50 lines
		
	
	
		
			931 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			931 B
		
	
	
	
		
			C
		
	
	
	
	
	
| #pragma once
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| #pragma  pack(push,4)
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| 
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| /*
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| *玩家的离线消息
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| */
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| struct ActorOfflineMsg
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| {
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| 	char name[32];				//玩家的名字
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| 	char sGuildName[32];		//行会名称
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| 	unsigned int nActorId;		//玩家ID
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| 	unsigned int nLevel;    	//玩家的等级
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| 	BYTE nSex;					//玩家的性别
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| 	BYTE nVocation;  			//玩家的职业
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| 	BYTE nCircle;				//玩家的转数
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| 	BYTE nReserve;				//保留
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| 
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| 	CActorOfflineProperty actordata;
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| 
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| 	ActorOfflineMsg()
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| 	{
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| 		memset(this,0,sizeof(*this));
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| 	}
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| };
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| 
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| 
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| #pragma  pack(pop)
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| 
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| 
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| /*
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| *玩家英雄的离线消息
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| */
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| struct HeroOfflineMsg
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| {
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| 	BYTE         bCircle;	 //转数 
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| 	BYTE         bLevel;     //等级
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| 	BYTE         bVocation;  //职业
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| 	BYTE		 bSex;		 //性别
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| 	unsigned int nScore;     //评分
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| 
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| 	int      nModelId;      //玩家的外观
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| 	int      nWeaponAppear; //玩家武器的,模型ID
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| 	int		 nWingAppear;	//玩家的翅膀外观ID
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| 
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| 	HeroOfflineMsg()
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| 	{
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| 		memset(this,0,sizeof(*this));
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| 	}
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| };
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