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231
server/cross/LogicServer/data/functions/NpcEvent/NpcTeleport.txt
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231
server/cross/LogicServer/data/functions/NpcEvent/NpcTeleport.txt
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--传送类NPC
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local NpcFuncType = 3
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NpcFuncs[NpcFuncType] = {}
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local editionConf = editionConf
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local SuitConfig = SuitConfig
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local NpcTransConf = NpcTransConf
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if NpcTransConf==nil then
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assert(false, "NPC的传送功能配置找不到。")
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end
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-- 主方法
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NpcFuncs[NpcFuncType] = function(pActor, nNpcHandle, nNpcId, nFuncId, packet)
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-- 传送应该做这里的,带NPC距离检测的。但是已经加了协议,就算了。
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end
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function inRange(numtmp, numsmall, numbig)
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num = numtmp - System.getToday()
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if num < numsmall then
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return false
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elseif num > numbig then
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return false
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else
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return true
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end
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end
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--注册消息协议
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if NetmsgDispatcher then
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function OnNpcTransform (actor, packet)
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local npcHandle = DataPack.readUint64(packet)
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local transId = DataPack.readShort(packet)
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-- 检测NPC距离
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if transId and NpcTransConf[transId] then
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local config = NpcTransConf[transId]
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--检测今日传送次数限制
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if config.limittimes then
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--检测参与次数
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local staticTypeKey = config.staticType
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local tranTimesLimit = config.limittimes
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if not Actor.checkNpcTranLimit(actor , staticTypeKey,tranTimesLimit) then
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--Actor.sendTipmsg(actor, "您已达到今日传送次数限制!", ttFlyTip)
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Actor.sendTipmsgWithId(actor, tmTelePortLimitActivity, ttFlyTip)
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return
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end
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end
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if config.activityRequirement then
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local ColorLv = Actor.GetMaxColorCardLevel(actor)
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--检测色卡等级限制
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if config.activityRequirement.CardLv then
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local ZuiDiLv = config.activityRequirement.CardLv
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if ColorLv < ZuiDiLv then
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Actor.sendTipmsg(actor, "特权等级不足 无法传送", ttFlyTip)
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--Actor.sendTipmsgWithId(actor, tmTelePortLimitActivity, ttFlyTip)
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return
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end
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end
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--检测是否在npc附近
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if config.activityRequirement.distanceLimit then
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if Actor.CheckDistanceByHandle(actor,npcHandle,config.activityRequirement.distanceLimit) ~= true then
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Actor.sendTipmsg(actor, "|C:0xf56f00&T:距离NPC太远,无法传送|", ttFlyTip)
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return
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end
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end
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--检测开放时间
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if config.activityRequirement.opentime then
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--检测开放时间
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local secondTimeNow = System.getCurrMiniTime()
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local openTimeflag = false
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for i, k in ipairs(config.activityRequirement.opentime) do
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if inRange(secondTimeNow,k.openMinute, k.closeMinute) then
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openTimeflag = true
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break
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end
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end
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if openTimeflag~= true then
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--Actor.sendTipmsg(actor, "未到开放时间 无法进入!", ttFlyTip)
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Actor.sendTipmsgWithId(actor, tmTelePortTimeUnopen, ttFlyTip)
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return
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end
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end
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--检测杀怪个数
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if config.activityRequirement.activityId then
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local atvId = config.activityRequirement.activityId
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local actorData = ActivityDispatcher.GetActorData(actor,atvId)
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if actorData.monsterCount <10 then
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--if actorData.monsterCount <1 then
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--Actor.sendTipmsg(actor, tmKillMonsterNotEnouth, ttFlyTip)
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Actor.sendTipmsgWithId(actor, tmKillMonsterNotEnouth, ttFlyTip)
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--print("活动,杀怪不够,无法传送")
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return
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end
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end
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-- 狂暴
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if config.activityRequirement.isRageconst and Actor.checkKuangbao(actor, config.activityRequirement.isRageconst) ~= true then
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Actor.sendTipmsgWithId(actor, tmkuangbaolimir, tstUI)
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return
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end
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-- 神魔
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if config.activityRequirement.demonsconstLv then
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local num = Actor.getGhostSumLv(actor)
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if num < config.activityRequirement.demonsconstLv then
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Actor.sendTipmsgWithParams(actor, tmghostlimit, tstUI, config.activityRequirement.demonsconstLv)
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return
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end
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end
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end
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-- 等级检测
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if config.nLevel and Actor.checkActorLevel(actor, config.nLevel, 0) ~= true then
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--local tips = string.format(Lang.TisMsg.xxx, config.nLevel)
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--Actor.sendTipmsg(actor, "等级不足!", ttFlyTip)
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return
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end
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-- 检查转生
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local zs = config.zsLevel and Actor.checkActorLevel(actor, 0, config.zsLevel)
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--local tips = string.format(Lang.TisMsg.xxx, config.nLevel)
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--Actor.sendTipmsg(actor, "等级不足!", ttFlyTip)
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if editionConf.suit == System.getServerId() and config.suit then
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-- 检查套装
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local suit = SuitConfig[config.suit]
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if suit and suit.equip then
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local myJob = Actor.getIntProperty(actor, PROP_ACTOR_VOCATION)
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for _, v in pairs(suit.equip or {}) do -- 遍历套装配置
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if (not v.job or v.job and v.job == myJob) and false == Actor.hasEquiment(actor, v.id) then
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--Actor.sendTipmsg(actor, "未穿戴套装["..v.name.."]", tstUI)
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return
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end
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end
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end
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else
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if zs ~= true then return end
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end
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-- 场景传送检测
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if not Actor.canTelport(actor, config.nSceneId) then
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Actor.sendTipmsg(actor, "该场景不给传送!", ttFlyTip)
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return
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end
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--开服天数检测
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if config.openDay then
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if System.getDaysSinceOpenServer() < config.openDay then
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Actor.sendTipmsg(actor, "开服天数未到", ttFlyTip)
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return
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end
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end
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--充值检测
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if config.dayRecharge then
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--[[local userData = ActivityType10027.GetKu25UserData(actor)
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local todayRecharge = userData and userData.OneDayRechargesYBNum or -1
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if todayRecharge < config.dayRecharge then -- not Actor.checkRecharge(config.dayRecharge)
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--print("need dayRecharge="..config.dayRecharge..", today recharge="..todayRecharge..", error")
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Actor.sendTipmsg(actor, "充值条件不足", tstUI)
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return
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end]]
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--print("need dayRecharge="..config.dayRecharge..", today recharge="..todayRecharge..", ok")
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--色卡检测
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local ColorLv = Actor.GetMaxColorCardLevel(actor)
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--Actor.sendTipmsg(actor, "need CardLevel="..config.dayRecharge..", my CardLevel="..ColorLv, ttFlyTip)
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if ColorLv < config.dayRecharge then
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Actor.sendTipmsg(actor, "特权等级不足,无法传送", ttFlyTip)
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--Actor.sendTipmsgWithId(actor, tmTelePortLimitActivity, ttFlyTip)
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return
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end
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end
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-- 消耗检测
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local consumes = config.Consumelist
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if consumes then
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if CommonFunc.Consumes.Check(actor, consumes) ~= true then
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Actor.sendTipmsg(actor, "道具或金币元宝不足!", ttFlyTip)
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return
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end
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if CommonFunc.Consumes.Remove(actor, consumes, GameLog.Log_NPCTelep, "NPC传送") ~= true then
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return
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end
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end
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-- 传送
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Actor.enterScene(actor, config.nSceneId, config.nX, config.nY)
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-- 计入传送次数
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if config.limittimes then
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Actor.addNpcTranTimes(actor , config.staticType,1)
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end
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if config.activityRequirement then
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if config.activityRequirement.activityId then
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local atvId = config.activityRequirement.activityId
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local actorData = ActivityDispatcher.GetActorData(actor,atvId)
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actorData.monsterCount = 0
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end
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end
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local mapGroup = 0
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local SceneData = Scenes[config.nSceneId]
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if SceneData then
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mapGroup = SceneData.mapGgroup;
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end
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if config.jiontime then
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Actor.SetNpcTeleport(actor, config.nSceneId,config.jiontime, mapGroup);
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end
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if config.jionmsg then
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local SceneData = Scenes[config.nSceneId]
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local name = Actor.getName(actor);
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if SceneData then
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local tips = string.format(config.jionmsg,name, SceneData.scencename)
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System.broadcastTipmsgLimitLev(tips, tstKillDrop)
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end
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end
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local npack = DataPack.allocPacket(actor, enMoveSystemID, sNpcTransform)
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if npack then
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DataPack.writeInt(npack, (config.jiontime or 0))
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DataPack.flush(npack)
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end
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end
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end
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NetmsgDispatcher.Reg(enMoveSystemID, cNpcTransform or 6, OnNpcTransform)
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end
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