This commit is contained in:
aixianling
2024-12-13 13:41:02 +08:00
commit 06658f112f
3887 changed files with 2687822 additions and 0 deletions

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-- 基础节点(中间节点)
ANBT_SELECT = 1 --选择节点
ANBT_SEQUENCE = 2 --顺序节点
ANBT_PARALLEL = 3 --并列节点
ANBT_NOT = 4 --取反节点
ANBT_FINAL = ANBT_NOT
-- 判断节点(叶子节点)
ANCT_IsDeath = ANBT_FINAL + 1 --是否死亡
ANCT_HasTask = ANBT_FINAL + 2 --是否有可接任务
ANCT_CanTask = ANBT_FINAL + 3 --是否能进行任务
ANCT_HasFlyShoes = ANBT_FINAL + 4--是否还有小飞鞋
ANCT_HasMonster = ANBT_FINAL + 5 --周围是否有怪物
ANCT_CanAttack = ANBT_FINAL+6 --能否攻击目标
ANCT_TarInAttkRange = ANBT_FINAL+7--目标在可攻击范围内
ANCT_MovePointIsNearTar = ANBT_FINAL+8 --(移动)坐标点为目标旁边
ANCT_MovePointIsPosi = ANBT_FINAL+9 --(移动)坐标点为当前位置
ANCT_PiCanArrive = ANBT_FINAL+10 --(移动)坐标点为可到达的
ANCT_CanNextAction = ANBT_FINAL+11--能进行下一个动作
ANCT_FINAL = ANCT_CanNextAction
-- 功能节点(叶子节点)
ANFT_ReturnRelive = ANCT_FINAL + 1 --请求回城复活
ANFT_YBRelive = ANCT_FINAL + 2 --请求元宝复活
ANFT_MovePoint = ANCT_FINAL + 3 --往 (移动)坐标点 移动一步
ANFT_SetTarMonster = ANCT_FINAL + 4 --设置目标 - 怪物(如果目标死亡或不存在了)
ANFT_SetTarItem = ANCT_FINAL + 5 --设置目标 - 物品
ANFT_SetMovePointAsHook = ANCT_FINAL + 6 --设置(移动)坐标点 - 挂机点(并寻路)
ANFT_SetMovePointAsTar = ANCT_FINAL + 7 --设置(移动)坐标点 - 目标旁(并寻路)
ANFT_AttackTarget = ANCT_FINAL + 8 --攻击目标
ANFT_ChangeTarMonster = ANCT_FINAL+9--改变目标 - 怪物(非本目标)
ANFT_SetHook = ANCT_FINAL+10 --设置挂机点
AITreeConfig =
{
ntype = ANBT_SELECT,
desc = "根节点-任务/挂机",
nodes =
{
[1] =
{
ntype = ANBT_SEQUENCE,
desc = "如果死亡,则回城复活",
nodes=
{
[1]=
{
ntype = ANCT_IsDeath,
desc = "死亡了,要复活",
},
[2]=
{
ntype = ANFT_ReturnRelive,
desc = "回城复活",
}
}
},
[2] =
{
ntype = ANBT_SEQUENCE,
desc = "有可进行任务,则跑任务",
nodes=
{
[1]=
{
ntype = ANCT_CanTask,
desc = "是否有可进行任务",
},
}
},
[3] =
{
ntype = ANBT_SELECT,
desc = "否则,挂机打怪/跑挂机点",
nodes =
{
[1]=
{
ntype = ANBT_SEQUENCE,
desc = "周围有怪物,则去打怪",
nodes=
{
[1] =
{
ntype = ANCT_HasMonster,--这里要优化,如果周围有“可攻击/可到达”的怪物
desc = "周围如果有怪物",
},
[2] =
{
ntype = ANCT_CanNextAction,
desc = "动作超时检查",
},
[3] =
{
ntype = ANFT_SetTarMonster,
desc = "设置目标怪物",
},
[4] =
{
ntype = ANBT_SELECT,
desc = "如果一直无法接近目标,则切换,否则移动到怪物旁打怪",
nodes =
{
[1]=
{
ntype = ANBT_SEQUENCE,
desc = "检查切换目标",
nodes =
{
[1] =
{
ntype = ANBT_NOT,
desc = "",
node = { ntype = ANCT_PiCanArrive, desc = "如果目标不能到达" }
},
[2] =
{
ntype = ANFT_ChangeTarMonster,
desc = "切换怪物目标",
}
}
},
[2]=
{
ntype = ANBT_SELECT,
desc = "移动到怪物旁打怪",
nodes =
{
[1]=
{
ntype = ANBT_SEQUENCE,
desc = "打怪",
nodes =
{
[1] =
{
ntype = ANCT_TarInAttkRange,
desc = "目标在可攻击范围",
},
[2] =
{
ntype = ANFT_AttackTarget,
desc = "攻击目标",
}
}
},
[2]=
{
ntype = ANBT_SELECT,
desc = "追怪",
nodes =
{
[1] =
{
ntype = ANBT_SEQUENCE,
desc = "走向怪物",
nodes =
{
[1] =
{
ntype = ANCT_MovePointIsNearTar,
desc = "(移动)坐标点为目标附近",
},
[2] =
{
ntype = ANFT_MovePoint,
desc = "往怪物移动一次",
}
}
},
[2] =
{
ntype = ANFT_SetMovePointAsTar,
desc = "设置(移动)坐标点为目标(怪物)",
}
}
}
}
}
}
}
}
},
[2]=
{
ntype = ANBT_SEQUENCE,
desc = "没怪物,则跑挂机点",
nodes=
{
[1] =
{
ntype = ANBT_NOT,
desc = "",
node = { ntype = ANCT_HasMonster, desc = "周围如果没有怪物" }
},
[2] =
{
ntype = ANFT_SetHook,
desc = "设置挂机点",
},
[3] =
{
ntype = ANCT_CanNextAction,
desc = "动作超时检查",
},
[4] =
{
ntype = ANBT_SELECT,
desc = "跑挂机点",
nodes =
{
[1] =
{
ntype = ANBT_SEQUENCE,
desc = "走向挂机点",
nodes =
{
[1] =
{
ntype = ANBT_NOT,
desc = "",
node = { ntype = ANCT_MovePointIsPosi, desc = "还没走到挂机点" }
},
[2] =
{
ntype = ANFT_MovePoint,
desc = "往挂机点移动一步",
}
}
},
[2] =
{
ntype = ANFT_SetMovePointAsHook,
desc = "设置(移动)坐标点为挂机点",
}
}
}
}
}
}
}
}
}

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 --机器人的配置文件
RobotConfig=
{
procName = "机器人1-任务",
loginAccountLimit = 0, --登陆的账户的最大值,<=0表示不限制否则表示所有accounts里的玩家都登陆
groupLoginInterval = 5, -- 每组登录间隔时间,秒为单位。间隔太短容易导致多线程连接造成重复地址绑定的问题
serverIndex = 1, --模拟登陆的服务器的id3服就填3
--session服务器的网关的地址列表
--port最小端口号,maxPort最大端口号会随机连接一个端口
gates=
{
{ip= "127.0.0.1", port=9901, maxPort = 9901},
},
--玩家的模拟的账户的列表因为测试的账户的角色都是非常有规律的比如wuyitest1 -wuyitest100而且密码是一样的
--同时为了支持单个账户测试的情况,
-- name 表示账户的前缀/完整的账户
-- pass 表示
-- accountStartId 账户开始的ID如果是-1表示不使用前缀表示法使用完整账户表示法比如helloworld
-- accountEndId 账户结束的ID, 如果是-1表示不使用前缀表示法
-- doWord = 1 职能1挂机2做任务
accounts=
{
{name="robotac",pass="123456",accountStartId=1,accountEndId=500, doWord = 1},
--[[
{name="robotb",pass="123456",accountStartId=1,accountEndId=500, doWord = 1},
{name="robotc",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
{name="robotd",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
{name="robote",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
{name="robotf",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
{name="robotg",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
{name="roboth",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
{name="roboti",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
{name="robotj",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
{name="robotk",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
{name="robotl",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
{name="robotm",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
{name="robotn",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
{name="roboto",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
{name="robotp",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
{name="robotq",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
{name="robotr",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
{name="robots",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
{name="robott",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
{name="robotu",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
{name="robotw",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
{name="robotx",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
{name="roboty",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
{name="robotz",pass="123456",accountStartId=1,accountEndId=15, doWord = 1},
]]
},
-- 进入游戏后的地图分布。模拟玩家登陆后,自动选择一个地方传送过去,然后在此地图内部走动
mappoints =
{
{ sid=1, sname="新手村", level =1, x=474, y=312},
},
--[[
[2021-09-21 06:45:02]<[sock:9,idx:0] Recv(255,1) -> 发包检测用户名 密码
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(255,2) 向客户端下发用户列表
[2021-09-21 06:45:02]<[sock:9,idx:0] Recv(0,1) -> 登陆游戏
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,3)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,52)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(26,8)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(4,4)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,37)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(27,9)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(24,3)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(52,1)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(25,1)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(25,2)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,40)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,13)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,41)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(17,3)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(41,3)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(41,3)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(50,1)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(28,3)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(34,1)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,37)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,40)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(24,3)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(9,2)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,37)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(26,78)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(26,28)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(26,31)
[2021-09-21 06:45:02]<[sock:9,idx:0] Recv(5,1) ->
[2021-09-21 06:45:02]<[sock:9,idx:0] Recv(7,3)
[2021-09-21 06:45:02]<[sock:9,idx:0] Recv(8,2)
[2021-09-21 06:45:02]<[sock:9,idx:0] Recv(10,22)
[2021-09-21 06:45:02]<[sock:9,idx:0] Recv(6,1)
[2021-09-21 06:45:02]<[sock:9,idx:0] Recv(29,1)
[2021-09-21 06:45:02]<[sock:9,idx:0] Recv(29,1)
[2021-09-21 06:45:02]<[sock:9,idx:0] Recv(51,1)
[2021-09-21 06:45:02]<[sock:9,idx:0] Recv(17,1)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(5,1)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,7)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(7,3)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(8,2)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(6,1)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(29,1)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(29,1)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(51,1)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(17,1)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,67)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,69)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,69)
[2021-09-21 06:45:02]>[sock:9,idx:0] Send(0,2)
[2021-09-21 06:45:04]>[sock:9,idx:0] Send(0,9)
[2021-09-21 06:45:04]>[sock:9,idx:0] Send(0,9)
[2021-09-21 06:45:04]>[sock:9,idx:0] Send(0,9)
]]
}

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--机器人发言的配置
RobotChatConfig =
{
talkNum = 3, --每个发言周期的发言的机器人的数目
minInterval = 10, --每个发言周期 时间间隔随机 下限 秒
maxInterval = 20, --每个发言周期 时间间隔随机 上限 秒
}