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mir-godot/engine/assets/shader/death_display.gdshader
MakerYang a902dd3de7 new
2024-08-06 18:30:21 +08:00

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shader_type canvas_item;
uniform sampler2D SCREEN_TEXTURE : hint_screen_texture,filter_linear_mipmap;
void fragment() {
vec4 screen_color = texture(SCREEN_TEXTURE, SCREEN_UV);
float gray = dot(screen_color.rgb, vec3(0.299, 0.587, 0.114));
COLOR = vec4(gray, gray, gray, screen_color.a);
}