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1
engine/assets/icon.svg
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1
engine/assets/icon.svg
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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After Width: | Height: | Size: 950 B |
37
engine/assets/icon.svg.import
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37
engine/assets/icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://uxjhy0m5hoin"
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path="res://.godot/imported/icon.svg-56083ea2a1f1a4f1e49773bdc6d7826c.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/icon.svg"
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dest_files=["res://.godot/imported/icon.svg-56083ea2a1f1a4f1e49773bdc6d7826c.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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BIN
engine/assets/launch/background.jpeg
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BIN
engine/assets/launch/background.jpeg
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Binary file not shown.
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After Width: | Height: | Size: 215 KiB |
34
engine/assets/launch/background.jpeg.import
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engine/assets/launch/background.jpeg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d05rp7emahb2e"
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path="res://.godot/imported/background.jpeg-5639b05a789575f90a2f9972dfc49a59.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/launch/background.jpeg"
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dest_files=["res://.godot/imported/background.jpeg-5639b05a789575f90a2f9972dfc49a59.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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40
engine/project.godot
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engine/project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Mir of Godot"
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config/version="1.0.0"
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run/main_scene="res://scenes/launch/launch.tscn"
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config/features=PackedStringArray("4.2", "Mobile")
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boot_splash/bg_color=Color(0, 0, 0, 1)
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config/icon="res://assets/icon.svg"
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[autoload]
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Global="*res://scripts/framework/global.gd"
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Server="*res://scripts/framework/server/server.gd"
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Client="*res://scripts/framework/client/client.gd"
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Request="*res://scripts/framework/utils/request.gd"
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=720
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window/stretch/scale_mode="integer"
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[filesystem]
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import/blender/enabled=false
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[rendering]
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renderer/rendering_method="mobile"
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environment/defaults/default_clear_color=Color(0, 0, 0, 1)
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22
engine/scenes/launch/launch.tscn
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engine/scenes/launch/launch.tscn
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[gd_scene load_steps=2 format=3 uid="uid://i6g3y6btijjm"]
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[ext_resource type="Texture2D" uid="uid://d05rp7emahb2e" path="res://assets/launch/background.jpeg" id="1_5xji2"]
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[node name="Launch" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Background" type="TextureRect" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("1_5xji2")
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expand_mode = 2
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stretch_mode = 6
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28
engine/scripts/framework/client/client.gd
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engine/scripts/framework/client/client.gd
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#*****************************************************************************
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# @file client.gd
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# @author MakerYang(https://www.makeryang.com)
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# @statement 免费课程配套开源项目,任何形式收费均为盗版
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#*****************************************************************************
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extends Node
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# 初始化自定义数据
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var client_peer:ENetMultiplayerPeer
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# 初始化数据结构
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var data = {
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"client_id": 0
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}
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# 创建客户端并返回客户端状态
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func create_client() -> int:
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client_peer = ENetMultiplayerPeer.new()
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var error = client_peer.create_client(Global.get_server_address(), Global.get_server_port())
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if error == OK:
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multiplayer.multiplayer_peer = client_peer
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# 更新客户端ID
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update_client_id(multiplayer.get_unique_id())
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return error
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# 更新客户端ID
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func update_client_id(client_id: int) -> void:
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data["client_id"] = client_id
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53
engine/scripts/framework/global.gd
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engine/scripts/framework/global.gd
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#*****************************************************************************
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# @file global.gd
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# @author MakerYang(https://www.makeryang.com)
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# @statement 免费课程配套开源项目,任何形式收费均为盗版
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#*****************************************************************************
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extends Node
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# 初始化数据结构
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var data = {
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"varsion": "1.0.0",
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"mode": "",
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"server": {
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"port": 7020,
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"address": "game.makeryang.com"
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},
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"account": {
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"token": ""
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}
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}
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func _ready() -> void:
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# 服务器模式检测
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if OS.has_feature("dedicated_server"):
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print("[服务器模式]")
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data["mode"] = "server"
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var error = Server.create_server()
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if error != OK:
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printerr("[服务器创建失败]")
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else:
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print("[客户端模式]")
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data["mode"] = "client"
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var error = Client.create_client()
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if error != OK:
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printerr("[服务器连接失败]")
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# 是否为服务器模式
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func is_server() -> bool:
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var server = false
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if data["mode"] == "server":
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server = true
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return server
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# 获取服务器端口
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func get_server_port() -> int:
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return data["server"]["port"]
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# 获取服务器端口
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func get_server_address() -> String:
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return data["server"]["address"]
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# 获取用户Token
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func get_account_token() -> String:
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return data["account"]["token"]
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29
engine/scripts/framework/server/server.gd
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engine/scripts/framework/server/server.gd
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#*****************************************************************************
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# @file server.gd
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# @author MakerYang(https://www.makeryang.com)
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# @statement 免费课程配套开源项目,任何形式收费均为盗版
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#*****************************************************************************
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extends Node
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# 初始化自定义数据
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var server_peer:ENetMultiplayerPeer
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# 创建服务器并返回服务器状态
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func create_server() -> int:
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print("[创建服务器...]")
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server_peer = ENetMultiplayerPeer.new()
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var error = server_peer.create_server(Global.get_server_port())
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if error == OK:
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multiplayer.multiplayer_peer = server_peer
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multiplayer.peer_connected.connect(_on_peer_connected)
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multiplayer.peer_disconnected.connect(_on_peer_disconnected)
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print("[服务器创建成功]")
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return error
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# 客户端连接服务器时回调函数
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func _on_peer_connected(id: int) -> void:
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print("[新的客户端连接 " + str(id) + "]")
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# 客户端断开服务器时回调函数
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func _on_peer_disconnected(id: int) -> void:
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print("[客户端连接断开 " + str(id) + "]")
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30
engine/scripts/framework/utils/request.gd
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engine/scripts/framework/utils/request.gd
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#*****************************************************************************
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# @file request.gd
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# @author MakerYang(https://www.makeryang.com)
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# @statement 免费课程配套开源项目,任何形式收费均为盗版
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#*****************************************************************************
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extends Node
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# 初始化自定义数据
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var http_request:HTTPRequest = HTTPRequest.new()
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var http_callback = null
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# 初始化数据结构
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var data = {
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"headers": [
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"Content-Type: application/json",
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"Account-Token: ",
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]
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}
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# 请求服务器接口
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func on_server(path: String, method: int, parameter, callback) -> void:
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if !http_request.is_inside_tree():
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add_child(http_request)
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var parameter_json = JSON.stringify(parameter)
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data["headers"][1] = "Account-Token: " + Global.get_account_token()
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if http_callback and http_request.is_connected("request_completed", http_callback):
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http_request.request_completed.disconnect(http_callback)
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http_request.request_completed.connect(callback)
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http_callback = callback
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http_request.request("https://" + Global.get_server_address() + path, data["headers"], method, parameter_json)
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