118 lines
3.1 KiB
Plaintext
Executable File
118 lines
3.1 KiB
Plaintext
Executable File
--全局的比较零散的函数,放在这里,被全局脚本包含
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------#include "data\functions\ActorSystems\WingSystem\Wing.txt" once --翅膀
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--每日重置的数据,以便节省存储
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DailyFlagDefine =
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{
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--UseExpBoxTimes = 1 --每日使用经验盒子的次数
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}
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--检查活动礼包各种卡
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--[[
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4、内测新手卡;
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5、好评卡(100万张);
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6、VIP特权礼包(5万张);
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7、王者礼包(5万张);
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--]]
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function checkNewPlayerNumber(sysarg,number,typeid)
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checkPlayerNumber(sysarg,number,typeid)
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end
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function checkPlayerNumber(sysarg,number,type)
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if (not number) then return false end
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--设置动态变量 用于判断输入窗口类型
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local sDvar = Actor.getDyanmicVar(sysarg)
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--sDvar.getRewardCodeBag = tonumber(type) --增值类型 用于限制每个按钮只能固定输入类型
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sDvar.getRewardCodeBag = 0
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Actor.queryServicesAddCard(sysarg, number, true)
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end
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--玩家开始游戏要执行的参数
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function startPlay(sysarg)
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--添加初始的任务
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local sceneId = Actor.getSceneId(sysarg)
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--local qId = FirstEnterQuestMap[sceneId]
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local qId = 1
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if qId then
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Actor.addQuest(sysarg, qId)
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end
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end
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--第一次开始游戏欢迎界面
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function checkFirstQuest(sysarg)
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if Actor.getQuestCount(sysarg) == 0 then
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local boResult = true
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local qid = 1
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--local qId = FirstEnterQuestMap[sceneId]
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if Actor.isFinishQuest(sysarg, qid) then
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boResult = false
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end
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if boResult then
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Actor.openDialogs(sysarg,diWelcome)
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end
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end
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end
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--添加一个buf
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function addSameTypeBuff(sysarg, ItemId, BuffId)
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----print("addSameTypeBuff ItemId="..ItemId..", BuffId="..BuffId)
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if Actor.getItemCount(sysarg, ItemId) > 0 then
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if Actor.removeItem(sysarg, ItemId, 1) < 1 then --扣除一个道具
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return false
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else
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Actor.addBuffById(sysarg, BuffId) --59
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end
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end
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return true
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end
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function emptyFunc(sysarg)
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end
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--获取每日变量(每日跨0点清空)
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function GetDailyFlag( sysarg, key )
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local sVar = Actor.getStaticVar(sysarg)
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if not sVar.dailyFalgs then
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sVar.dailyFalgs = {}
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end
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return sVar.dailyFalgs[key]
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end
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--设置每日变量
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function SetDailyFlag(sysarg, key, value )
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local sVar = Actor.getStaticVar(sysarg)
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if not sVar.dailyFalgs then
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sVar.dailyFalgs = {}
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end
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sVar.dailyFalgs[key] = value
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end
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--[[批量使用道具成功(有每日最大次数限制)
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处理部分策划特殊要求
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lastCout:该道具剩余使用次数
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]]
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function OnBatchUseItem( sysarg, itemId, count, addValue, lastCout )
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----print("OnBatchUseItem, itemId="..itemId..", count="..count..", addValue="..addValue..
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-- ", lastCout="..lastCout)
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if itemId == 893 then --经验勾玉
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local msg = string.format(OldLang.Script.ExpJade002, addValue, lastCout)
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Actor.sendTipmsg( sysarg, string.format(msg), ttFlyTip)
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end
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end
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--boss令结束
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function OnUseTokenBossEnd(bossarg, actorId)
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if Actor.hasState(bossarg,esStateDeath) then
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return
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end
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if Actor.getIntProperty(bossarg, PROP_CREATURE_HP) <= 0 then
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return
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end
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local hBoss = Actor.getHandle(bossarg)
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sysarg = Actor.getActorById(actorId)
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if sysarg then
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Actor.sendTipmsg( sysarg, OldLang.Script.UseBossToken003, ttFlyTip )
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end
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end
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