Files
chuanqi-server-instance/LogicServer/data/config/monster/Monster.config
aixianling e446bb01b7 refactor(monster): 调整超级圣兽的等级和攻击等级
- 将超级圣兽的等级从 200 提升到 400
- 将超级圣兽的攻击等级从 120 提升到 400
2024-12-26 14:38:55 +08:00

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--G-怪物配置.xlsx 怪物配置
Monster={
[1] = {
entityid = 1,
entityType = 1,
monsterType = 1,
name = "鸡",
level = 5,
circle = 0,
aiConfigId = 1,
propid = 1,
flagid = 1,
exp = 50,
attackInterval = 2000,
skills = {},
modelid = 30001,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[2] = {
entityid = 2,
entityType = 1,
monsterType = 1,
name = "鹿",
level = 12,
circle = 0,
aiConfigId = 1,
propid = 2,
flagid = 1,
exp = 150,
attackInterval = 2000,
skills = {},
modelid = 30002,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[3] = {
entityid = 3,
entityType = 1,
monsterType = 1,
name = "羊",
level = 13,
circle = 0,
aiConfigId = 1,
propid = 3,
flagid = 1,
exp = 200,
attackInterval = 2000,
skills = {},
modelid = 30003,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[4] = {
entityid = 4,
entityType = 1,
monsterType = 1,
name = "稻草人",
level = 10,
circle = 0,
aiConfigId = 2,
propid = 4,
flagid = 2,
exp = 120,
attackInterval = 2000,
skills = {},
modelid = 30004,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[5] = {
entityid = 5,
entityType = 1,
monsterType = 1,
name = "多钩猫",
level = 13,
circle = 0,
aiConfigId = 2,
propid = 5,
flagid = 2,
exp = 170,
attackInterval = 2000,
skills = {},
modelid = 30005,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[6] = {
entityid = 6,
entityType = 1,
monsterType = 1,
name = "钉耙猫",
level = 13,
circle = 0,
aiConfigId = 2,
propid = 6,
flagid = 2,
exp = 180,
attackInterval = 2000,
skills = {},
modelid = 30006,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[7] = {
entityid = 7,
entityType = 1,
monsterType = 1,
name = "狼",
level = 16,
circle = 0,
aiConfigId = 2,
propid = 7,
flagid = 2,
exp = 350,
attackInterval = 2000,
skills = {},
modelid = 30007,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[8] = {
entityid = 8,
entityType = 1,
monsterType = 1,
name = "蛤蟆",
level = 12,
circle = 0,
aiConfigId = 2,
propid = 8,
flagid = 2,
exp = 150,
attackInterval = 2000,
skills = {},
modelid = 30008,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[9] = {
entityid = 9,
entityType = 1,
monsterType = 1,
name = "蝙蝠",
level = 5,
circle = 0,
aiConfigId = 2,
propid = 9,
flagid = 2,
exp = 50,
attackInterval = 2000,
skills = {},
modelid = 30009,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[10] = {
entityid = 10,
entityType = 1,
monsterType = 1,
name = "半兽人",
level = 15,
circle = 0,
aiConfigId = 2,
propid = 10,
flagid = 2,
exp = 250,
attackInterval = 2000,
skills = {},
modelid = 30010,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[11] = {
entityid = 11,
entityType = 1,
monsterType = 1,
name = "森林雪人",
level = 16,
circle = 0,
aiConfigId = 2,
propid = 11,
flagid = 2,
exp = 300,
attackInterval = 2000,
skills = {},
modelid = 30011,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
},
[12] = {
entityid = 12,
entityType = 1,
monsterType = 1,
name = "盔甲虫",
level = 16,
circle = 0,
aiConfigId = 2,
propid = 12,
flagid = 2,
exp = 370,
attackInterval = 2000,
skills = {},
modelid = 30012,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[13] = {
entityid = 13,
entityType = 1,
monsterType = 1,
name = "威思而小虫",
level = 16,
circle = 0,
aiConfigId = 2,
propid = 13,
flagid = 2,
exp = 420,
attackInterval = 2000,
skills = {},
modelid = 30013,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[14] = {
entityid = 14,
entityType = 1,
monsterType = 1,
name = "多角虫",
level = 16,
circle = 0,
aiConfigId = 2,
propid = 14,
flagid = 2,
exp = 320,
attackInterval = 2000,
skills = {},
modelid = 30014,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[15] = {
entityid = 15,
entityType = 1,
monsterType = 1,
name = "毒蜘蛛",
level = 16,
circle = 0,
aiConfigId = 2,
propid = 15,
flagid = 2,
exp = 420,
attackInterval = 2000,
skills = {},
modelid = 30015,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[16] = {
entityid = 16,
entityType = 1,
monsterType = 1,
name = "沙虫",
level = 17,
circle = 0,
aiConfigId = 2,
propid = 16,
flagid = 2,
exp = 540,
attackInterval = 2000,
skills = {},
modelid = 30016,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[17] = {
entityid = 17,
entityType = 1,
monsterType = 1,
name = "蝎子",
level = 18,
circle = 0,
aiConfigId = 2,
propid = 17,
flagid = 2,
exp = 450,
attackInterval = 2000,
skills = {},
modelid = 30017,
attackMusicRate = 100,
dieMusicRate = 100,
damageMusicRate = 100,
},
[18] = {
entityid = 18,
entityType = 1,
monsterType = 1,
name = "山洞蝙蝠",
level = 20,
circle = 0,
aiConfigId = 2,
propid = 18,
flagid = 2,
exp = 250,
attackInterval = 2000,
skills = {},
modelid = 30019,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[19] = {
entityid = 19,
entityType = 1,
monsterType = 1,
name = "红蛇",
level = 17,
circle = 0,
aiConfigId = 2,
propid = 19,
flagid = 2,
exp = 500,
attackInterval = 2000,
skills = {},
modelid = 30020,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[20] = {
entityid = 20,
entityType = 1,
monsterType = 1,
name = "虎蛇",
level = 18,
circle = 0,
aiConfigId = 2,
propid = 20,
flagid = 2,
exp = 530,
attackInterval = 2000,
skills = {},
modelid = 30021,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[21] = {
entityid = 21,
entityType = 1,
monsterType = 1,
name = "洞蛆",
level = 21,
circle = 0,
aiConfigId = 2,
propid = 21,
flagid = 3,
exp = 600,
attackInterval = 2000,
skills = {},
modelid = 30022,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[22] = {
entityid = 22,
entityType = 1,
monsterType = 1,
name = "半兽战士",
level = 22,
circle = 0,
aiConfigId = 2,
propid = 22,
flagid = 2,
exp = 900,
attackInterval = 2000,
skills = {},
modelid = 30023,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[23] = {
entityid = 23,
entityType = 1,
monsterType = 1,
name = "骷髅",
level = 18,
circle = 0,
aiConfigId = 2,
propid = 23,
flagid = 2,
exp = 850,
attackInterval = 2000,
skills = {},
modelid = 30024,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[24] = {
entityid = 24,
entityType = 1,
monsterType = 1,
name = "掷斧骷髅",
level = 18,
circle = 0,
aiConfigId = 7,
propid = 24,
flagid = 11,
exp = 900,
attackInterval = 2000,
skills = {
{id=36,level=1,event=0,autoCD=false},
},
modelid = 30025,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[25] = {
entityid = 25,
entityType = 1,
monsterType = 1,
name = "骷髅战士",
level = 19,
circle = 0,
aiConfigId = 2,
propid = 25,
flagid = 2,
exp = 950,
attackInterval = 2000,
skills = {},
modelid = 30026,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[26] = {
entityid = 26,
entityType = 1,
monsterType = 1,
name = "骷髅战将",
level = 20,
circle = 0,
aiConfigId = 2,
propid = 26,
flagid = 2,
exp = 1000,
attackInterval = 2000,
skills = {},
modelid = 30027,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[27] = {
entityid = 27,
entityType = 1,
monsterType = 1,
name = "僵尸",
level = 25,
circle = 0,
aiConfigId = 2,
propid = 27,
flagid = 2,
exp = 1550,
attackInterval = 2000,
skills = {},
modelid = 30028,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[28] = {
entityid = 28,
entityType = 1,
monsterType = 1,
name = "僵尸",
level = 25,
circle = 0,
aiConfigId = 2,
propid = 28,
flagid = 2,
exp = 1550,
attackInterval = 2000,
skills = {},
modelid = 30029,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[29] = {
entityid = 29,
entityType = 1,
monsterType = 1,
name = "僵尸",
level = 25,
circle = 0,
aiConfigId = 2,
propid = 29,
flagid = 2,
exp = 1550,
attackInterval = 2000,
skills = {},
modelid = 30030,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[30] = {
entityid = 30,
entityType = 1,
monsterType = 1,
name = "僵尸",
level = 25,
circle = 0,
aiConfigId = 2,
propid = 30,
flagid = 2,
exp = 1550,
attackInterval = 2000,
skills = {},
modelid = 30031,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[31] = {
entityid = 31,
entityType = 1,
monsterType = 1,
name = "电僵王",
level = 30,
circle = 0,
aiConfigId = 12,
propid = 31,
flagid = 2,
exp = 1800,
attackInterval = 2000,
skills = {
{id=41,level=1,event=0,autoCD=false},
},
modelid = 30032,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[32] = {
entityid = 32,
entityType = 1,
monsterType = 1,
name = "暗黑战士",
level = 26,
circle = 0,
aiConfigId = 8,
propid = 32,
flagid = 12,
exp = 2000,
attackInterval = 2000,
skills = {
{id=37,level=1,event=0,autoCD=false},
},
modelid = 30033,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[33] = {
entityid = 33,
entityType = 1,
monsterType = 1,
name = "粪虫",
level = 26,
circle = 0,
aiConfigId = 2,
propid = 33,
flagid = 2,
exp = 1800,
attackInterval = 2000,
skills = {},
modelid = 30034,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[34] = {
entityid = 34,
entityType = 1,
monsterType = 1,
name = "沃玛战士",
level = 30,
circle = 0,
aiConfigId = 2,
propid = 34,
flagid = 2,
exp = 2600,
attackInterval = 2000,
skills = {},
modelid = 30035,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[35] = {
entityid = 35,
entityType = 1,
monsterType = 1,
name = "沃玛勇士",
level = 30,
circle = 0,
aiConfigId = 2,
propid = 35,
flagid = 2,
exp = 2700,
attackInterval = 2000,
skills = {},
modelid = 30036,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[36] = {
entityid = 36,
entityType = 1,
monsterType = 1,
name = "沃玛战将",
level = 30,
circle = 0,
aiConfigId = 2,
propid = 36,
flagid = 2,
exp = 2800,
attackInterval = 2000,
skills = {},
modelid = 30037,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[37] = {
entityid = 37,
entityType = 1,
monsterType = 1,
name = "火焰沃玛",
level = 31,
circle = 0,
aiConfigId = 23,
propid = 37,
flagid = 11,
exp = 2900,
attackInterval = 2000,
skills = {
{id=53,level=1,event=0,autoCD=false},
},
modelid = 30038,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[38] = {
entityid = 38,
entityType = 1,
monsterType = 1,
name = "半兽勇士",
level = 30,
circle = 0,
aiConfigId = 2,
propid = 38,
flagid = 2,
exp = 3000,
attackInterval = 2000,
skills = {},
modelid = 30039,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[39] = {
entityid = 39,
entityType = 1,
monsterType = 1,
name = "蜈蚣",
level = 26,
circle = 0,
aiConfigId = 2,
propid = 39,
flagid = 2,
exp = 2300,
attackInterval = 2000,
skills = {},
modelid = 30040,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[40] = {
entityid = 40,
entityType = 1,
monsterType = 1,
name = "跳跳蜂",
level = 26,
circle = 0,
aiConfigId = 2,
propid = 40,
flagid = 2,
exp = 2100,
attackInterval = 2000,
skills = {},
modelid = 30041,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[41] = {
entityid = 41,
entityType = 1,
monsterType = 1,
name = "巨型蠕虫",
level = 26,
circle = 0,
aiConfigId = 2,
propid = 41,
flagid = 2,
exp = 2300,
attackInterval = 2000,
skills = {},
modelid = 30042,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[42] = {
entityid = 42,
entityType = 1,
monsterType = 1,
name = "黑色恶蛆",
level = 28,
circle = 0,
aiConfigId = 2,
propid = 42,
flagid = 2,
exp = 1800,
attackInterval = 2000,
skills = {},
modelid = 30043,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[43] = {
entityid = 43,
entityType = 1,
monsterType = 1,
name = "钳虫",
level = 31,
circle = 0,
aiConfigId = 2,
propid = 43,
flagid = 2,
exp = 2500,
attackInterval = 2000,
skills = {},
modelid = 30044,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[44] = {
entityid = 44,
entityType = 1,
monsterType = 1,
name = "红野猪",
level = 32,
circle = 0,
aiConfigId = 2,
propid = 44,
flagid = 2,
exp = 3800,
attackInterval = 2000,
skills = {},
modelid = 30166,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[45] = {
entityid = 45,
entityType = 1,
monsterType = 1,
name = "黑野猪",
level = 35,
circle = 0,
aiConfigId = 2,
propid = 45,
flagid = 2,
exp = 4100,
attackInterval = 2000,
skills = {},
modelid = 30046,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[46] = {
entityid = 46,
entityType = 1,
monsterType = 1,
name = "楔蛾",
level = 32,
circle = 0,
aiConfigId = 21,
propid = 46,
flagid = 12,
exp = 3800,
attackInterval = 2000,
skills = {
{id=68,level=1,event=0,autoCD=false},
},
modelid = 30047,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[47] = {
entityid = 47,
entityType = 1,
monsterType = 1,
name = "大老鼠",
level = 24,
circle = 0,
aiConfigId = 2,
propid = 47,
flagid = 2,
exp = 6000,
attackInterval = 2000,
skills = {},
modelid = 30048,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[48] = {
entityid = 48,
entityType = 1,
monsterType = 1,
name = "蝎蛇",
level = 35,
circle = 0,
aiConfigId = 2,
propid = 48,
flagid = 2,
exp = 5000,
attackInterval = 2000,
skills = {},
modelid = 30049,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[49] = {
entityid = 49,
entityType = 1,
monsterType = 1,
name = "祖玛弓箭手",
level = 40,
circle = 0,
aiConfigId = 24,
propid = 49,
flagid = 12,
exp = 8000,
attackInterval = 2000,
skills = {
{id=35,level=1,event=0,autoCD=false},
},
modelid = 30050,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[50] = {
entityid = 50,
entityType = 1,
monsterType = 1,
name = "祖玛雕像",
level = 42,
circle = 0,
aiConfigId = 2,
propid = 50,
flagid = 2,
exp = 9000,
attackInterval = 2000,
skills = {},
modelid = 30051,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[51] = {
entityid = 51,
entityType = 1,
monsterType = 1,
name = "祖玛卫士",
level = 43,
circle = 0,
aiConfigId = 2,
propid = 51,
flagid = 2,
exp = 10000,
attackInterval = 2000,
skills = {},
modelid = 30052,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[52] = {
entityid = 52,
entityType = 1,
monsterType = 1,
name = "牛头魔",
level = 51,
circle = 0,
aiConfigId = 2,
propid = 52,
flagid = 2,
exp = 13000,
attackInterval = 2000,
skills = {},
modelid = 30053,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[53] = {
entityid = 53,
entityType = 1,
monsterType = 1,
name = "牛魔战士",
level = 53,
circle = 0,
aiConfigId = 2,
propid = 53,
flagid = 2,
exp = 15000,
attackInterval = 2000,
skills = {},
modelid = 30054,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[54] = {
entityid = 54,
entityType = 1,
monsterType = 1,
name = "牛魔斗士",
level = 55,
circle = 0,
aiConfigId = 2,
propid = 54,
flagid = 2,
exp = 16000,
attackInterval = 2000,
skills = {},
modelid = 30055,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[55] = {
entityid = 55,
entityType = 1,
monsterType = 1,
name = "牛魔侍卫",
level = 57,
circle = 0,
aiConfigId = 2,
propid = 55,
flagid = 2,
exp = 18000,
attackInterval = 2000,
skills = {},
modelid = 30056,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[56] = {
entityid = 56,
entityType = 1,
monsterType = 1,
name = "牛魔法师",
level = 57,
circle = 0,
aiConfigId = 16,
propid = 56,
flagid = 11,
exp = 17000,
attackInterval = 2000,
skills = {
{id=45,level=1,event=0,autoCD=false},
},
modelid = 30057,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[57] = {
entityid = 57,
entityType = 1,
monsterType = 1,
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aiConfigId = 2,
propid = 57,
flagid = 4,
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attackInterval = 2000,
skills = {},
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attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
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entityType = 1,
monsterType = 1,
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aiConfigId = 17,
propid = 58,
flagid = 14,
exp = 20000,
attackInterval = 2000,
skills = {
{id=46,level=1,event=0,autoCD=false},
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modelid = 30059,
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dieMusicRate = 100,
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damageMusicRate = 100,
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entityType = 1,
monsterType = 1,
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circle = 0,
aiConfigId = 2,
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flagid = 2,
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attackInterval = 2000,
skills = {},
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dieMusicRate = 100,
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damageMusicRate = 100,
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entityType = 1,
monsterType = 1,
name = "骷髅长枪兵",
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aiConfigId = 2,
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flagid = 2,
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attackInterval = 2000,
skills = {},
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dieMusicRate = 100,
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entityType = 1,
monsterType = 1,
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aiConfigId = 2,
propid = 61,
flagid = 2,
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attackInterval = 2000,
skills = {},
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dieMusicRate = 100,
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entityType = 1,
monsterType = 1,
name = "骷髅弓箭手",
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aiConfigId = 24,
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flagid = 12,
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attackInterval = 2000,
skills = {
{id=35,level=1,event=0,autoCD=false},
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modelid = 30063,
attackMusicRate = 100,
dieMusicRate = 100,
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damageMusicRate = 100,
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entityType = 1,
monsterType = 1,
name = "恶灵僵尸",
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aiConfigId = 2,
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flagid = 2,
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attackInterval = 2000,
skills = {},
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dieMusicRate = 100,
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entityType = 1,
monsterType = 1,
name = "恶灵尸王",
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circle = 0,
aiConfigId = 2,
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attackInterval = 2000,
skills = {},
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attackMusicRate = 100,
dieMusicRate = 100,
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damageMusicRate = 100,
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entityType = 1,
monsterType = 1,
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circle = 0,
aiConfigId = 2,
propid = 65,
flagid = 2,
exp = 26000,
attackInterval = 2000,
skills = {},
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attackMusicRate = 100,
dieMusicRate = 100,
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entityType = 1,
monsterType = 1,
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circle = 0,
aiConfigId = 2,
propid = 66,
flagid = 2,
exp = 26000,
attackInterval = 2000,
skills = {},
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attackMusicRate = 100,
dieMusicRate = 100,
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entityType = 1,
monsterType = 1,
name = "魔龙刺蛙1",
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circle = 0,
aiConfigId = 2,
propid = 67,
flagid = 2,
exp = 26000,
attackInterval = 2000,
skills = {},
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attackMusicRate = 100,
dieMusicRate = 100,
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entityType = 1,
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name = "魔龙射手",
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circle = 0,
aiConfigId = 24,
propid = 68,
flagid = 12,
exp = 35000,
attackInterval = 2000,
skills = {
{id=35,level=1,event=0,autoCD=false},
},
modelid = 30069,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
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entityType = 1,
monsterType = 1,
name = "魔龙刀兵",
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circle = 0,
aiConfigId = 2,
propid = 69,
flagid = 2,
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attackInterval = 2000,
skills = {},
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attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
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entityType = 1,
monsterType = 1,
name = "魔龙破甲兵",
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circle = 0,
aiConfigId = 2,
propid = 70,
flagid = 2,
exp = 40000,
attackInterval = 2000,
skills = {},
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attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
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entityType = 1,
monsterType = 1,
name = "暴牙蜘蛛",
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circle = 0,
aiConfigId = 2,
propid = 71,
flagid = 2,
exp = 20000,
attackInterval = 2000,
skills = {},
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attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityType = 1,
monsterType = 1,
name = "花吻蜘蛛",
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circle = 0,
aiConfigId = 2,
propid = 72,
flagid = 2,
exp = 20000,
attackInterval = 2000,
skills = {},
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attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityType = 1,
monsterType = 1,
name = "天狼蜘蛛",
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circle = 0,
aiConfigId = 19,
propid = 73,
flagid = 11,
exp = 18000,
attackInterval = 2000,
skills = {
{id=48,level=1,event=0,autoCD=false},
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modelid = 30076,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
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entityType = 1,
monsterType = 1,
name = "月魔蜘蛛",
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circle = 0,
aiConfigId = 2,
propid = 74,
flagid = 3,
exp = 20000,
attackInterval = 2000,
skills = {
{id=65,level=1,event=0,autoCD=true},
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modelid = 30077,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
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entityType = 1,
monsterType = 1,
name = "血巨人",
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circle = 0,
aiConfigId = 2,
propid = 75,
flagid = 2,
exp = 30000,
attackInterval = 2000,
skills = {},
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attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
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entityType = 1,
monsterType = 1,
name = "黑锷蜘蛛",
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circle = 0,
aiConfigId = 2,
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flagid = 2,
exp = 26000,
attackInterval = 2000,
skills = {},
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attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
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entityType = 1,
monsterType = 2,
name = "邪恶毒蛇",
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circle = 0,
aiConfigId = 2,
propid = 77,
flagid = 4,
exp = 25000,
attackInterval = 2000,
skills = {},
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attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityType = 1,
monsterType = 2,
name = "巨型多角虫",
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circle = 0,
aiConfigId = 2,
propid = 78,
flagid = 4,
exp = 5200,
attackInterval = 2000,
skills = {},
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attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
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entityType = 1,
monsterType = 2,
name = "骷髅精灵",
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circle = 0,
aiConfigId = 29,
propid = 79,
flagid = 4,
exp = 8000,
attackInterval = 2000,
skills = {},
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attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
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entityType = 1,
monsterType = 2,
name = "尸王",
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circle = 0,
aiConfigId = 29,
propid = 80,
flagid = 4,
exp = 15000,
attackInterval = 2000,
skills = {},
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attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityType = 1,
monsterType = 2,
name = "邪恶钳虫",
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circle = 0,
aiConfigId = 2,
propid = 81,
flagid = 4,
exp = 15000,
attackInterval = 2000,
skills = {},
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attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityType = 1,
monsterType = 2,
name = "虹魔蝎卫",
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circle = 0,
aiConfigId = 2,
propid = 82,
flagid = 4,
exp = 25000,
attackInterval = 2000,
skills = {},
modelid = 30087,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityType = 1,
monsterType = 1,
name = "雪域冰甲虫",
level = 255,
circle = 0,
aiConfigId = 2,
propid = 83,
flagid = 2,
exp = 0,
attackInterval = 2000,
skills = {},
modelid = 30089,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityType = 1,
monsterType = 1,
name = "雪域冰狼",
level = 255,
circle = 0,
aiConfigId = 2,
propid = 84,
flagid = 2,
exp = 0,
attackInterval = 2000,
skills = {},
modelid = 30090,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityid = 85,
entityType = 1,
monsterType = 1,
name = "雪域雪人",
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circle = 0,
aiConfigId = 2,
propid = 85,
flagid = 2,
exp = 0,
attackInterval = 2000,
skills = {},
modelid = 30091,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
},
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entityType = 1,
monsterType = 1,
name = "雪域野人",
level = 255,
circle = 0,
aiConfigId = 2,
propid = 86,
flagid = 2,
exp = 0,
attackInterval = 2000,
skills = {},
modelid = 30092,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityType = 1,
monsterType = 1,
name = "雪域战将",
level = 255,
circle = 0,
aiConfigId = 2,
propid = 87,
flagid = 2,
exp = 0,
attackInterval = 2000,
skills = {},
modelid = 30093,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityType = 1,
monsterType = 1,
name = "雪域侍卫",
level = 255,
circle = 0,
aiConfigId = 2,
propid = 88,
flagid = 2,
exp = 0,
attackInterval = 2000,
skills = {},
modelid = 30094,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityid = 89,
entityType = 1,
monsterType = 1,
name = "雪域天将",
level = 255,
circle = 0,
aiConfigId = 2,
propid = 89,
flagid = 2,
exp = 0,
attackInterval = 2000,
skills = {},
modelid = 30095,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityType = 1,
monsterType = 1,
name = "雪域卫士",
level = 255,
circle = 0,
aiConfigId = 2,
propid = 90,
flagid = 2,
exp = 0,
attackInterval = 2000,
skills = {},
modelid = 30096,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityType = 1,
monsterType = 2,
name = "白野猪",
level = 99,
circle = 0,
aiConfigId = 2,
propid = 91,
flagid = 4,
exp = 20000,
attackInterval = 2000,
skills = {},
modelid = 30097,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[92] = {
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entityType = 1,
monsterType = 4,
name = "沃玛教主",
level = 99,
circle = 1,
aiConfigId = 20,
propid = 92,
flagid = 13,
dropid = 200042,
exp = 0,
attackInterval = 1000,
skills = {
{id=49,level=1,event=0,autoCD=false},
},
modelid = 30098,
ascriptionopen = 1,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
[93] = {
entityid = 93,
entityType = 1,
monsterType = 4,
name = "祖玛教主",
level = 99,
circle = 1,
aiConfigId = 22,
propid = 92,
flagid = 13,
dropid = 200042,
exp = 0,
attackInterval = 1000,
skills = {
{id=51,level=1,event=0,autoCD=false},
},
modelid = 30099,
ascriptionopen = 1,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
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entityid = 94,
entityType = 1,
monsterType = 4,
name = "双头血魔",
level = 999,
circle = 10,
aiConfigId = 29,
propid = 94,
flagid = 5,
exp = 0,
attackInterval = 1000,
skills = {},
modelid = 30100,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
[95] = {
entityid = 95,
entityType = 1,
monsterType = 4,
name = "双头金刚",
level = 999,
circle = 10,
aiConfigId = 29,
propid = 95,
flagid = 5,
exp = 130000,
attackInterval = 1000,
skills = {},
modelid = 30101,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
[96] = {
entityid = 96,
entityType = 1,
monsterType = 4,
name = "赤月恶魔",
level = 99,
circle = 1,
aiConfigId = 9,
propid = 129,
flagid = 6,
dropid = 200045,
exp = 0,
attackInterval = 1000,
skills = {
{id=38,level=1,event=0,autoCD=false},
},
modelid = 30102,
ascriptionopen = 1,
attackMusicRate = 100,
dieMusicRate = 100,
damageMusicRate = 100,
monLog = 1,
},
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entityid = 97,
entityType = 1,
monsterType = 4,
name = "触龙神",
level = 99,
circle = 1,
aiConfigId = 10,
propid = 92,
flagid = 10,
dropid = 200042,
exp = 0,
attackInterval = 1000,
skills = {
{id=39,level=1,event=0,autoCD=false},
},
modelid = 30103,
ascriptionopen = 1,
attackMusicRate = 100,
dieMusicRate = 100,
damageMusicRate = 100,
monLog = 1,
},
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entityid = 98,
entityType = 1,
monsterType = 4,
name = "千年树妖",
level = 99,
circle = 1,
aiConfigId = 9,
propid = 92,
flagid = 6,
dropid = 200042,
exp = 0,
attackInterval = 1000,
skills = {
{id=38,level=1,event=0,autoCD=false},
},
modelid = 30104,
ascriptionopen = 1,
attackMusicRate = 100,
dieMusicRate = 100,
damageMusicRate = 100,
monLog = 1,
},
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entityid = 99,
entityType = 1,
monsterType = 4,
name = "黄泉教主",
level = 99,
circle = 1,
aiConfigId = 29,
propid = 92,
flagid = 5,
dropid = 200042,
exp = 0,
attackInterval = 1000,
skills = {},
modelid = 30105,
ascriptionopen = 1,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
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entityid = 100,
entityType = 1,
monsterType = 2,
name = "沃玛卫士",
level = 99,
circle = 0,
aiConfigId = 2,
propid = 100,
flagid = 4,
exp = 15000,
attackInterval = 2000,
skills = {},
modelid = 30106,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[101] = {
entityid = 101,
entityType = 1,
monsterType = 4,
name = "虹魔教主",
level = 99,
circle = 1,
aiConfigId = 29,
propid = 92,
flagid = 13,
dropid = 200042,
exp = 0,
attackInterval = 1000,
skills = {
{id=42,level=1,event=0,autoCD=false},
},
modelid = 30107,
ascriptionopen = 1,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
[102] = {
entityid = 102,
entityType = 1,
monsterType = 4,
name = "牛魔王",
level = 99,
circle = 1,
aiConfigId = 29,
propid = 92,
flagid = 13,
dropid = 200042,
exp = 0,
attackInterval = 1000,
skills = {
{id=47,level=1,event=0,autoCD=false},
},
modelid = 30108,
ascriptionopen = 1,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
[103] = {
entityid = 103,
entityType = 1,
monsterType = 4,
name = "魔龙巨蛾",
level = 200,
circle = 0,
aiConfigId = 2,
propid = 103,
flagid = 4,
exp = 150000,
attackInterval = 2000,
skills = {},
modelid = 30109,
},
[104] = {
entityid = 104,
entityType = 1,
monsterType = 4,
name = "魔龙力士",
level = 200,
circle = 0,
aiConfigId = 2,
propid = 104,
flagid = 4,
exp = 150000,
attackInterval = 2000,
skills = {},
modelid = 30167,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[105] = {
entityid = 105,
entityType = 1,
monsterType = 4,
name = "魔龙战将",
level = 200,
circle = 0,
aiConfigId = 2,
propid = 96,
flagid = 4,
exp = 800000,
attackInterval = 2000,
skills = {},
modelid = 30111,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[106] = {
entityid = 106,
entityType = 1,
monsterType = 4,
name = "魔龙教主",
level = 999,
circle = 10,
aiConfigId = 15,
propid = 96,
flagid = 13,
dropid = 200042,
exp = 0,
attackInterval = 1000,
skills = {
{id=44,level=1,event=0,autoCD=false},
},
modelid = 30112,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
[107] = {
entityid = 107,
entityType = 1,
monsterType = 4,
name = "绿魔蜘蛛",
level = 99,
circle = 1,
aiConfigId = 2,
propid = 92,
flagid = 4,
dropid = 200042,
exp = 0,
attackInterval = 1000,
skills = {},
modelid = 30113,
ascriptionopen = 1,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
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entityid = 108,
entityType = 1,
monsterType = 4,
name = "冰眼巨魔",
level = 255,
circle = 0,
aiConfigId = 29,
propid = 108,
flagid = 5,
exp = 0,
attackInterval = 2000,
skills = {},
modelid = 30182,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[109] = {
entityid = 109,
entityType = 1,
monsterType = 1,
name = "虎卫",
level = 10,
circle = 0,
aiConfigId = 2,
propid = 109,
flagid = 2,
exp = 600,
attackInterval = 2000,
skills = {},
modelid = 30116,
attackMusicRate = 100,
},
[110] = {
entityid = 110,
entityType = 1,
monsterType = 1,
name = "宝箱",
level = 35,
circle = 0,
aiConfigId = 1,
propid = 110,
flagid = 2,
exp = 0,
attackInterval = 2000,
skills = {},
modelid = 30117,
},
[111] = {
entityid = 111,
entityType = 1,
monsterType = 7,
name = "卫士",
level = 999,
circle = 9,
aiConfigId = 3,
propid = 111,
flagid = 7,
exp = 2,
attackInterval = 2000,
skills = {
{id=54,level=1,event=0,autoCD=false},
{id=34,level=1,event=0,autoCD=false},
},
modelid = 30118,
dir = 0,
attackMusicRate = 100,
},
[112] = {
entityid = 112,
entityType = 1,
monsterType = 7,
name = "卫士",
level = 999,
circle = 9,
aiConfigId = 3,
propid = 111,
flagid = 7,
exp = 2,
attackInterval = 2000,
skills = {
{id=54,level=1,event=0,autoCD=false},
{id=34,level=1,event=0,autoCD=false},
},
modelid = 30118,
dir = 1,
attackMusicRate = 100,
},
[113] = {
entityid = 113,
entityType = 1,
monsterType = 7,
name = "卫士",
level = 999,
circle = 9,
aiConfigId = 3,
propid = 111,
flagid = 7,
exp = 2,
attackInterval = 2000,
skills = {
{id=54,level=1,event=0,autoCD=false},
{id=34,level=1,event=0,autoCD=false},
},
modelid = 30118,
dir = 2,
attackMusicRate = 100,
},
[114] = {
entityid = 114,
entityType = 1,
monsterType = 7,
name = "卫士",
level = 999,
circle = 9,
aiConfigId = 3,
propid = 111,
flagid = 7,
exp = 2,
attackInterval = 2000,
skills = {
{id=54,level=1,event=0,autoCD=false},
{id=34,level=1,event=0,autoCD=false},
},
modelid = 30118,
dir = 3,
attackMusicRate = 100,
},
[115] = {
entityid = 115,
entityType = 1,
monsterType = 7,
name = "卫士",
level = 999,
circle = 9,
aiConfigId = 3,
propid = 111,
flagid = 7,
exp = 2,
attackInterval = 2000,
skills = {
{id=54,level=1,event=0,autoCD=false},
{id=34,level=1,event=0,autoCD=false},
},
modelid = 30118,
dir = 4,
attackMusicRate = 100,
},
[116] = {
entityid = 116,
entityType = 1,
monsterType = 7,
name = "卫士",
level = 999,
circle = 9,
aiConfigId = 3,
propid = 111,
flagid = 7,
exp = 2,
attackInterval = 2000,
skills = {
{id=54,level=1,event=0,autoCD=false},
{id=34,level=1,event=0,autoCD=false},
},
modelid = 30118,
dir = 5,
attackMusicRate = 100,
},
[117] = {
entityid = 117,
entityType = 1,
monsterType = 7,
name = "卫士",
level = 999,
circle = 9,
aiConfigId = 3,
propid = 111,
flagid = 7,
exp = 2,
attackInterval = 2000,
skills = {
{id=54,level=1,event=0,autoCD=false},
{id=34,level=1,event=0,autoCD=false},
},
modelid = 30118,
dir = 6,
attackMusicRate = 100,
},
[118] = {
entityid = 118,
entityType = 1,
monsterType = 7,
name = "卫士",
level = 999,
circle = 9,
aiConfigId = 3,
propid = 111,
flagid = 7,
exp = 2,
attackInterval = 2000,
skills = {
{id=54,level=1,event=0,autoCD=false},
{id=34,level=1,event=0,autoCD=false},
},
modelid = 30118,
dir = 7,
attackMusicRate = 100,
},
[119] = {
entityid = 119,
entityType = 1,
monsterType = 7,
name = "带刀护卫",
level = 999,
circle = 9,
aiConfigId = 3,
propid = 111,
flagid = 7,
exp = 2,
attackInterval = 2000,
skills = {
{id=54,level=1,event=0,autoCD=false},
{id=34,level=1,event=0,autoCD=false},
},
modelid = 30119,
dir = 0,
attackMusicRate = 100,
},
[120] = {
entityid = 120,
entityType = 1,
monsterType = 7,
name = "带刀护卫",
level = 999,
circle = 9,
aiConfigId = 3,
propid = 111,
flagid = 7,
exp = 2,
attackInterval = 2000,
skills = {
{id=54,level=1,event=0,autoCD=false},
{id=34,level=1,event=0,autoCD=false},
},
modelid = 30119,
dir = 1,
attackMusicRate = 100,
},
[121] = {
entityid = 121,
entityType = 1,
monsterType = 7,
name = "带刀护卫",
level = 999,
circle = 9,
aiConfigId = 3,
propid = 111,
flagid = 7,
exp = 2,
attackInterval = 2000,
skills = {
{id=54,level=1,event=0,autoCD=false},
{id=34,level=1,event=0,autoCD=false},
},
modelid = 30119,
dir = 2,
attackMusicRate = 100,
},
[122] = {
entityid = 122,
entityType = 1,
monsterType = 7,
name = "带刀护卫",
level = 999,
circle = 9,
aiConfigId = 3,
propid = 111,
flagid = 7,
exp = 2,
attackInterval = 2000,
skills = {
{id=54,level=1,event=0,autoCD=false},
{id=34,level=1,event=0,autoCD=false},
},
modelid = 30119,
dir = 3,
attackMusicRate = 100,
},
[123] = {
entityid = 123,
entityType = 1,
monsterType = 7,
name = "带刀护卫",
level = 999,
circle = 9,
aiConfigId = 3,
propid = 111,
flagid = 7,
exp = 2,
attackInterval = 2000,
skills = {
{id=54,level=1,event=0,autoCD=false},
{id=34,level=1,event=0,autoCD=false},
},
modelid = 30119,
dir = 4,
attackMusicRate = 100,
},
[124] = {
entityid = 124,
entityType = 1,
monsterType = 7,
name = "带刀护卫",
level = 999,
circle = 9,
aiConfigId = 3,
propid = 111,
flagid = 7,
exp = 2,
attackInterval = 2000,
skills = {
{id=54,level=1,event=0,autoCD=false},
{id=34,level=1,event=0,autoCD=false},
},
modelid = 30119,
dir = 5,
attackMusicRate = 100,
},
[125] = {
entityid = 125,
entityType = 1,
monsterType = 7,
name = "带刀护卫",
level = 999,
circle = 9,
aiConfigId = 3,
propid = 111,
flagid = 7,
exp = 2,
attackInterval = 2000,
skills = {
{id=54,level=1,event=0,autoCD=false},
{id=34,level=1,event=0,autoCD=false},
},
modelid = 30119,
dir = 6,
attackMusicRate = 100,
},
[126] = {
entityid = 126,
entityType = 1,
monsterType = 7,
name = "带刀护卫",
level = 999,
circle = 9,
aiConfigId = 3,
propid = 111,
flagid = 7,
exp = 2,
attackInterval = 2000,
skills = {
{id=54,level=1,event=0,autoCD=false},
{id=34,level=1,event=0,autoCD=false},
},
modelid = 30119,
dir = 7,
attackMusicRate = 100,
},
[127] = {
entityid = 127,
entityType = 1,
monsterType = 7,
name = "弓箭手",
level = 999,
circle = 18,
aiConfigId = 4,
propid = 112,
flagid = 8,
exp = 1,
attackInterval = 500,
skills = {
{id=35,level=1,event=0,autoCD=false},
},
modelid = 30120,
attackMusicRate = 100,
},
[128] = {
entityid = 128,
entityType = 4,
monsterType = 1,
name = "月灵",
level = 99,
circle = 0,
aiConfigId = 1,
propid = 113,
flagid = 9,
exp = 0,
attackLevel = 120,
attackInterval = 2000,
skills = {},
modelid = 30122,
},
[129] = {
entityid = 129,
entityType = 4,
monsterType = 1,
name = "神兽Lv1",
level = 35,
circle = 0,
aiConfigId = 5,
propid = 115,
flagid = 9,
exp = 0,
attackLevel = 120,
attackInterval = 500,
skills = {
{id=52,level=1,event=0,autoCD=false},
},
modelid = 30150,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[130] = {
entityid = 130,
entityType = 4,
monsterType = 1,
name = "超级圣兽",
level = 400,
circle = 0,
aiConfigId = 5,
propid = 124,
flagid = 9,
exp = 0,
attackLevel = 400,
attackInterval = 500,
skills = {
{id=44,level=1,event=0,autoCD=false},
{id=79,level=1,event=0,autoCD=false},
},
modelid = 30191,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[131] = {
entityid = 131,
entityType = 1,
monsterType = 1,
name = "恶魔弓箭手",
level = 999,
circle = 9,
aiConfigId = 4,
propid = 112,
flagid = 7,
exp = 2,
attackInterval = 2000,
skills = {
{id=35,level=1,event=0,autoCD=false},
},
modelid = 30050,
dir = 1,
attackMusicRate = 100,
dieMusicRate = 100,
},
[132] = {
entityid = 132,
entityType = 1,
monsterType = 1,
name = "恶魔弓箭手",
level = 999,
circle = 9,
aiConfigId = 4,
propid = 112,
flagid = 7,
exp = 2,
attackInterval = 2000,
skills = {
{id=35,level=1,event=0,autoCD=false},
},
modelid = 30050,
dir = 5,
attackMusicRate = 100,
dieMusicRate = 100,
},
[133] = {
entityid = 133,
entityType = 1,
monsterType = 6,
name = "练功师",
level = 35,
circle = 0,
aiConfigId = 5,
propid = 114,
flagid = 15,
exp = 2,
attackInterval = 2000,
skills = {},
modelid = 30116,
},
[134] = {
entityid = 134,
entityType = 4,
monsterType = 1,
name = "神兽Lv2",
level = 37,
circle = 0,
aiConfigId = 5,
propid = 116,
flagid = 9,
exp = 0,
attackLevel = 120,
attackInterval = 500,
skills = {
{id=52,level=1,event=0,autoCD=false},
},
modelid = 30150,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[135] = {
entityid = 135,
entityType = 4,
monsterType = 1,
name = "神兽Lv3",
level = 40,
circle = 0,
aiConfigId = 5,
propid = 117,
flagid = 9,
exp = 0,
attackLevel = 120,
attackInterval = 500,
skills = {
{id=52,level=1,event=0,autoCD=false},
},
modelid = 30150,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[136] = {
entityid = 136,
entityType = 4,
monsterType = 1,
name = "神兽Lv4",
level = 46,
circle = 0,
aiConfigId = 5,
propid = 118,
flagid = 9,
exp = 0,
attackLevel = 120,
attackInterval = 500,
skills = {
{id=52,level=1,event=0,autoCD=false},
},
modelid = 30150,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[137] = {
entityid = 137,
entityType = 4,
monsterType = 1,
name = "圣兽Lv5",
level = 61,
circle = 0,
aiConfigId = 5,
propid = 119,
flagid = 9,
exp = 0,
attackLevel = 120,
attackInterval = 500,
skills = {
{id=66,level=1,event=0,autoCD=false},
},
modelid = 30150,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[138] = {
entityid = 138,
entityType = 4,
monsterType = 1,
name = "圣兽Lv6",
level = 71,
circle = 0,
aiConfigId = 5,
propid = 120,
flagid = 9,
exp = 0,
attackLevel = 120,
attackInterval = 500,
skills = {
{id=66,level=1,event=0,autoCD=false},
},
modelid = 30150,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[139] = {
entityid = 139,
entityType = 4,
monsterType = 1,
name = "圣兽Lv7",
level = 81,
circle = 0,
aiConfigId = 5,
propid = 121,
flagid = 9,
exp = 0,
attackLevel = 120,
attackInterval = 500,
skills = {
{id=66,level=1,event=0,autoCD=false},
},
modelid = 30150,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[140] = {
entityid = 140,
entityType = 4,
monsterType = 1,
name = "圣兽Lv8",
level = 93,
circle = 0,
aiConfigId = 5,
propid = 122,
flagid = 9,
exp = 0,
attackLevel = 120,
attackInterval = 500,
skills = {
{id=66,level=1,event=0,autoCD=false},
},
modelid = 30150,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[141] = {
entityid = 141,
entityType = 4,
monsterType = 1,
name = "圣兽Lv9",
level = 101,
circle = 0,
aiConfigId = 5,
propid = 123,
flagid = 9,
exp = 0,
attackLevel = 120,
attackInterval = 500,
skills = {
{id=66,level=1,event=0,autoCD=false},
},
modelid = 30150,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[142] = {
entityid = 142,
entityType = 1,
monsterType = 2,
name = "钉耙猫王",
level = 99,
circle = 0,
aiConfigId = 29,
propid = 125,
flagid = 4,
exp = 30000,
attackInterval = 2000,
skills = {},
modelid = 30005,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[143] = {
entityid = 143,
entityType = 1,
monsterType = 2,
name = "多钩猫王",
level = 99,
circle = 0,
aiConfigId = 29,
propid = 126,
flagid = 4,
exp = 30000,
attackInterval = 2000,
skills = {},
modelid = 30006,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[144] = {
entityid = 144,
entityType = 1,
monsterType = 4,
name = "石墓尸王",
level = 99,
circle = 1,
aiConfigId = 29,
propid = 92,
flagid = 5,
dropid = 200042,
exp = 0,
attackInterval = 1000,
skills = {},
modelid = 30029,
ascriptionopen = 1,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
[145] = {
entityid = 145,
entityType = 1,
monsterType = 4,
name = "魔龙特使",
level = 99,
circle = 1,
aiConfigId = 29,
propid = 92,
flagid = 5,
dropid = 200042,
exp = 0,
attackInterval = 1000,
skills = {
{id=44,level=1,event=0,autoCD=false},
},
modelid = 30111,
ascriptionopen = 1,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
[146] = {
entityid = 146,
entityType = 1,
monsterType = 4,
name = "暗之双头血魔",
level = 150,
circle = 2,
aiConfigId = 29,
propid = 129,
flagid = 5,
dropid = 200045,
exp = 0,
attackInterval = 1000,
skills = {},
modelid = 30100,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
[147] = {
entityid = 147,
entityType = 1,
monsterType = 4,
name = "暗之沃玛教主",
level = 150,
circle = 2,
aiConfigId = 29,
propid = 129,
flagid = 5,
dropid = 200045,
exp = 0,
attackInterval = 2000,
skills = {
{id=49,level=1,event=0,autoCD=false},
},
modelid = 30098,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
[148] = {
entityid = 148,
entityType = 1,
monsterType = 4,
name = "暗之骷髅精灵",
level = 150,
circle = 2,
aiConfigId = 29,
propid = 129,
flagid = 5,
dropid = 200045,
exp = 0,
attackInterval = 10000,
skills = {},
modelid = 30084,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
[149] = {
entityid = 149,
entityType = 1,
monsterType = 4,
name = "暗之双头金刚",
level = 150,
circle = 2,
aiConfigId = 29,
propid = 129,
flagid = 5,
dropid = 200045,
exp = 0,
attackInterval = 1000,
skills = {},
modelid = 30101,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
[150] = {
entityid = 150,
entityType = 1,
monsterType = 4,
name = "暗之黄泉教主",
level = 150,
circle = 2,
aiConfigId = 29,
propid = 129,
flagid = 5,
dropid = 200045,
exp = 0,
attackInterval = 1000,
skills = {},
modelid = 30105,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
[151] = {
entityid = 151,
entityType = 1,
monsterType = 4,
name = "暗之虹魔教主",
level = 150,
circle = 2,
aiConfigId = 29,
propid = 129,
flagid = 5,
dropid = 200045,
exp = 0,
attackInterval = 1000,
skills = {
{id=42,level=1,event=0,autoCD=false},
},
modelid = 30107,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
[152] = {
entityid = 152,
entityType = 1,
monsterType = 2,
name = "极品白野猪",
level = 120,
circle = 0,
aiConfigId = 2,
propid = 135,
flagid = 4,
exp = 20000,
attackInterval = 2000,
skills = {},
modelid = 30097,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[153] = {
entityid = 153,
entityType = 1,
monsterType = 2,
name = "极品邪恶钳虫",
level = 180,
circle = 0,
aiConfigId = 2,
propid = 136,
flagid = 4,
exp = 20000,
attackInterval = 2000,
skills = {},
modelid = 30086,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[154] = {
entityid = 154,
entityType = 1,
monsterType = 2,
name = "极品祖玛卫士",
level = 240,
circle = 0,
aiConfigId = 2,
propid = 137,
flagid = 4,
exp = 30000,
attackInterval = 2000,
skills = {},
modelid = 30052,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[155] = {
entityid = 155,
entityType = 1,
monsterType = 2,
name = "极品牛魔祭司",
level = 300,
circle = 0,
aiConfigId = 2,
propid = 138,
flagid = 4,
exp = 40000,
attackInterval = 2000,
skills = {
{id=46,level=1,event=0,autoCD=false},
},
modelid = 30059,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[156] = {
entityid = 156,
entityType = 1,
monsterType = 2,
name = "极品牛魔将军",
level = 300,
circle = 0,
aiConfigId = 2,
propid = 139,
flagid = 4,
exp = 40000,
attackInterval = 2000,
skills = {},
modelid = 30058,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[157] = {
entityid = 157,
entityType = 1,
monsterType = 1,
name = "黑色恶蛆",
level = 28,
circle = 0,
aiConfigId = 2,
propid = 140,
flagid = 2,
exp = 1000,
attackInterval = 2000,
skills = {},
modelid = 30043,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[158] = {
entityid = 158,
entityType = 1,
monsterType = 1,
name = "红野猪",
level = 32,
circle = 0,
aiConfigId = 2,
propid = 141,
flagid = 2,
exp = 1000,
attackInterval = 2000,
skills = {},
modelid = 30166,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[159] = {
entityid = 159,
entityType = 1,
monsterType = 1,
name = "黑野猪",
level = 35,
circle = 0,
aiConfigId = 2,
propid = 142,
flagid = 2,
exp = 1000,
attackInterval = 2000,
skills = {},
modelid = 30046,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[160] = {
entityid = 160,
entityType = 1,
monsterType = 2,
name = "白野猪",
level = 99,
circle = 0,
aiConfigId = 2,
propid = 143,
flagid = 4,
exp = 4000,
attackInterval = 2000,
skills = {},
modelid = 30097,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[161] = {
entityid = 161,
entityType = 1,
monsterType = 1,
name = "散财鹿",
level = 12,
circle = 0,
aiConfigId = 1,
propid = 144,
flagid = 1,
dropid = 111041,
exp = 4000,
attackInterval = 1000,
skills = {},
modelid = 30152,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
[162] = {
entityid = 162,
entityType = 1,
monsterType = 1,
name = "谷地钉耙猫",
level = 32,
circle = 0,
aiConfigId = 2,
propid = 145,
flagid = 2,
exp = 5000,
attackInterval = 2000,
skills = {},
modelid = 30153,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[163] = {
entityid = 163,
entityType = 1,
monsterType = 1,
name = "谷地多钩猫",
level = 35,
circle = 0,
aiConfigId = 2,
propid = 146,
flagid = 2,
exp = 5000,
attackInterval = 2000,
skills = {},
modelid = 30154,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[164] = {
entityid = 164,
entityType = 1,
monsterType = 1,
name = "谷地黑疣猪",
level = 32,
circle = 0,
aiConfigId = 2,
propid = 147,
flagid = 2,
exp = 10000,
attackInterval = 2000,
skills = {},
modelid = 30155,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[165] = {
entityid = 165,
entityType = 1,
monsterType = 1,
name = "谷地白疣猪",
level = 35,
circle = 0,
aiConfigId = 2,
propid = 148,
flagid = 2,
exp = 20000,
attackInterval = 2000,
skills = {},
modelid = 30156,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[166] = {
entityid = 166,
entityType = 1,
monsterType = 7,
name = "守卫",
level = 999,
circle = 0,
aiConfigId = 1,
propid = 149,
flagid = 16,
exp = 10,
attackInterval = 2000,
maxDropHp = 1,
skills = {
{id=35,level=1,event=0,autoCD=false},
},
modelid = 30120,
attackMusicRate = 100,
},
[167] = {
entityid = 167,
entityType = 1,
monsterType = 1,
name = "半兽人",
level = 20,
circle = 0,
aiConfigId = 2,
propid = 150,
flagid = 2,
exp = 500,
attackInterval = 2000,
skills = {},
modelid = 30010,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityid = 168,
entityType = 1,
monsterType = 1,
name = "半兽战士",
level = 50,
circle = 0,
aiConfigId = 2,
propid = 151,
flagid = 2,
exp = 1800,
attackInterval = 2000,
skills = {},
modelid = 30023,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityid = 169,
entityType = 1,
monsterType = 1,
name = "恶灵僵尸",
level = 100,
circle = 0,
aiConfigId = 2,
propid = 152,
flagid = 2,
exp = 8000,
attackInterval = 2000,
skills = {},
modelid = 30064,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityid = 170,
entityType = 1,
monsterType = 1,
name = "骷髅锤兵",
level = 200,
circle = 0,
aiConfigId = 2,
propid = 153,
flagid = 4,
exp = 15000,
attackInterval = 2000,
skills = {},
modelid = 30060,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[171] = {
entityid = 171,
entityType = 1,
monsterType = 8,
name = "玛法首领",
level = 999,
circle = 18,
aiConfigId = 26,
propid = 161,
flagid = 5,
exp = 5000000000,
attackInterval = 500,
skills = {
{id=60,level=1,event=0,autoCD=false},
{id=61,level=1,event=0,autoCD=true},
},
modelid = 30158,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[172] = {
entityid = 172,
entityType = 1,
monsterType = 1,
name = "僵尸",
level = 25,
circle = 0,
aiConfigId = 2,
propid = 154,
flagid = 2,
exp = 1550,
attackInterval = 2000,
skills = {},
modelid = 30030,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityid = 173,
entityType = 1,
monsterType = 1,
name = "跳跳蜂",
level = 26,
circle = 0,
aiConfigId = 2,
propid = 155,
flagid = 2,
exp = 2100,
attackInterval = 2000,
skills = {},
modelid = 30041,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityid = 174,
entityType = 1,
monsterType = 1,
name = "红野猪",
level = 32,
circle = 0,
aiConfigId = 2,
propid = 156,
flagid = 2,
exp = 3800,
attackInterval = 2000,
skills = {},
modelid = 30166,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[175] = {
entityid = 175,
entityType = 1,
monsterType = 1,
name = "沃玛战士",
level = 30,
circle = 0,
aiConfigId = 2,
propid = 157,
flagid = 2,
exp = 2600,
attackInterval = 2000,
skills = {},
modelid = 30035,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[176] = {
entityid = 176,
entityType = 1,
monsterType = 1,
name = "楔蛾",
level = 32,
circle = 0,
aiConfigId = 21,
propid = 158,
flagid = 12,
exp = 3800,
attackInterval = 2000,
skills = {
{id=50,level=1,event=0,autoCD=false},
},
modelid = 30047,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[177] = {
entityid = 177,
entityType = 1,
monsterType = 1,
name = "天狼蜘蛛",
level = 56,
circle = 0,
aiConfigId = 19,
propid = 159,
flagid = 11,
exp = 18000,
attackInterval = 2000,
maxDropHp = 800,
skills = {
{id=48,level=1,event=0,autoCD=false},
},
modelid = 30076,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityid = 178,
entityType = 4,
monsterType = 1,
name = "变异骷髅",
level = 35,
circle = 0,
aiConfigId = 5,
propid = 160,
flagid = 17,
exp = 0,
attackLevel = 120,
attackInterval = 2000,
skills = {},
modelid = 30157,
attackMusicRate = 100,
dieMusicRate = 100,
},
[179] = {
entityid = 179,
entityType = 1,
monsterType = 3,
name = "30级神装BOSS",
level = 999,
circle = 9,
aiConfigId = 27,
propid = 162,
flagid = 18,
exp = 2,
attackInterval = 2000,
maxDropHp = 50,
skills = {},
modelid = 30159,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[180] = {
entityid = 180,
entityType = 1,
monsterType = 3,
name = "50级神装BOSS",
level = 999,
circle = 9,
aiConfigId = 27,
propid = 163,
flagid = 18,
exp = 2,
attackInterval = 2000,
maxDropHp = 100,
skills = {},
modelid = 30160,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[181] = {
entityid = 181,
entityType = 1,
monsterType = 3,
name = "1转神装BOSS",
level = 999,
circle = 9,
aiConfigId = 27,
propid = 164,
flagid = 18,
exp = 2,
attackInterval = 2000,
maxDropHp = 225,
skills = {},
modelid = 30161,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[182] = {
entityid = 182,
entityType = 1,
monsterType = 3,
name = "2转神装BOSS",
level = 999,
circle = 9,
aiConfigId = 28,
propid = 165,
flagid = 19,
exp = 2,
attackInterval = 2000,
maxDropHp = 675,
skills = {
{id=62,level=1,event=0,autoCD=false},
},
modelid = 30162,
attackMusicRate = 100,
dieMusicRate = 100,
damageMusicRate = 100,
},
[183] = {
entityid = 183,
entityType = 1,
monsterType = 3,
name = "3转神装BOSS",
level = 999,
circle = 9,
aiConfigId = 27,
propid = 166,
flagid = 18,
exp = 2,
attackInterval = 2000,
maxDropHp = 1350,
skills = {},
modelid = 30163,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[184] = {
entityid = 184,
entityType = 1,
monsterType = 3,
name = "4转神装BOSS",
level = 999,
circle = 9,
aiConfigId = 28,
propid = 167,
flagid = 19,
exp = 2,
attackInterval = 2000,
maxDropHp = 4050,
skills = {
{id=63,level=1,event=0,autoCD=false},
},
modelid = 30164,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[185] = {
entityid = 185,
entityType = 1,
monsterType = 3,
name = "5转神装BOSS",
level = 999,
circle = 9,
aiConfigId = 27,
propid = 168,
flagid = 18,
exp = 2,
attackInterval = 2000,
maxDropHp = 12500,
skills = {
{id=64,level=1,event=0,autoCD=false},
},
modelid = 30165,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[186] = {
entityid = 186,
entityType = 1,
monsterType = 1,
name = "属性大师",
level = 60,
circle = 0,
aiConfigId = 2,
propid = 169,
flagid = 2,
exp = 2,
attackInterval = 2000,
skills = {},
modelid = 30003,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[187] = {
entityid = 187,
entityType = 1,
monsterType = 1,
name = "祖玛雕像",
level = 19,
circle = 0,
aiConfigId = 2,
propid = 170,
flagid = 2,
exp = 200,
attackInterval = 2000,
skills = {},
modelid = 30026,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[188] = {
entityid = 188,
entityType = 1,
monsterType = 1,
name = "祖玛卫士",
level = 20,
circle = 0,
aiConfigId = 2,
propid = 171,
flagid = 2,
exp = 200,
attackInterval = 2000,
skills = {},
modelid = 30027,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[189] = {
entityid = 189,
entityType = 1,
monsterType = 4,
name = "[神话]化身",
level = 999,
circle = 10,
aiConfigId = 29,
propid = 348,
flagid = 5,
exp = 0,
attackInterval = 1000,
skills = {},
modelid = 30164,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[190] = {
entityid = 190,
entityType = 1,
monsterType = 4,
name = "[神话]合服BOSS",
level = 300,
circle = 10,
aiConfigId = 29,
propid = 173,
flagid = 5,
dropid = 200090,
exp = 768000,
attackInterval = 1000,
skills = {
{id=45,level=1,event=0,autoCD=false},
},
modelid = 30179,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[191] = {
entityid = 191,
entityType = 1,
monsterType = 9,
name = "70级个人BOSS",
level = 999,
circle = 9,
aiConfigId = 20,
propid = 174,
flagid = 13,
exp = 2,
attackInterval = 2000,
maxDropHp = 200,
skills = {
{id=49,level=1,event=0,autoCD=false},
},
modelid = 30098,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[192] = {
entityid = 192,
entityType = 1,
monsterType = 9,
name = "99级个人BOSS",
level = 999,
circle = 9,
aiConfigId = 13,
propid = 175,
flagid = 13,
exp = 2,
attackInterval = 2000,
maxDropHp = 300,
skills = {
{id=42,level=1,event=0,autoCD=false},
},
modelid = 30107,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[193] = {
entityid = 193,
entityType = 1,
monsterType = 1,
name = "稻草人",
level = 10,
circle = 0,
aiConfigId = 1,
propid = 176,
flagid = 2,
dropid = 200001,
exp = 500,
attackInterval = 2000,
skills = {},
modelid = 30004,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[194] = {
entityid = 194,
entityType = 1,
monsterType = 1,
name = "沃玛卫士",
level = 20,
circle = 0,
aiConfigId = 30,
propid = 177,
flagid = 2,
dropid = 200002,
exp = 1050,
attackInterval = 2000,
maxDropHp = 50,
skills = {},
modelid = 30106,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[195] = {
entityid = 195,
entityType = 1,
monsterType = 1,
name = "海滩侍卫",
level = 25,
circle = 0,
aiConfigId = 30,
propid = 178,
flagid = 2,
dropid = 200003,
exp = 1,
attackInterval = 2000,
maxDropHp = 145,
skills = {},
modelid = 30037,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[196] = {
entityid = 196,
entityType = 1,
monsterType = 1,
name = "[精]海滩勇士",
level = 45,
circle = 0,
aiConfigId = 30,
propid = 179,
flagid = 2,
dropid = 200014,
exp = 2,
attackInterval = 2000,
maxDropHp = 190,
skills = {},
modelid = 30052,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[197] = {
entityid = 197,
entityType = 1,
monsterType = 1,
name = "黄泉守卫",
level = 36,
circle = 0,
aiConfigId = 30,
propid = 180,
flagid = 2,
dropid = 200004,
exp = 2,
attackInterval = 2000,
maxDropHp = 190,
skills = {},
modelid = 30086,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[198] = {
entityid = 198,
entityType = 1,
monsterType = 1,
name = "黄泉侍卫",
level = 36,
circle = 0,
aiConfigId = 30,
propid = 181,
flagid = 11,
dropid = 200004,
exp = 2,
attackInterval = 2000,
maxDropHp = 180,
skills = {
{id=53,level=1,event=0,autoCD=false},
},
modelid = 30038,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[199] = {
entityid = 199,
entityType = 1,
monsterType = 1,
name = "黄泉看守",
level = 36,
circle = 0,
aiConfigId = 30,
propid = 182,
flagid = 2,
dropid = 200004,
exp = 2,
attackInterval = 2000,
maxDropHp = 200,
skills = {},
modelid = 30106,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[200] = {
entityid = 200,
entityType = 1,
monsterType = 1,
name = "[精]黄泉勇士",
level = 56,
circle = 0,
aiConfigId = 30,
propid = 183,
flagid = 2,
dropid = 200015,
exp = 3,
attackInterval = 2000,
maxDropHp = 260,
skills = {},
modelid = 30097,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[201] = {
entityid = 201,
entityType = 1,
monsterType = 1,
name = "[精]黄泉督造",
level = 56,
circle = 0,
aiConfigId = 30,
propid = 184,
flagid = 2,
dropid = 200015,
exp = 3,
attackInterval = 2000,
maxDropHp = 260,
skills = {},
modelid = 30085,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[202] = {
entityid = 202,
entityType = 1,
monsterType = 1,
name = "[领]黄泉统帅",
level = 76,
circle = 0,
aiConfigId = 30,
propid = 185,
flagid = 5,
dropid = 200023,
exp = 7,
attackInterval = 2000,
maxDropHp = 390,
skills = {},
modelid = 30071,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[203] = {
entityid = 203,
entityType = 1,
monsterType = 1,
name = "陵中盗贼",
level = 41,
circle = 0,
aiConfigId = 2,
propid = 186,
flagid = 2,
dropid = 200005,
exp = 3,
attackInterval = 2000,
maxDropHp = 280,
skills = {},
modelid = 30086,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[204] = {
entityid = 204,
entityType = 1,
monsterType = 1,
name = "陵中土匪",
level = 41,
circle = 0,
aiConfigId = 2,
propid = 187,
flagid = 2,
dropid = 200005,
exp = 3,
attackInterval = 2000,
maxDropHp = 280,
skills = {},
modelid = 30082,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[205] = {
entityid = 205,
entityType = 1,
monsterType = 1,
name = "陵中强盗",
level = 41,
circle = 0,
aiConfigId = 2,
propid = 188,
flagid = 2,
dropid = 200005,
exp = 4,
attackInterval = 2000,
maxDropHp = 280,
skills = {},
modelid = 30060,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[206] = {
entityid = 206,
entityType = 1,
monsterType = 1,
name = "[精]陵中狂徒",
level = 61,
circle = 0,
aiConfigId = 2,
propid = 189,
flagid = 2,
dropid = 200016,
exp = 6,
attackInterval = 2000,
maxDropHp = 450,
skills = {},
modelid = 30083,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[207] = {
entityid = 207,
entityType = 1,
monsterType = 1,
name = "[精]陵中大盗",
level = 61,
circle = 0,
aiConfigId = 2,
propid = 190,
flagid = 2,
dropid = 200016,
exp = 6,
attackInterval = 2000,
maxDropHp = 450,
skills = {},
modelid = 30078,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[208] = {
entityid = 208,
entityType = 1,
monsterType = 1,
name = "[领]陵中统领",
level = 81,
circle = 0,
aiConfigId = 2,
propid = 191,
flagid = 13,
dropid = 200024,
exp = 12,
attackInterval = 2000,
maxDropHp = 600,
skills = {
{id=49,level=1,event=0,autoCD=false},
},
modelid = 30098,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[209] = {
entityid = 209,
entityType = 1,
monsterType = 1,
name = "巡岛前锋",
level = 45,
circle = 0,
aiConfigId = 2,
propid = 192,
flagid = 2,
dropid = 200006,
exp = 6,
attackInterval = 2000,
maxDropHp = 450,
skills = {},
modelid = 30097,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[210] = {
entityid = 210,
entityType = 1,
monsterType = 1,
name = "巡岛中卫",
level = 45,
circle = 0,
aiConfigId = 2,
propid = 193,
flagid = 2,
dropid = 200006,
exp = 6,
attackInterval = 2000,
maxDropHp = 450,
skills = {},
modelid = 30159,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[211] = {
entityid = 211,
entityType = 1,
monsterType = 1,
name = "巡岛后卫",
level = 45,
circle = 0,
aiConfigId = 2,
propid = 194,
flagid = 2,
dropid = 200006,
exp = 5,
attackInterval = 2000,
maxDropHp = 450,
skills = {},
modelid = 30077,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[212] = {
entityid = 212,
entityType = 1,
monsterType = 1,
name = "[精]巡岛大将",
level = 65,
circle = 0,
aiConfigId = 2,
propid = 195,
flagid = 2,
dropid = 200017,
exp = 9,
attackInterval = 2000,
maxDropHp = 600,
skills = {},
modelid = 30058,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[213] = {
entityid = 213,
entityType = 1,
monsterType = 1,
name = "[精]巡岛队长",
level = 65,
circle = 0,
aiConfigId = 2,
propid = 196,
flagid = 2,
dropid = 200017,
exp = 9,
attackInterval = 2000,
maxDropHp = 600,
skills = {},
modelid = 30065,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[214] = {
entityid = 214,
entityType = 1,
monsterType = 1,
name = "[领]太阳岛主",
level = 85,
circle = 0,
aiConfigId = 2,
propid = 197,
flagid = 4,
dropid = 200025,
exp = 18,
attackInterval = 2000,
maxDropHp = 990,
skills = {},
modelid = 30113,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[215] = {
entityid = 215,
entityType = 1,
monsterType = 1,
name = "围场哨兵",
level = 50,
circle = 1,
aiConfigId = 2,
propid = 198,
flagid = 2,
dropid = 200007,
exp = 65,
attackInterval = 2000,
maxDropHp = 600,
skills = {},
modelid = 30087,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[216] = {
entityid = 216,
entityType = 1,
monsterType = 1,
name = "围场猎手",
level = 50,
circle = 1,
aiConfigId = 2,
propid = 199,
flagid = 2,
dropid = 200007,
exp = 70,
attackInterval = 2000,
maxDropHp = 600,
skills = {},
modelid = 30085,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[217] = {
entityid = 217,
entityType = 1,
monsterType = 1,
name = "围场守兵",
level = 50,
circle = 1,
aiConfigId = 2,
propid = 200,
flagid = 2,
dropid = 200007,
exp = 75,
attackInterval = 2000,
maxDropHp = 600,
skills = {},
modelid = 30083,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[218] = {
entityid = 218,
entityType = 1,
monsterType = 1,
name = "[精]围场将军",
level = 70,
circle = 2,
aiConfigId = 2,
propid = 201,
flagid = 2,
dropid = 200018,
exp = 110,
attackInterval = 2000,
maxDropHp = 700,
skills = {},
modelid = 30054,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[219] = {
entityid = 219,
entityType = 1,
monsterType = 1,
name = "[精]围场指挥",
level = 70,
circle = 2,
aiConfigId = 2,
propid = 202,
flagid = 2,
dropid = 200018,
exp = 110,
attackInterval = 2000,
maxDropHp = 700,
skills = {},
modelid = 30065,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[220] = {
entityid = 220,
entityType = 1,
monsterType = 1,
name = "[领]围场领主",
level = 90,
circle = 3,
aiConfigId = 2,
propid = 203,
flagid = 5,
dropid = 200026,
exp = 225,
attackInterval = 2000,
maxDropHp = 1100,
skills = {},
modelid = 30105,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[221] = {
entityid = 221,
entityType = 1,
monsterType = 1,
name = "山岭小鬼",
level = 80,
circle = 2,
aiConfigId = 2,
propid = 204,
flagid = 2,
dropid = 200008,
exp = 160,
attackInterval = 2000,
skills = {},
modelid = 30087,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[222] = {
entityid = 222,
entityType = 1,
monsterType = 1,
name = "山岭猛兽",
level = 80,
circle = 2,
aiConfigId = 2,
propid = 205,
flagid = 2,
dropid = 200008,
exp = 164,
attackInterval = 2000,
skills = {},
modelid = 30082,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[223] = {
entityid = 223,
entityType = 1,
monsterType = 1,
name = "山岭恶人",
level = 80,
circle = 2,
aiConfigId = 2,
propid = 206,
flagid = 2,
dropid = 200008,
exp = 156,
attackInterval = 2000,
skills = {},
modelid = 30086,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[224] = {
entityid = 224,
entityType = 1,
monsterType = 1,
name = "[精]山岭大盗",
level = 90,
circle = 3,
aiConfigId = 2,
propid = 207,
flagid = 2,
dropid = 200019,
exp = 240,
attackInterval = 2000,
skills = {},
modelid = 30078,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[225] = {
entityid = 225,
entityType = 1,
monsterType = 1,
name = "[精]山岭狂徒",
level = 90,
circle = 3,
aiConfigId = 2,
propid = 208,
flagid = 2,
dropid = 200019,
exp = 240,
attackInterval = 2000,
skills = {},
modelid = 30113,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[226] = {
entityid = 226,
entityType = 1,
monsterType = 1,
name = "[领]山岭巨人",
level = 100,
circle = 4,
aiConfigId = 2,
propid = 209,
flagid = 5,
dropid = 200027,
exp = 480,
attackInterval = 2000,
skills = {},
modelid = 30100,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[227] = {
entityid = 227,
entityType = 1,
monsterType = 1,
name = "化身鸷怪",
level = 100,
circle = 3,
aiConfigId = 2,
propid = 210,
flagid = 11,
dropid = 200009,
exp = 176,
attackInterval = 2000,
skills = {
{id=45,level=1,event=0,autoCD=false},
},
modelid = 30057,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[228] = {
entityid = 228,
entityType = 1,
monsterType = 1,
name = "化身鸮怪",
level = 100,
circle = 3,
aiConfigId = 2,
propid = 211,
flagid = 2,
dropid = 200009,
exp = 172,
attackInterval = 2000,
skills = {},
modelid = 30058,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[229] = {
entityid = 229,
entityType = 1,
monsterType = 1,
name = "化身鸨怪",
level = 100,
circle = 3,
aiConfigId = 2,
propid = 212,
flagid = 11,
dropid = 200009,
exp = 179,
attackInterval = 2000,
skills = {
{id=46,level=1,event=0,autoCD=false},
},
modelid = 30059,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[230] = {
entityid = 230,
entityType = 1,
monsterType = 1,
name = "[精]化身雕精",
level = 200,
circle = 4,
aiConfigId = 2,
propid = 213,
flagid = 2,
dropid = 200020,
exp = 256,
attackInterval = 2000,
skills = {},
modelid = 30105,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[231] = {
entityid = 231,
entityType = 1,
monsterType = 1,
name = "[精]化身枭精",
level = 200,
circle = 4,
aiConfigId = 2,
propid = 214,
flagid = 2,
dropid = 200020,
exp = 256,
attackInterval = 2000,
skills = {},
modelid = 30100,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[232] = {
entityid = 232,
entityType = 1,
monsterType = 1,
name = "[领]化身恶魔",
level = 200,
circle = 5,
aiConfigId = 2,
propid = 215,
flagid = 13,
dropid = 200028,
exp = 512,
attackInterval = 2000,
skills = {
{id=47,level=1,event=0,autoCD=false},
},
modelid = 30108,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[233] = {
entityid = 233,
entityType = 1,
monsterType = 1,
name = "游猎盗贼",
level = 200,
circle = 4,
aiConfigId = 2,
propid = 216,
flagid = 2,
dropid = 200010,
exp = 154,
attackInterval = 2000,
skills = {},
modelid = 30054,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[234] = {
entityid = 234,
entityType = 1,
monsterType = 1,
name = "游猎匪人",
level = 200,
circle = 4,
aiConfigId = 2,
propid = 217,
flagid = 2,
dropid = 200010,
exp = 151,
attackInterval = 2000,
skills = {},
modelid = 30065,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[235] = {
entityid = 235,
entityType = 1,
monsterType = 1,
name = "游猎强盗",
level = 200,
circle = 4,
aiConfigId = 2,
propid = 218,
flagid = 2,
dropid = 200010,
exp = 156,
attackInterval = 2000,
skills = {},
modelid = 30078,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[236] = {
entityid = 236,
entityType = 1,
monsterType = 1,
name = "[精]游猎狂徒",
level = 200,
circle = 5,
aiConfigId = 2,
propid = 219,
flagid = 2,
dropid = 200021,
exp = 220,
attackInterval = 2000,
skills = {},
modelid = 30100,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[237] = {
entityid = 237,
entityType = 1,
monsterType = 1,
name = "[精]游猎队长",
level = 200,
circle = 5,
aiConfigId = 2,
propid = 220,
flagid = 2,
dropid = 200021,
exp = 220,
attackInterval = 2000,
skills = {},
modelid = 30100,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[238] = {
entityid = 238,
entityType = 1,
monsterType = 1,
name = "[领]游猎大盗",
level = 200,
circle = 6,
aiConfigId = 2,
propid = 221,
flagid = 5,
dropid = 200029,
exp = 550,
attackInterval = 2000,
skills = {
{id=62,level=1,event=0,autoCD=false},
},
modelid = 30162,
attackMusicRate = 100,
dieMusicRate = 100,
damageMusicRate = 100,
},
[239] = {
entityid = 239,
entityType = 1,
monsterType = 1,
name = "[领]游猎巨魔",
level = 200,
circle = 6,
aiConfigId = 2,
propid = 222,
flagid = 5,
dropid = 200029,
exp = 660,
attackInterval = 2000,
skills = {},
modelid = 30109,
},
[240] = {
entityid = 240,
entityType = 1,
monsterType = 1,
name = "[石城]花岗岩灵",
level = 300,
circle = 5,
aiConfigId = 2,
propid = 223,
flagid = 2,
dropid = 200074,
exp = 1400,
attackInterval = 1000,
skills = {},
modelid = 30051,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[241] = {
entityid = 241,
entityType = 1,
monsterType = 1,
name = "[石城]玄武岩灵",
level = 300,
circle = 5,
aiConfigId = 2,
propid = 224,
flagid = 2,
dropid = 200074,
exp = 1500,
attackInterval = 1000,
skills = {},
modelid = 30052,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[242] = {
entityid = 242,
entityType = 1,
monsterType = 1,
name = "[石城]辉绿岩灵",
level = 300,
circle = 5,
aiConfigId = 2,
propid = 225,
flagid = 2,
dropid = 200074,
exp = 1600,
attackInterval = 1000,
skills = {},
modelid = 30100,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[243] = {
entityid = 243,
entityType = 1,
monsterType = 1,
name = "[石城]正长岩灵",
level = 300,
circle = 6,
aiConfigId = 2,
propid = 226,
flagid = 2,
dropid = 200075,
exp = 2000,
attackInterval = 1000,
skills = {},
modelid = 30111,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[244] = {
entityid = 244,
entityType = 1,
monsterType = 1,
name = "[石城]流纹岩灵",
level = 300,
circle = 6,
aiConfigId = 2,
propid = 227,
flagid = 2,
dropid = 200075,
exp = 2000,
attackInterval = 1000,
skills = {},
modelid = 30167,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[245] = {
entityid = 245,
entityType = 1,
monsterType = 1,
name = "[石城]熔岩灵王",
level = 300,
circle = 7,
aiConfigId = 2,
propid = 228,
flagid = 13,
dropid = 200076,
exp = 3000,
attackInterval = 1000,
skills = {
{id=49,level=1,event=0,autoCD=false},
},
modelid = 30098,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[246] = {
entityid = 246,
entityType = 1,
monsterType = 1,
name = "[石城]陨石灵皇",
level = 300,
circle = 7,
aiConfigId = 2,
propid = 229,
flagid = 13,
dropid = 200076,
exp = 3000,
attackInterval = 1000,
skills = {
{id=51,level=1,event=0,autoCD=false},
},
modelid = 30099,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[247] = {
entityid = 247,
entityType = 1,
monsterType = 1,
name = "[鬼宅]鲤鱼水怪",
level = 300,
circle = 6,
aiConfigId = 2,
propid = 230,
flagid = 2,
dropid = 200077,
exp = 1920,
attackInterval = 1000,
skills = {},
modelid = 30153,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[248] = {
entityid = 248,
entityType = 1,
monsterType = 1,
name = "[鬼宅]恶鲨水怪",
level = 300,
circle = 6,
aiConfigId = 2,
propid = 231,
flagid = 2,
dropid = 200077,
exp = 2000,
attackInterval = 1000,
skills = {},
modelid = 30154,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[249] = {
entityid = 249,
entityType = 1,
monsterType = 1,
name = "[鬼宅]巨章水怪",
level = 300,
circle = 6,
aiConfigId = 2,
propid = 232,
flagid = 2,
dropid = 200077,
exp = 2080,
attackInterval = 1000,
skills = {},
modelid = 30113,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[250] = {
entityid = 250,
entityType = 1,
monsterType = 1,
name = "[鬼宅]河童",
level = 300,
circle = 7,
aiConfigId = 2,
propid = 233,
flagid = 11,
dropid = 200078,
exp = 2880,
attackInterval = 1000,
skills = {
{id=47,level=1,event=0,autoCD=false},
},
modelid = 30108,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[251] = {
entityid = 251,
entityType = 1,
monsterType = 1,
name = "[鬼宅]夜叉",
level = 300,
circle = 7,
aiConfigId = 2,
propid = 234,
flagid = 11,
dropid = 200078,
exp = 3040,
attackInterval = 1000,
skills = {
{id=49,level=1,event=0,autoCD=false},
},
modelid = 30098,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[252] = {
entityid = 252,
entityType = 1,
monsterType = 1,
name = "[鬼宅]恶魔",
level = 300,
circle = 8,
aiConfigId = 2,
propid = 235,
flagid = 18,
dropid = 200079,
exp = 4000,
attackInterval = 1000,
skills = {},
modelid = 30159,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[253] = {
entityid = 253,
entityType = 1,
monsterType = 1,
name = "[鬼宅]鬼王",
level = 300,
circle = 8,
aiConfigId = 2,
propid = 236,
flagid = 18,
dropid = 200079,
exp = 4160,
attackInterval = 1000,
skills = {},
modelid = 30161,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[254] = {
entityid = 254,
entityType = 1,
monsterType = 1,
name = "[太行]山寨哨兵",
level = 300,
circle = 7,
aiConfigId = 2,
propid = 237,
flagid = 2,
dropid = 200080,
exp = 2530,
attackInterval = 1000,
skills = {},
modelid = 30105,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[255] = {
entityid = 255,
entityType = 1,
monsterType = 1,
name = "[太行]山寨守卫",
level = 300,
circle = 7,
aiConfigId = 2,
propid = 238,
flagid = 11,
dropid = 200080,
exp = 2420,
attackInterval = 1000,
skills = {
{id=47,level=1,event=0,autoCD=false},
},
modelid = 30108,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[256] = {
entityid = 256,
entityType = 1,
monsterType = 1,
name = "[太行]山寨小鬼",
level = 300,
circle = 7,
aiConfigId = 2,
propid = 239,
flagid = 11,
dropid = 200080,
exp = 2640,
attackInterval = 1000,
skills = {
{id=49,level=1,event=0,autoCD=false},
},
modelid = 30098,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[257] = {
entityid = 257,
entityType = 1,
monsterType = 1,
name = "[太行]巡山队长",
level = 300,
circle = 8,
aiConfigId = 2,
propid = 240,
flagid = 2,
dropid = 200081,
exp = 3300,
attackInterval = 1000,
skills = {},
modelid = 30156,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[258] = {
entityid = 258,
entityType = 1,
monsterType = 1,
name = "[太行]拦路恶霸",
level = 300,
circle = 8,
aiConfigId = 2,
propid = 241,
flagid = 2,
dropid = 200081,
exp = 3410,
attackInterval = 1000,
skills = {},
modelid = 30155,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[259] = {
entityid = 259,
entityType = 1,
monsterType = 1,
name = "[太行]占山大王",
level = 300,
circle = 9,
aiConfigId = 2,
propid = 242,
flagid = 18,
dropid = 200082,
exp = 4400,
attackInterval = 1000,
skills = {},
modelid = 30160,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[260] = {
entityid = 260,
entityType = 1,
monsterType = 1,
name = "[太行]占山寨主",
level = 300,
circle = 9,
aiConfigId = 2,
propid = 243,
flagid = 11,
dropid = 200082,
exp = 4510,
attackInterval = 1000,
skills = {
{id=42,level=1,event=0,autoCD=false},
},
modelid = 30107,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[261] = {
entityid = 261,
entityType = 1,
monsterType = 1,
name = "海角水鬼",
level = 80,
circle = 2,
aiConfigId = 2,
propid = 244,
flagid = 2,
dropid = 200030,
exp = 140,
attackInterval = 2000,
skills = {},
modelid = 30159,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[262] = {
entityid = 262,
entityType = 1,
monsterType = 1,
name = "海角怪鱼",
level = 80,
circle = 2,
aiConfigId = 2,
propid = 245,
flagid = 11,
dropid = 200030,
exp = 143,
attackInterval = 2000,
skills = {
{id=51,level=1,event=0,autoCD=false},
},
modelid = 30099,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[263] = {
entityid = 263,
entityType = 1,
monsterType = 1,
name = "海角小鲨",
level = 80,
circle = 2,
aiConfigId = 2,
propid = 246,
flagid = 2,
dropid = 200030,
exp = 136,
attackInterval = 2000,
skills = {},
modelid = 30078,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[264] = {
entityid = 264,
entityType = 1,
monsterType = 1,
name = "[精]海角猛兽",
level = 90,
circle = 3,
aiConfigId = 2,
propid = 247,
flagid = 2,
dropid = 200031,
exp = 210,
attackInterval = 2000,
skills = {},
modelid = 30167,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[265] = {
entityid = 265,
entityType = 1,
monsterType = 1,
name = "[精]海角巨怪",
level = 90,
circle = 3,
aiConfigId = 2,
propid = 248,
flagid = 2,
dropid = 200031,
exp = 210,
attackInterval = 2000,
skills = {},
modelid = 30111,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[266] = {
entityid = 266,
entityType = 1,
monsterType = 1,
name = "[领]海角盗王",
level = 100,
circle = 4,
aiConfigId = 2,
propid = 249,
flagid = 13,
dropid = 200032,
exp = 420,
attackInterval = 2000,
skills = {
{id=44,level=1,event=0,autoCD=false},
},
modelid = 30112,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[267] = {
entityid = 267,
entityType = 1,
monsterType = 1,
name = "堕落水鬼",
level = 200,
circle = 4,
aiConfigId = 2,
propid = 250,
flagid = 2,
dropid = 200086,
exp = 1100,
attackInterval = 1000,
skills = {},
modelid = 30109,
},
[268] = {
entityid = 268,
entityType = 1,
monsterType = 1,
name = "堕落怪鱼",
level = 200,
circle = 4,
aiConfigId = 2,
propid = 251,
flagid = 2,
dropid = 200086,
exp = 1210,
attackInterval = 1000,
skills = {},
modelid = 30167,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityid = 269,
entityType = 1,
monsterType = 1,
name = "堕落小鲨",
level = 200,
circle = 4,
aiConfigId = 2,
propid = 252,
flagid = 2,
dropid = 200086,
exp = 1320,
attackInterval = 1000,
skills = {},
modelid = 30111,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityid = 270,
entityType = 1,
monsterType = 1,
name = "[精]堕落猛兽",
level = 200,
circle = 5,
aiConfigId = 2,
propid = 253,
flagid = 2,
dropid = 200087,
exp = 1540,
attackInterval = 1000,
skills = {},
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attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityid = 271,
entityType = 1,
monsterType = 1,
name = "[精]堕落巨怪",
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circle = 5,
aiConfigId = 2,
propid = 254,
flagid = 2,
dropid = 200087,
exp = 1650,
attackInterval = 1000,
skills = {},
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attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
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entityid = 272,
entityType = 1,
monsterType = 1,
name = "[领]堕落盗王",
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circle = 6,
aiConfigId = 2,
propid = 255,
flagid = 5,
dropid = 200088,
exp = 1980,
attackInterval = 1000,
skills = {
{id=44,level=1,event=0,autoCD=false},
},
modelid = 30111,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityid = 273,
entityType = 1,
monsterType = 1,
name = "关外盗贼",
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circle = 3,
aiConfigId = 2,
propid = 256,
flagid = 11,
dropid = 200033,
exp = 165,
attackInterval = 2000,
skills = {
{id=51,level=1,event=0,autoCD=false},
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modelid = 30099,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityid = 274,
entityType = 1,
monsterType = 1,
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circle = 3,
aiConfigId = 2,
propid = 257,
flagid = 2,
dropid = 200033,
exp = 162,
attackInterval = 2000,
skills = {},
modelid = 30160,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityid = 275,
entityType = 1,
monsterType = 1,
name = "关外恶人",
level = 100,
circle = 3,
aiConfigId = 2,
propid = 258,
flagid = 2,
dropid = 200033,
exp = 168,
attackInterval = 2000,
skills = {},
modelid = 30167,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
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entityid = 276,
entityType = 1,
monsterType = 1,
name = "[精]关外大盗",
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circle = 4,
aiConfigId = 2,
propid = 259,
flagid = 11,
dropid = 200034,
exp = 240,
attackInterval = 2000,
skills = {
{id=44,level=1,event=0,autoCD=false},
},
modelid = 30112,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityid = 277,
entityType = 1,
monsterType = 1,
name = "[精]关外恶霸",
level = 180,
circle = 4,
aiConfigId = 2,
propid = 260,
flagid = 2,
dropid = 200034,
exp = 240,
attackInterval = 2000,
skills = {
{id=44,level=1,event=0,autoCD=false},
},
modelid = 30111,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[278] = {
entityid = 278,
entityType = 1,
monsterType = 1,
name = "[领]关外霸主",
level = 200,
circle = 5,
aiConfigId = 2,
propid = 261,
flagid = 19,
dropid = 200035,
exp = 480,
attackInterval = 2000,
skills = {
{id=63,level=1,event=0,autoCD=false},
},
modelid = 30164,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityid = 279,
entityType = 1,
monsterType = 1,
name = "怒火盗贼",
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circle = 5,
aiConfigId = 2,
propid = 262,
flagid = 2,
dropid = 200083,
exp = 140,
attackInterval = 1000,
skills = {},
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attackMusicRate = 100,
},
[280] = {
entityid = 280,
entityType = 1,
monsterType = 1,
name = "怒火响马",
level = 300,
circle = 5,
aiConfigId = 2,
propid = 263,
flagid = 2,
dropid = 200083,
exp = 150,
attackInterval = 1000,
skills = {},
modelid = 30156,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityType = 1,
monsterType = 1,
name = "怒火恶人",
level = 300,
circle = 5,
aiConfigId = 2,
propid = 264,
flagid = 11,
dropid = 200083,
exp = 160,
attackInterval = 1000,
skills = {
{id=42,level=1,event=0,autoCD=false},
},
modelid = 30107,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[282] = {
entityid = 282,
entityType = 1,
monsterType = 1,
name = "[精]怒火大盗",
level = 300,
circle = 6,
aiConfigId = 2,
propid = 265,
flagid = 2,
dropid = 200084,
exp = 200,
attackInterval = 1000,
skills = {},
modelid = 30161,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[283] = {
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entityType = 1,
monsterType = 1,
name = "[精]怒火恶霸",
level = 300,
circle = 6,
aiConfigId = 2,
propid = 266,
flagid = 11,
dropid = 200084,
exp = 200,
attackInterval = 1000,
skills = {
{id=63,level=1,event=0,autoCD=false},
},
modelid = 30164,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityType = 1,
monsterType = 1,
name = "[领]怒火霸主",
level = 300,
circle = 7,
aiConfigId = 2,
propid = 267,
flagid = 18,
dropid = 200085,
exp = 300,
attackInterval = 1000,
skills = {
{id=69,level=1,event=0,autoCD=false},
{id=64,level=1,event=0,autoCD=false},
},
modelid = 30165,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityid = 285,
entityType = 1,
monsterType = 1,
name = "雪谷恶虫",
level = 100,
circle = 3,
aiConfigId = 2,
propid = 268,
flagid = 11,
dropid = 200036,
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attackInterval = 2000,
skills = {
{id=44,level=1,event=0,autoCD=false},
},
modelid = 30112,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
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entityid = 286,
entityType = 1,
monsterType = 1,
name = "雪谷大盗",
level = 100,
circle = 3,
aiConfigId = 2,
propid = 269,
flagid = 2,
dropid = 200036,
exp = 16,
attackInterval = 2000,
skills = {
{id=44,level=1,event=0,autoCD=false},
},
modelid = 30111,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[287] = {
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entityType = 1,
monsterType = 1,
name = "雪谷猛兽",
level = 100,
circle = 3,
aiConfigId = 2,
propid = 270,
flagid = 11,
dropid = 200036,
exp = 16,
attackInterval = 2000,
skills = {
{id=42,level=1,event=0,autoCD=false},
},
modelid = 30107,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[288] = {
entityid = 288,
entityType = 1,
monsterType = 1,
name = "[精]雪谷将军",
level = 110,
circle = 4,
aiConfigId = 2,
propid = 271,
flagid = 6,
dropid = 200037,
exp = 24,
attackInterval = 2000,
skills = {
{id=38,level=1,event=0,autoCD=false},
},
modelid = 30102,
attackMusicRate = 100,
dieMusicRate = 100,
damageMusicRate = 100,
},
[289] = {
entityid = 289,
entityType = 1,
monsterType = 1,
name = "[精]雪谷祭司",
level = 110,
circle = 4,
aiConfigId = 2,
propid = 272,
flagid = 11,
dropid = 200037,
exp = 24,
attackInterval = 2000,
skills = {
{id=62,level=1,event=0,autoCD=false},
},
modelid = 30162,
attackMusicRate = 100,
dieMusicRate = 100,
damageMusicRate = 100,
},
[290] = {
entityid = 290,
entityType = 1,
monsterType = 1,
name = "[领]雪谷屠戮者",
level = 200,
circle = 5,
aiConfigId = 2,
propid = 273,
flagid = 18,
dropid = 200038,
exp = 48,
attackInterval = 2000,
skills = {},
modelid = 30163,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[291] = {
entityid = 291,
entityType = 1,
monsterType = 1,
name = "暗黑恶虫",
level = 200,
circle = 4,
aiConfigId = 2,
propid = 274,
flagid = 2,
dropid = 200039,
exp = 15,
attackInterval = 2000,
skills = {
{id=64,level=1,event=0,autoCD=false},
},
modelid = 30165,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[292] = {
entityid = 292,
entityType = 1,
monsterType = 1,
name = "暗黑大盗",
level = 200,
circle = 4,
aiConfigId = 2,
propid = 275,
flagid = 11,
dropid = 200039,
exp = 15,
attackInterval = 2000,
skills = {
{id=63,level=1,event=0,autoCD=false},
},
modelid = 30164,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[293] = {
entityid = 293,
entityType = 1,
monsterType = 1,
name = "暗黑猛兽",
level = 200,
circle = 4,
aiConfigId = 2,
propid = 276,
flagid = 11,
dropid = 200039,
exp = 15,
attackInterval = 2000,
skills = {
{id=44,level=1,event=0,autoCD=false},
},
modelid = 30112,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[294] = {
entityid = 294,
entityType = 1,
monsterType = 1,
name = "[精]暗黑将军",
level = 200,
circle = 5,
aiConfigId = 2,
propid = 277,
flagid = 6,
dropid = 200040,
exp = 22,
attackInterval = 2000,
skills = {
{id=38,level=1,event=0,autoCD=false},
},
modelid = 30104,
attackMusicRate = 100,
dieMusicRate = 100,
damageMusicRate = 100,
},
[295] = {
entityid = 295,
entityType = 1,
monsterType = 1,
name = "[精]暗黑祭司",
level = 200,
circle = 5,
aiConfigId = 2,
propid = 278,
flagid = 2,
dropid = 200040,
exp = 22,
attackInterval = 2000,
skills = {},
modelid = 30163,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[296] = {
entityid = 296,
entityType = 1,
monsterType = 1,
name = "[领]暗黑屠戮者",
level = 200,
circle = 6,
aiConfigId = 2,
propid = 279,
flagid = 5,
dropid = 200041,
exp = 55,
attackInterval = 2000,
skills = {
{id=60,level=1,event=0,autoCD=false}
},
modelid = 30158,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[297] = {
entityid = 297,
entityType = 1,
monsterType = 1,
name = "尸王",
level = 45,
circle = 0,
aiConfigId = 2,
propid = 280,
flagid = 2,
dropid = 200046,
exp = 300,
attackInterval = 2000,
skills = {},
modelid = 30085,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[298] = {
entityid = 298,
entityType = 1,
monsterType = 1,
name = "沃玛勇士",
level = 20,
circle = 0,
aiConfigId = 30,
propid = 281,
flagid = 2,
dropid = 200002,
exp = 600,
attackInterval = 2000,
skills = {},
modelid = 30036,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[299] = {
entityid = 299,
entityType = 1,
monsterType = 1,
name = "暗黑战士",
level = 20,
circle = 0,
aiConfigId = 30,
propid = 282,
flagid = 12,
dropid = 200002,
exp = 570,
attackInterval = 2000,
skills = {
{id=37,level=1,event=0,autoCD=false},
},
modelid = 30033,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[300] = {
entityid = 300,
entityType = 1,
monsterType = 1,
name = "海滩侍卫",
level = 25,
circle = 0,
aiConfigId = 2,
propid = 283,
flagid = 11,
dropid = 200003,
exp = 240,
attackInterval = 2000,
skills = {
{id=53,level=1,event=0,autoCD=false},
},
modelid = 30038,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[301] = {
entityid = 301,
entityType = 1,
monsterType = 1,
name = "[精]海滩勇士",
level = 45,
circle = 0,
aiConfigId = 2,
propid = 284,
flagid = 2,
dropid = 200014,
exp = 360,
attackInterval = 2000,
skills = {},
modelid = 30051,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[302] = {
entityid = 302,
entityType = 1,
monsterType = 1,
name = "[荒凉]冰甲虫",
level = 200,
circle = 4,
aiConfigId = 2,
propid = 285,
flagid = 2,
dropid = 200047,
exp = 220,
attackInterval = 2000,
skills = {},
modelid = 30089,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[303] = {
entityid = 303,
entityType = 1,
monsterType = 1,
name = "[荒凉]冰野猪",
level = 200,
circle = 4,
aiConfigId = 2,
propid = 286,
flagid = 2,
dropid = 200047,
exp = 220,
attackInterval = 2000,
skills = {},
modelid = 30097,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[304] = {
entityid = 304,
entityType = 1,
monsterType = 1,
name = "[荒凉]迷失野人",
level = 200,
circle = 5,
aiConfigId = 2,
propid = 287,
flagid = 2,
dropid = 200048,
exp = 264,
attackInterval = 2000,
skills = {},
modelid = 30092,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[305] = {
entityid = 305,
entityType = 1,
monsterType = 1,
name = "[荒凉]远古雪人",
level = 200,
circle = 5,
aiConfigId = 2,
propid = 288,
flagid = 2,
dropid = 200048,
exp = 264,
attackInterval = 2000,
skills = {},
modelid = 30091,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
},
[306] = {
entityid = 306,
entityType = 1,
monsterType = 1,
name = "[荒凉]堕落神将",
level = 200,
circle = 6,
aiConfigId = 2,
propid = 289,
flagid = 2,
dropid = 200049,
exp = 660,
attackInterval = 2000,
skills = {},
modelid = 30095,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[307] = {
entityid = 307,
entityType = 1,
monsterType = 1,
name = "[陵墓]野人",
level = 300,
circle = 6,
aiConfigId = 2,
propid = 290,
flagid = 2,
dropid = 200050,
exp = 1920,
attackInterval = 1000,
skills = {},
modelid = 30091,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
},
[308] = {
entityid = 308,
entityType = 1,
monsterType = 1,
name = "[陵墓]狂战士",
level = 300,
circle = 7,
aiConfigId = 2,
propid = 291,
flagid = 2,
dropid = 200051,
exp = 2880,
attackInterval = 1000,
skills = {},
modelid = 30093,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[309] = {
entityid = 309,
entityType = 1,
monsterType = 1,
name = "[陵墓]镇陵巨魔",
level = 300,
circle = 8,
aiConfigId = 2,
propid = 292,
flagid = 2,
dropid = 200052,
exp = 4000,
attackInterval = 1000,
skills = {},
modelid = 30182,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[310] = {
entityid = 310,
entityType = 1,
monsterType = 1,
name = "[冰封]战将",
level = 300,
circle = 5,
aiConfigId = 2,
propid = 293,
flagid = 2,
dropid = 200056,
exp = 1500,
attackInterval = 1000,
skills = {
{id=68,level=1,event=0,autoCD=false},
},
modelid = 30093,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[311] = {
entityid = 311,
entityType = 1,
monsterType = 1,
name = "[冰封]卫士",
level = 300,
circle = 5,
aiConfigId = 2,
propid = 294,
flagid = 2,
dropid = 200056,
exp = 1600,
attackInterval = 1000,
skills = {
{id=71,level=1,event=0,autoCD=false},
},
modelid = 30096,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[312] = {
entityid = 312,
entityType = 1,
monsterType = 1,
name = "[冰封]侍卫",
level = 300,
circle = 6,
aiConfigId = 2,
propid = 295,
flagid = 2,
dropid = 200057,
exp = 2000,
attackInterval = 1000,
skills = {
{id=70,level=1,event=0,autoCD=false},
},
modelid = 30094,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[313] = {
entityid = 313,
entityType = 1,
monsterType = 1,
name = "[冰封]天将",
level = 300,
circle = 7,
aiConfigId = 2,
propid = 296,
flagid = 2,
dropid = 200058,
exp = 3000,
attackInterval = 1000,
skills = {
{id=72,level=1,event=0,autoCD=false},
},
modelid = 30095,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[314] = {
entityid = 314,
entityType = 1,
monsterType = 1,
name = "[雪域]门官",
level = 300,
circle = 5,
aiConfigId = 2,
propid = 297,
flagid = 2,
dropid = 200059,
exp = 1500,
attackInterval = 1000,
skills = {
{id=73,level=1,event=0,autoCD=false},
},
modelid = 30096,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[315] = {
entityid = 315,
entityType = 1,
monsterType = 1,
name = "[雪域]精锐",
level = 300,
circle = 5,
aiConfigId = 2,
propid = 298,
flagid = 2,
dropid = 200059,
exp = 1600,
attackInterval = 1000,
skills = {
{id=74,level=1,event=0,autoCD=false},
},
modelid = 30094,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[316] = {
entityid = 316,
entityType = 1,
monsterType = 1,
name = "[雪域]首领",
level = 300,
circle = 6,
aiConfigId = 2,
propid = 299,
flagid = 2,
dropid = 200060,
exp = 2000,
attackInterval = 1000,
skills = {
{id=75,level=1,event=0,autoCD=false},
},
modelid = 30095,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[317] = {
entityid = 317,
entityType = 1,
monsterType = 1,
name = "[雪域]魔王",
level = 300,
circle = 7,
aiConfigId = 2,
propid = 300,
flagid = 2,
dropid = 200061,
exp = 3000,
attackInterval = 1000,
skills = {
{id=76,level=1,event=0,autoCD=false},
},
modelid = 30182,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[318] = {
entityid = 318,
entityType = 1,
monsterType = 1,
name = "[东关]刀兵",
level = 200,
circle = 4,
aiConfigId = 2,
propid = 298,
flagid = 2,
dropid = 200059,
exp = 429,
attackInterval = 2000,
skills = {},
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attackMusicRate = 100,
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{id=44,level=1,event=0,autoCD=false},
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{id=45,level=1,event=0,autoCD=false},
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entityType = 1,
monsterType = 4,
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aiConfigId = 29,
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skills = {
{id=79,level=1,event=0,autoCD=false},
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damageMusicRate = 100,
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aiConfigId = 29,
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attackInterval = 1000,
skills = {
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monLog = 1,
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aiConfigId = 27,
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entityType = 1,
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aiConfigId = 27,
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aiConfigId = 2,
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skills = {},
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monsterType = 1,
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circle = 5,
aiConfigId = 2,
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attackMusicRate = 100,
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targetMusicTate = 100,
damageMusicRate = 100,
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entityType = 1,
monsterType = 1,
name = "危险白猪",
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circle = 6,
aiConfigId = 2,
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flagid = 2,
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attackInterval = 1000,
maxDropHp = 1,
skills = {},
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attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
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monsterType = 10,
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aiConfigId = 27,
propid = 390,
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attackInterval = 1000,
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skills = {},
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attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
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entityType = 1,
monsterType = 1,
name = "[迷失]判官",
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circle = 11,
aiConfigId = 2,
propid = 391,
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dropid = 200107,
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attackInterval = 1000,
skills = {},
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attackMusicRate = 100,
dieMusicRate = 100,
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damageMusicRate = 100,
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entityType = 1,
monsterType = 1,
name = "[迷失]教主祭司",
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circle = 11,
aiConfigId = 2,
propid = 392,
flagid = 2,
dropid = 200107,
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attackInterval = 1000,
skills = {
{id=46,level=1,event=0,autoCD=false},
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modelid = 30200,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
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entityType = 1,
monsterType = 1,
name = "[迷失]沃玛神将",
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circle = 11,
aiConfigId = 2,
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dropid = 200107,
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attackInterval = 1000,
skills = {
{id=47,level=1,event=0,autoCD=false},
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modelid = 30201,
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dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
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entityType = 1,
monsterType = 1,
name = "[迷失]恶魔战士",
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circle = 13,
aiConfigId = 2,
propid = 394,
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dropid = 200114,
exp = 7140,
attackInterval = 1000,
skills = {
{id=49,level=1,event=0,autoCD=false},
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modelid = 30202,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
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entityType = 1,
monsterType = 1,
name = "[迷失]魔焰战将",
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circle = 13,
aiConfigId = 2,
propid = 395,
flagid = 2,
dropid = 200114,
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attackInterval = 1000,
skills = {
{id=47,level=1,event=0,autoCD=false},
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attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
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entityType = 1,
monsterType = 1,
name = "[迷失]魔翼尸王",
level = 300,
circle = 13,
aiConfigId = 2,
propid = 396,
flagid = 2,
dropid = 200114,
exp = 7260,
attackInterval = 1000,
skills = {
{id=47,level=1,event=0,autoCD=false},
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attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
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entityType = 1,
monsterType = 1,
name = "[梦境]刀锋螳螂",
level = 300,
circle = 11,
aiConfigId = 2,
propid = 397,
flagid = 2,
dropid = 200108,
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attackInterval = 1000,
skills = {},
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dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
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entityType = 1,
monsterType = 1,
name = "[梦境]堕落将军",
level = 300,
circle = 11,
aiConfigId = 2,
propid = 398,
flagid = 2,
dropid = 200108,
exp = 6240,
attackInterval = 1000,
skills = {},
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attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
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entityType = 1,
monsterType = 1,
name = "[梦境]龙化战士",
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circle = 11,
aiConfigId = 2,
propid = 399,
flagid = 2,
dropid = 200108,
exp = 6305,
attackInterval = 1000,
skills = {
{id=45,level=1,event=0,autoCD=false},
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modelid = 30207,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
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entityType = 1,
monsterType = 1,
name = "[梦境]中山神兽",
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circle = 13,
aiConfigId = 2,
propid = 400,
flagid = 2,
dropid = 200115,
exp = 7140,
attackInterval = 1000,
skills = {},
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attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
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entityType = 1,
monsterType = 1,
name = "[梦境]负山玄龟",
level = 300,
circle = 13,
aiConfigId = 2,
propid = 401,
flagid = 2,
dropid = 200115,
exp = 7200,
attackInterval = 1000,
skills = {
{id=44,level=1,event=0,autoCD=false},
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modelid = 30209,
attackMusicRate = 100,
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targetMusicTate = 100,
damageMusicRate = 100,
},
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entityType = 1,
monsterType = 1,
name = "[梦境]玄鸟",
level = 300,
circle = 13,
aiConfigId = 2,
propid = 402,
flagid = 2,
dropid = 200115,
exp = 7260,
attackInterval = 1000,
skills = {},
modelid = 30184,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[420] = {
entityid = 420,
entityType = 1,
monsterType = 1,
name = "[禁地]九尺翼蛇",
level = 300,
circle = 11,
aiConfigId = 2,
propid = 403,
flagid = 2,
dropid = 200109,
exp = 4810,
attackInterval = 1000,
skills = {},
modelid = 30211,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[421] = {
entityid = 421,
entityType = 1,
monsterType = 1,
name = "[禁地]地狱犬",
level = 300,
circle = 11,
aiConfigId = 2,
propid = 404,
flagid = 2,
dropid = 200109,
exp = 4875,
attackInterval = 1000,
skills = {},
modelid = 30212,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[422] = {
entityid = 422,
entityType = 1,
monsterType = 1,
name = "[禁地]山门卫士",
level = 300,
circle = 11,
aiConfigId = 2,
propid = 405,
flagid = 2,
dropid = 200109,
exp = 4940,
attackInterval = 1000,
skills = {
{id=46,level=1,event=0,autoCD=false},
},
modelid = 30213,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[423] = {
entityid = 423,
entityType = 1,
monsterType = 1,
name = "[禁地]地狱蝾螈",
level = 300,
circle = 11,
aiConfigId = 2,
propid = 406,
flagid = 2,
dropid = 200110,
exp = 6175,
attackInterval = 1000,
skills = {},
modelid = 30214,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[424] = {
entityid = 424,
entityType = 1,
monsterType = 1,
name = "[禁地]九头将军",
level = 300,
circle = 11,
aiConfigId = 2,
propid = 407,
flagid = 2,
dropid = 200110,
exp = 6240,
attackInterval = 1000,
skills = {
{id=44,level=1,event=0,autoCD=false},
},
modelid = 30215,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[425] = {
entityid = 425,
entityType = 1,
monsterType = 1,
name = "[禁地]虚空魔王",
level = 300,
circle = 11,
aiConfigId = 2,
propid = 408,
flagid = 2,
dropid = 200111,
exp = 7800,
attackInterval = 1000,
skills = {},
modelid = 30216,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[426] = {
entityid = 426,
entityType = 1,
monsterType = 1,
name = "[渡口]法师守卫",
level = 300,
circle = 13,
aiConfigId = 2,
propid = 409,
flagid = 2,
dropid = 200116,
exp = 5820,
attackInterval = 1000,
skills = {
{id=62,level=1,event=0,autoCD=false},
},
modelid = 30217,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[427] = {
entityid = 427,
entityType = 1,
monsterType = 1,
name = "[渡口]祭司侍卫",
level = 300,
circle = 13,
aiConfigId = 2,
propid = 410,
flagid = 2,
dropid = 200116,
exp = 5880,
attackInterval = 1000,
skills = {},
modelid = 30218,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[428] = {
entityid = 428,
entityType = 1,
monsterType = 1,
name = "[渡口]火焰护卫",
level = 300,
circle = 13,
aiConfigId = 2,
propid = 411,
flagid = 2,
dropid = 200116,
exp = 5940,
attackInterval = 1000,
skills = {
{id=46,level=1,event=0,autoCD=false},
},
modelid = 30219,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[429] = {
entityid = 429,
entityType = 1,
monsterType = 1,
name = "[渡口]守卫骑士",
level = 300,
circle = 13,
aiConfigId = 2,
propid = 412,
flagid = 2,
dropid = 200117,
exp = 7200,
attackInterval = 1000,
skills = {},
modelid = 30220,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[430] = {
entityid = 430,
entityType = 1,
monsterType = 1,
name = "[渡口]骷髅卫士",
level = 300,
circle = 13,
aiConfigId = 2,
propid = 413,
flagid = 2,
dropid = 200117,
exp = 7200,
attackInterval = 1000,
skills = {},
modelid = 30221,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[431] = {
entityid = 431,
entityType = 1,
monsterType = 1,
name = "[渡口]镇守者",
level = 300,
circle = 13,
aiConfigId = 2,
propid = 414,
flagid = 2,
dropid = 200118,
exp = 9000,
attackInterval = 1000,
skills = {
{id=45,level=1,event=0,autoCD=false},
},
modelid = 30222,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[432] = {
entityid = 432,
entityType = 1,
monsterType = 3,
name = "[妖兽]魔化狮鹫",
level = 999,
circle = 11,
aiConfigId = 29,
propid = 415,
flagid = 13,
dropid = 200113,
exp = 0,
attackInterval = 1000,
skills = {
{id=44,level=1,event=0,autoCD=false},
},
modelid = 30223,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
[433] = {
entityid = 433,
entityType = 1,
monsterType = 3,
name = "[妖兽]妖化麒麟",
level = 999,
circle = 13,
aiConfigId = 29,
propid = 416,
flagid = 13,
dropid = 200119,
exp = 0,
attackInterval = 1000,
skills = {
{id=47,level=1,event=0,autoCD=false},
},
modelid = 30224,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
[434] = {
entityid = 434,
entityType = 1,
monsterType = 4,
name = "[神话]炼狱魔龙",
level = 999,
circle = 11,
aiConfigId = 29,
propid = 417,
flagid = 13,
dropid = 200112,
exp = 0,
attackInterval = 1000,
skills = {
{id=62,level=1,event=0,autoCD=false},
},
modelid = 30225,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
[435] = {
entityid = 435,
entityType = 1,
monsterType = 4,
name = "[神话]应龙",
level = 999,
circle = 13,
aiConfigId = 29,
propid = 418,
flagid = 13,
dropid = 200130,
exp = 0,
attackInterval = 1000,
skills = {
{id=79,level=1,event=0,autoCD=false},
},
modelid = 30226,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
[436] = {
entityid = 436,
entityType = 1,
monsterType = 4,
name = "[神话]节日BOSS",
level = 300,
circle = 10,
aiConfigId = 29,
propid = 419,
flagid = 5,
dropid = 200121,
exp = 768000,
attackInterval = 1000,
skills = {
{id=79,level=1,event=0,autoCD=false},
},
modelid = 30226,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[437] = {
entityid = 437,
entityType = 1,
monsterType = 1,
name = "[秘境]阴影侍从",
level = 300,
circle = 7,
aiConfigId = 2,
propid = 420,
flagid = 2,
dropid = 200122,
exp = 1,
attackInterval = 1000,
maxDropHp = 9999,
skills = {},
modelid = 30214,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[438] = {
entityid = 438,
entityType = 1,
monsterType = 1,
name = "[秘境]龙族守卫",
level = 300,
circle = 7,
aiConfigId = 2,
propid = 421,
flagid = 2,
dropid = 200122,
exp = 1,
attackInterval = 1000,
maxDropHp = 9999,
skills = {
{id=45,level=1,event=0,autoCD=false},
},
modelid = 30207,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[439] = {
entityid = 439,
entityType = 1,
monsterType = 1,
name = "[秘境]冰熊守卫",
level = 300,
circle = 7,
aiConfigId = 2,
propid = 422,
flagid = 11,
dropid = 200122,
exp = 1,
attackInterval = 1000,
maxDropHp = 9999,
skills = {
{id=47,level=1,event=0,autoCD=false},
},
modelid = 30172,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[440] = {
entityid = 440,
entityType = 1,
monsterType = 1,
name = "[秘境]硬甲猪卫",
level = 300,
circle = 12,
aiConfigId = 2,
propid = 423,
flagid = 2,
dropid = 200123,
exp = 1,
attackInterval = 1000,
maxDropHp = 50,
skills = {},
modelid = 30155,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[441] = {
entityid = 441,
entityType = 1,
monsterType = 1,
name = "[秘境]抗魔猪卫",
level = 300,
circle = 12,
aiConfigId = 2,
propid = 424,
flagid = 2,
dropid = 200123,
exp = 1,
attackInterval = 1000,
maxDropHp = 50,
skills = {},
modelid = 30156,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[442] = {
entityid = 442,
entityType = 1,
monsterType = 4,
name = "[秘境]秘境领主",
level = 300,
circle = 15,
aiConfigId = 2,
propid = 425,
flagid = 13,
dropid = 200124,
exp = 1,
attackInterval = 1000,
maxDropHp = 5000,
skills = {
{id=79,level=1,event=0,autoCD=false},
},
modelid = 30226,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[443] = {
entityid = 443,
entityType = 1,
monsterType = 1,
name = "[迷失]牛魔将军",
level = 300,
circle = 15,
aiConfigId = 2,
propid = 426,
flagid = 2,
dropid = 200125,
exp = 10000,
attackInterval = 1000,
skills = {
{id=44,level=1,event=0,autoCD=false},
},
modelid = 30171,
attackMusicRate = 100,
dieMusicRate = 100,
damageMusicRate = 100,
},
[444] = {
entityid = 444,
entityType = 1,
monsterType = 1,
name = "[迷失]魔化妖狐",
level = 300,
circle = 15,
aiConfigId = 2,
propid = 427,
flagid = 2,
dropid = 200125,
exp = 10000,
attackInterval = 1000,
skills = {
{id=42,level=1,event=0,autoCD=false},
},
modelid = 30178,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[445] = {
entityid = 445,
entityType = 1,
monsterType = 1,
name = "[迷失]刀锋猎手",
level = 300,
circle = 15,
aiConfigId = 2,
propid = 428,
flagid = 2,
dropid = 200125,
exp = 10000,
attackInterval = 1000,
skills = {},
modelid = 30205,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[446] = {
entityid = 446,
entityType = 1,
monsterType = 1,
name = "[梦境]妖化蝎王",
level = 300,
circle = 15,
aiConfigId = 2,
propid = 429,
flagid = 2,
dropid = 200126,
exp = 10000,
attackInterval = 1000,
skills = {
{id=45,level=1,event=0,autoCD=false},
},
modelid = 30193,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[447] = {
entityid = 447,
entityType = 1,
monsterType = 1,
name = "[梦境]九头蛇",
level = 300,
circle = 15,
aiConfigId = 2,
propid = 430,
flagid = 2,
dropid = 200126,
exp = 10000,
attackInterval = 1000,
skills = {
{id=44,level=1,event=0,autoCD=false},
},
modelid = 30215,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[448] = {
entityid = 448,
entityType = 1,
monsterType = 1,
name = "[梦境]朱雀",
level = 300,
circle = 15,
aiConfigId = 2,
propid = 431,
flagid = 2,
dropid = 200126,
exp = 10000,
attackInterval = 1000,
skills = {},
modelid = 30184,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[449] = {
entityid = 449,
entityType = 1,
monsterType = 1,
name = "[天池]近卫骑士",
level = 300,
circle = 15,
aiConfigId = 2,
propid = 432,
flagid = 2,
dropid = 200127,
exp = 10000,
attackInterval = 1000,
skills = {},
modelid = 30163,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[450] = {
entityid = 450,
entityType = 1,
monsterType = 1,
name = "[天池]蛮荒战士",
level = 300,
circle = 15,
aiConfigId = 2,
propid = 433,
flagid = 2,
dropid = 200127,
exp = 10000,
attackInterval = 1000,
skills = {},
modelid = 30182,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[451] = {
entityid = 451,
entityType = 1,
monsterType = 1,
name = "[天池]恶魔护卫",
level = 300,
circle = 15,
aiConfigId = 2,
propid = 434,
flagid = 2,
dropid = 200127,
exp = 10000,
attackInterval = 1000,
skills = {
{id=44,level=1,event=0,autoCD=false},
},
modelid = 30112,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[452] = {
entityid = 452,
entityType = 1,
monsterType = 1,
name = "[天池]异化巨熊",
level = 300,
circle = 16,
aiConfigId = 2,
propid = 435,
flagid = 2,
dropid = 200128,
exp = 10000,
attackInterval = 1000,
skills = {
{id=47,level=1,event=0,autoCD=false},
},
modelid = 30172,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[453] = {
entityid = 453,
entityType = 1,
monsterType = 1,
name = "[天池]永恒卫士",
level = 300,
circle = 16,
aiConfigId = 2,
propid = 436,
flagid = 2,
dropid = 200128,
exp = 10000,
attackInterval = 1000,
skills = {},
modelid = 30173,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[454] = {
entityid = 454,
entityType = 1,
monsterType = 1,
name = "[天池]天池巡守",
level = 300,
circle = 17,
aiConfigId = 2,
propid = 437,
flagid = 2,
dropid = 200129,
exp = 10000,
attackInterval = 1000,
skills = {
{id=44,level=1,event=0,autoCD=false},
},
modelid = 30223,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[455] = {
entityid = 455,
entityType = 1,
monsterType = 3,
name = "[妖兽]地狱魔龙",
level = 999,
circle = 18,
aiConfigId = 29,
propid = 438,
flagid = 5,
dropid = 200130,
exp = 5000000,
attackInterval = 100,
skills = {
{id=79,level=1,event=0,autoCD=false},
},
modelid = 30225,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
[456] = {
entityid = 456,
entityType = 1,
monsterType = 4,
name = "[神话]麒麟",
level = 999,
circle = 18,
aiConfigId = 29,
propid = 439,
flagid = 5,
dropid = 200131,
exp = 10000000,
attackInterval = 100,
skills = {
{id=44,level=1,event=0,autoCD=false},
{id=69,level=1,event=0,autoCD=false},
{id=79,level=1,event=0,autoCD=false},
},
modelid = 30191,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
[467] = {
entityid = 467,
entityType = 1,
monsterType = 4,
name = "[神话]朱雀",
level = 999,
circle = 18,
aiConfigId = 29,
propid = 439,
flagid = 5,
dropid = 200131,
exp = 10000000,
attackInterval = 100,
skills = {
{id=44,level=1,event=0,autoCD=false},
},
modelid = 30184,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
monLog = 1,
},
--苍月大灾变:变异BOSS
[457] = {
entityid = 457,
entityType = 1,
monsterType = 3,
name = "[苍月]变异BOSS",
level = 999,
circle = 18,
aiConfigId = 2,
propid = 440,
flagid = 2,
dropid = 200132,
exp = 0,
attackInterval = 1000,
skills = {
{id=69,level=1,event=0,autoCD=false},
},
modelid = 84014,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[458] = {
entityid = 458,
entityType = 1,
monsterType = 1,
name = "[苍月]变异僵尸",
level = 200,
circle = 5,
aiConfigId = 2,
propid = 441,
flagid = 2,
dropid = 200133,
exp = 0,
attackInterval = 2000,
skills = {},
modelid = 30030,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[459] = {
entityid = 459,
entityType = 1,
monsterType = 1,
name = "[苍月]变异尸王",
level = 300,
circle = 7,
aiConfigId = 2,
propid = 442,
flagid = 2,
dropid = 200134,
exp = 0,
attackInterval = 1000,
skills = {},
modelid = 30085,
},
[460] = {
entityid = 460,
entityType = 1,
monsterType = 1,
name = "[寻宝秘境]刀兵",
level = 200,
circle = 4,
aiConfigId = 2,
propid = 301,
flagid = 2,
dropid = 200053,
exp = 42900,
attackInterval = 2000,
skills = {},
modelid = 30070,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[461] = {
entityid = 461,
entityType = 1,
monsterType = 1,
name = "[寻宝秘境]力士",
level = 200,
circle = 4,
aiConfigId = 2,
propid = 302,
flagid = 2,
dropid = 200053,
exp = 45100,
attackInterval = 2000,
skills = {},
modelid = 30167,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[462] = {
entityid = 462,
entityType = 1,
monsterType = 1,
name = "[寻宝秘境]破甲兵",
level = 200,
circle = 5,
aiConfigId = 2,
propid = 303,
flagid = 2,
dropid = 200054,
exp = 66000,
attackInterval = 2000,
skills = {},
modelid = 30071,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[463] = {
entityid = 463,
entityType = 1,
monsterType = 1,
name = "[寻宝秘境]秘境特使",
level = 200,
circle = 6,
aiConfigId = 2,
propid = 304,
flagid = 2,
dropid = 200055,
exp = 88000,
attackInterval = 2000,
skills = {
{id=44,level=1,event=0,autoCD=false},
},
modelid = 30111,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[464] = {
entityid = 464,
entityType = 1,
monsterType = 3,
name = "[寻宝秘境]白银BOSS",
level = 300,
circle = 10,
aiConfigId = 2,
propid = 443,
flagid = 2,
dropid = 200135,
exp = 100000,
attackInterval = 1000,
skills = {
{id=44,level=1,event=0,autoCD=false},
},
modelid = 110108,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[465] = {
entityid = 465,
entityType = 1,
monsterType = 3,
name = "[寻宝秘境]黄金BOSS",
level = 300,
circle = 10,
aiConfigId = 2,
propid = 444,
flagid = 2,
dropid = 200136,
exp = 300000,
attackInterval = 1000,
skills = {
{id=44,level=1,event=0,autoCD=false},
},
modelid = 90008,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
[466] = {
entityid = 466,
entityType = 1,
monsterType = 3,
name = "[寻宝秘境]钻石BOSS",
level = 300,
circle = 10,
aiConfigId = 2,
propid = 445,
flagid = 2,
dropid = 200137,
exp = 500000,
attackInterval = 1000,
skills = {
{id=44,level=1,event=0,autoCD=false},
{id=69,level=1,event=0,autoCD=false},
},
modelid = 90006,
attackMusicRate = 100,
dieMusicRate = 100,
targetMusicTate = 100,
damageMusicRate = 100,
},
}