init
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27
server/LogicServer/entitysystem/BasicFunctionsSystem.h
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27
server/LogicServer/entitysystem/BasicFunctionsSystem.h
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#pragma once
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class BasicFunctionsSystem:
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public CEntitySubSystem<enBasicFunctionsSystemID, BasicFunctionsSystem, CActor>
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{
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public:
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BasicFunctionsSystem();
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~BasicFunctionsSystem();
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public:
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virtual bool Initialize(void *data,SIZE_T size);
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VOID ProcessNetData(INT_PTR nCmd,CDataPacketReader &packet);
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//合成
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void HandleComposeItem(CDataPacketReader& inPacket);
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//锻造
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void HandleForgeItem(CDataPacketReader& inPacket);
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void HandleForgeInfo(CDataPacketReader& inPacket);//本服锻造id
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//洗炼
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void HandleRefining(CDataPacketReader& inPacket);
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//洗炼替换
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void HandleRefiningReplace(CDataPacketReader& inPacket);
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//元宝回收
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void SendRecoverItemInfo();
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//升星
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void UpdateItemStar(CDataPacketReader& packet);
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};
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