init
This commit is contained in:
848
server/cross/LogicServer/data/functions/MonEvent/BossEvent10.lua
Normal file
848
server/cross/LogicServer/data/functions/MonEvent/BossEvent10.lua
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@@ -0,0 +1,848 @@
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module("BossEvent10", package.seeall)
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AwardBossConfig = BossConfig
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--[[
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个人数据:ActorData[fubenId]
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{
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nextLoginTime 下次进入时间
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}
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全局数据:GlobalData
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{
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}
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缓存数据:CacheData[nSceneId]
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{
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fbHandle
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scenHandle
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monster[monId] --怪物列表
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{
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monId --怪物id
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BossId --bossId
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attack {} --攻击者id
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beLonglist {} --曾经归属者
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beLongId --归属者id
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}
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canDelete ---当前副本可删除
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inFuben {} --副本人数
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monNum --boss数量
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}
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]]--
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MonsterType = 10; --往后递增
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--对应的活动配置
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if AwardBossConfig == nil then
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assert(false)
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end
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function OnInitialize(fubenId, nSceneId, nMonId)
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local fbHandle = nil
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if fubenId and fubenId > 0 then
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fbHandle = Fuben.createFuBen(fubenId)
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MonDispatcher.InitScene(nSceneId);
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local pFuben = Fuben.getFubenPtrByHandle(fbHandle);
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FubenDispatcher.ClearFubenTimeout(fubenId,pFuben);
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-- MonDispatcher.EnterGlobalMonFuben(fbHandle, MonsterType, fubenId)
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else
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fbHandle = Fuben.getStaticFubenHandle();
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end
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if fbHandle then
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MonDispatcher.EnterGlobalMonFuben(fbHandle, MonsterType, fubenId)
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local scenHandle = Fuben.getSceneHandleById(nSceneId, fbHandle);
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if scenHandle then
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local cacheData = MonDispatcher.GetCacheData(fubenId);
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cacheData[nSceneId] = {}
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-- 初始化怪物
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if cacheData[nSceneId].monster == nil then
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cacheData[nSceneId].monster = {}
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end
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if fubenId > 0 then
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cacheData[nSceneId].canDelete = 1;
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end
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local nId = nMonId % 100000
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if cacheData[nSceneId].monster[nId] == nil then
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cacheData[nSceneId].monster[nId] = {}
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end
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if cacheData[nSceneId].monNum == nil then
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cacheData[nSceneId].monNum = 0
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end
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cacheData[nSceneId].monNum = cacheData[nSceneId].monNum + 1
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if cacheData[nSceneId].monster[nId].attack == nil then
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cacheData[nSceneId].monster[nId].attack = {};
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end
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cacheData[nSceneId].monster[nId].nMonId = nId
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cacheData[nSceneId].monster[nId].nBossId = nMonId
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cacheData[nSceneId].fbHandle = fbHandle
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cacheData[nSceneId].scenHandle = scenHandle
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end
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end
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end
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--发奖
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function SendAward(nfdId, nSceneId, nBossId)
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-- local fdId = Fuben.getFubenIdByPtr(pFuben);
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local cacheData = MonDispatcher.GetCacheData(nfdId);
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if cacheData[nSceneId] == nil then
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return
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end
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if cacheData[nSceneId].monster == nil then
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return
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end
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if cacheData[nSceneId].monster[nBossId] == nil then
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return
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end
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local bossData = cacheData[nSceneId].monster[nBossId]
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local awardCfg = getAwardCfg(nBossId)
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if awardCfg then
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--归属奖
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if bossData.beLongId and awardCfg.ascription then
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if cacheData[nSceneId].inFuben[bossData.beLongId] and cacheData[nSceneId].inFuben[bossData.beLongId] ~= 0 then
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SendCrossServerMail(bossData.beLongId, awardCfg.mailTitle, awardCfg.mailContent1, awardCfg.ascription);
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SendResult(bossData.beLongId, bossData.beLongId, awardCfg.ascription);
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--删除其他奖项
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local pActor = Actor.getActorById(bossData.beLongId);
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Actor.triggerAchieveEvent(pActor, nAchieveKillSZBoss, 1);
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Actor.triggerAchieveEvent(pActor, nAchieveGetSZBossAward, 1, 1);
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DealFightResult(pActor)
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if bossData.attack and bossData.attack[bossData.beLongId] then
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-- print("归属奖.."..bossData.beLongId)
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bossData.attack[bossData.beLongId] = 0
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end
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if bossData.beLonglist and bossData.beLonglist[bossData.beLongId] then
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bossData.beLonglist[bossData.beLongId] = 0
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end
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end
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end
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--勇者奖 --
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if bossData.beLonglist and awardCfg.brave then
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for _, id in Ipairs(bossData.beLonglist) do
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-- print("勇者奖.."..id)
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if cacheData[nSceneId].inFuben[id] and cacheData[nSceneId].inFuben[id] ~= 0 then
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-- print("勇者奖.."..id)
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if bossData.beLongId and bossData.beLongId ~= id then
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SendCrossServerMail(id, awardCfg.mailTitle, awardCfg.mailContent2, awardCfg.brave);
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SendResult(bossData.beLongId, id, awardCfg.brave);
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end
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if bossData.attack and bossData.attack[id] then
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bossData.attack[id] = 0
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end
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local pActor = Actor.getActorById(id);
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Actor.triggerAchieveEvent(pActor, nAchieveKillSZBoss, 1);
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Actor.triggerAchieveEvent(pActor, nAchieveGetSZBossAward, 1, 2);
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DealFightResult(pActor)
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end
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end
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end
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-- print("nfdId.."..nfdId.."..scene.."..nSceneId.."..nBossId.."..nBossId)
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---参与奖
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local cacheData = MonDispatcher.GetCacheData(nfdId);
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if cacheData[nSceneId].inFuben and awardCfg.partake then
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-- print("bbbb.."..bossData.attack[16781916])
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for i, actorId in Ipairs(cacheData[nSceneId].inFuben) do
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--print("参与奖.."..actorId)
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if actorId ~= 0 then
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-- local pActor1111 = Actor.getActorById(actorId);
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-- local strName = Actor.getName(pActor1111);
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if bossData.attack and bossData.attack[actorId] ~= 0 then
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-- print("strName2222 : "..strName)
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SendCrossServerMail(actorId, awardCfg.mailTitle, awardCfg.mailContent3, awardCfg.partake);
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SendResult(bossData.beLongId, actorId, awardCfg.partake);
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local pActor = Actor.getActorById(actorId);
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Actor.triggerAchieveEvent(pActor, nAchieveKillSZBoss, 1);
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Actor.triggerAchieveEvent(pActor, nAchieveGetSZBossAward, 1, 3);
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DealFightResult(pActor)
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else
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-- print("strName3333 : "..strName)
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end
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end
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end
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end
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end
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end
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--发送归属者名字和玩家获得的奖励
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function SendResult(beLongId, actorId, awardTable)
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--print("SendResult : beLongId ", beLongId, " actorId : ", actorId)
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local pBeLongActor = Actor.getActorById(beLongId);
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if not pBeLongActor then
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--print("SendResult : not pBeLongActor")
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return
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end
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local pActor = Actor.getActorById(actorId);
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if not pActor then
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--print("SendResult : not pActor")
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return
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end
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if not awardTable or type(awardTable) ~= "table" then
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--print("SendResult : not awardTable or type(awardTable) ~= table")
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return
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end
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local pPacket = DataPack.allocPacket(pActor, enBossSystemID, sSendBossResult);
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if pPacket then
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--print("SendResult : pPacket")
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DataPack.writeString(pPacket, Actor.getName(pBeLongActor));
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local nCount = 0;
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for _, award1 in pairs(awardTable) do
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if award1 and type(award1) == "table" then
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nCount = nCount + 1
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end
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end
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DataPack.writeByte(pPacket, nCount);
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for i, award2 in pairs(awardTable) do
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local nAwardType = 0;
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local nAwardId = 0;
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local nAwardCount = 0;
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for key, value in pairs(award2) do
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if key == "type" then
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nAwardType = value
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elseif key == "id" then
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nAwardId = value
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elseif key == "count" then
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nAwardCount = value
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end
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end
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--print("SendResult pPacket : ", nAwardType, nAwardId, nAwardCount)
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DataPack.writeUInt(pPacket, nAwardType);
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DataPack.writeUInt(pPacket, nAwardId);
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DataPack.writeUInt(pPacket, nAwardCount);
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end
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DataPack.flush(pPacket);
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end
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end
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function test(nSceneId, nBossId)
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-- local title = "神装BOSS"
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-- local content = "恭喜你在神装BOSS副本中获得参与奖!"
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-- print("bbbb.."..bossData.attack[16781916])
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local cacheData = MonDispatcher.GetCacheData(7);
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for i, actorId in Ipairs(cacheData[nSceneId].monster[nBossId].attack) do
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-- print("参与奖.."..actorId)
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-- if cacheData[nSceneId].inFuben[actorId] then
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-- SendMail(actorId, title, content, awardCfg.partake);
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-- local pActor = Actor.getActorById(actorId);
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-- DealFightResult(pActor)
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-- end
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end
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end
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-- 踢出副本
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function KickoutAllActors(nFdId, nSceneId)
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local cacheData = MonDispatcher.GetCacheData(nFdId);
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if cacheData[nSceneId] == nil then
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return
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end
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-- print("踢出副本")
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if cacheData[nSceneId].inFuben then
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for i,actorid in Ipairs(cacheData[nSceneId].inFuben ) do
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-- print("踢出副本.."..actorid)
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if actorid ~= 0 then
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local pActor = Actor.getActorById(actorid)
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if pActor then
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--满血结束血量
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local maxhp = Actor.getIntProperty(pActor,PROP_CREATURE_MAXHP)
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Actor.changeHp(pActor, maxhp)
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Actor.exitFubenAndBackCity(pActor)
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end
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end
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end
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end
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end
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-- 回血回蓝
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function ResetAllActors(nFdId, nSceneId)
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local cacheData = MonDispatcher.GetCacheData(nFdId);
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if cacheData[nSceneId] == nil then
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return
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end
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--print("nFdId : "..nFdId.." nSceneId : "..nSceneId)
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if cacheData[nSceneId].inFuben then
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for i,actorid in Ipairs(cacheData[nSceneId].inFuben ) do
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--print("满血 actorid : " .. actorid)
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if actorid ~= 0 then
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local pActor = Actor.getActorById(actorid)
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if pActor then
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--print("死亡 Actor.getReliveTimeOut(pActor) : " .. Actor.getReliveTimeOut(pActor))
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if Actor.getReliveTimeOut(pActor) > 0 then
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Actor.clearReliveTimeOut(pActor)
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end
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--满血结束血量
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local maxHp = Actor.getIntProperty(pActor,PROP_CREATURE_MAXHP)
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Actor.changeHp(pActor, maxHp)
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local maxMp = Actor.getIntProperty(pActor,PROP_CREATURE_MAXMP)
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Actor.changeMp(pActor, maxMp)
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end
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end
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end
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end
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end
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--发送归属
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function SendClinetBossBeLong(nFubenId, nSceneId, pActor)
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local cacheData = MonDispatcher.GetCacheData(nFubenId);
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if cacheData == nil then
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return;
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end
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if cacheData[nSceneId] == nil then
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return
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end
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if cacheData[nSceneId].monster == nil then
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return
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end
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local npack = DataPack.allocPacket(pActor, enBossSystemID, sBossBelong)
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if npack then
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DataPack.writeByte(npack, (monNumor or 0))
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-- print("SendClinetBossBeLong")
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InitClientData(npack, cacheData[nSceneId].monster)
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DataPack.flush(npack);
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end
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end
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--场景内发送归属
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function SendAllClinetBossBeLong(nFubenId, nSceneId)
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local cacheData = MonDispatcher.GetCacheData(nFubenId);
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if cacheData == nil then
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return;
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end
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if cacheData[nSceneId] == nil then
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return
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end
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if cacheData[nSceneId].monster == nil then
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return
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end
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local npack = DataPack.allocPacketEx()
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if npack then
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DataPack.writeByte(npack,enBossSystemID)
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DataPack.writeByte(npack,sBossBelong)
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DataPack.writeByte(npack, (cacheData[nSceneId].monNumor or 0))
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-- print("SendAllClinetBossBeLong")
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InitClientData(npack, cacheData[nSceneId].monster)
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DataPack.broadcastScene(npack, cacheData[nSceneId].fbHandle,nSceneId)
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end
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end
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---返回当前场景内所有归属信息
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function InitClientData(npack, monster)
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if monster then
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for _, data in Ipairs(monster) do
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DataPack.writeInt(npack, (data.nBossId or 0))
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local id = 0;
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if data.beLongId then
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id = 1
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end
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-- print("InitClientData.."..id.."..data.beLongId.."..(data.beLongId or 0))
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DataPack.writeByte(npack, id)
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returnDataPacket(npack, data.beLongId)
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end
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end
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end
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--设置返回归属信息
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function returnDataPacket(npack, beLongId)
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local actor = System.getEntityPtrByActorID(beLongId);
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if actor then
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local name = Actor.getName(actor);
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local actorId = Actor.getIntProperty( actor, PROP_ENTITY_ID )
|
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local hp = Actor.getIntProperty( actor, PROP_CREATURE_HP )
|
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local maxhp = Actor.getIntProperty( actor, PROP_CREATURE_MAXHP )
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local sex = Actor.getIntProperty( actor, PROP_ACTOR_SEX )
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local job = Actor.getIntProperty( actor, PROP_ACTOR_VOCATION )
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local sbk = Actor.MyGuildIsSbk( actor )
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local guildname = Actor.getGuildName(actor);
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DataPack.writeUInt(npack, (actorId or 0))
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DataPack.writeByte(npack, (job or 0))
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DataPack.writeByte(npack, (sex or 0))
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DataPack.writeString(npack, (name or ""))
|
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DataPack.writeString(npack, (guildname or ""))
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DataPack.writeByte(npack, (sbk or 0))
|
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DataPack.writeInt(npack, (maxhp or 0))
|
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DataPack.writeInt(npack, (hp or 0))
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local handle = Actor.getHandle(actor)
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DataPack.writeUint64(npack, (handle or 0))
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end
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end
|
||||
|
||||
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||||
--判断当前玩家是否属于归属者
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function AttackIsBeLong(nFdId, nSceneId, actorId)
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local cacheData = MonDispatcher.GetCacheData(nFdId);
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if cacheData[nSceneId] == nil then
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return false
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end
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if cacheData[nSceneId].monster == nil then
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return false
|
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end
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for _, data in Ipairs(cacheData[nSceneId].monster) do
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if data.beLongId then
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if actorId == data.beLongId then
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return true;
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end
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end
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end
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return false
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end
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||||
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---取消归属
|
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function CancelMonsterBeLong(nFdId, nSceneId, nActorId)
|
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local cacheData = MonDispatcher.GetCacheData(nFdId);
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if cacheData[nSceneId] == nil then
|
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return false
|
||||
end
|
||||
if cacheData[nSceneId].monster == nil then
|
||||
return false
|
||||
end
|
||||
for _, data in Ipairs(cacheData[nSceneId].monster) do
|
||||
-- print("data.beLongId.."..(data.beLongId or 0).."..nActorId.."..nActorId)
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if data.beLongId then
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if nActorId == data.beLongId then
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-- cacheData[nSceneId].monster[data.monId].beLongId = nil
|
||||
data.beLongId = nil
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||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
----callback 脚本
|
||||
|
||||
--实体死亡
|
||||
function OnEntityDeath(pFuben, nFdId, nSceneId, pEntity, pKiller)
|
||||
local fdId = Fuben.getFubenIdByPtr(pFuben);
|
||||
if fdId ~= nFdId then
|
||||
return
|
||||
end
|
||||
local cacheData = MonDispatcher.GetCacheData(fdId);
|
||||
|
||||
if cacheData[nSceneId] == nil then
|
||||
return
|
||||
end
|
||||
local deathId = Actor.getIntProperty(pEntity, PROP_ENTITY_ID)
|
||||
if Actor.getEntityType(pEntity) == enMonster then
|
||||
if cacheData[nSceneId].monster == nil then
|
||||
return
|
||||
end
|
||||
|
||||
if cacheData[nSceneId].monster[deathId] == nil then
|
||||
return
|
||||
end
|
||||
|
||||
--boss死亡触发奖励
|
||||
local isNotice = true;
|
||||
local awardCfg = getAwardCfg(deathId)
|
||||
if awardCfg and awardCfg.dienotice then
|
||||
if awardCfg.day and awardCfg.day > 0 then
|
||||
local openday = System.getDaysSinceOpenServer()
|
||||
if openday > awardCfg.day then
|
||||
isNotice = false;
|
||||
end
|
||||
end
|
||||
if isNotice then
|
||||
local actor = System.getEntityPtrByActorID((cacheData[nSceneId].monster[deathId].beLongId or 0));
|
||||
if actor then
|
||||
local name = Actor.getName(actor);
|
||||
local str = string.format(awardCfg.dienotice, name)
|
||||
System.broadcastTipmsgLimitLev(str, tstChatSystem)
|
||||
end
|
||||
end
|
||||
end
|
||||
SendAward(nFdId, nSceneId, deathId);
|
||||
|
||||
ResetAllActors(nFdId, nSceneId);
|
||||
|
||||
FubenDispatcher.SetFubenTimeout(nFdId, pFuben);
|
||||
-- KickoutAllActors(nFdId, nSceneId);
|
||||
-- if cacheData[nSceneId].canDelete then
|
||||
-- Fuben.closeFuben( cacheData[nSceneId].fbHandle )
|
||||
-- end
|
||||
|
||||
cacheData[nSceneId] = nil
|
||||
end
|
||||
end
|
||||
|
||||
--退出副本
|
||||
function OnExitFuben(nFdId,pFuben, nSceneId, pActor)
|
||||
local cacheData = MonDispatcher.GetCacheData(nFdId);
|
||||
if cacheData == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
if cacheData[nSceneId] == nil then
|
||||
return
|
||||
end
|
||||
|
||||
local actorId = Actor.getIntProperty(pActor, PROP_ENTITY_ID )
|
||||
if cacheData[nSceneId].inFuben == nil then
|
||||
return
|
||||
end
|
||||
-- print("退出副本.."..actorId.."..nFdId.."..nFdId.."..nSceneId.."..nSceneId)
|
||||
if AttackIsBeLong(nFdId, nSceneId, actorId) then
|
||||
CancelMonsterBeLong(nFdId, nSceneId, actorId);
|
||||
Actor.CancelBeLongBoss(pActor);
|
||||
SendAllClinetBossBeLong(nFdId, nSceneId)
|
||||
end
|
||||
-- print("退出副本.."..actorId)
|
||||
cacheData[nSceneId].inFuben[actorId] = 0 -- 记录
|
||||
local actorData = MonDispatcher.GetActorData(pActor, nFdId);
|
||||
if actorData == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
--场景超时
|
||||
if not FubenDispatcher.GetActivityKickFlag(pFuben) then
|
||||
actorData.nextLoginTime = System.getCurrMiniTime() + 30
|
||||
end
|
||||
-- print("退出副本.."..actorData.nextLoginTime)
|
||||
|
||||
end
|
||||
|
||||
--记录参与奖的玩家
|
||||
function OnEnterFuben(nFubenId, nSceneId, pActor)
|
||||
local cacheData = MonDispatcher.GetCacheData(nFubenId);
|
||||
if cacheData == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
if cacheData[nSceneId] == nil then
|
||||
return
|
||||
end
|
||||
local actorId = Actor.getIntProperty(pActor, PROP_ENTITY_ID )
|
||||
if cacheData[nSceneId].inFuben == nil then
|
||||
cacheData[nSceneId].inFuben = {}
|
||||
end
|
||||
|
||||
|
||||
-- print("记录参与奖的玩家.."..actorId)
|
||||
cacheData[nSceneId].inFuben[actorId] = actorId -- 记录
|
||||
SendClinetBossBeLong(nFubenId, nSceneId, pActor);
|
||||
end
|
||||
|
||||
|
||||
|
||||
--判断玩家是否在当前副本
|
||||
function IsInFuben(nFubenId, nSceneId, nActorId)
|
||||
local cacheData = MonDispatcher.GetCacheData(nFubenId);
|
||||
if cacheData == nil then
|
||||
return false
|
||||
end
|
||||
|
||||
if cacheData[nSceneId] == nil then
|
||||
return false
|
||||
end
|
||||
|
||||
if cacheData[nSceneId].inFuben == nil then
|
||||
return false;
|
||||
end
|
||||
|
||||
if cacheData[nSceneId].inFuben[nActorId] and cacheData[nSceneId].inFuben[nActorId] == nActorId then
|
||||
return true;
|
||||
end
|
||||
return false;
|
||||
end
|
||||
|
||||
--记录参与奖的玩家
|
||||
function OnEntityAttacked(pFuben, nFdId, nSceneId, pEntity, pAttacker)
|
||||
local cacheData = MonDispatcher.GetCacheData(nFdId);
|
||||
if cacheData[nSceneId] == nil then
|
||||
return
|
||||
end
|
||||
|
||||
local monId = Actor.getIntProperty( pEntity, PROP_ENTITY_ID )
|
||||
-- print("Actor.getEntityType(pEntity).."..Actor.getEntityType(pEntity).."..monId.."..monId)
|
||||
if Actor.getEntityType(pEntity) == enMonster then
|
||||
|
||||
if cacheData[nSceneId].monster == nil then
|
||||
return
|
||||
end
|
||||
|
||||
if cacheData[nSceneId].monster[monId] == nil then
|
||||
return
|
||||
end
|
||||
-- print("..monId.."..monId)
|
||||
if cacheData[nSceneId].monster[monId].beLonglist == nil then
|
||||
cacheData[nSceneId].monster[monId].beLonglist = {}
|
||||
end
|
||||
---攻击者死亡
|
||||
if Actor.isDeath(pAttacker) then
|
||||
return;
|
||||
end
|
||||
local actorId = Actor.getIntProperty(pAttacker, PROP_ENTITY_ID )
|
||||
-- print("..actorId.."..monId)
|
||||
if cacheData[nSceneId].monster[monId].beLongId == nil then
|
||||
-- print("OnEntityAttacked beLongId ")
|
||||
if IsInFuben(nFdId, nSceneId, actorId) then
|
||||
cacheData[nSceneId].monster[monId].beLongId = actorId
|
||||
Actor.SetBeLongBoss(pAttacker, (cacheData[nSceneId].monster[monId].nBossId or cacheData[nSceneId].monster[monId].nMonId), nSceneId)
|
||||
cacheData[nSceneId].monster[monId].beLonglist[actorId] = actorId
|
||||
|
||||
SendAllClinetBossBeLong(nFdId, nSceneId)
|
||||
end
|
||||
end
|
||||
if cacheData[nSceneId].monster[monId].attack == nil then
|
||||
cacheData[nSceneId].monster[monId].attack = {}
|
||||
end
|
||||
if cacheData[nSceneId].monster[monId].attack[actorId] == nil then
|
||||
cacheData[nSceneId].monster[monId].attack[actorId] = actorId -- 记录
|
||||
end
|
||||
|
||||
elseif Actor.getEntityType(pEntity) == enActor then
|
||||
-- InitClientData
|
||||
--判断归属者是否收到伤害
|
||||
if AttackIsBeLong(nFdId, nSceneId, monId) then
|
||||
-- print("AttackIsBeLong")
|
||||
SendAllClinetBossBeLong(nFdId, nSceneId)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--获取数据
|
||||
function OnReqData(nFdId, nSceneId, nMonId, inPacket)
|
||||
-- local fdId = Fuben.getFubenIdByPtr(pFuben);
|
||||
local cacheData = MonDispatcher.GetCacheData(nFdId);
|
||||
local maxHp = 0;
|
||||
local leftHp = 0;
|
||||
if cacheData[nSceneId] then
|
||||
if cacheData[nSceneId].scenHandle then
|
||||
maxHp = Fuben.getMonsterMaxHp(cacheData[nSceneId].scenHandle, nMonId);
|
||||
leftHp = Fuben.getMonsterHp(cacheData[nSceneId].scenHandle, nMonId);
|
||||
end
|
||||
end
|
||||
DataPack.writeInt(inPacket, (maxHp or 0))
|
||||
DataPack.writeInt(inPacket, (leftHp or 0))
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--取消boss 归属
|
||||
function OnCancelBL(nFdId, nSceneId, nMonId, pActor)
|
||||
local cacheData = MonDispatcher.GetCacheData(nFdId);
|
||||
if cacheData == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
if cacheData[nSceneId] == nil then
|
||||
return
|
||||
end
|
||||
|
||||
if cacheData[nSceneId].monster == nil then
|
||||
cacheData[nSceneId].monster = {}
|
||||
end
|
||||
nMonId = nMonId %100000;
|
||||
|
||||
if cacheData[nSceneId].monster[nMonId] == nil then
|
||||
return
|
||||
end
|
||||
-- print("nMonId.."..nMonId)
|
||||
cacheData[nSceneId].monster[nMonId].beLongId = nil;
|
||||
--击杀者触发 归属
|
||||
if pActor then
|
||||
local nextId = Actor.getIntProperty(pActor, PROP_ENTITY_ID )
|
||||
-- print("OnCancelBL")
|
||||
cacheData[nSceneId].monster[nMonId].beLongId = nextId;
|
||||
Actor.SetBeLongBoss(pActor, (cacheData[nSceneId].monster[nMonId].nBossId or cacheData[nSceneId].monster[nMonId].nMonId), nSceneId)
|
||||
--统计归属者id
|
||||
if cacheData[nSceneId].monster[nMonId].beLonglist == nil then
|
||||
cacheData[nSceneId].monster[nMonId].beLonglist = {}
|
||||
end
|
||||
cacheData[nSceneId].monster[nMonId].beLonglist[nextId] = nextId
|
||||
end
|
||||
SendAllClinetBossBeLong(nFdId, nSceneId);
|
||||
end
|
||||
|
||||
-- 设置boss 归属
|
||||
function OnSetBossBL(nFdId, nSceneId, nMonId, pActor)
|
||||
local cacheData = MonDispatcher.GetCacheData(nFubenId);
|
||||
if cacheData == nil then
|
||||
return;
|
||||
end
|
||||
|
||||
if cacheData[nSceneId] == nil then
|
||||
return
|
||||
end
|
||||
local actorId = Actor.getIntProperty(pActor, PROP_ENTITY_ID )
|
||||
if cacheData[nSceneId].monster == nil then
|
||||
cacheData[nSceneId].monster = {}
|
||||
end
|
||||
|
||||
if cacheData[nSceneId].monster[nMonId] and cacheData[nSceneId].monster[nMonId].beLongId then
|
||||
-- print("OnSetBossBL")
|
||||
cacheData[nSceneId].monster[nMonId].beLongId = actorId;
|
||||
SendAllClinetBossBeLong(nFdId, nSceneId)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function getAwardCfg(nId)
|
||||
local data = nil
|
||||
for _, cfg in pairs(AwardBossConfig) do
|
||||
if cfg.entityid then
|
||||
if cfg.entityid == nId then
|
||||
data = cfg
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return data
|
||||
end
|
||||
|
||||
|
||||
|
||||
function getBossCfg(nId)
|
||||
local data = nil
|
||||
for _, cfg in pairs(AwardBossConfig) do
|
||||
local id = (cfg.Serial or 0)*100000 + (cfg.entityid or 0)
|
||||
if id == nId then
|
||||
data = cfg
|
||||
break
|
||||
end
|
||||
end
|
||||
return data
|
||||
end
|
||||
|
||||
function getRealCfg(nSerial)
|
||||
local data = nil
|
||||
for _, cfg in pairs(AwardBossConfig) do
|
||||
if cfg.Serial == nSerial then
|
||||
data = cfg
|
||||
break
|
||||
end
|
||||
end
|
||||
return data
|
||||
end
|
||||
|
||||
function DealFightResult(pActor)
|
||||
local Cfg = ShenZhuangBossConfig
|
||||
if Cfg and pActor then
|
||||
Actor.addStaticCount(pActor, Cfg.id, -1)
|
||||
Actor.SendSzBossTimes(pActor);
|
||||
end
|
||||
end
|
||||
--进入检查
|
||||
function OnCheckEnterFuben(nFdId, nSceneId, nMonId, pActor)
|
||||
local Cfg = getBossCfg(nMonId);
|
||||
|
||||
if Cfg and Cfg.fbid then
|
||||
|
||||
local actorData = MonDispatcher.GetActorData(pActor, nFdId);
|
||||
if actorData == nil then
|
||||
return true;
|
||||
end
|
||||
-- print("1212121.."..(actorData.nextLoginTime or 0).."..."..System.getCurrMiniTime())
|
||||
if actorData.nextLoginTime and actorData.nextLoginTime > System.getCurrMiniTime() then
|
||||
Actor.sendTipmsg(pActor, "请30秒后再进入!", tstUI)
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
--记录参与奖的玩家
|
||||
function OnReqEnterFuben(pActor, nFubenId)
|
||||
--进入副本
|
||||
return MonDispatcher.EnterMonFuben(MonTabType, pActor, nFubenId)
|
||||
|
||||
end
|
||||
|
||||
MonDispatcher.Reg(MonEvent.OnInitialize, MonsterType, OnInitialize, "BossEvent10.lua")
|
||||
MonDispatcher.Reg(MonEvent.OnEntityDeath,MonsterType, OnEntityDeath, "BossEvent10.lua")
|
||||
MonDispatcher.Reg(MonEvent.OnEntityAttacked, MonsterType,OnEntityAttacked, "BossEvent10.lua")
|
||||
MonDispatcher.Reg(MonEvent.OnEnterFuben,MonsterType, OnEnterFuben, "BossEvent10.lua")
|
||||
MonDispatcher.Reg(MonEvent.OnExitFuben,MonsterType, OnExitFuben, "BossEvent10.lua")
|
||||
MonDispatcher.Reg(MonEvent.OnCancelBL, MonsterType, OnCancelBL, "BossEvent10.lua")
|
||||
MonDispatcher.Reg(MonEvent.OnSetBossBL, MonsterType, OnSetBossBL, "BossEvent10.lua")
|
||||
MonDispatcher.Reg(MonEvent.OnCheckEnterFuben,MonsterType, OnCheckEnterFuben, "BossEvent10.lua")
|
||||
MonDispatcher.Reg(MonEvent.OnReqData, MonsterType, OnReqData, "BossEvent10.lua")
|
||||
MonDispatcher.Reg(MonEvent.OnReqEnterFuben, MonsterType, OnReqEnterFuben, "BossEvent10.lua")
|
||||
|
||||
--------------------------------------------------------------------
|
||||
-- 玩家 回调注册
|
||||
--------------------------------------------------------------------
|
||||
|
||||
-- 跨天,次数清零
|
||||
function OnNewDayArrive(pActor, ndiffday)
|
||||
local openday = System.getDaysSinceOpenServer()
|
||||
local Cfg = ShenZhuangBossConfig
|
||||
|
||||
--次元钥匙
|
||||
if Cfg then
|
||||
if openday >= Cfg.ciyuaopenday then
|
||||
local nOpenTime = System.getOpenServerRelToday() + ((Cfg.ciyuaopenday or 0) -1) * 24*3600;
|
||||
local nDiffTime = math.max(nOpenTime, Cfg.SetTime or 0);
|
||||
|
||||
local bNewActor = false
|
||||
local nTime = Actor.getStaticCount(pActor, Cfg.ciyuanid+1);
|
||||
if nTime == 0 then
|
||||
-- nTime = System.getToday();
|
||||
bNewActor = true
|
||||
end
|
||||
|
||||
local nOffDay = 0;
|
||||
if nTime ~= nDiffTime then
|
||||
--nTime = System.getToday();
|
||||
|
||||
--print("nTime : "..nTime.." nDiffTime : "..nDiffTime.."..nOpenTime.."..nOpenTime.."..openday.."..System.getOpenServerToday())
|
||||
|
||||
if bNewActor then
|
||||
nTime = System.getToday();
|
||||
nOffDay = math.ceil( (math.abs(nTime - nDiffTime)) / (24*3600) ) + 1;
|
||||
else
|
||||
--print("bNewActor : ", bNewActor)
|
||||
nOffDay = math.ceil( (math.abs(nTime - nDiffTime)) / (24*3600) )+ndiffday;
|
||||
end
|
||||
Actor.setStaticCount(pActor, Cfg.ciyuanid+1, nDiffTime)
|
||||
end
|
||||
|
||||
--print("nOffDay : "..nOffDay.." ndiffday : "..ndiffday)
|
||||
|
||||
if nOffDay ~= 0 then
|
||||
ndiffday = nOffDay
|
||||
end
|
||||
|
||||
Actor.addStaticCount(pActor, Cfg.ciyuanid, ndiffday * (Cfg.times or 1) )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
ActorEventDispatcher.Reg(aeNewDayArrive, OnNewDayArrive, "BossEvent10.lua")
|
||||
|
||||
Reference in New Issue
Block a user