- 在所有字体文件中添加 keep_rounding_remainders 属性,提高字体渲染质量 - 更新项目设置,启用抗锯齿功能 - 调整场景文件中的资源引用,添加 UID 信息
52 lines
1.5 KiB
Plaintext
52 lines
1.5 KiB
Plaintext
[gd_scene load_steps=5 format=3 uid="uid://cbih1sy4phrk2"]
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[ext_resource type="Texture2D" uid="uid://803gf4kme28" path="res://assets/loading/loading_background.png" id="1_76lh6"]
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[ext_resource type="Script" uid="uid://cqkwp5wocqdx7" path="res://scripts/loading/loading.gd" id="1_mv03x"]
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[ext_resource type="Texture2D" uid="uid://b7nbbjtwrswvu" path="res://assets/loading/progress_background.png" id="2_56muk"]
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[ext_resource type="Texture2D" uid="uid://bay2jnwvmp18d" path="res://assets/loading/progress.png" id="3_106wh"]
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[node name="Loading" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_mv03x")
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[node name="Background" type="TextureRect" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("1_76lh6")
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expand_mode = 2
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stretch_mode = 6
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[node name="Progress" type="Control" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="ProgressBar" type="TextureProgressBar" parent="Progress"]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -129.0
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offset_top = 191.5
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offset_right = 129.0
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offset_bottom = 260.5
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grow_horizontal = 2
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grow_vertical = 2
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texture_under = ExtResource("2_56muk")
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texture_progress = ExtResource("3_106wh")
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texture_progress_offset = Vector2(0, 39)
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