Files
mir-godot/engine/scenes/loading/loading.tscn
kubbo 26874f634d perf(font): 优化字体渲染并添加抗锯齿设置
- 在所有字体文件中添加 keep_rounding_remainders 属性,提高字体渲染质量
- 更新项目设置,启用抗锯齿功能
- 调整场景文件中的资源引用,添加 UID 信息
2025-05-27 09:20:14 +08:00

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[gd_scene load_steps=5 format=3 uid="uid://cbih1sy4phrk2"]
[ext_resource type="Texture2D" uid="uid://803gf4kme28" path="res://assets/loading/loading_background.png" id="1_76lh6"]
[ext_resource type="Script" uid="uid://cqkwp5wocqdx7" path="res://scripts/loading/loading.gd" id="1_mv03x"]
[ext_resource type="Texture2D" uid="uid://b7nbbjtwrswvu" path="res://assets/loading/progress_background.png" id="2_56muk"]
[ext_resource type="Texture2D" uid="uid://bay2jnwvmp18d" path="res://assets/loading/progress.png" id="3_106wh"]
[node name="Loading" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_mv03x")
[node name="Background" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("1_76lh6")
expand_mode = 2
stretch_mode = 6
[node name="Progress" type="Control" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="ProgressBar" type="TextureProgressBar" parent="Progress"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -129.0
offset_top = 191.5
offset_right = 129.0
offset_bottom = 260.5
grow_horizontal = 2
grow_vertical = 2
texture_under = ExtResource("2_56muk")
texture_progress = ExtResource("3_106wh")
texture_progress_offset = Vector2(0, 39)