Files
chuanqi-server-instance/LogicServer/data/config/monster/AI.config
2024-12-16 20:45:03 +08:00

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Executable File

--G-怪物配置.xlsx AI
AiConf={
[1] = {
idx = 1,
aiType = 1,
patrolRadius = 1,
pursuitDistance = 18,
watchDistance = 4,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 50,
stopMaxTime = 80,
moveStopInterval = 0,
transferDis = 15,
hitSetTargetRate = 50,
},
[2] = {
idx = 2,
aiType = 2,
patrolRadius = 1,
pursuitDistance = 18,
watchDistance = 6,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 50,
stopMaxTime = 80,
moveStopInterval = 0,
transferDis = 15,
hitSetTargetRate = 50,
},
[3] = {
idx = 3,
aiType = 2,
patrolRadius = 0,
pursuitDistance = 6,
watchDistance = 6,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 0,
stopMaxTime = 0,
moveStopInterval = 0,
transferDis = 0,
},
[4] = {
idx = 4,
aiType = 2,
patrolRadius = 0,
pursuitDistance = 12,
watchDistance = 6,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 0,
stopMaxTime = 0,
moveStopInterval = 0,
transferDis = 0,
},
[5] = {
idx = 5,
aiType = 3,
patrolRadius = 0,
pursuitDistance = 13,
watchDistance = 13,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 0,
stopMaxTime = 0,
moveStopInterval = 500,
transferDis = 15,
petFollowMasterTime = 300,
},
[6] = {
idx = 6,
aiType = 4,
patrolRadius = 1,
pursuitDistance = 13,
watchDistance = 13,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 0,
stopMaxTime = 0,
moveStopInterval = 0,
transferDis = 12,
battleFollowDis = 18,
petFollowMasterTime = 1500,
},
[7] = {
idx = 7,
aiType = 2,
patrolRadius = 1,
pursuitDistance = 18,
watchDistance = 4,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 50,
stopMaxTime = 80,
moveStopInterval = 0,
transferDis = 15,
hitSetTargetRate = 50,
},
[8] = {
idx = 8,
aiType = 2,
patrolRadius = 1,
pursuitDistance = 18,
watchDistance = 4,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 50,
stopMaxTime = 80,
moveStopInterval = 0,
transferDis = 15,
hitSetTargetRate = 50,
},
[9] = {
idx = 9,
aiType = 2,
patrolRadius = 0,
pursuitDistance = 18,
watchDistance = 9,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 0,
stopMaxTime = 0,
moveStopInterval = 0,
transferDis = 15,
hitSetTargetRate = 50,
},
[10] = {
idx = 10,
aiType = 2,
patrolRadius = 0,
pursuitDistance = 18,
watchDistance = 9,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 0,
stopMaxTime = 0,
moveStopInterval = 0,
transferDis = 15,
hitSetTargetRate = 50,
},
[11] = {
idx = 11,
aiType = 2,
patrolRadius = 1,
pursuitDistance = 18,
watchDistance = 4,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 50,
stopMaxTime = 80,
moveStopInterval = 0,
transferDis = 15,
hitSetTargetRate = 50,
},
[12] = {
idx = 12,
aiType = 2,
patrolRadius = 1,
pursuitDistance = 18,
watchDistance = 4,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 50,
stopMaxTime = 80,
moveStopInterval = 0,
transferDis = 15,
hitSetTargetRate = 50,
},
[13] = {
idx = 13,
aiType = 2,
patrolRadius = 1,
pursuitDistance = 18,
watchDistance = 4,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 50,
stopMaxTime = 80,
moveStopInterval = 0,
transferDis = 15,
hitSetTargetRate = 50,
},
[14] = {
idx = 14,
aiType = 2,
patrolRadius = 1,
pursuitDistance = 18,
watchDistance = 4,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 50,
stopMaxTime = 80,
moveStopInterval = 0,
transferDis = 15,
hitSetTargetRate = 50,
},
[15] = {
idx = 15,
aiType = 2,
patrolRadius = 1,
pursuitDistance = 18,
watchDistance = 4,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 50,
stopMaxTime = 80,
moveStopInterval = 0,
transferDis = 15,
hitSetTargetRate = 50,
},
[16] = {
idx = 16,
aiType = 2,
patrolRadius = 1,
pursuitDistance = 18,
watchDistance = 4,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 50,
stopMaxTime = 80,
moveStopInterval = 0,
transferDis = 15,
hitSetTargetRate = 50,
},
[17] = {
idx = 17,
aiType = 2,
patrolRadius = 1,
pursuitDistance = 18,
watchDistance = 4,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 50,
stopMaxTime = 80,
moveStopInterval = 0,
transferDis = 15,
hitSetTargetRate = 50,
},
[18] = {
idx = 18,
aiType = 2,
patrolRadius = 1,
pursuitDistance = 18,
watchDistance = 4,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 50,
stopMaxTime = 80,
moveStopInterval = 0,
transferDis = 15,
hitSetTargetRate = 50,
},
[19] = {
idx = 19,
aiType = 2,
patrolRadius = 1,
pursuitDistance = 18,
watchDistance = 4,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 50,
stopMaxTime = 80,
moveStopInterval = 0,
transferDis = 15,
hitSetTargetRate = 50,
},
[20] = {
idx = 20,
aiType = 2,
patrolRadius = 1,
pursuitDistance = 18,
watchDistance = 4,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 50,
stopMaxTime = 80,
moveStopInterval = 0,
transferDis = 15,
hitSetTargetRate = 50,
},
[21] = {
idx = 21,
aiType = 2,
patrolRadius = 1,
pursuitDistance = 18,
watchDistance = 4,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 50,
stopMaxTime = 80,
moveStopInterval = 0,
transferDis = 15,
hitSetTargetRate = 50,
},
[22] = {
idx = 22,
aiType = 2,
patrolRadius = 1,
pursuitDistance = 18,
watchDistance = 4,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 50,
stopMaxTime = 80,
moveStopInterval = 0,
transferDis = 15,
hitSetTargetRate = 50,
},
[23] = {
idx = 23,
aiType = 2,
patrolRadius = 1,
pursuitDistance = 18,
watchDistance = 4,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 50,
stopMaxTime = 80,
moveStopInterval = 0,
transferDis = 15,
hitSetTargetRate = 50,
},
[24] = {
idx = 24,
aiType = 2,
patrolRadius = 1,
pursuitDistance = 18,
watchDistance = 4,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 50,
stopMaxTime = 80,
moveStopInterval = 0,
transferDis = 15,
hitSetTargetRate = 50,
},
[25] = {
idx = 25,
aiType = 3,
patrolRadius = 0,
pursuitDistance = 18,
watchDistance = 4,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 0,
stopMaxTime = 0,
moveStopInterval = 0,
transferDis = 15,
petFollowMasterTime = 1500,
hitSetTargetRate = 50,
},
[26] = {
idx = 26,
aiType = 2,
patrolRadius = 1,
pursuitDistance = 18,
watchDistance = 4,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 50,
stopMaxTime = 80,
moveStopInterval = 0,
transferDis = 0,
hitSetTargetRate = 50,
},
[27] = {
idx = 27,
aiType = 2,
patrolRadius = 1,
pursuitDistance = 18,
watchDistance = 4,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 50,
stopMaxTime = 80,
moveStopInterval = 0,
transferDis = 0,
hitSetTargetRate = 50,
},
[28] = {
idx = 28,
aiType = 2,
patrolRadius = 1,
pursuitDistance = 18,
watchDistance = 4,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 50,
stopMaxTime = 80,
moveStopInterval = 0,
transferDis = 0,
hitSetTargetRate = 50,
},
[29] = {
idx = 29,
aiType = 2,
patrolRadius = 1,
pursuitDistance = 18,
watchDistance = 4,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 50,
stopMaxTime = 80,
moveStopInterval = 0,
transferDis = 15,
hitSetTargetRate = 50,
},
[30] = {
idx = 30,
aiType = 2,
patrolRadius = 1,
pursuitDistance = 7,
watchDistance = 4,
leftHomeMaxDistance = 0,
returnHomeRenewRate = 0,
stopMinTime = 50,
stopMaxTime = 80,
moveStopInterval = 0,
transferDis = 15,
hitSetTargetRate = 50,
},
}