大屏支持渲染3D模型
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		| @@ -10,6 +10,7 @@ export default { | ||||
|   props: { | ||||
|     width: {default: 400}, | ||||
|     height: {default: 300}, | ||||
|     is3D: Boolean | ||||
|   }, | ||||
|   data() { | ||||
|     return { | ||||
| @@ -20,14 +21,20 @@ export default { | ||||
|     init(count = 0) { | ||||
|       const container = this.$refs[this.ref] | ||||
|       if (container) { | ||||
|         let loadTasks = [] | ||||
|         let {width, height} = this.$props | ||||
|         const scene = new spritejs.Scene({container, width, height, ...this.$attrs}), | ||||
|             layer = scene.layer() | ||||
|         /** | ||||
|          * layer 图层 | ||||
|          * lib spritejs的依赖库 | ||||
|          */ | ||||
|         this.$emit("init", {layer, lib: spritejs}) | ||||
|         if (this.is3D) { | ||||
|           loadTasks.push(this.$injectLib("https://unpkg.com/sprite-extend-3d/dist/sprite-extend-3d.js")) | ||||
|         } | ||||
|         Promise.all(loadTasks).then(() => { | ||||
|           const scene = new spritejs.Scene({container, width, height, ...this.$attrs}), | ||||
|               layer = scene.layer() | ||||
|           /** | ||||
|            * layer 图层 | ||||
|            * lib spritejs的依赖库 | ||||
|            */ | ||||
|           this.$emit("init", {layer, lib: spritejs}) | ||||
|         }) | ||||
|       } else if (count == 20) { | ||||
|         console.log(this.$refs) | ||||
|       } else setTimeout(() => this.init(++count), 500) | ||||
|   | ||||
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