPE_JOIN_GROUP_ACT" value="350"/>
<entry name="FUNC_TYPE_DAILY_SUPER_VALUE_GIFT" value="351"/>
<entry name="FUNC_TYPE_SUPER_VALUE_FUND" value="352"/>
<entry name="FUNC_TYPE_GROW_FUND" value="353"/>
<entry name="FUNC_TYPE_CHARGE_RANK" value="354"/>
<entry name="FUNC_TYPE_CROSS_SVR_CHARGE_RANK" value="355"/>
<entry name="FUNC_TYPE_HEAD_CHAT_BOX" value="356"/>
<entry name="FUNC_TYPE_PPTT_GAME" value="357"/>
<entry name="FUNC_TYPE_NEW_GUIDE_TASK" value="358"/>
<entry name="FUNC_TYPE_RES_SPECIAL_SALE" value="359"/>
<entry name="FUNC_TYPE_PEAK_ACT" value="360"/>
<entry name="FUNC_TYPE_ASTROLOGY_ACT" value="361"/>
<entry name="FUNC_TYPE_LUCKY_WEEK_CARD" value="362"/>
<entry name="FUNC_TYPE_TRIBAL_CARNIVAL" value="363"/>
<entry name="FUNC_TYPE_TIME_LUCK_ACT" value="364"/>
<entry name="FUNC_TYPE_ACTIVITY_XINLIANCHONG" value="365"/>
<entry name="FUNC_TYPE_SMALL_APK_DL" value="366"/>
<entry name="FUNC_TYPE_RICE_FULL_ACT" value="367"/>
<entry name="FUNC_TYPE_MONTH_CARD_ACT" value="368"/>
<entry name="FUNC_TYPE_SHARED_AWARD" value="369"/>
<entry name="FUNC_TYPE_SOCIAL_UI" value="370"/>
<entry name="FUNC_TYPE_GRADE" value="371"/>
<entry name="FUNC_TYPE_BRAVE_ROAD" value="372"/>
<entry name="FUNC_TYPE_WECHAT_INVITE" value="373"/>
<entry name="FUNC_TYPE_MOBILE_BIND" value="374"/>
<entry name="FUNC_TYPE_ADVIDEO" value="375"/>
<entry name="FUNC_TYPE_WECHAT_RANK" value="376"/>
<entry name="FUNC_TYPE_WECHAT_GROUP_BUYING" value="377"/>
<entry name="FUNC_TYPE_ISLAND_ADVENTURE_GAME" value="378"/>
<entry name="FUNC_TYPE_LYXF_GAME" value="379"/>
<entry name="FUNC_TYPE_CREATE_ROLE_MINI_GAME" value="380"/>
<entry name="FUNC_TYPE_PET_HUANHUA" value="381"/>
<entry name="FUNC_TYPE_PET_SKILLMAP" value="382"/>
<entry name="FUNC_TYPE_PET_GROUPCUSTOM" value="383"/>
<entry name="FUNC_TYPE_MEN_PAI_YOURENLU" value="384"/>
<entry name="FUNC_TYPE_THEME_EXCHANGE_MALL" value="385"/>
<entry name="FUNC_TYPE_FB_OPER_ACT" value="386"/>
<entry name="FUNC_TYPE_TARGETGIFT_FASHION" value="387"/>
<entry name="FUNC_TYPE_TARGETGIFT_GROWTH" value="388"/>
<entry name="FUNC_TYPE_GONGZHONGHAO" value="389"/>
<entry name="FUNC_TYPE_OFFICIAL_WELFARE" value="390"/>
<entry name="FUNC_TYPE_STORE_COMMENT_GUIDE" value="391"/>
<entry name="FUNC_TYPE_AUTO_MAIL" value="392"/>
<entry name="FUNC_TYPE_FABAONEW" value="393"/>
<entry name="FUNC_TYPE_TARGETGIFT_RANK" value="394"/>
<entry name="FUNC_TYPE_TITLE" value="395"/>
<entry name="FUNC_TYPE_JIANG_HU_ADVENTURE" value="396"/>
<entry name="FUNC_TYPE_WECOM_SERVICE" value="397"/>
<entry name="FUNC_TYPE_GATHERING_OF_HEROES" value="398"/>
<entry name="FUNC_TYPE_TIMELIMIT_BOOTY" value="399"/>
<entry name="FUNC_TYPE_FEEDBACK_BUTTON" value="400"/>
<entry name="FUNC_TYPE_FB_BUTTON" value="401"/>
<entry name="FUNC_TYPE_ZHEN_FA" value="402"/>
<entry name="FUNC_TYPE_THREE_DAY_ACT" value="403"/>
<entry name="FUNC_TYPE_RED_BAG" value="404"/>
<entry name="FUNC_TYPE_FESTIVAL_ZHANLING" value="405"/>
<entry name="FUNC_TYPE_XIANGUO" value="406"/>
<entry name="FUNC_TYPE_WEEKEND_GIFT" value="407"/>
<entry name="FUNC_TYPE_COMM_MINI_GAME_BTN" value="408"/>
<entry name="FUNC_TYPE_SUPER_LIMIT_GIFT" value="409"/>
<entry name="FUNC_TYPE_CHANNEL_SERVICE" value="410"/>
<entry name="FUNC_TYPE_MEN_KE" value="411"/>
<entry name="FUNC_TYPE_SINGLE_CHARGE" value="412"/>
<entry name="FUNC_TYPE_NAVER" value="413"/>
<entry name="FUNC_TYPE_PRAY" value="415"/>
<entry name="FUNC_TYPE_WELFARE_CENTER" value="416"/>
<entry name="FUNC_TYPE_DOUYIN_CUSTOMERSERVICE" value="417"/>
<entry name="FUNC_TYPE_JIANGHU_SHOP" value="418"/>
<entry name="FUNC_TYPE_FIREWORKS_GUAN_XING_TAI" value="419"/>
<entry name="FUNC_TYPE_POWER_JIANGHU" value="420"/>
<entry name="FUNC_TYPE_JIANGHU_TASK" value="421"/>
<entry name="FUNC_TYPE_WX_GAME_CIRCLE" value="422"/>
<entry name="FUNC_TYPE_QUSHUI" value="423"/>
<entry name="FUNC_TYPE_DAOKE" value="424"/>
<entry name="FUNC_TYPE_NUMBER_MERGE" value="425"/>
<entry name="FUNC_TYPE_SENIOR_LIANXU_CHARGE_ACT" value="426"/>
<entry name="FUNC_TYPE_TIANTIAN_CHARGE_ACT" value="427"/>
<entry name="FUNC_TYPE_MEET" value="428"/>
<entry name="FUNC_TYPE_DOU_YIN_SIDE_BAR_GIFT_ACT" value="429"/>
<entry name="FUNC_TYPE_STARRY_PRAY_ACT" value="430"/>
<entry name="FUNC_TYPE_ANNI_ACT" value="431"/>
<entry name="FUNC_TYPE_REGRESSION_ACT" value="432"/>
<entry name="FUNC_TYPE_CREATE_SHORTCUT" value="433"/>
<entry name="FUNC_TYPE_SHOP_HOT" value="601"/>
<entry name="FUNC_TYPE_SHOP_MATERIAL" value="602"/>
<entry name="FUNC_TYPE_SHOP_EQUIP" value="603"/>
<entry name="FUNC_TYPE_SHOP_MYSTERIOUS" value="604"/>
<entry name="FUNC_TYPE_BIANSHEN_SMELT" value="605"/>
<entry name="FUNC_TYPE_CUSTOM_HEAD" value="701"/>
</macrosgroup>
<struct desc="系统开放表" version="1" name="FuncOpenConfig">
<entry name="FuncID" desc="系统ID" type="uint" version="1" cname="系统ID"/>
<entry name="FuncName" desc="系统名称" type="string" size="256" version="1" cname="系统名称"/>
<entry name="FuncIcon" desc="系统图标" type="string" size="128" version="1" cname="系统图标"/>
<entry name="FuncIconScale" desc="系统图标大小" type="float" version="1" cname="系统图标大小"/>
<entry name="FuncBottom" desc="功能底图标" type="string" size="128" version="1" cname="功能底图标"/>
<entry name="FuncBottomScale" desc="功能底图标大小" type="float" version="1" cname="功能底图标大小"/>
<entry name="FuncOpenIcon" desc="开启表现图标" type="string" size="128" version="1" cname="开启表现图标"/>
<entry name="OpenLevel" desc="开启等级" type="uint" version="1" cname="开启等级"/>
<entry name="CreateRoleDays" desc="创角天数限制" type="int" version="1" cname="创角天数限制"/>
<entry name="PassLevelID" desc="通关关卡ID" type="int" version="1" cname="通关关卡ID"/>
<entry name="ParentFuncID" desc="所属父系统" type="uint" version="1" cname="所属父系统"/>
<entry name="UseOpenHint" desc="开启提示" type="byte" version="1" cname="开启提示"/>
<entry name="OpenTipsDesc" desc="开启提示文本" type="string" size="1024" version="1" cname="开启提示文本"/>
<entry name="NotOpenTipsDesc" desc="未开启提示" type="string" size="1024" version="1" cname="未开启提示"/>
<entry name="nameColor" desc="名称颜色" type="string" size="256" version="1" cname="名称颜色"/>
</struct>
<struct desc="单条节日兑换活动消耗道具数据" version="1" name="FestivalExchangeConsumeEntry">
<entry name="ItemID" desc="消耗道具ID" type="uint" version="1" cname="ID"/>
<entry name="ItemCnt" desc="消耗道具数量" type="uint" version="1" cname="数量"/>
</struct>
<struct desc="节日UI配置表" version="1" name="FestivalUIConfig">
<entry name="ActivityID" desc="活动ID" type="uint" version="1" cname="活动ID"/>
<entry name="Name" desc="图片名称" type="string" size="1024" version="1" cname="图片名称"/>
</struct>
<struct desc="单条VIP客服文案数据" version="1" name="VipServiceNoticeEntry">
<entry name="Title" desc="标题文字" type="string" size="256" version="1" cname="标题文字"/>
<entry name="ShowText" desc="宣传文字" type="string" size="1024" version="1" cname="宣传文字"/>
</struct>
<macrosgroup name="EnFbActResetType">
<entry name="FB_ACT_RESET_TYPE_NEVER" value="0"/>
<entry name="FB_ACT_RESET_TYPE_DAY" value="1"/>
<entry name="FB_ACT_RESET_TYPE_WEEK" value="2"/>
</macrosgroup>
<macrosgroup name="FB_ACT_TASK_TYPE">
<entry name="FB_ACT_TASK_TYPE_NONE" value="0"/>
<entry name="FB_ACT_TASK_TYPE_SHARE" value="1"/>
<entry name="FB_ACT_TASK_TYPE_DIANZAN" value="2"/>
<entry name="FB_ACT_TASK_TYPE_COMMUNITY" value="3"/>
<entry name="FB_ACT_TASK_TYPE_INVITE" value="4"/>
<entry name="FB_ACT_TASK_TYPE_MAX" value="5"/>
</macrosgroup>
<struct desc="消费排行活动配置" version="1" name="ConsumeRankActConfig">
<entry name="ActivityID" desc="活动ID" type="int" version="1" cname="活动ID"/>
<entry name="RankRangeLow" desc="排行小值" type="int" version="1" cname="排行小值"/>
<entry name="RankRangeHigh" desc="排行大值" type="int" version="1" cname="排行大值"/>
<entry name="MinConsume" desc="最低消费" type="int" version="1" cname="最低消费"/>
<entry name="Booty" desc="奖励ID" type="int" version="1" cname="奖励ID"/>
</struct>
<struct desc="消费排行活动配置" version="1" name="CrossSvrConsumeRankActConfig">
<entry name="ActivityID" desc="活动ID" type="int" version="1" cname="活动ID"/>
<entry name="RankRangeLow" desc="排行小值" type="int" version="1" cname="排行小值"/>
<entry name="RankRangeHigh" desc="排行大值" type="int" version="1" cname="排行大值"/>
<entry name="MinConsume" desc="最低消费" type="int" version="1" cname="最低消费"/>
<entry name="Booty" desc="奖励ID" type="int" version="1" cname="奖励ID"/>
</struct>
<struct desc="七日狂欢任务" version="1" name="CarnivalTaskConfig">
<entry name="TaskID" desc="任务ID" type="uint" version="1" cname="任务ID"/>
<entry name="TaskTitle" desc="任务标题" type="string" size="256" version="1" cname="任务标题"/>
<entry name="Days" desc="所属天数" type="int" version="1" cname="所属天数"/>
<entry name="Type" desc="任务类型" type="byte" version="1" cname="任务类型"/>
</struct>
<struct desc="子任务配置" version="1" name="CarnivalSubTaskConfig">
<entry name="SubTaskID" desc="子任务ID" type="uint" version="1" cname="子任务ID"/>
<entry name="TaskID" desc="所属任务ID" type="uint" version="1" cname="所属任务ID"/>
<entry name="TaskDesc" desc="任务描述" type="string" size="256" version="1" cname="任务描述"/>
<entry name="BootyID" desc="任务奖励ID" type="uint" tags="bootyid" version="1" cname="任务奖励ID"/>
<entry name="JumpWin" desc="跳转界面" type="uint" version="1" cname="跳转界面"/>
<entry name="Behavior" desc="需要监测的事件" type="ResBehaviorRule" version="1" cname="事件"/>
<entry name="MaxProgress" desc="总进度" type="uint" version="1" cname="总进度"/>
<entry name="GiftID" desc="礼包ID" type="uint" version="1" cname="礼包ID"/>
</struct>
<struct desc="任务个数奖励" version="1" name="CarnivalTaskCntAwardConfig">
<entry name="TaskCnt" desc="完成任务个数" type="int" version="1" cname="完成任务个数"/>
<entry name="BootyID" desc="奖励ID引用 BootyConfig" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
</struct>
<struct desc="狂欢礼包配置" version="1" name="CarnivalGiftConfig">
<entry name="GiftID" desc="礼包ID" type="int" version="1" cname="礼包ID"/>
<entry name="BootyID" desc="礼包奖励ID引用 BootyConfig" type="uint" tags="bootyid" version="1" cname="礼包奖励ID"/>
<entry name="CurrencyType" desc="货币类型" type="uint" version="1" cname="货币类型"/>
<entry name="OriPrice" desc="礼包原价" type="int" version="1" cname="礼包原价"/>
<entry name="SalePrice" desc="礼包售价" type="int" version="1" cname="礼包售价"/>
<entry name="LimitCnt" desc="限购次数" type="int" version="1" cname="限购次数"/>
</struct>
<struct desc="图标显示配置" version="1" name="CarnivalIconConfig">
<entry name="Day" desc="天数" type="int" version="1" cname="天数"/>
<entry name="IconName" desc="图标icon名" type="string" size="128" version="1" cname="图标icon名"/>
</struct>
<macrosgroup name="EnFestLevelLimitBuyType">
<entry name="FEST_LEVEL_LIMIT_BUY_TYPE_CURRENCY" value="1"/>
<entry name="FEST_LEVEL_LIMIT_BUY_TYPE_MONEY" value="2"/>
</macrosgroup>
<struct desc="单条节日集字兑换活动消耗道具数据" version="1" name="FestJiziExchangeConsumeEntry">
<entry name="ItemID" desc="消耗道具ID" type="uint" version="1" cname="ID"/>
<entry name="ItemCnt" desc="消耗道具数量" type="uint" version="1" cname="数量"/>
</struct>
<struct desc="节日活动配置" version="1" name="FestActConfig">
<entry name="ActivityID" desc="活动ID" type="uint" version="1" cname="活动ID"/>
<entry name="EntranceName" desc="入口名" type="string" size="256" version="1" cname="入口名"/>
<entry name="EntranceIcon" desc="入口图标" type="string" size="128" version="1" cname="入口图标"/>
<entry name="BottomFrame" desc="底框资源" type="string" size="128" version="1" cname="底框资源"/>
<entry name="Banner" desc="Banner资源" type="string" size="128" version="1" cname="Banner资源"/>
<entry name="BottomBanner" desc="Banne底框" type="string" size="128" version="1" cname="Banner底框"/>
<entry name="ForegroundRes" desc="前景资源" type="string" size="128" version="1" cname="前景资源"/>
<entry name="SelectTextColor" desc="选中文本颜色" type="string" size="128" version="1" cname="选中文本颜色"/>
<entry name="SelectStrokeColor" desc="选中文本描边" type="string" size="128" version="1" cname="选中文本描边"/>
<entry name="UnSelectTextColor" desc="未选中文本颜色" type="string" size="128" version="1" cname="未选中文本颜色"/>
<entry name="UnSelectStrokeColor" desc="未选中文本描边" type="string" size="128" version="1" cname="未选中文本描边"/>
<entry name="ChangeTextYOffset" desc="切换文本Y偏移" type="int" version="1" cname="切换文本Y偏移"/>
</struct>
<macrosgroup name="XianJunActParam">
<entry name="XIANJUN_ACT_PARAM_COST_MONEY_TYPE" value="100"/>
<entry name="XIANJUN_ACT_PARAM_ONCE_COST_MONEY_CNT" value="101"/>
<entry name="XIANJUN_ACT_PARAM_FIVE_TIMES_COST_MONEY_CNT" value="102"/>
<entry name="XIANJUN_ACT_PARAM_FREE_INTERVAL" value="103"/>
<entry name="XIANJUN_ACT_PARAM_DISPLAY_MIN_QUALITY" value="104"/>
<entry name="XIANJUN_ACT_PARAM_GET_XIANYUN_VALUE" value="105"/>
<entry name="XIANJUN_ACT_PARAM_ADD_WEIGHT" value="106"/>
<entry name="XIANJUN_ACT_PARAM_MULTIPLE_TIMES" value="107"/>
<entry name="XIANJUN_ACT_PARAM_BAODI" value="108"/>
</macrosgroup>
<macrosgroup name="StarryPrayParam">
<entry name="STARRYPRAY_ACT_PARAM_COST_MONEY_TYPE" value="100"/>
<entry name="STARRYPRAY_ACT_PARAM_ONCE_COST_MONEY_CNT" value="101"/>
<entry name="STARRYPRAY_ACT_PARAM_FIVE_TIMES_COST_MONEY_CNT" value="102"/>
<entry name="STARRYPRAY_ACT_PARAM_FREE_INTERVAL" value="103"/>
<entry name="STARRYPRAY_ACT_PARAM_DISPLAY_MIN_QUALITY" value="104"/>
<entry name="STARRYPRAY_ACT_PARAM_GET_XIANYUN_VALUE" value="105"/>
<entry name="STARRYPRAY_ACT_PARAM_ADD_WEIGHT" value="106"/>
<entry name="STARRYPRAY_ACT_PARAM_MULTIPLE_TIMES" value="107"/>
<entry name="STARRYPRAY_ACT_PARAM_BAODI" value="108"/>
</macrosgroup>
<macrosgroup name="XinChunActParam">
<entry name="XINCHUN_ACT_PARAM_GOODID" value="100"/>
<entry name="XINCHUN_ACT_PARAM_SALE_PRICE" value="101"/>
</macrosgroup>
<struct desc="单条新春集字兑换活动消耗道具数据" version="1" name="XinChunJiziExchangeConsumeEntry">
<entry name="ItemID" desc="消耗道具ID" type="uint" version="1" cname="ID"/>
<entry name="ItemCnt" desc="消耗道具数量" type="uint" version="1" cname="数量"/>
</struct>
<macrosgroup name="JiangHuActParam">
<entry name="JIANGHU_ACT_PARAM_RMB_TO_SCORE" value="1"/>
<entry name="JIANGHU_ACT_PARAM_SCORE_TO_COMPASS" value="2"/>
<entry name="JIANGHU_ACT_PARAM_SCORE_TO_GOLD" value="3"/>
<entry name="JIANGHU_ACT_PARAM_COMPASS_ID" value="4"/>
</macrosgroup>
<macrosgroup name="XianJieActParam">
<entry name="XIANJIE_ACT_PARAM_RESIGN_COST_MONEY_TYPE" value="100"/>
<entry name="XIANJIE_ACT_PARAM_RESIGN_COST_MONEY_CNT" value="101"/>
<entry name="XIANJIE_ACT_PARAM_ARCHERY_COST_TYPE" value="102"/>
<entry name="XIANJIE_ACT_PARAM_ARCHERY_COST_CNT" value="103"/>
<entry name="XIANJIE_ACT_PARAM_ARCHERY_BAODI_CNT" value="104"/>
<entry name="XIANJIE_ACT_PARAM_MAIL_ID" value="105"/>
<entry name="XIANJIE_ACT_PARAM_ARCHERY_POINT_TYPE" value="106"/>
<entry name="XIANJIE_ACT_PARAM_ARCHERY_BAODI_SOCRE" value="107"/>
</macrosgroup>
<macrosgroup name="ReturnDiamondActParam">
<entry name="RETURN_DIAMOND_ACT_PARAM_FEEDBACK_NEED_DIAMOND" value="100"/>
<entry name="RETURN_DIAMOND_ACT_PARAM_FEEDBACK_MONEY_TYPE" value="101"/>
<entry name="RETURN_DIAMOND_ACT_PARAM_FEEDBACK_MONEY_COUNT" value="102"/>
<entry name="RETURN_DIAMOND_ACT_PARAM_MAX_RETURN_DIAMOND" value="103"/>
<entry name="RETURN_DIAMOND_ACT_FEEDBACK_TICKET_TURN_GOLD" value="104"/>
</macrosgroup>
<macrosgroup name="NewLianXuChargeActParam">
<entry name="NEW_LIANXU_CHARGE_ACT_PARAM_DURATION_DAYS" value="100"/>
<entry name="NEW_LIANXU_CHARGE_ACT_PARAM_NEED_MONEY" value="101"/>
<entry name="NEW_LIANXU_CHARGE_ACT_PARAM_OPEN_TYPE" value="102"/>
</macrosgroup>
<macrosgroup name="CaveTreasureParam">
<entry name="CAVE_TREASURE_PARAM_OPEN_ITEM_ID" value="100"/>
<entry name="CAVE_TREASURE_PARAM_OPEN_ITEM_CNT" value="101"/>
</macrosgroup>
<macrosgroup name="FundParam">
<entry name="SUPER_VALUE_FUND_PARAM_GOODSID_FUNCID" value="102"/>
<entry name="SUPER_VALUE_FUND_PARAM_RETURN_RATIO_FUNCID" value="104"/>
<entry name="SUPER_VALUE_FUND_PARAM_ALL_DIAMON_CNT_FUNCID" value="105"/>
<entry name="SUPER_VALUE_FUND_PARAM_RECEIVE_DIAMON_CNT_FUNCID" value="106"/>
<entry name="GROW_FUND_PARAM_GOODSID_FUNCID" value="103"/>
<entry name="GROW_FUND_PARAM_RETURN_RATIO_FUNCID" value="107"/>
<entry name="GROW_PARAM_ALL_DIAMON_CNT_FUNCID" value="108"/>
<entry name="GROW_PARAM_RECEIVE_DIAMON_CNT_FUNCID" value="109"/>
<entry name="SUPER_VALUE_FUND_BUY_AWARD_FUNCID" value="110"/>
<entry name="GROW_FUND_BUY_AWARD_FUNCID" value="111"/>
</macrosgroup>
<struct desc="充值排行活动配置" version="1" name="ChargeRankActConfig">
<entry name="ActivityID" desc="活动ID" type="uint" version="1" cname="活动ID"/>
<entry name="RankRangeLow" desc="排行小值" type="uint" version="1" cname="排行小值"/>
<entry name="RankRangeHigh" desc="排行大值" type="uint" version="1" cname="排行大值"/>
<entry name="MinCharge" desc="最低充值" type="uint" version="1" cname="最低充值"/>
<entry name="BootyID" desc="奖励ID" type="uint" version="1" cname="奖励ID"/>
</struct>
<struct desc="跨服充值排行活动配置" version="1" name="CrossSvrChargeRankActConfig">
<entry name="ActivityID" desc="活动ID" type="uint" version="1" cname="活动ID"/>
<entry name="RankRangeLow" desc="排行小值" type="uint" version="1" cname="排行小值"/>
<entry name="RankRangeHigh" desc="排行大值" type="uint" version="1" cname="排行大值"/>
<entry name="MinCharge" desc="最低充值" type="uint" version="1" cname="最低充值"/>
<entry name="BootyID" desc="奖励ID" type="uint" version="1" cname="奖励ID"/>
</struct>
<struct desc="新手任务配置" version="1" name="NewGuideTaskConfig">
<entry name="TaskID" desc="任务ID" type="int" version="1" cname="任务ID"/>
<entry name="SortNO" desc="排序" type="int" version="1" cname="排序"/>
<entry name="Name" desc="名称" type="string" size="256" version="1" cname="名称"/>
<entry name="Desc" desc="描述" type="string" size="256" version="1" cname="描述"/>
<entry name="ShowProgress" desc="是否显示绝对进度" type="byte" version="1" cname="是否显示绝对进度"/>
<entry name="Behavior" desc="需要监测的事件" type="ResBehaviorRule" version="1" cname="事件"/>
<entry name="BootyID" desc="奖励ID引用 BootyConfig" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
<entry name="MaxProgress" desc="总进度" type="uint" version="1" cname="总进度"/>
<entry name="TaskJump" desc="任务跳转" type="int" version="1" cname="任务跳转"/>
</struct>
<macrosgroup name="LuckyActItemBoxType">
<entry name="LUCKY_ACT_ITEM_BOX_TYPE_FIX" value="0"/>
<entry name="LUCKY_ACT_ITEM_BOX_TYPE_OPT" value="1"/>
</macrosgroup>
<macrosgroup name="LuckyActParam">
<entry name="LUCKY_ACT_PARAM_REBATE_COUNT" value="100"/>
<entry name="LUCKY_ACT_PARAM_BUY_WEEK_CARD_ADD_DAYS" value="102"/>
</macrosgroup>
<struct desc="狂欢任务" version="1" name="TribalCarnivalTaskConfig">
<entry name="ActivitySubID" desc="活动子ID" type="int" version="1" cname="活动子ID"/>
<entry name="TaskID" desc="任务ID" type="int" version="1" cname="任务ID"/>
<entry name="SortNO" desc="任务排序" type="int" version="1" cname="任务排序"/>
<entry name="Desc" desc="任务描述" type="string" size="256" version="1" cname="任务描述"/>
<entry name="Behavior" desc="需要监测的事件" type="ResBehaviorRule" version="1" cname="事件"/>
<entry name="BootyID" desc="任务奖励ID" type="int" version="1" cname="任务奖励ID"/>
<entry name="MaxProgress" desc="总进度" type="int" version="1" cname="总进度"/>
</struct>
<macrosgroup name="SuperMonthCardBootyType">
<entry name="SUPER_MONTH_CARD_TYPE_BOOTY_BUY" value="1"/>
<entry name="SUPER_MONTH_CARD_TYPE_BOOTY_DAILY" value="2"/>
</macrosgroup>
<macrosgroup name="WechatInviteParam">
<entry name="WECHAT_INVITE_PARAM_DAILY_MAX_SHARE_COUNT" value="1"/>
<entry name="WECHAT_INVITE_PARAM_IS_SHOW_DAILY_TASK" value="2"/>
<entry name="WECHAT_INVITE_PARAM_IS_SHOW_INVITE" value="3"/>
<entry name="WECHAT_INVITE_PARAM_IS_SHOW_FIN_CHAPTER" value="4"/>
</macrosgroup>
<macrosgroup name="GroupBuyingParam">
<entry name="GROUP_BUYING_PARAM_SUCCESS_MAIL_ID" value="1"/>
<entry name="GROUP_BUYING_PARAM_FAIL_MAIL_ID" value="2"/>
<entry name="GROUP_BUYING_PARAM_NEED_PERSON_CNT" value="3"/>
<entry name="GROUP_BUYING_PARAM_NEW_PLAYER_TIME_LIMIT" value="4"/>
<entry name="GROUP_BUYING_PARAM_SUCCESS_BOOTY_ID" value="5"/>
<entry name="GROUP_BUYING_PARAM_FAIL_BOOTY_ID" value="6"/>
<entry name="GROUP_BUYING_PARAM_GOODS_ID" value="7"/>
<entry name="GROUP_BUYING_PARAM_ZHEKOU" value="8"/>
</macrosgroup>
<macrosgroup name="EnumThemeExchangeMallParam">
<entry name="ThemeExchangeMallScore2Gold" value="1"/>
<entry name="ThemeExchangeMallDiamond" value="2"/>
<entry name="ThemeExchangeMallScore" value="3"/>
</macrosgroup>
<macrosgroup name="ResXianGuoGiftType">
<entry name="XIANGUO_GIFT_TYPE_CUNNENCY" value="1"/>
<entry name="XIANGUO_GIFT_TYPE_MONEY" value="2"/>
</macrosgroup>
<struct desc="周末礼包配置表" version="1" name="WeekendGiftConfig">
<entry name="ActSubID" desc="活动子ID" type="int" version="1" cname="活动子ID"/>
<entry name="GoodsID" desc="商品ID" type="int" version="1" cname="商品ID"/>
<entry name="GiftContentList" desc="礼包内容ID" type="int" count="4" version="1" cname="礼包内容ID"/>
<entry name="MaxBuyCnt" desc="限购次数" type="int" version="1" cname="限购次数"/>
</struct>
<macrosgroup name="WeekendGiftContentType">
<entry name="EN_WEEKEND_GIFT_CONTENT_FIX" value="0"/>
<entry name="EN_WEEKEND_GIFT_CONTENT_OPTIONAL" value="1"/>
</macrosgroup>
<struct desc="周末礼包内容配置表" version="1" name="WeekendGiftContentConfig">
<entry name="GiftID" desc="礼包内容ID" type="int" version="1" cname="礼包内容ID"/>
<entry name="GiftType" desc="礼包内容类型" type="int" bindmacrosgroup="WeekendGiftContentType" version="1" cname="礼包内容类型"/>
<entry name="BootyIDList" desc="奖励ID" type="int" tags="bootyid" count="8" version="1" cname="奖励ID"/>
</struct>
<struct desc="周末礼包大奖配置表" version="1" name="WeekendGiftPrizeConfig">
<entry name="ActID" desc="活动ID" type="int" version="1" cname="活动ID"/>
<entry name="PrizeID" desc="锦鲤大奖ID" type="int" tags="bootyid" version="1" cname="锦鲤大奖ID"/>
</struct>
<struct desc="周末免费礼包配置表" version="1" name="WeekendFreeGiftConfig">
<entry name="ActSubID" desc="活动子ID" type="int" version="1" cname="活动子ID"/>
<entry name="DayNum" desc="天数" type="int" version="1" cname="天数"/>
<entry name="BootyIDList" desc="奖励ID" type="int" tags="bootyid" count="3" version="1" cname="奖励ID"/>
</struct>
<macrosgroup name="EnSuperLimitGiftType">
<entry name="SUPER_LIMIT_GIFT_TYPE_CURRENCY" value="1"/>
<entry name="SUPER_LIMIT_GIFT_TYPE_MONEY" value="2"/>
</macrosgroup>
<macrosgroup name="ChannelFunctionType">
<entry name="CHANNELFUNCTION_TYPE_SHARE" value="1"/>
<entry name="CHANNELFUNCTION_TYPE_COLLECT" value="2"/>
<entry name="CHANNELFUNCTION_TYPE_SUBSCRIBE" value="3"/>
<entry name="CHANNELFUNCTION_TYPE_COLORSIGN" value="4"/>
<entry name="CHANNELFUNCTION_TYPE_INVITE" value="5"/>
<entry name="CHANNELFUNCTION_TYPE_GROUP" value="6"/>
<entry name="CHANNELFUNCTION_TYPE_CUSTOMER" value="7"/>
<entry name="CHANNELFUNCTION_TYPE_GROUPPROFILE" value="8"/>
</macrosgroup>
<struct desc="大力江湖配置" version="1" name="PowerJiangHuConfig">
<entry name="ActSubID" desc="活动子ID" type="uint" version="1" cname="活动子ID"/>
<entry name="DangWei" desc="档位排序" type="uint" version="1" cname="档位排序"/>
<entry name="NeedScore" desc="阶段条件" type="uint" version="1" cname="阶段条件"/>
<entry name="BootyID" desc="奖励ID" type="uint" version="1" cname="奖励ID"/>
<entry name="SpecialBootyID" desc="特殊奖励ID" type="uint" version="1" cname="特殊奖励ID"/>
</struct>
<macrosgroup name="PowerJiangHuParam">
<entry name="POWER_JIANGHU_PARAM_CURRENCY_TYPE" value="1"/>
<entry name="POWER_JIANGHU_PARAM_GIVE_CURRENCY_CNT" value="2"/>
<entry name="POWER_JIANGHU_PARAM_CHARGE_DIAMOND" value="3"/>
<entry name="POWER_JIANGHU_PARAM_MIN_BASE_SCORE" value="4"/>
<entry name="POWER_JIANGHU_PARAM_MAX_BASE_SCORE" value="5"/>
<entry name="POWER_JIANGHU_PARAM_CRIT_SCORE" value="6"/>
<entry name="POWER_JIANGHU_PARAM_SUPER_CRIT_SCORE" value="7"/>
<entry name="POWER_JIANGHU_PARAM_BASE_WEIGHT" value="8"/>
<entry name="POWER_JIANGHU_PARAM_CRIT_WEIGHT" value="9"/>
<entry name="POWER_JIANGHU_PARAM_SUPER_CRIT_WEIGHT" value="10"/>
<entry name="POWER_JIANGHU_PARAM_ACT_START_CRIT_CNT" value="11"/>
<entry name="POWER_JIANGHU_PARAM_LONG_PRESS_BUTTON_INTERVAL" value="12"/>
<entry name="POWER_JIANGHU_PARAM_SCORE_SCROLLING_COMPLETE_INTERVAL" value="13"/>
<entry name="POWER_JIANGHU_PARAM_CURRENCY_COUNT" value="14"/>
<entry name="POWER_JIANGHU_PARAM_MULTI_COUNT" value="15"/>
</macrosgroup>
<struct desc="大力江湖参数配置" version="1" name="PowerJiangHuParamConfig">
<entry name="FuncID" desc="功能ID" type="uint" version="1" cname="功能ID"/>
<entry name="FuncVal" desc="功能参数" type="float" version="1" cname="功能参数"/>
</struct>
<struct desc="大力江湖活动溢出材料转化" version="1" name="PowerJiangHuConvertConfig">
<entry name="ActSubID" desc="活动子ID" type="uint" version="1" cname="活动子ID"/>
<entry name="SrcCurrencyType" desc="活动货币类型" type="int" version="1" cname="活动货币类型"/>
<entry name="DestCurrencyType" desc="转化货币类型" type="int" version="1" cname="转化货币类型"/>
<entry name="DestCurrencyCnt" desc="转化货币数量" type="int" version="1" cname="转化货币数量"/>
</struct>
<struct desc="子任务配置" version="1" name="WXGameCircleTaskConfig">
<entry name="TaskID" desc="任务ID" type="uint" version="1" cname="任务ID"/>
<entry name="TaskSort" desc="任务排序" type="uint" version="1" cname="任务排序"/>
<entry name="TaskType" desc="任务类型" type="int" version="1" cname="任务类型"/>
<entry name="TaskDesc" desc="任务描述" type="string" size="256" version="1" cname="任务描述"/>
<entry name="Progress" desc="总进度" type="uint" version="1" cname="总进度"/>
<entry name="BootyID" desc="任务奖励ID" type="uint" version="1" cname="任务奖励ID"/>
<entry name="JumpID" desc="跳转ID" type="int" version="1" cname="跳转ID"/>
<entry name="IsLife" desc="是否终身任务" type="uint" version="1" cname="是否终身任务"/>
</struct>
<struct desc="游戏圈数据" version="1" name="WXGameCircleTaskTypeConfig">
<entry name="TaskType" desc="任务类型" type="int" version="1" cname="任务类型"/>
<entry name="ParamType" desc="参数类型" type="int" version="1" cname="参数类型"/>
</struct>
<struct desc="游戏圈链接" version="1" name="WXGameCircleLinkConfig">
<entry name="JumpID" desc="跳转ID" type="int" version="1" cname="跳转ID"/>
<entry name="ChannelName" desc="渠道名" type="string" size="256" version="1" cname="渠道名"/>
<entry name="JumpLink" desc="跳转链接" type="string" size="256" version="1" cname="跳转链接"/>
</struct>
<struct desc="游戏圈奖励" version="1" name="WXGameCircleGiftConfig">
<entry name="GiftID" desc="礼包ID" type="string" size="256" version="1" cname="礼包ID"/>
<entry name="BootyID" desc="奖励ID" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
<entry name="DayLimit" desc="用户单日限制" type="uint" version="1" cname="用户单日限制"/>
<entry name="WeekLimit" desc="用户单周限制" type="uint" version="1" cname="用户单周限制"/>
<entry name="TotalLimit" desc="用户总量限制" type="uint" version="1" cname="用户总量限制"/>
</struct>
<macrosgroup name="NumberMergeItemFuncType">
<entry name="NUMBER_MERGE_ITEM_FUNC_TYPE_SET" value="1"/>
<entry name="NUMBER_MERGE_ITEM_FUNC_TYPE_REMOVE" value="2"/>
<entry name="NUMBER_MERGE_ITEM_FUNC_TYPE_EXCHANGE" value="3"/>
<entry name="NUMBER_MERGE_ITEM_FUNC_TYPE_UP" value="4"/>
</macrosgroup>
<macrosgroup name="NumberMergeFuncID">
<entry name="NUMBER_MERGE_BUY_STEP_CURRENCY_TYPE" value="1"/>
<entry name="NUMBER_MERGE_BUY_STEP_CURRENCY_NUM" value="2"/>
<entry name="NUMBER_MERGE_DAY_BUY_STEP_LIMIT" value="3"/>
<entry name="NUMBER_MERGE_STEP_LIMIT" value="4"/>
<entry name="NUMBER_MERGE_STEP_RECOVER_GAP" value="5"/>
<entry name="NUMBER_MERGE_STEP_RECOVER_NUM" value="6"/>
<entry name="NUMBER_MERGE_BUY_STEP_ITEM" value="7"/>
<entry name="NUMBER_MERGE_MAX_STORE_STEP" value="8"/>
<entry name="NUMBER_MERGE_MAX_FOOD_NUM" value="9"/>
<entry name="NUMBER_MERGE_MAX_FOOD_LEVEL" value="10"/>
<entry name="NUMBER_MERGE_MAX_FOOD_LEVEL_BOOTY" value="11"/>
<entry name="NUMBER_MERGE_MOVE_FOOD_TIME" value="12"/>
<entry name="NUMBER_MERGE_FOOD_MERGE_SOUND" value="13"/>
<entry name="NUMBER_MERGE_ITEM_SET_FOOD_LEVEL" value="14"/>
<entry name="NUMBER_MERGE_ITEM_UP_LIMIT_LEVEL" value="15"/>
<entry name="NUMBER_MERGE_SPEED_RATE_STEP_NEED" value="16"/>
<entry name="NUMBER_MERGE_SPEED_RATE_GEN_FOOD_MAX_LEVEL" value="17"/>
<entry name="NUMBER_MERGE_SPEED_RATE_GEN_FOOD_MIN_LEVEL" value="18"/>
<entry name="NUMBER_MERGE_SPEED_RATE_STEP_CONSUME" value="19"/>
<entry name="NUMBER_MERGE_SUCC_SOUND" value="20"/>
<entry name="NUMBER_MERGE_FAILED_SOUND" value="21"/>
<entry name="NUMBER_MERGE_MOVE_EFFECT_DURATION" value="22"/>
<entry name="NUMBER_MERGE_MOVE_ALL_DURATION" value="23"/>
<entry name="NUMBER_MERGE_SEND_MOVE_SPEED" value="24"/>
</macrosgroup>
<macrosgroup name="ResNumberMergeGiftType">
<entry name="NUMBER_MERGE_GIFT_TYPE_CURRENCY" value="1"/>
<entry name="NUMBER_MERGE_GIFT_TYPE_MONEY" value="2"/>
</macrosgroup>
<macrosgroup name="NumberMergeGiftItemBoxType">
<entry name="NUMBER_MERGE_GIFT_ITEM_BOX_FIXED" value="0"/>
<entry name="NUMBER_MERGE_GIFT_ITEM_BOX_CUSTOM" value="1"/>
</macrosgroup>
<macrosgroup name="SeniorLianXuChargeActParam">
<entry name="SENIOR_LIANXU_CHARGE_ACT_PARAM_DURATION_DAYS" value="100"/>
<entry name="SENIOR_LIANXU_CHARGE_ACT_PARAM_NEED_MONEY" value="101"/>
<entry name="SENIOR_LIANXU_CHARGE_ACT_PARAM_OPEN_TYPE" value="102"/>
<entry name="SENIOR_LIANXU_CHARGE_ACT_PARAM_SHOW_BOOTYID" value="103"/>
</macrosgroup>
<macrosgroup name="TianTianChargeActParam">
<entry name="TIANTIAN_CHARGE_ACT_PARAM_DURATION_DAYS" value="100"/>
<entry name="TIANTIAN_CHARGE_ACT_PARAM_NEED_MONEY" value="101"/>
<entry name="TIANTIAN_CHARGE_ACT_PARAM_OPEN_TYPE" value="102"/>
</macrosgroup>
<macrosgroup name="AnniActType">
<entry name="ANNI_ACT_TYPE_PLAY_GAME" value="1"/>
<entry name="ANNI_ACT_TYPE_JIZI" value="2"/>
<entry name="ANNI_ACT_TYPE_CUMU_CHARGE" value="3"/>
<entry name="ANNI_ACT_TYPE_CUMU_CONSUME" value="4"/>
<entry name="ANNI_ACT_TYPE_ZHANLING" value="5"/>
<entry name="ANNI_ACT_TYPE_GIFT" value="6"/>
<entry name="ANNI_ACT_TYPE_RANK" value="7"/>
</macrosgroup>
<struct desc="周年庆:活动配置" version="1" name="AnniActConfig">
<entry name="ActivityID" desc="活动ID" type="uint" version="1" cname="活动ID"/>
<entry name="EntranceName" desc="入口名" type="string" size="256" version="1" cname="入口名"/>
<entry name="ActivityTitle" desc="活动标题" type="string" size="1024" version="1" cname="活动标题"/>
<entry name="MainUIBackground" desc="主界面背景" type="string" size="128" version="1" cname="主界面背景"/>
<entry name="MainUIIcon" desc="主界面主图标" type="string" size="128" version="1" cname="主界面主图标"/>
<entry name="LevelUIBackground" desc="关卡界面背景" type="string" size="128" version="1" cname="关卡界面背景"/>
<entry name="LevelIconPrefix" desc="关卡图标前缀" type="string" size="128" version="1" cname="关卡图标前缀"/>
<entry name="CommonSuffixResource" desc="通用前缀资源" type="string" size="128" version="1" cname="通用前缀资源"/>
<entry name="EntranceIcon" desc="入口图标" type="string" size="128" version="1" cname="入口图标"/>
<entry name="ModelID" desc="目标模型ID" type="uint" version="1" cname="目标模型ID"/>
</struct>
<struct desc="周年庆:活动入口配置" version="1" name="AnniActEntranceConfig">
<entry name="ActivityID" desc="活动ID" type="uint" version="1" cname="活动ID"/>
<entry name="ActivityType" desc="活动类型" type="uint" version="1" cname="活动类型"/>
<entry name="EntranceName" desc="入口名称" type="string" size="256" version="1" cname="入口名称"/>
<entry name="EntranceIcon" desc="入口图标" type="string" size="128" version="1" cname="入口图标"/>
<entry name="PosX" desc="入口坐标_x" type="int" version="1" cname="入口坐标_x"/>
<entry name="PoxY" desc="入口坐标_y" type="int" version="1" cname="入口坐标_y"/>
<entry name="IsHidden" desc="是否隐藏" type="byte" version="1" cname="是否隐藏"/>
</struct>
<struct desc="周年庆:集字活动,单条集字兑换活动消耗道具数据" version="1" name="AnniJiziExchangeConsumeEntry">
<entry name="ItemID" desc="消耗道具ID" type="uint" version="1" cname="ID"/>
<entry name="ItemCnt" desc="消耗道具数量" type="uint" version="1" cname="数量"/>
</struct>
<macrosgroup name="AnniLevelLimitBuyType">
<entry name="ANNI_LEVEL_LIMIT_BUY_TYPE_CURRENCY" value="1"/>
<entry name="ANNI_LEVEL_LIMIT_BUY_TYPE_MONEY" value="2"/>
</macrosgroup>
<macrosgroup name="CakeGameLevelType">
<entry name="CAKEGAME_LEVEL_TYPE_NORMAL" value="1"/>
<entry name="CAKEGAME_LEVEL_TYPE_BOSS" value="2"/>
<entry name="CAKEGAME_LEVEL_TYPE_AWARD" value="3"/>
<entry name="CAKEGAME_LEVEL_TYPE_MAX" value="4"/>
</macrosgroup>
<macrosgroup name="CakeGameParamType">
<entry name="CAKEGAME_PARAM_TYPE_LADDER_PRICE" value="1"/>
<entry name="CAKEGAME_PARAM_TYPE_MAX_RESTORE_STMA" value="2"/>
<entry name="CAKEGAME_PARAM_TYPE_RESTORE_DURATION" value="3"/>
<entry name="CAKEGAME_PARAM_TYPE_RESTORE_NUM" value="4"/>
<entry name="CAKEGAME_PARAM_TYPE_STMA_NUM_BUY_ONCE" value="5"/>
<entry name="CAKEGAME_PARAM_TYPE_ADD_STMA_ITEM_ID" value="6"/>
<entry name="CAKEGAME_PARAM_TYPE_SCROLL_HIGHT" value="7"/>
<entry name="CAKEGAME_PARAM_TYPE_INIT_STMA_NUM" value="8"/>
<entry name="CAKEGAME_PARAM_TYPE_LV_EFFECT_ID" value="9"/>
</macrosgroup>
<struct desc="宠物基础配置表" version="1" tags="battle" name="PetBaseConfig">
<entry name="PetID" desc="" type="uint" tags="battle" version="1" cname="宠物ID"/>
<entry name="PetName" desc="宠物名称" type="string" size="256" version="1" cname="宠物名称"/>
<entry name="Icon" desc="宠物图标" type="string" size="64" version="1" cname="宠物图标"/>
<entry name="ActiveDebrisID" desc="激活碎片ID" type="uint" version="1" cname="激活碎片ID"/>
<entry name="InitActiveQualityLevel" desc="初始激活品质等级" type="uint" version="1" cname="初始激活品质等级"/>
<entry name="ActiveDebrisCnt" desc="激活碎片数量" type="uint" version="1" cname="激活碎片数量"/>
<entry name="ModelID" desc="模型ID" type="uint" tags="battle" version="1" cname="模型ID"/>
<entry name="AITaskID" desc="AI行为ID" type="uint" tags="battle" version="1" cname="AI行为ID"/>
<entry name="MoveSpeed" desc="移动速度" type="float" tags="battle" version="1" cname="移动速度"/>
</struct>
<struct desc="宠物升级配置表" version="1" name="PetUpgradeConfig">
<entry name="PetID" desc="" type="uint" version="1" cname="宠物ID"/>
<entry name="Level" desc="宠物等级" type="uint" version="1" cname="等级"/>
<entry name="NeedRoleLevel" desc="最低角色等级" type="uint" version="1" cname="最低角色等级"/>
<entry name="CostItemID" desc="升级消耗道具ID" type="uint" version="1" cname="升级消耗道具ID"/>
<entry name="CostItemCnt" desc="升级消耗道具数量" type="uint" version="1" cname="升级消耗道具数量"/>
<entry name="CostCurrencyType" desc="升级消耗货币类型" type="uint" version="1" cname="升级消耗货币类型"/>
<entry name="CostCurrencyCnt" desc="升级消耗货币数量" type="uint" version="1" cname="升级消耗货币数量"/>
<entry name="PetAttr" desc="宠物属性" type="ResAttrImpactData" count="3" version="1" cname="宠物属性"/>
<entry name="RoleAttr" desc="主角属性" type="ResAttrImpactData" count="3" version="1" cname="主角属性"/>
<entry name="UpAttackRatio" desc="升级继承攻击系数" type="float" version="1" cname="升级继承攻击系数"/>
</struct>
<struct desc="宠物升品配置表" version="1" tags="battle" name="PetUpQualityConfig">
<entry name="PetID" desc="宠物ID" type="uint" tags="battle" version="1" cname="宠物ID"/>
<entry name="QualityLevel" desc="品质等级" type="uint" tags="battle" version="1" cname="品质等级"/>
<entry name="Quality" desc="品质" type="uint" tags="battle" version="1" cname="品质"/>
<entry name="QualityName" desc="品质名" type="string" size="256" version="1" cname="品质名"/>
<entry name="CostItemID" desc="升品消耗道具ID" type="uint" version="1" cname="升品消耗道具ID"/>
<entry name="CostItemCnt" desc="升品消耗道具数量" type="uint" version="1" cname="升品消耗道具数量"/>
<entry name="DescomposeGetItemCnt" desc="宠物获得分解数量" type="uint" version="1" cname="宠物获得分解数量"/>
<entry name="CostCurrencyType" desc="升品消耗货币类型" type="uint" version="1" cname="升品消耗货币类型"/>
<entry name="CostCurrencyCnt" desc="升品消耗货币数量" type="uint" version="1" cname="升品消耗货币数量"/>
<entry name="PetAttrCoefficient" desc="宠物属性系数" type="float" version="1" cname="宠物属性系数"/>
<entry name="RoleAttrCoefficient" desc="主角属性系数" type="float" version="1" cname="主角属性系数"/>
<entry name="UpAttackRatio" desc="升品继承攻击系数" type="float" version="1" cname="升品继承攻击系数"/>
</struct>
<struct desc="宠物技能解锁表" version="1" tags="battle" name="PetSkillUnlockConfig">
<entry name="PetID" desc="宠物ID" type="uint" tags="battle" version="1" cname="宠物ID"/>
<entry name="NeedQuality" desc="最低解锁品质" type="uint" tags="battle" version="1" cname="最低解锁品质"/>
<entry name="SkillID" desc="技能ID" type="uint" tags="battle" version="1" cname="技能ID"/>
</struct>
<struct desc="宠物幻化配置表" version="1" tags="battle" name="PetHuanHuaConfig">
<entry name="PetID" desc="宠物ID" type="uint" tags="battle" version="1" cname="宠物ID"/>
<entry name="HuanHuaID" desc="幻化ID" type="uint" tags="battle" version="1" cname="幻化ID"/>
<entry name="HuanHuaQuality" desc="幻化品质" type="uint" version="1" cname="幻化品质"/>
<entry name="HuanHuaName" desc="幻化名称" type="string" size="256" version="1" cname="幻化名称"/>
<entry name="ModelID" desc="模型ID" type="uint" tags="battle" version="1" cname="模型ID"/>
<entry name="Icon" desc="宠物立绘图标" type="string" size="256" version="1" cname="立绘"/>
<entry name="HeadIcon" desc="宠物头像图标" type="string" size="256" version="1" cname="头像图标"/>
<entry name="CostItemID" desc="幻化消耗道具ID" type="uint" version="1" cname="幻化消耗道具ID"/>
<entry name="CostItemCnt" desc="幻化消耗道具数量" type="uint" version="1" cname="幻化消耗道具数量"/>
</struct>
<macrosgroup name="PET_FUNC_VAL_DEF">
<entry name="PFVD_RESET_COST_CURRENCY_TYPE" value="1"/>
<entry name="PFVD_RESET_COST_CURRENCY_CNT" value="2"/>
</macrosgroup>
<struct desc="宠物 功能参数配置" version="1" name="PetFuncConfig">
<entry name="FuncID" desc="功能ID" type="uint" version="1" cname="功能ID"/>
<entry name="Param" desc="" type="int" version="1" cname="参数"/>
</struct>
<struct desc="宠物幻化升星表" version="1" name="PetHuanHuaUpStarConfig">
<entry name="HuanHuaID" desc="幻化ID" type="uint" version="1" cname="幻化ID"/>
<entry name="HuanHuaLevel" desc="幻化等级" type="int" version="1" cname="幻化等级"/>
<entry name="CurrencyType" desc="幻化消耗货币类型" type="int" version="1" cname="幻化消耗货币类型"/>
<entry name="CurrencyCnt" desc="幻化消耗货币数量" type="int" version="1" cname="幻化消耗货币数量"/>
<entry name="CostItemID" desc="幻化消耗道具ID" type="uint" version="1" cname="幻化消耗道具ID"/>
<entry name="CostItemCnt" desc="幻化消耗道具数量" type="uint" version="1" cname="幻化消耗道具数量"/>
<entry name="PetAttr" desc="宠物属性" type="ResAttrImpactData" count="3" version="1" cname="宠物属性"/>
<entry name="RoleAttr" desc="主角属性" type="ResAttrImpactData" count="3" version="1" cname="主角属性"/>
</struct>
<macrosgroup name="ExchangeShopRefreshType">
<entry name="EXCHANGE_SHOP_REFRESH_TYPE_DAY" value="1"/>
<entry name="EXCHANGE_SHOP_REFRESH_TYPE_WEEK" value="2"/>
<entry name="EXCHANGE_SHOP_REFRESH_TYPE_MONTH" value="3"/>
</macrosgroup>
<struct desc="商店统筹" version="1" name="ExchangeShopConfig">
<entry name="ShopType" desc="商店类型" type="byte" version="1" cname="商店类型"/>
<entry name="ShopName" desc="说明" type="string" size="1024" version="1" cname="说明"/>
<entry name="RefreshType" desc="商店刷新类型" type="byte" version="1" cname="商店刷新类型"/>
<entry name="IsRefresh" desc="是否刷新" type="byte" version="1" cname="是否刷新"/>
<entry name="ShopItemCnt" desc="一次刷新的商品数量" type="int" version="1" cname="一次刷新的商品数量"/>
<entry name="AutoRefreshHour" desc="自动刷新的时间,整点小时" type="int" count="5" version="1" cname="自动刷新的时间"/>
<entry name="Desc" desc="商店刷新描述" type="string" size="1024" version="1" cname="商店刷新描述"/>
<entry name="JiangHuSort" desc="江湖排序" type="uint" version="1" cname="江湖排序"/>
<entry name="IsHide" desc="是否隐藏" type="uint" version="1" cname="是否隐藏"/>
<entry name="FuncID" desc="系统ID" type="uint" version="1" cname="系统ID"/>
<entry name="JiangHuTabIcon" desc="江湖页签图标" type="string" size="128" version="1" cname="江湖页签图标"/>
</struct>
<macrosgroup name="ExchangeShopBuyLimitType">
<entry name="EXCHANGE_SHOP_BUY_LIMIT_NONE" value="0"/>
<entry name="EXCHANGE_SHOP_BUY_LIMIT_FOREVER" value="1"/>
<entry name="EXCHANGE_SHOP_BUY_LIMIT_DAILY" value="2"/>
<entry name="EXCHANGE_SHOP_BUY_LIMIT_REFRESH" value="3"/>
<entry name="EXCHANGE_SHOP_BUY_LIMIT_WEEK" value="4"/>
</macrosgroup>
<struct desc="兑换商店商品配置表" version="1" name="ExchangeShopItemConfig">
<entry name="ShopItemNO" desc="商品编号" type="uint" version="1" cname="商品编号"/>
<entry name="ShopType" desc="商店类型" type="byte" version="1" cname="商店类型"/>
<entry name="CurrencyType" desc="货币类型" type="byte" version="1" cname="货币类型"/>
<entry name="Position" desc="职位限制" type="byte" version="1" cname="职位限制"/>
<entry name="BuyLimitType" desc="限购类型" type="byte" bindmacrosgroup="ExchangeShopBuyLimitType" version="1" cname="限购类型"/>
<entry name="ItemID" desc="物品道具ID" type="uint" version="1" cname="物品道具ID"/>
<entry name="ItemCount" desc="物品道具个数" type="smallint" version="1" cname="物品道具个数"/>
<entry name="CurrencyCount" desc="货币数量" type="uint" version="1" cname="货币数量"/>
<entry name="MinLevel" desc="最小等级" type="uint" version="1" cname="最小等级"/>
<entry name="MaxLevel" desc="最大等级" type="uint" version="1" cname="最大等级"/>
<entry name="RandomVal" desc="随机概率" type="int" version="1" cname="随机概率"/>
<entry name="ChapterDifficulty" desc="关卡难度" type="uint" version="1" cname="关卡难度"/>
<entry name="ChapterId" desc="章节编号" type="uint" version="1" cname="章节编号"/>
<entry name="Menpai" desc="所属门派" type="uint" version="1" cname="所属门派"/>
<entry name="BuyLimitCnt" desc="限购次数" type="uint" version="1" cname="限购次数"/>
</struct>
<struct desc="刷新费用配置表" version="1" name="ExchangeShopRefreshConfig">
<entry name="ShopType" desc="商店类型" type="byte" version="1" cname="商店类型"/>
<entry name="CurrencyType" desc="货币类型" type="byte" version="1" cname="货币类型"/>
<entry name="RefreshNum" desc="刷新次数" type="uint" version="1" cname="刷新次数"/>
<entry name="CostCount" desc="刷新费用" type="uint" version="1" cname="刷新费用"/>
</struct>
<macrosgroup name="HeadActiveType">
<entry name="HEAD_ACTIVE_TYPE_DEFAULT" value="0"/>
<entry name="HEAD_ACTIVE_TYPE_MONEY" value="1"/>
<entry name="HEAD_ACTIVE_TYPE_ITEM" value="2"/>
<entry name="HEAD_ACTIVE_TYPE_FASHION" value="3"/>
</macrosgroup>
<macrosgroup name="HeadShowType">
<entry name="HEAD_SHOW_TYPE_DEFAULT" value="0"/>
<entry name="HEAD_SHOW_TYPE_FASHION" value="1"/>
</macrosgroup>
<struct desc="头像激活条件描述" version="1" name="HeadActiveConditionData">
<entry name="ArrConditionParam" desc="条件参数" type="int" count="2" version="1" cname="条件参数"/>
</struct>
<struct desc="激活条件描述" version="1" name="ActiveConditionData">
<entry name="ArrConditionParam" desc="条件参数" type="int" count="3" version="1" cname="条件参数"/>
</struct>
<struct desc="头像配置表" version="1" name="HeadConfig">
<entry name="HeadID" desc="头像ID" type="int" version="1" cname="ID"/>
<entry name="Name" desc="名称" type="string" size="256" version="1" cname="名称"/>
<entry name="Sex" desc="性别" type="byte" version="1" cname="性别"/>
<entry name="ActiveType" desc="激活类型" type="byte" bindmacrosgroup="HeadActiveType" version="1" cname="激活类型"/>
<entry name="Icon" desc="头像图标" type="string" size="128" version="1" cname="头像图标"/>
<entry name="ValidTime" desc="有效时间" type="int" version="1" cname="有效时间"/>
<entry name="Desc" desc="描述" type="string" size="1024" version="1" cname="描述"/>
<entry name="ActiveCondition" desc="激活条件" type="ActiveConditionData" version="1" cname="激活"/>
<entry name="ActiveDesc" desc="激活条件描述" type="string" size="1024" version="1" cname="激活条件描述"/>
<entry name="ShowType" desc="显示类型" type="uint" bindmacrosgroup="HeadShowType" version="1" cname="显示类型"/>
</struct>
<struct desc="头像框配置表" version="1" name="HeadFrameConfig">
<entry name="HeadFrameID" desc="头像框ID" type="int" version="1" cname="ID"/>
<entry name="Name" desc="名称" type="string" size="256" version="1" cname="名称"/>
<entry name="Icon" desc="图标" type="string" size="128" version="1" cname="icon"/>
<entry name="ValidTime" desc="有效时间" type="int" version="1" cname="有效时间"/>
<entry name="Desc" desc="描述" type="string" size="1024" version="1" cname="描述"/>
<entry name="ActiveType" desc="激活类型" type="byte" bindmacrosgroup="HeadActiveType" version="1" cname="激活类型"/>
<entry name="ShowType" desc="显示类型:若填1则未获得时不显示该头像框;若不填,则正常显示" type="byte" version="1" cname="显示类型"/>
<entry name="ActiveCondition" desc="激活条件" type="HeadActiveConditionData" version="1" cname="激活"/>
<entry name="EffectID" desc="特效路径ID" type="uint" version="1" cname="特效路径ID"/>
<entry name="FrameScale" desc="缩放比例" type="float" version="1" cname="缩放比例"/>
<entry name="ActiveDesc" desc="激活条件描述" type="string" size="1024" version="1" cname="激活条件描述"/>
<entry name="ImpactData" desc="属性" type="ResAttrImpactData" count="4" version="1" cname="属性"/>
</struct>
<struct desc="聊天框配置表" version="1" name="ChatFrameConfig">
<entry name="ChatFrameID" desc="头像框ID" type="int" version="1" cname="ID"/>
<entry name="Name" desc="名称" type="string" size="256" version="1" cname="名称"/>
<entry name="Icon" desc="图标" type="string" size="128" version="1" cname="icon"/>
<entry name="TextColor" desc="聊天框文字颜色" type="string" size="128" version="1" cname="聊天框文字颜色"/>
<entry name="TextOutlineColor" desc="聊天框文字描边" type="string" size="128" version="1" cname="聊天框文字描边"/>
<entry name="IconLeftOffset" desc="图标左偏移" type="float" version="1" cname="图标左偏移"/>
<entry name="IconRightOffset" desc="图标右偏移" type="float" version="1" cname="图标右偏移"/>
<entry name="IconTopOffset" desc="图标上偏移" type="float" version="1" cname="图标上偏移"/>
<entry name="IconBottomOffset" desc="图标下偏移" type="float" version="1" cname="图标下偏移"/>
<entry name="ValidTime" desc="有效时间" type="int" version="1" cname="有效时间"/>
<entry name="Desc" desc="描述" type="string" size="1024" version="1" cname="描述"/>
<entry name="ActiveType" desc="激活类型" type="byte" bindmacrosgroup="HeadActiveType" version="1" cname="激活类型"/>
<entry name="SelfDefaultFrame" desc="自己默认框" type="byte" version="1" cname="自己默认框"/>
<entry name="ShowType" desc="显示类型:若填1则未获得时不显示该聊天框;若不填,则正常显示" type="byte" version="1" cname="显示类型"/>
<entry name="ActiveCondition" desc="激活条件" type="HeadActiveConditionData" version="1" cname="激活"/>
<entry name="FrameScale" desc="缩放比例" type="float" version="1" cname="缩放比例"/>
<entry name="ActiveDesc" desc="激活条件描述" type="string" size="1024" version="1" cname="激活条件描述"/>
<entry name="ImpactData" desc="属性" type="ResAttrImpactData" count="4" version="1" cname="属性"/>
</struct>
<macrosgroup name="TitleActiveType">
<entry name="EN_TITLE_ACTIVITY_TYPE_ITEM" value="1"/>
<entry name="EN_TITLE_ACTIVITY_TYPE_RANK" value="2"/>
<entry name="EN_TITLE_ACTIVITY_TYPE_CURRENCY" value="3"/>
<entry name="EN_TITLE_ACTIVITY_TYPE_FASHION" value="4"/>
<entry name="EN_TITLE_ACTIVITY_TYPE_RIDE" value="5"/>
<entry name="EN_TITLE_ACTIVITY_TYPE_PET" value="6"/>
<entry name="EN_TITLE_ACTIVITY_TYPE_WING" value="7"/>
</macrosgroup>
<macrosgroup name="TitleCurrencyActive">
<entry name="EN_CURRENCY_ACTIVE_OBTAIN_DIAMOND" value="1"/>
<entry name="EN_CURRENCY_ACTIVE_CONSUME_DIAMOND" value="2"/>
<entry name="EN_CURRENCY_ACTIVE_OBTAIN_GOLD" value="3"/>
<entry name="EN_CURRENCY_ACTIVE_CONSUME_GOLD" value="4"/>
</macrosgroup>
<macrosgroup name="TitleFashionActive">
<entry name="EN_FASHION_ACTIVE_FASHION_NUM" value="1"/>
<entry name="EN_FASHION_ACTIVE_YUANFEN_NUM" value="2"/>
</macrosgroup>
<macrosgroup name="TitleRideActive">
<entry name="EN_RIDE_ACTIVE_HUANHUA_NUM" value="1"/>
<entry name="EN_RIDE_ACTIVE_LINGDANG_QUALITY" value="2"/>
<entry name="EN_RIDE_ACTIVE_LINGDANG_LEVEL" value="3"/>
</macrosgroup>
<macrosgroup name="TitlePetActive">
<entry name="EN_PET_ACTIVE_PET_NUM" value="1"/>
<entry name="EN_PET_ACTIVE_HUANHUA_NUM" value="2"/>
<entry name="EN_PET_ACTIVE_QUALITY_NUM" value="3"/>
</macrosgroup>
<macrosgroup name="TitleWingActive">
<entry name="EN_WING_ACTIVE_HUANHUA_NUM" value="1"/>
</macrosgroup>
<macrosgroup name="TitleParam">
<entry name="TitleShowTime" value="1"/>
<entry name="TitleIntermissionTime" value="2"/>
<entry name="TitleFadeOutTime" value="3"/>
<entry name="TitleFadeInTime" value="4"/>
</macrosgroup>
<struct desc="称号参数配置表" version="1" name="TitleParamConfig">
<entry name="FuncID" desc="功能ID" type="uint" version="1" cname="功能ID"/>
<entry name="FuncParam" desc="参数" type="float" version="1" cname="参数"/>
</struct>
<struct desc="称号配置表" version="1" name="TitleConfig">
<entry name="TitleID" desc="称号ID" type="uint" version="1" cname="称号ID"/>
<entry name="TitleName" desc="称号名称" type="string" size="64" version="1" cname="名称"/>
<entry name="TitleIcon" desc="称号Icon" type="string" size="32" version="1" cname="icon"/>
<entry name="FontUpColor" desc="字体上部颜色" type="string" size="8" version="1" cname="字体上部颜色"/>
<entry name="FontDownColor" desc="字体下部颜色" type="string" size="8" version="1" cname="字体下部颜色"/>
<entry name="FontOutlineColor" desc="字体描边颜色" type="string" size="8" version="1" cname="字体描边颜色"/>
<entry name="Duration" desc="称号有效时间(0表示永久)" type="uint" version="1" cname="有效时间"/>
<entry name="Desc" desc="描述" type="string" size="1024" version="1" cname="描述"/>
<entry name="ActiveType" desc="称号激活类型" type="int" version="1" cname="激活类型"/>
<entry name="ActiveParam" desc="激活类型参数数组" type="uint" count="4" version="1" cname="激活类型参数"/>
<entry name="DisplayType" desc="显示类型" type="int" version="1" cname="显示类型"/>
<entry name="EffectivePathID" desc="特效路径ID" type="int" version="1" cname="特效路径ID"/>
<entry name="Scale" desc="缩放比例" type="int" version="1" cname="缩放比例"/>
<entry name="BattleScale" desc="局内缩放比例" type="float" version="1" cname="局内缩放比例"/>
<entry name="ActiveDesc" desc="激活条件描述" type="string" size="128" version="1" cname="激活条件描述"/>
<entry name="MailID" desc="邮件ID" type="uint" version="1" cname="邮件ID"/>
<entry name="MailParam" desc="邮件参数数组" type="string" size="64" count="2" version="1" cname="邮件参数文本"/>
<entry name="AttrList" desc="属性" type="ResAttrImpactData" count="4" version="1" cname="属性"/>
</struct>
<struct desc="Ping值表现表" version="1" name="PingConfig">
<entry name="ID" desc="ID" type="int" version="1" cname="ID"/>
<entry name="PingRangeMin" desc="ping下限" type="int" version="1" cname="ping下限"/>
<entry name="PingRangeMax" desc="ping上限" type="int" version="1" cname="ping上限"/>
<entry name="wifiIcon" desc="wifi图标" type="string" size="128" version="1" cname="wifi图标"/>
<entry name="noWifiIcon" desc="非wifi图标" type="string" size="128" version="1" cname="非wifi图标"/>
<entry name="bkgIcon" desc="底框" type="string" size="128" version="1" cname="底框"/>
<entry name="Color" desc="颜色" type="string" size="1024" version="1" cname="颜色"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="侠客行参数配置" version="1" name="XiaKeXingParamConfig">
<entry name="OneRoundDay" desc="单轮天数" type="uint" version="1" cname="单轮天数"/>
<entry name="SendUnFetchAwardMailID" desc="发送未领取奖励邮件ID" type="int" version="1" cname="发送未领取奖励邮件ID"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="侠客行等级配置" version="1" name="XiaKeXingLevelConfig">
<entry name="Round" desc="侠客行轮次" type="uint" version="1" cname="侠客行轮次"/>
<entry name="XiaKeLevel" desc="侠客等级" type="uint" version="1" cname="侠客等级"/>
<entry name="UpNeedStma" desc="升级所需体力消耗" type="uint" version="1" cname="升级所需体力消耗"/>
<entry name="NormalBootyID" desc="普通福利奖励ID" type="uint" version="1" cname="普通福利奖励ID"/>
<entry name="LingPaiBootyID" desc="黄金令牌奖励ID" type="uint" version="1" cname="黄金令牌奖励ID"/>
</struct>
<struct desc="侠客行特权表" version="1" name="XiaKeXingPrivilegeConfig">
<entry name="Type" desc="特权类型" type="byte" version="1" cname="特权类型"/>
<entry name="Desc" desc="特权描述" type="string" size="1024" version="1" cname="特权描述"/>
<entry name="Param" desc="特权参数" type="float" version="1" cname="特权参数"/>
<entry name="Icon" desc="图标" type="string" size="128" version="1" cname="图标"/>
<entry name="sortId" desc="显示排序" type="uint" version="1" cname="显示排序"/>
</struct>
<struct desc="坐骑等级配置" version="1" name="HorseLevelConfig">
<entry name="Level" desc="坐骑等级" type="uint" version="1" cname="坐骑等级"/>
<entry name="Stage" desc="用于坐骑升级时验证,是否处于正确的阶位" type="uint" version="1" cname="坐骑阶位"/>
<entry name="LevelName" desc="等级名称" type="string" size="256" version="1" cname="等级名称"/>
<entry name="CostItemID" desc="消耗道具ID" type="uint" version="1" cname="消耗道具ID"/>
<entry name="CostItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="CostMoneyType" desc="消耗货币类型" type="uint" version="1" cname="消耗货币类型"/>
<entry name="CostMoneyCnt" desc="消耗货币数量" type="uint" version="1" cname="消耗货币数量"/>
<entry name="AttrList" desc="属性" type="ResAttrImpactData" count="4" version="1" cname="属性"/>
</struct>
<struct desc="坐骑阶位配置" version="1" name="HorseStageConfig">
<entry name="Stage" desc="坐骑阶位" type="uint" version="1" cname="坐骑阶位"/>
<entry name="MinPlayerLv" desc="最低角色等级" type="uint" version="1" cname="最低角色等级"/>
<entry name="BreakLevel" desc="所需坐骑等级" type="uint" version="1" cname="所需坐骑等级"/>
<entry name="HorseName" desc="坐骑名称" type="string" size="256" version="1" cname="坐骑名称"/>
<entry name="StageName" desc="阶位名称" type="string" size="256" version="1" cname="阶位名称"/>
<entry name="HorseFashionID" desc="时装ID" type="uint" version="1" cname="时装ID"/>
<entry name="CostItemID" desc="消耗道具ID" type="uint" version="1" cname="消耗道具ID"/>
<entry name="CostItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="CostMoneyType" desc="消耗货币类型" type="uint" version="1" cname="消耗货币类型"/>
<entry name="CostMoneyCnt" desc="消耗货币数量" type="uint" version="1" cname="消耗货币数量"/>
<entry name="AddSpeed" desc="坐骑速度加成" type="float" version="1" cname="坐骑速度加成"/>
<entry name="AttrList" desc="属性" type="ResAttrImpactData" count="4" version="1" cname="属性"/>
<entry name="MaxSkillNum" desc="最大技能数量" type="smalluint" version="1" cname="最大技能数量"/>
</struct>
<struct desc="坐骑时装关联表" version="1" name="HorseFashionExConfig">
<entry name="FashionID" desc="时装ID" type="uint" version="1" cname="时装ID"/>
<entry name="ModelID" desc="模型ID" type="uint" version="1" cname="模型ID"/>
<entry name="MountIndex" desc="坐骑索引" type="uint" version="1" cname="坐骑索引"/>
<entry name="UIOffset" desc="UI模型高度偏移" type="float" version="1" cname="UI模型高度偏移"/>
</struct>
<struct desc="坐骑技能表" version="1" name="HorseSkillConfig">
<entry name="SkillID" desc="技能ID" type="uint" version="1" cname="技能ID"/>
<entry name="ItemID" desc="对应道具ID" type="uint" version="1" cname="对应道具ID"/>
<entry name="Quality" desc="品质" type="byte" version="1" cname="品质"/>
<entry name="SkillName" desc="" type="string" size="256" version="1" cname="技能名字"/>
<entry name="IconLv" desc="角标等级" type="uint" version="1" cname="角标等级"/>
<entry name="SkillDesc" desc="" type="string" size="1024" version="1" cname="技能描述"/>
<entry name="ActiveGroupID" desc="激活分组ID" type="uint" version="1" cname="激活分组ID"/>
<entry name="ConsumeItemNum" desc="激活消耗道具数量" type="uint" version="1" cname="激活消耗道具数量"/>
<entry name="ConsumeMoneyType" desc="激活消耗货币类型" type="uint" version="1" cname="激活消耗货币类型"/>
<entry name="ConsumeMoneyNum" desc="激活消耗货币数量" type="uint" version="1" cname="激活消耗货币数量"/>
<entry name="AttrList" desc="属性" type="ResAttrImpactData" count="5" version="1" cname="属性"/>
<entry name="SkillIcon" desc="技能图标" type="string" size="64" version="1" cname="技能图标"/>
</struct>
<struct desc="坐骑技能升级表" version="1" name="HorseSkillUpgradeConfig">
<entry name="SkillID" desc="技能ID" type="uint" version="1" cname="技能ID"/>
<entry name="UpgradeSkillID" desc="升级后技能ID" type="uint" version="1" cname="升级后技能ID"/>
<entry name="ConsumeItemID" desc="升级对应道具ID" type="uint" version="1" cname="升级对应道具ID"/>
<entry name="ConsumeItemNum" desc="升级消耗道具数量" type="uint" version="1" cname="升级消耗道具数量"/>
<entry name="ConsumeMoneyType" desc="升级消耗货币类型" type="uint" version="1" cname="升级消耗货币类型"/>
<entry name="ConsumeMoneyNum" desc="升级消耗货币数量" type="uint" version="1" cname="升级消耗货币数量"/>
<entry name="UnloadReturnItemID" desc="卸下返还道具ID" type="uint" version="1" cname="卸下返还道具ID"/>
<entry name="UnloadReturnItemNum" desc="卸下返还道具数量" type="uint" version="1" cname="卸下返还道具数量"/>
<entry name="UnloadMoneyType" desc="卸下消耗货币类型" type="uint" version="1" cname="卸下消耗货币类型"/>
<entry name="UnloadMoneyNum" desc="卸下消耗货币数量" type="uint" version="1" cname="卸下消耗货币数量"/>
<entry name="MinRoleLv" desc="最低角色等级" type="uint" version="1" cname="最低角色等级"/>
</struct>
<struct desc="坐骑技能合成表" version="1" name="HorseSkillComposeConfig">
<entry name="GroupID" desc="合成分组ID" type="uint" version="1" cname="合成分组ID"/>
<entry name="ShowComposeItem" desc="合成分组道具ID" type="uint" version="1" cname="合成分组道具ID"/>
<entry name="SuccRate" desc="成功概率" type="uint" version="1" cname="成功概率"/>
<entry name="FailGroupID" desc="失败后分组ID" type="uint" version="1" cname="失败后分组ID"/>
<entry name="SuccGroupID" desc="成功后分组ID" type="uint" version="1" cname="成功后分组ID"/>
<entry name="ConsumeMoneyType" desc="消耗货币类型" type="uint" version="1" cname="消耗货币类型"/>
<entry name="ConsumeMoneyNum" desc="消耗货币数量" type="uint" version="1" cname="消耗货币数量"/>
<entry name="NeedSkillNum" desc="所需技能数量" type="uint" version="1" cname="所需技能数量"/>
<entry name="MinRoleLv" desc="最低人物等级" type="uint" version="1" cname="最低角色等级"/>
</struct>
<struct desc="坐骑技能激活表" version="1" name="HorseSkillActiveConfig">
<entry name="ActiveGroupID" desc="激活分组ID" type="uint" version="1" cname="激活分组ID"/>
<entry name="CanActiveNum" desc="可激活数量" type="uint" version="1" cname="可激活数量"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="坐骑技能合成物品表" version="1" name="HorseSkillComposeItemConfig">
<entry name="ItemID" desc="对应道具ID" type="uint" version="1" cname="道具ID"/>
<entry name="GroupID" desc="分组ID" type="uint" version="1" cname="分组ID"/>
<entry name="ComposeWeight" desc="合成权重" type="uint" version="1" cname="合成权重"/>
</struct>
<struct desc="坐骑觉醒" version="1" name="HorseAwakeConfig">
<entry name="MinLevel" desc="最低坐骑等级" type="uint" version="1" cname="最低坐骑等级"/>
<entry name="AwakeLevel" desc="觉醒等级" type="uint" version="1" cname="觉醒等级"/>
<entry name="AwakeLevelName" desc="觉醒等级名称" type="string" size="256" version="1" cname="觉醒等级名称"/>
<entry name="AwakeUseLimitNum" desc="觉醒魂兽使用上限" type="uint" version="1" cname="觉醒魂兽使用上限"/>
<entry name="CostItemID" desc="消耗道具ID" type="uint" version="1" cname="消耗道具ID"/>
<entry name="CostItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="CostMoneyType" desc="消耗货币类型" type="uint" version="1" cname="消耗货币类型"/>
<entry name="CostMoneyCnt" desc="消耗货币数量" type="uint" version="1" cname="消耗货币数量"/>
<entry name="AttrList" desc="属性" type="ResAttrImpactData" count="4" version="1" cname="属性"/>
</struct>
<struct desc="坐骑觉醒表现配置表" version="1" name="HorseWakeUpDisplayConfig">
<entry name="AwakeLevel" desc="觉醒等级" type="uint" version="1" cname="觉醒等级"/>
<entry name="PageSort" desc="页面排序" type="uint" version="1" cname="页面排序"/>
<entry name="NodeSort" desc="点位排序" type="uint" version="1" cname="点位排序"/>
<entry name="DisplayX" desc="坐标x" type="float" version="1" cname="坐标x"/>
<entry name="DisplayY" desc="坐标y" type="float" version="1" cname="坐标y"/>
</struct>
<macrosgroup name="ResSoulType">
<entry name="SOUL_RES_HORSE" value="1"/>
<entry name="SOUL_RES_WING" value="2"/>
<entry name="SOUL_RES_LINGGEN" value="3"/>
</macrosgroup>
<struct desc="兽魂基础配置" version="1" name="SoulBaseConfig">
<entry name="SoulID" desc="兽魂ID" type="int" version="1" cname="兽魂ID"/>
<entry name="IsAwakeSoul" desc="是否为觉醒兽魂" type="int" version="1" cname="是否为觉醒兽魂"/>
<entry name="SoulType" desc="兽魂类型ResSoulType" type="byte" version="1" cname="兽魂类型"/>
<entry name="ItemID" desc="对应道具ID" type="int" version="1" cname="对应道具ID"/>
<entry name="SoulAttrList" desc="属性" type="ResAttrImpactData" count="2" version="1" cname="属性"/>
</struct>
<struct desc="兽魂道具个数配置" version="1" name="SoulItemCntConfig">
<entry name="SoulID" desc="兽魂ID" type="int" version="1" cname="兽魂ID"/>
<entry name="LevelMin" desc="等级下限" type="int" version="1" cname="等级下限"/>
<entry name="LevelMax" desc="等级上限" type="int" version="1" cname="等级上限"/>
<entry name="ItemLimitCnt" desc="道具数量限制" type="int" version="1" cname="道具数量限制"/>
</struct>
<struct desc="界面图集文本对照表" version="1" name="UIAtlasConvConfig">
<entry name="KeyAtlas" desc="关键字索引文本,对应界面制作的时候填写的文本" type="string" size="128" version="1" cname="图集名字索引"/>
<entry name="SpriteName" desc="要翻译的文本" type="string" size="128" version="1" cname="图片名字索引"/>
<entry name="LocaleAtlas" desc="本地化的图集" type="string" size="128" version="1" cname="本地化版本图集"/>
<entry name="LocaleSprite" desc="本地化的图片" type="string" size="128" version="1" cname="新图标名字"/>
</struct>
<struct desc="界面字体对照表" version="1" name="UIFontConvConfig">
<entry name="KeyFont" desc="关键字索引文本,对应界面制作的时候填写的文本" type="string" size="128" version="1" cname="索引字体名字"/>
<entry name="LocalFont" desc="要翻译的文本使用的字体" type="string" size="128" version="1" cname="本地字体文件名字"/>
</struct>
<struct desc="本地化资源配置表" version="1" name="LocalResourceConfig">
<entry name="OrignPath" desc="源资源路径" type="string" size="128" version="1" cname="源资源路径"/>
<entry name="LocalePath" desc="本地化资源路径" type="string" size="128" version="1" cname="本地化资源路径"/>
</struct>
<struct desc="世界boss血量系数配置" version="1" name="WorldBossHpRatioConfig">
<entry name="Stage" desc="进度" type="int" version="1" cname="进度"/>
<entry name="HpRatio" desc="血量系数" type="float" version="1" cname="血量系数"/>
<entry name="StageHpRatio" desc="关卡血量系数" type="float" version="1" cname="关卡血量系数"/>
</struct>
<struct desc="世界boss排行奖励" version="1" name="WorldBossRankBootyConfig">
<entry name="RankMin" desc="" type="int" version="1" cname="排行小值"/>
<entry name="RankMax" desc="" type="int" version="1" cname="排行大值"/>
<entry name="BootyID" desc="" type="int" version="1" cname="奖励ID"/>
</struct>
<struct desc="世界boss进度奖励" version="1" name="WorldBossStageBootyConfig">
<entry name="Stage" desc="" type="int" version="1" cname="进度"/>
<entry name="BootyID" desc="" type="int" version="1" cname="奖励ID"/>
<entry name="LastAttackBootyID" desc="" type="int" version="1" cname="最后一击奖励"/>
</struct>
<struct desc="世界boss随机库" version="1" name="WorldBossRandLibConfig">
<entry name="LibID" desc="" type="int" version="1" cname="库ID"/>
<entry name="StageID" desc="阶段id" type="int" version="1" cname="阶段id"/>
<entry name="Prob" desc="随机权重" type="int" version="1" cname="随机权重"/>
<entry name="MonsterID" desc="怪物ID" type="int" version="1" cname="怪物ID"/>
<entry name="LevelID" desc="关卡ID" type="int" version="1" cname="关卡ID"/>
<entry name="BossName" desc="BOSS名字" type="string" size="128" version="1" cname="BOSS名字"/>
<entry name="ModelID" desc="模型ID" type="int" version="1" cname="ModelID"/>
<entry name="BgName" desc="背景图" type="string" size="128" version="1" cname="BgName"/>
</struct>
<struct desc="世界boss随机库ID" version="1" name="WorldBossRandLibIdConfig">
<entry name="LibID" desc="" type="int" version="1" cname="库ID"/>
<entry name="Weight" desc="" type="int" version="1" cname="权重"/>
</struct>
<struct desc="多人BOSS奖励配置表" version="1" name="TeamBossAwardConfig">
<entry name="LevelID" desc="关卡ID" type="int" version="1" cname="关卡ID"/>
<entry name="FirstPassAward" desc="首通奖励" type="int" tags="bootyid" version="1" cname="首通奖励"/>
<entry name="NormalAward" desc="普通奖励" type="int" tags="bootyid" version="1" cname="普通奖励"/>
<entry name="LevelName" desc="关卡名称" type="string" size="128" version="1" cname="关卡名称"/>
</struct>
<struct desc="世界BOSS技能随机库ID" version="1" name="WorldBossSkillRandConfig">
<entry name="RandID" desc="" type="int" version="1" cname="库ID"/>
<entry name="Weight" desc="" type="int" version="1" cname="权重"/>
</struct>
<struct desc="库ID技能表" version="1" name="WorldBossSkillConfig">
<entry name="RandID" desc="" type="int" version="1" cname="库ID"/>
<entry name="SkillID" desc="" type="int" version="1" cname="随机技能ID"/>
<entry name="Level" desc="" type="int" version="1" cname="技能等级"/>
</struct>
<macrosgroup name="ResRecallActClassType">
<entry name="RECALL_ACT_CLASS_LOGIN" value="1"/>
<entry name="RECALL_ACT_CLASS_ACTIVE" value="2"/>
</macrosgroup>
<struct desc="召回活跃事件配置" version="1" name="RecallActEventCfg">
<entry name="SortNO" desc="排序依据" type="int" version="1" cname="排序"/>
<entry name="ID" desc="编号" type="uint" version="1" cname="编号"/>
<entry name="Name" desc="名称" type="string" size="128" version="1" cname="活跃名称"/>
<entry name="Desc" desc="描述" type="string" size="256" version="1" cname="描述"/>
<entry name="Type" desc="类型" type="byte" version="1" cname="类型"/>
<entry name="ShowProgress" desc="是否显示绝对进度" type="byte" version="1" cname="是否显示绝对进度"/>
<entry name="Behavior" desc="需要监测的事件" type="ResBehaviorRule" version="1" cname="事件"/>
<entry name="BootyID" desc="奖励ID引用 BootyConfig" type="uint" version="1" cname="奖励ID"/>
<entry name="MaxProgress" desc="总进度" type="uint" version="1" cname="总进度"/>
<entry name="ActiveDegree" desc="活跃度" type="uint" version="1" cname="活跃度"/>
</struct>
<struct desc="活跃度奖励配置" version="1" name="RecallActActiveDegreeCfg">
<entry name="ActiveDegree" desc="累计活跃度" type="uint" version="1" cname="累计活跃度"/>
<entry name="BootyID" desc="奖励ID" type="uint" version="1" cname="奖励ID"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<macrosgroup name="ResRecallActPrivilegeType">
<entry name="RECALL_ACT_PRIVILEGE_SAODANG" value="1"/>
<entry name="RECALL_ACT_PRIVILEGE_MENPAI_TASK" value="2"/>
<entry name="RECALL_ACT_PRIVILEGE_MEMPAI_CONTRIBUTE" value="3"/>
<entry name="RECALL_ACT_PRIVILEGE_MEMPAI_LEAVE" value="4"/>
<entry name="RECALL_ACT_PRIVILEGE_DRINK_WINE" value="5"/>
</macrosgroup>
<struct desc="召回特权配置" version="1" name="RecallActPrivilegeCfg">
<entry name="PrivilegeID" desc="特权类型" type="uint" bindmacrosgroup="ResRecallActPrivilegeType" version="1" cname="特权类型"/>
<entry name="Desc" desc="特权描述" type="string" size="128" version="1" cname="特权描述"/>
<entry name="PrivilegeVal" desc="特权参数" type="float" version="1" cname="特权参数"/>
<entry name="Icon" desc="图标" type="string" size="128" version="1" cname="图标"/>
<entry name="Sort" desc="排序依据" type="int" version="1" cname="排序"/>
</struct>
<struct desc="羽翼等级配置" version="1" name="WingLevelConfig">
<entry name="Level" desc="羽翼等级" type="uint" version="1" cname="羽翼等级"/>
<entry name="Stage" desc="用于羽翼升级时验证,是否处于正确的阶位" type="uint" version="1" cname="羽翼阶位"/>
<entry name="LevelName" desc="等级名称" type="string" size="256" version="1" cname="等级名称"/>
<entry name="CostItemID" desc="消耗道具ID" type="uint" version="1" cname="消耗道具ID"/>
<entry name="CostItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="CostMoneyType" desc="消耗货币类型" type="uint" version="1" cname="消耗货币类型"/>
<entry name="CostMoneyCnt" desc="消耗货币数量" type="uint" version="1" cname="消耗货币数量"/>
<entry name="AttrList" desc="属性" type="ResAttrImpactData" count="4" version="1" cname="属性"/>
</struct>
<struct desc="羽翼阶位配置" version="1" name="WingStageConfig">
<entry name="Stage" desc="羽翼阶位" type="uint" version="1" cname="羽翼阶位"/>
<entry name="MinPlayerLv" desc="最低角色等级" type="uint" version="1" cname="最低角色等级"/>
<entry name="BreakLevel" desc="所需羽翼等级" type="uint" version="1" cname="所需羽翼等级"/>
<entry name="WingName" desc="羽翼名称" type="string" size="256" version="1" cname="羽翼名称"/>
<entry name="StageName" desc="阶位名称" type="string" size="256" version="1" cname="阶位名称"/>
<entry name="WingFashionID" desc="时装ID" type="uint" version="1" cname="时装ID"/>
<entry name="CostItemID" desc="消耗道具ID" type="uint" version="1" cname="消耗道具ID"/>
<entry name="CostItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="CostMoneyType" desc="消耗货币类型" type="uint" version="1" cname="消耗货币类型"/>
<entry name="CostMoneyCnt" desc="消耗货币数量" type="uint" version="1" cname="消耗货币数量"/>
<entry name="AttrList" desc="属性" type="ResAttrImpactData" count="4" version="1" cname="属性"/>
</struct>
<struct desc="羽翼时装关联表" version="1" name="WingFashionExConfig">
<entry name="FashionID" desc="时装ID" type="uint" version="1" cname="时装ID"/>
<entry name="ModelID" desc="模型ID" type="uint" version="1" cname="模型ID"/>
</struct>
<struct desc="羽翼觉醒" version="1" name="WingAwakeConfig">
<entry name="MinLevel" desc="最低羽翼等级" type="uint" version="1" cname="最低羽翼等级"/>
<entry name="AwakeLevel" desc="觉醒等级" type="uint" version="1" cname="觉醒等级"/>
<entry name="AwakeLevelName" desc="觉醒等级名称" type="string" size="256" version="1" cname="觉醒等级名称"/>
<entry name="AwakeUseLimitNum" desc="觉醒配饰使用上限" type="uint" version="1" cname="觉醒配饰使用上限"/>
<entry name="CostItemID" desc="消耗道具ID" type="uint" version="1" cname="消耗道具ID"/>
<entry name="CostItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="CostMoneyType" desc="消耗货币类型" type="uint" version="1" cname="消耗货币类型"/>
<entry name="CostMoneyCnt" desc="消耗货币数量" type="uint" version="1" cname="消耗货币数量"/>
<entry name="AttrList" desc="属性" type="ResAttrImpactData" count="4" version="1" cname="属性"/>
</struct>
<struct desc="翅膀觉醒表现配置表" version="1" name="WingWakeUpDisplayConfig">
<entry name="AwakeLevel" desc="觉醒等级" type="uint" version="1" cname="觉醒等级"/>
<entry name="PageSort" desc="页面排序" type="uint" version="1" cname="页面排序"/>
<entry name="NodeSort" desc="点位排序" type="uint" version="1" cname="点位排序"/>
<entry name="DisplayX" desc="坐标x" type="float" version="1" cname="坐标x"/>
<entry name="DisplayY" desc="坐标y" type="float" version="1" cname="坐标y"/>
</struct>
<struct desc="天赋参数配置" version="1" name="TianFuParamConfig">
<entry name="NormalInitPos" desc="普通初始位置" type="uint" version="1" cname="普通初始位置"/>
<entry name="BDiamondInitPos" desc="高级初始位置" type="uint" version="1" cname="高级初始位置"/>
<entry name="MaxPos" desc="最大位置" type="byte" version="1" cname="最大位置"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="天赋开启配置" version="1" name="TianFuOpenConfig">
<entry name="TianFuPos" desc="天赋位置" type="byte" version="1" cname="天赋位置"/>
<entry name="OpenLevel" desc="开启等级" type="uint" version="1" cname="开启等级"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<macrosgroup name="QiYuanCollectType">
<entry name="QIYUAN_COLLECT_TYPE_NORMAL" value="1"/>
<entry name="QIYUAN_COLLECT_TYPE_BIND_DIAMOND" value="2"/>
</macrosgroup>
<struct desc="气元收集配置" version="1" name="QiYuanCollectConfig">
<entry name="QiYuanPos" desc="气元位置" type="byte" version="1" cname="气元位置"/>
<entry name="BackPos" desc="回到气元位置" type="byte" version="1" cname="回到气元位置"/>
<entry name="CollectType" desc="收集类型" type="uint" version="1" cname="收集类型"/>
<entry name="NeedItemID" desc="消耗道具ID" type="uint" version="1" cname="消耗道具ID"/>
<entry name="NeedItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="NeedMoneyType" desc="消耗货币类型" type="uint" version="1" cname="消耗货币类型"/>
<entry name="NeedMoneyCnt" desc="消耗货币数量" type="uint" version="1" cname="消耗货币数量"/>
<entry name="FailProb" desc="失败概率" type="uint" version="1" cname="失败概率"/>
<entry name="InvarProb" desc="保持概率" type="uint" version="1" cname="保持概率"/>
<entry name="SuccProb" desc="进升概率" type="uint" version="1" cname="进升概率"/>
<entry name="CostBootyID" desc="有损掉落奖励" type="uint" version="1" cname="有损掉落奖励"/>
</struct>
<struct desc="气元气魂升级配置" version="1" name="QiYuanQiHunLvUpConfig">
<entry name="Level" desc="气元等级" type="uint" version="1" cname="气元等级"/>
<entry name="CostValList" desc="倍率" type="uint" count="20" version="1" cname="倍率"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="气元气魂属性配置" version="1" name="QiYuanQiHunAttrConfig">
<entry name="Level" desc="气元气魂等级" type="uint" version="1" cname="气元气魂等级"/>
<entry name="AttrCfgType" desc="属性类型" type="uint" version="1" cname="属性类型"/>
<entry name="AttrList" desc="属性" type="ResAttrImpactData" count="4" version="1" cname="属性"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="气元类型配置" version="1" name="QiYuanTypeConfig">
<entry name="QiYuanType" desc="气元类型" type="uint" version="1" cname="气元类型"/>
<entry name="MaxEquipCnt" desc="最大装备个数" type="uint" version="1" cname="最大装备个数"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="气元配置" version="1" name="QiYuanConfig">
<entry name="QiYuanID" desc="气元ID" type="uint" version="1" cname="气元ID"/>
<entry name="QiYuanType" desc="气元类型" type="uint" version="1" cname="气元类型"/>
<entry name="QiYuanName" desc="气元名称" type="string" size="256" version="1" cname="气元名称"/>
<entry name="QiYuanItemID" desc="对应道具ID" type="uint" version="1" cname="对应道具ID"/>
<entry name="MaxLevel" desc="等级上限" type="uint" version="1" cname="等级上限"/>
<entry name="Quality" desc="品质" type="uint" version="1" cname="品质"/>
<entry name="UpLvCostValIdx" desc="升级消耗索引(升级消耗表)" type="uint" version="1" cname="升级消耗索引"/>
<entry name="TiLianBackRate" desc="提炼返还比例" type="float" version="1" cname="提炼返还比例"/>
<entry name="AttrQiangHuaRate" desc="属性强化系数" type="float" version="1" cname="属性强化系数"/>
<entry name="AttrCfgType" desc="属性类型" type="uint" version="1" cname="属性类型"/>
</struct>
<struct desc="气魂配置" version="1" name="QiHunConfig">
<entry name="QiHunID" desc="气魂ID" type="uint" version="1" cname="气魂ID"/>
<entry name="QiHunName" desc="气魂名称" type="string" size="256" version="1" cname="气魂名称"/>
<entry name="QiHunItemID" desc="对应道具ID" type="uint" version="1" cname="对应道具ID"/>
<entry name="MaxLevel" desc="等级上限" type="uint" version="1" cname="等级上限"/>
<entry name="AddQiYuanAttrCnt" desc="加成属性数量" type="uint" version="1" cname="加成属性数量"/>
<entry name="AddQiYuanAttrCeLueIdx" desc="加成属性策略" type="uint" version="1" cname="加成属性策略"/>
<entry name="UpLvCostValIdx" desc="升级消耗索引(升级消耗表)" type="uint" version="1" cname="升级消耗索引"/>
<entry name="TiLianBackRate" desc="提炼返还比例" type="float" version="1" cname="提炼返还比例"/>
<entry name="AttrCfgType" desc="属性类型" type="uint" version="1" cname="属性类型"/>
<entry name="AttrQiangHuaRate" desc="属性强化系数" type="float" version="1" cname="属性强化系数"/>
</struct>
<struct desc="经脉基础配置" version="1" name="JingMaiBaseConfig">
<entry name="ID" desc="经脉ID" type="uint" version="1" cname="经脉ID"/>
<entry name="Name" desc="经脉名称" type="string" size="256" version="1" cname="经脉名称"/>
</struct>
<struct desc="经脉基础升级表" version="1" name="JingMaiLevelConfig">
<entry name="JingMaiID" desc="经脉ID" type="uint" version="1" cname="经脉ID"/>
<entry name="JingMaiLv" desc="经脉等级" type="uint" version="1" cname="经脉等级"/>
<entry name="LvFull" desc="等级满" type="uint" version="1" cname="等级满"/>
<entry name="MinPlayerLevel" desc="最低人物等级" type="uint" version="1" cname="最低人物等级"/>
<entry name="Name" desc="等级名称" type="string" size="256" version="1" cname="等级名称"/>
<entry name="FullExp" desc="进度" type="uint" version="1" cname="进度"/>
<entry name="AddExp" desc="单次增加进度" type="uint" version="1" cname="单次增加进度"/>
<entry name="CostMaiLuo" desc="单次消耗脉络值" type="uint" version="1" cname="单次消耗脉络值"/>
<entry name="CostMoneyType" desc="消耗货币类型" type="byte" version="1" cname="消耗货币类型"/>
<entry name="CostMoneyCnt" desc="消耗货币数量" type="uint" version="1" cname="消耗货币数量"/>
<entry name="Score" desc="积分" type="uint" version="1" cname="积分"/>
<entry name="AttrList" desc="属性组" type="ResAttrImpactData" count="5" version="1" cname="属性"/>
</struct>
<struct desc="经脉额外升级表" version="1" name="JingMaiExtraLevelConfig">
<entry name="JingMaiID" desc="经脉ID" type="uint" version="1" cname="经脉ID"/>
<entry name="JingMaiExtraLv" desc="经脉额外等级" type="uint" version="1" cname="经脉额外等级"/>
<entry name="ExtraLvFull" desc="额外等级满" type="uint" version="1" cname="额外等级满"/>
<entry name="Name" desc="等级名称" type="string" size="256" version="1" cname="等级名称"/>
<entry name="Desc" desc="成长描述" type="string" size="1024" version="1" cname="成长描述"/>
<entry name="GrowthFactor" desc="成长系数" type="float" version="1" cname="成长系数"/>
<entry name="CostItemID" desc="消耗道具ID" type="uint" version="1" cname="消耗道具ID"/>
<entry name="CostItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="CostMoneyType" desc="消耗货币类型" type="byte" version="1" cname="消耗货币类型"/>
<entry name="CostMoneyCnt" desc="消耗货币数量" type="uint" version="1" cname="消耗货币数量"/>
<entry name="Score" desc="积分" type="uint" version="1" cname="积分"/>
</struct>
<struct desc="经脉称号配置" version="1" name="JingMaiChengHaoConfig">
<entry name="MinScore" desc="积分下限" type="uint" version="1" cname="积分下限"/>
<entry name="MaxScore" desc="积分上限" type="uint" version="1" cname="积分上限"/>
<entry name="ChengHaoName" desc="获得称号" type="string" size="256" version="1" cname="获得称号"/>
<entry name="TopColor" desc="上部颜色" type="string" size="1024" version="1" cname="上部颜色"/>
<entry name="IconName" desc="图标" type="string" size="64" version="1" cname="图标"/>
<entry name="BottomColor" desc="下部颜色" type="string" size="1024" version="1" cname="下部颜色"/>
<entry name="OutLineColor" desc="描边颜色" type="string" size="1024" version="1" cname="描边颜色"/>
</struct>
<macrosgroup name="PvpFuncID">
<entry name="PvpMatchLevelInterval" value="1"/>
<entry name="PvpMatchPlayerCount" value="2"/>
<entry name="MatchConfirmMaxTime" value="3"/>
<entry name="PvpMatchExpandSetTime" value="4"/>
<entry name="PvpMatchExpandLevelMaxCount" value="5"/>
<entry name="PvpMatchExpandDivisionMax" value="6"/>
<entry name="FirstSeasonInitScore" value="7"/>
<entry name="PvpReliveLadderPriceID" value="8"/>
<entry name="PvpHpPromoteRatio" value="9"/>
<entry name="CalcDivisionByRankMinScore" value="10"/>
<entry name="PvpLvProtect" value="11"/>
<entry name="PvpBattleMaxKill" value="12"/>
<entry name="PvpBattleBeginCountdown" value="13"/>
<entry name="PvpBattleEndCountdown" value="14"/>
<entry name="PvpExpItemID" value="15"/>
<entry name="PvpBattleMaxTime" value="16"/>
<entry name="PvpSeasonTime" value="17"/>
<entry name="PvpAreaSvrCount" value="18"/>
<entry name="PvpCancelTeamPunish" value="19"/>
<entry name="PvpReliveTime" value="20"/>
<entry name="PvpCumuWinMaxRank" value="21"/>
<entry name="PvpHisBattleDataMaxCnt" value="22"/>
<entry name="PvpChapterID" value="23"/>
<entry name="PvpMapGroupID" value="24"/>
<entry name="PvpQuitMatchPunish" value="25"/>
<entry name="PvpChampionFashionID" value="26"/>
<entry name="PvpLikeDailyLimit" value="27"/>
<entry name="PvpLikeDailyBootyID" value="28"/>
</macrosgroup>
<struct desc="pvp参数配置" version="1" tags="battle" name="PvpParamConfig">
<entry name="PvpFuncID" desc="" type="int" bindmacrosgroup="FuncIdDef" tags="battle" version="1" cname="功能ID"/>
<entry name="FuncVal" desc="" type="float" tags="battle" version="1" cname="功能值"/>
</struct>
<struct desc="武林盟主段位" version="1" name="PvpDivisionConfig">
<entry name="DivisionID" desc="" type="int" version="1" cname="段位ID"/>
<entry name="Name" desc="" type="string" size="256" version="1" cname="段位名称"/>
<entry name="Icon" desc="" type="string" size="128" version="1" cname="段位图标"/>
<entry name="MinScore" desc="" type="int" version="1" cname="积分下限"/>
<entry name="MaxScore" desc="" type="int" version="1" cname="积分上限"/>
<entry name="MinRank" desc="" type="int" version="1" cname="排名下限"/>
<entry name="MaxRank" desc="" type="int" version="1" cname="排名上限"/>
<entry name="SeasonBeginScore" desc="" type="int" version="1" cname="新赛季初始积分"/>
<entry name="IsProtectDivision" desc="" type="byte" version="1" cname="是否保护段位"/>
</struct>
<macrosgroup name="PvpDailyFunc">
<entry name="PvpDailyNum" value="1"/>
<entry name="PvpHurt" value="2"/>
<entry name="PvpKillNum" value="3"/>
<entry name="PvpAssistNum" value="4"/>
<entry name="PvpKillAssistNum" value="5"/>
</macrosgroup>
<struct desc="pvp出生点配置" version="1" tags="battle" name="PvpBornPosConfig">
<entry name="PosId" desc="位置ID" type="uint" tags="battle" version="1" cname="位置ID"/>
<entry name="PosX" desc="x轴坐标" type="float" tags="battle" version="1" cname="x轴坐标"/>
<entry name="PosY" desc="y轴坐标" type="float" tags="battle" version="1" cname="y轴坐标"/>
</struct>
<struct desc="pvp积分变化配置" version="1" name="PvpScoreChangeConfig">
<entry name="Rank" desc="" type="int" version="1" cname="排名"/>
<entry name="Division" desc="" type="int" version="1" cname="段位"/>
<entry name="Score" desc="" type="int" version="1" cname="积分变化"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="pvp进阶积分" version="1" name="PvpExtraScoreChangeConfig">
<entry name="ScoreDiffMin" desc="" type="int" version="1" cname="差值下限"/>
<entry name="ScoreDiffMax" desc="" type="int" version="1" cname="差值上限"/>
<entry name="Rank" desc="" type="int" version="1" cname="排名"/>
<entry name="ExtraScore" desc="" type="int" version="1" cname="进阶积分"/>
</struct>
<struct desc="pvp连胜额外积分配置" version="1" name="PvpCumuWinExtraScoreConfig">
<entry name="CumuWin" desc="连胜次数" type="int" version="1" cname="连胜次数"/>
<entry name="ExtraScore" desc="额外积分" type="int" version="1" cname="额外积分"/>
</struct>
<struct desc="pvp模板属性表" version="1" name="PvpAttrTmplConfig">
<entry name="AttrID" desc="" type="int" version="1" cname="属性ID"/>
<entry name="Lv" desc="" type="int" version="1" cname="等级"/>
<entry name="Ratio1" desc="" type="float" version="1" cname="系数1"/>
<entry name="Ratio2" desc="" type="float" version="1" cname="系数2"/>
</struct>
<struct desc="pvp升级配置" version="1" tags="battle" name="PvpLevelUpConfig">
<entry name="Lv" desc="等级" type="int" tags="battle" version="1" cname="等级"/>
<entry name="Exp" desc="龙珠需求" type="int" tags="battle" version="1" cname="龙珠需求"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="pvp连续击杀提示语" version="1" name="PvpContinueKillTipConfig">
<entry name="KillCnt" desc="" type="int" version="1" cname="击杀人数"/>
<entry name="TipText" desc="提示" type="string" size="1024" version="1" cname="提示"/>
</struct>
<struct desc="pvp连续死亡buff配置表" version="1" tags="battle" name="PvpDieBuffConfig">
<entry name="dieCnt" desc="" type="int" tags="battle" version="1" cname="连续死亡次数"/>
<entry name="buffID" desc="" type="int" tags="battle" version="1" cname="buffID"/>
<entry name="buffStackNum" desc="" type="int" tags="battle" version="1" cname="buff层数"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<macrosgroup name="MiJingBornPosType">
<entry name="PlayerPosType" value="1"/>
<entry name="MonsterPosType" value="2"/>
<entry name="BossPosType" value="3"/>
<entry name="BuffPosType" value="4"/>
<entry name="ZhaoShiPosType" value="5"/>
</macrosgroup>
<macrosgroup name="MiJingTipsType">
<entry name="ShowBossTipsType" value="1"/>
<entry name="ShowEliteTipsType" value="2"/>
<entry name="ShowBossFuriousTipsType" value="3"/>
<entry name="ShowZhaoShiTipsType" value="4"/>
<entry name="ShowCollectItemTipsType" value="5"/>
</macrosgroup>
<macrosgroup name="MiJingMonsterType">
<entry name="Normal" value="1"/>
<entry name="Elite" value="2"/>
<entry name="Boss" value="3"/>
</macrosgroup>
<struct desc="秘境刷新点配置" version="1" tags="battle" name="MiJingBornPosConfig">
<entry name="PosType" desc="参考MiJingBornPosType" type="int" tags="battle" version="1" cname="位置类型"/>
<entry name="Row" desc="行" type="float" tags="battle" version="1" cname="行"/>
<entry name="Column" desc="列" type="float" tags="battle" version="1" cname="列"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="秘境怪物刷新配置" version="1" tags="battle" name="MiJingMonsterConfig">
<entry name="WaveID" desc="刷新波次" type="uint" tags="battle" version="1" cname="刷新波次"/>
<entry name="IsBoss" desc="刷新波次" type="byte" tags="battle" version="1" cname="是否BOSS"/>
<entry name="WaveTime" desc="波次时间(秒)" type="int" tags="battle" version="1" cname="波次时间(秒)"/>
<entry name="RefreshPointNum" desc="刷新点数量" type="int" tags="battle" version="1" cname="刷新点数量"/>
<entry name="RefreshMoneterNum" desc="刷新怪物数量" type="int" tags="battle" version="1" cname="刷新怪物数量"/>
<entry name="MonsterLibraryID" desc="怪物库ID" type="uint" tags="battle" version="1" cname="怪物库ID"/>
<entry name="HpRate" desc="生命系数" type="float" tags="battle" version="1" cname="生命系数"/>
<entry name="AtkRate" desc="攻击系数" type="float" tags="battle" version="1" cname="攻击系数"/>
<entry name="DamageReduce" desc="伤害减免系数" type="float" tags="battle" version="1" cname="伤害减免系数"/>
<entry name="FiveEleAtkRate" desc="五行伤害系数" type="float" tags="battle" version="1" cname="五行伤害系数"/>
<entry name="FuriousStartTime" desc="狂暴时间" type="float" tags="battle" version="1" cname="狂暴开始时间"/>
<entry name="FuriousBuffID" desc="狂暴buffId" type="int" tags="battle" count="3" version="1" cname="狂暴buff"/>
<entry name="FuriousBuffGap" desc="buff叠加间隔(秒)" type="int" tags="battle" count="3" version="1" cname="buff叠加间隔"/>
<entry name="KillScoreRate" desc="积分系数" type="float" tags="battle" version="1" cname="积分系数"/>
</struct>
<struct desc="秘境怪物库" version="1" tags="battle" name="MiJingMonsterLibraryConfig">
<entry name="MonsterLibraryID" desc="怪物库ID" type="uint" tags="battle" version="1" cname="怪物库ID"/>
<entry name="RefreshNum" desc="刷新数量" type="uint" tags="battle" version="1" cname="刷新数量"/>
<entry name="MonsterID" desc="怪物ID" type="uint" tags="battle" version="1" cname="怪物ID"/>
<entry name="MonsterType" desc="怪物类型MiJingMonsterType" type="byte" tags="battle" version="1" cname="怪物类型"/>
<entry name="KillScore" desc="击杀积分" type="int" tags="battle" version="1" cname="击杀积分"/>
</struct>
<macrosgroup name="MiJingFuncID">
<entry name="MiJingFreeCount" value="1"/>
<entry name="MiJingChallengeItemID" value="2"/>
<entry name="MiJingChallengeItemCount" value="3"/>
<entry name="MiJingChallengeMaxCount" value="4"/>
<entry name="MiJingPrepareTime" value="5"/>
<entry name="MiJingMonsterRefreshTime" value="6"/>
<entry name="MiJingMaxReliveTime" value="7"/>
<entry name="MiJingReliveDiamond" value="8"/>
<entry name="MiJingChallengeTime" value="9"/>
<entry name="MiJingChapterID" value="10"/>
<entry name="BossTipsShowTime" value="11"/>
<entry name="OtherTipsShowTime" value="12"/>
<entry name="AwardScoreMailID" value="13"/>
<entry name="MaxMiJingScoreLimit" value="14"/>
<entry name="MiJingBattleEndCountdown" value="15"/>
<entry name="MiJingMaxTipsNum" value="16"/>
<entry name="ModelScaleFactor" value="17"/>
</macrosgroup>
<struct desc="秘境参数配置" version="1" tags="battle" name="MiJingParamConfig">
<entry name="MiJingFuncID" desc="" type="int" bindmacrosgroup="MiJingFuncID" tags="battle" version="1" cname="功能ID"/>
<entry name="FuncVal" desc="" type="float" tags="battle" version="1" cname="功能参数"/>
</struct>
<struct desc="秘境升级配置" version="1" tags="battle" name="MiJingLevelUpConfig">
<entry name="Lv" desc="等级" type="int" tags="battle" version="1" cname="等级"/>
<entry name="Score" desc="需要积分" type="int" tags="battle" version="1" cname="需要积分"/>
</struct>
<struct desc="灵池升级消耗道具信息" version="1" name="LingChiLevelUpItemInfo">
<entry name="ID" desc="" type="uint" version="1" cname="ID"/>
<entry name="Num" desc="数量" type="uint" version="1" cname="数量"/>
</struct>
<struct desc="灵池升级表" version="1" name="LingChiLevelConfig">
<entry name="Level" desc="灵池等级" type="int" version="1" cname="灵池等级"/>
<entry name="RoleLevel" desc="最低角色等级" type="int" version="1" cname="最低角色等级"/>
<entry name="Name" desc="名称" type="string" size="256" version="1" cname="名称"/>
<entry name="ConsumeItemList" desc="消耗道具" type="LingChiLevelUpItemInfo" count="3" version="1" cname="消耗道具"/>
<entry name="MaxLingQi" desc="储存灵气上限" type="uint" version="1" cname="储存灵气上限"/>
<entry name="GenLingQi" desc="产生灵气" type="uint" version="1" cname="产生灵气"/>
</struct>
<struct desc="五行升级表" version="1" name="FiveElemLevelConfig">
<entry name="Type" desc="五行类型" type="int" version="1" cname="五行类型"/>
<entry name="Level" desc="五行等级" type="int" version="1" cname="五行等级"/>
<entry name="LingChiLevelMin" desc="最低灵池等级" type="int" version="1" cname="最低灵池等级"/>
<entry name="TuPoLevel" desc="突破等级" type="int" version="1" cname="突破等级"/>
<entry name="LevelName" desc="等级名称" type="string" size="256" version="1" cname="等级名称"/>
<entry name="ConsumeLingQi" desc="升级消耗灵气" type="int" version="1" cname="升级消耗灵气"/>
<entry name="TupoItemID" desc="突破消耗道具ID" type="uint" version="1" cname="突破消耗道具ID"/>
<entry name="TupoItemNum" desc="突破消耗道具数量" type="int" version="1" cname="突破消耗道具数量"/>
<entry name="Attr" desc="属性组" type="ResAttrImpactData" count="3" version="1" cname="属性"/>
</struct>
<struct desc="灵根参数配置" version="1" name="LingGenParamConfig">
<entry name="GenLingQiTime" desc="灵气产生时间" type="int" version="1" cname="灵气产生时间"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<macrosgroup name="DuoBaoFuncID">
<entry name="DuoBaoNextRoundCountDown" value="1"/>
<entry name="DuoBaoNextCellCountDown" value="2"/>
<entry name="DuoBaoRmbToTicket" value="3"/>
<entry name="DuoBaoDiamondToTicket" value="4"/>
<entry name="DuoBaoTicketToPoint" value="5"/>
<entry name="DuoBaoNotUseTicketToPoint" value="6"/>
<entry name="DuoBaoNotAwardTicketToPoint" value="7"/>
<entry name="DuoBaoAwardMailID" value="8"/>
<entry name="DuoBaoAwardPointMailID" value="9"/>
<entry name="DuoBaoPresentCellsCount" value="10"/>
<entry name="DuoBaoWaitingCellsCount" value="11"/>
</macrosgroup>
<struct desc="自选boss配置" version="1" name="CustomBossConfig">
<entry name="BossID" desc="BOSSid" type="int" version="1" cname="BOSSid"/>
<entry name="BossName" desc="BOSS名称" type="string" size="256" version="1" cname="BOSS名称"/>
<entry name="BossLevel" desc="BOSS等级" type="int" version="1" cname="BOSS等级"/>
<entry name="HardPoint" desc="BOSS难度值" type="int" version="1" cname="BOSS难度值"/>
<entry name="MonsterID" desc="怪物ID" type="uint" version="1" cname="怪物ID"/>
<entry name="BuffCount" desc="Buff数" type="uint" version="1" cname="Buff数"/>
<entry name="RecommendFightVal" desc="推荐战力" type="uint" version="1" cname="推荐战力"/>
<entry name="ModelPosX" desc="模型X轴" type="float" version="1" cname="模型X轴"/>
<entry name="ModelPosY" desc="模型Y轴" type="float" version="1" cname="模型Y轴"/>
<entry name="ModelPosZ" desc="模型Z轴" type="float" version="1" cname="模型Z轴"/>
</struct>
<struct desc="自选bossBuff配置" version="1" name="CustomBossBuffConfig">
<entry name="BossID" desc="BOSSID" type="int" version="1" cname="BOSSID"/>
<entry name="BuffID" desc="BuffID" type="int" version="1" cname="BuffID"/>
<entry name="HardPoint" desc="Buff难度值" type="int" version="1" cname="Buff难度值"/>
<entry name="RecommendFightVal" desc="推荐战力增加" type="uint" version="1" cname="推荐战力增加"/>
<entry name="BuffName" desc="Buff名" type="string" size="256" version="1" cname="Buff名"/>
<entry name="BuffDesc" desc="Buff描述" type="string" size="1024" version="1" cname="Buff描述"/>
</struct>
<struct desc="自选boss难度奖励" version="1" name="CustomBossAwardConfig">
<entry name="HardPoint" desc="难度值" type="int" version="1" cname="难度值"/>
<entry name="Desc" desc="描述" type="string" size="1024" version="1" cname="描述"/>
<entry name="BootyID" desc="奖励ID" type="uint" version="1" cname="奖励ID"/>
</struct>
<macrosgroup name="CustomBossFuncID">
<entry name="CustomBossChapterID" value="1"/>
<entry name="CustomBossWeakLevel" value="2"/>
<entry name="CustomBossWeakBuffID" value="3"/>
<entry name="CustomBossWeakTime" value="4"/>
<entry name="CustomBossWeakCD" value="5"/>
<entry name="CustomBossRandSkillCnt" value="6"/>
<entry name="CustomBossReliveCnt" value="7"/>
<entry name="CustomBossBattleTime" value="8"/>
<entry name="CustomBossReportTotalTime" value="9"/>
<entry name="CustomBossReportRangeTime" value="10"/>
<entry name="CustomBossWorldMsgTotalTime" value="11"/>
<entry name="CustomBossWorldMsgRangeTime" value="12"/>
<entry name="CustomBossRerandSkillPriceid" value="13"/>
<entry name="CustomBossInitSkillNum" value="14"/>
</macrosgroup>
<struct desc="自选Boss参数配置" version="1" name="CustomBossParamConfig">
<entry name="FuncID" desc="" type="int" bindmacrosgroup="CustomBossFuncID" version="1" cname="功能ID"/>
<entry name="FuncVal" desc="" type="float" version="1" cname="功能值"/>
</struct>
<macrosgroup name="BianShenFuncID">
<entry name="FightBianShenCnt" value="1"/>
<entry name="BianShenUnDeadBuffID" value="2"/>
<entry name="ModelScaleID" value="3"/>
</macrosgroup>
<struct desc="变身参数配置" version="1" tags="battle" name="BianShenParamConfig">
<entry name="BianShenFuncID" desc="" type="int" bindmacrosgroup="BianShenFuncID" tags="battle" version="1" cname="功能ID"/>
<entry name="FuncVal" desc="" type="float" tags="battle" version="1" cname="功能值"/>
</struct>
<struct desc="变身基础配置" version="1" tags="battle" name="BianShenBaseConfig">
<entry name="BianShenType" desc="变身类型" type="uint" tags="battle" version="1" cname="变身类型"/>
<entry name="BianShenName" desc="变身名称" type="string" tags="battle" size="256" version="1" cname="变身名称"/>
<entry name="ModelID" desc="模型ID" type="uint" tags="battle" version="1" cname="模型ID"/>
<entry name="ActivateItemID" desc="激活道具ID" type="uint" version="1" cname="激活道具ID"/>
<entry name="ActivateItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="BianShenTime" desc="变身时间" type="float" tags="battle" version="1" cname="变身时间"/>
<entry name="SkillID" desc="主动技能ID" type="uint" tags="battle" version="1" cname="主动技能ID"/>
<entry name="FightIcon" desc="出战icon" type="string" size="256" version="1" cname="出战icon"/>
<entry name="BattleSkillIcon" desc="局内变身icon" type="string" size="256" version="1" cname="局内变身icon"/>
<entry name="BianShenUIPosY" desc="变身界面位置Y" type="float" version="1" cname="变身界面位置Y"/>
<entry name="EquipUIPosY" desc="装备界面位置Y" type="float" version="1" cname="装备界面位置Y"/>
<entry name="TipsUIPosY" desc="Tips界面位置Y" type="float" version="1" cname="Tips界面位置Y"/>
<entry name="IsShowCalZhaoShi" desc="是否显示累计招式次数" type="byte" version="1" cname="是否显示累计招式次数"/>
<entry name="LibrarySkillID" desc="自带随机技能库ID" type="uint" tags="battle" version="1" cname="自带随机技能库ID"/>
<entry name="GetTipDesc" desc="获取提示文本" type="string" size="1024" version="1" cname="获取提示文本"/>
<entry name="OpenLevel" desc="开启等级" type="uint" version="1" cname="开启等级"/>
<entry name="ShowType" desc="显示类型" type="uint" version="1" cname="显示类型"/>
</struct>
<struct desc="变身升级配置" version="1" name="BianShenLevelConfig">
<entry name="BianShenType" desc="变身类型" type="uint" version="1" cname="变身类型"/>
<entry name="BianShenLevel" desc="变身等级" type="uint" version="1" cname="变身等级"/>
<entry name="MinPlayerLv" desc="最低角色等级" type="uint" version="1" cname="最低角色等级"/>
<entry name="TuPoLv" desc="突破等级" type="uint" version="1" cname="突破等级"/>
<entry name="NeedItemID" desc="消耗道具ID" type="uint" version="1" cname="消耗道具ID"/>
<entry name="NeedItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="NeedMoneyType" desc="消耗货币类型" type="uint" version="1" cname="消耗货币类型"/>
<entry name="NeedMoneyCnt" desc="消耗货币数量" type="uint" version="1" cname="消耗货币数量"/>
<entry name="AttrList" desc="属性" type="ResAttrImpactData" count="4" version="1" cname="属性"/>
</struct>
<struct desc="单个变身升星消耗" version="1" name="BianShenUpStarCostItemCfg">
<entry name="ItemID" desc="ID" type="uint" version="1" cname="ID"/>
<entry name="ItemCnt" desc="数量" type="uint" version="1" cname="数量"/>
</struct>
<struct desc="变身进阶配置表" version="1" tags="battle" name="BianShenUpStarLvConfig">
<entry name="BianShenType" desc="变身类型" type="uint" tags="battle" version="1" cname="变身类型"/>
<entry name="StarLv" desc="阶级" type="uint" tags="battle" version="1" cname="阶级"/>
<entry name="MinBianShenLv" desc="开放等级" type="uint" version="1" cname="开放等级"/>
<entry name="StarName" desc="阶数名字" type="string" size="256" version="1" cname="阶数名字"/>
<entry name="BianShenAddTime" desc="增加变身时间" type="float" tags="battle" version="1" cname="增加变身时间"/>
<entry name="BuffID" desc="变身BuffID" type="int" tags="battle" version="1" cname="变身BuffID"/>
<entry name="UpStarCostList" desc="进阶材料" type="BianShenUpStarCostItemCfg" count="2" version="1" cname="进阶材料"/>
<entry name="AttrList" desc="属性" type="ResAttrImpactData" count="4" version="1" cname="属性"/>
<entry name="StarNum" desc="激活星数" type="uint" version="1" cname="激活星数"/>
<entry name="CollectType" desc="激活收集类型" type="uint" version="1" cname="激活收集类型"/>
<entry name="UpStarLvCollectType" desc="升阶要求收集类型" type="uint" version="1" cname="升阶要求收集类型"/>
<entry name="UpStarLvMinStarNum" desc="升阶最低星数" type="uint" version="1" cname="升阶最低星数"/>
</struct>
<struct desc="变身技能位激活配置" version="1" name="BianShenSkillActivateConfig">
<entry name="BianShenType" desc="变身类型" type="uint" version="1" cname="变身类型"/>
<entry name="SkillPos" desc="技能部位" type="uint" version="1" cname="技能部位"/>
<entry name="NeedBianShenStarLv" desc="所需变身阶级" type="uint" version="1" cname="所需变身阶级"/>
</struct>
<struct desc="变身技能升级配置" version="1" name="BianShenSkillLvUpConfig">
<entry name="BianShenType" desc="变身类型" type="uint" version="1" cname="变身类型"/>
<entry name="SkillLv" desc="技能等级" type="uint" version="1" cname="技能等级"/>
<entry name="SkillPos" desc="技能部位" type="uint" version="1" cname="技能部位"/>
<entry name="NeedBianShenLv" desc="所需变身等级" type="uint" tags="battle" version="1" cname="所需变身等级"/>
<entry name="NeedItemID" desc="消耗道具ID" type="uint" version="1" cname="消耗道具ID"/>
<entry name="NeedItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="SKillName" desc="变身技能名字" type="string" size="256" version="1" cname="变身技能名字"/>
<entry name="SKillDesc" desc="变身技能描述" type="string" size="1024" version="1" cname="变身技能描述"/>
<entry name="BianShenSkillList" desc="变身技能ID" type="uint" count="4" version="1" cname="变身技能ID"/>
</struct>
<struct desc="变身技能ID配置" version="1" tags="battle" name="BianShenSkillIDConfig">
<entry name="BianShenSkillID" desc="变身技能ID" type="uint" tags="battle" version="1" cname="变身技能ID"/>
<entry name="BianShenSkillTriggerType" desc="变身技能触发类型" type="byte" bindmacrosgroup="BianShenSkillTriggerType" tags="battle" version="1" cname="变身技能触发类型"/>
<entry name="SkillID" desc="技能ID" type="uint" tags="battle" version="1" cname="技能ID"/>
<entry name="BuffID" desc="BuffID" type="uint" tags="battle" version="1" cname="BuffID"/>
<entry name="ActiveSkillID" desc="主动技能ID" type="uint" tags="battle" version="1" cname="主动技能ID"/>
</struct>
<macrosgroup name="BianShenSkillTriggerType">
<entry name="InvalidTrigger" value="0"/>
<entry name="FightingTrigger" value="1"/>
<entry name="ActiveTrigger" value="2"/>
<entry name="BianShenEndTrigger" value="3"/>
<entry name="BianShenStartTrigger" value="4"/>
<entry name="BianShenDuringTrigger" value="5"/>
</macrosgroup>
<struct desc="变身出战配置" version="1" name="BianShenFightConfig">
<entry name="Index" desc="位置ID" type="uint" version="1" cname="位置ID"/>
<entry name="PlayerLevel" desc="人物等级" type="uint" version="1" cname="人物等级"/>
</struct>
<struct desc="熔炼道具配置" version="1" name="BianShenSmeltItemEntry">
<entry name="ItemID" desc="道具ID" type="uint" version="1" cname="ID"/>
<entry name="ItemCnt" desc="道具数量" type="int" version="1" cname="数量"/>
<entry name="AddAttrCnt" desc="增加属性次数" type="int" version="1" cname="增加属性次数"/>
</struct>
<struct desc="熔炼属性单元" version="1" tags="battle" name="BianShemSmeltAttrEntry">
<entry name="DataType" desc="" type="smallint" bindmacrosgroup="ActorAttrDataType" tags="battle" version="1" cname="ID"/>
<entry name="AddType" desc="" type="byte" bindmacrosgroup="ActorAttrAddType" tags="battle" version="1" cname="类型"/>
<entry name="Value" desc="基础数值" type="float" tags="battle" version="1" cname="数值"/>
<entry name="MaxValue" desc="最大数值" type="int" tags="battle" version="1" cname="最大数值"/>
<entry name="RandMinValue" desc="随机下限" type="int" version="1" cname="随机下限"/>
<entry name="RandMaxValue" desc="随机上限" type="int" version="1" cname="随机上限"/>
</struct>
<struct desc="变身熔炼配置表" version="1" tags="battle" name="BianShenSmeltConfig">
<entry name="BianShenType" desc="变身类型" type="uint" tags="battle" version="1" cname="变身类型"/>
<entry name="SmeltLevel" desc="熔炼等级" type="int" tags="battle" version="1" cname="熔炼等级"/>
<entry name="SmeltLevelName" desc="等级名称" type="string" size="256" version="1" cname="等级名称"/>
<entry name="NeedBianShenLevel" desc="变身最低等级" type="int" version="1" cname="变身最低等级"/>
<entry name="NeedBianShenStarLv" desc="变身最低阶级" type="int" version="1" cname="变身最低阶级"/>
<entry name="NeedItemID" desc="突破道具ID" type="uint" version="1" cname="突破道具ID"/>
<entry name="NeedItemCnt" desc="突破道具数量" type="uint" version="1" cname="突破道具数量"/>
<entry name="SmeltItemList" desc="" type="BianShenSmeltItemEntry" count="4" version="1" cname="熔炼道具"/>
<entry name="SmeltAttr" desc="熔炼属性" type="BianShemSmeltAttrEntry" tags="battle" count="4" version="1" cname="属性"/>
</struct>
<struct desc="坐标" version="1" name="BianShenCollectCoordinate">
<entry name="X" desc="X坐标" type="float" version="1" cname="x"/>
<entry name="Y" desc="Y坐标" type="float" version="1" cname="y"/>
</struct>
<struct desc="变身收集配置表" version="1" name="BianShenCollectConfig">
<entry name="CollectType" desc="收集类型" type="uint" version="1" cname="收集类型"/>
<entry name="SortID" desc="排序" type="int" version="1" cname="排序"/>
<entry name="NeedStarNum" desc="累计星数" type="uint" version="1" cname="累计星数"/>
<entry name="BootyID" desc="奖励ID" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
<entry name="DisplayType" desc="展示类型" type="uint" version="1" cname="展示类型"/>
<entry name="Param1" desc="类型参数1" type="uint" version="1" cname="类型参数1"/>
<entry name="Param2" desc="类型参数2" type="float" version="1" cname="类型参数2"/>
<entry name="Coordinate" desc="坐标" type="BianShenCollectCoordinate" version="1" cname="坐标"/>
<entry name="Name" desc="档位名称" type="string" size="256" version="1" cname="档位名称"/>
<entry name="LineRotateAngle" desc="线旋转角度" type="int" version="1" cname="线旋转角度"/>
<entry name="LinePosX" desc="线坐标X" type="int" version="1" cname="线坐标X"/>
<entry name="LinePosY" desc="线坐标Y" type="int" version="1" cname="线坐标Y"/>
<entry name="IsMirror" desc="是否镜像" type="byte" version="1" cname="是否镜像"/>
</struct>
<struct desc="收集类型解锁配置表" version="1" name="BianShenCollectUnlockConfig">
<entry name="CollectType" desc="收集类型" type="uint" version="1" cname="收集类型"/>
<entry name="UnlockNeedType" desc="解锁所需收集类型" type="uint" version="1" cname="解锁所需收集类型"/>
<entry name="UnlockNeedNum" desc="解锁所需化身个数" type="uint" version="1" cname="解锁所需化身个数"/>
</struct>
<struct desc="侠客之路侠客值表" version="1" name="XiaKeRoadValueConfig">
<entry name="LevelID" desc="关卡ID" type="uint" version="1" cname="关卡ID"/>
<entry name="PassValue" desc="通关侠客值" type="int" version="1" cname="通关侠客值"/>
<entry name="ValueMax" desc="侠客值获取上限" type="int" version="1" cname="侠客值获取上限"/>
</struct>
<macrosgroup name="XiaKeRoadFuncID">
<entry name="XiaKeDiffLevel" value="1"/>
<entry name="XiaKeDailyValueMax" value="2"/>
<entry name="XiaKeDiffFightVal" value="3"/>
</macrosgroup>
<macrosgroup name="AdType">
<entry name="AD_TYPE_DEATH" value="1"/>
<entry name="AD_TYPE_STMA" value="2"/>
<entry name="AD_TYPE_GOLD" value="3"/>
<entry name="AD_TYPE_SAODANG" value="4"/>
<entry name="AD_TYPE_BOSS" value="5"/>
<entry name="AD_TYPE_HUNT" value="6"/>
<entry name="AD_TYPE_ACTIVITY" value="7"/>
<entry name="AD_TYPE_BOX" value="8"/>
<entry name="AD_TYPE_SIGN" value="9"/>
<entry name="AD_TYPE_NORMAL_BATTLE_SETTLEMENT" value="10"/>
<entry name="AD_TYPE_ELITE_BATTLE_SETTLEMENT" value="11"/>
<entry name="AD_TYPE_VIDEO" value="12"/>
<entry name="AD_TYPE_H5" value="13"/>
</macrosgroup>
<macrosgroup name="CallbackType">
<entry name="CALLBACK_TYPE_CLIENT" value="1"/>
<entry name="CALLBACK_TYPE_SDK" value="2"/>
</macrosgroup>
<macrosgroup name="SpiritFuncID">
<entry name="FightSpiritCnt" value="1"/>
</macrosgroup>
<struct desc="附灵参数配置" version="1" tags="battle" name="SpiritParamConfig">
<entry name="SpiritFuncID" desc="" type="int" bindmacrosgroup="SpiritFuncID" tags="battle" version="1" cname="功能ID"/>
<entry name="FuncVal" desc="" type="float" tags="battle" version="1" cname="功能值"/>
</struct>
<struct desc="附灵基础配置表" version="1" tags="battle" name="SpiritBaseConfig">
<entry name="SpiritID" desc="附灵ID" type="uint" tags="battle" version="1" cname="附灵ID"/>
<entry name="Name" desc="附灵名称" type="string" size="256" version="1" cname="附灵名称"/>
<entry name="Quality" desc="附灵品质" type="byte" version="1" cname="附灵品质"/>
<entry name="ActivateItemID" desc="激活道具ID" type="uint" version="1" cname="激活道具ID"/>
<entry name="ActivateItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="SpiritUIPosY" desc="附灵界面位置Y" type="float" version="1" cname="附灵界面位置Y"/>
<entry name="EquipUIPosY" desc="装备界面位置Y" type="float" version="1" cname="装备界面位置Y"/>
<entry name="OriginalModelSize" desc="初始模型大小" type="float" tags="battle" version="1" cname="初始模型大小"/>
<entry name="UpStarLvModelChangeUI" desc="升阶模型大小提升(界面)" type="float" version="1" cname="升阶模型大小提升(界面)"/>
<entry name="UpStarLvModelChangeBattle" desc="升阶模型大小提升(战斗)" type="float" tags="battle" version="1" cname="升阶模型大小提升(战斗)"/>
<entry name="ColorID" desc="配色方案ID" type="uint" tags="battle" version="1" cname="配色方案ID"/>
<entry name="EffectID" desc="特效ID" type="uint" tags="battle" version="1" cname="特效ID"/>
<entry name="GetTipDesc" desc="获取提示文本" type="string" size="1024" version="1" cname="获取提示文本"/>
<entry name="OpenLevel" desc="开启等级" type="uint" version="1" cname="开启等级"/>
</struct>
<struct desc="附灵升级配置" version="1" name="SpiritLevelConfig">
<entry name="SpiritID" desc="附灵ID" type="uint" version="1" cname="附灵ID"/>
<entry name="Level" desc="附灵等级" type="uint" version="1" cname="附灵等级"/>
<entry name="MinPlayerLv" desc="最低角色等级" type="uint" version="1" cname="最低角色等级"/>
<entry name="NeedItemID" desc="消耗道具ID" type="uint" version="1" cname="消耗道具ID"/>
<entry name="NeedItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="NeedMoneyType" desc="消耗货币类型" type="uint" version="1" cname="消耗货币类型"/>
<entry name="NeedMoneyCnt" desc="消耗货币数量" type="uint" version="1" cname="消耗货币数量"/>
<entry name="AttrList" desc="附灵属性" type="ResAttrImpactData" count="4" version="1" cname="附灵属性"/>
<entry name="RoleAttrList" desc="角色属性" type="ResAttrImpactData" count="4" version="1" cname="角色属性"/>
</struct>
<struct desc="单个附灵升星消耗" version="1" name="SpiritUpStarCostItemCfg">
<entry name="ItemID" desc="ID" type="uint" version="1" cname="ID"/>
<entry name="ItemCnt" desc="数量" type="uint" version="1" cname="数量"/>
</struct>
<struct desc="附灵进阶配置表" version="1" tags="battle" name="SpiritUpStarLvConfig">
<entry name="SpiritID" desc="附灵ID" type="uint" tags="battle" version="1" cname="附灵ID"/>
<entry name="StarLv" desc="阶级" type="uint" tags="battle" version="1" cname="阶级"/>
<entry name="MinSpiritLv" desc="开放等级" type="uint" version="1" cname="开放等级"/>
<entry name="StarName" desc="阶数名字" type="string" size="256" version="1" cname="阶数名字"/>
<entry name="SkillID" desc="技能ID" type="int" tags="battle" version="1" cname="技能ID"/>
<entry name="SpecialBuffID" desc="特殊BuffID" type="int" tags="battle" version="1" cname="特殊BuffID"/>
<entry name="UpStarCostList" desc="进阶材料" type="SpiritUpStarCostItemCfg" count="2" version="1" cname="进阶材料"/>
<entry name="NextStarLv" desc="进阶目标" type="uint" version="1" cname="进阶目标"/>
<entry name="AttrList" desc="继承属性" type="ResAttrImpactData" count="4" version="1" cname="继承属性"/>
<entry name="RoleAttrList" desc="角色属性" type="ResAttrImpactData" count="4" version="1" cname="角色属性"/>
</struct>
<struct desc="附灵技能位配置" version="1" name="SpiritSkillSlotConfig">
<entry name="SkillSlot" desc="技能部位" type="int" version="1" cname="技能部位"/>
<entry name="IsNeedUnlock" desc="是否需要解锁" type="byte" version="1" cname="是否需要解锁"/>
<entry name="NeedUnlockProgress" desc="所需解锁进度值" type="uint" version="1" cname="所需解锁进度值"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="附灵技能位解锁配置" version="1" name="SpiritSkillSlotUnlockConfig">
<entry name="ItemID" desc="道具ID" type="uint" version="1" cname="道具ID"/>
<entry name="Progress" desc="提供解锁进度值" type="uint" version="1" cname="提供解锁进度值"/>
</struct>
<struct desc="附灵技能升级配置" version="1" tags="battle" name="SpiritSkillLvUpConfig">
<entry name="SkillID" desc="技能ID" type="uint" tags="battle" version="1" cname="技能ID"/>
<entry name="SkillLv" desc="技能等级" type="uint" tags="battle" version="1" cname="技能等级"/>
<entry name="EffectID" desc="效果ID" type="int" tags="battle" version="1" cname="效果ID"/>
<entry name="ReferSkillID" desc="依赖技能ID" type="uint" tags="battle" version="1" cname="依赖技能ID"/>
<entry name="NeedItemID" desc="消耗道具ID" type="uint" version="1" cname="消耗道具ID"/>
<entry name="NeedItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="SkillQuality" desc="技能品质" type="byte" version="1" cname="技能品质"/>
<entry name="SkillIcon" desc="技能图标" type="string" size="64" version="1" cname="技能图标"/>
<entry name="SKillName" desc="技能名字" type="string" size="256" version="1" cname="技能名字"/>
<entry name="SKillDesc" desc="技能描述" type="string" size="1024" version="1" cname="技能描述"/>
</struct>
<struct desc="附灵技能效果配置" version="1" tags="battle" name="SpiritSkillEffectConfig">
<entry name="EffectID" desc="效果ID" type="int" tags="battle" version="1" cname="效果ID"/>
<entry name="SkillLibraryID" desc="随身技能库ID" type="uint" tags="battle" version="1" cname="随身技能库ID"/>
<entry name="BuffID" desc="BuffID" type="uint" tags="battle" version="1" cname="BuffID"/>
</struct>
<struct desc="附灵阵法配置表" version="1" name="SpiritFormatConfig">
<entry name="FormatID" desc="阵法ID" type="int" version="1" cname="阵法ID"/>
<entry name="FormatName" desc="阵法名" type="string" size="256" version="1" cname="阵法名"/>
<entry name="RequiredSpiritCnt" desc="需求数量" type="int" version="1" cname="需求数量"/>
<entry name="RequiredStarLv" desc="需求阶数" type="int" version="1" cname="需求阶数"/>
<entry name="RequiredQuality" desc="需求品质" type="int" version="1" cname="需求品质"/>
<entry name="AttrList" desc="继承属性" type="ResAttrImpactData" count="2" version="1" cname="继承属性"/>
<entry name="GiveAttrPercent" desc="赋予属性百分比" type="float" version="1" cname="赋予属性百分比"/>
</struct>
<struct desc="附灵表现配置表" version="1" name="SpiritDisplayConfig">
<entry name="ColorID" desc="配色方案ID" type="uint" version="1" cname="配色方案ID"/>
<entry name="RimColor" desc="颜色" type="ColorData" version="1" cname="颜色"/>
<entry name="RimRange" desc="Range" type="float" version="1" cname="Range"/>
<entry name="RimScale" desc="Scale" type="float" version="1" cname="Scale"/>
<entry name="Alpha" desc="透明度" type="float" version="1" cname="透明度"/>
</struct>
<struct desc="模型特殊配色表" version="1" name="ModelSpecialDisplayConfig">
<entry name="ModelID" desc="" type="uint" version="1" cname="模型ID"/>
<entry name="SpiritID" desc="附灵ID" type="uint" version="1" cname="附灵ID"/>
<entry name="ColorID" desc="配色方案ID" type="uint" version="1" cname="配色方案ID"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="五行技能激活配置表" version="1" tags="battle" name="WuXingSkillActiveAddAttrConfig">
<entry name="RandomSkillLibGroupID" desc="随机技能库库组ID" type="int" tags="battle" version="1" cname="随机技能库库组ID"/>
<entry name="AddSkillDesc" desc="加成技能描述" type="string" size="1024" version="1" cname="加成技能描述"/>
<entry name="AddSkillLibID" desc="加成技能库ID" type="uint" tags="battle" version="1" cname="加成技能库ID"/>
<entry name="ActiveNeedNum" desc="激活所需数量" type="int" tags="battle" version="1" cname="激活所需数量"/>
<entry name="HellLevelType" desc="关卡类配置表ID" type="int" version="1" cname="关卡类配置表ID"/>
</struct>
<struct desc="随机技能库库组配置表" version="1" tags="battle" name="RandomSkillLibGroupConfig">
<entry name="RandomSkillLibGroupID" desc="随机技能库库组ID" type="int" tags="battle" version="1" cname="随机技能库库组ID"/>
<entry name="RandomSkillLibID" desc="随机技能库ID" type="int" tags="battle" version="1" cname="随机技能库ID"/>
</struct>
<struct desc="怪物五行属性加成配置表" version="1" tags="battle" name="MonsterWuXingAddAttrConfig">
<entry name="LevelID" desc="关卡编号" type="uint" tags="battle" version="1" cname="关卡编号"/>
<entry name="WuXingType" desc="五行类型" type="uint" tags="battle" version="1" cname="五行类型"/>
<entry name="ImpactData" desc="属性" type="ResAttrImpactData" tags="battle" version="1" cname="属性"/>
</struct>
<struct desc="关卡类型权重配置表" version="1" name="LevelTypeWeightConfig">
<entry name="LevelMin" desc="关卡层min" type="int" version="1" cname="关卡层min"/>
<entry name="LevelMax" desc="关卡层max" type="int" version="1" cname="关卡层max"/>
<entry name="FireWeight" desc="火类型权重" type="int" version="1" cname="火类型权重"/>
<entry name="MetalWeight" desc="金类型权重" type="int" version="1" cname="金类型权重"/>
<entry name="WoodWeight" desc="木类型权重" type="int" version="1" cname="木类型权重"/>
<entry name="WaterWeight" desc="水类型权重" type="int" version="1" cname="水类型权重"/>
<entry name="EarthWeight" desc="土类型权重" type="int" version="1" cname="土类型权重"/>
<entry name="BossWeight" desc="BOSS类型权重" type="int" version="1" cname="BOSS类型权重"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="深渊难度类型配置表" version="1" name="HellDifficultTypeConfig">
<entry name="RedoubleCnt" desc="加倍次数" type="int" version="1" cname="加倍次数"/>
<entry name="CostItemID" desc="消耗道具ID" type="int" version="1" cname="消耗道具ID"/>
<entry name="CostItemCnt" desc="消耗道具个数" type="int" version="1" cname="消耗道具个数"/>
<entry name="CostMoneyType" desc="消耗货币类型" type="int" version="1" cname="消耗货币类型"/>
<entry name="CostMoneyCnt" desc="消耗货币个数" type="int" version="1" cname="消耗货币个数"/>
<entry name="MonsterHpAddRatio" desc="怪物血量加成系数" type="float" version="1" cname="怪物血量加成系数"/>
<entry name="BootyRatio" desc="奖励系数" type="float" version="1" cname="奖励系数"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="深渊关卡类型配置表" version="1" name="HellLevelTypeConfig">
<entry name="HellLevelType" desc="关卡类型" type="int" version="1" cname="关卡类型"/>
<entry name="Icon" desc="图标" type="string" size="64" version="1" cname="图标"/>
</struct>
<struct desc="深渊关卡功能参数" version="1" name="HellFuncParamConfig">
<entry name="FuncID" desc="" type="int" bindmacrosgroup="HellFuncIdDef" version="1" cname="功能ID"/>
<entry name="FuncVal" desc="" type="float" version="1" cname="功能值"/>
</struct>
<macrosgroup name="HellFuncIdDef">
<entry name="HellLevelReRandSkillPriceID" value="1"/>
<entry name="HellLevelRandomSkillTime" value="2"/>
<entry name="HellLevelRandomSkillNum" value="3"/>
</macrosgroup>
<struct desc="五行令等级配置" version="1" name="FiveElemTokenLevelConfig">
<entry name="Type" desc="五行令类型" type="int" version="1" cname="五行令类型"/>
<entry name="MinRoleLevel" desc="最低角色等级" type="int" version="1" cname="最低角色等级"/>
<entry name="Level" desc="五行令等级" type="int" version="1" cname="五行令等级"/>
<entry name="BreachLevel" desc="突破等级" type="int" version="1" cname="突破等级"/>
<entry name="Name" desc="五行令名称" type="string" size="256" version="1" cname="五行令名称"/>
<entry name="NeedItemID" desc="消耗道具ID" type="uint" version="1" cname="消耗道具ID"/>
<entry name="NeedItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="NeedMoneyType" desc="消耗货币类型" type="uint" version="1" cname="消耗货币类型"/>
<entry name="NeedMoneyCnt" desc="消耗货币数量" type="uint" version="1" cname="消耗货币数量"/>
<entry name="AttrList" desc="属性" type="ResAttrImpactData" count="4" version="1" cname="属性"/>
</struct>
<struct desc="五行共鸣" version="1" name="FiveElemResonanceConfig">
<entry name="Level" desc="共鸣阶数" type="int" version="1" cname="共鸣阶数"/>
<entry name="MinTokenLevel" desc="最低五行令等级" type="int" version="1" cname="最低五行令等级"/>
<entry name="AttrValue" desc="提升五行令属性数值" type="int" version="1" cname="提升五行令属性数值"/>
<entry name="AttrDesc" desc="属性提升描述" type="string" size="1024" version="1" cname="属性提升描述"/>
<entry name="SkillID" desc="五行一击附身技能ID" type="uint" version="1" cname="五行一击附身技能ID"/>
</struct>
<macrosgroup name="WuXingDungeonFuncID">
<entry name="WX_DUNGEON_INIT_ITEM_COUNT" value="1"/>
<entry name="WX_DUNGEON_EXPLORE_ITEM_COST" value="2"/>
<entry name="WX_DUNGEON_CHALLENGE_ITEM_COST" value="3"/>
<entry name="WX_DUNGEON_MAX_CHALLENGE_COUNT" value="4"/>
<entry name="WX_DUNGEON_DEFEAT_BOSS_BOOTYID" value="5"/>
<entry name="WX_DUNGEON_CHAPTER_ID" value="6"/>
<entry name="WX_DUNGEON_RETURN_GOLD_MAIL_ID" value="7"/>
<entry name="WX_DUNGEON_BATTLE_RANDOM_SKILL_COUNT" value="8"/>
<entry name="WX_DUNGEON_BROADCAST_TOTAL_TIME" value="9"/>
<entry name="WX_DUNGEON_BROADCAST_RANGE_TIME" value="10"/>
<entry name="WX_DUNGEON_RERAND_SKILL_PRICEID" value="11"/>
<entry name="WX_DUNGEON_ONE_FLOOR_EVENT_COUNT" value="12"/>
<entry name="WX_DUNGEON_LEFT_ITEM_COUNT_TO_BUY" value="13"/>
<entry name="WX_DUNGEON_BUY_EXPLORE_ITEM_MONEY_TYPE" value="14"/>
<entry name="WX_DUNGEON_BUY_EXPLORE_ITEM_MONEY_COUNT" value="15"/>
<entry name="WX_DUNGEON_BUY_EXPLORE_ITEM_COUNT" value="16"/>
<entry name="WX_DUNGEON_EXPLORE_ITEM_RETURN_GOLD" value="17"/>
<entry name="WX_DUNGEON_MAX_FLOOR_COUNT" value="18"/>
<entry name="WX_DUNGEON_RAND_BOSS_NEED_CNT" value="19"/>
</macrosgroup>
<struct desc="五行地窟参数配置" version="1" name="WuXingDungeonParamConfig">
<entry name="FuncID" desc="" type="int" bindmacrosgroup="WuXingDungeonFuncID" version="1" cname="功能ID"/>
<entry name="FuncVal" desc="" type="float" version="1" cname="功能参数"/>
</struct>
<struct desc="五行地窟战力属性系数" version="1" name="WuXingDungeonBattleAttrCfg">
<entry name="RoleFightValMin" desc="" type="uint" version="1" cname="玩家战力下限"/>
<entry name="RoleFightValMax" desc="" type="uint" version="1" cname="玩家战力上限"/>
<entry name="MonsterAddAttr" desc="怪物加成属性" type="ResAttrImpactData" count="10" version="1" cname="怪物加成属性"/>
</struct>
<struct desc="五行地窟战报" version="1" name="WuXingDungeonBroadcastConfig">
<entry name="BroadcastID" desc="战报ID" type="int" version="1" cname="战报ID"/>
<entry name="BroadcastText" desc="战报文本" type="string" size="1024" version="1" cname="战报文本"/>
<entry name="TotalTime" desc="持续时间(秒)" type="int" version="1" cname="持续时间(秒)"/>
<entry name="RangeTime" desc="时间间隔(秒)" type="int" version="1" cname="时间间隔(秒)"/>
</struct>
<struct desc="五行地窟探索事件" version="1" name="WuXingDungeonEventConfig">
<entry name="FloorID" desc="层级ID" type="int" version="1" cname="层级ID"/>
<entry name="EventType" desc="事件类型" type="int" version="1" cname="事件类型"/>
<entry name="EventCount" desc="事件数量" type="int" version="1" cname="事件数量"/>
<entry name="EventValList" desc="事件参数" type="int" count="2" version="1" cname="事件参数"/>
<entry name="Icon" desc="图标" type="string" size="128" version="1" cname="图标"/>
<entry name="Desc" desc="描述" type="string" size="1024" version="1" cname="描述"/>
</struct>
<struct desc="五行地窟探索奖励" version="1" name="WuXingDungeonAwardConfig">
<entry name="FloorID" desc="层级ID" type="int" version="1" cname="层级ID"/>
<entry name="BootyID" desc="奖励ID" type="uint" version="1" cname="奖励ID"/>
<entry name="Ratio" desc="随机概率" type="int" version="1" cname="随机概率"/>
</struct>
<struct desc="地窟直购礼包" version="1" name="WuXingDungeonGiftConfig">
<entry name="Name" desc="礼包名字" type="string" size="256" version="1" cname="礼包名字"/>
<entry name="GoodID" desc="商品ID" type="int" version="1" cname="商品ID"/>
<entry name="BootyID" desc="奖励ID" type="uint" version="1" cname="奖励ID"/>
<entry name="LimitCnt" desc="限购次数" type="int" version="1" cname="限购次数"/>
</struct>
<struct desc="闪击难度" version="1" name="GuardBlitzDifficultConfig">
<entry name="Difficult" desc="难度等级" type="int" version="1" cname="难度等级"/>
<entry name="NeedMaxScore" desc="所需历史最高积分" type="uint" version="1" cname="所需历史最高积分"/>
<entry name="BootyID" desc="预览奖励ID" type="uint" version="1" cname="预览奖励ID"/>
<entry name="VerifyMaxScore" desc="校验上限积分" type="uint" version="1" cname="校验上限积分"/>
<entry name="IOSVestBag" desc="ios马甲包" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="闪击积分奖励" version="1" name="GuardBlitzScoreAwardConfig">
<entry name="ID" desc="唯一ID" type="uint" version="1" cname="唯一ID"/>
<entry name="NeedMaxScore" desc="所需历史积分" type="uint" version="1" cname="所需历史积分"/>
<entry name="NeedDailyMaxScore" desc="所需当日积分" type="uint" version="1" cname="所需当日积分"/>
<entry name="Desc" desc="描述" type="string" size="1024" version="1" cname="描述"/>
<entry name="BootyID" desc="奖励ID" type="uint" version="1" cname="奖励ID"/>
</struct>
<struct desc="闪击宝库奖励" version="1" name="GuardBlitzTreasuryAwardConfig">
<entry name="ID" desc="唯一ID" type="uint" version="1" cname="唯一ID"/>
<entry name="NeedToken" desc="所需令牌数" type="int" version="1" cname="所需令牌数"/>
<entry name="MinLevel" desc="等级下限" type="int" version="1" cname="等级下限"/>
<entry name="MaxLevel" desc="等级上限" type="int" version="1" cname="等级上限"/>
<entry name="FreeBootyID" desc="免费奖励ID" type="uint" version="1" cname="免费奖励ID"/>
<entry name="SeniorBootyID" desc="高级奖励ID" type="uint" version="1" cname="高级奖励ID"/>
<entry name="IOSVestBag" desc="ios马甲包" type="string" size="128" version="1" cname="描述"/>
</struct>
<macrosgroup name="GuardBlitzParam">
<entry name="GUARD_BLITZ_PARAM_UNLOCK_SENIOR_TREASURY_GOODID" value="100"/>
<entry name="GUARD_BLITZ_PARAM_TOKEN_ITEMID" value="101"/>
<entry name="GUARD_BLITZ_PARAM_MONSTER_REFRESH_TIME" value="102"/>
<entry name="GUARD_BLITZ_PARAM_CHAPTER_ID" value="103"/>
</macrosgroup>
<struct desc="闪击参数配置" version="1" tags="battle" name="GuardBlitzParamConfig">
<entry name="FuncID" desc="功能ID" type="uint" tags="battle" version="1" cname="功能ID"/>
<entry name="FuncValue" desc="功能值" type="float" tags="battle" version="1" cname="功能值"/>
</struct>
<struct desc="闪击怪物刷新" version="1" tags="battle" name="GuardBlitzMonsterConfig">
<entry name="Difficult" desc="难度" type="int" tags="battle" version="1" cname="难度"/>
<entry name="WaveID" desc="刷新波次" type="uint" tags="battle" version="1" cname="刷新波次"/>
<entry name="WaveTime" desc="波次时间(秒)" type="int" tags="battle" version="1" cname="波次时间(秒)"/>
<entry name="RefreshMoneterNum" desc="刷新怪物数量" type="int" tags="battle" version="1" cname="刷新怪物数量"/>
<entry name="MonsterLibraryID" desc="怪物库ID" type="uint" tags="battle" version="1" cname="怪物库ID"/>
<entry name="MonsterAttrLibraryID" desc="怪物属性库ID" type="uint" tags="battle" version="1" cname="怪物属性库ID"/>
<entry name="KillScoreRate" desc="积分系数" type="float" tags="battle" version="1" cname="积分系数"/>
</struct>
<macrosgroup name="GuardBlitzMonsterTypeDefine">
<entry name="GURAD_BLITZ_MONSTER_TYPE_NORNAL" value="1"/>
<entry name="GURAD_BLITZ_MONSTER_TYPE_SPEED" value="2"/>
<entry name="GURAD_BLITZ_MONSTER_TYPE_FREEZE" value="3"/>
<entry name="GURAD_BLITZ_MONSTER_TYPE_BOMB" value="4"/>
</macrosgroup>
<struct desc="闪击怪物库" version="1" tags="battle" name="GuardBlitzMonsterLibraryConfig">
<entry name="MonsterLibraryID" desc="怪物库ID" type="uint" tags="battle" version="1" cname="怪物库ID"/>
<entry name="MonsterID" desc="怪物ID" type="uint" tags="battle" version="1" cname="怪物ID"/>
<entry name="RefreshWeight" desc="刷新权重" type="uint" tags="battle" version="1" cname="刷新权重"/>
<entry name="KillScore" desc="击杀积分" type="int" tags="battle" version="1" cname="击杀积分"/>
<entry name="MonsterType" desc="参考GuardBlitzMonsterTypeDefine" type="int" version="1" cname="怪物类型"/>
<entry name="MonsterIcon" desc="显示icon" type="string" size="128" version="1" cname="显示icon"/>
</struct>
<struct desc="闪击怪物属性库" version="1" tags="battle" name="GuardBlitzMonsterAttrLibraryConfig">
<entry name="MonsterAttrLibraryID" desc="怪物属性库ID" type="uint" tags="battle" version="1" cname="怪物属性库ID"/>
<entry name="ImpactData" desc="怪物加成属性" type="ResAttrImpactData" tags="battle" count="10" version="1" cname="怪物加成属性"/>
<entry name="IOSVestBag" desc="ios马甲包" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="闪击怪物刷新位置" version="1" tags="battle" name="GuardBlitzBornPosConfig">
<entry name="PosType" desc="参考GuardBlitzBornPosType" type="int" tags="battle" version="1" cname="位置类型"/>
<entry name="Row" desc="行" type="float" tags="battle" version="1" cname="行"/>
<entry name="Column" desc="列" type="float" tags="battle" version="1" cname="列"/>
<entry name="EffectID" desc="出生特效ID" type="int" tags="battle" version="1" cname="出生特效ID"/>
</struct>
<macrosgroup name="GuardBlitzBornPosType">
<entry name="GuardBlitzPlayerPosType" value="1"/>
<entry name="GuardBlitzMonsterPosType" value="2"/>
</macrosgroup>
<struct desc="闪击升级配置" version="1" tags="battle" name="GuardBlitzLevelUpConfig">
<entry name="Difficult" desc="难度" type="int" tags="battle" version="1" cname="难度"/>
<entry name="Lv" desc="等级" type="int" tags="battle" version="1" cname="等级"/>
<entry name="Score" desc="需要积分" type="int" tags="battle" version="1" cname="需要积分"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="守卫闪击玩家技能" version="1" name="GuardBlitzPlayerSkillConfig">
<entry name="ID" desc="唯一ID" type="uint" version="1" cname="唯一ID"/>
<entry name="SkillLibraryID" desc="技能库ID" type="uint" version="1" cname="技能库ID"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<struct desc="召唤系统基础配置表" version="1" tags="battle" name="SummonBaseConfig">
<entry name="SummonID" desc="召唤ID" type="uint" tags="battle" version="1" cname="召唤ID"/>
<entry name="SummonQuality" desc="召唤品质" type="uint" tags="battle" version="1" cname="召唤品质"/>
<entry name="Name" desc="召唤名称" type="string" size="256" version="1" cname="召唤名称"/>
<entry name="Icon" desc="头像icon" type="string" size="128" version="1" cname="头像icon"/>
<entry name="FightIcon" desc="战斗技能icon" type="string" size="128" version="1" cname="战斗技能icon"/>
<entry name="Speed" desc="召唤移速" type="float" tags="battle" version="1" cname="召唤移速"/>
<entry name="BaseIcon" desc="基础显示icon" type="string" size="128" version="1" cname="基础显示icon"/>
<entry name="ModelID" desc="基础模型ID" type="uint" tags="battle" version="1" cname="基础模型ID"/>
<entry name="ActivateItemID" desc="激活道具ID" type="uint" version="1" cname="激活道具ID"/>
<entry name="ActivateItemCnt" desc="激活道具数量" type="uint" version="1" cname="激活道具数量"/>
<entry name="OffsetPosY" desc="界面位置Y" type="float" version="1" cname="界面位置Y"/>
<entry name="SummonAI" desc="召唤AI" type="uint" tags="battle" count="4" version="1" cname="召唤AI"/>
<entry name="GetTipDesc" desc="获取提示文本" type="string" size="1024" version="1" cname="获取提示文本"/>
<entry name="FightTime" desc="召唤出战时间" type="uint" tags="battle" version="1" cname="召唤出战时间"/>
<entry name="OpenLevel" desc="开启等级" type="uint" version="1" cname="开启等级"/>
</struct>
<struct desc="召唤升级配置" version="1" name="SummonLevelConfig">
<entry name="SummonID" desc="召唤ID" type="uint" version="1" cname="召唤ID"/>
<entry name="Level" desc="召唤等级" type="uint" version="1" cname="召唤等级"/>
<entry name="MinPlayerLv" desc="最低角色等级" type="uint" version="1" cname="最低角色等级"/>
<entry name="NeedItemID" desc="消耗道具ID" type="uint" version="1" cname="消耗道具ID"/>
<entry name="NeedItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="NeedMoneyType" desc="消耗货币类型" type="uint" version="1" cname="消耗货币类型"/>
<entry name="NeedMoneyCnt" desc="消耗货币数量" type="uint" version="1" cname="消耗货币数量"/>
<entry name="SummonAttrList" desc="召唤属性" type="ResAttrImpactData" count="4" version="1" cname="召唤属性"/>
<entry name="RoleAttrList" desc="人物属性" type="ResAttrImpactData" count="4" version="1" cname="人物属性"/>
</struct>
<struct desc="召唤觉醒配置" version="1" tags="battle" name="SummonAwakeConfig">
<entry name="SummonID" desc="召唤ID" type="uint" tags="battle" version="1" cname="召唤ID"/>
<entry name="SummonAwakeType" desc="召唤觉醒类型" type="uint" tags="battle" version="1" cname="召唤觉醒类型"/>
<entry name="AwakeUpQuality" desc="觉醒品质" type="uint" tags="battle" version="1" cname="觉醒品质"/>
<entry name="Level" desc="召唤觉醒等级" type="uint" tags="battle" version="1" cname="召唤觉醒等级"/>
<entry name="Name" desc="觉醒名字" type="string" size="256" version="1" cname="觉醒名字"/>
<entry name="Icon" desc="觉醒显示icon" type="string" size="128" version="1" cname="觉醒显示icon"/>
<entry name="ModelID" desc="觉醒模型ID" type="uint" tags="battle" version="1" cname="觉醒模型ID"/>
<entry name="NeedItemID" desc="消耗道具ID" type="uint" version="1" cname="消耗道具ID"/>
<entry name="NeedItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="SummonAttrList" desc="召唤属性" type="ResAttrImpactData" count="2" version="1" cname="召唤属性"/>
<entry name="InheritAttrList" desc="继承属性" type="ResAttrImpactData" count="2" version="1" cname="继承属性"/>
<entry name="RoleAttrList" desc="人物属性" type="ResAttrImpactData" count="2" version="1" cname="人物属性"/>
</struct>
<struct desc="召唤技能配置" version="1" tags="battle" name="SummonSkillConfig">
<entry name="SummonID" desc="召唤ID" type="uint" tags="battle" version="1" cname="召唤ID"/>
<entry name="SkillType" desc="技能类型" type="uint" tags="battle" version="1" cname="技能类型"/>
<entry name="SkillLv" desc="技能等级" type="uint" tags="battle" version="1" cname="技能等级"/>
<entry name="UnlockiLv" desc="解锁等级" type="uint" version="1" cname="解锁等级"/>
<entry name="NeedItemID" desc="消耗道具ID" type="uint" version="1" cname="消耗道具ID"/>
<entry name="NeedItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="SummonSkillID" desc="召唤技能ID" type="uint" tags="battle" version="1" cname="召唤技能ID"/>
<entry name="SkillName" desc="召唤技能名字" type="string" size="256" version="1" cname="召唤技能名字"/>
<entry name="SkillDesc" desc="召唤技能描述" type="string" size="1024" version="1" cname="召唤技能描述"/>
</struct>
<struct desc="召唤仙炉配置" version="1" tags="battle" name="SummonStoveConfig">
<entry name="StoveLv" desc="仙炉等级" type="uint" tags="battle" version="1" cname="仙炉等级"/>
<entry name="NeedMoneyType" desc="消耗货币类型" type="uint" version="1" cname="消耗货币类型"/>
<entry name="NeedMoneyCnt" desc="消耗货币数量" type="uint" version="1" cname="货币数量"/>
<entry name="StoveAttrList" desc="仙炉属性" type="ResAttrImpactData" count="3" version="1" cname="仙炉属性"/>
<entry name="FightCnt" desc="召唤出战个数" type="uint" version="1" cname="召唤出战个数"/>
<entry name="FightTime" desc="召唤出战时间(秒)" type="uint" tags="battle" version="1" cname="召唤出战时间(秒)"/>
</struct>
<struct desc="仙炉收集配置" version="1" name="StoveCollectConfig">
<entry name="MinFightVal" desc="召唤总战力下限" type="uint" version="1" cname="召唤总战力下限"/>
<entry name="MaxFightVal" desc="召唤总战力上限" type="uint" version="1" cname="召唤总战力上限"/>
<entry name="CollectMoneyType" desc="收集货币类型" type="uint" version="1" cname="收集货币类型"/>
<entry name="CollectMoneyCnt" desc="收集货币数量" type="uint" version="1" cname="货币数量"/>
</struct>
<struct desc="召唤出战配置" version="1" name="SummonFightConfig">
<entry name="Index" desc="位置ID" type="uint" version="1" cname="位置ID"/>
<entry name="PlayerLevel" desc="人物等级" type="uint" version="1" cname="人物等级"/>
</struct>
<struct desc="召唤参数配置" version="1" name="SummonParamConfig">
<entry name="FuncID" desc="功能ID" type="int" version="1" cname="功能ID"/>
<entry name="FuncVal" desc="功能值" type="float" version="1" cname="功能值"/>
</struct>
<macrosgroup name="SummonLogOpType">
<entry name="SUMMON_LOG_OP_TYPE_SUMMON" value="1"/>
<entry name="SUMMON_LOG_OP_TYPE_AWAKE" value="2"/>
<entry name="SUMMON_LOG_OP_TYPE_SKILL" value="3"/>
<entry name="SUMMON_LOG_OP_TYPE_STOVE" value="4"/>
</macrosgroup>
<struct desc="砰砰图腾刷新波次表" version="1" tags="battle" name="PPTTMonsterWaveConfig">
<entry name="WaveID" desc="刷新波次" type="uint" tags="battle" version="1" cname="刷新波次"/>
<entry name="WaveTime" desc="波次时间(秒)" type="float" tags="battle" version="1" cname="波次时间(秒)"/>
<entry name="RefreshMoneterNum" desc="刷新怪物数量" type="int" tags="battle" version="1" cname="刷新怪物数量"/>
<entry name="RefreshGap" desc="刷新间隔" type="float" tags="battle" version="1" cname="刷新间隔"/>
<entry name="MonsterLibraryID" desc="怪物库ID" type="uint" tags="battle" version="1" cname="怪物库ID"/>
<entry name="MonsterAttrLibraryID" desc="怪物属性库ID" type="uint" tags="battle" version="1" cname="怪物属性库ID"/>
<entry name="KillScoreRate" desc="积分系数" type="float" tags="battle" version="1" cname="积分系数"/>
<entry name="RefreshPosLib" desc="刷新位置库" type="uint" tags="battle" version="1" cname="刷新位置库"/>
</struct>
<struct desc="砰砰图腾怪物库" version="1" tags="battle" name="PPTTMonsterLibraryConfig">
<entry name="MonsterLibraryID" desc="怪物库ID" type="uint" tags="battle" version="1" cname="怪物库ID"/>
<entry name="MonsterID" desc="怪物ID" type="uint" tags="battle" version="1" cname="怪物ID"/>
<entry name="RefreshWeight" desc="刷新权重" type="uint" tags="battle" version="1" cname="刷新权重"/>
<entry name="KillScore" desc="击杀积分" type="int" tags="battle" version="1" cname="击杀积分"/>
<entry name="HeightRate" desc="高度倍率" type="float" tags="battle" version="1" cname="高度倍率"/>
</struct>
<struct desc="砰砰图腾怪物属性库" version="1" tags="battle" name="PPTTMonsterAttrLibraryConfig">
<entry name="MonsterAttrLibraryID" desc="怪物属性库ID" type="uint" tags="battle" version="1" cname="怪物属性库ID"/>
<entry name="ImpactData" desc="怪物加成属性" type="ResAttrImpactData" tags="battle" count="10" version="1" cname="怪物加成属性"/>
</struct>
<struct desc="砰砰图腾怪物刷新位置" version="1" tags="battle" name="PPTTBornPosConfig">
<entry name="PosLibID" desc="位置库id" type="uint" tags="battle" version="1" cname="位置库id"/>
<entry name="PosType" desc="参考PPTTBornPosType" type="int" tags="battle" version="1" cname="位置类型"/>
<entry name="Row" desc="行" type="float" tags="battle" version="1" cname="行"/>
<entry name="Column" desc="列" type="float" tags="battle" version="1" cname="列"/>
<entry name="EffectID" desc="出生特效ID" type="int" tags="battle" version="1" cname="出生特效ID"/>
<entry name="PosCooling" desc="位置冷却" type="float" tags="battle" version="1" cname="位置冷却"/>
</struct>
<macrosgroup name="PPTTBornPosType">
<entry name="PPTTPlayerPosType" value="1"/>
<entry name="PPTTMonsterPosType" value="2"/>
</macrosgroup>
<struct desc="砰砰图腾升级配置" version="1" tags="battle" name="PPTTLevelUpConfig">
<entry name="Lv" desc="等级" type="int" tags="battle" version="1" cname="等级"/>
<entry name="Score" desc="需要积分" type="int" tags="battle" version="1" cname="需要积分"/>
</struct>
<struct desc="玩家初始属性" version="1" name="PPTTInitAttrValueConfig">
<entry name="AttrID" desc="属性ID" type="uint" version="1" cname="属性ID"/>
<entry name="InitAttrValue" desc="玩法内初始属性数值" type="float" version="1" cname="玩法内初始属性数值"/>
</struct>
<struct desc="地图表现配置表" version="1" name="PPTTMapDisplayConfig">
<entry name="ID" desc="ID" type="uint" version="1" cname="ID"/>
<entry name="ChannelName" desc="渠道名" type="string" size="1024" version="1" cname="渠道名"/>
<entry name="BattelBgImgPath" desc="背景图路径" type="string" size="256" version="1" cname="背景图路径"/>
</struct>
<struct desc="PPTT模型替换数据" version="1" name="ModelReplaceData">
<entry name="OriginModelID" desc="原模型ID" type="uint" version="1" cname="原模型ID"/>
<entry name="LatestModelID" desc="替换模型ID" type="uint" version="1" cname="替换模型ID"/>
</struct>
<struct desc="怪物表现配置表" version="1" name="PPTTMonsterDisplayConfig">
<entry name="ID" desc="ID" type="uint" version="1" cname="ID"/>
<entry name="ChannelName" desc="渠道名" type="string" size="1024" version="1" cname="渠道名"/>
<entry name="ReplaceDatas" desc="模型替换组" type="ModelReplaceData" count="8" version="1" cname="模型替换组"/>
</struct>
<struct desc="仙源基础配置" version="1" name="XianYuanBaseConfig">
<entry name="XianYuanID" desc="仙源ID" type="uint" version="1" cname="仙源id"/>
<entry name="Name" desc="仙源名字" type="string" size="256" version="1" cname="仙源名字"/>
<entry name="XianYuanQuality" desc="仙源品质" type="uint" version="1" cname="仙源品质"/>
</struct>
<struct desc="仙源排位继承数值" version="1" name="XianYuanRankInheritVal">
<entry name="ID" desc="" type="smallint" version="1" cname="ID"/>
<entry name="percent" desc="百分比" type="float" version="1" cname="百分比"/>
</struct>
<struct desc="仙源排位增强数值" version="1" tags="battle" name="XianYuanRankEnhanceVal">
<entry name="ID" desc="" type="smallint" tags="battle" version="1" cname="ID"/>
<entry name="percent" desc="系数值" type="float" tags="battle" version="1" cname="系数值"/>
</struct>
<struct desc="仙源排位配置" version="1" tags="battle" name="XianYuanRankConfig">
<entry name="XianYuanID" desc="仙源id" type="uint" tags="battle" version="1" cname="仙源id"/>
<entry name="XianYuanRank" desc="仙源排位" type="uint" tags="battle" version="1" cname="仙源排位"/>
<entry name="OccupyXianJingCnt" desc="占领奖励仙晶数量" type="uint" version="1" cname="占领奖励仙晶数量"/>
<entry name="LevelID" desc="" type="uint" version="1" cname="关卡编号"/>
<entry name="MonsterID" desc="" type="uint" version="1" cname="怪物ID"/>
<entry name="MonsterName" desc="怪物名字" type="string" size="256" version="1" cname="怪物名字"/>
<entry name="MonsterIconName" desc="怪物头像资源" type="string" size="256" version="1" cname="怪物头像资源"/>
<entry name="MonsterFightVal" desc="" type="uint" version="1" cname="怪物战力"/>
<entry name="MonsterModelScale" desc="" type="float" version="1" cname="模型缩放"/>
<entry name="InheritValList" desc="继承数值列表" type="XianYuanRankInheritVal" count="8" version="1" cname="继承数值"/>
<entry name="EnhanceValList" desc="增强数值列表" type="XianYuanRankEnhanceVal" tags="battle" count="7" version="1" cname="属性"/>
</struct>
<struct desc="战力礼包配置" version="1" name="XianYuanGiftConfig">
<entry name="GiftID" desc="礼包ID" type="uint" version="1" cname="礼包ID"/>
<entry name="MinLevel" desc="等级下限" type="uint" version="1" cname="等级下限"/>
<entry name="MaxLevel" desc="等级上限" type="uint" version="1" cname="等级上限"/>
<entry name="BootyID" desc="奖励ID" type="uint" version="1" cname="奖励ID"/>
<entry name="MoneyType" desc="货币类型" type="uint" version="1" cname="货币类型"/>
<entry name="MoneyCnt" desc="货币数量" type="uint" version="1" cname="货币数量"/>
</struct>
<macrosgroup name="XianYuanParam">
<entry name="XIANYUAN_PARAM_GIFT_DURATION_TIME" value="1"/>
<entry name="XIANYUAN_PARAM_GIFT_COOLING_TIME" value="2"/>
<entry name="XIANYUAN_PARAM_DAILY_BATTLE_NUM" value="3"/>
<entry name="XIANYUAN_PARAM_BATTLE_NUM_PRICE" value="4"/>
<entry name="XIANYUAN_PARAM_BOX_STORAGE_MAX_TIME" value="5"/>
<entry name="XIANYUAN_PARAM_RERAND_SKILL_PRICEID" value="6"/>
<entry name="XIANYUAN_PARAM_BATTLE_RANDOM_SKILL_COUNT" value="7"/>
<entry name="XIANYUAN_PARAM_CHAPTER_ID" value="8"/>
<entry name="XIANYUAN_PARAM_MAX_BATTLE_VERIFY_TIME" value="9"/>
<entry name="XIANYUAN_PARAM_MAX_BATTLE_TIME" value="10"/>
<entry name="XIANYUAN_PARAM_WEEK_RESET_WDAY" value="11"/>
<entry name="XIANYUAN_PARAMWEEK_RESET_TIME_OFFSET" value="12"/>
</macrosgroup>
<struct desc="仙源玩法参数配置" version="1" name="XianYuanParamConfig">
<entry name="FuncID" desc="功能ID" type="int" version="1" cname="功能ID"/>
<entry name="FuncVal" desc="功能值" type="int" version="1" cname="功能值"/>
</struct>
<macrosgroup name="SharePlatformType">
<entry name="SHARE_PLATFORM_TYPE_FACEBOOK" value="1"/>
<entry name="SHARE_PLATFORM_TYPE_DOUYIN" value="2"/>
</macrosgroup>
<struct desc="分享文本配置表" version="1" name="PlatformEntry">
<entry name="URL" desc="链接" type="string" size="512" version="1" cname="链接"/>
<entry name="AwardID" desc="奖励ID" type="uint" version="1" cname="奖励ID"/>
<entry name="PlatformID" desc="平台ID" type="int" version="1" cname="平台ID"/>
</struct>
<struct desc="分享文本配置表" version="1" name="ShareTextConfig">
<entry name="ActivityID" desc="活动ID" type="int" version="1" cname="活动ID"/>
<entry name="TitleName" desc="弹窗标题" type="string" size="256" version="1" cname="弹窗标题"/>
<entry name="ShareTimes" desc="分享次数" type="int" version="1" cname="分享次数"/>
<entry name="Rules" desc="规则文本" type="string" size="1024" version="1" cname="规则文本"/>
<entry name="PlatformList" desc="平台" type="PlatformEntry" count="4" version="1" cname="平台"/>
</struct>
<struct desc="交互平台" version="1" name="InteractivePlatform">
<entry name="PlatformID" desc="平台ID" type="int" version="1" cname="ID"/>
<entry name="PlatformName" desc="平台备注" type="string" size="1024" version="1" cname="平台"/>
</struct>
<struct desc="社区配置表" version="1" name="CommunityConfig">
<entry name="ID" desc="ID" type="int" version="1" cname="ID"/>
<entry name="Name" desc="名称" type="string" size="256" version="1" cname="名称"/>
<entry name="LogoIcon" desc="logo图标" type="string" size="128" version="1" cname="logo图标"/>
<entry name="URL" desc="链接" type="string" size="512" version="1" cname="链接"/>
<entry name="Visible" desc="是否默认隐藏" type="byte" version="1" cname="是否默认隐藏"/>
</struct>
<struct desc="纹章系统基础配置表" version="1" name="SealBaseConfig">
<entry name="SealID" desc="纹章ID" type="uint" version="1" cname="纹章ID"/>
<entry name="SealName" desc="纹章名称" type="string" size="256" version="1" cname="纹章名称"/>
<entry name="ActiveItemID" desc="激活道具ID" type="uint" version="1" cname="激活道具ID"/>
<entry name="SealIcon" desc="纹章图标" type="string" size="128" version="1" cname="纹章图标"/>
<entry name="TextColor" desc="文字颜色" type="string" size="128" version="1" cname="文字颜色"/>
<entry name="OutLineColor" desc="描边颜色" type="string" size="128" version="1" cname="描边颜色"/>
<entry name="TowerID" desc="元素塔ID" type="uint" version="1" cname="元素塔ID"/>
</struct>
<struct desc="纹章阶位配置表" version="1" name="SealStageConfig">
<entry name="SealID" desc="纹章ID" type="uint" version="1" cname="纹章ID"/>
<entry name="Stage" desc="纹章阶数" type="uint" version="1" cname="纹章阶数"/>
<entry name="NeedPlayerLv" desc="所需角色等级" type="uint" version="1" cname="所需角色等级"/>
<entry name="NeedSealLv" desc="所需纹章等级" type="uint" version="1" cname="所需纹章等级"/>
<entry name="CurrencyType" desc="升阶消耗货币类型" type="uint" version="1" cname="升阶消耗货币类型"/>
<entry name="CurrencyCnt" desc="升阶消耗货币数量" type="uint" version="1" cname="升阶消耗货币数量"/>
<entry name="ConsumeItemID" desc="升阶消耗道具ID" type="uint" version="1" cname="升阶消耗道具ID"/>
<entry name="ConsumeItemCnt" desc="升阶消耗道具数量" type="uint" version="1" cname="升阶消耗道具数量"/>
<entry name="AttrList" desc="属性" type="ResAttrImpactData" count="4" version="1" cname="属性"/>
</struct>
<struct desc="纹章等级配置表" version="1" name="SealLevelConfig">
<entry name="SealID" desc="纹章ID" type="uint" version="1" cname="纹章ID"/>
<entry name="NeedStage" desc="所需纹章阶数" type="uint" version="1" cname="所需纹章阶数"/>
<entry name="Level" desc="纹章等级" type="uint" version="1" cname="纹章等级"/>
<entry name="CurrencyType" desc="升级消耗货币类型" type="uint" version="1" cname="升级消耗货币类型"/>
<entry name="CurrencyCnt" desc="升级消耗货币数量" type="uint" version="1" cname="升级消耗货币数量"/>
<entry name="ConsumeItemID" desc="升级消耗道具ID" type="uint" version="1" cname="升级消耗道具ID"/>
<entry name="ConsumeItemCnt" desc="升级消耗道具数量" type="uint" version="1" cname="升级消耗道具数量"/>
<entry name="AttrList" desc="属性" type="ResAttrImpactData" count="2" version="1" cname="属性"/>
</struct>
<struct desc="天赋坐标" version="1" name="TalentCoordinateEntry">
<entry name="X" desc="X坐标" type="float" version="1" cname="x"/>
<entry name="Y" desc="Y坐标" type="float" version="1" cname="y"/>
</struct>
<struct desc="纹章觉醒配置表" version="1" name="SealAwakeConfig">
<entry name="SealID" desc="纹章ID" type="uint" version="1" cname="纹章ID"/>
<entry name="AwakeLevel" desc="觉醒阶级" type="uint" version="1" cname="觉醒阶级"/>
<entry name="TalentID" desc="天赋ID" type="uint" version="1" cname="天赋ID"/>
<entry name="TalentName" desc="天赋名称" type="string" size="256" version="1" cname="天赋名称"/>
<entry name="TalentType" desc="天赋类型" type="uint" version="1" cname="天赋类型"/>
<entry name="SkillID" desc="技能ID" type="uint" version="1" cname="技能ID"/>
<entry name="SkillIcon" desc="技能图标" type="string" size="128" version="1" cname="技能图标"/>
<entry name="ActiveItemID" desc="激活道具ID" type="uint" version="1" cname="激活道具ID"/>
<entry name="ActiveItemCnt" desc="激活道具数量" type="uint" version="1" cname="激活道具数量"/>
<entry name="CurrencyType" desc="激活货币类型" type="uint" version="1" cname="激活货币类型"/>
<entry name="CurrencyCnt" desc="激活货币数量" type="uint" version="1" cname="激活货币数量"/>
<entry name="AttrList" desc="属性" type="ResAttrImpactData" count="4" version="1" cname="属性"/>
<entry name="TalentCoordinate" desc="天赋位置" type="TalentCoordinateEntry" version="1" cname="天赋位置"/>
</struct>
<struct desc="纹章共鸣配置表" version="1" name="SealResonanceConfig">
<entry name="ResonanceID" desc="共鸣ID" type="uint" version="1" cname="共鸣ID"/>
<entry name="ResonanceName" desc="共鸣名称" type="string" size="256" version="1" cname="共鸣名称"/>
<entry name="NeedSealCnt" desc="要求数量" type="uint" version="1" cname="要求数量"/>
<entry name="NeedSealStage" desc="要求纹章阶数" type="uint" version="1" cname="要求纹章阶数"/>
<entry name="NeedDesc" desc="要求描述" type="string" size="1024" version="1" cname="要求描述"/>
<entry name="AdditionDesc" desc="加成描述" type="string" size="1024" version="1" cname="加成描述"/>
<entry name="AttrList" desc="属性" type="ResAttrImpactData" count="4" version="1" cname="属性"/>
</struct>
<struct desc="纹章参数配置" version="1" name="SealParamConfig">
<entry name="FuncID" desc="功能ID" type="int" version="1" cname="功能ID"/>
<entry name="FuncVal" desc="功能值" type="int" version="1" cname="功能值"/>
</struct>
<struct desc="元素塔基础配置" version="1" tags="battle" name="ElementTeamBaseConfig">
<entry name="TowerID" desc="元素塔ID" type="int" tags="battle" version="1" cname="元素塔ID"/>
<entry name="RankID" desc="排行榜ID" type="int" version="1" cname="排行榜ID"/>
<entry name="ChapterID" desc="章节ID" type="int" tags="battle" version="1" cname="章节ID"/>
<entry name="TowerName" desc="元素塔名称" type="string" size="256" version="1" cname="元素塔名称"/>
<entry name="TowerDesc" desc="元素塔描述" type="string" size="1024" version="1" cname="元素塔描述"/>
<entry name="BackGround" desc="背景图片资源" type="string" size="128" version="1" cname="背景图片资源"/>
<entry name="NextTowerID" desc="下个开启塔" type="int" version="1" cname="下个开启塔"/>
<entry name="BootyID" desc="掉落预览" type="int" version="1" cname="掉落预览"/>
<entry name="BuffID" desc="加成BuffID" type="int" tags="battle" version="1" cname="加成BuffID"/>
</struct>
<struct desc="元素塔全服奖励配置" version="1" name="ElementTeamFloorAwardConfig">
<entry name="TowerID" desc="元素塔ID" type="int" version="1" cname="元素塔ID"/>
<entry name="MinFloor" desc="层数下限" type="int" version="1" cname="层数下限"/>
<entry name="MaxFloor" desc="层数上限" type="int" version="1" cname="层数上限"/>
<entry name="BootyID" desc="奖励ID" type="int" version="1" cname="奖励ID"/>
</struct>
<struct desc="元素塔排行奖励配置" version="1" name="ElementTeamRankAwardConfig">
<entry name="TowerID" desc="元素塔ID" type="int" version="1" cname="元素塔ID"/>
<entry name="MinRank" desc="排行下限" type="int" version="1" cname="排行下限"/>
<entry name="MaxRank" desc="排行上限" type="int" version="1" cname="排行上限"/>
<entry name="BootyID" desc="奖励ID" type="int" version="1" cname="奖励ID"/>
</struct>
<struct desc="元素塔参数表" version="1" name="ElementTeamParamConfig">
<entry name="FuncID" desc="功能ID" type="uint" version="1" cname="功能ID"/>
<entry name="FuncValue" desc="功能值" type="uint" version="1" cname="功能值"/>
</struct>
<macrosgroup name="EnumBraveParam">
<entry name="RewardOrderID" value="1"/>
<entry name="RewardOrderAwardID" value="2"/>
<entry name="TaskScoreMoneyType" value="3"/>
<entry name="TaskScoreMoneyPrice" value="4"/>
<entry name="TaskScoreAddValue" value="5"/>
</macrosgroup>
<struct desc="活跃任务进度奖励" version="1" name="ActiveTaskProgressConfig">
<entry name="ActivitySubID" desc="活动子ID" type="int" version="1" cname="活动子ID"/>
<entry name="AwardLevel" desc="奖励档次" type="int" version="1" cname="奖励档次"/>
<entry name="ActiveScore" desc="完成任务个数" type="int" version="1" cname="完成任务个数"/>
<entry name="AwardID" desc="奖励ID" type="uint" version="1" cname="奖励ID"/>
<entry name="ICON" desc="宝箱icon" type="string" size="128" version="1" cname="宝箱ICON"/>
</struct>
<struct desc="犒赏令配置" version="1" name="RewardOrderConfig">
<entry name="ActivitySubID" desc="活动子ID" type="int" version="1" cname="活动子ID"/>
<entry name="Days" desc="开启天数" type="int" version="1" cname="开启天数"/>
<entry name="LoginFreeAwardID" desc="登陆免费奖励ID" type="uint" version="1" cname="登陆免费奖励ID"/>
<entry name="GiftID" desc="礼包ID" type="uint" version="1" cname="礼包ID"/>
<entry name="MoneyType" desc="货币类型" type="int" version="1" cname="货币类型"/>
<entry name="Price" desc="礼包售价" type="int" version="1" cname="礼包售价"/>
<entry name="Limit" desc="限购次数" type="int" version="1" cname="限购次数"/>
<entry name="AwardID" desc="礼包奖励ID" type="int" version="1" cname="礼包奖励ID"/>
</struct>
<struct desc="勇者之路参数配置" version="1" name="BraveParamConfig">
<entry name="ActivitySubID" desc="活动子ID" type="int" version="1" cname="活动子ID"/>
<entry name="ParamID" desc="参数ID" type="int" version="1" cname="参数ID"/>
<entry name="Param" desc="参数" type="int" version="1" cname="参数"/>
</struct>
<struct desc="勇者之路模型配置" version="1" name="BraveRoadModelConfig">
<entry name="ActivitySubID" desc="活动子ID" type="int" version="1" cname="活动子ID"/>
<entry name="ItemID" desc="大奖道具ID" type="uint" version="1" cname="大奖道具ID"/>
<entry name="ModelSize" desc="模型界面缩放大小" type="int" version="1" cname="模型界面缩放大小"/>
<entry name="ModelPosY" desc="模型界面位置Y" type="int" version="1" cname="模型界面位置Y"/>
<entry name="Desc" desc="模型描述" type="string" size="1024" version="1" cname="模型描述"/>
</struct>
<macrosgroup name="TaskType">
<entry name="TASK_TYPE_BRAVE_ROAD_ACTIVE" value="1"/>
<entry name="TASK_TYPE_BRAVE_ROAD_TRIAL" value="2"/>
<entry name="TASK_TYPE_HARVEST_ALTAR_DAILY" value="3"/>
<entry name="TASK_TYPE_HARVEST_ALTAR_CHARGE_DAILY" value="4"/>
<entry name="TASK_TYPE_HARVEST_ALTAR_CHARGE_DAYS" value="5"/>
<entry name="TASK_TYPE_HARVEST_ALTAR_ECHO" value="6"/>
</macrosgroup>
<struct desc="任务系统" version="1" name="OperTaskConfig">
<entry name="ActivitySubID" desc="活动子ID" type="int" version="1" cname="活动子ID"/>
<entry name="TaskType" desc="任务类型" type="int" version="1" cname="任务类型"/>
<entry name="TaskStage" desc="任务所属阶段" type="int" version="1" cname="所属阶段"/>
<entry name="TaskID" desc="任务ID" type="int" version="1" cname="任务ID"/>
<entry name="SortNO" desc="任务排序" type="int" version="1" cname="任务排序"/>
<entry name="BootyID" desc="任务奖励ID" type="int" version="1" cname="任务奖励ID"/>
<entry name="Desc" desc="任务描述" type="string" size="256" version="1" cname="任务描述"/>
<entry name="JumpWin" desc="跳转界面" type="uint" version="1" cname="跳转界面"/>
<entry name="Behavior" desc="需要监测的事件" type="ResBehaviorRule" version="1" cname="事件"/>
<entry name="MaxProgress" desc="总进度" type="int" version="1" cname="总进度"/>
</struct>
<struct desc="圣印类型配置" version="1" tags="battle" name="TianGongTypeConfig">
<entry name="TianGongID" desc="天工ID" type="uint" tags="battle" version="1" cname="天工ID"/>
<entry name="TianGongName" desc="天工名称" type="string" size="256" version="1" cname="天工名称"/>
<entry name="Quality" desc="天工品质" type="uint" version="1" cname="天工品质"/>
<entry name="ActivateItemID" desc="激活道具ID" type="uint" version="1" cname="激活道具ID"/>
<entry name="ActivateItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="IconUrl" desc="图形地址" type="string" size="512" version="1" cname="图形地址"/>
<entry name="SkillFrameUrl" desc="技能框地址" type="string" size="512" version="1" cname="技能框地址"/>
<entry name="UIModelID" desc="UI模型ID" type="uint" version="1" cname="UI模型ID"/>
<entry name="PlayAnimTime" desc="出场时间" type="float" version="1" cname="出场时间"/>
<entry name="UIEffectID" desc="特效ID" type="uint" count="2" version="1" cname="特效ID"/>
</struct>
<struct desc="圣印基础等级" version="1" name="TianGongBaseLevelConfig">
<entry name="TianGongType" desc="天工类型" type="uint" version="1" cname="天工类型"/>
<entry name="TianGongLevel" desc="天工等级" type="uint" version="1" cname="天工等级"/>
<entry name="MinPlayerLv" desc="最低角色等级" type="uint" version="1" cname="最低角色等级"/>
<entry name="TuPoLv" desc="突破等级" type="uint" version="1" cname="突破等级"/>
<entry name="NeedItemID" desc="消耗道具ID" type="uint" version="1" cname="消耗道具ID"/>
<entry name="NeedItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="NeedMoneyType" desc="消耗货币类型" type="uint" version="1" cname="消耗货币类型"/>
<entry name="NeedMoneyCnt" desc="消耗货币数量" type="uint" version="1" cname="消耗货币数量"/>
<entry name="SpecialAttrID" desc="特殊属性ID" type="smallint" version="1" cname="特殊属性ID"/>
<entry name="SpecialAttrType" desc="特殊属性类型" type="byte" version="1" cname="特殊属性类型"/>
<entry name="SpecialAttrValue" desc="特殊属性数值" type="float" version="1" cname="特殊属性数值"/>
<entry name="AttrList" desc="属性" type="ResAttrImpactData" count="3" version="1" cname="属性"/>
</struct>
<struct desc="天工绝学数据" version="1" name="TianGongJueXueData">
<entry name="ID" desc="ID" type="uint" version="1" cname="ID"/>
<entry name="Lv" desc="等级" type="uint" version="1" cname="等级"/>
</struct>
<struct desc="圣印进阶配置" version="1" name="TianGongJinJieConfig">
<entry name="TianGongID" desc="天工ID" type="uint" version="1" cname="天工ID"/>
<entry name="StarLv" desc="阶级" type="uint" version="1" cname="阶级"/>
<entry name="OpenLv" desc="开放等级" type="uint" version="1" cname="开放等级"/>
<entry name="JieShuName" desc="阶数名字" type="string" size="256" version="1" cname="阶数名字"/>
<entry name="NeedItemID" desc="进阶材料ID" type="uint" version="1" cname="进阶材料ID"/>
<entry name="NeedItemCnt" desc="进阶材料数量" type="uint" version="1" cname="进阶材料数量"/>
<entry name="NeedJueXueList" desc="进阶需要绝学" type="TianGongJueXueData" count="3" version="1" cname="进阶需要绝学"/>
<entry name="JinJieTarget" desc="进阶目标" type="uint" version="1" cname="进阶目标"/>
<entry name="JiejiSkillID" desc="天工阶级技能ID" type="uint" version="1" cname="天工阶级技能ID"/>
<entry name="FuShenSkillID" desc="附身技能ID" type="uint" version="1" cname="附身技能ID"/>
<entry name="IsShowEffect" desc="是否显示附身效果" type="byte" version="1" cname="是否显示附身效果"/>
<entry name="SkillDesc" desc="技能描述" type="string" size="1024" version="1" cname="技能描述"/>
<entry name="AddAttrList" desc="加成属性" type="ResAttrImpactData" count="3" version="1" cname="加成属性"/>
</struct>
<struct desc="圣印连携配置表" version="1" name="TianGongLianXieConfig">
<entry name="LianXieID" desc="连携ID" type="uint" version="1" cname="连携ID"/>
<entry name="LianXieName" desc="连携名称" type="string" size="256" version="1" cname="连携名称"/>
<entry name="ActivateType" desc="激活类型" type="uint" version="1" cname="激活类型"/>
<entry name="TianGongNeedCnt" desc="天工需求数量" type="uint" version="1" cname="天工需求数量"/>
<entry name="CondDesc" desc="条件描述" type="string" size="1024" version="1" cname="条件描述"/>
<entry name="TianGongTypeList" desc="天工类型" type="uint" count="4" version="1" cname="天工类型"/>
<entry name="TianGongStarLv" desc="天工阶级" type="uint" version="1" cname="天工阶级"/>
<entry name="BaseAttrAdd" desc="天工基础属性加成百分比" type="float" version="1" cname="天工基础属性加成百分比"/>
<entry name="FuShenSkillID" desc="附身技能ID" type="uint" version="1" cname="附身技能ID"/>
<entry name="AddDesc" desc="激活加成描述" type="string" size="1024" version="1" cname="激活加成描述"/>
</struct>
<macrosgroup name="TIANGONG_LIANXIE_ACTIVATE_TYPE">
<entry name="TIANGONG_LIANXIE_ACTIVATE_TYPE_ANY" value="1"/>
<entry name="TIANGONG_LIANXIE_ACTIVATE_TYPE_LIMIT" value="2"/>
</macrosgroup>
<macrosgroup name="SubscribePushStatusEnum">
<entry name="SUB_PUSH_STATE_INIT" value="0"/>
<entry name="SUB_PUSH_STATE_PUSHING" value="1"/>
<entry name="SUB_PUSH_STATE_FINISH" value="2"/>
<entry name="SUB_PUSH_STATE_TIMEOUT" value="3"/>
</macrosgroup>
<macrosgroup name="SubscribeFuncEnum">
<entry name="SUB_FUNC_ALLOWAUTHTIMERANGE" value="1"/>
<entry name="SUB_FUNC_REJECTAUTHTIMERANGE" value="2"/>
<entry name="SUB_FUNC_ISALLOW_PUSH" value="3"/>
<entry name="SUB_FUNC_ISALLOW_AUTH" value="4"/>
</macrosgroup>
<struct desc="分区配置" version="1" name="DistrictingConfig">
<entry name="DistrictingID" desc="分区ID" type="int" version="1" cname="分区ID"/>
<entry name="MinServerID" desc="最小服务器ID" type="int" version="1" cname="最小服务器ID"/>
<entry name="MaxServerID" desc="最大服务器ID" type="int" version="1" cname="最大服务器ID"/>
<entry name="GlobalWorldInstID" desc="跨服地图服务器实例ID" type="int" version="1" cname="跨服地图服务器实例ID"/>
</struct>
<macrosgroup name="CrossServerFuncIdDef">
<entry name="FreeGlobalChatCnt" value="1"/>
<entry name="GlobalChatCostItemID" value="2"/>
<entry name="GlobalChatLevelLimit" value="3"/>
<entry name="GlobalChatFightValLimit" value="4"/>
<entry name="GlobalChatTineInterval" value="5"/>
<entry name="FreeChatCntDayResetTime" value="6"/>
</macrosgroup>
<struct desc="跨服规则配置" version="1" name="CorssServerRuleConfig">
<entry name="FuncID" desc="功能ID" type="int" version="1" cname="功能ID"/>
<entry name="FuncVal" desc="功能值" type="float" version="1" cname="功能值"/>
</struct>
<struct desc="海岛冒险波次表" version="1" tags="battle" name="IslandAdvWaveConfig">
<entry name="WaveID" desc="刷新波次" type="uint" tags="battle" version="1" cname="刷新波次"/>
<entry name="WaveTime" desc="波次时间(秒)" type="float" tags="battle" version="1" cname="波次时间(秒)"/>
<entry name="LibraryID" desc="随机库ID" type="uint" tags="battle" version="1" cname="随机库ID"/>
<entry name="KillScoreRate" desc="积分系数" type="float" tags="battle" version="1" cname="积分系数"/>
</struct>
<struct desc="海岛冒险随机库" version="1" tags="battle" name="IslandAdvItemGroupLibraryConfig">
<entry name="LibID" desc="随机库ID" type="uint" tags="battle" version="1" cname="随机库ID"/>
<entry name="GroupID" desc="组ID" type="uint" tags="battle" version="1" cname="组ID"/>
<entry name="Weight" desc="权重" type="uint" tags="battle" version="1" cname="权重"/>
</struct>
<struct desc="海岛冒险物件组配置" version="1" tags="battle" name="IslandAdvItemGroupConfig">
<entry name="GroupID" desc="组ID" type="uint" tags="battle" version="1" cname="组ID"/>
<entry name="RowIdx" desc="所属行" type="uint" tags="battle" version="1" cname="所属行"/>
<entry name="itemID" desc="物件id" type="uint" tags="battle" count="6" version="1" cname="物件id"/>
</struct>
<struct desc="海岛冒险初始属性" version="1" name="IslandAdventureAttrConfig">
<entry name="AttrID" desc="属性ID" type="uint" version="1" cname="属性ID"/>
<entry name="AttrValue" desc="玩法内初始属性数值" type="float" version="1" cname="玩法内初始属性数值"/>
</struct>
<macrosgroup name="IslandAdventureParamIdDef">
<entry name="ISLANDAD_VENTURE_CHAPTERID" value="100"/>
<entry name="ISLANDAD_VENTURE_FREE_BATTLE_NUM" value="101"/>
<entry name="ISLANDAD_VENTURE_BUY_BATTLE_NUM" value="102"/>
<entry name="ISLANDAD_VENTURE_BUY_BATTLE_ID" value="103"/>
<entry name="ISLANDAD_VENTURE_CONSUME_TILI" value="104"/>
<entry name="ISLANDAD_VENTURE_INIT_EQUIP_MODEL" value="105"/>
</macrosgroup>
<struct desc="海岛冒险参数配置" version="1" name="IslandAdventureParamConfig">
<entry name="FuncID" desc="" type="int" version="1" cname="功能ID"/>
<entry name="FuncVal" desc="" type="float" version="1" cname="功能值"/>
</struct>
<macrosgroup name="IslandAdvItemType">
<entry name="IA_ITEMTYPE_NONE" value="0"/>
<entry name="IA_ITEMTYPE_OBSTACLE" value="1"/>
<entry name="IA_ITEMTYPE_SKILL" value="2"/>
<entry name="IA_ITEMTYPE_WEAPON" value="3"/>
<entry name="IA_ITEMTYPE_CALC" value="4"/>
<entry name="IA_ITEMTYPE_BOSS" value="5"/>
</macrosgroup>
<struct desc="海岛冒险物件表" version="1" tags="battle" name="IslandAdvItemConfig">
<entry name="ItemID" desc="物件id" type="uint" tags="battle" version="1" cname="物件id"/>
<entry name="LinkMonsterID" desc="关联怪物id" type="uint" tags="battle" version="1" cname="关联怪物id"/>
<entry name="ItemType" desc="类型" type="byte" bindmacrosgroup="IslandAdvItemType" tags="battle" version="1" cname="类型"/>
<entry name="LibID" desc="库ID" type="uint" tags="battle" version="1" cname="库ID"/>
<entry name="KillScore" desc="击杀积分" type="uint" tags="battle" version="1" cname="击杀积分"/>
<entry name="Atk" desc="攻击力" type="uint" tags="battle" version="1" cname="攻击力"/>
<entry name="Hp" desc="生命值" type="uint" tags="battle" version="1" cname="生命值"/>
<entry name="speed" desc="移速" type="uint" tags="battle" version="1" cname="移速"/>
</struct>
<struct desc="海岛冒险武器库" version="1" tags="battle" name="IslandAdvWeaponLibraryConfig">
<entry name="WeaponLibID" desc="武器库ID" type="uint" tags="battle" version="1" cname="武器库ID"/>
<entry name="WeaponID" desc="武器ID" type="uint" tags="battle" version="1" cname="武器ID"/>
<entry name="WeaponIcon" desc="武器图标" type="string" size="64" version="1" cname="武器图标"/>
<entry name="WeaponQuality" desc="武器品质" type="uint" version="1" cname="武器品质"/>
<entry name="WeaponModelId" desc="武器模型Id" type="uint" version="1" cname="武器模型Id"/>
<entry name="Weight" desc="权重" type="uint" tags="battle" version="1" cname="权重"/>
<entry name="AttrData" desc="初始属性" type="ResAttrImpactData" tags="battle" count="6" version="1" cname="加成属性"/>
</struct>
<struct desc="海岛冒险技能库" version="1" tags="battle" name="IslandAdvSkillLibraryConfig">
<entry name="SkillLibID" desc="技能库ID" type="uint" tags="battle" version="1" cname="技能库ID"/>
<entry name="SkillID" desc="随机技能ID" type="uint" tags="battle" version="1" cname="随机技能ID"/>
<entry name="Quality" desc="技能品质" type="uint" version="1" cname="技能品质"/>
<entry name="Weight" desc="权重" type="uint" tags="battle" version="1" cname="权重"/>
</struct>
<macrosgroup name="IslandAdvCalcType">
<entry name="IA_CACLTYPE_NONE" value="0"/>
<entry name="IA_CACLTYPE_ADD" value="1"/>
<entry name="IA_CACLTYPE_SUB" value="2"/>
<entry name="IA_CACLTYPE_MUL" value="3"/>
<entry name="IA_CACLTYPE_DIV" value="4"/>
</macrosgroup>
<struct desc="海岛冒险算法库" version="1" tags="battle" name="IslandAdvCalcLibraryConfig">
<entry name="CalcLibID" desc="算法库ID" type="uint" tags="battle" version="1" cname="算法库ID"/>
<entry name="CalcID" desc="算法ID" type="uint" tags="battle" version="1" cname="算法ID"/>
<entry name="Weight" desc="权重" type="uint" tags="battle" version="1" cname="权重"/>
<entry name="CalcType" desc="算法类型" type="byte" bindmacrosgroup="IslandAdvCalcType" tags="battle" version="1" cname="算法类型"/>
<entry name="CalcValue" desc="算法数值" type="int" tags="battle" version="1" cname="算法数值"/>
</struct>
<macrosgroup name="ChannelMiniGameType">
<entry name="CM_GAME_TYPE_NONE" value="0"/>
<entry name="CM_GAME_TYPE_ZD" value="1"/>
<entry name="CM_GAME_TYPE_2" value="2"/>
<entry name="CM_GAME_TYPE_SGJM" value="3"/>
<entry name="CM_GAME_TYPE_4" value="4"/>
<entry name="CM_GAME_TYPE_5" value="5"/>
<entry name="CM_GAME_TYPE_TL" value="6"/>
<entry name="CM_GAME_TYPE_7" value="7"/>
</macrosgroup>
<struct desc="渠道显示小游戏配置表" version="1" name="DisplayMiniGameConfig">
<entry name="ID" desc="ID" type="uint" version="1" cname="ID"/>
<entry name="ChannelName" desc="渠道名" type="string" size="32" version="1" cname="渠道名"/>
<entry name="MiniGameType" desc="玩法类型" type="byte" bindmacrosgroup="ChannelMiniGameType" version="1" cname="玩法类型"/>
<entry name="IsMiniGameGuideOn" desc="是否开启新手引导" type="byte" version="1" cname="是否开启新手引导"/>
<entry name="IsAdPlayerOpenMiniGame" desc="广告是否开启小游戏" type="byte" version="1" cname="广告是否开启小游戏"/>
<entry name="UnlockMiniStage" desc="关卡限制" type="uint" version="1" cname="关卡限制"/>
<entry name="EntranceName" desc="入口名字" type="string" size="1024" version="1" cname="入口名字"/>
<entry name="EntranceIcon" desc="入口图标" type="string" size="128" version="1" cname="入口图标"/>
<entry name="IsOpenGameSet" desc="是否开启游戏集合" type="byte" version="1" cname="是否开启游戏集合"/>
<entry name="GameSetType" desc="集合类型" type="uint" version="1" cname="集合类型"/>
</struct>
<struct desc="小游戏章节配置" version="1" name="MiniGameChapterConfig">
<entry name="MiniGameType" desc="玩法类型" type="byte" bindmacrosgroup="ChannelMiniGameType" version="1" cname="玩法类型"/>
<entry name="ChapterID" desc="章节" type="uint" version="1" cname="章节"/>
<entry name="UnlockCondition" desc="解锁条件" type="uint" version="1" cname="解锁条件"/>
<entry name="GameName" desc="游戏命名" type="string" size="256" version="1" cname="游戏命名"/>
<entry name="ChapterBackground" desc="章节背景图" type="string" size="128" version="1" cname="章节背景图"/>
<entry name="MaxStageCnt" desc="最高关卡数" type="uint" version="1" cname="最高关卡数"/>
<entry name="ChapterName" desc="章节名称" type="string" size="256" version="1" cname="章节名称"/>
<entry name="ChapterIcon" desc="章节入口图标" type="string" size="128" version="1" cname="章节入口图标"/>
</struct>
<struct desc="渠道小游戏关卡入口数据" version="1" name="ChannelMiniGameLevelCfgData">
<entry name="posX" desc="位置X" type="float" version="1" cname="位置X"/>
<entry name="posY" desc="位置Y" type="float" version="1" cname="位置Y"/>
<entry name="icon" desc="icon" type="string" size="128" version="1" cname="icon"/>
<entry name="desc" desc="描述" type="string" size="1024" version="1" cname="描述"/>
<entry name="limitLv" desc="进入限制" type="int" version="1" cname="进入限制"/>
<entry name="param" desc="关联参数" type="int" version="1" cname="关联参数"/>
</struct>
<struct desc="小游戏关卡配置" version="1" name="MiniGameStageConfig">
<entry name="MiniGameType" desc="玩法类型" type="byte" bindmacrosgroup="ChannelMiniGameType" version="1" cname="玩法类型"/>
<entry name="CanJump" desc="是否可跳过" type="byte" version="1" cname="是否可跳过"/>
<entry name="ChapterID" desc="章节" type="uint" version="1" cname="章节"/>
<entry name="Stage" desc="关卡进度" type="uint" version="1" cname="关卡进度"/>
<entry name="UnlockCondition" desc="解锁条件" type="uint" version="1" cname="解锁条件"/>
<entry name="Entrance" desc="入口数据" type="ChannelMiniGameLevelCfgData" version="1" cname="入口"/>
<entry name="FirstPassBooty" desc="首通奖励" type="uint" version="1" cname="首通奖励"/>
</struct>
<struct desc="渠道小游戏关卡" version="1" name="ChannelMiniGameLevelConfig">
<entry name="ID" desc="渠道ID" type="uint" version="1" cname="渠道ID"/>
<entry name="bkg" desc="背景图" type="string" size="128" version="1" cname="背景图"/>
<entry name="levelData" desc="入口数据" type="ChannelMiniGameLevelCfgData" count="5" version="1" cname="入口"/>
</struct>
<struct desc="创角关卡奖励" version="1" name="MiniGameProgressAwardConfig">
<entry name="ChapterID" desc="章节" type="uint" version="1" cname="章节"/>
<entry name="StageProgress" desc="关卡进度" type="uint" version="1" cname="关卡进度"/>
<entry name="BootyID" desc="奖励ID" type="uint" version="1" cname="奖励ID"/>
</struct>
<struct desc="小游戏集合" version="1" name="MiniGameSetConfig">
<entry name="GameSetType" desc="集合类型" type="uint" version="1" cname="集合类型"/>
<entry name="MiniGameType" desc="玩法类型" type="byte" bindmacrosgroup="ChannelMiniGameType" version="1" cname="游戏类型"/>
<entry name="GameName" desc="游戏命名" type="string" size="256" version="1" cname="游戏名称"/>
<entry name="Background" desc="背景图" type="string" size="128" version="1" cname="背景图"/>
</struct>
<struct desc="场景拾取道具表" version="1" tags="battle" name="CollectItemWaveConfig">
<entry name="LevelID" desc="" type="uint" tags="battle" version="1" cname="关卡ID"/>
<entry name="WaveID" desc="" type="uint" tags="battle" version="1" cname="波次ID"/>
<entry name="triggerTime" desc="" type="uint" tags="battle" version="1" cname="触发时间"/>
<entry name="BootyPoolID" desc="" type="uint" tags="battle" version="1" cname="掉落库ID"/>
<entry name="Count" desc="" type="uint" tags="battle" version="1" cname="掉落数量"/>
<entry name="BornID" desc="" type="uint" tags="battle" version="1" cname="出生点ID"/>
<entry name="IOSVestBag" desc="描述" type="string" size="128" version="1" cname="描述"/>
</struct>
<macrosgroup name="CollectItemFuncType">
<entry name="AddExp" value="1"/>
<entry name="AddBuff" value="2"/>
<entry name="AddSkill" value="3"/>
<entry name="AddZhaoShi" value="4"/>
<entry name="AddBootys" value="5"/>
<entry name="AddRandomSkill" value="6"/>
<entry name="AddCiTie" value="7"/>
<entry name="AddKuangShi" value="8"/>
<entry name="AddMenKe" value="9"/>
<entry name="AddLearnSkill" value="10"/>
</macrosgroup>
<struct desc="场景拾取道具表" version="1" tags="battle" name="CollectItemConfig">
<entry name="ItemID" desc="" type="uint" tags="battle" version="1" cname="道具ID"/>
<entry name="ResPath" desc="" type="string" tags="battle" size="256" version="1" cname="模型路径"/>
<entry name="Icon" desc="" type="string" size="256" version="1" cname="图标"/>
<entry name="BornEffectID" desc="" type="int" version="1" cname="出生特效"/>
<entry name="BornTopEffectID" desc="" type="int" version="1" cname="出生顶部特效"/>
<entry name="CollectEffectID" desc="" type="int" version="1" cname="拾取特效"/>
<entry name="PickUpMethod" desc="" type="int" tags="battle" version="1" cname="拾取方法"/>
<entry name="DropLevelLimit" desc="" type="int" tags="battle" version="1" cname="掉落最低等级"/>
<entry name="FuncType" desc="PvpItemFuncType" type="uint" tags="battle" version="1" cname="功能类型"/>
<entry name="FuncParam1" desc="" type="int" tags="battle" version="1" cname="功能参数1"/>
<entry name="FuncParam2" desc="" type="int" tags="battle" version="1" cname="功能参数2"/>
<entry name="ExistTime" desc="" type="uint" tags="battle" version="1" cname="存在时长"/>
<entry name="AppearTime" desc="出生时间单位,每米几秒这样" type="float" tags="battle" version="1" cname="出生时间单位"/>
<entry name="CollectTime" desc="拾取所需时间单位,每米几秒这样" type="float" tags="battle" version="1" cname="拾取时间单位"/>
<entry name="CollectTimesLimit" desc="拾取次数限制" type="uint" tags="battle" version="1" cname="拾取次数限制"/>
<entry name="AutoCollect" desc="自动拾取" type="byte" tags="battle" version="1" cname="自动拾取"/>
<entry name="AutoCollectTiem" desc="自动拾取时间" type="float" tags="battle" version="1" cname="自动拾取时间"/>
<entry name="PickRadius" desc="拾取半径" type="float" tags="battle" version="1" cname="拾取半径"/>
<entry name="FlySpeed" desc="移动速度" type="float" tags="battle" version="1" cname="移动速度"/>
<entry name="PickUpSound" desc="拾取音效ID" type="int" version="1" cname="拾取音效ID"/>
<entry name="DropWaitingTime" desc="掉落等待时间" type="float" tags="battle" version="1" cname="掉落等待时间"/>
<entry name="CanMerge" desc="" type="int" tags="battle" version="1" cname="是否可以合并"/>
<entry name="MergeNum" desc="" type="uint" tags="battle" version="1" cname="合并数量"/>
<entry name="MergeItemID" desc="" type="uint" tags="battle" version="1" cname="合并后道具ID"/>
<entry name="MergeSize" desc="" type="float" version="1" cname="合并后大小"/>
<entry name="SpriteIconSize" desc="" type="float" version="1" cname="图片大小"/>
<entry name="CanShenShouPick" desc="" type="byte" tags="battle" version="1" cname="能否被神兽拾取"/>
</struct>
<struct desc="场景拾取道具库" version="1" tags="battle" name="CollectItemPoolConfig">
<entry name="PoolID" desc="" type="uint" tags="battle" version="1" cname="道具库ID"/>
<entry name="ItemID" desc="" type="uint" tags="battle" version="1" cname="道具ID"/>
<entry name="OutputType" desc="" type="uint" tags="battle" version="1" cname="产出类型"/>
<entry name="Param1" desc="" type="uint" tags="battle" version="1" cname="参数1"/>
<entry name="Param2" desc="" type="uint" tags="battle" version="1" cname="参数2"/>
<entry name="BronID" desc="" type="float" tags="battle" version="1" cname="出生点ID"/>
</struct>
<struct desc="技能宝箱配置表" version="1" tags="battle" name="SkillBoxRandomWidgetConfig">
<entry name="ItemID" desc="" type="uint" tags="battle" version="1" cname="道具ID"/>
<entry name="SkillNum" desc="" type="uint" tags="battle" version="1" cname="技能数量"/>
<entry name="Weight" desc="" type="uint" tags="battle" version="1" cname="权重"/>
</struct>
<struct desc="宝葫芦配置表" version="1" tags="battle" name="CiTieFuncConfig">
<entry name="GroupID" desc="" type="uint" tags="battle" version="1" cname="集合ID"/>
<entry name="TypeList" desc="" type="uint" tags="battle" count="10" version="1" cname="吸收类型"/>
</struct>
<macrosgroup name="CollectItemAnimType">
<entry name="Appear" value="1"/>
<entry name="Pick" value="2"/>
</macrosgroup>
<macrosgroup name="CollectItemAnimAxisType">
<entry name="X" value="1"/>
<entry name="Y" value="2"/>
</macrosgroup>
<struct desc="掉落飞行曲线配置" version="1" name="CollectItemAnimConfig">
<entry name="AnimType" desc="动画类型" type="byte" version="1" cname="动画类型"/>
<entry name="AxisType" desc="坐标轴" type="byte" version="1" cname="坐标轴"/>
<entry name="Time" desc="时间百分比" type="float" version="1" cname="时间百分比"/>
<entry name="Value" desc="时间百分比" type="float" version="1" cname="距离百分比"/>
</struct>
<macrosgroup name="ChallengeType">
<entry name="CommChallenge" value="1"/>
</macrosgroup>
<macrosgroup name="ChallengeTableType">
<entry name="ChuRuJiangHu" value="1"/>
<entry name="WuLinBaZhu" value="2"/>
</macrosgroup>
<struct desc="挑战活动配置" version="1" name="ChallengeActivityCfg">
<entry name="ChallengeID" desc="挑战ID" type="uint" version="1" cname="挑战ID"/>
<entry name="TableType" desc="挑战活动分页类型" type="byte" version="1" cname="挑战活动分页类型"/>
<entry name="ChapterType" desc="章节类型" type="int" version="1" cname="章节类型"/>
<entry name="SortingID" desc="显示顺序" type="int" version="1" cname="显示顺序"/>
<entry name="Bg" desc="活动背景图" type="string" size="64" version="1" cname="活动背景图"/>
<entry name="IconScale" desc="图标缩放" type="float" version="1" cname="图标缩放"/>
<entry name="titleOffsetX" desc="标题偏移x" type="float" version="1" cname="标题偏移x"/>
<entry name="titleOffsetY" desc="标题偏移y" type="float" version="1" cname="标题偏移y"/>
<entry name="textOffsetX" desc="文本偏移x" type="float" version="1" cname="文本偏移x"/>
<entry name="textOffsetY" desc="文本偏移y" type="float" version="1" cname="文本偏移y"/>
<entry name="posx" desc="位置x" type="float" version="1" cname="位置x"/>
<entry name="posy" desc="位置y" type="float" version="1" cname="位置y"/>
<entry name="PreviewRewardTitle" desc="奖励预览名称" type="string" size="128" version="1" cname="奖励预览名称"/>
<entry name="PreviewRewardId" desc="奖励ID引用 BootyConfig" type="uint" version="1" cname="奖励预览ID"/>
<entry name="UnunlockedPreview" desc="活动没被解锁,是否能提前预览" type="uint" version="1" cname="未解锁是否预览"/>
<entry name="ShpwTips" desc="是否弹出气泡框" type="uint" version="1" cname="是否弹出气泡框"/>
<entry name="TextID" desc="气泡框弹出文本" type="string" size="256" version="1" cname="气泡框弹出文本"/>
<entry name="PopUpNum" desc="每天弹出气泡框次数上限" type="uint" version="1" cname="每天弹出气泡框次数上限"/>
<entry name="ActivityOpenDesc" desc="开启时间描述" type="string" size="1024" version="1" cname="开启时间描述"/>
</struct>
<macrosgroup name="TongRenZhenParam">
<entry name="TONGREN_PARAM_DAILY_FREE_CHALLENGE" value="1"/>
<entry name="TONGREN_PARAM_DAILY_BYU_LADDERID" value="2"/>
<entry name="TONGREN_PARAM_DAILY_RANDOM_SKILL_LADDERID" value="3"/>
<entry name="TONGREN_PARAM_DAILY_SAVE_WAVE_COUNT" value="4"/>
<entry name="TONGREN_PARAM_ABNORMAL_RETURN_MAILID" value="5"/>
<entry name="TONGREN_PARAM_SINGLE_BATTLE_MAX_WAVE" value="6"/>
<entry name="TONGREN_PARAM_SAODANG_MIN_WAVE" value="7"/>
<entry name="TONGREN_PARAM_ABNORMAL_MAIL_CNT" value="8"/>
</macrosgroup>
<struct desc="铜人阵基础配置表" version="1" tags="battle" name="TongRenBaseConfig">
<entry name="WaveID" desc="波次ID" type="int" tags="battle" version="1" cname="波次ID"/>
<entry name="Level" desc="预设等级" type="int" tags="battle" version="1" cname="预设等级"/>
<entry name="BootyID" desc="奖励ID引用 BootyConfig" type="uint" version="1" cname="奖励ID"/>
<entry name="IsRecord" desc="是否是记录点" type="byte" version="1" cname="是否是记录点"/>
<entry name="WaveBootyID" desc="波次奖励" type="uint" version="1" cname="阶段奖励"/>
<entry name="StandardFightVal" desc="标准战力" type="uint" version="1" cname="标准战力"/>
</struct>
<struct desc="铜人阵排行奖励配置表" version="1" name="TongRenRankBootyConfig">
<entry name="RankDown" desc="排行下限" type="int" version="1" cname="排行下限"/>
<entry name="RankUp" desc="排行上限" type="int" version="1" cname="排行上限"/>
<entry name="BootyID" desc="奖励ID引用 BootyConfig" type="uint" version="1" cname="奖励ID"/>
</struct>
<struct desc="铜人阵功能参数配置" version="1" tags="battle" name="TongRenZhenParamConfig">
<entry name="ParamID" desc="功能ID" type="uint" tags="battle" version="1" cname="功能ID"/>
<entry name="ParamValue" desc="功能值" type="int" tags="battle" version="1" cname="功能值"/>
</struct>
<struct desc="伤害数字配置表" version="1" name="BattleDamageNumConfig">
<entry name="TypeID" desc="类型ID" type="uint" version="1" cname="类型ID"/>
<entry name="DamageTextColor" desc="字体颜色" type="string" size="256" version="1" cname="字体颜色"/>
<entry name="DamageTextSize" desc="字号" type="float" version="1" cname="字号"/>
<entry name="DamageFont" desc="字体" type="string" size="256" version="1" cname="字体"/>
<entry name="DamageIcon" desc="底图" type="string" size="256" version="1" cname="底图"/>
<entry name="DamageCoefficient" desc="伤害系数" type="uint" version="1" cname="伤害系数"/>
<entry name="DamageOutline" desc="字体描边" type="string" size="256" version="1" cname="字体描边"/>
<entry name="DamageColorUp" desc="字体渐变上" type="string" size="256" version="1" cname="字体渐变上"/>
<entry name="DamageColorDown" desc="字体渐变下" type="string" size="256" version="1" cname="字体渐变下"/>
</struct>
<struct desc="伤害缩写表" version="1" name="BattleDamageAbbreviationConfig">
<entry name="DamageMin" desc="伤害下限" type="uint" version="1" cname="伤害下限"/>
<entry name="DamageMax" desc="伤害上限" type="uint" version="1" cname="伤害上限"/>
<entry name="DamageBase" desc="基准数" type="uint" version="1" cname="基准数"/>
<entry name="DamageAbbreviation" desc="伤害后缀" type="string" size="256" version="1" cname="伤害后缀"/>
<entry name="RemainOnePerson" desc="是否保留一位" type="uint" version="1" cname="是否保留一位"/>
</struct>
<struct desc="锚点配置表" version="1" name="PivotConfig">
<entry name="Folder" desc="文件夹" type="string" size="64" version="1" cname="文件夹"/>
<entry name="X" desc="X轴" type="float" version="1" cname="X轴"/>
<entry name="Y" desc="Y轴" type="float" version="1" cname="Y轴"/>
<entry name="Path" desc="路径" type="string" size="256" version="1" cname="路径"/>
</struct>
<macrosgroup name="GROUPTYPEDEF">
<entry name="GT_WEAPON" value="1"/>
<entry name="GT_BASE" value="2"/>
</macrosgroup>
<struct desc="组合解锁配置表" version="1" name="GroupUnlockConfig">
<entry name="GroupSetID" desc="组合集ID" type="uint" version="1" cname="组合集ID"/>
<entry name="GroupType" desc="组合类型" type="byte" bindmacrosgroup="GROUPTYPEDEF" version="1" cname="组合类型"/>
<entry name="IsCanCustom" desc="是否可自定义" type="byte" version="1" cname="是否可自定义"/>
<entry name="GroupName" desc="组合名称" type="string" size="1024" version="1" cname="组合名称"/>
<entry name="UnlockNeedLevel" desc="解锁最低等级" type="uint" version="1" cname="解锁最低等级"/>
<entry name="UnlockPassLevelID" desc="解锁通关关卡ID" type="uint" version="1" cname="解锁通关关卡ID"/>
</struct>
<macrosgroup name="GROUPACTIVETYPEDEF">
<entry name="GAT_DEFAULT" value="1"/>
<entry name="GAT_ITEM" value="2"/>
<entry name="GAT_LEVEL" value="3"/>
<entry name="GAT_FASHION" value="4"/>
<entry name="GAT_MAX" value="5"/>
</macrosgroup>
<macrosgroup name="GROUPSKILLTYPE">
<entry name="NORMALSKILL" value="1"/>
<entry name="BUFFSKILL" value="2"/>
<entry name="EffectSKILL" value="3"/>
</macrosgroup>
<struct desc="组合技能库配置表" version="1" tags="battle" name="GroupSkillBankConfig">
<entry name="ActiveType" desc="激活类型" type="byte" bindmacrosgroup="GROUPACTIVETYPEDEF" version="1" cname="激活类型"/>
<entry name="InitiativeType" desc="主动显示类型" type="byte" bindmacrosgroup="GROUPSKILLTYPE" version="1" cname="主动显示类型"/>
<entry name="PassivityType" desc="被动显示类型" type="byte" bindmacrosgroup="GROUPSKILLTYPE" version="1" cname="被动显示类型"/>
<entry name="UltimateType" desc="进化显示类型" type="byte" bindmacrosgroup="GROUPSKILLTYPE" version="1" cname="进化显示类型"/>
<entry name="GroupSetID" desc="组合集ID" type="uint" version="1" cname="组合集ID"/>
<entry name="GroupID" desc="组合ID" type="uint" tags="battle" version="1" cname="组合ID"/>
<entry name="Sort" desc="排序" type="uint" version="1" cname="排序"/>
<entry name="SkillBankID" desc="技能库ID" type="uint" tags="battle" count="2" version="1" cname="技能库ID"/>
<entry name="ActiveParam" desc="参数" type="uint" count="2" version="1" cname="参数"/>
<entry name="InitiativeParam" desc="主动显示参数" type="uint" version="1" cname="主动显示参数"/>
<entry name="PassivityParam" desc="被动显示参数" type="uint" version="1" cname="被动显示参数"/>
<entry name="UltimateParam" desc="进化显示参数" type="uint" version="1" cname="进化显示参数"/>
<entry name="InitiativeSkillName" desc="主动名称" type="string" size="1024" version="1" cname="主动名称"/>
<entry name="PassivitySkillName" desc="被动名称" type="string" size="1024" version="1" cname="被动名称"/>
<entry name="UltimateSkillName" desc="终极名称" type="string" size="1024" version="1" cname="终极名称"/>
</struct>
<struct desc="禁用技能组配置表" version="1" name="BanSkillGroupConfig">
<entry name="UnlockGroupCntMin" desc="技能组解锁数量下限" type="int" version="1" cname="技能组解锁数量下限"/>
<entry name="UnlockGroupCntMax" desc="技能组解锁数量上限" type="int" version="1" cname="技能组解锁数量上限"/>
<entry name="BanSkillCnt" desc="技能组禁用数量" type="int" version="1" cname="技能组禁用数量"/>
</struct>
<struct desc="角色分层表" version="1" name="SpineSeparatorConfig">
<entry name="Path" desc="模型路径" type="string" size="512" version="1" cname="模型路径"/>
<entry name="SortingOrder" desc="层级顺序" type="string" size="32" version="1" cname="层级顺序"/>
<entry name="SeparatorParam" desc="分层参数" type="string" size="128" count="7" version="1" cname="分层参数"/>
</struct>
<struct desc="超级VIP基础配置表" version="1" name="SuperVIPBaseConfig">
<entry name="ServiceTitleIntroduction" desc="客服标题介绍" type="string" size="512" version="1" cname="客服标题介绍"/>
<entry name="ServiceIntroduction" desc="客服介绍" type="string" size="512" version="1" cname="客服介绍"/>
<entry name="ContactDescription" desc="联系方式描述" type="string" size="256" version="1" cname="联系方式描述"/>
<entry name="ContactInformation" desc="联系方式" type="string" size="256" version="1" cname="联系方式"/>
<entry name="FollowDescription" desc="关注描述" type="string" size="256" version="1" cname="关注描述"/>
<entry name="ServiceHeadResource" desc="客服头像资源配置" type="string" size="256" version="1" cname="客服头像资源配置"/>
<entry name="QRCodeResource" desc="二维码资源配置" type="string" size="256" version="1" cname="二维码资源配置"/>
</struct>
<macrosgroup name="SuperVIPFuncParamType">
<entry name="SUPER_VIP_FUNC_PARAM_TOTAL_RMB" value="1"/>
</macrosgroup>
<struct desc="超级VIP参数配置表" version="1" name="SuperVIPFuncParamConfig">
<entry name="FuncID" desc="功能ID" type="uint" version="1" cname="功能ID"/>
<entry name="FuncParam" desc="功能参数" type="uint" version="1" cname="功能参数"/>
</struct>
<struct desc="地窟基础配置表" version="1" name="MysticalGrottoBaseConfig">
<entry name="Tier" desc="地窟层数" type="uint" version="1" cname="地窟层数"/>
<entry name="GridGroupID" desc="格子组ID" type="uint" version="1" cname="格子组ID"/>
<entry name="LevelType" desc="关卡类型" type="uint" version="1" cname="关卡类型"/>
<entry name="SkillGroupID" desc="技能组ID" type="uint" version="1" cname="技能组ID"/>
<entry name="SkillNum" desc="获得技能数量" type="uint" version="1" cname="获得技能数量"/>
<entry name="IsReset" desc="是否重置" type="uint" version="1" cname="是否重置"/>
</struct>
<struct desc="地窟技能库配置表" version="1" name="MysticalGrottoSkillConfig">
<entry name="SkillGroupID" desc="技能组ID" type="uint" version="1" cname="技能组ID"/>
<entry name="SKillID" desc="技能ID" type="uint" version="1" cname="技能ID"/>
</struct>
<struct desc="地窟格子权重配置表" version="1" name="MysticalGrottoGridWeightConfig">
<entry name="GridID" desc="格子ID" type="uint" version="1" cname="格子ID"/>
<entry name="GridNumX" desc="格子总数X" type="uint" version="1" cname="格子总数X"/>
<entry name="GridNumY" desc="格子总数Y" type="uint" version="1" cname="格子总数Y"/>
<entry name="Weight" desc="格子出现权重" type="uint" version="1" cname="格子出现权重"/>
<entry name="GridGroupID" desc="所属格子组" type="uint" version="1" cname="所属格子组"/>
</struct>
<struct desc="地窟格子内容配置表" version="1" name="MysticalGrottoGridContentConfig">
<entry name="GridID" desc="格子ID" type="uint" version="1" cname="格子ID"/>
<entry name="GridXPos" desc="格子坐标X" type="uint" version="1" cname="格子坐标X"/>
<entry name="GridYPos" desc="格子坐标Y" type="uint" version="1" cname="格子坐标Y"/>
<entry name="Type" desc="格子类型" type="uint" version="1" cname="格子类型"/>
<entry name="LibID" desc="库ID" type="uint" version="1" cname="库ID"/>
<entry name="CanBrickGridImg" desc="可击碎砖块图片" type="string" size="128" version="1" cname="可击碎砖块图片"/>
<entry name="UnBrickGridImg" desc="未击碎砖块图片" type="string" size="128" version="1" cname="未击碎砖块图片"/>
<entry name="GridBottomImg" desc="格子底部图片" type="string" size="128" version="1" cname="格子底部图片"/>
</struct>
<struct desc="地窟有损表" version="1" name="MysticalGrottoCostConfig">
<entry name="ID" desc="唯一ID" type="uint" version="1" cname="唯一ID"/>
<entry name="LibID" desc="库ID" type="uint" version="1" cname="库ID"/>
<entry name="Type" desc="类型" type="uint" version="1" cname="类型"/>
<entry name="ConcreteID" desc="具体ID" type="uint" version="1" cname="具体ID"/>
<entry name="GridIcon" desc="图标名称" type="string" size="128" version="1" cname="图标名称"/>
<entry name="IconBorder" desc="图标边框" type="string" size="128" version="1" cname="图标边框"/>
<entry name="ChangeIcon" desc="改变图标" type="string" size="128" version="1" cname="改变图标"/>
<entry name="IsCost" desc="是否有损" type="byte" version="1" cname="是否有损"/>
<entry name="MinCount" desc="最小次数" type="uint" version="1" cname="最小次数"/>
<entry name="MaxCount" desc="最大次数" type="uint" version="1" cname="最大次数"/>
<entry name="Weight" desc="权重" type="uint" version="1" cname="权重"/>
<entry name="Param" desc="参数" type="int" count="4" version="1" cname="参数"/>
</struct>
<macrosgroup name="MysticalGrottoSpecialItemType">
<entry name="MYSTICAL_GROTTO_SPECIAL_ITEM_TYPE_BOMB" value="1"/>
<entry name="MYSTICAL_GROTTO_SPECIAL_ITEM_TYPE_COMPASS" value="2"/>
</macrosgroup>
<struct desc="地窟特殊道具配置表" version="1" name="MysticalGrottoSpecialItemConfig">
<entry name="SpecialItemID" desc="特殊道具ID" type="uint" version="1" cname="特殊道具ID"/>
<entry name="SpecialItemIcon" desc="道具图标" type="string" size="128" version="1" cname="道具图标"/>
<entry name="SpecialItemEff1" desc="道具特效1" type="int" version="1" cname="道具特效1"/>
<entry name="SpecialItemEff2" desc="道具特效2" type="int" version="1" cname="道具特效2"/>
<entry name="SpecialItemEff3" desc="道具特效3" type="int" version="1" cname="道具特效3"/>
<entry name="SpecialItemEff4" desc="道具特效4" type="int" version="1" cname="道具特效4"/>
<entry name="SpecialItemType" desc="特殊道具类型" type="uint" version="1" cname="特殊道具类型"/>
<entry name="Param1" desc="特殊道具参数1" type="uint" version="1" cname="特殊道具参数1"/>
<entry name="Param2" desc="特殊道具参数2" type="uint" version="1" cname="特殊道具参数2"/>
</struct>
<struct desc="地窟战力系数配置表" version="1" tags="battle" name="MysticalGrottoFightRatioConfig">
<entry name="ID" desc="唯一ID" type="uint" tags="battle" version="1" cname="唯一ID"/>
<entry name="FightMin" desc="玩家战力下限" type="uint" tags="battle" version="1" cname="玩家战力下限"/>
<entry name="FightMax" desc="玩家战力上限" type="uint" tags="battle" version="1" cname="玩家战力上限"/>
<entry name="AdditionAttrList" desc="怪物加成属性" type="ResAttrImpactData" tags="battle" count="3" version="1" cname="怪物加成属性"/>
</struct>
<struct desc="地窟层级血量系数配置表" version="1" tags="battle" name="MysticalGrottoTierHpRatioConfig">
<entry name="Tier" desc="层级" type="uint" tags="battle" version="1" cname="层级"/>
<entry name="AtkAddRatio" desc="层级攻击系数" type="float" tags="battle" version="1" cname="层级攻击系数"/>
<entry name="HPAddRatio" desc="层级血量系数" type="float" tags="battle" version="1" cname="层级血量系数"/>
<entry name="DamageReduceAddRatio" desc="层级伤害减免系数" type="float" tags="battle" version="1" cname="层级伤害减免系数"/>
</struct>
<struct desc="地窟排行榜奖励配置表" version="1" name="MysticalGrottoRankBootyConfig">
<entry name="RankMin" desc="排行小值" type="int" version="1" cname="排行小值"/>
<entry name="RankMax" desc="排行大值" type="int" version="1" cname="排行大值"/>
<entry name="BootyID" desc="奖励ID" type="int" version="1" cname="奖励ID"/>
</struct>
<struct desc="地窟直购礼包配置表" version="1" name="MysticalGrottoGiftConfig">
<entry name="Name" desc="礼包名字" type="string" size="256" version="1" cname="礼包名字"/>
<entry name="GoodID" desc="商品ID" type="int" version="1" cname="商品ID"/>
<entry name="BootyID" desc="奖励ID" type="uint" version="1" cname="奖励ID"/>
<entry name="Price" desc="售价" type="uint" version="1" cname="售价"/>
<entry name="LimitCnt" desc="限购次数" type="int" version="1" cname="限购次数"/>
</struct>
<struct desc="地窟关卡层级奖励" version="1" name="MysticalGrottoTierBootyConfig">
<entry name="Tier" desc="层级" type="int" version="1" cname="层级"/>
<entry name="BootyID" desc="奖励ID" type="int" version="1" cname="奖励ID"/>
</struct>
<struct desc="地窟宝藏预览" version="1" name="MysticalGrottoShowBootyConfig">
<entry name="Tier" desc="层级" type="int" version="1" cname="层级"/>
<entry name="BootyID" desc="奖励ID" type="int" version="1" cname="奖励ID"/>
</struct>
<macrosgroup name="MysticalGrottoParam">
<entry name="MYSTICAL_GROTTO_PARAM_RANDOM_SKILL_NUM" value="1"/>
<entry name="MYSTICAL_GROTTO_PARAM_RANDOM_SKILL_PRICEID" value="2"/>
<entry name="MYSTICAL_GROTTO_PARAM_FIGHT_RANK_NUM" value="3"/>
<entry name="MYSTICAL_GROTTO_PARAM_INIT_STMA" value="4"/>
<entry name="MYSTICAL_GROTTO_PARAM_BUY_STMA" value="5"/>
<entry name="MYSTICAL_GROTTO_PARAM_DAY_BUY_STMA_NUM" value="6"/>
<entry name="MYSTICAL_GROTTO_PARAM_BUY_STMA_PRICEID" value="7"/>
<entry name="MYSTICAL_GROTTO_PARAM_WEAPON_MAX_LEVEL" value="8"/>
<entry name="MYSTICAL_GROTTO_PARAM_DAY_GET_STMA_TIME" value="9"/>
<entry name="MYSTICAL_GROTTO_PARAM_CHAPTERID" value="10"/>
<entry name="MYSTICAL_GROTTO_PARAM_BROADCAST_RANK" value="11"/>
<entry name="MYSTICAL_GROTTO_PARAM_BROADCAST_ACT_ADVANCE" value="12"/>
<entry name="MYSTICAL_GROTTO_PARAM_DAY_GET_STMA_NUM" value="13"/>
<entry name="MYSTICAL_GROTTO_PARAM_DAY_GET_RESET_NUM" value="14"/>
<entry name="MYSTICAL_GROTTO_PARAM_MIN_SKIP_LEVEL" value="15"/>
<entry name="MYSTICAL_GROTTO_PARAM_PASS_CNT" value="16"/>
<entry name="MYSTICAL_GROTTO_PARAM_MAX_SKIP_TIER" value="17"/>
</macrosgroup>
<struct desc="地窟参数配置表" version="1" name="MysticalGrottoParamConfig">
<entry name="ParamID" desc="功能ID" type="uint" version="1" cname="功能ID"/>
<entry name="ParamValue" desc="功能值" type="int" version="1" cname="功能值"/>
</struct>
<struct desc="地窟类型限制表" version="1" name="MysticalGrottoTypeLimitConfig">
<entry name="OpenGridCnt" desc="开启地块数" type="uint" version="1" cname="开启地块数"/>
<entry name="TypeCnt" desc="类型限次" type="int" count="8" version="1" cname="类型限次"/>
</struct>
<struct desc="地窟事件表" version="1" name="MysticalGrottoEventConfig">
<entry name="LevelID" desc="关卡ID" type="uint" version="1" cname="关卡ID"/>
<entry name="EventIcon" desc="" type="string" size="64" count="5" version="1" cname="特殊事件图标"/>
<entry name="StartTime" desc="开始倒计时时间" type="int" version="1" cname="开始倒计时时间"/>
<entry name="CountDownTime" desc="倒计时结束时间" type="int" version="1" cname="倒计时结束时间"/>
<entry name="IconFinishTime" desc="图标消失时间" type="int" version="1" cname="图标消失时间"/>
<entry name="EventDesc" desc="" type="string" size="1024" count="5" version="1" cname="图标描述"/>
</struct>
<struct desc="商店评论引导基础配置表" version="1" name="StoreCommentGuideBaseConfig">
<entry name="IOSTextDesc" desc="IOS文本描述" type="string" size="512" version="1" cname="IOS文本描述"/>
<entry name="AndroidRewardTextDesc" desc="安卓奖励文本描述" type="string" size="256" version="1" cname="安卓奖励文本描述"/>
<entry name="AndroidRewardID" desc="安卓奖励ID" type="uint" version="1" cname="安卓奖励ID"/>
<entry name="AndroidDisplay" desc="安卓是否显示" type="uint" version="1" cname="安卓是否显示"/>
</struct>
<macrosgroup name="WuGuanUnitType">
<entry name="WUGUAN_TYPE_HUFA" value="1"/>
<entry name="WUGUAN_TYPE_DIZI" value="2"/>
<entry name="WUGUAN_TYPE_CHATELAIN" value="3"/>
</macrosgroup>
<macrosgroup name="WuGuanUnlockType">
<entry name="WUGUAN_UNLOCK_DEFAULT" value="0"/>
<entry name="WUGUAN_UNLOCK_CAHPTER" value="1"/>
<entry name="WUGUAN_UNLOCK_BATTLE" value="2"/>
<entry name="WUGUAN_UNLOCK_CURRENCY" value="3"/>
<entry name="WUGUAN_UNLOCK_ROYAL_BATTLE" value="4"/>
</macrosgroup>
<struct desc="武馆单位配置表" version="1" tags="battle" name="WuGuanUnitConfig">
<entry name="UnitID" desc="单位ID" type="uint" tags="battle" version="1" cname="单位ID"/>
<entry name="UnitType" desc="单位类型,参考WuGuanUnitType" type="byte" tags="battle" version="1" cname="单位类型"/>
<entry name="UnlockType" desc="解锁类型,参考WuGuanUnlockType" type="byte" version="1" cname="解锁类型"/>
<entry name="IsBattle" desc="是否默认上阵" type="byte" version="1" cname="是否默认上阵"/>
<entry name="RoyalIsBattle" desc="皇城是否默认上阵" type="byte" version="1" cname="皇城是否默认上阵"/>
<entry name="Name" desc="单位名称" type="string" size="256" version="1" cname="单位名称"/>
<entry name="Icon" desc="单位图标" type="string" size="128" version="1" cname="单位图标"/>
<entry name="WaveID" desc="单位对应波次ID" type="uint" tags="battle" version="1" cname="单位对应波次ID"/>
<entry name="Param1" desc="类型参数1" type="int" version="1" cname="类型参数1"/>
<entry name="Param2" desc="类型参数2" type="int" version="1" cname="类型参数2"/>
<entry name="AtkLevel" desc="攻击星级" type="int" version="1" cname="攻击星级"/>
<entry name="HpLevel" desc="血量星级" type="int" version="1" cname="血量星级"/>
<entry name="UnitDesc" desc="单位描述" type="string" size="1024" version="1" cname="单位描述"/>
<entry name="RoyalWaveID" desc="单位对应皇城波次ID" type="uint" tags="battle" version="1" cname="单位对应皇城波次ID"/>
</struct>
<struct desc="防守槽位配置表" version="1" name="WuGuanDefenceSlotConfig">
<entry name="SlotID" desc="槽位ID" type="uint" version="1" cname="槽位ID"/>
<entry name="ID" desc="排序" type="uint" version="1" cname="排序"/>
<entry name="SlotType" desc="槽位类型" type="byte" version="1" cname="槽位类型"/>
<entry name="UnlockType" desc="解锁类型" type="byte" version="1" cname="解锁类型"/>
<entry name="UnlockParam" desc="类型参数" type="int" version="1" cname="类型参数"/>
<entry name="CurrencyType" desc="解锁消耗货币类型" type="int" version="1" cname="解锁消耗货币类型"/>
<entry name="CurrencyCnt" desc="解锁消耗货币数量" type="int" version="1" cname="解锁消耗货币数量"/>
</struct>
<macrosgroup name="WuGuanFuncID">
<entry name="TodayWuGuanBattleCnt" value="1"/>
<entry name="BuyBattleCurrencyType" value="2"/>
<entry name="BuyBattleCurrencyCnt" value="3"/>
<entry name="MatchRefreshCnt" value="4"/>
<entry name="MatchRefreshTime" value="5"/>
<entry name="RefreshCurrencyType" value="6"/>
<entry name="RefreshCurrencyCnt" value="7"/>
<entry name="TodayModifyBattleListCnt" value="8"/>
<entry name="SkillRandomCnt" value="9"/>
<entry name="RecordSaveTime" value="10"/>
<entry name="ChallengeCD" value="11"/>
<entry name="AvgFightValRankCnt" value="12"/>
<entry name="InitWuGuanRankCnt" value="13"/>
<entry name="InBattleFreeTime" value="14"/>
<entry name="VerifyBattleFreeTime" value="15"/>
<entry name="BeginBattleRandomSkillTime" value="16"/>
<entry name="HangBootyCycleTime" value="17"/>
<entry name="HangMaxTime" value="18"/>
<entry name="HangDrawMinTime" value="19"/>
<entry name="SaoDangMinRank" value="20"/>
<entry name="RobotModelID" value="21"/>
<entry name="WuGuanLevelID" value="22"/>
<entry name="WuGuanLevelRailWaveID" value="23"/>
<entry name="TodayCanBuyChallengeCnt" value="24"/>
<entry name="CheatPlayerIsChallenge" value="25"/>
<entry name="RivalFightIsOurPercent" value="26"/>
<entry name="SkipBattleFightPercent" value="27"/>
<entry name="BattleNeedOnTheWuGuanRank" value="28"/>
</macrosgroup>
<struct desc="武馆争霸参数表" version="1" tags="battle" name="WuGuanParamConfig">
<entry name="FuncID" desc="功能ID" type="uint" tags="battle" version="1" cname="功能ID"/>
<entry name="FuncParam" desc="功能值" type="uint" tags="battle" version="1" cname="功能值"/>
</struct>
<struct desc="武馆基础配置表" version="1" name="WuGuanBaseConfig">
<entry name="RankMin" desc="排名小值" type="int" version="1" cname="排名小值"/>
<entry name="RankMax" desc="排名大值" type="int" version="1" cname="排名大值"/>
<entry name="Icon" desc="武馆图标" type="string" size="128" version="1" cname="武馆图标"/>
<entry name="HangCurrencyType" desc="挂机掉落货币类型" type="int" version="1" cname="挂机掉落货币类型"/>
<entry name="HangCurrencyCnt" desc="挂机掉落货币数量" type="int" version="1" cname="挂机掉落货币数量"/>
<entry name="VictoryBootyID" desc="踢馆胜利结算奖励" type="int" tags="bootyid" version="1" cname="踢馆胜利结算奖励"/>
<entry name="DefeatBootyID" desc="踢馆失败结算奖励" type="int" tags="bootyid" version="1" cname="踢馆失败结算奖励"/>
</struct>
<struct desc="防守单位波次权重配置表" version="1" tags="battle" name="WuGuanDefenceSlotWaveWeightConfig">
<entry name="UnitType" desc="防守单位类型" type="int" tags="battle" version="1" cname="防守单位类型"/>
<entry name="WaveWeightList" desc="波次权重" type="uint" tags="battle" count="6" version="1" cname="波次权重"/>
</struct>
<struct desc="武馆随机技能表" version="1" tags="battle" name="WuGuanRandomSkillConfig">
<entry name="SkillID" desc="随机技能ID" type="int" tags="battle" version="1" cname="随机技能ID"/>
<entry name="SkillLv" desc="随机技能等级" type="uint" tags="battle" version="1" cname="随机技能等级"/>
<entry name="SkillWeight" desc="技能权重" type="uint" tags="battle" version="1" cname="技能权重"/>
</struct>
<struct desc="武馆图标配置表" version="1" name="WuGuanMainUIConfig">
<entry name="RankMin" desc="排名小值" type="int" version="1" cname="排名小值"/>
<entry name="RankMax" desc="排名大值" type="int" version="1" cname="排名大值"/>
<entry name="Icon" desc="武馆图标" type="string" size="128" version="1" cname="武馆图标"/>
<entry name="MainScale" desc="主界面缩放" type="float" version="1" cname="主界面缩放"/>
<entry name="InfoScale" desc="详情缩放" type="float" version="1" cname="详情缩放"/>
<entry name="PosX" desc="坐标X" type="int" version="1" cname="坐标X"/>
<entry name="PosY" desc="坐标Y" type="int" version="1" cname="坐标Y"/>
</struct>
<struct desc="踢馆系数配置表" version="1" name="WuGuanCoefficientConfig">
<entry name="FightMulLowerLimit" desc="战力倍数范围下限" type="float" version="1" cname="战力倍数范围下限"/>
<entry name="FightMulUpperLimit" desc="战力倍数范围上限" type="float" version="1" cname="战力倍数范围上限"/>
<entry name="FightAtkUnitValue" desc="战力转换攻击单位值" type="int" version="1" cname="战力转换攻击单位值"/>
<entry name="AtkAddRatio" desc="攻击加成系数" type="float" version="1" cname="攻击加成系数"/>
<entry name="FightHPUnitValue" desc="战力转换血量单位值" type="int" version="1" cname="战力转换血量单位值"/>
<entry name="HPAddRatio" desc="血量加成系数" type="float" version="1" cname="血量加成系数"/>
<entry name="FightReduceDamageUnitValue" desc="战力转换伤害减免单位值" type="int" version="1" cname="战力转换伤害减免单位值"/>
<entry name="ReduceDamageRatio" desc="伤害减免加成系数" type="float" version="1" cname="伤害减免加成系数"/>
</struct>
<struct desc="赛季结算模型" version="1" name="WuGuanSettlementConfig">
<entry name="RankMin" desc="排名小值" type="int" version="1" cname="排名小值"/>
<entry name="RankMax" desc="排名大值" type="int" version="1" cname="排名大值"/>
<entry name="PlayerScale" desc="玩家缩放" type="float" version="1" cname="玩家缩放"/>
<entry name="PlayerPosX" desc="玩家坐标X" type="int" version="1" cname="玩家坐标X"/>
<entry name="PlayerPosY" desc="玩家坐标Y" type="int" version="1" cname="玩家坐标Y"/>
<entry name="NpcScale" desc="机器人缩放" type="float" version="1" cname="机器人缩放"/>
<entry name="NpcPosX" desc="机器人坐标X" type="int" version="1" cname="机器人坐标X"/>
<entry name="NpcPosY" desc="机器人坐标Y" type="int" version="1" cname="机器人坐标Y"/>
</struct>
<struct desc="赛季排行奖励配置表" version="1" name="WuGuanRankBootyConfig">
<entry name="RankMin" desc="排行下限" type="int" version="1" cname="排行下限"/>
<entry name="RankMax" desc="排行上限" type="int" version="1" cname="排行上限"/>
<entry name="BootyID" desc="奖励ID" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
</struct>
<macrosgroup name="FABAONEW_TYPE">
<entry name="FABAONEW_TYPE_INITIATIVE" value="1"/>
<entry name="FABAONEW_TYPE_PASSIVE" value="2"/>
</macrosgroup>
<struct desc="法宝基础配置表" version="1" tags="battle" name="FaBaoNewBaseConfig">
<entry name="FaBaoID" desc="" type="uint" tags="battle" version="1" cname="法宝ID"/>
<entry name="FaBaoName" desc="法宝名称" type="string" size="256" version="1" cname="法宝名称"/>
<entry name="Icon" desc="法宝图标" type="string" size="64" version="1" cname="法宝图标"/>
<entry name="Quality" desc="品质" type="uint" version="1" cname="品质"/>
<entry name="Desc" desc="法宝描述" type="string" size="1024" version="1" cname="法宝描述"/>
<entry name="ActiveDebrisCnt" desc="激活碎片数量" type="uint" version="1" cname="激活碎片数量"/>
<entry name="ChipID" desc="碎片ID" type="uint" version="1" cname="碎片ID"/>
<entry name="EffectID" desc="特效ID" type="uint" version="1" cname="特效ID"/>
<entry name="GetDesc" desc="获取提示文本" type="string" size="1024" version="1" cname="获取提示文本"/>
<entry name="FaBaoType" desc="法宝类型" type="byte" tags="FABAONEW_TYPE_VAL_DEF" version="1" cname="法宝类型"/>
<entry name="IsHidden" desc="是否隐藏" type="byte" version="1" cname="是否隐藏"/>
<entry name="IsCiTiao" desc="是否拥有词条" type="byte" version="1" cname="是否拥有词条"/>
<entry name="SuitID" desc="套装ID" type="uint" version="1" cname="套装ID"/>
<entry name="DescomposeGetItemCnt" desc="法宝获得分解数量" type="uint" version="1" cname="法宝获得分解数量"/>
<entry name="CiTiaoWeight" desc="词条权重" type="int" version="1" cname="词条权重"/>
<entry name="ShowUIScale" desc="法宝局外展示缩放比" type="float" version="1" cname="法宝局外展示缩放比"/>
<entry name="ShowBattleScale" desc="法宝局内展示缩放比" type="float" version="1" cname="法宝局内展示缩放比"/>
</struct>
<struct desc="法宝升星配置表" version="1" tags="battle" name="FaBaoNewUpStarConfig">
<entry name="FaBaoID" desc="" type="uint" tags="battle" version="1" cname="法宝ID"/>
<entry name="Star" desc="法宝星级默认是1星级" type="byte" tags="battle" version="1" cname="法宝星级"/>
<entry name="NeedRoleLevel" desc="最低角色等级" type="uint" version="1" cname="最低角色等级"/>
<entry name="CostCurrencyType" desc="升星消耗货币类型" type="uint" version="1" cname="升星消耗货币类型"/>
<entry name="CostCurrencyCnt" desc="升星消耗货币数量" type="uint" version="1" cname="升星消耗货币数量"/>
<entry name="CostChipCnt" desc="升星消耗碎片数量" type="uint" version="1" cname="升星消耗碎片数量"/>
<entry name="GenChipID" desc="通用升星碎片ID" type="uint" version="1" cname="通用升星碎片ID"/>
<entry name="UpStarBaseRatio" desc="升星基础系数" type="float" version="1" cname="升星基础系数"/>
<entry name="SkillID" desc="效果ID" type="uint" tags="battle" version="1" cname="效果ID"/>
<entry name="UpStarSkillRatio" desc="升星技能加成系数" type="float" version="1" cname="升星技能加成系数"/>
</struct>
<struct desc="法宝强化配置表" version="1" tags="battle" name="FaBaoNewUpQualityConfig">
<entry name="FaBaoID" desc="" type="uint" tags="battle" version="1" cname="法宝ID"/>
<entry name="QualityLevel" desc="强化等级" type="uint" tags="battle" version="1" cname="强化等级"/>
<entry name="NeedRoleLevel" desc="最低角色等级" type="uint" version="1" cname="最低角色等级"/>
<entry name="CostCurrencyType" desc="强化消耗货币类型" type="uint" version="1" cname="强化消耗货币类型"/>
<entry name="CostCurrencyCnt" desc="强化消耗货币数量" type="uint" version="1" cname="强化消耗货币数量"/>
<entry name="CostItemID" desc="强化消耗材料ID" type="uint" version="1" cname="强化消耗材料ID"/>
<entry name="CostItemCnt" desc="强化消耗材料数量" type="uint" version="1" cname="强化消耗材料数量"/>
<entry name="FaBaoAttr" desc="法宝属性" type="ResAttrImpactData" count="4" version="1" cname="法宝属性"/>
</struct>
<struct desc="法宝套餐升级需求" version="1" name="FaBaoNewSuitUpDemandInfo">
<entry name="FaBaoID" desc="法宝ID" type="uint" version="1" cname="法宝ID"/>
<entry name="FaBaoStar" desc="星级" type="byte" version="1" cname="星级"/>
</struct>
<struct desc="法宝套装配置表" version="1" tags="battle" name="FaBaoNewSuitConfig">
<entry name="SuitID" desc="套装ID" type="uint" tags="battle" version="1" cname="套装ID"/>
<entry name="SuitName" desc="套装名称" type="string" size="256" version="1" cname="套装名称"/>
<entry name="SuitStar" desc="套装星级" type="byte" version="1" cname="套装星级"/>
<entry name="IsHidden" desc="是否隐藏" type="byte" version="1" cname="是否隐藏"/>
<entry name="SortID" desc="排序ID" type="uint" version="1" cname="排序ID"/>
<entry name="UpNeedDemand" desc="升星需求" type="FaBaoNewSuitUpDemandInfo" count="4" version="1" cname="升星需求"/>
<entry name="ImpactData" desc="法宝属性" type="ResAttrImpactData" count="3" version="1" cname="法宝属性"/>
<entry name="UseItemActivate" desc="是否需要激活" type="byte" version="1" cname="是否需要激活"/>
<entry name="ActivateItemID" desc="激活消耗道具ID" type="uint" version="1" cname="激活消耗道具ID"/>
<entry name="ActivateItemNum" desc="激活消耗道具数量" type="uint" version="1" cname="激活消耗道具数量"/>
<entry name="SuitResource" desc="套装底版资源" type="string" size="1024" version="1" cname="套装底版资源"/>
</struct>
<struct desc="法宝上阵配置表" version="1" tags="battle" name="FaBaoNewSlotConfig">
<entry name="SlotID" desc="槽位id" type="byte" tags="battle" version="1" cname="槽位id"/>
<entry name="SlotName" desc="槽位名称" type="string" size="256" version="1" cname="槽位名称"/>
<entry name="NeedRoleLevel" desc="最低角色开启等级" type="uint" version="1" cname="最低角色开启等级"/>
</struct>
<macrosgroup name="FABAONEW_FUNC_VAL_DEF">
<entry name="FABAONEW_FUNC_MAX_BATTLE_MULTICOLOR" value="3"/>
<entry name="FABAONEW_FUNC_INIT_STAR" value="4"/>
<entry name="FABAONEW_FUNC_INIT_QUALITY" value="5"/>
<entry name="FABAONEW_FUNC_PURPLE_ENSURE_BOOTYID" value="6"/>
<entry name="FABAONEW_FUNC_ENSURE_BOOTYID" value="7"/>
<entry name="FABAONEW_FUNC_ICON_SCALE" value="8"/>
<entry name="FABAONEW_FUNC_XUNBAO_FIRST_EFFECT_APPEAR_PRE_TIME" value="9"/>
<entry name="FABAONEW_FUNC_XUN_BAO_EFFECT_INTERVAL" value="10"/>
<entry name="FABAONEW_FUNC_XUN_BAO_LAST_EFFECT_DISAPPEAR_TIME" value="11"/>
<entry name="FABAONEW_FUNC_WASH_RESONANCE_FAIL" value="12"/>
<entry name="FABAONEW_FUNC_FAO_BAO_SHOW_TIME" value="13"/>
<entry name="FABAONEW_FUNC_DECOMPOSECHIP_PURPLE" value="15"/>
<entry name="FABAONEW_FUNC_DECOMPOSECHIP_GOLD" value="16"/>
<entry name="FABAONEW_FUNC_DECOMPOSECHIP_RED" value="17"/>
<entry name="FABAONEW_FUNC_DECOMPOSECHIP_RAINBOW" value="18"/>
</macrosgroup>
<struct desc="法宝概率展示配置表" version="1" name="FaBaoNewProbabilityShowConfig">
<entry name="ID" desc="" type="uint" version="1" cname="ID"/>
<entry name="Name" desc="名称" type="string" size="256" version="1" cname="名称"/>
<entry name="ProbabilityName" desc="概率" type="string" size="64" version="1" cname="概率"/>
</struct>
<struct desc="法宝参数配置" version="1" name="FaBaoNewFuncConfig">
<entry name="FuncID" desc="功能ID" type="uint" version="1" cname="功能ID"/>
<entry name="Param" desc="" type="int" version="1" cname="参数"/>
</struct>
<struct desc="法宝重铸配置表" version="1" name="FaBaoNewRebuildConfig">
<entry name="Bless" desc="祝福值总量" type="uint" version="1" cname="祝福值总量"/>
<entry name="SucceProbable" desc="成功概率" type="uint" version="1" cname="成功概率"/>
<entry name="CostItemID" desc="洗练消耗道具ID" type="uint" version="1" cname="洗练消耗道具ID"/>
<entry name="CostItemCnt" desc="洗练消耗道具数量" type="uint" version="1" cname="洗练消耗道具数量"/>
</struct>
<struct desc="活动任务配置" version="1" name="ActivityTaskConfig">
<entry name="TaskID" desc="任务ID" type="int" version="1" cname="任务ID"/>
<entry name="TaskType" desc="任务类型" type="byte" version="1" cname="任务类型"/>
<entry name="Desc" desc="任务描述" type="string" size="1024" version="1" cname="任务描述"/>
<entry name="BootyID" desc="任务奖励ID" type="uint" tags="bootyid" version="1" cname="任务奖励ID"/>
<entry name="TaskSubType" desc="任务小分类" type="int" version="1" cname="任务小分类"/>
<entry name="JumpWin" desc="跳转界面" type="uint" version="1" cname="跳转界面"/>
<entry name="Event" desc="事件" type="ResBehaviorRule" version="1" cname="事件"/>
<entry name="MaxProgress" desc="总进度" type="int" version="1" cname="总进度"/>
</struct>
<struct desc="棋盘奖励" version="1" name="ChessboardBootyEnrty">
<entry name="Weight" desc="权重" type="int" version="1" cname="权重"/>
<entry name="BootyID" desc="掉落ID" type="int" tags="bootyid" version="1" cname="掉落ID"/>
</struct>
<macrosgroup name="ChessboardGridType">
<entry name="CHESSBOARD_GRID_DEFAULT" value="0"/>
<entry name="CHESSBOARD_GRID_BEGIN" value="1"/>
</macrosgroup>
<struct desc="棋盘奖励配置表" version="1" name="ChessboardBootyConfig">
<entry name="ActivitySubID" desc="活动子ID" type="int" version="1" cname="活动子ID"/>
<entry name="GridID" desc="格子ID" type="int" version="1" cname="格子ID"/>
<entry name="Sort" desc="排序" type="int" version="1" cname="排序"/>
<entry name="Type" desc="类型" type="byte" version="1" cname="类型"/>
<entry name="VacancyWeight" desc="空置权重" type="int" version="1" cname="空置权重"/>
<entry name="Booty" desc="奖励" type="ChessboardBootyEnrty" count="10" version="1" cname="奖励"/>
<entry name="TurnTo" desc="转向" type="int" version="1" cname="转向"/>
</struct>
<struct desc="骰子权重配置表" version="1" name="DiceWeightConfig">
<entry name="DiceVaule" desc="骰子点数" type="int" version="1" cname="骰子点数"/>
<entry name="Weight" desc="权重" type="int" version="1" cname="权重"/>
</struct>
<struct desc="轮次奖励配置表" version="1" name="EachBootyConfig">
<entry name="ActivitySubID" desc="活动子ID" type="int" version="1" cname="活动子ID"/>
<entry name="CompleteCnt" desc="完成轮次" type="int" version="1" cname="完成轮次"/>
<entry name="BootyID" desc="奖励ID" type="int" tags="bootyid" version="1" cname="奖励ID"/>
</struct>
<struct desc="兑换商店配置" version="1" name="JiuangHuExchangeShopConfig">
<entry name="ActivitySubID" desc="活动子ID" type="int" version="1" cname="活动子ID"/>
<entry name="floos" desc="层数" type="int" version="1" cname="层数"/>
<entry name="ExchangeID" desc="兑换ID" type="int" version="1" cname="兑换ID"/>
<entry name="CurrencyType" desc="货币类型" type="int" version="1" cname="货币类型"/>
<entry name="CurrencyCnt" desc="货币数量" type="int" version="1" cname="货币数量"/>
<entry name="BootyID" desc="奖励ID" type="int" tags="bootyid" version="1" cname="奖励ID"/>
<entry name="LimitBuyCnt" desc="限购次数" type="int" version="1" cname="限购次数"/>
</struct>
<struct desc="兑换商店层级解锁表" version="1" name="ExchangeShopFoolsUnlockConfig">
<entry name="ActivitySubID" desc="活动子ID" type="int" version="1" cname="活动子ID"/>
<entry name="floos" desc="层数" type="int" version="1" cname="层数"/>
<entry name="UnlockCurFoolsBuyCnt" desc="解锁本层购买次数" type="int" version="1" cname="解锁本层购买次数"/>
<entry name="ExtraBootyID" desc="额外奖励" type="int" tags="bootyid" version="1" cname="额外奖励"/>
<entry name="ExtraBootyNeedBuyCnt" desc="额外奖励所需购买次数" type="int" version="1" cname="额外奖励所需购买次数"/>
</struct>
<struct desc="活动礼包配置表" version="1" name="JiuangHuActivityGiftConfig">
<entry name="ActivitySubID" desc="活动子ID" type="int" version="1" cname="活动子ID"/>
<entry name="GiftID" desc="礼包ID" type="int" version="1" cname="礼包ID"/>
<entry name="GiftType" desc="礼包类型" type="byte" version="1" cname="礼包类型"/>
<entry name="CurrencyType" desc="货币类型" type="int" version="1" cname="货币类型"/>
<entry name="CurrencyCnt" desc="货币数量" type="int" version="1" cname="货币数量"/>
<entry name="CommodityID" desc="商品ID" type="int" version="1" cname="商品ID"/>
<entry name="LimitBuyCnt" desc="限购次数" type="int" version="1" cname="限购次数"/>
<entry name="BootyID" desc="礼包奖励ID" type="int" tags="bootyid" version="1" cname="礼包奖励ID"/>
<entry name="Discount" desc="折扣力度" type="int" version="1" cname="折扣力度"/>
</struct>
<macrosgroup name="JIANG_HU_ADVENTURE_FUN_PARAM_DEF">
<entry name="JHA_FP_DICE_ITEM_ID" value="1"/>
<entry name="JHA_FP_ACTIVITY_AWARD_MAIL" value="2"/>
<entry name="JHA_FP_DAILY_TASK_REFRESH_CNT" value="3"/>
<entry name="JHA_FP_JUMP_ONE_GRID_ANIMATION_TIMES" value="4"/>
<entry name="JHA_FP_OPEN_DICE_MULTI_ROLL_ROUND_CNT" value="5"/>
</macrosgroup>
<struct desc="江湖大冒险参数配置表" version="1" name="JiuangHuParamConfig">
<entry name="FuncVal" desc="功能值" type="int" version="1" cname="功能值"/>
<entry name="FuncParam" desc="功能参数" type="float" version="1" cname="功能参数"/>
</struct>
<struct desc="全服修复进度配置表" version="1" name="GlobalRepairProgressConfig">
<entry name="ActivitySubID" desc="活动子ID" type="int" version="1" cname="活动子ID"/>
<entry name="RepairStage" desc="全服修复阶段" type="int" version="1" cname="全服修复阶段"/>
<entry name="DrawFragment" desc="全服绘卷碎片数" type="int" version="1" cname="全服绘卷碎片数"/>
<entry name="Icon" desc="绘卷立绘ICON" type="string" size="128" version="1" cname="绘卷立绘"/>
<entry name="Title" desc="绘卷标题" type="string" size="256" version="1" cname="绘卷标题"/>
<entry name="BootyID" desc="修复奖励ID" type="uint" tags="bootyid" version="1" cname="修复奖励ID"/>
</struct>
<struct desc="个人修复进度配置表" version="1" name="SelfRepairProgressConfig">
<entry name="ActivitySubID" desc="活动子ID" type="int" version="1" cname="活动子ID"/>
<entry name="RepairStage" desc="个人修复阶段" type="int" version="1" cname="个人修复阶段"/>
<entry name="DrawFragment" desc="个人绘卷碎片数量" type="int" version="1" cname="个人绘卷碎片数"/>
<entry name="BootyID" desc="提交奖励ID" type="uint" tags="bootyid" version="1" cname="提交奖励ID"/>
</struct>
<struct desc="刮刮乐抽奖配置表" version="1" name="ScratchTicketConfig">
<entry name="ActivitySubID" desc="活动子ID" type="int" version="1" cname="活动子ID"/>
<entry name="CardID" desc="刮刮卡ID" type="int" version="1" cname="刮刮卡ID"/>
<entry name="CardType" desc="刮刮卡类型" type="int" version="1" cname="刮刮卡类型"/>
<entry name="Weight" desc="奖励权重" type="int" version="1" cname="奖励权重"/>
<entry name="MinCnt" desc="最低出现次数" type="int" version="1" cname="最低出现次数"/>
<entry name="MaxCnt" desc="最高出现次数" type="int" version="1" cname="最高出现次数"/>
<entry name="BaoDiCnt" desc="保底出现次数" type="int" version="1" cname="保底出现次数"/>
<entry name="BootyRate" desc="抽奖概率" type="string" size="256" version="1" cname="抽奖概率"/>
<entry name="BootyID" desc="奖励ID" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
</struct>
<struct desc="刮刮乐累充奖励配置表" version="1" name="ScratchTicketChargeConfig">
<entry name="ActivitySubID" desc="活动子ID" type="int" version="1" cname="活动子ID"/>
<entry name="Day" desc="充值天数" type="int" version="1" cname="充值天数"/>
<entry name="ChargeMoney" desc="累计充值金额" type="int" version="1" cname="累计充值金额"/>
<entry name="BootyID" desc="奖励ID" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
</struct>
<struct desc="刮刮乐次数奖励配置表" version="1" name="ScratchTicketCntConfig">
<entry name="ActivitySubID" desc="活动子ID" type="int" version="1" cname="活动子ID"/>
<entry name="Cnt" desc="累计次数" type="int" version="1" cname="累计次数"/>
<entry name="Icon" desc="抽奖概率" type="string" size="128" version="1" cname="图标"/>
<entry name="BootyID" desc="奖励ID" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
</struct>
<struct desc="群英会签到配置表" version="1" name="GatheringOfHeroesSignConfig">
<entry name="ActivitySubID" desc="活动子ID" type="int" version="1" cname="活动子ID"/>
<entry name="Days" desc="天数" type="int" version="1" cname="天数"/>
<entry name="BootyID" desc="奖励ID" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
</struct>
<macrosgroup name="GATHERING_OF_HEROES_FUN_PARAM_DEF">
<entry name="GOH_OPEN_COMMIT_TEN_NEED_ITEM_CNT" value="1"/>
<entry name="GOH_SCRATCH_TICKET_SCRAPE_END_REGION_SIZE_RATE" value="2"/>
<entry name="GOH_SCRATCH_TICKET_BRUSH_SIZE" value="3"/>
<entry name="GOH_SCRATCH_CARD_ITEM_ID" value="4"/>
<entry name="GOH_DRAW_FRAGMENT_ITEM_ID" value="5"/>
</macrosgroup>
<struct desc="群英会参数配置表" version="1" name="GatheringOfHeroesParamConfig">
<entry name="FuncID" desc="功能ID" type="int" version="1" cname="功能ID"/>
<entry name="FuncVal" desc="功能值" type="float" version="1" cname="功能值"/>
</struct>
<struct desc="群英盛会礼包配置表" version="1" name="GatheringOfHeroesGiftConfig">
<entry name="ActivitySubID" desc="活动子ID" type="int" version="1" cname="活动子ID"/>
<entry name="GiftID" desc="礼包ID" type="int" version="1" cname="礼包ID"/>
<entry name="GiftType" desc="礼包类型" type="byte" version="1" cname="礼包类型"/>
<entry name="CurrencyType" desc="货币类型" type="int" version="1" cname="货币类型"/>
<entry name="CurrencyCnt" desc="货币数量" type="int" version="1" cname="货币数量"/>
<entry name="CommodityID" desc="商品ID" type="int" version="1" cname="商品ID"/>
<entry name="LimitBuyCnt" desc="限购次数" type="int" version="1" cname="限购次数"/>
<entry name="BootyID" desc="礼包奖励ID" type="int" tags="bootyid" version="1" cname="礼包奖励ID"/>
<entry name="Discount" desc="折扣力度" type="int" version="1" cname="折扣力度"/>
</struct>
<struct desc="神机基础配置表" version="1" tags="battle" name="ShenJiBaseConfig">
<entry name="ShenJiID" desc="" type="uint" tags="battle" version="1" cname="神机ID"/>
<entry name="ShenJiName" desc="神机名称" type="string" size="256" version="1" cname="神机名称"/>
<entry name="UnLockLv" desc="" type="uint" version="1" cname="解锁等级"/>
<entry name="Icon" desc="默认塔图标" type="string" size="64" version="1" cname="默认塔图标"/>
<entry name="BattleIcon" desc="默认局内塔图标" type="string" size="64" version="1" cname="默认局内塔图标"/>
<entry name="ModelID" desc="模型ID" type="uint" tags="battle" version="1" cname="模型ID"/>
<entry name="SkillID" desc="默认技能ID" type="uint" tags="battle" version="1" cname="默认技能ID"/>
<entry name="AITaskID" desc="AI行为ID" type="uint" tags="battle" version="1" cname="AI行为ID"/>
<entry name="CreateEffectID" desc="建造特效ID" type="uint" version="1" cname="建造特效ID"/>
<entry name="DestroyEffectID" desc="摧毁特效ID" type="uint" version="1" cname="摧毁特效ID"/>
<entry name="AttackShowRange" desc="仙树玩法范围显示" type="float" version="1" cname="仙树玩法范围显示"/>
</struct>
<struct desc="神机升级配置表" version="1" name="ShenJiUpLvConfig">
<entry name="ShenJiID" desc="" type="uint" version="1" cname="神机ID"/>
<entry name="Level" desc="神机等级默认是0级" type="uint" version="1" cname="神机等级"/>
<entry name="NeedRoleLevel" desc="最低角色等级" type="uint" version="1" cname="最低角色等级"/>
<entry name="CostItemID" desc="消耗道具ID" type="uint" version="1" cname="消耗道具ID"/>
<entry name="CostItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="CostCurrencyType" desc="消耗货币类型" type="uint" version="1" cname="消耗货币类型"/>
<entry name="CostCurrencyCnt" desc="消耗货币数量" type="uint" version="1" cname="消耗货币数量"/>
<entry name="ShenJiAttr" desc="神机属性" type="ResAttrImpactData" count="3" version="1" cname="属性"/>
</struct>
<struct desc="神机升阶配置表" version="1" tags="battle" name="ShenJiUpStarConfig">
<entry name="ShenJiID" desc="" type="uint" tags="battle" version="1" cname="神机ID"/>
<entry name="Star" desc="神机阶级默认是0阶" type="byte" tags="battle" version="1" cname="神机阶级"/>
<entry name="NeedShenJiLevel" desc="最低神机等级" type="uint" version="1" cname="最低神机等级"/>
<entry name="KeepTime" desc="持续时间" type="uint" tags="battle" version="1" cname="持续时间"/>
<entry name="StarName" desc="阶数名称" type="string" size="256" version="1" cname="阶数名称"/>
<entry name="CostItemID" desc="进阶材料ID" type="uint" version="1" cname="进阶材料ID"/>
<entry name="CostItemCnt" desc="进阶材料数量" type="uint" version="1" cname="进阶材料数量"/>
<entry name="CostCurrencyType" desc="消耗货币类型" type="uint" version="1" cname="消耗货币类型"/>
<entry name="CostCurrencyCnt" desc="消耗货币数量" type="uint" version="1" cname="消耗货币数量"/>
<entry name="Attr" desc="属性" type="ResAttrImpactData" count="3" version="1" cname="属性"/>
<entry name="InheritAtkVal" desc="继承玩家攻击系数" type="float" tags="battle" version="1" cname="继承玩家攻击系数"/>
<entry name="InheritHpVal" desc="继承玩家生命系数" type="float" tags="battle" version="1" cname="继承玩家生命系数"/>
<entry name="InheritDamageReduceVal" desc="继承玩家伤害减免系数" type="float" tags="battle" version="1" cname="继承玩家伤害减免系数"/>
</struct>
<struct desc="神机改装配置表" version="1" tags="battle" name="ShenJiRefitConfig">
<entry name="RefitID" desc="" type="uint" tags="battle" version="1" cname="改装ID"/>
<entry name="RefitName" desc="改装名称" type="string" size="256" version="1" cname="改装名称"/>
<entry name="RefitQuality" desc="改装品质" type="byte" version="1" cname="改装品质"/>
<entry name="ShowType" desc="显示类型" type="byte" version="1" cname="显示类型"/>
<entry name="RefitIcon" desc="改装塔图标" type="string" size="64" version="1" cname="改装塔图标"/>
<entry name="RefitBattleIcon" desc="改装局内塔图标" type="string" size="64" version="1" cname="改装局内塔图标"/>
<entry name="ActiveItemID" desc="激活道具ID" type="uint" version="1" cname="激活道具ID"/>
<entry name="ActiveItemCnt" desc="激活道具数量" type="uint" version="1" cname="激活道具数量"/>
<entry name="GetDesc" desc="获取途径" type="string" size="1024" version="1" cname="获取途径"/>
<entry name="ModelID" desc="模型ID" type="uint" tags="battle" version="1" cname="模型ID"/>
<entry name="CreateEffectID" desc="建造特效ID" type="uint" version="1" cname="建造特效ID"/>
<entry name="DestroyEffectID" desc="摧毁特效ID" type="uint" version="1" cname="摧毁特效ID"/>
</struct>
<struct desc="改装升星配置表" version="1" tags="battle" name="ShenJiRefitUpStarConfig">
<entry name="RefitID" desc="" type="uint" tags="battle" version="1" cname="改装ID"/>
<entry name="RefitStar" desc="改装星级" type="uint" tags="battle" version="1" cname="改装星级"/>
<entry name="CostItemID" desc="升星消耗道具ID" type="uint" count="2" version="1" cname="升星消耗道具ID"/>
<entry name="CostItemCnt" desc="升星消耗道具数量" type="uint" count="2" version="1" cname="升星消耗道具数量"/>
<entry name="RefitAttr" desc="改装升星属性" type="ResAttrImpactData" count="2" version="1" cname="属性"/>
<entry name="SkillID" desc="技能ID" type="uint" tags="battle" version="1" cname="技能ID"/>
<entry name="AITaskID" desc="AI行为ID" type="uint" tags="battle" version="1" cname="AI行为ID"/>
<entry name="AttackShowRange" desc="仙树玩法范围显示" type="float" version="1" cname="仙树玩法范围显示"/>
</struct>
<struct desc="神机羁绊升级需求" version="1" name="ShenJiFetterUpLvInfo">
<entry name="RefitID" desc="改装ID" type="uint" version="1" cname="改装ID"/>
<entry name="RefitStar" desc="改装星级" type="uint" version="1" cname="改装星级"/>
</struct>
<struct desc="神机羁绊配置表" version="1" name="ShenJiFetterConfig">
<entry name="FetterID" desc="" type="uint" version="1" cname="羁绊ID"/>
<entry name="FetterName" desc="羁绊名" type="string" size="256" version="1" cname="羁绊名"/>
<entry name="Level" desc="羁绊等级" type="uint" version="1" cname="羁绊等级"/>
<entry name="SortID" desc="排序ID" type="byte" version="1" cname="排序ID"/>
<entry name="IsHide" desc="是否隐藏" type="byte" version="1" cname="是否隐藏"/>
<entry name="NeedUpLvInfo" desc="羁绊升级需求" type="ShenJiFetterUpLvInfo" count="4" version="1" cname="升级需求"/>
<entry name="FetterAttr" desc="羁绊升级属性" type="ResAttrImpactData" count="2" version="1" cname="属性"/>
</struct>
<macrosgroup name="ShenJiFuncID">
<entry name="SHENJI_FUNC_NO_REFIT_QUALITY" value="1"/>
<entry name="SHENJI_FUNC_UI_MODEL_SCALE" value="2"/>
<entry name="SHENJI_FUNC_UI_MODEL_X_OFFSET" value="3"/>
<entry name="SHENJI_FUNC_UI_MODEL_Y_OFFSET" value="4"/>
<entry name="SHENJI_FUNC_ACTIVE_UI_MODEL_SCALE" value="5"/>
<entry name="SHENJI_FUNC_ACTIVE_UI_MODEL_X_OFFSET" value="6"/>
<entry name="SHENJI_FUNC_ACTIVE_UI_MODEL_Y_OFFSET" value="7"/>
<entry name="SHENJI_FUNC_CREATE_EFFECT_X_OFFSET" value="8"/>
<entry name="SHENJI_FUNC_CREATE_EFFECT_Y_OFFSET" value="9"/>
<entry name="SHENJI_FUNC_DESTROY_EFFECT_X_OFFSET" value="10"/>
<entry name="SHENJI_FUNC_DESTROY_EFFECT_Y_OFFSET" value="11"/>
<entry name="SHENJI_FUNC_CREATE_POS_X_OFFSET" value="12"/>
<entry name="SHENJI_FUNC_CREATE_POS_Y_OFFSET" value="13"/>
<entry name="SHENJI_FUNC_CREATE_CD" value="14"/>
<entry name="SHENJI_FUNC_HP_LENGTH" value="15"/>
</macrosgroup>
<struct desc="神机参数配置" version="1" tags="battle" name="ShenJiFuncConfig">
<entry name="FuncID" desc="功能ID" type="uint" tags="battle" version="1" cname="功能ID"/>
<entry name="Param" desc="" type="float" tags="battle" version="1" cname="参数"/>
</struct>
<struct desc="阵法基础配置表" version="1" name="ZhenFaBaseConfig">
<entry name="ZhenFaID" desc="阵法ID" type="uint" version="1" cname="阵法ID"/>
<entry name="Order" desc="阵法排序" type="uint" version="1" cname="阵法排序"/>
<entry name="NeedLevel" desc="阵法解锁玩家等级" type="int" version="1" cname="阵法解锁玩家等级"/>
<entry name="Name" desc="阵法名称" type="string" size="256" version="1" cname="阵法名称"/>
<entry name="Icon" desc="阵法图片资源" type="string" size="128" version="1" cname="阵法图片资源"/>
<entry name="UnlockText" desc="阵法解锁条件文本" type="string" size="1024" version="1" cname="阵法解锁条件文本"/>
<entry name="PreID" desc="解锁所需前置阵法" type="uint" version="1" cname="解锁所需前置阵法"/>
<entry name="PreStarLevel" desc="解锁所需前置星级" type="uint" version="1" cname="解锁所需前置星级"/>
<entry name="IsHide" desc="是否隐藏" type="byte" version="1" cname="是否隐藏"/>
</struct>
<struct desc="阵法残卷基础配置表" version="1" name="ZhenFaVolumeBaseConfig">
<entry name="VolumeID" desc="残卷ID" type="uint" version="1" cname="残卷ID"/>
<entry name="StarLevel" desc="残卷星级" type="uint" version="1" cname="残卷星级"/>
<entry name="VolumeAttr" desc="残卷属性" type="ResAttrImpactData" version="1" cname="残卷属性"/>
<entry name="ComposeNeedChipNum" desc="合成所需碎片数量" type="uint" version="1" cname="合成所需碎片数量"/>
<entry name="DecomposeObtainChipNum" desc="分解获得碎片数量" type="int" version="1" cname="分解获得碎片数量"/>
<entry name="ItemID" desc="道具ID" type="uint" version="1" cname="道具ID"/>
</struct>
<struct desc="阵法强化配置表" version="1" name="ZhenFaEnhanceConfig">
<entry name="ZhenFaID" desc="阵法ID" type="uint" version="1" cname="阵法ID"/>
<entry name="StarLevel" desc="星级" type="uint" version="1" cname="星级"/>
<entry name="EnhanceLevel" desc="强化等级" type="uint" version="1" cname="强化等级"/>
<entry name="CurrencyType" desc="强化消耗货币类型" type="uint" version="1" cname="强化消耗货币类型"/>
<entry name="CurrencyNum" desc="强化消耗货币数量" type="uint" version="1" cname="强化消耗货币数量"/>
<entry name="ItemID" desc="强化消耗材料ID" type="uint" version="1" cname="强化消耗材料ID"/>
<entry name="ItemNum" desc="强化消耗材料数量" type="uint" version="1" cname="强化消耗材料数量"/>
<entry name="EnhanceAttr" desc="强化属性" type="ResAttrImpactData" count="4" version="1" cname="强化属性"/>
<entry name="NeedLevel" desc="强化所需玩家等级" type="int" version="1" cname="强化所需玩家等级"/>
<entry name="Slot" desc="镶嵌槽位" type="uint" count="6" version="1" cname="镶嵌槽位"/>
</struct>
<struct desc="阵法觉醒配置表" version="1" name="ZhenFaWakeUpConfig">
<entry name="ZhenFaID" desc="阵法ID" type="uint" version="1" cname="阵法ID"/>
<entry name="WakeUpLevel" desc="觉醒等级" type="uint" version="1" cname="觉醒等级"/>
<entry name="PreStarLevel" desc="觉醒前置星级" type="uint" version="1" cname="觉醒前置星级"/>
<entry name="ItemID" desc="觉醒道具ID" type="uint" version="1" cname="觉醒道具ID"/>
<entry name="ItemNum" desc="觉醒道具数量" type="uint" version="1" cname="觉醒道具数量"/>
<entry name="WakeUpRatio" desc="觉醒基础系数" type="float" version="1" cname="觉醒基础系数"/>
<entry name="NeedLevel" desc="觉醒所需玩家等级" type="int" version="1" cname="觉醒所需玩家等级"/>
<entry name="BevelEffectID" desc="斜面特效ID" type="uint" version="1" cname="斜面特效ID"/>
<entry name="HorizontalEffectID" desc="平面特效ID" type="uint" version="1" cname="平面特效ID"/>
</struct>
<macrosgroup name="GodTreePositionPlanType">
<entry name="GODTREE_PLAN_NONPUBLIC" value="1"/>
<entry name="GODTREE_PLAN_PUBLIC" value="2"/>
</macrosgroup>
<macrosgroup name="GodTreePositionPlayerType">
<entry name="GODTREE_PLAYER_CAPTAIN" value="1"/>
<entry name="GODTREE_PLAYER_MEMBER_ONE" value="2"/>
</macrosgroup>
<struct desc="仙树地图基础表" version="1" tags="battle" name="GodTreeMapBaseConfig">
<entry name="MapID" desc="地图ID" type="uint" version="1" cname="地图ID"/>
<entry name="LevelID" desc="关卡ID" type="uint" tags="battle" version="1" cname="关卡ID"/>
<entry name="LevelName" desc="关卡名称" type="string" size="256" version="1" cname="关卡名称"/>
<entry name="Difficult" desc="难度等级" type="uint" tags="battle" version="1" cname="难度等级"/>
<entry name="AtkRatio" desc="攻击系数" type="float" version="1" cname="攻击系数"/>
<entry name="HPRatio" desc="血量系数" type="float" version="1" cname="血量系数"/>
<entry name="ReduceDamageRatio" desc="伤害减免系数" type="float" version="1" cname="伤害减免系数"/>
<entry name="BootyID" desc="通关奖励ID" type="uint" tags="bootyid" version="1" cname="通关奖励ID"/>
<entry name="FightingNum" desc="推荐战力" type="uint" version="1" cname="推荐战力"/>
<entry name="NeedFightVal" desc="最低战力限制" type="uint" version="1" cname="最低战力限制"/>
<entry name="ShowBootyID" desc="展示奖励ID" type="uint" tags="bootyid" version="1" cname="展示奖励ID"/>
<entry name="LevelNameInside" desc="关卡内名称" type="string" size="256" version="1" cname="关卡内名称"/>
<entry name="FenceHpRatio" desc="围栏血量系数" type="float" tags="battle" version="1" cname="围栏血量系数"/>
</struct>
<struct desc="仙树地图权重表" version="1" name="GodTreeMapWeightConfig">
<entry name="MapID" desc="地图ID" type="uint" version="1" cname="地图ID"/>
<entry name="MapWeight" desc="权重" type="uint" version="1" cname="权重"/>
</struct>
<struct desc="仙树神机库表" version="1" tags="battle" name="GodTreeShenJiLibraryConfig">
<entry name="LibraryID" desc="神机库" type="uint" tags="battle" version="1" cname="神机库"/>
<entry name="ShenJiID" desc="改装ID" type="uint" tags="battle" version="1" cname="改装ID"/>
<entry name="BuildCost" desc="造价" type="uint" tags="battle" version="1" cname="造价"/>
</struct>
<struct desc="仙树神机库权重表" version="1" name="GodTreeShenJiWeightConfig">
<entry name="LibraryID" desc="神机库" type="uint" version="1" cname="神机库"/>
<entry name="LibraryWeight" desc="权重" type="uint" version="1" cname="权重"/>
</struct>
<struct desc="仙树技能表" version="1" name="GodTreeSkillConfig">
<entry name="SkillID" desc="技能ID" type="int" version="1" cname="技能ID"/>
<entry name="SkillName" desc="技能名称" type="string" size="256" version="1" cname="技能名称"/>
</struct>
<struct desc="仙树成就等级奖励表" version="1" name="GodTreeAchieveLevelAwardConfig">
<entry name="Level" desc="成就等级" type="uint" version="1" cname="成就等级"/>
<entry name="BootyID" desc="成就等级奖励" type="uint" tags="bootyid" version="1" cname="成就等级奖励"/>
<entry name="NeedAchieveVal" desc="所需成就点" type="uint" version="1" cname="所需成就点"/>
</struct>
<struct desc="仙树组队玩家塔位所属表" version="1" tags="battle" name="GodTreePositionPlanConfig">
<entry name="PlanID" desc="所属方案组" type="uint" tags="battle" version="1" cname="所属方案组"/>
<entry name="PositionID" desc="塔位置ID" type="int" tags="battle" version="1" cname="塔位置ID"/>
<entry name="PlanType" desc="所属类型" type="int" tags="battle" version="1" cname="所属类型"/>
<entry name="PlayerType" desc="所属玩家" type="int" tags="battle" version="1" cname="所属玩家"/>
</struct>
<struct desc="仙树塔位所属权重" version="1" name="GodTreePositionPlanWeightConfig">
<entry name="MapID" desc="地图ID" type="uint" version="1" cname="地图ID"/>
<entry name="PlanID" desc="所属方案组" type="uint" version="1" cname="所属方案组"/>
<entry name="Weight" desc="权重" type="uint" version="1" cname="权重"/>
</struct>
<struct desc="仙树局内建筑成长表" version="1" tags="battle" name="GodTreeBuildDevelopConfig">
<entry name="BuildID" desc="改装ID" type="uint" tags="battle" version="1" cname="改装ID"/>
<entry name="BuildLevel" desc="改装等级" type="uint" tags="battle" version="1" cname="改装等级"/>
<entry name="SkillID" desc="技能ID" type="uint" tags="battle" version="1" cname="技能ID"/>
<entry name="BuildCost" desc="升级价格" type="uint" tags="battle" version="1" cname="升级价格"/>
<entry name="AiID" desc="AI行为ID" type="uint" tags="battle" version="1" cname="AI行为ID"/>
<entry name="InheritAtk" desc="继承玩家攻击系数" type="float" tags="battle" version="1" cname="继承玩家攻击系数"/>
<entry name="AiRange" desc="显示范围倍率" type="float" version="1" cname="显示范围倍率"/>
</struct>
<macrosgroup name="GodTreeFuncID">
<entry name="TODAYREWARDVOUCHERCNT" value="1"/>
<entry name="BUYTODAYREWARDVOUCHERCNT" value="2"/>
<entry name="AWARDTICKETPRICEID" value="3"/>
<entry name="SELECTSKILLPRICEID" value="4"/>
<entry name="DAILYSELECTSKILLCNT" value="5"/>
<entry name="NEXT_PROVIDE_LINGQI_VAL" value="6"/>
<entry name="DESTROY_TA_PROVIDE_LINGQI_VAL" value="7"/>
<entry name="DEF_RAISE_VIEW_VAL" value="8"/>
<entry name="CREATE_TA_RAISE_VIEW_VAL" value="9"/>
<entry name="INITSKILLCNT" value="10"/>
<entry name="INITSHENJICNT" value="11"/>
<entry name="AWARDTICKETITEMID" value="12"/>
<entry name="CREATE_TA_POS_X_OFFSET" value="13"/>
<entry name="CREATE_TA_POS_Y_OFFSET" value="14"/>
<entry name="CREATE_TA_SHOW_MODEL_SIZE" value="15"/>
<entry name="CREATE_TA_SHOW_MODEL_POS_Y_OFFSET" value="16"/>
<entry name="UPGRADE_TA_EFFECT_ID" value="17"/>
<entry name="UPGRADE_TA_EFFECT_POS_Y_OFFSET" value="18"/>
<entry name="NO_REPOSE_WAVE_CAN_BUILD" value="19"/>
<entry name="FIND_PATH_AEAR_X" value="20"/>
<entry name="FIND_PATH_AEAR_Y" value="21"/>
<entry name="SaoDangNeedBattleCnt" value="22"/>
<entry name="SaoDangNeedLevel" value="23"/>
</macrosgroup>
<struct desc="仙树参数配置表" version="1" tags="battle" name="GodTreeParamConfig">
<entry name="FuncID" desc="功能ID" type="uint" tags="battle" version="1" cname="功能ID"/>
<entry name="FuncParam" desc="功能值" type="float" tags="battle" version="1" cname="功能值"/>
</struct>
<struct desc="仙树成就表" version="1" name="GodTreeAchieveConfig">
<entry name="SortNO" desc="排序依据" type="int" version="1" cname="排序"/>
<entry name="ID" desc="编号" type="uint" version="1" cname="编号"/>
<entry name="Name" desc="名称" type="string" size="256" version="1" cname="名称"/>
<entry name="ClassifySubType" desc="成就小分类" type="byte" version="1" cname="成就小分类"/>
<entry name="ShowProgress" desc="是否显示绝对进度" type="byte" version="1" cname="是否显示绝对进度"/>
<entry name="Behavior" desc="需要监测的事件" type="ResBehaviorRule" version="1" cname="事件"/>
<entry name="BootyID" desc="奖励ID" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
<entry name="MaxProgress" desc="总进度" type="uint" version="1" cname="总进度"/>
</struct>
<macrosgroup name="GodTreeTeamEventMinType">
<entry name="GOD_TREE_TEAM_EVENT_CNT" value="1"/>
<entry name="GOD_TREE_TEAM_EVENT_CSVR_CNT" value="2"/>
<entry name="GOD_TREE_TEAM_EVENT_DIFF_PLAYER_CNT" value="3"/>
<entry name="GOD_TREE_TEAM_EVENT_ONE_PLAYER_CNT" value="4"/>
</macrosgroup>
<macrosgroup name="GodTreeLevelEventMinType">
<entry name="GOD_TREE_LEVEL_TA_BUILDING_CNT" value="1"/>
<entry name="GOD_TREE_LEVEL_KILL_MONSTER_CNT" value="2"/>
<entry name="GOD_TREE_LEVEL_NEXT_WAVE_BTN_CNT" value="3"/>
<entry name="GOD_TREE_LEVEL_USE_TA_KIND" value="4"/>
<entry name="GOD_TREE_LEVEL_TA_PASS_MAP_DIFFCULT" value="5"/>
<entry name="GOD_TREE_LEVEL_PASS_HIGH_FIGHTVAL" value="6"/>
<entry name="GOD_TREE_LEVEL_PASS_BY_LOWER_HP" value="7"/>
</macrosgroup>
<struct desc="仙树箭头坐标" version="1" name="GodTreeArrowPos">
<entry name="X" desc="" type="float" version="1" cname="X"/>
<entry name="Y" desc="" type="float" version="1" cname="Y"/>
</struct>
<struct desc="仙树波次箭头表" version="1" name="GodTreeArrowConfig">
<entry name="ArrowId" desc="箭头ID" type="uint" version="1" cname="箭头ID"/>
<entry name="ArrowPos" desc="箭头位置" type="GodTreeArrowPos" version="1" cname="箭头位置"/>
</struct>
<struct desc="仙树成就榜奖励表" version="1" name="GodTreeRankAwardConfig">
<entry name="RankMin" desc="排行小值" type="int" version="1" cname="排行小值"/>
<entry name="RankMax" desc="排行大值" type="int" version="1" cname="排行大值"/>
<entry name="BootyID" desc="奖励ID" type="int" version="1" cname="奖励ID"/>
</struct>
<macrosgroup name="XianDaoLevelType">
<entry name="XIANDAO_TYPE_NORMAL" value="1"/>
<entry name="XIANDAO_TYPE_ADVANCE" value="2"/>
</macrosgroup>
<macrosgroup name="XianDaoSkillVisualType">
<entry name="SKILL_TYPE_YUANCHENG" value="1"/>
<entry name="SKILL_TYPE_JIZHAN" value="2"/>
<entry name="SKILL_TYPE_BUFF" value="3"/>
</macrosgroup>
<struct desc="关卡轮换配置表" version="1" name="RotateLevelEntry">
<entry name="LevelType" desc="关卡类型,参考XianDaoLevelType" type="byte" version="1" cname="类型"/>
<entry name="LevelID" desc="关卡ID" type="int" version="1" cname="ID"/>
</struct>
<struct desc="关卡轮换配置表" version="1" name="XianDaoLevelRotateConfig">
<entry name="RotateID" desc="轮换ID" type="uint" version="1" cname="轮换ID"/>
<entry name="LevelData" desc="关卡" type="RotateLevelEntry" count="2" version="1" cname="关卡"/>
<entry name="AdventureDes" desc="困难描述" type="string" size="1024" version="1" cname="困难描述"/>
<entry name="NormalRewardID" desc="简单奖励预览ID" type="uint" version="1" cname="简单奖励预览ID"/>
<entry name="AdventureRewardID" desc="困难奖励预览ID" type="uint" version="1" cname="困难奖励预览ID"/>
</struct>
<struct desc="仙岛结算奖励" version="1" name="XianDaoSettlementConfig">
<entry name="LevelID" desc="关卡ID" type="uint" version="1" cname="关卡ID"/>
<entry name="StageID" desc="阶段ID" type="uint" version="1" cname="阶段ID"/>
<entry name="LevelType" desc="关卡类型" type="byte" version="1" cname="关卡类型"/>
<entry name="BootyID" desc="奖励ID" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
</struct>
<macrosgroup name="XianDaoFuncID">
<entry name="TodayXianDaoBattleCnt" value="1"/>
<entry name="TodayCanBuyBattleCnt" value="2"/>
<entry name="BuyXianDaoCurrencyType" value="3"/>
<entry name="BuyXianDaoCurrencyCnt" value="4"/>
<entry name="ResetEnterCntOffsetTime" value="5"/>
<entry name="BattleCurrencyID" value="6"/>
<entry name="BattleKuangShiDui" value="7"/>
<entry name="KuangShiDuiBornLibID" value="8"/>
<entry name="ChallengeUnlockMopUp" value="9"/>
<entry name="LevelUnlockMopUp" value="10"/>
</macrosgroup>
<struct desc="仙岛寻丹参数表" version="1" tags="battle" name="XianDaoParamConfig">
<entry name="FuncID" desc="功能ID" type="uint" tags="battle" version="1" cname="功能ID"/>
<entry name="FuncParam" desc="功能值" type="uint" tags="battle" version="1" cname="功能值"/>
</struct>
<struct desc="局内商城配置表" version="1" tags="battle" name="XianDaoShopConfig">
<entry name="LevelID" desc="关卡ID" type="uint" tags="battle" version="1" cname="关卡ID"/>
<entry name="StageID" desc="阶段ID" type="uint" tags="battle" version="1" cname="阶段ID"/>
<entry name="RandomSkiilPoolID" desc="随机库ID" type="uint" tags="battle" version="1" cname="随机库ID"/>
<entry name="BuyPriceWeight" desc="购买价格系数" type="float" tags="battle" version="1" cname="购买价格系数"/>
<entry name="RefreshPrice" desc="刷新价格" type="uint" tags="battle" version="1" cname="刷新价格"/>
<entry name="StageLeftTime" desc="阶段持续时间" type="float" version="1" cname="阶段持续时间"/>
</struct>
<struct desc="局内技能商品配置表" version="1" tags="battle" name="XianDaoSkillGoodsConfig">
<entry name="SkillID" desc="唯一ID" type="uint" tags="battle" version="1" cname="唯一ID"/>
<entry name="SkillLv" desc="等级" type="uint" tags="battle" version="1" cname="等级"/>
<entry name="Quality" desc="品质" type="uint" version="1" cname="品质"/>
<entry name="BaseBuyPrice" desc="基础价格" type="uint" tags="battle" version="1" cname="基础价格"/>
<entry name="SkillVisualType" desc="技能显示类型,参考XianDaoSkillVisualType" type="byte" version="1" cname="技能显示类型"/>
</struct>
<struct desc="仙岛战力系数" version="1" tags="battle" name="XianDaoFightRatioConfig">
<entry name="LevelId" desc="关卡ID" type="uint" tags="battle" version="1" cname="关卡ID"/>
<entry name="FightMin" desc="玩家战力下限" type="uint" tags="battle" version="1" cname="玩家战力下限"/>
<entry name="FightMax" desc="玩家战力上限" type="uint" tags="battle" version="1" cname="玩家战力上限"/>
<entry name="AdditionAttrList" desc="怪物加成属性" type="ResAttrImpactData" tags="battle" count="3" version="1" cname="怪物加成属性"/>
</struct>
<struct desc="仙岛排行奖励配置表" version="1" name="XianDaoRankBootyConfig">
<entry name="RankMin" desc="排行下限" type="int" version="1" cname="排行下限"/>
<entry name="RankMax" desc="排行上限" type="int" version="1" cname="排行上限"/>
<entry name="BootyID" desc="奖励ID" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
</struct>
<struct desc="仙岛角色属性表" version="1" name="XianDaoRoleAttrConfig">
<entry name="LevelID" desc="关卡ID" type="int" version="1" cname="关卡ID"/>
<entry name="RoleAttrList" desc="属性" type="ResAttrImpactData" count="6" version="1" cname="属性"/>
</struct>
<struct desc="仙岛技能图鉴" version="1" name="XianDaoSkillPicConfig">
<entry name="SkillID" desc="唯一技能id" type="uint" version="1" cname="唯一技能id"/>
<entry name="SkillQuality" desc="技能品质" type="uint" version="1" cname="技能品质"/>
</struct>
<macrosgroup name="RedBagType">
<entry name="RED_BAG_TYPE_NORMAL" value="1"/>
<entry name="RED_BAG_TYPE_ACTIVITY" value="2"/>
</macrosgroup>
<macrosgroup name="RedBagBootyType">
<entry name="RED_BAG_BOOTY_TYPE_CURRENCY" value="1"/>
<entry name="RED_BAG_BOOTY_TYPE_ITEM" value="2"/>
</macrosgroup>
<struct desc="红包基础配置表" version="1" name="RedBagBaseConfig">
<entry name="RedBagID" desc="红包ID" type="int" version="1" cname="红包ID"/>
<entry name="RedBagType" desc="红包类型,参考RedBagType" type="byte" version="1" cname="红包类型"/>
<entry name="RedBagItemID" desc="红包道具ID" type="uint" version="1" cname="红包道具ID"/>
<entry name="Icon" desc="红包图标路径" type="string" size="128" version="1" cname="红包图标路径"/>
<entry name="ResourceList" desc="红包资源路径" type="string" size="128" count="2" version="1" cname="红包资源路径"/>
<entry name="RedBagDuration" desc="持续时间,时间结束不能领取" type="int" version="1" cname="持续时间"/>
<entry name="RedBagCnt" desc="红包个数" type="int" version="1" cname="红包个数"/>
<entry name="RedBagBenediction" desc="红包祝福文本" type="string" size="256" version="1" cname="红包祝福文本"/>
</struct>
<struct desc="红包内容配置表" version="1" name="RedBagContentConfig">
<entry name="RedBagID" desc="红包ID" type="int" version="1" cname="红包ID"/>
<entry name="RedBagBootyType" desc="红包奖励类型,参考RedBagBootyType" type="byte" version="1" cname="红包奖励类型"/>
<entry name="BootyGroupID" desc="奖励组ID" type="uint" version="1" cname="奖励组ID"/>
<entry name="CurrencyType" desc="货币类型" type="int" version="1" cname="货币类型"/>
<entry name="CurrencyCnt" desc="货币数量" type="int" version="1" cname="货币数量"/>
<entry name="BestLuck" desc="最佳手气" type="uint" version="1" cname="最佳手气"/>
<entry name="BaseCurrencyCnt" desc="获取保底货币" type="int" version="1" cname="获取保底货币"/>
</struct>
<struct desc="节日红包活动表" version="1" name="ActivityRedBagConfig">
<entry name="RedBagID" desc="红包ID" type="int" version="1" cname="红包ID"/>
<entry name="ActID" desc="活动ID" type="uint" version="1" cname="活动ID"/>
<entry name="Gold" desc="未发红包转金币" type="int" version="1" cname="未发红包转金币"/>
<entry name="CumuDiamond" desc="累计充值获得一个红包所需的叶子" type="int" version="1" cname="累计充值获得"/>
</struct>
<macrosgroup name="RedBagFuncID">
<entry name="WolrdReserveRedBagCnt" value="1"/>
<entry name="MaxTodayRedBagDrawCnt" value="2"/>
</macrosgroup>
<struct desc="红包功能参数表" version="1" name="RedBagFuncParamConfig">
<entry name="FuncID" desc="功能ID" type="uint" version="1" cname="功能ID"/>
<entry name="FuncParam" desc="功能值" type="uint" version="1" cname="功能值"/>
</struct>
<struct desc="道具红包奖励表" version="1" name="ItemRedBagBootyConfig">
<entry name="BootyGroupID" desc="奖励组ID" type="uint" version="1" cname="奖励组ID"/>
<entry name="BootyID" desc="奖励ID" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
</struct>
<macrosgroup name="TeamCardFuncID">
<entry name="SendTeamCardDuration" value="1"/>
<entry name="TeamCardEffectTime" value="2"/>
<entry name="SendCardRoomEffectTime" value="3"/>
</macrosgroup>
<struct desc="组队卡片参数表" version="1" name="TeamCardParamConfig">
<entry name="FuncID" desc="功能ID" type="uint" version="1" cname="功能ID"/>
<entry name="FuncParam" desc="功能值" type="uint" version="1" cname="功能值"/>
</struct>
<struct desc="江湖建筑配置表" version="1" name="JiangHuBuildingConfig">
<entry name="ResourceID" desc="场景资源ID" type="uint" version="1" cname="场景资源ID"/>
<entry name="SystemId" desc="系统ID" type="uint" version="1" cname="系统ID"/>
<entry name="BuildingID" desc="建筑ID" type="uint" version="1" cname="建筑ID"/>
<entry name="BuildingType" desc="建筑类型" type="uint" version="1" cname="建筑类型"/>
<entry name="TypeParam" desc="类型参数" type="int" version="1" cname="类型参数"/>
<entry name="BuildingName" desc="建筑名称" type="string" size="256" version="1" cname="建筑名称"/>
<entry name="BuildingIcon" desc="建筑图标" type="string" size="128" version="1" cname="建筑图标"/>
<entry name="BuildingPosX" desc="建筑坐标X" type="float" version="1" cname="建筑坐标X"/>
<entry name="BuildingPosY" desc="建筑坐标Y" type="float" version="1" cname="建筑坐标Y"/>
<entry name="NavigatePosX" desc="寻路点X" type="float" version="1" cname="寻路点X"/>
<entry name="NavigatePosY" desc="寻路点Y" type="float" version="1" cname="寻路点Y"/>
<entry name="NameOffSetX" desc="名称偏移X" type="float" version="1" cname="名称偏移X"/>
<entry name="NameOffSetY" desc="名称偏移Y" type="float" version="1" cname="名称偏移Y"/>
<entry name="BuildingLayer" desc="层级" type="uint" version="1" cname="层级"/>
<entry name="LayerSort" desc="同层排序" type="uint" version="1" cname="同层排序"/>
<entry name="HideBuilding" desc="隐藏建筑" type="uint" version="1" cname="隐藏建筑"/>
<entry name="ClickWidth" desc="点击范围长" type="uint" version="1" cname="点击范围长"/>
<entry name="ClickHeight" desc="点击范围宽" type="uint" version="1" cname="点击范围宽"/>
</struct>
<struct desc="江湖场景资源配置表" version="1" name="JiangHuResourceConfig">
<entry name="ResourceID" desc="场景资源ID" type="uint" version="1" cname="场景资源ID"/>
<entry name="Layer" desc="层" type="uint" version="1" cname="层"/>
<entry name="LayerSort" desc="同层排序" type="uint" version="1" cname="同层排序"/>
<entry name="ResourcePicture" desc="物体图片" type="string" size="128" version="1" cname="物体图片"/>
<entry name="OffSetX" desc="偏移X" type="float" version="1" cname="偏移X"/>
<entry name="OffSetY" desc="偏移Y" type="float" version="1" cname="偏移Y"/>
<entry name="IsReverse" desc="是否翻转" type="uint" version="1" cname="是否翻转"/>
</struct>
<struct desc="江湖地图配置表" version="1" name="JiangHuMapConfig">
<entry name="MapID" desc="地图ID" type="uint" version="1" cname="地图ID"/>
<entry name="ViewGridSize" desc="地图视野网格大小" type="int" version="1" cname="地图视野网格大小"/>
<entry name="PlayerViewMaxPlayerCnt" desc="玩家视野内玩家个数" type="int" version="1" cname="玩家视野内玩家个数"/>
<entry name="SearchViewDist" desc="视野搜索范围" type="int" version="1" cname="视野搜索范围"/>
<entry name="ViewRefreshMinInterval" desc="视野刷新最小时间间隔" type="int" version="1" cname="视野刷新最小时间间隔"/>
<entry name="MaxMapDim" desc="地图尺寸" type="int" version="1" cname="地图尺寸"/>
<entry name="PosX" desc="首次进入出生点X" type="float" version="1" cname="出生点X"/>
<entry name="PosY" desc="首次进入出生点Y" type="float" version="1" cname="出生点Y"/>
<entry name="PosRadius" desc="出生点随机半径" type="int" version="1" cname="出生点随机半径"/>
<entry name="ForwardX" desc="朝向X" type="float" version="1" cname="朝向X"/>
<entry name="ForwardY" desc="朝向Y" type="float" version="1" cname="朝向Y"/>
<entry name="MoveSpeed" desc="移动速度" type="int" version="1" cname="移动速度"/>
<entry name="LayerNum" desc="层总数" type="uint" version="1" cname="层总数"/>
<entry name="FloorWidth" desc="地板长度" type="int" version="1" cname="地板长度"/>
<entry name="FloorHeight" desc="地板宽度" type="int" version="1" cname="地板宽度"/>
</struct>
<macrosgroup name="JiangHuFuncID">
<entry name="PLAYERVIEWDISTANCE" value="1"/>
<entry name="PLAYERNUMLIMIT" value="2"/>
<entry name="PLAYERDELAYDISAPPEARTIME" value="3"/>
<entry name="RANKITEMPOSX" value="4"/>
<entry name="RANKITEMPOSY" value="5"/>
<entry name="BGLAYER" value="6"/>
<entry name="BACKVIEWLAYER" value="7"/>
<entry name="BACKBUILDINGLAYER" value="8"/>
<entry name="MIDDLEBUILDINGLAYER" value="9"/>
<entry name="FLOORLAYER" value="10"/>
<entry name="FRONTLAYER" value="11"/>
<entry name="PEOPLEONSCREENLESS" value="12"/>
<entry name="PEOPLEONSCREENMIDDLE" value="13"/>
<entry name="PEOPLEONSCREENMORE" value="14"/>
<entry name="OCCLUSIONVALUEX" value="15"/>
<entry name="OCCLUSIONVALUEY" value="16"/>
<entry name="ACTORTRANSPARENTVALUE" value="17"/>
<entry name="PETFOLLOWDIS" value="18"/>
<entry name="LEAVEJIANGHUDELAYTIMES" value="19"/>
<entry name="ACTORNAMEOFFSETY" value="20"/>
<entry name="ACTORTITLEOFFSETY" value="21"/>
<entry name="SHADOWSCALE" value="22"/>
<entry name="JIANGHUMAPDEFAULTID" value="23"/>
<entry name="BIANSHENTIME" value="24"/>
<entry name="BIANSHENCDTIME" value="25"/>
<entry name="EMOJISSHOWTIME" value="26"/>
<entry name="EMOJISENDCD" value="27"/>
<entry name="PLAYERSCALE" value="28"/>
<entry name="PETSCALE" value="29"/>
<entry name="BUILDPLAYERSCALE" value="30"/>
<entry name="CAMERASIZE" value="31"/>
<entry name="PLAYERCHENGHAOSCALE" value="32"/>
<entry name="CAMERAOFFSETY" value="33"/>
</macrosgroup>
<struct desc="江湖功能参数表" version="1" name="JiangHuParamConfig">
<entry name="FuncID" desc="功能ID" type="uint" version="1" cname="功能ID"/>
<entry name="FuncParam" desc="功能值" type="float" version="1" cname="功能值"/>
</struct>
<struct desc="江湖层级移动配置表" version="1" name="JiangHuLayerMoveConfig">
<entry name="ResourceID" desc="场景资源ID" type="uint" version="1" cname="场景资源ID"/>
<entry name="Layer" desc="层" type="uint" version="1" cname="层"/>
<entry name="Speed" desc="左右移动速度" type="float" version="1" cname="左右移动速度"/>
<entry name="IsXMove" desc="是否左右移动" type="uint" version="1" cname="是否左右移动"/>
<entry name="YSpeed" desc="上下移动速度" type="float" version="1" cname="上下移动速度"/>
<entry name="IsYMove" desc="是否上下移动" type="uint" version="1" cname="是否上下移动"/>
</struct>
<macrosgroup name="JiangHuRewardFuncID">
<entry name="EVERYDAYBOOTYCNT" value="1"/>
<entry name="MAXMATCHPLAYERCNT" value="2"/>
<entry name="MAXMATCHTIME" value="3"/>
<entry name="MATCHCONFIRMMAXTIME" value="4"/>
<entry name="TOPXSENDBROADCAST" value="5"/>
<entry name="EVERYDAYSENDBOOTYTIME" value="6"/>
<entry name="SHOWCNTINLEVEL" value="7"/>
<entry name="JIANGHUBATTLEFREETIME" value="8"/>
<entry name="JIANGHUBATTLECOUNTDOWNTIME" value="9"/>
<entry name="JIANGHUBATTLEADDBUFF" value="10"/>
</macrosgroup>
<struct desc="江湖悬赏参数配置表" version="1" tags="battle" name="JiangHuRewardParamConfig">
<entry name="FuncID" desc="功能ID" type="uint" tags="battle" version="1" cname="功能ID"/>
<entry name="FuncParam" desc="功能值" type="float" tags="battle" version="1" cname="功能值"/>
</struct>
<macrosgroup name="JiangHuRewardType">
<entry name="JIANGHU_REWARD_BIAO" value="1"/>
<entry name="JIANGHU_REWARD_ZHENYAO" value="2"/>
</macrosgroup>
<struct desc="江湖悬赏基础表" version="1" name="JiangHuRewardBaseConfig">
<entry name="LevelID" desc="关卡id" type="uint" version="1" cname="关卡id"/>
<entry name="Height" desc="随机权重" type="int" version="1" cname="随机权重"/>
<entry name="RewardType" desc="悬赏类型,参考JiangHuRewardType" type="byte" version="1" cname="悬赏类型"/>
<entry name="TaskName" desc="任务名称" type="string" size="256" version="1" cname="任务名称"/>
<entry name="TaskDesc" desc="任务描述" type="string" size="1024" version="1" cname="任务描述"/>
<entry name="TaskIcon" desc="任务图片" type="string" size="128" version="1" cname="任务图片"/>
<entry name="MaxLevelTime" desc="关卡时间限制" type="int" version="1" cname="关卡时间限制"/>
</struct>
<struct desc="江湖悬赏镖车配置表" version="1" tags="battle" name="BountyEscortCarConfig">
<entry name="LevelID" desc="关卡ID" type="uint" tags="battle" version="1" cname="关卡ID"/>
<entry name="ModelID" desc="模型ID" type="uint" tags="battle" version="1" cname="模型ID"/>
<entry name="Atk" desc="攻击" type="int" tags="battle" version="1" cname="攻击"/>
<entry name="Hp" desc="" type="int" tags="battle" version="1" cname="血量"/>
<entry name="MoveSpeed" desc="移动速度" type="float" tags="battle" version="1" cname="移动速度"/>
<entry name="HpCount" desc="血条" type="int" tags="battle" version="1" cname="血条"/>
<entry name="Skills" desc="" type="uint" tags="battle" count="4" version="1" cname="技能"/>
<entry name="AttachSkill" desc="附身技能" type="uint" tags="battle" version="1" cname="附身技能"/>
<entry name="AITaskID" desc="AI行为ID" type="int" tags="battle" version="1" cname="AI行为ID"/>
<entry name="HatredId" desc="仇恨ID" type="int" tags="battle" version="1" cname="仇恨ID"/>
<entry name="DriveRange" desc="驱动范围" type="float" tags="battle" version="1" cname="驱动范围"/>
<entry name="RangePlayerBuffs" desc="区域人数Buff" type="uint" tags="battle" count="5" version="1" cname="区域人数Buff"/>
<entry name="DriveRangeInEffectPath" desc="驱动范围内特效" type="int" version="1" cname="驱动范围内特效"/>
<entry name="DriveRangeOutEffectPath" desc="驱动范围外特效" type="int" version="1" cname="驱动范围外特效"/>
<entry name="DriveRangeEffectOffsetX" desc="范围驱动特效偏移X" type="float" version="1" cname="范围驱动特效偏移X"/>
<entry name="DriveRangeEffectOffsetY" desc="范围驱动特效偏移Y" type="float" version="1" cname="范围驱动特效偏移Y"/>
<entry name="DriveGuideLine" desc="驱动指引线" type="int" version="1" cname="驱动指引线"/>
<entry name="DriveLineEffectStartOffsetX" desc="驱动指引线起始偏移X" type="float" version="1" cname="驱动指引线起始偏移X"/>
<entry name="DriveLineEffectStartOffsetY" desc="驱动指引线起始偏移Y" type="float" version="1" cname="驱动指引线起始偏移Y"/>
<entry name="DriveLineEffectEndOffsetX" desc="驱动指引线终止偏移X" type="float" version="1" cname="驱动指引线终止偏移X"/>
<entry name="DriveLineEffectEndOffsetY" desc="驱动指引线终止偏移Y" type="float" version="1" cname="驱动指引线终止偏移Y"/>
<entry name="EscortPointRangeEffect" desc="检查点范围特效" type="int" version="1" cname="检查点范围特效"/>
<entry name="EscortPointRangeEffectOffsetX" desc="检查点范围特效偏移X" type="float" version="1" cname="检查点范围特效偏移X"/>
<entry name="EscortPointRangeEffectOffsetY" desc="检查点范围特效偏移Y" type="float" version="1" cname="检查点范围特效偏移Y"/>
</struct>
<struct desc="江湖悬赏技能随机库ID" version="1" name="JiangHuRewardRandomStoreConfig">
<entry name="StoreID" desc="库ID" type="uint" version="1" cname="库ID"/>
<entry name="Height" desc="权重" type="int" version="1" cname="权重"/>
</struct>
<struct desc="江湖悬赏库ID技能表" version="1" name="JiangHuRewardStoreSkillConfig">
<entry name="StoreID" desc="库ID" type="uint" version="1" cname="库ID"/>
<entry name="SkillID" desc="随机技能ID" type="int" version="1" cname="随机技能ID"/>
<entry name="SkillLevel" desc="技能等级" type="int" version="1" cname="技能等级"/>
</struct>
<struct desc="江湖悬赏动态难度表" version="1" tags="battle" name="JiangHuRewardCoefficientConfig">
<entry name="FightAreaID" desc="战力区间ID" type="uint" tags="battle" version="1" cname="战力区间ID"/>
<entry name="FightLowerLimit" desc="玩家战力下限" type="uint" tags="battle" version="1" cname="玩家战力下限"/>
<entry name="FightUpperLimit" desc="玩家战力上限" type="uint" tags="battle" version="1" cname="玩家战力上限"/>
<entry name="FightAtkUnitValue" desc="每x战力进行攻击转化" type="int" tags="battle" version="1" cname="每x战力进行攻击转化"/>
<entry name="AtkAddRatio" desc="攻击加成系数" type="float" tags="battle" version="1" cname="攻击加成系数"/>
<entry name="FightHPUnitValue" desc="每x战力进行血量转化" type="int" tags="battle" version="1" cname="每x战力进行血量转化"/>
<entry name="HPAddRatio" desc="血量加成系数" type="float" tags="battle" version="1" cname="血量加成系数"/>
<entry name="FightReduceDamageUnitValue" desc="每x战力进行伤害减免转化" type="int" tags="battle" version="1" cname="每x战力进行伤害减免转化"/>
<entry name="ReduceDamageRatio" desc="伤害减免加成系数" type="float" tags="battle" version="1" cname="伤害减免加成系数"/>
<entry name="BootyID" desc="奖励ID" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
<entry name="MonsterHpRatios" desc="怪物血量系数" type="float" tags="battle" count="5" version="1" cname="怪物血量系数"/>
<entry name="EscortCarHpRatios" desc="镖车血量系数" type="float" tags="battle" count="5" version="1" cname="镖车血量系数"/>
</struct>
<struct desc="江湖悬赏战力补偿表" version="1" name="JiangHuRewardCompensateConfig">
<entry name="MyFightAreaID" desc="个人战力区间ID" type="uint" version="1" cname="个人战力区间ID"/>
<entry name="TeamFightAreaID" desc="队伍平均战力区间ID" type="uint" version="1" cname="队伍平均战力区间ID"/>
<entry name="BuffID" desc="补偿BUFF" type="uint" version="1" cname="补偿BUFF"/>
</struct>
<struct desc="江湖悬赏排行奖励表" version="1" name="JiangHuRewardRankBootyConfig">
<entry name="MinRank" desc="排行下限" type="int" version="1" cname="排行下限"/>
<entry name="MaxRank" desc="排行上限" type="int" version="1" cname="排行上限"/>
<entry name="BootyID" desc="奖励ID" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
</struct>
<struct desc="江湖箭头坐标" version="1" name="JiangHuArrowPos">
<entry name="X" desc="" type="float" version="1" cname="X"/>
<entry name="Y" desc="" type="float" version="1" cname="Y"/>
</struct>
<struct desc="江湖悬赏波次箭头表" version="1" name="JiangHuArrowConfig">
<entry name="ArrowId" desc="箭头ID" type="uint" version="1" cname="箭头ID"/>
<entry name="ArrowPos" desc="箭头位置" type="JiangHuArrowPos" version="1" cname="箭头位置"/>
<entry name="LeftTime" desc="箭头持续时间" type="float" version="1" cname="箭头持续时间"/>
</struct>
<struct desc="江湖悬赏镇妖配置表" version="1" name="JiangHuDemonConfig">
<entry name="LevelID" desc="关卡ID" type="uint" version="1" cname="关卡ID"/>
<entry name="CheckPointRangeEffect" desc="检查点范围特效" type="int" version="1" cname="检查点范围特效"/>
<entry name="CheckPointRangeEffectOffsetX" desc="范围驱动特效偏移X" type="float" version="1" cname="检查点范围特效偏移X"/>
<entry name="CheckPointRangeEffectOffsetY" desc="范围驱动特效偏移Y" type="float" version="1" cname="检查点范围特效偏移Y"/>
<entry name="OccupyEffect" desc="已占领点状态" type="int" version="1" cname="已占领点状态"/>
<entry name="OccupyEffectOffsetX" desc="已占领点状态偏移X" type="float" version="1" cname="已占领点状态偏移X"/>
<entry name="OccupyEffectOffsetY" desc="已占领点状态偏移Y" type="float" version="1" cname="已占领点状态偏移Y"/>
<entry name="OccupyingEffect" desc="占领中特效" type="int" version="1" cname="占领中特效"/>
</struct>
<macrosgroup name="JiangHuBgTriggerType">
<entry name="JIANGHU_BG_TRIGGER_DEFAULT" value="0"/>
<entry name="JIANGHU_BG_TRIGGER_ACT" value="1"/>
<entry name="JIANGHU_BG_TRIGGER_TIME" value="2"/>
<entry name="JIANGHU_BG_TRIGGER_EVERYDAY_FIX" value="3"/>
</macrosgroup>
<struct desc="江湖背景配置表" version="1" name="JiangHuBackgroundConfig">
<entry name="ActID" desc="江湖场景活动ID" type="uint" version="1" cname="江湖场景活动ID"/>
<entry name="TriggerType" desc="触发类型,参考JiangHuBgTriggerType" type="int" version="1" cname="触发类型"/>
<entry name="TriggerParam" desc="触发参数" type="int" count="2" version="1" cname="触发参数"/>
<entry name="Priority" desc="触发优先级" type="int" version="1" cname="触发优先级"/>
<entry name="ResourceID" desc="场景资源ID" type="uint" version="1" cname="场景资源ID"/>
</struct>
<macrosgroup name="XianGuoFruitType">
<entry name="FRUIT_TYPE_APPLE" value="1"/>
<entry name="FRUIT_TYPE_PEACH" value="2"/>
<entry name="FRUIT_TYPE_GRAPE" value="3"/>
<entry name="FRUIT_TYPE_BANANA" value="4"/>
<entry name="FRUIT_TYPE_LINGDAN" value="5"/>
<entry name="FRUIT_TYPE_SHENDAN" value="6"/>
</macrosgroup>
<macrosgroup name="XianGuoScoreShowType">
<entry name="XG_SHOW_TYPE_GOOD" value="1"/>
<entry name="XG_SHOW_TYPE_EXCELLENT" value="2"/>
<entry name="XG_SHOW_TYPE_PERFECT" value="3"/>
<entry name="XG_SHOW_TYPE_PEERLESS" value="4"/>
</macrosgroup>
<macrosgroup name="XianGuoGenerateType">
<entry name="FRUIT_GEN_TYPE_NORMAL" value="1"/>
<entry name="FRUIT_GEN_TYPE_COUNT" value="2"/>
<entry name="FRUIT_GEN_TYPE_TYPE_COUNT" value="3"/>
</macrosgroup>
<struct desc="消消乐水果基础配置表" version="1" name="FruitBaseConfig">
<entry name="FruitType" desc="水果类型 参考XianGuoFruitType" type="smallint" version="1" cname="水果类型"/>
<entry name="Icon" desc="水果图标" type="string" size="128" version="1" cname="水果图标"/>
<entry name="InitialGenNumber" desc="初始生成数量" type="int" version="1" cname="初始生成数量"/>
<entry name="GenType" desc="生成类型 参考XianGuoGenerateType" type="byte" version="1" cname="生成类型"/>
<entry name="Param1" desc="类型参数1" type="int" version="1" cname="类型参数1"/>
<entry name="Param2" desc="类型参数2" type="int" version="1" cname="类型参数2"/>
<entry name="BaseScore" desc="基础积分" type="int" version="1" cname="基础积分"/>
<entry name="ClearEffectID" desc="消除特效ID" type="int" version="1" cname="消除特效ID"/>
<entry name="PermanentEffectID" desc="常驻特效ID" type="int" version="1" cname="常驻特效ID"/>
</struct>
<struct desc="消消乐积分倍数配置表" version="1" name="XianGuoScoreConfig">
<entry name="LowNumber" desc="消除个数下限" type="int" version="1" cname="消除个数下限"/>
<entry name="HighNumber" desc="消除个数上限" type="int" version="1" cname="消除个数上限"/>
<entry name="ScoreRation" desc="积分倍数" type="float" version="1" cname="积分倍数"/>
<entry name="Title" desc="消除评价飘字" type="string" size="64" version="1" cname="消除评价飘字"/>
<entry name="ShowType" desc="显示类型 参考XianGuoScoreShowType" type="byte" version="1" cname="显示类型"/>
</struct>
<struct desc="消消乐水果概率配置表" version="1" name="FruitProbConfig">
<entry name="FruitType" desc="水果类型 参考XianGuoFruitType" type="smallint" version="1" cname="水果类型"/>
<entry name="LowNumber" desc="水果数量下限" type="int" version="1" cname="水果数量下限"/>
<entry name="HighNumber" desc="水果数量上限" type="int" version="1" cname="水果数量上限"/>
<entry name="Weight" desc="生成权重" type="int" version="1" cname="生成权重"/>
</struct>
<macrosgroup name="XianGuoItemFuncType">
<entry name="ITEM_FUNC_TYPE_CHANGE" value="1"/>
<entry name="ITEM_FUNC_TYPE_SHUFFLE" value="2"/>
<entry name="ITEM_FUNC_TYPE_CHOP" value="3"/>
<entry name="ITEM_FUNC_TYPE_RANDOM_CHANGE" value="4"/>
</macrosgroup>
<struct desc="消消乐道具配置表" version="1" name="XianGuoItemConfig">
<entry name="ItemID" desc="" type="uint" version="1" cname="道具ID"/>
<entry name="Icon" desc="道具图标" type="string" size="128" version="1" cname="道具图标"/>
<entry name="Name" desc="名称" type="string" size="256" version="1" cname="名称"/>
<entry name="Desc" desc="功能描述" type="string" size="1024" version="1" cname="功能描述"/>
<entry name="FuncType" desc="功能类型 参考 XianGuoItemFuncType " type="byte" version="1" cname="功能类型"/>
<entry name="BuyCurrencyType" desc="购买货币类型" type="byte" version="1" cname="购买货币类型"/>
<entry name="FuncParam" desc="类型参数" type="int" version="1" cname="类型参数"/>
<entry name="BuyCurrencyNumber" desc="购买货币类型" type="int" version="1" cname="购买货币数量"/>
<entry name="DailyMaxBuyCount" desc="每日购买次数上限" type="int" version="1" cname="每日购买次数上限"/>
</struct>
<struct desc="消消乐累计次数奖励表" version="1" name="XianGuoStepCountAwardConfig">
<entry name="StepCount" desc="累计次数" type="int" version="1" cname="累计次数"/>
<entry name="ModuleID" desc="模型ID" type="int" version="1" cname="模型ID"/>
<entry name="BootyID" desc="奖励ID" type="int" tags="bootyid" version="1" cname="奖励ID"/>
<entry name="Icon" desc="宝箱图标" type="string" size="128" version="1" cname="宝箱图标"/>
</struct>
<struct desc="消消乐成就奖励表" version="1" name="XianGuoAchieveConfig">
<entry name="AchieveID" desc="成就ID" type="int" version="1" cname="成就ID"/>
<entry name="AchieveType" desc="成就类型" type="byte" version="1" cname="成就类型"/>
<entry name="Behavior" desc="需要监测的事件" type="ResBehaviorRule" version="1" cname="事件"/>
<entry name="Desc" desc="成就描述" type="string" size="1024" version="1" cname="成就描述"/>
<entry name="MaxProgress" desc="总进度" type="uint" version="1" cname="总进度"/>
<entry name="BootyID" desc="奖励ID" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
</struct>
<struct desc="鲜果排行奖励配置表" version="1" name="XianGuoRankBootyConfig">
<entry name="RankMin" desc="排行下限" type="int" version="1" cname="排行下限"/>
<entry name="RankMax" desc="排行上限" type="int" version="1" cname="排行上限"/>
<entry name="MinScore" desc="最低积分" type="int" version="1" cname="最低积分"/>
<entry name="BootyID" desc="奖励ID" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
</struct>
<macrosgroup name="XianGuoFuncID">
<entry name="FruitGenInterval" value="1"/>
<entry name="BuyStepCurrencyType" value="2"/>
<entry name="BuyStepCurrencyNumber" value="3"/>
<entry name="MaxDailyBuyCnt" value="4"/>
<entry name="MaxDailyStepCnt" value="5"/>
<entry name="StepRecoverTime" value="6"/>
<entry name="BuyStepsItemID" value="7"/>
<entry name="MaxSaveSteps" value="8"/>
<entry name="StepConsumptionRate" value="19"/>
<entry name="DayStepRateCountLimit" value="20"/>
<entry name="OpenStepRateNeed" value="21"/>
<entry name="DayAutoAddStepRateCount" value="22"/>
</macrosgroup>
<struct desc="鲜果参数配置表" version="1" name="XianGuoParamConfig">
<entry name="FuncID" desc="功能ID" type="uint" version="1" cname="功能ID"/>
<entry name="FuncParam" desc="功能值" type="float" version="1" cname="功能值"/>
</struct>
<macrosgroup name="XianGuoTriggerType">
<entry name="TRIGGER_TYPE_COUNT" value="1"/>
</macrosgroup>
<macrosgroup name="XianGuoShowType">
<entry name="SHOW_TYPE_BUBBLE" value="1"/>
<entry name="SHOW_TYPE_SOUND" value="2"/>
</macrosgroup>
<struct desc="消消乐表现配置表" version="1" name="XianGuoShowConfig">
<entry name="ModuleID" desc="模型ID" type="int" version="1" cname="模型ID"/>
<entry name="TriggerType" desc="触发类型" type="byte" version="1" cname="触发类型"/>
<entry name="ShowType" desc="表现类型 参考XianGuoShowType" type="byte" version="1" cname="表现类型"/>
<entry name="TriggerParam" desc="触发类型参数 参考XianGuoTriggerType" type="int" version="1" cname="触发类型参数"/>
<entry name="ShowParam" desc="表现参数" type="int" version="1" cname="表现参数"/>
<entry name="ShowContent1" desc="气泡内容" type="string" size="1024" version="1" cname="气泡内容1"/>
<entry name="ShowContent2" desc="气泡内容" type="string" size="1024" version="1" cname="气泡内容2"/>
<entry name="ShowContent3" desc="气泡内容" type="string" size="1024" version="1" cname="气泡内容3"/>
<entry name="Scale" desc="模型缩放" type="float" version="1" cname="模型缩放"/>
<entry name="OffsetY" desc="模型Y轴偏移" type="float" version="1" cname="模型Y轴偏移"/>
</struct>
<struct desc="多语言配置表" version="1" name="LanguageConfig">
<entry name="LanguageID" desc="语言ID" type="uint" version="1" cname="语言ID"/>
<entry name="SignName" desc="标识" type="string" size="256" version="1" cname="标识"/>
<entry name="IsSupport" desc="是否支持" type="byte" version="1" cname="是否支持"/>
<entry name="Text" desc="文本" type="string" size="256" version="1" cname="文本"/>
</struct>
<macrosgroup name="RoyalBattleFuncID">
<entry name="TodayBattleCnt" value="1"/>
<entry name="BuyRoyalCurrencyType" value="2"/>
<entry name="BuyRoyalCurrencyCnt" value="3"/>
<entry name="MatchRoyalRefreshCnt" value="4"/>
<entry name="MatchRoyalRefreshTime" value="5"/>
<entry name="RefreshRoyalCurrencyType" value="6"/>
<entry name="RefreshRoyalCurrencyCnt" value="7"/>
<entry name="TodayModifyRoyalListCnt" value="8"/>
<entry name="RoyalSkillRandomCnt" value="9"/>
<entry name="RoyalRecordSaveTime" value="10"/>
<entry name="RoyalChallengeCD" value="11"/>
<entry name="RoyalAvgFightValRankCnt" value="12"/>
<entry name="InitRankCnt" value="13"/>
<entry name="RoyalInBattleFreeTime" value="14"/>
<entry name="VerifyRoyalFreeTime" value="15"/>
<entry name="BeginRoyalRandomSkillTime" value="16"/>
<entry name="HangRoyalBootyCycleTime" value="17"/>
<entry name="HangRoyalMaxTime" value="18"/>
<entry name="HangRoaylDrawMinTime" value="19"/>
<entry name="SaoDangRoyalMinRank" value="20"/>
<entry name="RoyalRobotModelID" value="21"/>
<entry name="RoyalLevelID" value="22"/>
<entry name="RoyalLevelRailWaveID" value="23"/>
<entry name="RoyalTodayCanBuyChallengeCnt" value="24"/>
<entry name="RoyalCheatPlayerIsChallenge" value="25"/>
<entry name="RoyalRivalFightIsOurPercent" value="26"/>
<entry name="RoyalSkipBattleFightPercent" value="27"/>
<entry name="RoyalBattleNeedOnRank" value="28"/>
<entry name="SpecialWaveSkillID" value="29"/>
<entry name="SpecialWavePlayerRatio" value="30"/>
<entry name="SpecialWaveTimeRatio" value="31"/>
<entry name="SpecialWaveID" value="32"/>
<entry name="RoyalRobotAvgFightVal" value="33"/>
<entry name="ActOpenTimeInWeek" value="34"/>
<entry name="ActEndTimeInWeek" value="35"/>
<entry name="ChatelainLevelID" value="36"/>
<entry name="ActNotOpenTimeInWeek" value="37"/>
<entry name="PlayerXRankCanBattle" value="38"/>
<entry name="TodayBattleCntItemID" value="39"/>
<entry name="BeginRoyalSkillDelayTime" value="40"/>
<entry name="AtkLastStageHpRatio" value="41"/>
<entry name="AtkDamageBuffID" value="42"/>
<entry name="AtkDamageReduceBuffID" value="43"/>
<entry name="DefendLastStageHpRatio" value="44"/>
<entry name="DefendDamageRatio" value="45"/>
<entry name="DefendDamageReduceRatio" value="46"/>
<entry name="AheadOfTimeNOBattle" value="47"/>
</macrosgroup>
<struct desc="皇城争霸战参数表" version="1" tags="battle" name="RoyalBattleParamConfig">
<entry name="FuncID" desc="功能ID" type="uint" tags="battle" version="1" cname="功能ID"/>
<entry name="FuncParam" desc="功能值" type="uint" tags="battle" version="1" cname="功能值"/>
</struct>
<struct desc="皇城基础配置表" version="1" name="RoyalBattleBaseConfig">
<entry name="RankMin" desc="排名小值" type="int" version="1" cname="排名小值"/>
<entry name="RankMax" desc="排名大值" type="int" version="1" cname="排名大值"/>
<entry name="Icon" desc="城池图标" type="string" size="128" version="1" cname="城池图标"/>
<entry name="HangCurrencyType" desc="挂机掉落货币类型" type="int" version="1" cname="挂机掉落货币类型"/>
<entry name="HangCurrencyCnt" desc="挂机掉落货币数量" type="int" version="1" cname="挂机掉落货币数量"/>
<entry name="VictoryBootyID" desc="夺城胜利结算奖励" type="int" tags="bootyid" version="1" cname="夺城胜利结算奖励"/>
<entry name="DefeatBootyID" desc="夺城失败结算奖励" type="int" tags="bootyid" version="1" cname="夺城失败结算奖励"/>
</struct>
<struct desc="皇城槽位配置表" version="1" name="RoyalBattleDefenceSlotConfig">
<entry name="SlotID" desc="槽位ID" type="uint" version="1" cname="槽位ID"/>
<entry name="ID" desc="排序" type="uint" version="1" cname="排序"/>
<entry name="SlotType" desc="槽位类型" type="byte" version="1" cname="槽位类型"/>
<entry name="UnlockType" desc="解锁类型" type="byte" version="1" cname="解锁类型"/>
<entry name="UnlockParam" desc="类型参数" type="int" version="1" cname="类型参数"/>
<entry name="CurrencyType" desc="解锁消耗货币类型" type="int" version="1" cname="解锁消耗货币类型"/>
<entry name="CurrencyCnt" desc="解锁消耗货币数量" type="int" version="1" cname="解锁消耗货币数量"/>
</struct>
<struct desc="皇城波次权重配置表" version="1" tags="battle" name="RoyalDefenceSlotWaveWeightConfig">
<entry name="UnitType" desc="城守单位类型" type="int" tags="battle" version="1" cname="城守单位类型"/>
<entry name="WaveWeightList" desc="波次权重" type="uint" tags="battle" count="6" version="1" cname="波次权重"/>
</struct>
<struct desc="皇城系数配置表" version="1" name="RoyalCoefficientConfig">
<entry name="FightMulLowerLimit" desc="战力倍数范围下限" type="float" version="1" cname="战力倍数范围下限"/>
<entry name="FightMulUpperLimit" desc="战力倍数范围上限" type="float" version="1" cname="战力倍数范围上限"/>
<entry name="FightAtkUnitValue" desc="战力转换攻击单位值" type="int" version="1" cname="战力转换攻击单位值"/>
<entry name="AtkAddRatio" desc="攻击加成系数" type="float" version="1" cname="攻击加成系数"/>
<entry name="FightHPUnitValue" desc="战力转换血量单位值" type="int" version="1" cname="战力转换血量单位值"/>
<entry name="HPAddRatio" desc="血量加成系数" type="float" version="1" cname="血量加成系数"/>
<entry name="FightReduceDamageUnitValue" desc="战力转换伤害减免单位值" type="int" version="1" cname="战力转换伤害减免单位值"/>
<entry name="ReduceDamageRatio" desc="伤害减免加成系数" type="float" version="1" cname="伤害减免加成系数"/>
</struct>
<struct desc="皇城随机技能表" version="1" tags="battle" name="RoyalRandomSkillConfig">
<entry name="SkillID" desc="随机技能ID" type="int" tags="battle" version="1" cname="随机技能ID"/>
<entry name="SkillLv" desc="随机技能等级" type="uint" tags="battle" version="1" cname="随机技能等级"/>
<entry name="SkillWeight" desc="技能权重" type="uint" tags="battle" version="1" cname="技能权重"/>
</struct>
<struct desc="皇城赛季祝福表" version="1" name="RoyalSeasonBlessConfig">
<entry name="StarID" desc="星象ID" type="uint" version="1" cname="星象ID"/>
<entry name="Name" desc="星象名称" type="string" size="256" version="1" cname="星象名称"/>
<entry name="FightAddRatio" desc="战力倍数" type="float" version="1" cname="战力倍数"/>
<entry name="BottomIcon" desc="背景下方资源" type="string" size="128" version="1" cname="背景下方资源"/>
<entry name="UpIcon" desc="背景上方资源" type="string" size="128" version="1" cname="背景上方资源"/>
<entry name="TitleIcon" desc="标题背景资源" type="string" size="128" version="1" cname="标题背景资源"/>
<entry name="ButtonIcon" desc="入口资源" type="string" size="128" version="1" cname="入口资源"/>
<entry name="SeaonWishIcon" desc="星象图标" type="string" size="128" version="1" cname="星象图标"/>
<entry name="SeaonLineIcon" desc="线条图标" type="string" size="128" version="1" cname="线条图标"/>
</struct>
<struct desc="皇城图标配置表" version="1" name="RoyalMainUIConfig">
<entry name="RankMin" desc="排名小值" type="int" version="1" cname="排名小值"/>
<entry name="RankMax" desc="排名大值" type="int" version="1" cname="排名大值"/>
<entry name="Icon" desc="城池图标" type="string" size="128" version="1" cname="城池图标"/>
<entry name="MainScale" desc="主界面缩放" type="float" version="1" cname="主界面缩放"/>
<entry name="InfoScale" desc="详情缩放" type="float" version="1" cname="详情缩放"/>
<entry name="PosX" desc="坐标X" type="int" version="1" cname="坐标X"/>
<entry name="PosY" desc="坐标Y" type="int" version="1" cname="坐标Y"/>
</struct>
<struct desc="皇城赛季结算模型" version="1" name="RoyalSettlementConfig">
<entry name="RankMin" desc="排名小值" type="int" version="1" cname="排名小值"/>
<entry name="RankMax" desc="排名大值" type="int" version="1" cname="排名大值"/>
<entry name="PlayerScale" desc="玩家缩放" type="float" version="1" cname="玩家缩放"/>
<entry name="PlayerPosX" desc="玩家坐标X" type="int" version="1" cname="玩家坐标X"/>
<entry name="PlayerPosY" desc="玩家坐标Y" type="int" version="1" cname="玩家坐标Y"/>
<entry name="NpcScale" desc="机器人缩放" type="float" version="1" cname="机器人缩放"/>
<entry name="NpcPosX" desc="机器人坐标X" type="int" version="1" cname="机器人坐标X"/>
<entry name="NpcPosY" desc="机器人坐标Y" type="int" version="1" cname="机器人坐标Y"/>
</struct>
<struct desc="皇城赛季排行奖励配置表" version="1" name="RoyalRankBootyConfig">
<entry name="RankMin" desc="排行下限" type="int" version="1" cname="排行下限"/>
<entry name="RankMax" desc="排行上限" type="int" version="1" cname="排行上限"/>
<entry name="BootyID" desc="奖励ID" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
</struct>
<struct desc="皇城排行榜区间表" version="1" name="RoyalRankAreaConfig">
<entry name="CenterSvrID" desc="中心服ID" type="int" version="1" cname="中心服ID"/>
<entry name="AreaID" desc="分区ID" type="int" version="1" cname="分区ID"/>
<entry name="MinServerID" desc="最小服务器ID" type="int" version="1" cname="最小服务器ID"/>
<entry name="MaxServerID" desc="最大服务器ID" type="int" version="1" cname="最大服务器ID"/>
</struct>
<struct desc="爬塔关卡配置表" version="1" name="TowerLevelConfig">
<entry name="LevelID" desc="关卡ID" type="uint" version="1" cname="关卡ID"/>
<entry name="PlayerInitFight" desc="玩家起始战力" type="int" version="1" cname="玩家起始战力"/>
<entry name="PlayerInitTowerID" desc="玩家起始塔ID" type="uint" version="1" cname="玩家起始塔ID"/>
<entry name="PlayerInitTowerLayer" desc="玩家起始层数" type="uint" version="1" cname="玩家起始层数"/>
<entry name="PlayerScale" desc="玩家缩放" type="float" version="1" cname="玩家缩放"/>
<entry name="NextLevelID" desc="下一关ID" type="uint" version="1" cname="下一关ID"/>
<entry name="Desc" desc="描述" type="string" size="1024" version="1" cname="描述"/>
</struct>
<struct desc="爬塔层数配置表" version="1" name="TowerLayerConfig">
<entry name="LevelID" desc="关卡ID" type="uint" version="1" cname="关卡ID"/>
<entry name="TowerID" desc="塔ID" type="uint" version="1" cname="塔ID"/>
<entry name="layer" desc="层数" type="uint" version="1" cname="层数"/>
<entry name="MonsterID" desc="怪物ID" type="uint" version="1" cname="怪物ID"/>
<entry name="MonsterFight" desc="怪物战力" type="int" version="1" cname="怪物战力"/>
<entry name="MonsterScale" desc="怪物缩放" type="int" version="1" cname="怪物缩放"/>
<entry name="IsTop" desc="是否塔顶" type="byte" version="1" cname="是否塔顶"/>
<entry name="BootyFightType" desc="奖励战力类型" type="byte" version="1" cname="奖励战力类型"/>
<entry name="BootyEquipID" desc="奖励装备ID" type="uint" version="1" cname="奖励装备ID"/>
<entry name="EquipScale" desc="奖励装备缩放" type="int" version="1" cname="奖励装备缩放"/>
<entry name="BootyFight" desc="奖励战力值" type="int" version="1" cname="奖励战力值"/>
</struct>
<macrosgroup name="JieMiCommonArg">
<entry name="JIEMIARG_PETMODEL" value="1"/>
<entry name="JIEMIARG_DURATION" value="2"/>
<entry name="JIEMIARG_INTERVAL" value="3"/>
<entry name="JIEMIARG_FADEOUT" value="4"/>
</macrosgroup>
<struct desc="解谜配置表" version="1" name="JieMiConfig">
<entry name="ID" desc="关卡ID" type="uint" version="1" cname="关卡ID"/>
<entry name="Row" desc="行数" type="int" version="1" cname="行数"/>
<entry name="Col" desc="列数" type="int" version="1" cname="列数"/>
<entry name="Size" desc="大小" type="int" version="1" cname="大小"/>
<entry name="StartIndex" desc="起始位置" type="int" version="1" cname="起始位置"/>
<entry name="EndIndex" desc="终点位置" type="int" version="1" cname="终点位置"/>
<entry name="DataString" desc="数据" type="string" size="64" version="1" cname="数据"/>
<entry name="RotateDataString" desc="旋转数据" type="string" size="64" version="1" cname="旋转数据"/>
<entry name="Time" desc="倒计时时间" type="int" version="1" cname="倒计时时间"/>
</struct>
<struct desc="解谜通用配置表" version="1" name="JieMiCommonConfig">
<entry name="ID" desc="ID" type="uint" version="1" cname="ID"/>
<entry name="Desc" desc="描述" type="string" size="64" version="1" cname="描述"/>
<entry name="Arg" desc="参数" type="int" version="1" cname="参数"/>
</struct>
<struct desc="槽位坐标" version="1" name="SlotPos">
<entry name="X" desc="" type="float" version="1" cname="X"/>
<entry name="Y" desc="" type="float" version="1" cname="Y"/>
</struct>
<struct desc="槽位线数据" version="1" name="SlotLineEffData">
<entry name="PosY" desc="" type="float" version="1" cname="坐标Y"/>
<entry name="ScaleY" desc="" type="float" version="1" cname="缩放Y"/>
<entry name="AngleZ" desc="" type="float" version="1" cname="角度Z"/>
</struct>
<struct desc="星象基础配置表" version="1" name="StarMapBaseConfig">
<entry name="ID" desc="星象ID" type="int" version="1" cname="星象ID"/>
<entry name="Name" desc="星象名称" type="string" size="256" version="1" cname="星象名称"/>
<entry name="Icon" desc="星象图标" type="string" size="128" version="1" cname="星象图标"/>
<entry name="LineImage" desc="线条图标" type="string" size="128" version="1" cname="线条图标"/>
<entry name="EffectID" desc="星象特效ID" type="int" version="1" cname="星象特效ID"/>
<entry name="EffectUnLockID" desc="未解锁特效ID" type="int" version="1" cname="未解锁特效ID"/>
<entry name="EffectUnInlayID" desc="未镶嵌特效ID" type="int" version="1" cname="未镶嵌特效ID"/>
<entry name="LineEffectID" desc="星象连线特效ID" type="int" version="1" cname="星象连线特效ID"/>
<entry name="SlotPosList" desc="槽位坐标" type="SlotPos" count="7" version="1" cname="槽位坐标"/>
<entry name="SlotLineEffDataList" desc="槽位线数据" type="SlotLineEffData" count="7" version="1" cname="槽位线数据"/>
</struct>
<struct desc="星脉升级配置表" version="1" name="StarMapUpLevelConfig">
<entry name="ID" desc="星象ID" type="int" version="1" cname="星象ID"/>
<entry name="Name" desc="星脉阶段名称" type="string" size="256" version="1" cname="星脉阶段名称"/>
<entry name="LevelName" desc="星脉等级名称" type="string" size="256" version="1" cname="星脉等级名称"/>
<entry name="Stage" desc="星脉阶段" type="int" version="1" cname="星脉阶段"/>
<entry name="Level" desc="星脉等级" type="int" version="1" cname="星脉等级"/>
<entry name="NeedCurrencyType" desc="升级消耗货币类型" type="byte" version="1" cname="升级消耗货币类型"/>
<entry name="NeedCurrencyCnt" desc="升级消耗货币数量" type="int" version="1" cname="升级消耗货币数量"/>
<entry name="NeedItemID" desc="升级消耗道具ID" type="uint" version="1" cname="升级消耗道具ID"/>
<entry name="NeedItemCnt" desc="升级消耗道具数量" type="int" version="1" cname="升级消耗道具数量"/>
<entry name="AttrList" desc="星点属性" type="ResAttrImpactData" count="3" version="1" cname="星点属性"/>
</struct>
<struct desc="星脉镶嵌配置表" version="1" name="StarMapInlayConfig">
<entry name="ID" desc="星象ID" type="int" version="1" cname="星象ID"/>
<entry name="Slot" desc="星脉槽位" type="int" version="1" cname="星脉槽位"/>
<entry name="NeedLevel" desc="所需星脉等级" type="int" version="1" cname="所需星脉等级"/>
<entry name="NeedPlayerLevel" desc="所需人物等级" type="int" version="1" cname="所需人物等级"/>
<entry name="TextID" desc="未激活提示文本id" type="int" version="1" cname="未激活提示文本id"/>
</struct>
<struct desc="灵珠配置表" version="1" name="StarMapBeadConfig">
<entry name="BeadID" desc="灵珠ID" type="int" version="1" cname="灵珠ID"/>
<entry name="StarMapID" desc="星象ID" type="int" version="1" cname="星象ID"/>
<entry name="Icon" desc="灵珠图标" type="string" size="128" version="1" cname="灵珠图标"/>
<entry name="Quality" desc="灵珠品质" type="byte" version="1" cname="灵珠品质"/>
<entry name="QualityName" desc="品质文本描述" type="string" size="256" version="1" cname="品质文本描述"/>
<entry name="ConvertingExp" desc="分解经验" type="int" version="1" cname="分解经验"/>
<entry name="BaseLibIDList" desc="基础词条ID" type="int" count="4" version="1" cname="基础词条ID"/>
<entry name="RandomLibIDList" desc="随机词条ID" type="int" count="5" version="1" cname="随机词条ID"/>
</struct>
<struct desc="灵珠强化等级表" version="1" name="StarMapBeadUpLevelConfig">
<entry name="Level" desc="强化等级" type="int" version="1" cname="强化等级"/>
<entry name="Quality" desc="灵珠品质" type="byte" version="1" cname="灵珠品质"/>
<entry name="UpNeedExp" desc="升级所需经验" type="int" version="1" cname="升级所需经验"/>
<entry name="ConvertinRatio" desc="分解比率" type="float" version="1" cname="分解比率"/>
<entry name="AttrRatio" desc="属性倍率" type="float" version="1" cname="属性倍率"/>
</struct>
<struct desc="灵珠洗练等级表" version="1" name="StarMapBeadXiLianConfig">
<entry name="XiLianLevel" desc="洗练等级" type="int" version="1" cname="洗练等级"/>
<entry name="BeadID" desc="灵珠ID" type="int" version="1" cname="灵珠ID"/>
<entry name="NeedItemID" desc="洗练道具ID" type="uint" version="1" cname="洗练道具ID"/>
<entry name="NeedItemCnt" desc="洗练道具数量" type="int" version="1" cname="洗练道具数量"/>
<entry name="LibMinCnt" desc="词条数下限" type="int" version="1" cname="词条数下限"/>
<entry name="LibMaxCnt" desc="词条数上限" type="int" version="1" cname="词条数上限"/>
<entry name="Lib1Weight" desc="词库_1_权重" type="int" version="1" cname="词库_1_权重"/>
<entry name="Lib1ID" desc="词库_1_ID" type="int" version="1" cname="词库_1_ID"/>
<entry name="Lib2Weight" desc="词库_2_权重" type="int" version="1" cname="词库_2_权重"/>
<entry name="Lib2ID" desc="词库_2_ID" type="int" version="1" cname="词库_2_ID"/>
<entry name="Lib2MaxCnt" desc="词库_2_上限" type="int" version="1" cname="词库_2_上限"/>
</struct>
<struct desc="灵珠词条表" version="1" name="StarMapBeadAttrLibConfig">
<entry name="LibID" desc="词库ID" type="int" version="1" cname="词库ID"/>
<entry name="Weight" desc="权重" type="int" version="1" cname="权重"/>
<entry name="IsRandFloat" desc="是否随机小数" type="byte" version="1" cname="是否随机小数"/>
<entry name="DataType" desc="" type="smallint" bindmacrosgroup="ActorAttrDataType" version="1" cname="属性ID"/>
<entry name="AddType" desc="" type="byte" bindmacrosgroup="ActorAttrAddType" version="1" cname="属性类型"/>
<entry name="RandMinValue" desc="属性数值下限" type="float" version="1" cname="属性数值下限"/>
<entry name="RandMaxValue" desc="属性数值上限" type="float" version="1" cname="属性数值上限"/>
</struct>
<struct desc="门客基础配置表" version="1" tags="battle" name="MenKeBaseConfig">
<entry name="ActivateItemID" desc="激活道具ID" type="uint" version="1" cname="激活道具ID"/>
<entry name="ShowEffectID" desc="出生特效ID" type="uint" version="1" cname="出生特效ID"/>
<entry name="HideEffectID" desc="消失特效ID" type="uint" version="1" cname="消失特效ID"/>
<entry name="DisplayType" desc="显示类型" type="uint" version="1" cname="显示类型"/>
<entry name="MenKeID" desc="门客ID" type="int" tags="battle" version="1" cname="门客ID"/>
<entry name="Quality" desc="门客品质" type="int" version="1" cname="门客品质"/>
<entry name="Type" desc="门客类型" type="int" version="1" cname="门客类型"/>
<entry name="ModelID" desc="门客模型ID" type="int" tags="battle" version="1" cname="门客模型ID"/>
<entry name="ActivateItemNum" desc="激活道具数量" type="int" version="1" cname="激活道具数量"/>
<entry name="ApertureSize" desc="局内光环大小" type="float" version="1" cname="局内光环大小"/>
<entry name="EliteIconShifting" desc="局内标识偏移" type="float" version="1" cname="局内标识偏移"/>
<entry name="Name" desc="门客名称" type="string" size="256" version="1" cname="门客名称"/>
<entry name="TipsDesc" desc="获取提示文本" type="string" size="1024" version="1" cname="获取提示文本"/>
<entry name="DrawIcon" desc="门客立绘" type="string" size="256" version="1" cname="门客立绘"/>
<entry name="Icon" desc="门客图标" type="string" size="256" version="1" cname="门客图标"/>
<entry name="IconInBattle" desc="门客卡片图标" type="string" size="256" version="1" cname="门客卡片图标"/>
</struct>
<struct desc="门客上阵位配置表" version="1" name="MenKeStationConfig">
<entry name="StationID" desc="阵位ID" type="int" version="1" cname="上阵位ID"/>
<entry name="DisplayPosX" desc="显示坐标_x" type="float" version="1" cname="显示坐标_x"/>
<entry name="DisplayPosY" desc="显示坐标_y" type="float" version="1" cname="显示坐标_y"/>
</struct>
<struct desc="升星消耗道具" version="1" name="ConsumeItemEntry">
<entry name="ItemID" desc="道具ID" type="int" version="1" cname="ID"/>
<entry name="ItemNum" desc="道具数量" type="int" version="1" cname="数量"/>
</struct>
<struct desc="门客升星配置表" version="1" tags="battle" name="MenKeUpgradeConfig">
<entry name="MenKeID" desc="门客ID" type="int" tags="battle" version="1" cname="门客ID"/>
<entry name="Level" desc="门客等级" type="int" tags="battle" version="1" cname="星级"/>
<entry name="Des" desc="升星效果" type="string" size="1024" version="1" cname="升星效果"/>
<entry name="SKillIDList" desc="技能ID列表" type="int" tags="battle" count="2" version="1" cname="技能ID"/>
<entry name="AI" desc="门客AI" type="int" tags="battle" version="1" cname="门客AI"/>
<entry name="Speed" desc="移速" type="float" tags="battle" version="1" cname="移速"/>
<entry name="DurationTime" desc="持续时间" type="int" tags="battle" version="1" cname="持续时间"/>
<entry name="InheritAtkVal" desc="继承攻击系数" type="float" tags="battle" version="1" cname="继承攻击系数"/>
<entry name="ConsumeItemList" desc="升星消耗道具" type="ConsumeItemEntry" count="2" version="1" cname="升星消耗道具"/>
<entry name="Attr" desc="属性" type="ResAttrImpactData" tags="battle" count="4" version="1" cname="属性"/>
</struct>
<struct desc="上阵位升级配置表" version="1" name="StationUpgradeConfig">
<entry name="StationID" desc="阵位ID" type="int" version="1" cname="上阵位ID"/>
<entry name="Level" desc="上阵位等级" type="int" version="1" cname="上阵位等级"/>
<entry name="MinRoleLevel" desc="主角最低等级" type="int" version="1" cname="主角最低等级"/>
<entry name="IsTuPo" desc="是否突破" type="byte" version="1" cname="是否突破"/>
<entry name="ItemID" desc="升级消耗道具ID" type="int" version="1" cname="升级消耗道具ID"/>
<entry name="ItemNum" desc="升级消耗道具数量" type="int" version="1" cname="升级消耗道具数量"/>
<entry name="CurrencyType" desc="升级消耗货币类型" type="int" version="1" cname="升级消耗货币类型"/>
<entry name="CurrencyNum" desc="升级消耗货币数量" type="int" version="1" cname="升级消耗货币数量"/>
<entry name="Attr" desc="属性" type="ResAttrImpactData" count="4" version="1" cname="属性"/>
</struct>
<struct desc="上阵位品质套装配置表" version="1" tags="battle" name="StationQualitySuitConfig">
<entry name="SuitLevel" desc="品质套装等级" type="int" tags="battle" version="1" cname="品质套装等级"/>
<entry name="Name" desc="套装名" type="string" size="256" version="1" cname="套装名"/>
<entry name="Des" desc="套装效果" type="string" size="1024" version="1" cname="套装效果"/>
<entry name="NeedQuality" desc="所需品质" type="int" version="1" cname="所需品质"/>
<entry name="NeedQualityNum" desc="所需品质个数" type="int" version="1" cname="所需品质个数"/>
<entry name="AtkRatio" desc="全体门客继承攻击系数加成" type="float" tags="battle" version="1" cname="全体门客继承攻击系数加成"/>
<entry name="LimitTime" desc="保底抽卡时间" type="uint" version="1" cname="保底抽卡时间"/>
<entry name="LimitCardNum" desc="卡牌储存上限" type="int" version="1" cname="卡牌储存上限"/>
</struct>
<struct desc="上阵位等级套装配置表" version="1" name="StationLevelSuitConfig">
<entry name="SuitID" desc="上阵位等级套装ID" type="int" version="1" cname="上阵位等级套装ID"/>
<entry name="Name" desc="套装名" type="string" size="256" version="1" cname="套装名"/>
<entry name="Des" desc="套装效果" type="string" size="1024" version="1" cname="套装效果"/>
<entry name="MinActivateLevel" desc="激活最低等级" type="int" version="1" cname="激活最低等级"/>
<entry name="ActivateNeedMenKeNum" desc="激活所需门客个数" type="int" version="1" cname="激活所需门客个数"/>
<entry name="Attr" desc="属性" type="ResAttrImpactData" count="4" version="1" cname="属性"/>
</struct>
<struct desc="门客装备配置表" version="1" name="MenKeEquipConfig">
<entry name="StationID" desc="上阵位ID" type="int" version="1" cname="上阵位ID"/>
<entry name="Slot" desc="门客装备槽位" type="int" version="1" cname="门客装备部位"/>
<entry name="Level" desc="门客装备等级" type="int" version="1" cname="门客装备等级"/>
<entry name="MinRoleLevel" desc="主角最低等级" type="int" version="1" cname="主角最低等级"/>
<entry name="MinLevel" desc="最低装备套装等级" type="int" version="1" cname="最低装备套装等级"/>
<entry name="Quality" desc="装备品质" type="int" version="1" cname="装备品质"/>
<entry name="Name" desc="装备名称" type="string" size="256" version="1" cname="装备名称"/>
<entry name="EquipIcon" desc="装备图标" type="string" size="128" version="1" cname="装备图标"/>
<entry name="IsTuPo" desc="是否突破" type="byte" version="1" cname="是否突破"/>
<entry name="ItemID" desc="升级消耗道具ID" type="int" version="1" cname="升级消耗道具ID"/>
<entry name="ItemNum" desc="升级消耗道具数量" type="int" version="1" cname="升级消耗道具数量"/>
<entry name="CurrencyType" desc="升级消耗货币类型" type="int" version="1" cname="升级消耗货币类型"/>
<entry name="CurrencyNum" desc="升级消耗货币数量" type="int" version="1" cname="升级消耗货币数量"/>
<entry name="Attr" desc="属性" type="ResAttrImpactData" count="3" version="1" cname="属性"/>
</struct>
<struct desc="门客装备套装配置表" version="1" tags="battle" name="MenKeEquipSuitConfig">
<entry name="StationID" desc="上阵位ID" type="int" tags="battle" version="1" cname="上阵位ID"/>
<entry name="SuitLevel" desc="装备套装等级" type="int" tags="battle" version="1" cname="装备套装等级"/>
<entry name="SuitName" desc="套装名" type="string" size="256" version="1" cname="套装名"/>
<entry name="Des" desc="套装效果" type="string" size="1024" version="1" cname="套装效果"/>
<entry name="NeedLevel" desc="要求装备等级" type="int" version="1" cname="要求装备等级"/>
<entry name="Ratio" desc="继承攻击系数" type="float" tags="battle" version="1" cname="继承攻击系数"/>
</struct>
<macrosgroup name="MEN_KE_FUNC_PARAM_DEF">
<entry name="EN_MEN_KE_BATTLE_MODEL_SCALE" value="1"/>
<entry name="EN_MEN_KE_DEVELOP_MODEL_SCALE" value="2"/>
<entry name="EN_MEN_KE_EQUIPMENT_MODEL_SCALE" value="3"/>
<entry name="EN_MEN_KE_BATTLE_RELEASE_CD" value="4"/>
<entry name="EN_MEN_KE_DEFAULT_ACTIVATE_ID" value="5"/>
<entry name="EN_MEN_KE_DEFAULT_STATION_ID" value="6"/>
<entry name="EN_MEN_KE_ROTATIO_IN_BATTLE" value="7"/>
<entry name="EN_MEN_KE_MENKE_NUM_MAX" value="8"/>
<entry name="EN_MEN_KE_TIPSUI_MODEL_SCALE" value="9"/>
<entry name="EN_MEN_KE_ITEMTIPSUI_MODEL_SCALE" value="10"/>
<entry name="EN_MEN_KE_FUNC_CREATE_POS_X_OFFSET" value="11"/>
<entry name="EN_MEN_KE_FUNC_CREATE_POS_Y_OFFSET" value="12"/>
<entry name="EN_MEN_KE_CREATE_EFFECT_ID" value="13"/>
<entry name="EN_MEN_KE_DESTORY_EFFECT_ID" value="14"/>
<entry name="EN_MEN_KE_BATTLE_NATIVE_CD" value="15"/>
<entry name="EN_MEN_KE_UPGRADE_ID" value="16"/>
<entry name="EN_MEN_KE_UPGRADE_TUPO_ID" value="17"/>
<entry name="EN_MEN_KE_EQUIP_UPGRADE_ID" value="18"/>
<entry name="EN_MEN_KE_EQUIP_UPGRADE_TUPO_ID" value="19"/>
<entry name="EN_MEN_KE_PURPLE_ENSURE_BOOTYID" value="20"/>
<entry name="EN_MEN_KE_ENSURE_BOOTYID" value="21"/>
</macrosgroup>
<struct desc="门客功能参数配置表" version="1" tags="battle" name="MenKeFuncParamConfig">
<entry name="FuncID" desc="功能ID" type="uint" tags="battle" version="1" cname="功能ID"/>
<entry name="Param" desc="" type="float" tags="battle" version="1" cname="参数"/>
</struct>
<struct desc="门客概率展示配置表" version="1" name="MenKeProbabilityShowConfig">
<entry name="ID" desc="" type="uint" version="1" cname="ID"/>
<entry name="Name" desc="名称" type="string" size="256" version="1" cname="名称"/>
<entry name="ProbabilityName" desc="概率" type="string" size="256" version="1" cname="概率"/>
</struct>
<struct desc="抽签奖励库配置" version="1" name="PrayRewardConfig">
<entry name="PrayID" desc="抽签ID" type="int" version="1" cname="抽签ID"/>
<entry name="PrayLevel" desc="抽签档位" type="int" version="1" cname="抽签档位"/>
<entry name="MinLevel" desc="等级下限" type="int" version="1" cname="等级下限"/>
<entry name="MaxLevel" desc="等级上限" type="int" version="1" cname="等级上限"/>
<entry name="RewardID" desc="奖励ID" type="int" version="1" cname="奖励ID"/>
<entry name="EffectID" desc="特效ID" type="int" version="1" cname="特效ID"/>
<entry name="SettlementEffectID" desc="结算特效ID" type="uint" version="1" cname="结算特效ID"/>
</struct>
<struct desc="抽签次数配置" version="1" name="PrayCountConfig">
<entry name="PrayTimes" desc="抽签次数" type="int" version="1" cname="抽签次数"/>
<entry name="OnlineTime" desc="所需在线时长" type="uint" version="1" cname="所需在线时长"/>
<entry name="Count" desc="发放次数" type="int" version="1" cname="发放次数"/>
</struct>
<struct desc="抽签挡位配置" version="1" name="PrayLevelConfig">
<entry name="PrayLevel" desc="抽签档位" type="int" version="1" cname="抽签档位"/>
<entry name="RewardCount" desc="每次刷新奖池,每个档位刷出的奖励个数" type="int" version="1" cname="奖励个数"/>
<entry name="LevelName" desc="对应档位的名称" type="string" size="256" version="1" cname="档位名称"/>
<entry name="Weight" desc="权重" type="int" version="1" cname="权重"/>
<entry name="GoodsBoardBackground" desc="" type="string" size="128" version="1" cname="道具框底图"/>
<entry name="LevelTitleBackground" desc="" type="string" size="128" version="1" cname="档位标题底图"/>
</struct>
<struct desc="福利中心配置" version="1" name="WelfareCenterConfig">
<entry name="SysID" desc="系统ID" type="int" version="1" cname="系统ID"/>
<entry name="ActivitytypeID" desc="活动类型ID" type="int" version="1" cname="活动类型ID"/>
<entry name="SortIndex" desc="系统排序" type="int" version="1" cname="系统排序"/>
<entry name="Img" desc="系统名称图片" type="string" size="128" version="1" cname="系统名称图片"/>
</struct>
<struct desc="福利中心配置" version="1" name="WelfareCenterFuncParamConfig">
<entry name="FuncID" desc="功能ID" type="int" version="1" cname="功能ID"/>
<entry name="FuncVal" desc="功能值" type="string" size="128" version="1" cname="功能值"/>
</struct>
<struct desc="转刀配置表" version="1" tags="battle" name="TurnSwordConfig">
<entry name="LevelID" desc="关卡ID" type="uint" tags="battle" version="1" cname="关卡ID"/>
<entry name="NextLevelID" desc="下一关ID" type="uint" version="1" cname="下一关ID"/>
<entry name="PlayerModelID" desc="主角替换模型ID" type="uint" tags="battle" version="1" cname="主角替换模型ID"/>
<entry name="SkillID" desc="技能ID" type="uint" tags="battle" version="1" cname="技能ID"/>
</struct>
<struct desc="江湖Boss小怪表" version="1" name="JiangHuBossMonsterConfig">
<entry name="MonsterLibID" desc="怪物库ID" type="uint" version="1" cname="怪物库ID"/>
<entry name="Weight" desc="刷新权重" type="uint" version="1" cname="刷新权重"/>
<entry name="MonsterID" desc="怪物ID" type="uint" version="1" cname="怪物ID"/>
<entry name="MonsterType" desc="怪物类型" type="uint" version="1" cname="怪物类型"/>
<entry name="MonsterName" desc="怪物名称" type="string" size="256" version="1" cname="怪物名称"/>
<entry name="LevelID" desc="关卡ID" type="uint" version="1" cname="关卡ID"/>
<entry name="MonsterTypeDesc" desc="怪物种类描述" type="string" size="1024" version="1" cname="怪物种类描述"/>
<entry name="MonsterAttrDesc" desc="怪物特性描述" type="string" size="1024" version="1" cname="怪物特性描述"/>
<entry name="ClearStageDesc" desc="通关时间描述" type="string" size="1024" version="1" cname="通关时间描述"/>
<entry name="RefreshPosX" desc="刷怪坐标_x" type="float" version="1" cname="刷怪坐标_x"/>
<entry name="RefreshPosY" desc="刷怪坐标_y" type="float" version="1" cname="刷怪坐标_y"/>
<entry name="RefreshDistX" desc="刷怪范围_x" type="float" version="1" cname="刷怪范围_x"/>
<entry name="RefreshDistY" desc="刷怪范围_y" type="float" version="1" cname="刷怪范围_y"/>
<entry name="DamageRate" desc="攻击系数" type="float" version="1" cname="攻击系数"/>
<entry name="DamageReduceRate" desc="伤害减免系数" type="float" version="1" cname="伤害减免系数"/>
<entry name="HpRate" desc="血量系数" type="float" version="1" cname="血量系数"/>
<entry name="BootyID" desc="通关奖励" type="uint" version="1" cname="通关奖励"/>
<entry name="MonsterUIID" desc="小怪UI显示ID" type="uint" version="1" cname="小怪UI显示ID"/>
</struct>
<struct desc="江湖Boss妖王表" version="1" name="JiangHuBossConfig">
<entry name="ModelID" desc="模型ID" type="uint" version="1" cname="ModelID"/>
<entry name="MonsterName" desc="怪物名称" type="string" size="256" version="1" cname="怪物名称"/>
<entry name="LevelID" desc="关卡ID" type="uint" version="1" cname="关卡ID"/>
<entry name="BuffIcons" desc="Buff图标" type="string" size="256" count="3" version="1" cname="Buff图标"/>
<entry name="BuffDescs" desc="Buff描述" type="string" size="256" count="3" version="1" cname="Buff描述"/>
</struct>
<struct desc="江湖Boss小怪进度表" version="1" name="JiangHuBossProgressConfig">
<entry name="Progress" desc="进度" type="uint" version="1" cname="进度"/>
<entry name="DistrictBattleBossCnt" desc="分区妖王参与总次数" type="uint" version="1" cname="分区妖王参与总次数"/>
<entry name="MonsterLibID" desc="怪物库ID" type="uint" version="1" cname="怪物库ID"/>
<entry name="DistrictMonsterCnt" desc="分区刷出总数量" type="uint" version="1" cname="分区刷出总数量"/>
<entry name="ShowMonsterCnt" desc="客户端显示怪物上限" type="uint" version="1" cname="客户端显示怪物上限"/>
<entry name="RefreshTime" desc="出怪时间间隔" type="uint" version="1" cname="出怪时间间隔"/>
<entry name="ProgressIcon" desc="进度图标" type="string" size="128" version="1" cname="进度图标"/>
<entry name="SceneEffect" desc="场景特效" type="uint" version="1" cname="场景特效"/>
<entry name="CornerMark" desc="下角标" type="string" size="256" version="1" cname="下角标"/>
<entry name="SceneEft_x" desc="场景特效偏移x" type="uint" version="1" cname="场景特效偏移x"/>
<entry name="SceneEft_y" desc="场景特效偏移y" type="uint" version="1" cname="场景特效偏移y"/>
</struct>
<struct desc="江湖Boss阶段表" version="1" tags="battle" name="JiangHuBossPhaseConfig">
<entry name="Phase" desc="阶段" type="uint" tags="battle" version="1" cname="阶段"/>
<entry name="MonsterAI" desc="怪物AI" type="uint" tags="battle" version="1" cname="怪物AI"/>
<entry name="BossDamageMin" desc="Boss承受伤害最小值" type="biguint" tags="battle" version="1" cname="Boss承受伤害最小值"/>
<entry name="BossDamageMax" desc="Boss承受伤害最大值" type="biguint" tags="battle" version="1" cname="Boss承受伤害最大值"/>
<entry name="BootyID" desc="阶段奖励" type="uint" tags="battle" version="1" cname="阶段奖励"/>
<entry name="Skill" desc="技能" type="uint" tags="battle" count="5" version="1" cname="技能"/>
</struct>
<struct desc="江湖Boss小怪难度表" version="1" tags="battle" name="JiangHuBossDifficultConfig">
<entry name="Id" desc="唯一ID" type="uint" tags="battle" version="1" cname="唯一ID"/>
<entry name="PlayerFightValMin" desc="玩家战力下限" type="uint" tags="battle" version="1" cname="玩家战力下限"/>
<entry name="PlayerFightValMax" desc="玩家战力上限" type="uint" tags="battle" version="1" cname="玩家战力上限"/>
<entry name="FightValExchangeDamage" desc="每x战力进行攻击转化" type="uint" tags="battle" version="1" cname="每x战力进行攻击转化"/>
<entry name="DamageAddRate" desc="攻击加成系数" type="float" tags="battle" version="1" cname="攻击加成系数"/>
<entry name="FightValExchangeHp" desc="每x战力进行血量转化" type="uint" tags="battle" version="1" cname="每x战力进行血量转化"/>
<entry name="HpAddRate" desc="血量加成系数" type="float" tags="battle" version="1" cname="血量加成系数"/>
<entry name="FightValExchangeReduce" desc="每x战力进行伤害减免转化" type="uint" tags="battle" version="1" cname="每x战力进行伤害减免转化"/>
<entry name="ReduceAddRate" desc="伤害减免加成系数" type="float" tags="battle" version="1" cname="伤害减免加成系数"/>
</struct>
<struct desc="江湖Boss排行奖励表" version="1" name="JiangHuBossRankConfig">
<entry name="RankingMin" desc="排行下限" type="uint" version="1" cname="排行下限"/>
<entry name="RankingMax" desc="排行上限" type="uint" version="1" cname="排行上限"/>
<entry name="BootyID" desc="奖励ID" type="uint" version="1" cname="奖励ID"/>
</struct>
<struct desc="江湖Boss技能随机库ID" version="1" name="JiangHuBossSkillLibConfig">
<entry name="LibID" desc="库ID" type="uint" version="1" cname="库ID"/>
<entry name="Weight" desc="权重" type="uint" version="1" cname="权重"/>
</struct>
<struct desc="江湖Boss库ID技能表" version="1" name="JiangHuBossSkillConfig">
<entry name="LibID" desc="库ID" type="uint" version="1" cname="库ID"/>
<entry name="SkillID" desc="随机技能ID" type="uint" version="1" cname="随机技能ID"/>
<entry name="SkillLevel" desc="技能等级" type="uint" version="1" cname="技能等级"/>
</struct>
<macrosgroup name="JiangHuBossParamID">
<entry name="JiangHuBossOneDayBossBattleCnt" value="1"/>
<entry name="JiangHuBossOneProgressBattleCnt" value="2"/>
<entry name="JiangHuBossBroadcastRequiredRank" value="3"/>
<entry name="JiangHuBossOneDayBattleCnt" value="5"/>
<entry name="MonsterRefreshDistX" value="6"/>
<entry name="MonsterRefreshDistY" value="7"/>
<entry name="MonsterRefreshPosX" value="8"/>
<entry name="MonsterRefreshPosY" value="9"/>
<entry name="MonsterIntervalX" value="10"/>
<entry name="MonsterIntervalY" value="11"/>
<entry name="MonsterOffestX" value="12"/>
<entry name="MonsterOffestY" value="13"/>
<entry name="JiangHuNormalAddBuff" value="14"/>
<entry name="JiangHuBossAddBuff" value="15"/>
</macrosgroup>
<struct desc="江湖Boss参数配置表" version="1" tags="battle" name="JiangHuBossParamConfig">
<entry name="ID" desc="ID" type="uint" tags="battle" version="1" cname="ID"/>
<entry name="Param" desc="参数" type="float" tags="battle" version="1" cname="参数"/>
</struct>
<struct desc="江湖Boss小怪UI显示表" version="1" name="JiangHuBossMonsterUIConfig">
<entry name="ID" desc="ID" type="uint" version="1" cname="小怪UI显示ID"/>
<entry name="Param" desc="模型ID" type="float" version="1" cname="模型ID"/>
<entry name="ScaleSize" desc="大小缩放比例" type="float" version="1" cname="大小缩放比例"/>
<entry name="PosX" desc="位置_x" type="float" version="1" cname="位置_x"/>
<entry name="PosY" desc="位置_y" type="float" version="1" cname="位置_y"/>
</struct>
<struct desc="江湖小偷点位刷新配置表" version="1" name="JiangHuThiefPosConfig">
<entry name="PosID" desc="刷新点位ID" type="uint" version="1" cname="刷新点位ID"/>
<entry name="BuildingLayer" desc="层级" type="uint" version="1" cname="层级"/>
<entry name="PosX" desc="刷新坐标X" type="float" version="1" cname="刷新坐标X"/>
<entry name="PosY" desc="刷新坐标Y" type="float" version="1" cname="刷新坐标Y"/>
</struct>
<struct desc="江湖小偷基础配置表" version="1" name="JiangHuThiefBaseConfig">
<entry name="ThiefID" desc="小偷ID" type="uint" version="1" cname="小偷ID"/>
<entry name="GroupID" desc="触发分组" type="uint" version="1" cname="触发分组"/>
<entry name="Name" desc="名称" type="string" size="256" version="1" cname="名称"/>
<entry name="ModelID" desc="模型ID" type="uint" version="1" cname="模型ID"/>
<entry name="BoxIcon" desc="宝箱图标" type="string" size="128" version="1" cname="宝箱图标"/>
<entry name="IdleTime" desc="挂机时间" type="uint" version="1" cname="挂机时间"/>
<entry name="BootyID" desc="奖励ID" type="int" version="1" cname="奖励ID"/>
<entry name="Weight" desc="刷出权重" type="uint" version="1" cname="刷出权重"/>
<entry name="SuccRate" desc="捕捉成功率" type="float" version="1" cname="捕捉成功率"/>
<entry name="ClickWidth" desc="点击范围长" type="uint" version="1" cname="点击范围长"/>
<entry name="ClickHeight" desc="点击范围宽" type="uint" version="1" cname="点击范围宽"/>
<entry name="EffectID" desc="特效ID" type="uint" version="1" cname="特效ID"/>
<entry name="Scale" desc="缩放值" type="uint" version="1" cname="缩放值"/>
</struct>
<struct desc="江湖小偷触发配置表" version="1" name="JiangHuThiefRefreshConfig">
<entry name="GroupID" desc="触发分组" type="uint" version="1" cname="触发分组"/>
<entry name="DayTime" desc="触发时间" type="uint" version="1" cname="触发时间"/>
<entry name="TriggerCount" desc="触发数量" type="uint" version="1" cname="触发数量"/>
<entry name="TriggerWeight" desc="触发概率权重" type="uint" version="1" cname="触发概率权重"/>
</struct>
<macrosgroup name="JiangHuThiefParam">
<entry name="JIANGHU_THIEF_PARAM_PRISON_NUM" value="1"/>
<entry name="JIANGHU_THIEF_PARAM_MAX_THIEF_NUM" value="2"/>
<entry name="JIANGHU_THIEF_PARAM_CATCH_EFFECT" value="3"/>
<entry name="JIANGHU_THIEF_PARAM_CATCH_SUCC_EFFECT" value="4"/>
</macrosgroup>
<struct desc="江湖小偷参数配置表" version="1" name="JiangHuThiefParamConfig">
<entry name="FuncID" desc="功能ID" type="uint" version="1" cname="功能ID"/>
<entry name="FuncParam" desc="功能值" type="float" version="1" cname="功能值"/>
</struct>
<macrosgroup name="ElementTowerType">
<entry name="ELEMENT_TOWER_DRAGON" value="1"/>
<entry name="ELEMENT_TOWER_TIGER" value="2"/>
<entry name="ELEMENT_TOWER_PEACOCK" value="3"/>
<entry name="ELEMENT_TOWER_TORTOISE" value="4"/>
<entry name="ELEMENT_TOWER_MAX" value="5"/>
</macrosgroup>
<macrosgroup name="ElementTowerFuncID">
<entry name="FreeBootyCnt" value="1"/>
<entry name="BuyFreeBootyCnt" value="2"/>
<entry name="BuyCurrencyType" value="3"/>
<entry name="BuyCurrencyCnt" value="4"/>
<entry name="MaxUpFloors" value="5"/>
<entry name="ActiveSkillCnt" value="6"/>
<entry name="PassiveSkillCnt" value="7"/>
<entry name="RecommendFightVal1" value="8"/>
<entry name="RecommendFightVal2" value="9"/>
<entry name="DragonLevelID" value="10"/>
<entry name="TigerLevleID" value="11"/>
<entry name="PeacockLevelID" value="12"/>
<entry name="TortoiseLevelID" value="13"/>
<entry name="DragonFloorID" value="14"/>
<entry name="TigerFloorID" value="15"/>
<entry name="PeacockFloorID" value="16"/>
<entry name="TortoiseFloorID" value="17"/>
<entry name="DrawAllBootyLevelCnt" value="18"/>
</macrosgroup>
<struct desc="元素试炼参数表" version="1" name="ElementTowerParamConfig">
<entry name="FuncID" desc="功能ID" type="uint" version="1" cname="功能ID"/>
<entry name="FuncParam" desc="功能值" type="float" version="1" cname="功能值"/>
</struct>
<struct desc="元素试炼关卡表" version="1" tags="battle" name="ElementTowerLevelConfig">
<entry name="FloorID" desc="试炼ID" type="uint" tags="battle" version="1" cname="试炼ID"/>
<entry name="ElementType" desc="试炼塔类型" type="int" version="1" cname="试炼塔类型"/>
<entry name="ID" desc="排序" type="int" version="1" cname="排序"/>
<entry name="RecommendFightVal" desc="推荐战力" type="uint" version="1" cname="推荐战力"/>
<entry name="PassLevelBootyID" desc="通关奖励ID" type="uint" tags="bootyid" version="1" cname="通关奖励ID"/>
<entry name="LevelEffID" desc="关卡效果ID" type="uint" tags="battle" version="1" cname="关卡效果ID"/>
<entry name="AtkAddRadio" desc="攻击加成" type="float" tags="battle" version="1" cname="攻击加成"/>
<entry name="HPAddRadio" desc="生命加成" type="float" tags="battle" version="1" cname="生命加成"/>
<entry name="AtkDamageReduceRadio" desc="伤害减免加成" type="float" tags="battle" version="1" cname="伤害减免加成"/>
<entry name="SceneIcon" desc="界面场景底图" type="string" size="128" version="1" cname="界面场景底图"/>
<entry name="PassLevelIcon" desc="已通关图标" type="string" size="128" version="1" cname="已通关图标"/>
</struct>
<struct desc="元素试炼波次表" version="1" tags="battle" name="ElementTowerWaveConfig">
<entry name="FloorID" desc="试炼ID" type="uint" tags="battle" version="1" cname="试炼ID"/>
<entry name="WaveOrderID" desc="波次顺序" type="uint" tags="battle" version="1" cname="波次顺序"/>
<entry name="LevelWaveID" desc="对应关卡波次ID" type="uint" tags="battle" version="1" cname="对应关卡波次ID"/>
<entry name="ShowPosx" desc="展开坐标x" type="float" version="1" cname="展示坐标x"/>
<entry name="ShowPosy" desc="展示坐标y" type="float" version="1" cname="展示坐标y"/>
<entry name="ModelOrder" desc="模型层级" type="uint" version="1" cname="模型层级"/>
<entry name="ModelID" desc="模型ID" type="uint" version="1" cname="模型ID"/>
<entry name="ScaleRadio" desc="缩放比例" type="float" version="1" cname="缩放比例"/>
<entry name="UnitIcon" desc="单位图标" type="string" size="128" version="1" cname="单位图标"/>
</struct>
<macrosgroup name="ElementTowerSkillType">
<entry name="ELEMENT_TOWER_ACTIVE_SKILL" value="1"/>
<entry name="ELEMENT_TOWER_PASSIVE_SKILL" value="2"/>
</macrosgroup>
<struct desc="元素试炼技能表" version="1" name="ElementTowerSkillConfig">
<entry name="SkillID" desc="随机技能ID" type="uint" version="1" cname="随机技能ID"/>
<entry name="SkillType" desc="技能分类" type="int" version="1" cname="技能分类"/>
<entry name="SkillLevel" desc="技能等级" type="int" version="1" cname="技能等级"/>
</struct>
<struct desc="元素试炼关卡特殊效果表" version="1" tags="battle" name="ElementTowerEffectConfig">
<entry name="EffectID" desc="关卡效果ID" type="uint" tags="battle" version="1" cname="关卡效果ID"/>
<entry name="EffectType" desc="效果类型" type="uint" tags="battle" version="1" cname="效果类型"/>
<entry name="EffectTypeParam" desc="类型参数" type="uint" tags="battle" version="1" cname="类型参数"/>
<entry name="EffectDesc" desc="效果描述" type="string" size="128" version="1" cname="效果描述"/>
<entry name="EffectIcon" desc="效果图标" type="string" size="128" version="1" cname="效果图标"/>
<entry name="EffectName" desc="效果名称" type="string" size="256" version="1" cname="效果名称"/>
</struct>
<macrosgroup name="ElementTowerAwardType">
<entry name="ELEMENT_TOWER_FREE_BOOTY" value="1"/>
<entry name="ELEMENT_TOWER_EXTRA_BOOTY" value="2"/>
</macrosgroup>
<struct desc="元素试炼战令奖励配置表" version="1" name="ElementTowerZLBootyConfig">
<entry name="ZhanLingID" desc="战令ID" type="uint" version="1" cname="战令ID"/>
<entry name="ZhanLingLevel" desc="战令等级" type="int" version="1" cname="战令等级"/>
<entry name="Floors" desc="解锁层数" type="int" version="1" cname="解锁层数"/>
<entry name="FreeBootyID" desc="免费奖励ID" type="uint" tags="bootyid" version="1" cname="免费奖励ID"/>
<entry name="ExtraBootyID" desc="付费奖励ID" type="uint" tags="bootyid" version="1" cname="付费奖励ID"/>
</struct>
<struct desc="元素试炼战令基础表" version="1" name="ElementTowerZLBaseConfig">
<entry name="ZhanLingID" desc="战令ID" type="uint" version="1" cname="战令ID"/>
<entry name="ZhanLingName" desc="战令名称" type="string" size="256" version="1" cname="战令名称"/>
<entry name="ZhanLingDesc" desc="战令描述" type="string" size="1024" version="1" cname="战令描述"/>
<entry name="Rebate" desc="返利比" type="int" version="1" cname="返利比"/>
<entry name="GoodID" desc="商品ID" type="uint" version="1" cname="商品ID"/>
<entry name="SortID" desc="排序" type="int" version="1" cname="排序"/>
</struct>
<struct desc="元素试炼界面参数表" version="1" name="ElementTowerUiParamsConfig">
<entry name="ElementType" desc="试炼塔类型" type="int" version="1" cname="试炼塔类型"/>
<entry name="Name" desc="试炼塔名称" type="string" size="256" version="1" cname="试炼塔名称"/>
<entry name="BottomIcon" desc="底部图标" type="string" size="128" version="1" cname="底部图标"/>
<entry name="NameColor" desc="标题颜色" type="string" size="128" version="1" cname="标题颜色"/>
<entry name="NotOpenDes" desc="未开启描述" type="string" size="1024" version="1" cname="未开启描述"/>
<entry name="TitleIcon" desc="标题底板" type="string" size="128" version="1" cname="标题底板"/>
<entry name="RankTitleBg" desc="排名标题底框图标" type="string" size="128" version="1" cname="排名标题底框图标"/>
<entry name="RankItemBg" desc="排名底框图标" type="string" size="128" version="1" cname="排名底框图标"/>
<entry name="RankTitleColor" desc="排名标题字体颜色" type="string" size="128" version="1" cname="排名标题字体颜色"/>
<entry name="RankTitleOutlineColor" desc="排名标题描边颜色" type="string" size="128" version="1" cname="排名标题描边颜色"/>
</struct>
<macrosgroup name="FIREWORKS_TYPE">
<entry name="EN_FIREWORKS_TYPE_FIX_TEXT" value="1"/>
<entry name="EN_FIREWORKS_TYPE_DIY_TEXT" value="2"/>
</macrosgroup>
<struct desc="烟花玩法表" version="1" name="FireworksConfig">
<entry name="FireworksID" desc="烟花ID" type="int" version="1" cname="烟花ID"/>
<entry name="ItemID" desc="烟花道具ID" type="int" version="1" cname="烟花道具ID"/>
<entry name="ItemNum" desc="烟花道具数量" type="int" version="1" cname="烟花道具数量"/>
<entry name="FireworksType" desc="烟花类型" type="int" version="1" cname="烟花类型"/>
<entry name="FireworksLeftShift" desc="燃放左偏移" type="float" version="1" cname="燃放左偏移"/>
<entry name="FireworksRightShift" desc="燃放右偏移" type="float" version="1" cname="燃放右偏移"/>
<entry name="FireworksMinHeight" desc="燃放高度下限" type="float" version="1" cname="燃放高度下限"/>
<entry name="FireworksMaxHeight" desc="燃放高度上限" type="float" version="1" cname="燃放高度上限"/>
<entry name="FireworksEffectScaleMin" desc="烟花特效缩放下限" type="float" version="1" cname="烟花特效缩放下限"/>
<entry name="FireworksEffectScaleMax" desc="烟花特效缩放上限" type="float" version="1" cname="烟花特效缩放上限"/>
<entry name="RandomTextID" desc="烟花随机文本库ID" type="int" version="1" cname="烟花随机文本库ID"/>
<entry name="FireworksRandomsEffect" desc="烟花随机特效" type="uint" count="3" version="1" cname="烟花随机特效"/>
<entry name="FireworksLineRandomsEffect" desc="烟花线随机特效" type="uint" count="3" version="1" cname="烟花线随机特效"/>
<entry name="FireworksTextColorID" desc="烟花文本颜色ID" type="uint" count="3" version="1" cname="烟花文本颜色ID"/>
<entry name="FireCD" desc="独立燃放CD" type="int" version="1" cname="独立燃放CD"/>
<entry name="AffectedByEffCnt" desc="受特效上限影响" type="byte" version="1" cname="受特效上限影响"/>
</struct>
<struct desc="烟花文本库表" version="1" name="FireworksTextConfig">
<entry name="FireworksTextID" desc="烟火文本库ID" type="int" version="1" cname="烟火文本库ID"/>
<entry name="FireworksText" desc="文本内容" type="string" size="256" version="1" cname="文本内容"/>
</struct>
<struct desc="烟花宝库表" version="1" name="FireworksBoxConfig">
<entry name="BoxLevel" desc="烟火宝库等级" type="int" version="1" cname="烟火宝库等级"/>
<entry name="NeedRoleLevel" desc="所需角色等级" type="int" version="1" cname="所需角色等级"/>
<entry name="NextLevelNeedExp" desc="升下一级所需经验" type="int" version="1" cname="升下一级所需经验"/>
<entry name="ItemID" desc="升级所需道具ID" type="int" version="1" cname="升级所需道具ID"/>
<entry name="ItemNum" desc="升级所需道具数量" type="int" version="1" cname="升级所需道具数量"/>
<entry name="ItemAddExp" desc="单个道具增加经验" type="int" version="1" cname="单个道具增加经验"/>
<entry name="CurrencyType" desc="升级所需货币类型" type="int" version="1" cname="升级所需货币类型"/>
<entry name="CurrencyNum" desc="升级所需货币数量" type="int" version="1" cname="升级所需货币数量"/>
<entry name="Attr" desc="属性" type="ResAttrImpactData" count="4" version="1" cname="属性"/>
<entry name="AwardItemID" desc="赠送道具ID" type="int" version="1" cname="赠送道具ID"/>
<entry name="AwardItemNum" desc="赠送道具数量" type="int" version="1" cname="赠送道具数量"/>
</struct>
<struct desc="配色方案表" version="1" name="FireworksColorConfig">
<entry name="ColorID" desc="配色方案ID" type="uint" version="1" cname="配色方案ID"/>
<entry name="TopColor" desc="上颜色" type="string" size="128" version="1" cname="上颜色"/>
<entry name="BottomColor" desc="下颜色" type="string" size="128" version="1" cname="下颜色"/>
<entry name="OutLineColor" desc="描边颜色" type="string" size="128" version="1" cname="描边颜色"/>
</struct>
<macrosgroup name="FIREWORKS_FUNC_PARAM_DEF">
<entry name="TENTIMES_UP_FIREWORKS_NUM" value="101"/>
<entry name="SCREEN_MAX_FIREWORKS_NUM" value="102"/>
<entry name="EN_FIREWORKS_DISPLAY" value="103"/>
<entry name="FIREWORKS_Y" value="104"/>
<entry name="DIY_TEXT_MAX_CHARACTER" value="105"/>
<entry name="UP_FIREWORKS_QUEUE_PLAYING_INTERVAL" value="106"/>
<entry name="FREE_TYPE_FIREWORKS_HEIGHT" value="107"/>
</macrosgroup>
<struct desc="烟花功能参数表" version="1" name="FireworksFuncParamConfig">
<entry name="FuncID" desc="功能ID" type="uint" version="1" cname="功能ID"/>
<entry name="Param" desc="" type="int" version="1" cname="功能值"/>
</struct>
<struct desc="江湖答题题目表" version="1" name="JiangHuQuizQuestionConfig">
<entry name="QuestionLibID" desc="题库ID" type="uint" version="1" cname="题库ID"/>
<entry name="QuestionID" desc="题目ID" type="uint" version="1" cname="题目ID"/>
<entry name="Weight" desc="有损权重" type="uint" version="1" cname="有损权重"/>
<entry name="QuestionDesc" desc="题目内容" type="string" size="256" version="1" cname="题目内容"/>
<entry name="Option" desc="答案选项" type="string" size="32" count="4" version="1" cname="答案选项"/>
<entry name="CorrectOption" desc="正确答案选项" type="byte" count="4" version="1" cname="正确答案选项"/>
<entry name="CorrectScore" desc="答对分数" type="uint" version="1" cname="答对分数"/>
<entry name="WrongScore" desc="答错分数" type="uint" version="1" cname="答错分数"/>
<entry name="CorrectExtraScore" desc="答对额外分数" type="uint" count="3" version="1" cname="答对额外分数"/>
<entry name="CorrectBootyID" desc="答对奖励ID" type="uint" version="1" cname="答对奖励ID"/>
<entry name="WrongBootyID" desc="答错奖励ID" type="uint" version="1" cname="答错奖励ID"/>
</struct>
<struct desc="江湖答题题库表" version="1" name="JiangHuQuizQuestionLibConfig">
<entry name="QuestionLibID" desc="题库ID" type="uint" version="1" cname="题库ID"/>
<entry name="Weight" desc="有损权重" type="uint" version="1" cname="有损权重"/>
<entry name="Name" desc="名称" type="string" size="256" version="1" cname="名称"/>
</struct>
<struct desc="江湖排行奖励表" version="1" name="JiangHuQuizRankConfig">
<entry name="RankingMin" desc="排行小值" type="uint" version="1" cname="排行小值"/>
<entry name="RankingMax" desc="排行大值" type="uint" version="1" cname="排行大值"/>
<entry name="BootyID" desc="奖励ID" type="uint" version="1" cname="奖励ID"/>
</struct>
<macrosgroup name="JiangHuQuizParam">
<entry name="JIANGHU_QUIZ_PARAM_QUESTION_NUM" value="1"/>
<entry name="JIANGHU_QUIZ_PARAM_BROADCAST_TOP_X" value="2"/>
<entry name="JIANGHU_QUIZ_PARAM_PREVIEW_TIME" value="3"/>
<entry name="JIANGHU_QUIZ_PARAM_QUESTION_TIME_LIMIT" value="4"/>
</macrosgroup>
<struct desc="江湖答题参数表" version="1" name="JiangHuQuizParamConfig">
<entry name="FuncID" desc="功能ID" type="uint" version="1" cname="功能ID"/>
<entry name="Param" desc="功能参数" type="float" version="1" cname="功能参数"/>
</struct>
<macrosgroup name="QuShuiFuncID">
<entry name="BootyItemID" value="1"/>
<entry name="OnceGetItemMoney" value="2"/>
<entry name="OnceGetItemCnt" value="3"/>
<entry name="MaxBootyItemCnt" value="4"/>
</macrosgroup>
<struct desc="曲水流觞参数配置表" version="1" name="QuShuiParamConfig">
<entry name="FuncID" desc="功能ID" type="uint" version="1" cname="功能ID"/>
<entry name="FuncParam" desc="功能值" type="int" version="1" cname="功能值"/>
</struct>
<struct desc="曲水流觞大格子配置表" version="1" name="QuShuiBigCellConfig">
<entry name="ActSubID" desc="活动子ID" type="uint" version="1" cname="活动子ID"/>
<entry name="BigCellID" desc="大奖格子ID" type="uint" version="1" cname="大奖格子ID"/>
<entry name="Weight" desc="权重" type="int" version="1" cname="权重"/>
<entry name="MinCnt" desc="最低次数" type="int" version="1" cname="最低次数"/>
<entry name="ShowBootyRatio" desc="显示概率" type="float" version="1" cname="显示概率"/>
<entry name="BootyID" desc="奖励ID" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
<entry name="ShowType" desc="展示类型" type="int" version="1" cname="展示类型"/>
<entry name="ModelParam" desc="模型参数" type="int" version="1" cname="模型参数"/>
<entry name="ScaleRatio" desc="缩放比例" type="float" version="1" cname="缩放比例"/>
</struct>
<struct desc="曲水流觞小格子配置表" version="1" name="QuShuiSmallCellConfig">
<entry name="ActSubID" desc="活动子ID" type="uint" version="1" cname="活动子ID"/>
<entry name="SmallCellID" desc="小奖格子ID" type="uint" version="1" cname="小奖格子ID"/>
<entry name="Weight" desc="权重" type="int" version="1" cname="权重"/>
<entry name="ShowBootyRatio" desc="显示概率" type="float" version="1" cname="显示概率"/>
<entry name="BootyID" desc="奖励ID" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
<entry name="ShowType" desc="展示类型" type="int" version="1" cname="展示类型"/>
<entry name="ModelParam" desc="模型参数" type="int" version="1" cname="模型参数"/>
<entry name="ScaleRatio" desc="缩放比例" type="float" version="1" cname="缩放比例"/>
</struct>
<struct desc="曲水流觞抽奖配置表" version="1" name="QuShuiDrawPrizeConfig">
<entry name="ActSubID" desc="活动子ID" type="uint" version="1" cname="活动子ID"/>
<entry name="DrawPrizeCnt" desc="抽奖次数" type="int" version="1" cname="抽奖次数"/>
<entry name="ExpendItemID" desc="消耗道具" type="uint" version="1" cname="消耗道具"/>
<entry name="ExpendItemCnt" desc="道具数量" type="int" version="1" cname="道具数量"/>
</struct>
<macrosgroup name="JiangHuTaskType">
<entry name="JHTASK_TYPE_DIALOGUE" value="1"/>
<entry name="JHTASK_TYPE_COLLECT" value="2"/>
<entry name="JHTASK_TYPE_LEVEL" value="3"/>
<entry name="JHTASK_TYPE_DAILY" value="4"/>
<entry name="JHTASK_TYPE_MINIGAME" value="5"/>
</macrosgroup>
<macrosgroup name="JiangHuMiniGameType">
<entry name="JHTASK_MINIGAME_HUAQUAN" value="1"/>
<entry name="JHTASK_MINIGAME_LIANDAN" value="2"/>
<entry name="JHTASK_MINIGAME_SHEJIAN" value="3"/>
<entry name="JHTASK_MINIGAME_XIANGUO" value="4"/>
</macrosgroup>
<macrosgroup name="JiangHuTaskCategory">
<entry name="JHTASK_CATEGORY_DAILY" value="1"/>
<entry name="JHTASK_CATEGORY_QIYU" value="2"/>
</macrosgroup>
<macrosgroup name="JiangHuTaskEventType">
<entry name="JHTASK_EVENT_DIALOGUE" value="1"/>
<entry name="JHTASK_EVENT_COLLECT" value="2"/>
<entry name="JHTASK_EVENT_PASS_LEVEL" value="3"/>
<entry name="JHTASK_EVENT_DAILY_MAIN_LEVEL" value="4"/>
<entry name="JHTASK_EVENT_DAILY_MAIN_NEW_LEVEL" value="5"/>
<entry name="JHTASK_EVENT_DAILY_ENTER_CHAPTER" value="6"/>
<entry name="JHTASK_EVENT_DAILY_JH_QIUZ" value="7"/>
<entry name="JHTASK_EVENT_MINIGAME" value="8"/>
<entry name="JHTASK_EVENT_MAX" value="9"/>
</macrosgroup>
<struct desc="任务事件" version="1" name="TaskEventData">
<entry name="ID" desc="任务事件ID,参考JiangHuTaskEventType" type="uint" version="1" cname="ID"/>
<entry name="Param" desc="参数" type="int" count="3" version="1" cname="参数"/>
</struct>
<struct desc="江湖任务配置表" version="1" name="JiangHuTaskConfig">
<entry name="TaskID" desc="任务ID" type="uint" version="1" cname="任务ID"/>
<entry name="TaskName" desc="任务名称" type="string" size="256" version="1" cname="任务名称"/>
<entry name="TaskType" desc="任务类型,参考JiangHuTaskType" type="int" version="1" cname="任务类型"/>
<entry name="Category" desc="任务类别,参考JiangHuTaskCategory" type="int" version="1" cname="任务类别"/>
<entry name="MinLevel" desc="最低等级" type="int" version="1" cname="最低等级"/>
<entry name="MaxLevel" desc="最高等级" type="int" version="1" cname="最高等级"/>
<entry name="TaskNpcID" desc="发布任务npcID" type="uint" version="1" cname="发布任务npcID"/>
<entry name="TaskDesc" desc="任务描述" type="string" size="1024" version="1" cname="任务描述"/>
<entry name="PublishDialogue" desc="任务发布对白" type="string" size="1024" version="1" cname="任务发布对白"/>
<entry name="FinishDialogue" desc="任务完成对白" type="string" size="1024" version="1" cname="任务完成对白"/>
<entry name="NavType" desc="导航类型" type="int" version="1" cname="导航类型"/>
<entry name="NavParamList" desc="导航参数" type="int" count="3" version="1" cname="导航参数"/>
<entry name="BtnDesc" desc="按钮描述" type="string" size="256" version="1" cname="按钮描述"/>
<entry name="Weight" desc="权重" type="int" version="1" cname="权重"/>
<entry name="WeekXLimit" desc="周X限制" type="byte" count="7" version="1" cname="周X限制"/>
<entry name="TaskEvent" desc="任务事件" type="TaskEventData" version="1" cname="任务事件"/>
<entry name="TaskBootyID" desc="任务奖励ID" type="uint" tags="bootyid" version="1" cname="任务奖励ID"/>
<entry name="QuickCurrencyType" desc="快速完成货币类型" type="int" version="1" cname="快速完成货币类型"/>
<entry name="QuickCurrencyCnt" desc="快速完成货币数量" type="int" version="1" cname="快速完成货币数量"/>
</struct>
<struct desc="江湖任务库配置表" version="1" name="JiangHuTaskLibConfig">
<entry name="LibID" desc="任务库ID" type="uint" version="1" cname="任务库ID"/>
<entry name="TaskOrder" desc="任务顺序" type="int" version="1" cname="任务顺序"/>
<entry name="TaskType" desc="任务类型" type="int" version="1" cname="任务类型"/>
<entry name="TaskID" desc="任务ID" type="uint" version="1" cname="任务ID"/>
</struct>
<struct desc="江湖对话配置表" version="1" name="JiangHuTaskTalkConfig">
<entry name="TalkID" desc="对话ID" type="uint" version="1" cname="对话ID"/>
<entry name="TalkType" desc="对话类型" type="int" version="1" cname="对话类型"/>
<entry name="TalkOrder" desc="对话序列" type="int" version="1" cname="对话序列"/>
<entry name="TalkCharcter" desc="对话人物" type="int" version="1" cname="对话人物"/>
<entry name="DrawingResources" desc="NPC立绘资源" type="string" size="1024" version="1" cname="NPC立绘资源"/>
<entry name="NpcName" desc="NPC名称" type="string" size="256" version="1" cname="NPC名称"/>
<entry name="TalkOptions" desc="选项" type="string" size="256" count="4" version="1" cname="选项"/>
<entry name="TalkContent" desc="对话内容" type="string" size="1024" version="1" cname="对话内容"/>
</struct>
<struct desc="江湖任务关卡系数表" version="1" tags="battle" name="JiangHuTaskCoefficientConfig">
<entry name="Id" desc="唯一ID" type="uint" tags="battle" version="1" cname="唯一ID"/>
<entry name="PlayerFightValMin" desc="玩家战力下限" type="uint" tags="battle" version="1" cname="玩家战力下限"/>
<entry name="PlayerFightValMax" desc="玩家战力上限" type="uint" tags="battle" version="1" cname="玩家战力上限"/>
<entry name="FightValExchangeDamage" desc="每x战力进行攻击转化" type="uint" tags="battle" version="1" cname="每x战力进行攻击转化"/>
<entry name="DamageAddRate" desc="攻击加成系数" type="float" tags="battle" version="1" cname="攻击加成系数"/>
<entry name="FightValExchangeHp" desc="每x战力进行血量转化" type="uint" tags="battle" version="1" cname="每x战力进行血量转化"/>
<entry name="HpAddRate" desc="血量加成系数" type="float" tags="battle" version="1" cname="血量加成系数"/>
<entry name="FightValExchangeReduce" desc="每x战力进行伤害减免转化" type="uint" tags="battle" version="1" cname="每x战力进行伤害减免转化"/>
<entry name="ReduceAddRate" desc="伤害减免加成系数" type="float" tags="battle" version="1" cname="伤害减免加成系数"/>
</struct>
<struct desc="江湖小游戏配置表" version="1" name="JiangHuTaskMinGameConfig">
<entry name="Id" desc="游戏ID" type="uint" version="1" cname="游戏ID"/>
<entry name="Type" desc="游戏类型" type="uint" version="1" cname="游戏类型"/>
<entry name="ConfigList" desc="参数" type="int" count="6" version="1" cname="参数"/>
</struct>
<struct desc="道可社区配置表" version="1" name="DaoKeCommunityConfig">
<entry name="ActSubID" desc="活动子ID" type="uint" version="1" cname="活动子ID"/>
<entry name="EntranceName" desc="入口名" type="string" size="256" version="1" cname="入口名"/>
<entry name="EntranceIcon" desc="入口图标" type="string" size="128" version="1" cname="入口图标"/>
<entry name="DaoKeUrl" desc="道可页面url" type="string" size="512" version="1" cname="道可页面url"/>
<entry name="OldSDKDaoKeUrl" desc="老SDK拉起道可url" type="string" size="512" version="1" cname="老SDK拉起道可url"/>
<entry name="PullDaoKeUrl" desc="拉起道可url" type="string" size="512" version="1" cname="拉起道可url"/>
<entry name="DaoKePkgName" desc="道可包名" type="string" size="256" version="1" cname="道可包名"/>
</struct>
<macrosgroup name="DaoKeBootyType">
<entry name="DAOKE_BOOTY_MEET" value="1"/>
<entry name="DAOKE_BOOTY_DAILY" value="2"/>
<entry name="DAOKE_BOOTY_WEEKLY" value="3"/>
<entry name="DAOKE_BOOTY_MONTHLY" value="4"/>
<entry name="DAOKE_BOOTY_VERIFY_CODE" value="5"/>
</macrosgroup>
<macrosgroup name="DaoKeRefreshType">
<entry name="DAOKE_REFRESH_ONCE" value="1"/>
<entry name="DAOKE_REFRESH_DAILY" value="2"/>
<entry name="DAOKE_REFRESH_WEEKLY" value="3"/>
<entry name="DAOKE_REFRESH_MONTHLY" value="4"/>
<entry name="DAOKE_REFRESH_UNLIMIT" value="5"/>
</macrosgroup>
<struct desc="道可发奖配置表" version="1" name="DaoKeBootyConfig">
<entry name="MailID" desc="邮件ID" type="uint" version="1" cname="邮件ID"/>
<entry name="Type" desc="类型,参考DaoKeBootyType" type="int" version="1" cname="类型"/>
<entry name="CntLimit" desc="次数上限" type="int" version="1" cname="次数上限"/>
<entry name="RefreshType" desc="刷新类型,参考DaoKeRefreshType" type="int" version="1" cname="刷新类型"/>
</struct>
<struct desc="江湖NPC配置表" version="1" name="JiangHuNpcConfig">
<entry name="NPCID" desc="NPCID" type="uint" version="1" cname="NPCID"/>
<entry name="ModelID" desc="模型ID" type="uint" version="1" cname="模型ID"/>
<entry name="DrawingResources" desc="立绘资源" type="string" size="1024" version="1" cname="立绘资源"/>
<entry name="NpcName" desc="NPC名称" type="string" size="256" version="1" cname="NPC名称"/>
<entry name="StartPosX" desc="Npc初始坐标X" type="float" version="1" cname="Npc初始坐标X"/>
<entry name="StartPosY" desc="Npc初始坐标Y" type="float" version="1" cname="Npc初始坐标Y"/>
<entry name="NavigatePivotPosX" desc="寻路偏移点X" type="float" version="1" cname="寻路偏移点X"/>
<entry name="NavigatePivotPosY" desc="寻路偏移点Y" type="float" version="1" cname="寻路偏移点Y"/>
<entry name="LeftLimitX" desc="左临界点坐标X" type="float" version="1" cname="左临界点坐标X"/>
<entry name="LeftLimitY" desc="左临界点坐标Y" type="float" version="1" cname="左临界点坐标Y"/>
<entry name="RightLimitX" desc="右临界点坐标X" type="float" version="1" cname="右临界点坐标X"/>
<entry name="RightLimitY" desc="右临界点坐标Y" type="float" version="1" cname="右临界点坐标Y"/>
<entry name="MoveTime" desc="移动时间" type="float" version="1" cname="移动时间"/>
<entry name="IdelTime" desc="发呆时间" type="float" version="1" cname="发呆时间"/>
<entry name="MoveSpeed" desc="移动速度" type="float" version="1" cname="移动速度"/>
<entry name="ModelScale" desc="模型大小" type="float" version="1" cname="模型大小"/>
</struct>
<struct desc="百战段位表" version="1" name="BaiZhanDivisionConfig">
<entry name="DivisionID" desc="段位ID" type="int" version="1" cname="段位ID"/>
<entry name="DivisionName" desc="段位名称" type="string" size="256" version="1" cname="段位名称"/>
<entry name="WarzoneName" desc="战区名称" type="string" size="256" version="1" cname="战区名称"/>
<entry name="UpMinRank" desc="升段名次小值" type="int" version="1" cname="升段名次小值"/>
<entry name="UpMaxRank" desc="升段名次大值" type="int" version="1" cname="升段名次大值"/>
<entry name="HoldMinRank" desc="保段名次小值" type="int" version="1" cname="保段名次小值"/>
<entry name="HoldMaxRank" desc="保段名次大值" type="int" version="1" cname="保段名次大值"/>
<entry name="DownMinRank" desc="降段名次小值" type="int" version="1" cname="降段名次小值"/>
<entry name="DownMaxRank" desc="降段名次大值" type="int" version="1" cname="降段名次大值"/>
<entry name="BootyID" desc="段位奖励" type="uint" version="1" cname="段位奖励"/>
<entry name="DivisionIcon" desc="段位图标" type="string" size="128" version="1" cname="段位图标"/>
<entry name="TeamPlayerNum" desc="组人数" type="int" version="1" cname="组人数"/>
</struct>
<struct desc="百战关卡地图表" version="1" name="BaiZhanLevelMapConfig">
<entry name="MapID" desc="地图ID" type="int" version="1" cname="地图ID"/>
<entry name="MapName" desc="地图名称" type="string" size="256" version="1" cname="地图名称"/>
<entry name="LevelID" desc="关卡ID" type="int" version="1" cname="关卡ID"/>
<entry name="DivisionID" desc="段位ID" type="int" version="1" cname="段位ID"/>
</struct>
<struct desc="百战地图配置表" version="1" name="BaiZhanMapConfig">
<entry name="LevelID" desc="关卡ID" type="int" version="1" cname="关卡ID"/>
<entry name="GridID" desc="地块ID" type="int" version="1" cname="地块ID"/>
<entry name="GridWidth" desc="地块宽" type="float" version="1" cname="地块宽"/>
<entry name="GridHight" desc="地块高" type="float" version="1" cname="地块高"/>
<entry name="GridMapPosX" desc="小地图位置X" type="int" version="1" cname="小地图位置X"/>
<entry name="GridMapPosY" desc="小地图位置Y" type="int" version="1" cname="小地图位置Y"/>
<entry name="MapIcon" desc="小地图块图标" type="string" size="128" version="1" cname="小地图块图标"/>
<entry name="MapBottomImg" desc="小地图块底部图片" type="string" size="128" version="1" cname="小地图块底部图片"/>
<entry name="BossOrder" desc="Boss排序" type="int" version="1" cname="Boss排序"/>
<entry name="BossName" desc="Boss名称" type="string" size="256" version="1" cname="Boss名称"/>
<entry name="BossNum" desc="Boss数量" type="int" version="1" cname="Boss数量"/>
<entry name="EliteScore" desc="精英怪积分" type="uint" version="1" cname="精英怪积分"/>
<entry name="SkillEliteScore" desc="技能精英怪积分" type="uint" version="1" cname="技能精英怪积分"/>
<entry name="BossScore" desc="Boss积分" type="uint" version="1" cname="Boss积分"/>
<entry name="DoubleBossScore" desc="双Boss积分" type="uint" version="1" cname="双Boss积分"/>
</struct>
<struct desc="百战连击积分表" version="1" tags="battle" name="BaiZhanDoublehitScoreConfig">
<entry name="DoublehitMinVal" desc="连击数最小值" type="int" tags="battle" version="1" cname="连击数最小值"/>
<entry name="DoublehitMaxVal" desc="连击数最大值" type="int" tags="battle" version="1" cname="连击数最大值"/>
<entry name="ExtraScore" desc="额外单位分数" type="int" tags="battle" version="1" cname="额外单位分数"/>
</struct>
<macrosgroup name="EnhanceCaseType">
<entry name="BAI_ZHAN_ENHANCE_CASE_TYPE_PLAYER" value="1"/>
<entry name="BAI_ZHAN_ENHANCE_CASE_TYPE_MONSTER" value="2"/>
</macrosgroup>
<struct desc="百战增益方案表" version="1" tags="battle" name="BaiZhanEnhanceCaseConfig">
<entry name="EnhanceCaseType" desc="方案类型" type="int" tags="battle" version="1" cname="方案类型"/>
<entry name="EnhanceCaseID" desc="增益方案ID" type="int" tags="battle" version="1" cname="增益方案ID"/>
<entry name="DivisionID" desc="段位ID" type="int" tags="battle" version="1" cname="段位ID"/>
<entry name="EnhanceIDList" desc="增益ID" type="uint" tags="battle" count="6" version="1" cname="增益ID"/>
</struct>
<struct desc="百战增益表" version="1" tags="battle" name="BaiZhanEnhanceConfig">
<entry name="EnhanceID" desc="增益ID" type="int" tags="battle" version="1" cname="增益ID"/>
<entry name="EnhanceName" desc="增益名称" type="string" size="128" version="1" cname="增益名称"/>
<entry name="EnhanceType" desc="增益类型" type="int" tags="battle" version="1" cname="增益类型"/>
<entry name="EnhanceParam" desc="增益参数" type="uint" tags="battle" version="1" cname="增益参数"/>
<entry name="EnhanceDesc" desc="增益描述" type="string" size="128" version="1" cname="增益描述"/>
<entry name="EnhanceIcon" desc="增益图标" type="string" size="128" version="1" cname="增益图标"/>
</struct>
<macrosgroup name="EnhanceType">
<entry name="ENHANCE_TYPE_SKILL_ID" value="1"/>
<entry name="ENHANCE_TYPE_BUFF_ID" value="2"/>
<entry name="ENHANCE_TYPE_BUBBLESITEM_ID" value="3"/>
<entry name="ENHANCE_TYPE_DROPITEM_ID" value="4"/>
</macrosgroup>
<macrosgroup name="BaiZhanSkillType">
<entry name="BAI_ZHAN_SKILL_TYPE_ACTIVE" value="1"/>
<entry name="BAI_ZHAN_SKILL_TYPE_PASSIVE" value="2"/>
</macrosgroup>
<struct desc="百战技能表" version="1" name="BaiZhanSkillConfig">
<entry name="SkillID" desc="随机技能ID" type="int" version="1" cname="随机技能ID"/>
<entry name="SkillType" desc="类型" type="int" version="1" cname="类型"/>
<entry name="SkillLevel" desc="技能等级" type="int" version="1" cname="技能等级"/>
</struct>
<macrosgroup name="BaiZhanTaskType">
<entry name="BAI_ZHAN_TASK_TYPE_DAILY" value="1"/>
<entry name="BAI_ZHAN_TASK_TYPE_SEASON" value="2"/>
</macrosgroup>
<struct desc="百战任务表" version="1" name="BaiZhanZhanLingTaskConfig">
<entry name="TaskID" desc="编号" type="int" version="1" cname="编号"/>
<entry name="TaskOrder" desc="排序" type="int" version="1" cname="排序"/>
<entry name="TaskDesc" desc="描述" type="string" size="1024" version="1" cname="描述"/>
<entry name="TaskType" desc="任务类型" type="int" version="1" cname="任务类型"/>
<entry name="IsDisplayProgress" desc="是否显示绝对进度" type="byte" version="1" cname="是否显示绝对进度"/>
<entry name="Behavior" desc="事件" type="ResBehaviorRule" version="1" cname="事件"/>
<entry name="ActiveVal" desc="活跃度" type="int" version="1" cname="活跃度"/>
<entry name="MaxProgress" desc="总进度" type="int" version="1" cname="总进度"/>
</struct>
<macrosgroup name="BaiZhanZhanLingPrivilegeType">
<entry name="BAI_ZHAN_ZHAN_LING_PRIVILEGE_CHALLENGE_NUM" value="1"/>
<entry name="BAI_ZHAN_ZHAN_LING_PRIVILEGE_ADD_LEVEL" value="2"/>
</macrosgroup>
<struct desc="百战战令特权表" version="1" name="BaiZhanZhanLingPrivilegeConfig">
<entry name="PrivilegeID" desc="特权ID" type="int" version="1" cname="特权ID"/>
<entry name="PrivilegeDesc" desc="特权描述" type="string" size="1024" version="1" cname="特权描述"/>
<entry name="PrivilegeType" desc="特权类型" type="int" version="1" cname="特权类型"/>
<entry name="PrivilegeParam" desc="特权参数" type="int" version="1" cname="特权参数"/>
</struct>
<struct desc="百战战令等级表" version="1" name="BaiZhanZhanLingLevelConfig">
<entry name="ZhanLingLevel" desc="等级" type="int" version="1" cname="等级"/>
<entry name="UpgradeNeedActiveVal" desc="升级所需活跃度" type="int" version="1" cname="升级所需活跃度"/>
<entry name="FreeBootyID" desc="免费奖励" type="int" version="1" cname="免费奖励"/>
<entry name="ExtraBootyID" desc="额外奖励" type="int" version="1" cname="额外奖励"/>
</struct>
<struct desc="百战难度系数表" version="1" tags="battle" name="BaiZhanDifficultyRatioConfig">
<entry name="DifficultyID" desc="唯一ID" type="int" tags="battle" version="1" cname="唯一ID"/>
<entry name="MinAvgFightVal" desc="组内玩家平均战力下限" type="int" tags="battle" version="1" cname="组内玩家平均战力下限"/>
<entry name="MaxAvgFightVal" desc="组内玩家平均战力上限" type="int" tags="battle" version="1" cname="组内玩家平均战力上限"/>
<entry name="AttrList" desc="怪物加成属性" type="ResAttrImpactData" tags="battle" count="3" version="1" cname="怪物加成属性"/>
</struct>
<macrosgroup name="BaiZhanFuncID">
<entry name="BaiZhanFreeChallengeCnt" value="1"/>
<entry name="BaiZhanMaxBuyChallengeCnt" value="2"/>
<entry name="BaiZhanContinuousKillCoolDownTime" value="3"/>
<entry name="BaiZhanContinuousKillTimeInterval" value="4"/>
<entry name="BaiZhanSeasonSignUpSustainTime" value="5"/>
<entry name="BaiZhanDailyStartTime" value="6"/>
<entry name="BaiZhanDailyEndTime" value="7"/>
<entry name="BuyChallengeCntLadderID" value="8"/>
<entry name="BattleBaseScore" value="11"/>
<entry name="BattlePortalsEffectID" value="12"/>
<entry name="AutoSignUpTime" value="13"/>
</macrosgroup>
<struct desc="百战参数表" version="1" tags="battle" name="BaiZhanParamConfig">
<entry name="FuncID" desc="功能ID" type="uint" tags="battle" version="1" cname="功能ID"/>
<entry name="FuncParam" desc="功能值" type="float" tags="battle" version="1" cname="功能值"/>
</struct>
<struct desc="百战布怪表" version="1" tags="battle" name="BaizhanMonsterConfig">
<entry name="ID" desc="唯一ID" type="uint" tags="battle" version="1" cname="唯一ID"/>
<entry name="monsterPoolID" desc="怪物库ID" type="uint" tags="battle" version="1" cname="怪物库ID"/>
<entry name="BirthPosX" desc="出生位置X" type="float" tags="battle" version="1" cname="出生位置X"/>
<entry name="BirthPosY" desc="出生位置Y" type="float" tags="battle" version="1" cname="出生位置Y"/>
<entry name="mapSetId" desc="地图集合编号" type="uint" tags="battle" version="1" cname="地图集合编号"/>
<entry name="mapIndex" desc="所属地图索引" type="uint" tags="battle" version="1" cname="所属地图索引"/>
<entry name="ReviveTime" desc="复活时间" type="float" tags="battle" version="1" cname="复活时间"/>
<entry name="ReturnTaskId" desc="回归行为AI" type="uint" tags="battle" version="1" cname="回归行为AI"/>
<entry name="pursueRange" desc="AI追击范围" type="float" tags="battle" version="1" cname="AI追击范围"/>
<entry name="IsHaveSpecialDrop" desc="是否存在特殊掉落物" type="byte" tags="battle" version="1" cname="是否存在特殊掉落物"/>
<entry name="IsBoss" desc="是否为Boss" type="byte" version="1" cname="是否为Boss"/>
<entry name="BossSort" desc="Boss排序" type="uint" version="1" cname="Boss排序"/>
<entry name="BossName" desc="Boss名称" type="string" size="256" version="1" cname="Boss名称"/>
<entry name="IsDoubleBoss" desc="是否为双Boss" type="byte" version="1" cname="是否为双Boss"/>
</struct>
<macrosgroup name="MythicalAnimalSkillType">
<entry name="REVIVAL_SKILL" value="1"/>
<entry name="WEAPON_SKILL" value="2"/>
<entry name="ASSISTFIGHT_SKILL" value="3"/>
</macrosgroup>
<macrosgroup name="MythicalAnimalSkillTriggerType">
<entry name="MYTHICAL_ANIMAL_REVIVAL_TRIGGER" value="1"/>
<entry name="MYTHICAL_ANIMAL_WEAPON_TRIGGER" value="2"/>
<entry name="MYTHICAL_ANIMAL_ASSISTFIGHT_TRIGGER" value="3"/>
<entry name="MYTHICAL_ANIMAL_AddTIME_TRIGGER" value="4"/>
</macrosgroup>
<struct desc="神兽基础配置表" version="1" tags="battle" name="MythicalAnimalBaseConfig">
<entry name="MythicalAnimalID" desc="神兽ID" type="uint" tags="battle" version="1" cname="神兽ID"/>
<entry name="Name" desc="神兽名称" type="string" size="256" version="1" cname="神兽名称"/>
<entry name="Quality" desc="神兽品质" type="uint" version="1" cname="神兽品质"/>
<entry name="Type" desc="神兽类型" type="uint" version="1" cname="神兽类型"/>
<entry name="ResonanceWeaponType" desc="共鸣武器类型" type="uint" tags="battle" version="1" cname="共鸣武器类型"/>
<entry name="Icon" desc="神兽图标" type="string" size="64" version="1" cname="神兽图标"/>
<entry name="ModelID" desc="模型ID" type="uint" tags="battle" version="1" cname="模型ID"/>
<entry name="ActivateItemID" desc="激活道具ID" type="uint" version="1" cname="激活道具ID"/>
<entry name="ActivateItemCnt" desc="激活道具数量" type="uint" version="1" cname="激活道具数量"/>
<entry name="ActivatePreID" desc="激活前置神兽ID" type="uint" version="1" cname="激活前置神兽ID"/>
<entry name="ActivatePreMinStarLevel" desc="激活前置神兽最低星级" type="uint" version="1" cname="激活前置神兽最低星级"/>
<entry name="AssistFightCnt" desc="助战槽位数量" type="uint" version="1" cname="助战槽位数量"/>
<entry name="PosX" desc="坐标x" type="float" version="1" cname="坐标x"/>
<entry name="PosY" desc="坐标y" type="float" version="1" cname="坐标y"/>
<entry name="GetTipDesc" desc="获取提示文本" type="string" size="1024" version="1" cname="获取提示文本"/>
<entry name="VideoPath" desc="视频名称" type="string" size="256" version="1" cname="视频名称"/>
</struct>
<struct desc="神兽升级配置表" version="1" name="MythicalAnimalUpLvConfig">
<entry name="MythicalAnimalID" desc="神兽ID" type="uint" version="1" cname="神兽ID"/>
<entry name="Lv" desc="神兽等级" type="uint" version="1" cname="神兽等级"/>
<entry name="MinPlayerLv" desc="最低角色等级" type="uint" version="1" cname="最低角色等级"/>
<entry name="NeedItemID" desc="消耗道具ID" type="uint" version="1" cname="消耗道具ID"/>
<entry name="NeedItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="NeedMoneyType" desc="消耗货币类型" type="uint" version="1" cname="消耗货币类型"/>
<entry name="NeedMoneyCnt" desc="消耗货币数量" type="uint" version="1" cname="消耗货币数量"/>
<entry name="AttrList" desc="属性" type="ResAttrImpactData" count="4" version="1" cname="属性"/>
</struct>
<struct desc="单个神兽升星消耗" version="1" name="MythicalAnimalUpStarCostItemCfg">
<entry name="ItemID" desc="ID" type="uint" version="1" cname="ID"/>
<entry name="ItemCnt" desc="数量" type="uint" version="1" cname="数量"/>
</struct>
<struct desc="神兽升星配置表" version="1" tags="battle" name="MythicalAnimalUpStarConfig">
<entry name="MythicalAnimalID" desc="神兽ID" type="uint" tags="battle" version="1" cname="神兽ID"/>
<entry name="Star" desc="星级" type="uint" tags="battle" version="1" cname="星级"/>
<entry name="MinLv" desc="最低神兽等级" type="uint" version="1" cname="最低神兽等级"/>
<entry name="ReliveBianShenDurTime" desc="复活变身时间" type="float" tags="battle" version="1" cname="复活变身时间"/>
<entry name="BianShenBuffID" desc="神兽变身buffID" type="uint" tags="battle" version="1" cname="神兽变身buffID"/>
<entry name="PreMinStar" desc="前置神兽最低星级" type="uint" version="1" cname="前置神兽最低星级"/>
<entry name="NeedItemList" desc="升星材料" type="MythicalAnimalUpStarCostItemCfg" count="2" version="1" cname="升星材料"/>
<entry name="AttrList" desc="属性" type="ResAttrImpactData" count="4" version="1" cname="属性"/>
</struct>
<struct desc="神兽天赋基础配置表" version="1" name="MythicalAnimalTalentBaseConfig">
<entry name="MythicalAnimalID" desc="神兽ID" type="uint" version="1" cname="神兽ID"/>
<entry name="TalentID" desc="天赋ID" type="uint" version="1" cname="天赋ID"/>
<entry name="TalentIcon" desc="天赋图标" type="string" size="64" version="1" cname="天赋图标"/>
<entry name="PosX" desc="坐标x" type="float" version="1" cname="坐标x"/>
<entry name="PosY" desc="坐标y" type="float" version="1" cname="坐标y"/>
<entry name="PreTalent" desc="前置天赋" type="uint" version="1" cname="前置天赋"/>
</struct>
<struct desc="神兽天赋升级配置表" version="1" name="MythicalAnimalTalentUpLvConfig">
<entry name="TalentID" desc="天赋ID" type="uint" version="1" cname="天赋ID"/>
<entry name="TalentLv" desc="天赋等级" type="uint" version="1" cname="天赋等级"/>
<entry name="NeedItemID" desc="消耗道具ID" type="uint" version="1" cname="消耗道具ID"/>
<entry name="NeedItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="AttrList" desc="属性" type="ResAttrImpactData" count="2" version="1" cname="属性"/>
</struct>
<struct desc="神兽技能升级配置表" version="1" tags="battle" name="MythicalAnimalSkillUpLvConfig">
<entry name="MythicalAnimalID" desc="神兽ID" type="uint" tags="battle" version="1" cname="神兽ID"/>
<entry name="SkillType" desc="神兽技能部位" type="uint" tags="battle" version="1" cname="神兽技能部位"/>
<entry name="SkillLv" desc="神兽技能等级" type="uint" tags="battle" version="1" cname="神兽技能等级"/>
<entry name="MinStar" desc="最低神兽星级" type="uint" version="1" cname="最低神兽星级"/>
<entry name="NeedItemID" desc="消耗道具ID" type="uint" version="1" cname="消耗道具ID"/>
<entry name="NeedItemCnt" desc="消耗道具数量" type="uint" version="1" cname="消耗道具数量"/>
<entry name="LvAttrCoefficient" desc="神兽等级属性系数" type="float" version="1" cname="神兽等级属性系数"/>
<entry name="SkillName" desc="技能名称" type="string" size="256" version="1" cname="技能名称"/>
<entry name="SkillDesc" desc="技能描述" type="string" size="1024" version="1" cname="技能描述"/>
<entry name="MythicalAnimalSkilIDList" desc="神兽技能ID" type="uint" tags="battle" count="6" version="1" cname="神兽技能ID"/>
</struct>
<struct desc="神兽技能配置表" version="1" tags="battle" name="MythicalAnimalSkillConfig">
<entry name="MythicalAnimalSkillID" desc="神兽技能ID" type="uint" tags="battle" version="1" cname="神兽技能ID"/>
<entry name="SkillTriggerType" desc="神兽技能触发类型" type="uint" tags="battle" version="1" cname="神兽技能触发类型"/>
<entry name="TriggerParams" desc="触发参数" type="float" tags="battle" version="1" cname="触发参数"/>
<entry name="SkillID" desc="技能ID" type="uint" tags="battle" version="1" cname="技能ID"/>
<entry name="BuffID" desc="buffID" type="int" tags="battle" version="1" cname="buffID"/>
</struct>
<macrosgroup name="MythicalAnimalFuncID">
<entry name="MAIN_BATTLE_CNT" value="1"/>
<entry name="ASSIST_BATTLE_CNT" value="2"/>
<entry name="MODEL_SCALE_DEVELOP_PAGE" value="3"/>
<entry name="MODEL_SCALE_BATTLE_PAGE" value="4"/>
<entry name="MODEL_SCALE_EVOLUTION_PAGE" value="5"/>
<entry name="MODEL_SCALE_DEVELOP_TIPS" value="6"/>
<entry name="MODEL_SCALE_ACTIVE_TIPS" value="7"/>
<entry name="MODEL_SCALE_ITEM_TIPS" value="8"/>
<entry name="RECOVERY_HP_COEFFICIENT" value="9"/>
</macrosgroup>
<struct desc="神兽功能参数配置表" version="1" tags="battle" name="MythicalAnimalParamConfig">
<entry name="FuncID" desc="功能ID" type="uint" tags="battle" version="1" cname="功能ID"/>
<entry name="FuncVal" desc="功能值" type="float" tags="battle" version="1" cname="功能值"/>
</struct>
<struct desc="神兽进化收集配置表" version="1" name="MythicalAnimalCollectConfig">
<entry name="Type" desc="神兽类型" type="uint" version="1" cname="神兽类型"/>
<entry name="CollectLv" desc="收集等级" type="uint" version="1" cname="收集等级"/>
<entry name="NeedStar" desc="要求星数" type="uint" version="1" cname="要求星数"/>
<entry name="AttrList" desc="属性" type="ResAttrImpactData" count="2" version="1" cname="属性"/>
</struct>
<struct desc="神兽战斗设置表" version="1" name="MythicalAnimalSettingsConfig">
<entry name="ChapterType" desc="章节类型" type="int" version="1" cname="章节类型"/>
<entry name="Name" desc="章节名称" type="string" size="64" version="1" cname="章节名称"/>
</struct>
<macrosgroup name="SexCombineType">
<entry name="SEX_COMBINE_TYPE_MF" value="1"/>
<entry name="SEX_COMBINE_TYPE_MM" value="2"/>
<entry name="SEX_COMBINE_TYPE_FF" value="3"/>
</macrosgroup>
<struct desc="结缘信物配置表" version="1" name="MeetTokenConfig">
<entry name="SexCombine" desc="性别组合" type="int" version="1" cname="性别组合"/>
<entry name="Label" desc="标签" type="string" size="128" version="1" cname="标签"/>
<entry name="LabelIcon" desc="标签背景" type="string" size="128" version="1" cname="标签背景"/>
<entry name="TokenIcon" desc="信物图标" type="string" size="128" version="1" cname="信物图标"/>
<entry name="TokenDesc" desc="信物描述文本" type="string" size="1024" version="1" cname="信物描述文本"/>
<entry name="MeetSuccDesc" desc="结缘成功祝福词" type="string" size="1024" version="1" cname="结缘成功祝福词"/>
</struct>
<struct desc="结缘赠礼配置表" version="1" name="MeetGiftConfig">
<entry name="ItemID" desc="道具ID" type="int" version="1" cname="道具ID"/>
<entry name="XiaYuanVal" desc="增加侠缘值" type="int" version="1" cname="增加侠缘值"/>
</struct>
<macrosgroup name="MeetParamType">
<entry name="MeetIntimacyVal" value="1"/>
<entry name="MeetMessageLimit" value="2"/>
<entry name="FirstMeetMailID" value="3"/>
<entry name="MeetTokenMatchAdd" value="4"/>
<entry name="MeetTokenMismatchAdd" value="5"/>
<entry name="XiaYuanGiftNeedVal" value="6"/>
<entry name="XiaYuanGiftBootyID" value="7"/>
<entry name="ForceMeetRemoveCurrencyType" value="8"/>
<entry name="ForceMeetRemoveCurrencyNum" value="9"/>
<entry name="FreeMeetRemoveTime" value="10"/>
<entry name="DailyMeetLimit" value="11"/>
<entry name="TeamBattleAdd" value="12"/>
<entry name="PrivateChatAdd" value="13"/>
<entry name="PrivateChatAddFrequency" value="14"/>
<entry name="DailyAddLimit" value="15"/>
<entry name="MeetFreezeTime" value="16"/>
<entry name="ResetDataTime" value="17"/>
</macrosgroup>
<struct desc="结缘功能参数表" version="1" name="MeetParamConfig">
<entry name="FuncID" desc="功能ID" type="int" version="1" cname="功能ID"/>
<entry name="FuncParam" desc="功能参数" type="int" version="1" cname="功能参数"/>
</struct>
<macrosgroup name="RegressionModeType">
<entry name="REGRESSION_TYPE_CONTINUE" value="1"/>
<entry name="REGRESSION_TYPE_RESTART" value="2"/>
</macrosgroup>
<struct desc="回归方式" version="1" name="RegressionModeConfig">
<entry name="Type" desc="回归类型,参考RegressionModeType" type="int" version="1" cname="回归类型"/>
<entry name="Titile" desc="标题" type="string" size="256" version="1" cname="标题"/>
<entry name="BootyID" desc="奖励预览ID" type="uint" tags="bootyid" version="1" cname="奖励预览ID"/>
<entry name="BtnDesc" desc="按钮文字" type="string" size="256" version="1" cname="按钮文字"/>
</struct>
<struct desc="再续侠旅签到" version="1" name="RegressionClockConfig">
<entry name="Days" desc="天数" type="int" version="1" cname="天数"/>
<entry name="BootyID" desc="奖励ID" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
</struct>
<struct desc="再续侠旅任务" version="1" name="RegressionTaskConfig">
<entry name="Days" desc="天数" type="int" version="1" cname="天数"/>
<entry name="TaskID" desc="任务ID" type="uint" version="1" cname="任务ID"/>
<entry name="TaskDesc" desc="任务描述" type="string" size="1024" version="1" cname="任务描述"/>
<entry name="TaskTrans" desc="任务跳转" type="uint" version="1" cname="任务跳转"/>
<entry name="Behavior" desc="需要监测的事件" type="ResBehaviorRule" version="1" cname="事件"/>
<entry name="MaxProgress" desc="总进度" type="uint" version="1" cname="总进度"/>
<entry name="BootyID" desc="任务奖励ID" type="uint" tags="bootyid" version="1" cname="任务奖励ID"/>
<entry name="QuickCurrencyType" desc="快速完成货币类型" type="int" version="1" cname="快速完成货币类型"/>
<entry name="QuickCurrencyMoney" desc="快速完成货币数量" type="int" version="1" cname="快速完成货币数量"/>
</struct>
<struct desc="再续侠旅战令" version="1" name="RegressionZhanLingConfig">
<entry name="Level" desc="战令等级" type="int" version="1" cname="战令等级"/>
<entry name="NeedStma" desc="升级所需体力" type="int" version="1" cname="升级所需体力"/>
<entry name="NormalBootyID" desc="普通奖励ID" type="uint" tags="bootyid" version="1" cname="普通奖励ID"/>
<entry name="AdvanceBootyID" desc="付费奖励ID" type="uint" tags="bootyid" version="1" cname="付费奖励ID"/>
<entry name="CurrencyType" desc="等级购买货币类型" type="int" version="1" cname="等级购买货币类型"/>
<entry name="CurrencyMoney" desc="等级购买货币数量" type="int" version="1" cname="等级购买货币数量"/>
</struct>
<macrosgroup name="RegressionGiftType">
<entry name="REGRESSION_GIFT_GAMEMONEY" value="1"/>
<entry name="REGRESSION_GIFT_GOOD" value="2"/>
</macrosgroup>
<struct desc="再续侠旅礼包" version="1" name="RegressionGiftBagConfig">
<entry name="GiftID" desc="礼包ID" type="int" version="1" cname="礼包ID"/>
<entry name="GiftName" desc="礼包名" type="string" size="256" version="1" cname="礼包名"/>
<entry name="GiftType" desc="礼包类型,参考RegressionGiftType" type="int" version="1" cname="礼包类型"/>
<entry name="CurrencyType" desc="货币类型" type="int" version="1" cname="货币类型"/>
<entry name="CurrencyMoney" desc="货币数量" type="int" version="1" cname="货币数量"/>
<entry name="GoodID" desc="商品ID" type="uint" version="1" cname="商品ID"/>
<entry name="BootyID" desc="奖励ID" type="uint" tags="bootyid" version="1" cname="奖励ID"/>
<entry name="LimitCnt" desc="限购次数" type="int" version="1" cname="限购次数"/>
<entry name="Discount" desc="折扣" type="float" version="1" cname="折扣"/>
</struct>
<macrosgroup name="RegressionFuncID">
<entry name="ZhanLingSendMailID" value="1"/>
<entry name="RestartMailID" value="2"/>
<entry name="DiscountMonthCardGoodID" value="3"/>
<entry name="MonthCardDiscount" value="4"/>
<entry name="RegressionInterval" value="5"/>
<entry name="NormalMonthCardGoodID" value="6"/>
<entry name="OnceMaxDrawTaskCnt" value="7"/>
<entry name="DiscountMonthCardMoney" value="8"/>
</macrosgroup>
<struct desc="再续侠旅功能参数配置表" version="1" name="RegressionParamConfig">
<entry name="FuncID" desc="功能ID" type="uint" version="1" cname="功能ID"/>
<entry name="FuncParam" desc="功能值" type="int" version="1" cname="功能值"/>
</struct>
<macrosgroup name="DouyinSubscribeTypeEnum">
<entry name="DOUYIN_SUB_MSG_TYPE_NONE" value="0"/>
<entry name="DOUYIN_SUB_MSG_TYPE_TILI" value="1"/>
<entry name="DOUYIN_SUB_MSG_TYPE_GUAJI" value="2"/>
<entry name="DOUYIN_SUB_MSG_TYPE_MAX" value="3"/>
</macrosgroup>
<macrosgroup name="DouyinSubscribeFuncEnum">
<entry name="DOUYIN_SUB_FUNC_ALLOWAUTHTIMERANGE" value="1"/>
<entry name="DOUYIN_SUB_FUNC_REJECTAUTHTIMERANGE" value="2"/>
<entry name="DOUYIN_SUB_FUNC_ISALLOW_PUSH" value="3"/>
<entry name="DOUYIN_SUB_FUNC_ISALLOW_AUTH" value="4"/>
<entry name="DOUYIN_SUB_FUNC_MAX_MSG_ONEDAY" value="5"/>
</macrosgroup>
</metalib>