init
This commit is contained in:
		
							
								
								
									
										243
									
								
								server/cross/LogicServer/data/robot/AITree.lua
									
									
									
									
									
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										243
									
								
								server/cross/LogicServer/data/robot/AITree.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,243 @@
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-- 基础节点(中间节点)
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ANBT_SELECT = 1         --选择节点
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ANBT_SEQUENCE = 2       --顺序节点
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ANBT_PARALLEL = 3       --并列节点
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ANBT_NOT = 4            --取反节点
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ANBT_FINAL = ANBT_NOT
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-- 判断节点(叶子节点)
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ANCT_IsDeath = ANBT_FINAL + 1    --是否死亡
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ANCT_HasTask = ANBT_FINAL + 2    --是否有可接任务
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ANCT_CanTask = ANBT_FINAL + 3    --是否能进行任务
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ANCT_HasFlyShoes = ANBT_FINAL + 4--是否还有小飞鞋
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ANCT_HasMonster = ANBT_FINAL + 5 --周围是否有怪物
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ANCT_CanAttack = ANBT_FINAL+6    --能否攻击目标
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ANCT_TarInAttkRange = ANBT_FINAL+7--目标在可攻击范围内
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ANCT_MovePointIsNearTar = ANBT_FINAL+8   --(移动)坐标点为目标旁边
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ANCT_MovePointIsPosi = ANBT_FINAL+9      --(移动)坐标点为当前位置
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ANCT_PiCanArrive = ANBT_FINAL+10  --(移动)坐标点为可到达的
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ANCT_CanNextAction = ANBT_FINAL+11--能进行下一个动作
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ANCT_FINAL = ANCT_CanNextAction       
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-- 功能节点(叶子节点)
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ANFT_ReturnRelive = ANCT_FINAL + 1  --请求回城复活
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ANFT_YBRelive = ANCT_FINAL + 2      --请求元宝复活
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ANFT_MovePoint = ANCT_FINAL + 3     --往 (移动)坐标点 移动一步
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ANFT_SetTarMonster = ANCT_FINAL + 4 --设置目标 - 怪物(如果目标死亡或不存在了)
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ANFT_SetTarItem = ANCT_FINAL + 5    --设置目标 - 物品
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ANFT_SetMovePointAsHook = ANCT_FINAL + 6     --设置(移动)坐标点 - 挂机点(并寻路)
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ANFT_SetMovePointAsTar = ANCT_FINAL + 7      --设置(移动)坐标点 - 目标旁(并寻路)
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ANFT_AttackTarget = ANCT_FINAL + 8  --攻击目标
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ANFT_ChangeTarMonster = ANCT_FINAL+9--改变目标 - 怪物(非本目标)
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ANFT_SetHook = ANCT_FINAL+10        --设置挂机点
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AITreeConfig =
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{
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    ntype = ANBT_SELECT,
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    desc = "根节点-任务/挂机",
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    nodes =
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    {
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        [1] =
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        {
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            ntype = ANBT_SEQUENCE,
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            desc = "如果死亡,则回城复活",
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            nodes=
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            {
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                [1]=
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                {
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                    ntype = ANCT_IsDeath,
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                    desc = "死亡了,要复活",
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                },
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                [2]=
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                {
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                    ntype = ANFT_ReturnRelive,
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                    desc = "回城复活",
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                }
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            }
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        },
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        [2] =
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        {
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            ntype = ANBT_SEQUENCE,
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            desc = "有可进行任务,则跑任务",
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            nodes=
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            {
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                [1]=
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                {
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                    ntype = ANCT_CanTask,
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                    desc = "是否有可进行任务",
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                },
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            }
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        },
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        [3] =
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        {
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            ntype = ANBT_SELECT,
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            desc = "否则,挂机打怪/跑挂机点",
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            nodes =
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            {
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                [1]=
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                {
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                    ntype = ANBT_SEQUENCE,
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                    desc = "周围有怪物,则去打怪",
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                    nodes=
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                    {
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                        [1] =
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                        {
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                            ntype = ANCT_HasMonster,--这里要优化,如果周围有“可攻击/可到达”的怪物
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                            desc = "周围如果有怪物",
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                        },
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                        [2] =
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                        {
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                            ntype = ANCT_CanNextAction,
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                            desc = "动作超时检查",
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                        },
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                        [3] =
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                        {
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                            ntype = ANFT_SetTarMonster,
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                            desc = "设置目标怪物",
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                        },
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                        [4] =
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                        {
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                            ntype = ANBT_SELECT,
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                            desc = "如果一直无法接近目标,则切换,否则移动到怪物旁打怪",
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                            nodes =
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                            {
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                                [1]=
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                                {
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                                    ntype = ANBT_SEQUENCE,
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                                    desc = "检查切换目标",
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                                    nodes =
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                                    {
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                                        [1] =
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                                        {
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                                            ntype = ANBT_NOT,
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                                            desc = "",
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		||||
                                            node = { ntype = ANCT_PiCanArrive, desc = "如果目标不能到达" }
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                                        },
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                                        [2] =
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                                        {
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                                            ntype = ANFT_ChangeTarMonster,
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                                            desc = "切换怪物目标",
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		||||
                                        }
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                                    }
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                                },
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		||||
                                [2]=
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		||||
                                {
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                                    ntype = ANBT_SELECT,
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		||||
                                    desc = "移动到怪物旁打怪",
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                                    nodes =
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                                    {
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                                        [1]=
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		||||
                                        {
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                                            ntype = ANBT_SEQUENCE,
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                                            desc = "打怪",
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		||||
                                            nodes =
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		||||
                                            {
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                                                [1] =
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		||||
                                                {
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                                                    ntype = ANCT_TarInAttkRange,
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                                                    desc = "目标在可攻击范围",
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                                                },
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                                                [2] =
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                                                {
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                                                    ntype = ANFT_AttackTarget,
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                                                    desc = "攻击目标",
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                                                }
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                                            }
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                                        },
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                                        [2]=
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                                        {
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                                            ntype = ANBT_SELECT,
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                                            desc = "追怪",
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                                            nodes =
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                                            {
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                                                [1] =
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                                                {
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                                                    ntype = ANBT_SEQUENCE,
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                                                    desc = "走向怪物",
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                                                    nodes =
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                                                    {
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                                                        [1] =
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                                                        {
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                                                            ntype = ANCT_MovePointIsNearTar,
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                                                            desc = "(移动)坐标点为目标附近",
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                                                        },
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                                                        [2] =
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                                                        {
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                                                            ntype = ANFT_MovePoint,
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                                                            desc = "往怪物移动一次",
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                                                        }
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                                                    }
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                                                },
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                                                [2] =
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                                                {
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                                                    ntype = ANFT_SetMovePointAsTar,
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                                                    desc = "设置(移动)坐标点为目标(怪物)",
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		||||
                                                }
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                                            }
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                                        }
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                                    }
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                                }
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                            }
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                        }
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                    }
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                },
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                [2]=
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                {
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                    ntype = ANBT_SEQUENCE,
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                    desc = "没怪物,则跑挂机点",
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                    nodes=
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                    {
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                        [1] =
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                        {
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                            ntype = ANBT_NOT,
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                            desc = "",
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                            node = { ntype = ANCT_HasMonster, desc = "周围如果没有怪物" }
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                        },
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                        [2] =
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                        {
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                            ntype = ANFT_SetHook,
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                            desc = "设置挂机点",
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                        },
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                        [3] =
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                        {
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                            ntype = ANCT_CanNextAction,
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                            desc = "动作超时检查",
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                        },
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                        [4] =
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                        {
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                            ntype = ANBT_SELECT,
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                            desc = "跑挂机点",
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                            nodes =
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                            {
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                                [1] =
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                                {
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                                    ntype = ANBT_SEQUENCE,
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                                    desc = "走向挂机点",
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                                    nodes =
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                                    {
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                                        [1] =
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                                        {
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                                            ntype = ANBT_NOT,
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                                            desc = "",
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                                            node = { ntype = ANCT_MovePointIsPosi, desc = "还没走到挂机点" }
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                                        },
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                                        [2] =
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                                        {
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                                            ntype = ANFT_MovePoint,
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                                            desc = "往挂机点移动一步",
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                                        }
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                                    }
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                                },
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                                [2] =
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                                {
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                                    ntype = ANFT_SetMovePointAsHook,
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                                    desc = "设置(移动)坐标点为挂机点",
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                                }
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                            }
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                        }
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                    }
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                }
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            }
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        }
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    }
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}
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		||||
							
								
								
									
										130
									
								
								server/cross/LogicServer/data/robot/RobotConfig.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										130
									
								
								server/cross/LogicServer/data/robot/RobotConfig.txt
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,130 @@
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    --机器人的配置文件
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RobotConfig=
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{   
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	procName = "机器人1-任务",
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    loginAccountLimit = 0,      --登陆的账户的最大值,<=0表示不限制,否则表示所有accounts里的玩家都登陆
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    groupLoginInterval = 5,	-- 每组登录间隔时间,秒为单位。间隔太短容易导致多线程连接造成重复地址绑定的问题
 | 
			
		||||
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    serverIndex = 1,  --模拟登陆的服务器的id,3服就填3
 | 
			
		||||
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		||||
    --session服务器的网关的地址列表
 | 
			
		||||
	--port最小端口号,maxPort最大端口号,会随机连接一个端口
 | 
			
		||||
    gates=
 | 
			
		||||
    {
 | 
			
		||||
		{ip= "127.0.0.1", port=9901, maxPort = 9901},
 | 
			
		||||
    },
 | 
			
		||||
 | 
			
		||||
    --玩家的模拟的账户的列表,因为测试的账户的角色都是非常有规律的,比如wuyitest1 -wuyitest100,而且密码是一样的
 | 
			
		||||
    --同时为了支持单个账户测试的情况,
 | 
			
		||||
    --	name 表示账户的前缀/完整的账户 
 | 
			
		||||
    --  pass 表示
 | 
			
		||||
    --  accountStartId 账户开始的ID,如果是-1表示不使用前缀表示法,使用完整账户表示法,比如helloworld
 | 
			
		||||
    --  accountEndId   账户结束的ID, 如果是-1表示不使用前缀表示法
 | 
			
		||||
	--  doWord = 1 职能:1挂机,2做任务
 | 
			
		||||
    accounts=
 | 
			
		||||
    {
 | 
			
		||||
        {name="robotac",pass="123456",accountStartId=1,accountEndId=500, doWord = 1},
 | 
			
		||||
        --[[
 | 
			
		||||
        {name="robotb",pass="123456",accountStartId=1,accountEndId=500, doWord = 1},
 | 
			
		||||
        {name="robotc",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
 | 
			
		||||
        {name="robotd",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
 | 
			
		||||
        {name="robote",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
 | 
			
		||||
        {name="robotf",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
 | 
			
		||||
        {name="robotg",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
 | 
			
		||||
        {name="roboth",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
 | 
			
		||||
        {name="roboti",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
 | 
			
		||||
        {name="robotj",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
 | 
			
		||||
        {name="robotk",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
 | 
			
		||||
        {name="robotl",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
 | 
			
		||||
        {name="robotm",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
 | 
			
		||||
        {name="robotn",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
 | 
			
		||||
        {name="roboto",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
 | 
			
		||||
        {name="robotp",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
 | 
			
		||||
        {name="robotq",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
 | 
			
		||||
        {name="robotr",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
 | 
			
		||||
        {name="robots",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
 | 
			
		||||
        {name="robott",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
 | 
			
		||||
        {name="robotu",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
 | 
			
		||||
        {name="robotw",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
 | 
			
		||||
        {name="robotx",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
 | 
			
		||||
        {name="roboty",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
 | 
			
		||||
        {name="robotz",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
 | 
			
		||||
      ]]
 | 
			
		||||
    },
 | 
			
		||||
 | 
			
		||||
   -- 进入游戏后的地图分布。模拟玩家登陆后,自动选择一个地方传送过去,然后在此地图内部走动
 | 
			
		||||
   mappoints =
 | 
			
		||||
   {
 | 
			
		||||
   		{ sid=1, sname="新手村", level =1,		x=474, 	y=312},
 | 
			
		||||
   },
 | 
			
		||||
   
 | 
			
		||||
--[[
 | 
			
		||||
[2021-09-21 06:45:02]<[sock:9,idx:0] Recv(255,1)  -> 发包检测用户名 密码
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(255,2)  向客户端下发用户列表
 | 
			
		||||
[2021-09-21 06:45:02]<[sock:9,idx:0] Recv(0,1)    -> 登陆游戏
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,3) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,52) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(26,8) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(4,4) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,37) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(27,9) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(24,3) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(52,1) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(25,1) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(25,2) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,40) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,13) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,41) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(17,3) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(41,3) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(41,3) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(50,1) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(28,3) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(34,1) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,37) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,40) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(24,3) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(9,2) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,37) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(26,78) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(26,28) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(26,31) 
 | 
			
		||||
[2021-09-21 06:45:02]<[sock:9,idx:0] Recv(5,1)     -> 
 | 
			
		||||
[2021-09-21 06:45:02]<[sock:9,idx:0] Recv(7,3) 
 | 
			
		||||
[2021-09-21 06:45:02]<[sock:9,idx:0] Recv(8,2) 
 | 
			
		||||
[2021-09-21 06:45:02]<[sock:9,idx:0] Recv(10,22) 
 | 
			
		||||
[2021-09-21 06:45:02]<[sock:9,idx:0] Recv(6,1) 
 | 
			
		||||
[2021-09-21 06:45:02]<[sock:9,idx:0] Recv(29,1) 
 | 
			
		||||
[2021-09-21 06:45:02]<[sock:9,idx:0] Recv(29,1) 
 | 
			
		||||
[2021-09-21 06:45:02]<[sock:9,idx:0] Recv(51,1) 
 | 
			
		||||
[2021-09-21 06:45:02]<[sock:9,idx:0] Recv(17,1) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(5,1) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,7) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(7,3) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(8,2) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(6,1) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(29,1) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(29,1) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(51,1) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(17,1) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,69) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,69) 
 | 
			
		||||
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,2) 
 | 
			
		||||
[2021-09-21 06:45:04]>[sock:9,idx:0] Send(0,9) 
 | 
			
		||||
[2021-09-21 06:45:04]>[sock:9,idx:0] Send(0,9) 
 | 
			
		||||
[2021-09-21 06:45:04]>[sock:9,idx:0] Send(0,9) 
 | 
			
		||||
]]
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										7
									
								
								server/cross/LogicServer/data/robot/langRobotconfig.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								server/cross/LogicServer/data/robot/langRobotconfig.txt
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,7 @@
 | 
			
		||||
--机器人发言的配置
 | 
			
		||||
RobotChatConfig = 
 | 
			
		||||
{
 | 
			
		||||
	talkNum = 3,		--每个发言周期的发言的机器人的数目
 | 
			
		||||
	minInterval = 10,	--每个发言周期 时间间隔随机 下限 秒
 | 
			
		||||
	maxInterval = 20,	--每个发言周期 时间间隔随机 上限 秒
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user