74 lines
2.1 KiB
Plaintext
74 lines
2.1 KiB
Plaintext
--#include "data\functions\ItemEvent\ItemUseCount.txt" once
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--#include "data\functions\GlobalMiscExpand\GlobalMisc.txt" once
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--#include "data\config\item\HeroExp.txt" once
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--#include "data\config\Hero\HeroConfig.txt" once
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--英雄经验丹
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function UseHeroExpItem(sysarg, count, itemidx, itemPtr,ItemTable, delType, param)
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if(Actor.getItemCount(sysarg, itemidx) == 0) then
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Actor.sendTipmsg( sysarg,OldLang.Script.HeroItem001,ttFlyTip)
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return
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end
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local nHeroId = Hero.getBattleHeroId(sysarg)
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if nHeroId == -1 then
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Actor.sendTipmsg( sysarg,OldLang.Script.HeroItem002,ttFlyTip)
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return
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end
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--判断英雄等级是否已经到了本阶最高等级
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local Stage = Hero.getHeroProperty(sysarg,nHeroId,enHeroStage)
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local Level = Hero.getHeroProperty(sysarg,nHeroId,enHeroLevel)
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local Exp = Hero.getHeroProperty(sysarg,nHeroId,enHeroExp)
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local cfg = HeroConfig.HeroList[nHeroId]
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if not cfg then
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return
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end
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local LevelCfg = cfg.Levels[Level]
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local StageCfg = cfg.Stages[Stage]
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if not StageCfg or not LevelCfg then
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return
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end
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local MaxLevel = StageCfg.MaxLevel
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local MaxExp = LevelCfg.LevelUpExp
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if Level == MaxLevel and Exp >= MaxExp then
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Actor.sendTipmsg( sysarg,OldLang.Script.Hero009,ttFlyTip)
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return
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end
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local canAddExp = MaxExp - Exp
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if Level < MaxLevel then
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for idx = Level + 1, MaxLevel do
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LevelCfg = cfg.Levels[idx]
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canAddExp = canAddExp + LevelCfg.LevelUpExp
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end
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end
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local useCount = math.ceil(canAddExp/ItemTable.exp)
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if useCount > count then
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useCount = count
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end
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useCount = Actor.removeItemByPtr(sysarg, itemPtr, useCount, true, "HeroExp",303)
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if useCount > 0 then
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local addExp = ItemTable.exp * useCount
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if addExp > canAddExp then
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addExp = canAddExp
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end
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Hero.addExp(sysarg, addExp)
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local ItemName = Item.getItemName(ItemTable.itemid)
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Actor.sendTipmsg( sysarg, string.format(OldLang.Script.HeroItem003, useCount, ItemName,addExp), ttFlyTip )
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return true,useCount
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end
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end
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function UseHeroExpInit(sysarg)
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for i = 1,table.getn(HeroExpConfig) do
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local x = HeroExpConfig[i]
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GlobalItemFn[x.itemid] = { func = UseHeroExpItem, params = x }
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end
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end
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table.insert(InitFnTable, UseHeroExpInit)
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