64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
#ifndef _ALIGN_ALLOCATOR_H_
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#define _ALIGN_ALLOCATOR_H_
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/************************************************************************
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* 适用于小内存的频繁分配的场景,同时为了性能牺牲了部分内存空间
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************************************************************************/
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using namespace lock;
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#define GetAlignIdx(t) (t % align_ == 0 ? (t / align_ - 1) : (t / align_))
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class AlignAllocator : public BaseAllocator
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{
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struct FreeNode
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{
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FreeNode* next_;
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int size_;
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};
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struct Header
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{
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FreeNode* first_;
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int total_;
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int free_;
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Header()
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{
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total_ = free_ = 0;
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first_ = NULL;
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}
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};
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public:
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AlignAllocator(const char* name, int max_size, int align);
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virtual ~AlignAllocator();
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public:
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#ifndef _MEMORY_TRACE_
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virtual void* AllocBuffer(size_t count);
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virtual void* ReAllocBuffer(void* src, size_t count);
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virtual void FreeBuffer(void* ptr);
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#else
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virtual void* _AllocBuffer(size_t count, const char*, int);
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virtual void* _ReAllocBuffer(void* src, size_t newsize, const char* fn, int line);
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virtual void _FreeBuffer(void* ptr, const char*, int);
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#endif
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void Init(int max_size, int align);
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void GC();
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void SetMultiThread(bool flag) { mult_thread_ = flag; }
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void SetGCRest(int rest) { rest_ = rest; }
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private:
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int max_size_;
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int align_;
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Header* heads_;
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int hdrCnt_;
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int rest_;
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// 支持加锁,可以多线程安全
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bool mult_thread_;
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Mutex buffer_lock_;
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};
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#endif //end _ALIGN_ALLOCATOR_H_
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