- 在所有字体文件中添加 keep_rounding_remainders 属性,提高字体渲染质量 - 更新项目设置,启用抗锯齿功能 - 调整场景文件中的资源引用,添加 UID 信息
36 lines
779 B
Plaintext
36 lines
779 B
Plaintext
[remap]
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importer="font_data_dynamic"
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type="FontFile"
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uid="uid://bdqjkns2nmsb7"
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path="res://.godot/imported/HarmonyOS_Sans_Medium.ttf-03a8b761ee5604defc50afb196cb708a.fontdata"
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[deps]
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source_file="res://assets/common/font/HarmonyOS_Sans_Medium.ttf"
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dest_files=["res://.godot/imported/HarmonyOS_Sans_Medium.ttf-03a8b761ee5604defc50afb196cb708a.fontdata"]
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[params]
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Rendering=null
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antialiasing=1
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generate_mipmaps=false
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disable_embedded_bitmaps=true
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multichannel_signed_distance_field=false
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msdf_pixel_range=8
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msdf_size=48
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allow_system_fallback=true
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force_autohinter=false
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hinting=1
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subpixel_positioning=1
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keep_rounding_remainders=true
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oversampling=0.0
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Fallbacks=null
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fallbacks=[]
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Compress=null
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compress=true
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preload=[]
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language_support={}
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script_support={}
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opentype_features={}
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