31 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Lua
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Lua
		
	
	
		
			Executable File
		
	
	
	
	
| --#include "ActorBeKilledHandler.txt" once          --角色被杀
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| --#include "ActorChangeNameHandle.txt" once         --角色改名
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| --#include "ActorConsumeGameGoldHandler.txt" once   --角色使用元宝
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| --#include "ActorLoginHandler.txt" once             --角色登录
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| --#include "ActorLevelUpHandler.txt" once	        --角色升级
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| --#include "ActorEventCircleHandler.txt" once	    --角色转生
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| --#include "ActorDeadHandler.txt" once              --角色死亡
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| --#include "ActorReliveHandler.txt" once            --角色复活超时
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| --#include "ActorLeaveTeamHandler.txt" once         --角色离队
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| --#include "ActorLogoutHandler.txt" once            --角色登出
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| --#include "ActorNewDayHandler.txt" once            --角色跨天
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| --#include "ActorWithDrawGameGoldHandler.txt" once  --角色提取元宝(相当于充值)
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| --#include "BuffRemovedHandler.txt" once            --角色移除BUFF
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| --#include "FuBenHandler.txt" once                  --角色副本操作
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| 
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| 
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| ActorEventDispatcher.Reg(aeLevel,            defaultHandlerActorLevelUp,         "ActorLevelUpHandler.txt")
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| ActorEventDispatcher.Reg(aeUserLogin,        defaultHandlerPlayerLogin,          "ActorLoginHandler.txt")
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| ActorEventDispatcher.Reg(aeUserLogout,       defaultHandlerPlayerLogout,         "ActorLogoutHandler.txt")
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| ActorEventDispatcher.Reg(aeOnActorDeath,     defaultHandlerActorDead,            "ActorDeadHandler.txt")
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| ActorEventDispatcher.Reg(aeReliveTimeOut,    defaultHandlerActorReliveTimeOut,   "ActorReliveHandler.txt")
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| ActorEventDispatcher.Reg(aeNewDayArrive,     defaultHandleActorNewDay,           "ActorNewDayHandler.txt")
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| ActorEventDispatcher.Reg(aeOnActorBeKilled,  defaultHandlerActorBeKilled,        "ActorBeKilledHandler.txt")
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| ActorEventDispatcher.Reg(aeWithDrawYuanBao,  defaultHandleActorWithDrawGameGold, "ActorWithDrawGameGoldHandler.txt")
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| ActorEventDispatcher.Reg(aeConsumeYb,        defaultHandleActorConsumeGameGold,  "ActorConsumeGameGoldHandler.txt")
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| ActorEventDispatcher.Reg(aeOnEnterFuben,	 defaultHandlerEnterFuben,           "FuBenHandler.txt")
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| ActorEventDispatcher.Reg(aeOnExitFuben,	     defaultHandlerExitFuben,            "FuBenHandler.txt")
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| ActorEventDispatcher.Reg(aeBuffRemoved,      defaultHandlerBuffRemoved,          "BuffRemovedHandler.txt")
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| ActorEventDispatcher.Reg(aeLeaveTeam,        defaultHandlerLeaveTeam,            "ActorLeaveTeamHandler.txt")
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| ActorEventDispatcher.Reg(aeCircle,           defaultHandlerActorCirclel,         "ActorEventCircleHandler.txt")
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| ActorEventDispatcher.Reg(aeChangeName,       defaultHandleChangeNameOp,          "ActorChangeNameHandle.txt") |