init
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--人物登录事件(注意:此时部分DB数据可能尚未装载完毕)
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defaultHandlerPlayerLogin = function (pActor,nFirstLogin)
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if nFirstLogin and nFirstLogin > 0 then
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if( Actor.isFirstLogin(pActor) ) then
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end
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end
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ProcActorData(pActor)
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ActorEvnetPlayerLoginAfterDie( pActor )
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loadActorData(pActor)
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--登录邮件
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SendLoginMail(pActor)
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PersonalBoss.OnNewDayArrive(pActor,1);
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end
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--载入玩家的PK模式数据
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function loadPKModeDataFunc(sysarg)
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local var = Actor.getStaticVar( sysarg )
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pkmode = var.pkmode
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if pkmode == nil then
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--print("pkmode is nil !!")
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var.pkmode = {}
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pkmode = var.pkmode
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--Actor.setPkMode(sysarg,fpZY)
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else
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--print("pkmode:"..pkmode[1])
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if pkmode[1]== nil then pkmode[1] = fpPeaceful end
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if pkmode[1]~= nil then
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Actor.setPkMode(sysarg,pkmode[1])
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--print("get:"..Actor.getPkMode(sysarg))
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end
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end
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end
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--玩家登陆时读取玩家的.[数据参数:玩家的ActorID;]
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function loadActorData(pActor)
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local nLast = Actor.getLastLogoutTime(pActor) --上次下线的时间
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if (nLast == 0) then
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Actor.setPkMode(pActor,fpPeaceful)
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--else
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-- if (nLast < System.getToday()) then
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-- Actor.removeQuestNewDay(pActor)
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-- end
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end
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loadPKModeDataFunc(pActor)
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end
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--人物死亡后登录
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function ActorEvnetPlayerLoginAfterDie( pActor )
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if Actor.getIntProperty(pActor,PROP_CREATURE_HP) == 0 then
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Actor.relive(pActor)
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local maxhp = Actor.getIntProperty(pActor,PROP_CREATURE_MAXHP)
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Actor.changeHp(pActor,maxhp*0.3)
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local actorMp = Actor.getIntProperty(pActor,PROP_CREATURE_MP)
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local maxmp = Actor.getIntProperty(pActor,PROP_CREATURE_MAXMP)
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Actor.changeMp(pActor,-(actorMp-maxmp*0.3))
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end
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end
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--处理玩家数据
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function ProcActorData(pActor)
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local lastLogoutTime = Actor.getLastLogoutTime(pActor) --上次下线的时间
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if (lastLogoutTime == 0) then --新注册玩家
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else
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if lastLogoutTime < System.getToday() then --昨天下线的,已经跨天了
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end
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end
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end
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