849 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			Lua
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			849 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			Lua
		
	
	
		
			Executable File
		
	
	
	
	
| module("BossEvent10", package.seeall)
 | ||
| AwardBossConfig = BossConfig
 | ||
| --[[
 | ||
|     个人数据:ActorData[fubenId]
 | ||
|     {
 | ||
|         nextLoginTime 下次进入时间
 | ||
|     }
 | ||
| 
 | ||
|     全局数据:GlobalData
 | ||
|     {
 | ||
| 
 | ||
|     }
 | ||
| 
 | ||
|     缓存数据:CacheData[nSceneId]
 | ||
|     {
 | ||
|         fbHandle 
 | ||
|         scenHandle
 | ||
|         monster[monId] --怪物列表
 | ||
|         {
 | ||
|             monId --怪物id  
 | ||
|             BossId --bossId
 | ||
|             attack {} --攻击者id
 | ||
|             beLonglist {} --曾经归属者
 | ||
|             beLongId  --归属者id
 | ||
|         }
 | ||
|         canDelete ---当前副本可删除
 | ||
|         inFuben {} --副本人数
 | ||
|         monNum --boss数量
 | ||
|         
 | ||
|     }
 | ||
| ]]--
 | ||
| MonsterType = 10; --往后递增
 | ||
| --对应的活动配置
 | ||
| if AwardBossConfig == nil then
 | ||
|     assert(false)
 | ||
| end
 | ||
| 
 | ||
| function OnInitialize(fubenId, nSceneId, nMonId)
 | ||
|     local fbHandle = nil
 | ||
|     if fubenId and fubenId > 0 then 
 | ||
|         fbHandle = Fuben.createFuBen(fubenId)
 | ||
|         MonDispatcher.InitScene(nSceneId);
 | ||
|         local pFuben = Fuben.getFubenPtrByHandle(fbHandle);
 | ||
|         FubenDispatcher.ClearFubenTimeout(fubenId,pFuben);
 | ||
|         -- MonDispatcher.EnterGlobalMonFuben(fbHandle, MonsterType, fubenId)
 | ||
|     else
 | ||
|         fbHandle = Fuben.getStaticFubenHandle();
 | ||
|     end
 | ||
|     if fbHandle then
 | ||
|         MonDispatcher.EnterGlobalMonFuben(fbHandle, MonsterType, fubenId)
 | ||
|         local scenHandle = Fuben.getSceneHandleById(nSceneId, fbHandle);
 | ||
|         if scenHandle then
 | ||
|             local cacheData = MonDispatcher.GetCacheData(fubenId);
 | ||
| 
 | ||
|             cacheData[nSceneId] = {}
 | ||
| 
 | ||
|             -- 初始化怪物
 | ||
|             if cacheData[nSceneId].monster == nil then
 | ||
|                 cacheData[nSceneId].monster = {}
 | ||
|             end
 | ||
|             if fubenId > 0 then
 | ||
|                 cacheData[nSceneId].canDelete = 1;
 | ||
|             end
 | ||
|             local nId = nMonId % 100000
 | ||
| 
 | ||
|             if cacheData[nSceneId].monster[nId] == nil then
 | ||
|                 cacheData[nSceneId].monster[nId] = {}
 | ||
|             end
 | ||
|             if cacheData[nSceneId].monNum == nil then
 | ||
|                 cacheData[nSceneId].monNum = 0
 | ||
|             end
 | ||
|             cacheData[nSceneId].monNum = cacheData[nSceneId].monNum + 1
 | ||
|             if cacheData[nSceneId].monster[nId].attack == nil then
 | ||
|                 cacheData[nSceneId].monster[nId].attack = {};
 | ||
|             end
 | ||
| 
 | ||
|             cacheData[nSceneId].monster[nId].nMonId = nId
 | ||
|             cacheData[nSceneId].monster[nId].nBossId = nMonId
 | ||
|             cacheData[nSceneId].fbHandle = fbHandle
 | ||
|             cacheData[nSceneId].scenHandle = scenHandle
 | ||
|         end
 | ||
|     end
 | ||
| end
 | ||
| 
 | ||
| --发奖
 | ||
| function SendAward(nfdId, nSceneId, nBossId)
 | ||
|     -- local fdId = Fuben.getFubenIdByPtr(pFuben);
 | ||
|     local cacheData = MonDispatcher.GetCacheData(nfdId);
 | ||
|     if cacheData[nSceneId] == nil then
 | ||
|         return
 | ||
|     end
 | ||
|     if cacheData[nSceneId].monster == nil then
 | ||
|         return
 | ||
|     end
 | ||
| 
 | ||
|     if cacheData[nSceneId].monster[nBossId] == nil then
 | ||
|         return 
 | ||
|     end
 | ||
|     local bossData = cacheData[nSceneId].monster[nBossId]
 | ||
|     local awardCfg = getAwardCfg(nBossId)
 | ||
|     if awardCfg then
 | ||
|     --归属奖
 | ||
|         if bossData.beLongId and awardCfg.ascription then
 | ||
|             if cacheData[nSceneId].inFuben[bossData.beLongId] and cacheData[nSceneId].inFuben[bossData.beLongId] ~= 0 then
 | ||
|                 SendCrossServerMail(bossData.beLongId, awardCfg.mailTitle, awardCfg.mailContent1, awardCfg.ascription);
 | ||
|                 
 | ||
|                 SendResult(bossData.beLongId, bossData.beLongId, awardCfg.ascription);
 | ||
|                 
 | ||
|                 --删除其他奖项
 | ||
|                 local pActor = Actor.getActorById(bossData.beLongId);
 | ||
|                 Actor.triggerAchieveEvent(pActor, nAchieveKillSZBoss, 1);
 | ||
|                 Actor.triggerAchieveEvent(pActor, nAchieveGetSZBossAward, 1, 1);
 | ||
|                 DealFightResult(pActor)
 | ||
|                 if  bossData.attack and bossData.attack[bossData.beLongId] then
 | ||
|                     -- print("归属奖.."..bossData.beLongId)
 | ||
|                     bossData.attack[bossData.beLongId] = 0
 | ||
|                 end
 | ||
| 
 | ||
|                 if  bossData.beLonglist and bossData.beLonglist[bossData.beLongId] then
 | ||
|                     bossData.beLonglist[bossData.beLongId] = 0
 | ||
|                 end
 | ||
|             end
 | ||
|         end
 | ||
|     --勇者奖 -- 
 | ||
|         if bossData.beLonglist and awardCfg.brave then
 | ||
|             for _, id in Ipairs(bossData.beLonglist) do
 | ||
|                 -- print("勇者奖.."..id)
 | ||
|                 if cacheData[nSceneId].inFuben[id] and cacheData[nSceneId].inFuben[id] ~= 0 then 
 | ||
|                     -- print("勇者奖.."..id)
 | ||
|                     if bossData.beLongId and bossData.beLongId ~= id then
 | ||
|                         SendCrossServerMail(id, awardCfg.mailTitle, awardCfg.mailContent2, awardCfg.brave);
 | ||
|                         
 | ||
|                         SendResult(bossData.beLongId, id, awardCfg.brave);
 | ||
|                     end
 | ||
|                     if  bossData.attack and bossData.attack[id] then
 | ||
|                         bossData.attack[id] = 0
 | ||
|                     end
 | ||
|                     local pActor = Actor.getActorById(id);
 | ||
|                     Actor.triggerAchieveEvent(pActor, nAchieveKillSZBoss, 1);
 | ||
|                     Actor.triggerAchieveEvent(pActor, nAchieveGetSZBossAward, 1, 2);
 | ||
|                     DealFightResult(pActor)
 | ||
|                 end
 | ||
|                
 | ||
|             end
 | ||
|         end
 | ||
|         -- print("nfdId.."..nfdId.."..scene.."..nSceneId.."..nBossId.."..nBossId)
 | ||
|     ---参与奖
 | ||
|         local cacheData = MonDispatcher.GetCacheData(nfdId);
 | ||
|         if cacheData[nSceneId].inFuben and awardCfg.partake  then
 | ||
|             -- print("bbbb.."..bossData.attack[16781916])
 | ||
| 
 | ||
|             for i, actorId in Ipairs(cacheData[nSceneId].inFuben) do
 | ||
|                 --print("参与奖.."..actorId)
 | ||
|                 if actorId ~= 0 then
 | ||
|                     
 | ||
|                     -- local pActor1111 = Actor.getActorById(actorId);
 | ||
|                     -- local strName = Actor.getName(pActor1111);
 | ||
| 
 | ||
|                     if bossData.attack and bossData.attack[actorId] ~= 0 then
 | ||
|                         -- print("strName2222 : "..strName)
 | ||
|                         SendCrossServerMail(actorId, awardCfg.mailTitle, awardCfg.mailContent3, awardCfg.partake);
 | ||
| 
 | ||
|                         SendResult(bossData.beLongId, actorId, awardCfg.partake);
 | ||
|     
 | ||
|                         local pActor = Actor.getActorById(actorId);
 | ||
|                         Actor.triggerAchieveEvent(pActor, nAchieveKillSZBoss, 1);
 | ||
|                         Actor.triggerAchieveEvent(pActor, nAchieveGetSZBossAward, 1, 3);
 | ||
|                         DealFightResult(pActor)
 | ||
|                     else
 | ||
|                         -- print("strName3333 : "..strName)
 | ||
|                     end
 | ||
|                 end
 | ||
|             end
 | ||
|         end
 | ||
|         
 | ||
|     end
 | ||
| end
 | ||
| 
 | ||
| --发送归属者名字和玩家获得的奖励
 | ||
| function SendResult(beLongId, actorId, awardTable)
 | ||
|     --print("SendResult : beLongId ", beLongId, " actorId : ", actorId)
 | ||
|     local pBeLongActor = Actor.getActorById(beLongId);
 | ||
|     if not pBeLongActor then
 | ||
|         --print("SendResult : not pBeLongActor")
 | ||
|         return
 | ||
|     end
 | ||
| 
 | ||
|     local pActor = Actor.getActorById(actorId);
 | ||
|     if not pActor then
 | ||
|         --print("SendResult : not pActor")
 | ||
|         return
 | ||
|     end
 | ||
| 
 | ||
|     if not awardTable or type(awardTable) ~= "table" then
 | ||
|         --print("SendResult : not awardTable or type(awardTable) ~= table")
 | ||
|         return
 | ||
|     end
 | ||
| 
 | ||
|     local pPacket = DataPack.allocPacket(pActor, enBossSystemID, sSendBossResult);
 | ||
|     if pPacket then
 | ||
|         --print("SendResult : pPacket")
 | ||
|         DataPack.writeString(pPacket, Actor.getName(pBeLongActor));
 | ||
|         local nCount = 0;
 | ||
|         for _, award1 in pairs(awardTable) do
 | ||
|             if award1 and type(award1) == "table" then
 | ||
|                 nCount = nCount + 1
 | ||
|             end
 | ||
|         end
 | ||
|         DataPack.writeByte(pPacket, nCount);
 | ||
| 
 | ||
|         for i, award2 in pairs(awardTable) do
 | ||
| 
 | ||
|             local nAwardType = 0;
 | ||
|             local nAwardId = 0;
 | ||
|             local nAwardCount = 0;
 | ||
|             for key, value in pairs(award2) do
 | ||
|                if key == "type" then
 | ||
|                     nAwardType = value
 | ||
|                elseif key == "id" then
 | ||
|                     nAwardId = value
 | ||
|                elseif key == "count" then
 | ||
|                     nAwardCount = value
 | ||
|                end
 | ||
|             end
 | ||
| 
 | ||
|             --print("SendResult pPacket : ", nAwardType, nAwardId, nAwardCount)
 | ||
|             DataPack.writeUInt(pPacket, nAwardType);
 | ||
|             DataPack.writeUInt(pPacket, nAwardId);
 | ||
|             DataPack.writeUInt(pPacket, nAwardCount);
 | ||
|         end
 | ||
|         DataPack.flush(pPacket);
 | ||
|     end
 | ||
| 
 | ||
| end
 | ||
| 
 | ||
| function test(nSceneId, nBossId)
 | ||
| -- local title = "神装BOSS"
 | ||
| --     local content = "恭喜你在神装BOSS副本中获得参与奖!"
 | ||
|     -- print("bbbb.."..bossData.attack[16781916])
 | ||
|     local cacheData = MonDispatcher.GetCacheData(7);
 | ||
|     for i, actorId in Ipairs(cacheData[nSceneId].monster[nBossId].attack) do
 | ||
|         -- print("参与奖.."..actorId)
 | ||
|         -- if cacheData[nSceneId].inFuben[actorId] then 
 | ||
|         --     SendMail(actorId, title, content, awardCfg.partake);
 | ||
|         --     local pActor = Actor.getActorById(actorId);
 | ||
|         --     DealFightResult(pActor)
 | ||
|         -- end
 | ||
|     end
 | ||
| end
 | ||
| 
 | ||
| 
 | ||
| -- 踢出副本
 | ||
| function KickoutAllActors(nFdId, nSceneId)
 | ||
|     local cacheData = MonDispatcher.GetCacheData(nFdId);
 | ||
| 
 | ||
|     if cacheData[nSceneId] == nil then
 | ||
|         return
 | ||
|     end
 | ||
|     -- print("踢出副本")
 | ||
|     if cacheData[nSceneId].inFuben then
 | ||
|         for i,actorid in Ipairs(cacheData[nSceneId].inFuben ) do
 | ||
|             -- print("踢出副本.."..actorid)
 | ||
|             if actorid ~= 0 then
 | ||
|                 local pActor = Actor.getActorById(actorid)
 | ||
|                 if pActor then
 | ||
|                     --满血结束血量
 | ||
|                     local maxhp = Actor.getIntProperty(pActor,PROP_CREATURE_MAXHP)
 | ||
|                     Actor.changeHp(pActor, maxhp)
 | ||
|                     Actor.exitFubenAndBackCity(pActor)
 | ||
|                 end
 | ||
|             end
 | ||
|             
 | ||
|         end
 | ||
|     end
 | ||
| end
 | ||
| 
 | ||
| -- 回血回蓝
 | ||
| function ResetAllActors(nFdId, nSceneId)
 | ||
|     local cacheData = MonDispatcher.GetCacheData(nFdId);
 | ||
| 
 | ||
|     if cacheData[nSceneId] == nil then
 | ||
|         return
 | ||
|     end
 | ||
| 
 | ||
|     --print("nFdId : "..nFdId.." nSceneId : "..nSceneId)
 | ||
|     if cacheData[nSceneId].inFuben then
 | ||
|         for i,actorid in Ipairs(cacheData[nSceneId].inFuben ) do
 | ||
|             --print("满血 actorid : " .. actorid)
 | ||
|             if actorid ~= 0 then
 | ||
|                 local pActor = Actor.getActorById(actorid)
 | ||
|                 if pActor then
 | ||
|                     --print("死亡 Actor.getReliveTimeOut(pActor) : " .. Actor.getReliveTimeOut(pActor))
 | ||
|                     if Actor.getReliveTimeOut(pActor) > 0 then
 | ||
|                         Actor.clearReliveTimeOut(pActor)
 | ||
|                     end
 | ||
| 
 | ||
|                     --满血结束血量
 | ||
|                     local maxHp = Actor.getIntProperty(pActor,PROP_CREATURE_MAXHP)
 | ||
|                     Actor.changeHp(pActor, maxHp)
 | ||
| 
 | ||
|                     local maxMp = Actor.getIntProperty(pActor,PROP_CREATURE_MAXMP)
 | ||
|                     Actor.changeMp(pActor, maxMp)
 | ||
| 
 | ||
|                 end
 | ||
|             end
 | ||
|             
 | ||
|         end
 | ||
|     end
 | ||
| end
 | ||
| 
 | ||
| --发送归属
 | ||
| function SendClinetBossBeLong(nFubenId, nSceneId, pActor)
 | ||
|     local cacheData = MonDispatcher.GetCacheData(nFubenId);
 | ||
|     if cacheData == nil then
 | ||
|         return;
 | ||
|     end
 | ||
| 
 | ||
|     if cacheData[nSceneId] == nil then
 | ||
|         return
 | ||
|     end
 | ||
|     if cacheData[nSceneId].monster == nil then
 | ||
|         return
 | ||
|     end
 | ||
|     local npack = DataPack.allocPacket(pActor, enBossSystemID, sBossBelong)
 | ||
|     if npack then
 | ||
|         DataPack.writeByte(npack, (monNumor or 0))
 | ||
|         -- print("SendClinetBossBeLong")
 | ||
|         InitClientData(npack, cacheData[nSceneId].monster)
 | ||
|         DataPack.flush(npack);
 | ||
|     end
 | ||
| end
 | ||
| 
 | ||
| 
 | ||
| --场景内发送归属
 | ||
| function SendAllClinetBossBeLong(nFubenId, nSceneId)
 | ||
|     local cacheData = MonDispatcher.GetCacheData(nFubenId);
 | ||
|     if cacheData == nil then
 | ||
|         return;
 | ||
|     end
 | ||
| 
 | ||
|     if cacheData[nSceneId] == nil then
 | ||
|         return
 | ||
|     end
 | ||
|     if cacheData[nSceneId].monster == nil then
 | ||
|         return
 | ||
|     end
 | ||
| 
 | ||
|     local npack = DataPack.allocPacketEx()
 | ||
|     if npack then
 | ||
|         DataPack.writeByte(npack,enBossSystemID)
 | ||
|         DataPack.writeByte(npack,sBossBelong)
 | ||
|         DataPack.writeByte(npack, (cacheData[nSceneId].monNumor or 0))
 | ||
|         -- print("SendAllClinetBossBeLong")
 | ||
|         InitClientData(npack, cacheData[nSceneId].monster)
 | ||
|         DataPack.broadcastScene(npack, cacheData[nSceneId].fbHandle,nSceneId)
 | ||
|     end
 | ||
| end
 | ||
| 
 | ||
| ---返回当前场景内所有归属信息
 | ||
| function InitClientData(npack, monster)
 | ||
|     if monster then
 | ||
|         for _, data in Ipairs(monster) do
 | ||
| 
 | ||
|             DataPack.writeInt(npack, (data.nBossId or 0))
 | ||
|             local id = 0;
 | ||
|             if data.beLongId then
 | ||
|                 id = 1
 | ||
|             end
 | ||
|             -- print("InitClientData.."..id.."..data.beLongId.."..(data.beLongId or 0))
 | ||
|             DataPack.writeByte(npack, id)
 | ||
|             returnDataPacket(npack, data.beLongId)
 | ||
|         end
 | ||
|     end
 | ||
| end
 | ||
| --设置返回归属信息
 | ||
| function returnDataPacket(npack, beLongId)
 | ||
|     local actor = System.getEntityPtrByActorID(beLongId);
 | ||
|     if actor then
 | ||
|         local name = Actor.getName(actor);
 | ||
|         local actorId = Actor.getIntProperty( actor, PROP_ENTITY_ID )
 | ||
|         local hp = Actor.getIntProperty( actor, PROP_CREATURE_HP )
 | ||
|         local maxhp = Actor.getIntProperty( actor, PROP_CREATURE_MAXHP )
 | ||
|         local sex = Actor.getIntProperty( actor, PROP_ACTOR_SEX )
 | ||
|         local job = Actor.getIntProperty( actor, PROP_ACTOR_VOCATION )
 | ||
|         local sbk = Actor.MyGuildIsSbk( actor )
 | ||
|         local guildname = Actor.getGuildName(actor);
 | ||
|         DataPack.writeUInt(npack, (actorId or 0))
 | ||
|         DataPack.writeByte(npack, (job or 0))
 | ||
|         DataPack.writeByte(npack, (sex or 0))
 | ||
|         DataPack.writeString(npack, (name or ""))
 | ||
|         DataPack.writeString(npack, (guildname or ""))
 | ||
|         DataPack.writeByte(npack, (sbk or 0))
 | ||
|         DataPack.writeInt(npack, (maxhp or 0))
 | ||
|         DataPack.writeInt(npack, (hp or 0))
 | ||
|         local handle = Actor.getHandle(actor)
 | ||
|         DataPack.writeUint64(npack, (handle or 0))
 | ||
|     end
 | ||
| end
 | ||
| 
 | ||
| 
 | ||
| --判断当前玩家是否属于归属者
 | ||
| function AttackIsBeLong(nFdId, nSceneId, actorId)
 | ||
|     local cacheData = MonDispatcher.GetCacheData(nFdId);
 | ||
|     if cacheData[nSceneId] == nil then
 | ||
|         return false
 | ||
|     end
 | ||
|     if cacheData[nSceneId].monster == nil then
 | ||
|         return false
 | ||
|     end
 | ||
|     for _, data in Ipairs(cacheData[nSceneId].monster) do
 | ||
|         if data.beLongId then 
 | ||
|             if actorId == data.beLongId then
 | ||
|                 return true;
 | ||
|             end
 | ||
|         end
 | ||
|     end
 | ||
|     return false
 | ||
| end
 | ||
| 
 | ||
| 
 | ||
| ---取消归属
 | ||
| function CancelMonsterBeLong(nFdId, nSceneId, nActorId)
 | ||
|     local cacheData = MonDispatcher.GetCacheData(nFdId);
 | ||
|     if cacheData[nSceneId] == nil then
 | ||
|         return false
 | ||
|     end
 | ||
|     if cacheData[nSceneId].monster == nil then
 | ||
|         return false
 | ||
|     end
 | ||
|     for _, data in Ipairs(cacheData[nSceneId].monster) do
 | ||
|         -- print("data.beLongId.."..(data.beLongId or 0).."..nActorId.."..nActorId)
 | ||
|         if data.beLongId then
 | ||
|             if nActorId == data.beLongId then
 | ||
|                 -- cacheData[nSceneId].monster[data.monId].beLongId = nil
 | ||
|                 data.beLongId = nil
 | ||
|             end
 | ||
|         end
 | ||
|        
 | ||
|     end
 | ||
| end
 | ||
| 
 | ||
| ----callback 脚本
 | ||
| 
 | ||
| --实体死亡
 | ||
| function OnEntityDeath(pFuben, nFdId, nSceneId, pEntity, pKiller)
 | ||
|     local fdId = Fuben.getFubenIdByPtr(pFuben);
 | ||
|     if fdId ~= nFdId then
 | ||
|         return
 | ||
|     end
 | ||
|     local cacheData = MonDispatcher.GetCacheData(fdId);
 | ||
| 
 | ||
|     if cacheData[nSceneId] == nil then
 | ||
|         return
 | ||
|     end
 | ||
|     local deathId = Actor.getIntProperty(pEntity, PROP_ENTITY_ID)
 | ||
|     if Actor.getEntityType(pEntity) == enMonster then
 | ||
|         if cacheData[nSceneId].monster == nil then
 | ||
|             return
 | ||
|         end
 | ||
| 
 | ||
|         if cacheData[nSceneId].monster[deathId] == nil then
 | ||
|             return
 | ||
|         end
 | ||
| 
 | ||
|         --boss死亡触发奖励
 | ||
|         local isNotice = true;
 | ||
|         local awardCfg = getAwardCfg(deathId)
 | ||
|         if awardCfg and awardCfg.dienotice then
 | ||
|             if awardCfg.day and awardCfg.day > 0 then
 | ||
|                 local openday = System.getDaysSinceOpenServer()
 | ||
|                 if openday > awardCfg.day then
 | ||
|                     isNotice = false;
 | ||
|                 end    
 | ||
|             end
 | ||
|             if isNotice then
 | ||
|                 local actor = System.getEntityPtrByActorID((cacheData[nSceneId].monster[deathId].beLongId or 0));
 | ||
|                 if actor then
 | ||
|                     local name = Actor.getName(actor);
 | ||
|                     local str = string.format(awardCfg.dienotice, name)
 | ||
|                     System.broadcastTipmsgLimitLev(str, tstChatSystem)
 | ||
|                 end
 | ||
|             end
 | ||
|         end
 | ||
|         SendAward(nFdId, nSceneId, deathId);
 | ||
| 
 | ||
|         ResetAllActors(nFdId, nSceneId);
 | ||
| 
 | ||
|         FubenDispatcher.SetFubenTimeout(nFdId, pFuben);
 | ||
|         -- KickoutAllActors(nFdId, nSceneId);
 | ||
|         -- if cacheData[nSceneId].canDelete then
 | ||
|         --     Fuben.closeFuben( cacheData[nSceneId].fbHandle )
 | ||
|         -- end
 | ||
| 
 | ||
|         cacheData[nSceneId] = nil
 | ||
|     end
 | ||
| end
 | ||
| 
 | ||
| --退出副本
 | ||
| function OnExitFuben(nFdId,pFuben, nSceneId, pActor)
 | ||
|     local cacheData = MonDispatcher.GetCacheData(nFdId);
 | ||
|     if cacheData == nil then
 | ||
|         return;
 | ||
|     end
 | ||
| 
 | ||
|     if cacheData[nSceneId] == nil then
 | ||
|         return
 | ||
|     end
 | ||
| 
 | ||
|     local actorId = Actor.getIntProperty(pActor, PROP_ENTITY_ID )
 | ||
|     if cacheData[nSceneId].inFuben == nil then
 | ||
|         return
 | ||
|     end
 | ||
|     -- print("退出副本.."..actorId.."..nFdId.."..nFdId.."..nSceneId.."..nSceneId)
 | ||
|     if AttackIsBeLong(nFdId, nSceneId, actorId) then
 | ||
|         CancelMonsterBeLong(nFdId, nSceneId, actorId);
 | ||
|         Actor.CancelBeLongBoss(pActor);
 | ||
|         SendAllClinetBossBeLong(nFdId, nSceneId)
 | ||
|     end
 | ||
|     -- print("退出副本.."..actorId)
 | ||
|     cacheData[nSceneId].inFuben[actorId] = 0 -- 记录
 | ||
|     local actorData = MonDispatcher.GetActorData(pActor, nFdId);
 | ||
|     if actorData == nil then
 | ||
|         return;
 | ||
|     end
 | ||
| 
 | ||
|     --场景超时
 | ||
|     if not FubenDispatcher.GetActivityKickFlag(pFuben) then
 | ||
|         actorData.nextLoginTime = System.getCurrMiniTime() + 30
 | ||
|     end
 | ||
|     -- print("退出副本.."..actorData.nextLoginTime)
 | ||
| 
 | ||
| end
 | ||
| 
 | ||
| --记录参与奖的玩家
 | ||
| function OnEnterFuben(nFubenId, nSceneId, pActor)
 | ||
|     local cacheData = MonDispatcher.GetCacheData(nFubenId);
 | ||
|     if cacheData == nil then
 | ||
|         return;
 | ||
|     end
 | ||
| 
 | ||
|     if cacheData[nSceneId] == nil then
 | ||
|         return
 | ||
|     end
 | ||
|     local actorId = Actor.getIntProperty(pActor, PROP_ENTITY_ID )
 | ||
|     if cacheData[nSceneId].inFuben == nil then
 | ||
|         cacheData[nSceneId].inFuben = {}
 | ||
|     end
 | ||
|    
 | ||
| 
 | ||
|     -- print("记录参与奖的玩家.."..actorId)
 | ||
|     cacheData[nSceneId].inFuben[actorId] = actorId -- 记录
 | ||
|     SendClinetBossBeLong(nFubenId, nSceneId, pActor);
 | ||
| end
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
| --判断玩家是否在当前副本
 | ||
| function IsInFuben(nFubenId, nSceneId, nActorId)
 | ||
|     local cacheData = MonDispatcher.GetCacheData(nFubenId);
 | ||
|     if cacheData == nil then
 | ||
|         return false
 | ||
|     end
 | ||
| 
 | ||
|     if cacheData[nSceneId] == nil then
 | ||
|         return false
 | ||
|     end
 | ||
| 
 | ||
|     if cacheData[nSceneId].inFuben == nil then
 | ||
|         return false;
 | ||
|     end
 | ||
|    
 | ||
|     if cacheData[nSceneId].inFuben[nActorId] and cacheData[nSceneId].inFuben[nActorId] == nActorId then
 | ||
|         return true;
 | ||
|     end
 | ||
|     return false;
 | ||
| end
 | ||
| 
 | ||
| --记录参与奖的玩家
 | ||
| function OnEntityAttacked(pFuben, nFdId, nSceneId, pEntity, pAttacker)
 | ||
|     local cacheData = MonDispatcher.GetCacheData(nFdId);
 | ||
|     if cacheData[nSceneId] == nil then
 | ||
|         return
 | ||
|     end
 | ||
|     
 | ||
|     local monId = Actor.getIntProperty( pEntity, PROP_ENTITY_ID )
 | ||
|     -- print("Actor.getEntityType(pEntity).."..Actor.getEntityType(pEntity).."..monId.."..monId)
 | ||
|     if Actor.getEntityType(pEntity) == enMonster then
 | ||
| 
 | ||
|         if cacheData[nSceneId].monster == nil then
 | ||
|             return
 | ||
|         end
 | ||
| 
 | ||
|         if cacheData[nSceneId].monster[monId] == nil then
 | ||
|             return
 | ||
|         end
 | ||
|         -- print("..monId.."..monId)
 | ||
|         if cacheData[nSceneId].monster[monId].beLonglist == nil then
 | ||
|             cacheData[nSceneId].monster[monId].beLonglist = {}
 | ||
|         end
 | ||
|         ---攻击者死亡
 | ||
|         if Actor.isDeath(pAttacker) then
 | ||
|             return;
 | ||
|         end
 | ||
|         local actorId = Actor.getIntProperty(pAttacker, PROP_ENTITY_ID )
 | ||
|         -- print("..actorId.."..monId)
 | ||
|         if cacheData[nSceneId].monster[monId].beLongId == nil then
 | ||
|             -- print("OnEntityAttacked  beLongId  ")
 | ||
|             if IsInFuben(nFdId, nSceneId, actorId) then
 | ||
|                 cacheData[nSceneId].monster[monId].beLongId = actorId
 | ||
|                 Actor.SetBeLongBoss(pAttacker, (cacheData[nSceneId].monster[monId].nBossId or cacheData[nSceneId].monster[monId].nMonId), nSceneId)
 | ||
|                 cacheData[nSceneId].monster[monId].beLonglist[actorId] = actorId
 | ||
| 
 | ||
|                 SendAllClinetBossBeLong(nFdId, nSceneId)
 | ||
|             end
 | ||
|         end
 | ||
|         if cacheData[nSceneId].monster[monId].attack == nil then
 | ||
|             cacheData[nSceneId].monster[monId].attack = {}
 | ||
|         end
 | ||
|         if cacheData[nSceneId].monster[monId].attack[actorId] == nil then
 | ||
|             cacheData[nSceneId].monster[monId].attack[actorId] = actorId -- 记录
 | ||
|         end
 | ||
|        
 | ||
|     elseif Actor.getEntityType(pEntity) == enActor then
 | ||
|         -- InitClientData
 | ||
|         --判断归属者是否收到伤害
 | ||
|         if AttackIsBeLong(nFdId, nSceneId, monId) then
 | ||
|             -- print("AttackIsBeLong")
 | ||
|             SendAllClinetBossBeLong(nFdId, nSceneId)
 | ||
|         end
 | ||
|     end
 | ||
| end
 | ||
| 
 | ||
| 
 | ||
| --获取数据
 | ||
| function OnReqData(nFdId, nSceneId, nMonId, inPacket)
 | ||
|     -- local fdId = Fuben.getFubenIdByPtr(pFuben);
 | ||
|     local cacheData = MonDispatcher.GetCacheData(nFdId);
 | ||
|     local maxHp = 0;
 | ||
|     local leftHp = 0;
 | ||
|     if cacheData[nSceneId] then
 | ||
|         if cacheData[nSceneId].scenHandle then
 | ||
|             maxHp = Fuben.getMonsterMaxHp(cacheData[nSceneId].scenHandle, nMonId);
 | ||
|             leftHp = Fuben.getMonsterHp(cacheData[nSceneId].scenHandle, nMonId);
 | ||
|         end
 | ||
|     end
 | ||
|     DataPack.writeInt(inPacket, (maxHp or 0)) 
 | ||
|     DataPack.writeInt(inPacket, (leftHp or 0)) 
 | ||
| end
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
| --取消boss 归属
 | ||
| function OnCancelBL(nFdId, nSceneId, nMonId, pActor)
 | ||
|     local cacheData = MonDispatcher.GetCacheData(nFdId);
 | ||
|     if cacheData == nil then
 | ||
|         return;
 | ||
|     end
 | ||
| 
 | ||
|     if cacheData[nSceneId] == nil then
 | ||
|         return
 | ||
|     end
 | ||
| 
 | ||
|     if cacheData[nSceneId].monster == nil then
 | ||
|         cacheData[nSceneId].monster = {}
 | ||
|     end
 | ||
|     nMonId = nMonId %100000; 
 | ||
|    
 | ||
|     if cacheData[nSceneId].monster[nMonId] == nil then
 | ||
|         return
 | ||
|     end
 | ||
|     -- print("nMonId.."..nMonId)
 | ||
|     cacheData[nSceneId].monster[nMonId].beLongId = nil;
 | ||
|     --击杀者触发 归属
 | ||
|     if pActor then
 | ||
|         local nextId = Actor.getIntProperty(pActor, PROP_ENTITY_ID )
 | ||
|         -- print("OnCancelBL")
 | ||
|         cacheData[nSceneId].monster[nMonId].beLongId = nextId;
 | ||
|         Actor.SetBeLongBoss(pActor, (cacheData[nSceneId].monster[nMonId].nBossId or cacheData[nSceneId].monster[nMonId].nMonId), nSceneId)
 | ||
|         --统计归属者id
 | ||
|         if cacheData[nSceneId].monster[nMonId].beLonglist == nil then
 | ||
|             cacheData[nSceneId].monster[nMonId].beLonglist = {}
 | ||
|         end
 | ||
|         cacheData[nSceneId].monster[nMonId].beLonglist[nextId] = nextId
 | ||
|     end
 | ||
|     SendAllClinetBossBeLong(nFdId, nSceneId);
 | ||
| end
 | ||
| 
 | ||
| -- 设置boss 归属
 | ||
| function OnSetBossBL(nFdId, nSceneId, nMonId, pActor)
 | ||
|     local cacheData = MonDispatcher.GetCacheData(nFubenId);
 | ||
|     if cacheData == nil then
 | ||
|         return;
 | ||
|     end
 | ||
| 
 | ||
|     if cacheData[nSceneId] == nil then
 | ||
|         return
 | ||
|     end
 | ||
|     local actorId = Actor.getIntProperty(pActor, PROP_ENTITY_ID )
 | ||
|     if cacheData[nSceneId].monster == nil then
 | ||
|         cacheData[nSceneId].monster = {}
 | ||
|     end
 | ||
| 
 | ||
|     if cacheData[nSceneId].monster[nMonId] and cacheData[nSceneId].monster[nMonId].beLongId then
 | ||
|         -- print("OnSetBossBL")
 | ||
|         cacheData[nSceneId].monster[nMonId].beLongId = actorId;
 | ||
|         SendAllClinetBossBeLong(nFdId, nSceneId)
 | ||
|     end
 | ||
| end
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
| function getAwardCfg(nId)
 | ||
|     local data = nil
 | ||
|     for _, cfg in pairs(AwardBossConfig) do
 | ||
|         if cfg.entityid then
 | ||
|             if cfg.entityid == nId then
 | ||
|                 data = cfg
 | ||
|                 break
 | ||
|             end
 | ||
|         end
 | ||
|     end
 | ||
|     return data
 | ||
| end
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
| function getBossCfg(nId)
 | ||
|     local data = nil
 | ||
|     for _, cfg in pairs(AwardBossConfig) do
 | ||
|         local id = (cfg.Serial or 0)*100000 + (cfg.entityid or 0)
 | ||
|         if id == nId then
 | ||
|             data = cfg
 | ||
|             break
 | ||
|         end
 | ||
|     end
 | ||
|     return data
 | ||
| end
 | ||
| 
 | ||
| function getRealCfg(nSerial)
 | ||
|     local data = nil
 | ||
|     for _, cfg in pairs(AwardBossConfig) do
 | ||
|         if cfg.Serial == nSerial then
 | ||
|             data = cfg
 | ||
|             break
 | ||
|         end
 | ||
|     end
 | ||
|     return data
 | ||
| end
 | ||
| 
 | ||
| function DealFightResult(pActor)
 | ||
|     local Cfg = ShenZhuangBossConfig
 | ||
|     if Cfg and pActor then
 | ||
|        Actor.addStaticCount(pActor, Cfg.id, -1)
 | ||
|        Actor.SendSzBossTimes(pActor);
 | ||
|     end
 | ||
| end
 | ||
| --进入检查
 | ||
| function OnCheckEnterFuben(nFdId, nSceneId, nMonId, pActor)
 | ||
|     local Cfg = getBossCfg(nMonId);
 | ||
| 
 | ||
|     if Cfg and Cfg.fbid then
 | ||
| 
 | ||
|         local actorData = MonDispatcher.GetActorData(pActor, nFdId);
 | ||
|         if actorData == nil then
 | ||
|             return true;
 | ||
|         end
 | ||
|         -- print("1212121.."..(actorData.nextLoginTime or 0).."..."..System.getCurrMiniTime())
 | ||
|         if actorData.nextLoginTime and actorData.nextLoginTime > System.getCurrMiniTime() then
 | ||
|             Actor.sendTipmsg(pActor, "请30秒后再进入!", tstUI)
 | ||
|             return false
 | ||
|         end
 | ||
|     end
 | ||
|     return true
 | ||
| end
 | ||
| 
 | ||
| 
 | ||
| --记录参与奖的玩家
 | ||
| function OnReqEnterFuben(pActor, nFubenId)
 | ||
|     --进入副本
 | ||
|     return MonDispatcher.EnterMonFuben(MonTabType, pActor, nFubenId)
 | ||
|     
 | ||
| end
 | ||
| 
 | ||
| MonDispatcher.Reg(MonEvent.OnInitialize, MonsterType, OnInitialize, "BossEvent10.lua")
 | ||
| MonDispatcher.Reg(MonEvent.OnEntityDeath,MonsterType, OnEntityDeath, "BossEvent10.lua")
 | ||
| MonDispatcher.Reg(MonEvent.OnEntityAttacked, MonsterType,OnEntityAttacked, "BossEvent10.lua")
 | ||
| MonDispatcher.Reg(MonEvent.OnEnterFuben,MonsterType,  OnEnterFuben, "BossEvent10.lua")
 | ||
| MonDispatcher.Reg(MonEvent.OnExitFuben,MonsterType,  OnExitFuben, "BossEvent10.lua")
 | ||
| MonDispatcher.Reg(MonEvent.OnCancelBL, MonsterType, OnCancelBL, "BossEvent10.lua")
 | ||
| MonDispatcher.Reg(MonEvent.OnSetBossBL, MonsterType, OnSetBossBL, "BossEvent10.lua")
 | ||
| MonDispatcher.Reg(MonEvent.OnCheckEnterFuben,MonsterType, OnCheckEnterFuben, "BossEvent10.lua")
 | ||
| MonDispatcher.Reg(MonEvent.OnReqData, MonsterType, OnReqData, "BossEvent10.lua")
 | ||
| MonDispatcher.Reg(MonEvent.OnReqEnterFuben, MonsterType, OnReqEnterFuben, "BossEvent10.lua")
 | ||
| 
 | ||
| --------------------------------------------------------------------
 | ||
| -- 玩家 回调注册
 | ||
| --------------------------------------------------------------------
 | ||
| 
 | ||
| -- 跨天,次数清零
 | ||
| function OnNewDayArrive(pActor, ndiffday)
 | ||
|     local openday = System.getDaysSinceOpenServer()
 | ||
|     local Cfg = ShenZhuangBossConfig
 | ||
| 
 | ||
|     --次元钥匙
 | ||
|     if Cfg then
 | ||
|         if openday >= Cfg.ciyuaopenday then
 | ||
|             local nOpenTime = System.getOpenServerRelToday() + ((Cfg.ciyuaopenday or 0) -1) * 24*3600;
 | ||
|             local nDiffTime = math.max(nOpenTime, Cfg.SetTime or 0);
 | ||
| 
 | ||
|             local bNewActor = false
 | ||
|             local nTime = Actor.getStaticCount(pActor, Cfg.ciyuanid+1);
 | ||
|             if nTime == 0 then
 | ||
|                 -- nTime = System.getToday();
 | ||
|                 bNewActor = true
 | ||
|             end
 | ||
| 
 | ||
|             local nOffDay = 0;
 | ||
|             if nTime ~= nDiffTime then
 | ||
|                 --nTime = System.getToday();
 | ||
| 
 | ||
|                 --print("nTime : "..nTime.." nDiffTime : "..nDiffTime.."..nOpenTime.."..nOpenTime.."..openday.."..System.getOpenServerToday())
 | ||
| 
 | ||
|                 if bNewActor then
 | ||
|                     nTime = System.getToday();
 | ||
|                     nOffDay = math.ceil( (math.abs(nTime - nDiffTime)) / (24*3600) ) + 1;
 | ||
|                 else
 | ||
|                     --print("bNewActor : ", bNewActor)
 | ||
|                     nOffDay = math.ceil( (math.abs(nTime - nDiffTime)) / (24*3600) )+ndiffday;
 | ||
|                 end
 | ||
|                 Actor.setStaticCount(pActor, Cfg.ciyuanid+1, nDiffTime)
 | ||
|             end
 | ||
| 
 | ||
|             --print("nOffDay : "..nOffDay.." ndiffday : "..ndiffday)
 | ||
| 
 | ||
|             if nOffDay ~= 0 then
 | ||
|                 ndiffday = nOffDay
 | ||
|             end
 | ||
| 
 | ||
|             Actor.addStaticCount(pActor, Cfg.ciyuanid, ndiffday * (Cfg.times or 1) )
 | ||
|         end
 | ||
|     end
 | ||
| end
 | ||
| 
 | ||
| 
 | ||
| 
 | ||
| ActorEventDispatcher.Reg(aeNewDayArrive, OnNewDayArrive, "BossEvent10.lua")
 | ||
| 
 |