1323 lines
		
	
	
		
			52 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			1323 lines
		
	
	
		
			52 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  --技能的相关文字,这里命名规范一下
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| --S1L1name其中s1表示是技能1,L1表示是等级1,Name表示是名字,Desc表示说明,其他...
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| Skill=
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| {
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| s0Name="测试",		s0Desc="测试",
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| s1Name="幻舞",s1Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s2Name="血气之刃",s2Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s3Name="月轮斩",s3Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s4Name="狂暴撞击",s4Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s5Name="惊天一击",s5Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s6Name="裂地斩",s6Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s7Name="火焰壁垒",s7Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s8Name="狂战之握",s8Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s9Name="唤雷",s9Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s10Name="冰霜之环",s10Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s11Name="烈焰",s11Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s12Name="元素护体",s12Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s13Name="冰锤",s13Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s14Name="雷暴",s14Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s15Name="爆裂火球",s15Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s16Name="闪击",s16Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s17Name="月魂",s17Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s18Name="回春",s18Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s19Name="匿隐",s19Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s20Name="毒蛊术",s20Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s21Name="神圣祝福",s21Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s22Name="召唤兽",s22Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s23Name="寒冰之息",s23Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s24Name="圣召唤兽",s24Desc="<(c0xFF00FFFF)1级可以学习,技能书可以通过主线任务或者在书店购买。>",
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| s25Name="【裂地斩】",	s25Desc="隐藏技能",
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| s26Name="【惊天一击】",	s26Desc="隐藏技能",
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| s27Name="神兽技能",	s27Desc="宠物技能",
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| s28Name="虎卫技能",	s28Desc="宠物技能",
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| s29Name="燃烧利刃",	s29Desc="战神技能",
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| s30Name="战神弯刀",	s30Desc="战神技能",
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| s31Name="战刃强化",	s31Desc="战神技能",
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| s32Name="血脉强化",	s32Desc="战神技能",
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| s33Name="并肩之谊",	s33Desc="战神技能",
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| 
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| s34Name="最小攻击",	s34Desc="行会技能",
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| s35Name="最大攻击",	s35Desc="行会技能",
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| s36Name="最小物防",	s36Desc="行会技能",
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| s37Name="最大物防",	s37Desc="行会技能",
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| s38Name="最小魔防",	s38Desc="行会技能",
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| s39Name="最大魔防",	s39Desc="行会技能",
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| 
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| s40Name="冲锋",		s40Desc="怪物技能",
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| s41Name="禁锢",		s41Desc="怪物技能",
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| s42Name="加状态",	s42Desc="怪物技能",
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| s43Name="地震",		s43Desc="怪物技能",
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| s44Name="普通攻击",	s44Desc="怪物技能",
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| s45Name="BOSS普攻",	s45Desc="怪物技能",
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| s46Name="冲击波",	s46Desc="怪物技能",
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| s47Name="负面状态",	s47Desc="怪物技能",
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| s48Name="瞬移",		s48Desc="怪物技能",
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| s49Name="召唤",		s49Desc="怪物技能",
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| s50Name="熔岩",		s50Desc="怪物技能",
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| s51Name="拉人",		s51Desc="怪物技能",
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| s52Name="BOSS远攻",	s52Desc="怪物技能",
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| s53Name="沉默",		s53Desc="怪物技能",
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| s54Name="陨石雨",	s54Desc="怪物技能",
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| s55Name="自爆",		s55Desc="怪物技能",
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| s56Name="塔防怪技能",	s56Desc="怪物技能",
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| 
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| s57Name="扔奖励",	s57Desc="怪物技能",
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| s58Name="拉人",		s58Desc="怪物技能",
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| s59Name="BOSS普攻2",	s59Desc="怪物技能",
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| s60Name="召唤2",	s60Desc="怪物技能",
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| s61Name="恢复",		s61Desc="怪物技能",
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| s62Name="震荡",		s62Desc="怪物技能",
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| s63Name="英灵技能",	s63Desc="英灵技能",
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| s64Name="英灵攻击",	s64Desc="英灵技能",
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| s65Name="扇形攻击",	s65Desc="怪物技能",
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| s69Name="激怒",		s69Desc="受击时几率增加暴击率和暴击力",
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| s70Name="复仇",	s70Desc="受击时几率增加对怪物攻击力",
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| s71Name="坚韧",	s71Desc="受击时几率增加防御力",
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| s72Name="灵动",		s72Desc="受击时几率增加闪避",
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| s73Name="精准",		s73Desc="攻击时几率增加准确",
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| s74Name="娴熟",	s74Desc="攻击时几率增加攻击力",
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| s75Name="嗜血",	s75Desc="攻击时几率增加百分百吸血,吸血量为伤害的百分比",
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| s76Name="魔神之力",	s76Desc="提高血量、攻击、伤害加成",
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| 
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| 
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| 
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| s1L1Desc="攻击时有几率造成额外伤害",
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| s1L2Desc="攻击时有几率造成额外伤害",
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| s1L3Desc="攻击时有几率造成额外伤害",
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| s1L4Desc="攻击时有几率造成额外伤害",
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| s1L5Desc="攻击时有几率造成额外伤害",
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| s1L6Desc="攻击时有几率造成额外伤害",
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| s1L7Desc="攻击时有几率造成额外伤害",
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| s1L8Desc="攻击时有几率造成额外伤害",
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| s1L9Desc="攻击时有几率造成额外伤害",
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| s1L10Desc="攻击时有几率造成额外伤害",
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| s1L11Desc="攻击时有几率造成额外伤害",
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| 
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| f1L1Desc="无",
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| f1L2Desc="无",
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| f1L3Desc="无",
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| f1L4Desc="无",
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| f1L5Desc="无",
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| f1L6Desc="无",
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| f1L7Desc="无",
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| f1L8Desc="无",
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| f1L9Desc="无",
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| f1L10Desc="无",
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| f1L11Desc="无",
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| 
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| t1L1Desc="无",
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| t1L2Desc="无",
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| t1L3Desc="无",
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| t1L4Desc="无",
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| t1L5Desc="无",
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| t1L6Desc="无",
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| t1L7Desc="无",
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| t1L8Desc="无",
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| t1L9Desc="无",
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| t1L10Desc="无",
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| t1L11Desc="无",
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| 
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| s2L1Desc="对前方直线目标造成伤害",
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| s2L2Desc="对前方直线目标造成伤害",
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| s2L3Desc="对前方直线目标造成伤害",
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| s2L4Desc="对前方直线目标造成伤害",
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| s2L5Desc="对前方直线目标造成伤害",
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| s2L6Desc="对前方直线目标造成伤害",
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| s2L7Desc="对前方直线目标造成伤害",
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| s2L8Desc="对前方直线目标造成伤害",
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| s2L9Desc="对前方直线目标造成伤害",
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| s2L10Desc="对前方直线目标造成伤害",
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| s2L11Desc="对前方直线目标造成伤害",
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| 
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| f2L1Desc="前方3格",
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| f2L2Desc="前方3格",
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| f2L3Desc="前方3格",
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| f2L4Desc="前方3格",
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| f2L5Desc="前方3格",
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| f2L6Desc="前方3格",
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| f2L7Desc="前方3格",
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| f2L8Desc="前方3格",
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| f2L9Desc="前方3格",
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| f2L10Desc="前方3格",
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| f2L11Desc="前方3格",
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| 
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| t2L1Desc="无",
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| t2L2Desc="无",
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| t2L3Desc="无",
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| t2L4Desc="无",
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| t2L5Desc="第2格无视防御",
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| t2L6Desc="第2格无视防御",
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| t2L7Desc="第2格无视防御",
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| t2L8Desc="第2格无视防御",
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| t2L9Desc="第2格无视防御",
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| t2L10Desc="第2格无视防御",
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| t2L11Desc="第2格无视防御",
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| 
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| s3L1Desc="对前方扇形范围内的目标造成伤害",
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| s3L2Desc="对前方扇形范围内的目标造成伤害",
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| s3L3Desc="对前方扇形范围内的目标造成伤害",
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| s3L4Desc="对前方扇形范围内的目标造成伤害",
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| s3L5Desc="对前方扇形范围内的目标造成伤害",
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| s3L6Desc="对前方扇形范围内的目标造成伤害",
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| s3L7Desc="对前方扇形范围内的目标造成伤害",
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| s3L8Desc="对前方扇形范围内的目标造成伤害",
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| s3L9Desc="对前方扇形范围内的目标造成伤害",
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| s3L10Desc="对前方扇形范围内的目标造成伤害",
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| s3L11Desc="对前方扇形范围内的目标造成伤害",
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| 
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| f3L1Desc="前方扇形",
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| f3L2Desc="前方扇形",
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| f3L3Desc="前方扇形",
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| f3L4Desc="前方扇形",
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| f3L5Desc="周围全体",
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| f3L6Desc="周围全体",
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| f3L7Desc="周围全体",
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| f3L8Desc="周围全体",
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| f3L9Desc="周围全体",
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| f3L10Desc="周围全体",
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| f3L11Desc="周围全体",
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| 
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| t3L1Desc="无",
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| t3L2Desc="无",
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| t3L3Desc="无",
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| t3L4Desc="无",
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| t3L5Desc="无",
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| t3L6Desc="无",
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| t3L7Desc="无",
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| t3L8Desc="无",
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| t3L9Desc="无",
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| t3L10Desc="无",
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| t3L11Desc="无",
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| 
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| s4L1Desc="快速冲撞至目标身边",
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| s4L2Desc="快速冲撞至目标身边",
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| s4L3Desc="快速冲撞至目标身边",
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| s4L4Desc="快速冲撞至目标身边",
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| s4L5Desc="快速冲撞至目标身边",
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| s4L6Desc="快速冲撞至目标身边",
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| s4L7Desc="快速冲撞至目标身边",
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| s4L8Desc="快速冲撞至目标身边",
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| s4L9Desc="快速冲撞至目标身边",
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| s4L10Desc="快速冲撞至目标身边",
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| s4L11Desc="快速冲撞至目标身边",
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| 
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| f4L1Desc="单体",
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| f4L2Desc="单体",
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| f4L3Desc="单体",
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| f4L4Desc="单体",
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| f4L5Desc="单体",
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| f4L6Desc="单体",
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| f4L7Desc="单体",
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| f4L8Desc="单体",
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| f4L9Desc="单体",
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| f4L10Desc="单体",
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| f4L11Desc="单体",
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| 
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| t4L1Desc="有几率使目标减速(随技能等级提升几率)",
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| t4L2Desc="有几率使目标减速(随技能等级提升几率)",
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| t4L3Desc="有几率使目标减速(随技能等级提升几率)",
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| t4L4Desc="有几率使目标减速(随技能等级提升几率)",
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| t4L5Desc="有几率使目标减速(随技能等级提升几率)",
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| t4L6Desc="有几率使目标减速(随技能等级提升几率)",
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| t4L7Desc="有几率使目标减速(随技能等级提升几率)",
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| t4L8Desc="有几率使目标减速(随技能等级提升几率)",
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| t4L9Desc="有几率使目标减速(随技能等级提升几率)",
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| t4L10Desc="有几率使目标减速(随技能等级提升几率)",
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| t4L11Desc="有几率使目标减速(随技能等级提升几率)",
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| 
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| s5L1Desc="凝聚精神火球,对目标造成大额伤害",
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| s5L2Desc="凝聚精神火球,对目标造成大额伤害",
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| s5L3Desc="凝聚精神火球,对目标造成大额伤害",
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| s5L4Desc="凝聚精神火球,对目标造成大额伤害",
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| s5L5Desc="凝聚精神火球,对目标造成大额伤害",
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| s5L6Desc="凝聚精神火球,对目标造成大额伤害",
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| s5L7Desc="凝聚精神火球,对目标造成大额伤害",
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| s5L8Desc="凝聚精神火球,对目标造成大额伤害",
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| s5L9Desc="凝聚精神火球,对目标造成大额伤害",
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| s5L10Desc="凝聚精神火球,对目标造成大额伤害",
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| s5L11Desc="凝聚精神火球,对目标造成大额伤害",
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| 
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| f5L1Desc="单体",
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| f5L2Desc="单体",
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| f5L3Desc="单体",
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| f5L4Desc="单体",
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| f5L5Desc="单体",
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| f5L6Desc="单体",
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| f5L7Desc="单体",
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| f5L8Desc="单体",
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| f5L9Desc="单体",
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| f5L10Desc="单体",
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| f5L11Desc="单体",
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| 
 | ||
| t5L1Desc="无",
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| t5L2Desc="无",
 | ||
| t5L3Desc="无",
 | ||
| t5L4Desc="无",
 | ||
| t5L5Desc="凝聚精神火球后增加自身暴击几率",
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| t5L6Desc="凝聚精神火球后增加自身暴击几率",
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| t5L7Desc="凝聚精神火球后增加自身暴击几率",
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| t5L8Desc="凝聚精神火球后增加自身暴击几率",
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| t5L9Desc="凝聚精神火球后增加自身暴击几率",
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| t5L10Desc="凝聚精神火球后增加自身暴击几率",
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| t5L11Desc="凝聚精神火球后增加自身暴击几率",
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| 
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| s6L1Desc="凝聚剑影对前方目标造成伤害",
 | ||
| s6L2Desc="凝聚剑影对前方目标造成伤害",
 | ||
| s6L3Desc="凝聚剑影对前方目标造成伤害",
 | ||
| s6L4Desc="凝聚剑影对前方目标造成伤害",
 | ||
| s6L5Desc="凝聚剑影对前方目标造成伤害",
 | ||
| s6L6Desc="凝聚剑影对前方目标造成伤害",
 | ||
| s6L7Desc="凝聚剑影对前方目标造成伤害",
 | ||
| s6L8Desc="凝聚剑影对前方目标造成伤害",
 | ||
| s6L9Desc="凝聚剑影对前方目标造成伤害",
 | ||
| s6L10Desc="凝聚剑影对前方目标造成伤害",
 | ||
| s6L11Desc="凝聚剑影对前方目标造成伤害",
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| 
 | ||
| f6L1Desc="前方3格",
 | ||
| f6L2Desc="前方3格",
 | ||
| f6L3Desc="前方3格",
 | ||
| f6L4Desc="前方3格",
 | ||
| f6L5Desc="前方4格",
 | ||
| f6L6Desc="前方4格",
 | ||
| f6L7Desc="前方4格",
 | ||
| f6L8Desc="前方4格",
 | ||
| f6L9Desc="前方5格",
 | ||
| f6L10Desc="前方5格",
 | ||
| f6L11Desc="前方5格",
 | ||
| 
 | ||
| t6L1Desc="无",
 | ||
| t6L2Desc="无",
 | ||
| t6L3Desc="无",
 | ||
| t6L4Desc="无",
 | ||
| t6L5Desc="无",
 | ||
| t6L6Desc="无",
 | ||
| t6L7Desc="无",
 | ||
| t6L8Desc="无",
 | ||
| t6L9Desc="无",
 | ||
| t6L10Desc="无",
 | ||
| t6L11Desc="无",
 | ||
| 
 | ||
| s7L1Desc="增加自身的防御",
 | ||
| s7L2Desc="增加自身的防御",
 | ||
| s7L3Desc="增加自身的防御",
 | ||
| s7L4Desc="增加自身的防御",
 | ||
| s7L5Desc="增加自身的防御",
 | ||
| s7L6Desc="增加自身的防御",
 | ||
| s7L7Desc="增加自身的防御",
 | ||
| s7L8Desc="增加自身的防御",
 | ||
| s7L9Desc="增加自身的防御",
 | ||
| s7L10Desc="增加自身的防御",
 | ||
| s7L11Desc="增加自身的防御",
 | ||
| 
 | ||
| f7L1Desc="自身",
 | ||
| f7L2Desc="自身",
 | ||
| f7L3Desc="自身",
 | ||
| f7L4Desc="自身",
 | ||
| f7L5Desc="自身",
 | ||
| f7L6Desc="自身",
 | ||
| f7L7Desc="自身",
 | ||
| f7L8Desc="自身",
 | ||
| f7L9Desc="自身",
 | ||
| f7L10Desc="自身",
 | ||
| f7L11Desc="自身",
 | ||
| 
 | ||
| t7L1Desc="无",
 | ||
| t7L2Desc="无",
 | ||
| t7L3Desc="无",
 | ||
| t7L4Desc="无",
 | ||
| t7L5Desc="增加伤害减免",
 | ||
| t7L6Desc="增加伤害减免",
 | ||
| t7L7Desc="增加伤害减免",
 | ||
| t7L8Desc="增加伤害减免",
 | ||
| t7L9Desc="增加伤害减免",
 | ||
| t7L10Desc="增加伤害减免",
 | ||
| t7L11Desc="增加伤害减免",
 | ||
| 
 | ||
| s8L1Desc="造成伤害,并将低于自身等级的目标拉到身边",
 | ||
| s8L2Desc="造成伤害,并将低于自身等级的目标拉到身边",
 | ||
| s8L3Desc="造成伤害,并将低于自身等级的目标拉到身边",
 | ||
| s8L4Desc="造成伤害,并将低于自身等级的目标拉到身边",
 | ||
| s8L5Desc="造成伤害,并将低于自身等级的目标拉到身边",
 | ||
| s8L6Desc="造成伤害,并将低于自身等级的目标拉到身边",
 | ||
| s8L7Desc="造成伤害,并将低于自身等级的目标拉到身边",
 | ||
| s8L8Desc="造成伤害,并将低于自身等级的目标拉到身边",
 | ||
| s8L9Desc="造成伤害,并将低于自身等级的目标拉到身边",
 | ||
| s8L10Desc="造成伤害,并将低于自身等级的目标拉到身边",
 | ||
| s8L11Desc="造成伤害,并将低于自身等级的目标拉到身边",
 | ||
| 
 | ||
| f8L1Desc="单体",
 | ||
| f8L2Desc="单体",
 | ||
| f8L3Desc="单体",
 | ||
| f8L4Desc="单体",
 | ||
| f8L5Desc="单体",
 | ||
| f8L6Desc="单体",
 | ||
| f8L7Desc="单体",
 | ||
| f8L8Desc="单体",
 | ||
| f8L9Desc="单体",
 | ||
| f8L10Desc="单体",
 | ||
| f8L11Desc="单体",
 | ||
| 
 | ||
| t8L1Desc="无",
 | ||
| t8L2Desc="无",
 | ||
| t8L3Desc="无",
 | ||
| t8L4Desc="无",
 | ||
| t8L5Desc="有几率使目标晕眩",
 | ||
| t8L6Desc="有几率使目标晕眩",
 | ||
| t8L7Desc="有几率使目标晕眩",
 | ||
| t8L8Desc="有几率使目标晕眩",
 | ||
| t8L9Desc="有几率使目标晕眩",
 | ||
| t8L10Desc="有几率使目标晕眩",
 | ||
| t8L11Desc="有几率使目标晕眩",
 | ||
| 
 | ||
| s9L1Desc="召唤雷电对目标造成伤害",
 | ||
| s9L2Desc="召唤雷电对目标造成伤害",
 | ||
| s9L3Desc="召唤雷电对目标造成伤害",
 | ||
| s9L4Desc="召唤雷电对目标造成伤害",
 | ||
| s9L5Desc="召唤雷电对目标造成伤害",
 | ||
| s9L6Desc="召唤雷电对目标造成伤害",
 | ||
| s9L7Desc="召唤雷电对目标造成伤害",
 | ||
| s9L8Desc="召唤雷电对目标造成伤害",
 | ||
| s9L9Desc="召唤雷电对目标造成伤害",
 | ||
| s9L10Desc="召唤雷电对目标造成伤害",
 | ||
| s9L11Desc="召唤雷电对目标造成伤害",
 | ||
| 
 | ||
| f9L1Desc="单体",
 | ||
| f9L2Desc="单体",
 | ||
| f9L3Desc="单体",
 | ||
| f9L4Desc="单体",
 | ||
| f9L5Desc="单体",
 | ||
| f9L6Desc="单体",
 | ||
| f9L7Desc="单体",
 | ||
| f9L8Desc="单体",
 | ||
| f9L9Desc="单体",
 | ||
| f9L10Desc="单体",
 | ||
| f9L11Desc="单体",
 | ||
| 
 | ||
| t9L1Desc="无",
 | ||
| t9L2Desc="无",
 | ||
| t9L3Desc="无",
 | ||
| t9L4Desc="无",
 | ||
| t9L5Desc="有几率使目标定身1秒",
 | ||
| t9L6Desc="有几率使目标定身1秒",
 | ||
| t9L7Desc="有几率使目标定身1秒",
 | ||
| t9L8Desc="有几率使目标定身2秒",
 | ||
| t9L9Desc="有几率使目标定身2秒",
 | ||
| t9L10Desc="有几率使目标定身2秒",
 | ||
| t9L11Desc="有几率使目标定身2秒",
 | ||
| 
 | ||
| s10L1Desc="释放冰环,将身边的目标推开2格",
 | ||
| s10L2Desc="释放冰环,将身边的目标推开2格",
 | ||
| s10L3Desc="释放冰环,将身边的目标推开3格",
 | ||
| s10L4Desc="释放冰环,将身边的目标推开3格",
 | ||
| s10L5Desc="释放冰环,将身边的目标推开3格",
 | ||
| s10L6Desc="释放冰环,将身边的目标推开4格",
 | ||
| s10L7Desc="释放冰环,将身边的目标推开4格",
 | ||
| s10L8Desc="释放冰环,将身边的目标推开4格",
 | ||
| s10L9Desc="释放冰环,将身边的目标推开4格",
 | ||
| s10L10Desc="释放冰环,将身边的目标推开5格",
 | ||
| s10L11Desc="释放冰环,将身边的目标推开5格",
 | ||
| 
 | ||
| f10L1Desc="附近1格",
 | ||
| f10L2Desc="附近1格",
 | ||
| f10L3Desc="附近1格",
 | ||
| f10L4Desc="附近1格",
 | ||
| f10L5Desc="附近1格",
 | ||
| f10L6Desc="附近1格",
 | ||
| f10L7Desc="附近1格",
 | ||
| f10L8Desc="附近1格",
 | ||
| f10L9Desc="附近1格",
 | ||
| f10L10Desc="附近1格",
 | ||
| f10L11Desc="附近1格",
 | ||
| 
 | ||
| t10L1Desc="无",
 | ||
| t10L2Desc="无",
 | ||
| t10L3Desc="无",
 | ||
| t10L4Desc="无",
 | ||
| t10L5Desc="有几率使目标减速",
 | ||
| t10L6Desc="有几率使目标减速2秒",
 | ||
| t10L7Desc="有几率使目标减速2秒",
 | ||
| t10L8Desc="有几率使目标减速3秒",
 | ||
| t10L9Desc="有几率使目标减速3秒",
 | ||
| t10L10Desc="有几率使目标减速4秒",
 | ||
| t10L11Desc="有几率使目标减速4秒",
 | ||
| 
 | ||
| s11L1Desc="召唤十字形火墙,持续<(c0xFF00FF00)30秒>",
 | ||
| s11L2Desc="召唤十字形火墙,持续<(c0xFF00FF00)30秒>",
 | ||
| s11L3Desc="召唤十字形火墙,持续<(c0xFF00FF00)30秒>",
 | ||
| s11L4Desc="召唤十字形火墙,持续<(c0xFF00FF00)30秒>",
 | ||
| s11L5Desc="召唤十字形火墙,持续<(c0xFF00FF00)35秒>",
 | ||
| s11L6Desc="召唤十字形火墙,持续<(c0xFF00FF00)40秒>",
 | ||
| s11L7Desc="召唤十字形火墙,持续<(c0xFF00FF00)45秒>",
 | ||
| s11L8Desc="召唤十字形火墙,持续<(c0xFF00FF00)50秒>",
 | ||
| s11L9Desc="召唤十字形火墙,持续<(c0xFF00FF00)55秒>",
 | ||
| s11L10Desc="召唤十字形火墙,持续<(c0xFF00FF00)60秒>",
 | ||
| s11L11Desc="召唤十字形火墙,持续<(c0xFF00FF00)65秒>",
 | ||
| 
 | ||
| f11L1Desc="十字形",
 | ||
| f11L2Desc="十字形",
 | ||
| f11L3Desc="十字形",
 | ||
| f11L4Desc="十字形",
 | ||
| f11L5Desc="十字形",
 | ||
| f11L6Desc="十字形",
 | ||
| f11L7Desc="十字形",
 | ||
| f11L8Desc="十字形",
 | ||
| f11L9Desc="十字形",
 | ||
| f11L10Desc="十字形",
 | ||
| f11L11Desc="十字形",
 | ||
| 
 | ||
| t11L1Desc="无",
 | ||
| t11L2Desc="无",
 | ||
| t11L3Desc="无",
 | ||
| t11L4Desc="无",
 | ||
| t11L5Desc="火墙可额外造成<(c0xFF00FF00)128点>伤害",
 | ||
| t11L6Desc="火墙可额外造成<(c0xFF00FF00)154点>伤害",
 | ||
| t11L7Desc="火墙可额外造成<(c0xFF00FF00)200点>伤害",
 | ||
| t11L8Desc="火墙可额外造成<(c0xFF00FF00)280点>伤害",
 | ||
| t11L9Desc="火墙可额外造成<(c0xFF00FF00)419点>伤害",
 | ||
| t11L10Desc="火墙可额外造成<(c0xFF00FF00)671点>伤害",
 | ||
| t11L11Desc="火墙可额外造成<(c0xFF00FF00)1141点>伤害",
 | ||
| 
 | ||
| s12L1Desc="凝聚法师护体,增加自己的伤害减免",
 | ||
| s12L2Desc="凝聚法师护体,增加自己的伤害减免",
 | ||
| s12L3Desc="凝聚法师护体,增加自己的伤害减免",
 | ||
| s12L4Desc="凝聚法师护体,增加自己的伤害减免",
 | ||
| s12L5Desc="凝聚法师护体,增加自己的伤害减免",
 | ||
| s12L6Desc="凝聚法师护体,增加自己的伤害减免",
 | ||
| s12L7Desc="凝聚法师护体,增加自己的伤害减免",
 | ||
| s12L8Desc="凝聚法师护体,增加自己的伤害减免",
 | ||
| s12L9Desc="凝聚法师护体,增加自己的伤害减免",
 | ||
| s12L10Desc="凝聚法师护体,增加自己的伤害减免",
 | ||
| s12L11Desc="凝聚法师护体,增加自己的伤害减免",
 | ||
| 
 | ||
| f12L1Desc="自身",
 | ||
| f12L2Desc="自身",
 | ||
| f12L3Desc="自身",
 | ||
| f12L4Desc="自身",
 | ||
| f12L5Desc="自身",
 | ||
| f12L6Desc="自身",
 | ||
| f12L7Desc="自身",
 | ||
| f12L8Desc="自身",
 | ||
| f12L9Desc="自身",
 | ||
| f12L10Desc="自身",
 | ||
| f12L11Desc="自身",
 | ||
| 
 | ||
| t12L1Desc="无",
 | ||
| t12L2Desc="无",
 | ||
| t12L3Desc="无",
 | ||
| t12L4Desc="无",
 | ||
| t12L5Desc="额外增加0点防御",
 | ||
| t12L6Desc="额外增加0点防御",
 | ||
| t12L7Desc="额外增加0点防御",
 | ||
| t12L8Desc="额外增加0点防御",
 | ||
| t12L9Desc="额外增加80点防御",
 | ||
| t12L10Desc="额外增加90点防御",
 | ||
| t12L11Desc="额外增加100点防御",
 | ||
| 
 | ||
| s13L1Desc="召唤冰锥,对范围内的目标造成伤害",
 | ||
| s13L2Desc="召唤冰锥,对范围内的目标造成伤害",
 | ||
| s13L3Desc="召唤冰锥,对范围内的目标造成伤害",
 | ||
| s13L4Desc="召唤冰锥,对范围内的目标造成伤害",
 | ||
| s13L5Desc="召唤冰锥,对范围内的目标造成伤害",
 | ||
| s13L6Desc="召唤冰锥,对范围内的目标造成伤害",
 | ||
| s13L7Desc="召唤冰锥,对范围内的目标造成伤害",
 | ||
| s13L8Desc="召唤冰锥,对范围内的目标造成伤害",
 | ||
| s13L9Desc="召唤冰锥,对范围内的目标造成伤害",
 | ||
| s13L10Desc="召唤冰锥,对范围内的目标造成伤害",
 | ||
| s13L11Desc="召唤冰锥,对范围内的目标造成伤害",
 | ||
| 
 | ||
| f13L1Desc="3x3",
 | ||
| f13L2Desc="3x3",
 | ||
| f13L3Desc="3x3",
 | ||
| f13L4Desc="3x3",
 | ||
| f13L5Desc="3x3",
 | ||
| f13L6Desc="3x3",
 | ||
| f13L7Desc="3x3",
 | ||
| f13L8Desc="3x3",
 | ||
| f13L9Desc="3x3",
 | ||
| f13L10Desc="3x3",
 | ||
| f13L11Desc="3x3",
 | ||
| 
 | ||
| t13L1Desc="无",
 | ||
| t13L2Desc="无",
 | ||
| t13L3Desc="无",
 | ||
| t13L4Desc="无",
 | ||
| t13L5Desc="降低目标暴击几率",
 | ||
| t13L6Desc="降低目标暴击几率",
 | ||
| t13L7Desc="降低目标暴击几率",
 | ||
| t13L8Desc="降低目标暴击几率",
 | ||
| t13L9Desc="降低目标暴击几率",
 | ||
| t13L10Desc="降低目标暴击几率",
 | ||
| t13L11Desc="降低目标暴击几率",
 | ||
| 
 | ||
| s14L1Desc="对自身附近目标造成伤害",
 | ||
| s14L2Desc="对自身附近目标造成伤害",
 | ||
| s14L3Desc="对自身附近目标造成伤害",
 | ||
| s14L4Desc="对自身附近目标造成伤害",
 | ||
| s14L5Desc="对自身附近目标造成伤害",
 | ||
| s14L6Desc="对自身附近目标造成伤害",
 | ||
| s14L7Desc="对自身附近目标造成伤害",
 | ||
| s14L8Desc="对自身附近目标造成伤害",
 | ||
| s14L9Desc="对自身附近目标造成伤害",
 | ||
| s14L10Desc="对自身附近目标造成伤害",
 | ||
| s14L11Desc="对自身附近目标造成伤害",
 | ||
| 
 | ||
| f14L1Desc="3x3",
 | ||
| f14L2Desc="3x3",
 | ||
| f14L3Desc="3x3",
 | ||
| f14L4Desc="3x3",
 | ||
| f14L5Desc="3x3",
 | ||
| f14L6Desc="3x3",
 | ||
| f14L7Desc="3x3",
 | ||
| f14L8Desc="3x3",
 | ||
| f14L9Desc="3x3",
 | ||
| f14L10Desc="3x3",
 | ||
| f14L11Desc="3x3",
 | ||
| 
 | ||
| t14L1Desc="无",
 | ||
| t14L2Desc="无",
 | ||
| t14L3Desc="无",
 | ||
| t14L4Desc="无",
 | ||
| t14L5Desc="无",
 | ||
| t14L6Desc="无",
 | ||
| t14L7Desc="无",
 | ||
| t14L8Desc="无",
 | ||
| t14L9Desc="无",
 | ||
| t14L10Desc="无",
 | ||
| t14L11Desc="无",
 | ||
| 
 | ||
| s15L1Desc="释放火球对范围内的目标造成伤害",
 | ||
| s15L2Desc="释放火球对范围内的目标造成伤害",
 | ||
| s15L3Desc="释放火球对范围内的目标造成伤害",
 | ||
| s15L4Desc="释放火球对范围内的目标造成伤害",
 | ||
| s15L5Desc="释放火球对范围内的目标造成伤害",
 | ||
| s15L6Desc="释放火球对范围内的目标造成伤害",
 | ||
| s15L7Desc="释放火球对范围内的目标造成伤害",
 | ||
| s15L8Desc="释放火球对范围内的目标造成伤害",
 | ||
| s15L9Desc="释放火球对范围内的目标造成伤害",
 | ||
| s15L10Desc="释放火球对范围内的目标造成伤害",
 | ||
| s15L11Desc="释放火球对范围内的目标造成伤害",
 | ||
| 
 | ||
| f15L1Desc="3x3",
 | ||
| f15L2Desc="3x3",
 | ||
| f15L3Desc="3x3",
 | ||
| f15L4Desc="3x3",
 | ||
| f15L5Desc="3x3",
 | ||
| f15L6Desc="3x3",
 | ||
| f15L7Desc="3x3",
 | ||
| f15L8Desc="3x3",
 | ||
| f15L9Desc="3x3",
 | ||
| f15L10Desc="3x3",
 | ||
| f15L11Desc="3x3",
 | ||
| 
 | ||
| t15L1Desc="无",
 | ||
| t15L2Desc="无",
 | ||
| t15L3Desc="无",
 | ||
| t15L4Desc="无",
 | ||
| t15L5Desc="增加自身5%的暴击几率",
 | ||
| t15L6Desc="增加自身6%的暴击几率",
 | ||
| t15L7Desc="增加自身7%的暴击几率",
 | ||
| t15L8Desc="增加自身8%的暴击几率",
 | ||
| t15L9Desc="增加自身9%的暴击几率",
 | ||
| t15L10Desc="增加自身10%的暴击几率",
 | ||
| t15L11Desc="增加自身11%的暴击几率",
 | ||
| 
 | ||
| s16L1Desc="瞬移到鼠标指向点,并对附近目标造成伤害",
 | ||
| s16L2Desc="瞬移到鼠标指向点,并对附近目标造成伤害",
 | ||
| s16L3Desc="瞬移到鼠标指向点,并对附近目标造成伤害",
 | ||
| s16L4Desc="瞬移到鼠标指向点,并对附近目标造成伤害",
 | ||
| s16L5Desc="瞬移到鼠标指向点,并对附近目标造成伤害",
 | ||
| s16L6Desc="瞬移到鼠标指向点,并对附近目标造成伤害",
 | ||
| s16L7Desc="瞬移到鼠标指向点,并对附近目标造成伤害",
 | ||
| s16L8Desc="瞬移到鼠标指向点,并对附近目标造成伤害",
 | ||
| s16L9Desc="瞬移到鼠标指向点,并对附近目标造成伤害",
 | ||
| s16L10Desc="瞬移到鼠标指向点,并对附近目标造成伤害",
 | ||
| s16L11Desc="瞬移到鼠标指向点,并对附近目标造成伤害",
 | ||
| 
 | ||
| f16L1Desc="3x3",
 | ||
| f16L2Desc="3x3",
 | ||
| f16L3Desc="3x3",
 | ||
| f16L4Desc="3x3",
 | ||
| f16L5Desc="3x3",
 | ||
| f16L6Desc="3x3",
 | ||
| f16L7Desc="3x3",
 | ||
| f16L8Desc="3x3",
 | ||
| f16L9Desc="3x3",
 | ||
| f16L10Desc="3x3",
 | ||
| f16L11Desc="3x3",
 | ||
| 
 | ||
| t16L1Desc="无",
 | ||
| t16L2Desc="无",
 | ||
| t16L3Desc="无",
 | ||
| t16L4Desc="无",
 | ||
| t16L5Desc="无",
 | ||
| t16L6Desc="无",
 | ||
| t16L7Desc="无",
 | ||
| t16L8Desc="无",
 | ||
| t16L9Desc="无",
 | ||
| t16L10Desc="无",
 | ||
| t16L11Desc="无",
 | ||
| 
 | ||
| s17L1Desc="释放符咒,对目标造成伤害",
 | ||
| s17L2Desc="释放符咒,对目标造成伤害",
 | ||
| s17L3Desc="释放符咒,对目标造成伤害",
 | ||
| s17L4Desc="释放符咒,对目标造成伤害",
 | ||
| s17L5Desc="释放符咒,对目标造成伤害",
 | ||
| s17L6Desc="释放符咒,对目标造成伤害",
 | ||
| s17L7Desc="释放符咒,对目标造成伤害",
 | ||
| s17L8Desc="释放符咒,对目标造成伤害",
 | ||
| s17L9Desc="释放符咒,对目标造成伤害",
 | ||
| s17L10Desc="释放符咒,对目标造成伤害",
 | ||
| s17L11Desc="释放符咒,对目标造成伤害",
 | ||
| 
 | ||
| f17L1Desc="单体",
 | ||
| f17L2Desc="单体",
 | ||
| f17L3Desc="3x3",
 | ||
| f17L4Desc="3x3",
 | ||
| f17L5Desc="3x3",
 | ||
| f17L6Desc="3x3",
 | ||
| f17L7Desc="3x3",
 | ||
| f17L8Desc="3x3",
 | ||
| f17L9Desc="3x3",
 | ||
| f17L10Desc="3x3",
 | ||
| f17L11Desc="3x3",
 | ||
| 
 | ||
| t17L1Desc="无",
 | ||
| t17L2Desc="无",
 | ||
| t17L3Desc="无",
 | ||
| t17L4Desc="无",
 | ||
| t17L5Desc="有几率额外造成伤害",
 | ||
| t17L6Desc="有几率额外造成伤害",
 | ||
| t17L7Desc="有几率额外造成伤害",
 | ||
| t17L8Desc="有几率额外造成伤害",
 | ||
| t17L9Desc="有几率额外造成伤害",
 | ||
| t17L10Desc="有几率额外造成伤害",
 | ||
| t17L11Desc="有几率额外造成伤害",
 | ||
| 
 | ||
| s18L1Desc="使自己/目标持续恢复生命值",
 | ||
| s18L2Desc="使自己/目标持续恢复生命值",
 | ||
| s18L3Desc="使自己/目标持续恢复生命值",
 | ||
| s18L4Desc="使自己/目标持续恢复生命值",
 | ||
| s18L5Desc="使自己/目标持续恢复生命值",
 | ||
| s18L6Desc="使自己/目标持续恢复生命值",
 | ||
| s18L7Desc="使自己/目标持续恢复生命值",
 | ||
| s18L8Desc="使自己/目标持续恢复生命值",
 | ||
| s18L9Desc="使自己/目标持续恢复生命值",
 | ||
| s18L10Desc="使自己/目标持续恢复生命值",
 | ||
| s18L11Desc="使自己/目标持续恢复生命值",
 | ||
| 
 | ||
| f18L1Desc="单体",
 | ||
| f18L2Desc="单体",
 | ||
| f18L3Desc="单体",
 | ||
| f18L4Desc="单体",
 | ||
| f18L5Desc="单体",
 | ||
| f18L6Desc="单体",
 | ||
| f18L7Desc="单体",
 | ||
| f18L8Desc="单体",
 | ||
| f18L9Desc="单体",
 | ||
| f18L10Desc="单体",
 | ||
| f18L11Desc="单体",
 | ||
| 
 | ||
| t18L1Desc="无",
 | ||
| t18L2Desc="无",
 | ||
| t18L3Desc="无",
 | ||
| t18L4Desc="无",
 | ||
| t18L5Desc="恢复值受自身道攻加成",
 | ||
| t18L6Desc="恢复值受自身道攻加成",
 | ||
| t18L7Desc="恢复值受自身道攻加成",
 | ||
| t18L8Desc="恢复值受自身道攻加成",
 | ||
| t18L9Desc="恢复值受自身道攻加成",
 | ||
| t18L10Desc="恢复值受自身道攻加成",
 | ||
| t18L11Desc="恢复值受自身道攻加成",
 | ||
| 
 | ||
| s19L1Desc="化身灵体,立即进入隐身状态",
 | ||
| s19L2Desc="化身灵体,立即进入隐身状态",
 | ||
| s19L3Desc="化身灵体,立即进入隐身状态",
 | ||
| s19L4Desc="化身灵体,立即进入隐身状态",
 | ||
| s19L5Desc="化身灵体,立即进入隐身状态",
 | ||
| s19L6Desc="化身灵体,立即进入隐身状态",
 | ||
| s19L7Desc="化身灵体,立即进入隐身状态",
 | ||
| s19L8Desc="化身灵体,立即进入隐身状态",
 | ||
| s19L9Desc="化身灵体,立即进入隐身状态",
 | ||
| s19L10Desc="化身灵体,立即进入隐身状态",
 | ||
| s19L11Desc="化身灵体,立即进入隐身状态",
 | ||
| 
 | ||
| f19L1Desc="单体",
 | ||
| f19L2Desc="单体",
 | ||
| f19L3Desc="单体",
 | ||
| f19L4Desc="单体",
 | ||
| f19L5Desc="附近3x3",
 | ||
| f19L6Desc="附近3x3",
 | ||
| f19L7Desc="附近3x3",
 | ||
| f19L8Desc="附近3x3",
 | ||
| f19L9Desc="附近3x3",
 | ||
| f19L10Desc="附近3x3",
 | ||
| f19L11Desc="附近3x3",
 | ||
| 
 | ||
| t19L1Desc="无",
 | ||
| t19L2Desc="无",
 | ||
| t19L3Desc="无",
 | ||
| t19L4Desc="无",
 | ||
| t19L5Desc="无",
 | ||
| t19L6Desc="无",
 | ||
| t19L7Desc="无",
 | ||
| t19L8Desc="无",
 | ||
| t19L9Desc="无",
 | ||
| t19L10Desc="无",
 | ||
| t19L11Desc="无",
 | ||
| 
 | ||
| s20L1Desc="使目标中毒",
 | ||
| s20L2Desc="使目标中毒",
 | ||
| s20L3Desc="使目标中毒",
 | ||
| s20L4Desc="使目标中毒",
 | ||
| s20L5Desc="使目标中毒",
 | ||
| s20L6Desc="使目标中毒",
 | ||
| s20L7Desc="使目标中毒",
 | ||
| s20L8Desc="使目标中毒",
 | ||
| s20L9Desc="使目标中毒",
 | ||
| s20L10Desc="使目标中毒",
 | ||
| s20L11Desc="使目标中毒",
 | ||
| 
 | ||
| f20L1Desc="单体",
 | ||
| f20L2Desc="单体",
 | ||
| f20L3Desc="单体",
 | ||
| f20L4Desc="单体",
 | ||
| f20L5Desc="3x3",
 | ||
| f20L6Desc="3x3",
 | ||
| f20L7Desc="3x3",
 | ||
| f20L8Desc="3x3",
 | ||
| f20L9Desc="3x3",
 | ||
| f20L10Desc="3x3",
 | ||
| f20L11Desc="3x3",
 | ||
| 
 | ||
| t20L1Desc="无",
 | ||
| t20L2Desc="无",
 | ||
| t20L3Desc="无",
 | ||
| t20L4Desc="无",
 | ||
| t20L5Desc="降低目标防御",
 | ||
| t20L6Desc="降低目标防御",
 | ||
| t20L7Desc="降低目标防御",
 | ||
| t20L8Desc="降低目标防御",
 | ||
| t20L9Desc="降低目标防御",
 | ||
| t20L10Desc="降低目标防御",
 | ||
| t20L11Desc="降低目标防御",
 | ||
| 
 | ||
| s21L1Desc="为自己或友方玩家增加防御",
 | ||
| s21L2Desc="为自己或友方玩家增加防御",
 | ||
| s21L3Desc="为自己或友方玩家增加防御",
 | ||
| s21L4Desc="为自己或友方玩家增加防御",
 | ||
| s21L5Desc="为自己或友方玩家增加防御",
 | ||
| s21L6Desc="为自己或友方玩家增加防御",
 | ||
| s21L7Desc="为自己或友方玩家增加防御",
 | ||
| s21L8Desc="为自己或友方玩家增加防御",
 | ||
| s21L9Desc="为自己或友方玩家增加防御",
 | ||
| s21L10Desc="为自己或友方玩家增加防御",
 | ||
| s21L11Desc="为自己或友方玩家增加防御",
 | ||
| 
 | ||
| f21L1Desc="单体",
 | ||
| f21L2Desc="单体",
 | ||
| f21L3Desc="单体",
 | ||
| f21L4Desc="单体",
 | ||
| f21L5Desc="3x3",
 | ||
| f21L6Desc="3x3",
 | ||
| f21L7Desc="3x3",
 | ||
| f21L8Desc="3x3",
 | ||
| f21L9Desc="3x3",
 | ||
| f21L10Desc="3x3",
 | ||
| f21L11Desc="3x3",
 | ||
| 
 | ||
| t21L1Desc="无",
 | ||
| t21L2Desc="无",
 | ||
| t21L3Desc="无",
 | ||
| t21L4Desc="无",
 | ||
| t21L5Desc="增加自身的免伤",
 | ||
| t21L6Desc="增加自身的免伤",
 | ||
| t21L7Desc="增加自身的免伤",
 | ||
| t21L8Desc="增加自身的免伤",
 | ||
| t21L9Desc="增加自身的免伤",
 | ||
| t21L10Desc="增加自身的免伤",
 | ||
| t21L11Desc="增加自身的免伤",
 | ||
| 
 | ||
| s22L1Desc="召唤1只神兽辅助战斗",
 | ||
| s22L2Desc="召唤1只神兽辅助战斗",
 | ||
| s22L3Desc="召唤1只神兽辅助战斗",
 | ||
| s22L4Desc="召唤1只神兽辅助战斗",
 | ||
| s22L5Desc="召唤1只神兽辅助战斗",
 | ||
| s22L6Desc="召唤1只神兽辅助战斗",
 | ||
| s22L7Desc="召唤1只神兽辅助战斗",
 | ||
| s22L8Desc="召唤1只神兽辅助战斗",
 | ||
| s22L9Desc="召唤1只神兽辅助战斗",
 | ||
| s22L10Desc="召唤1只神兽辅助战斗",
 | ||
| s22L11Desc="召唤1只神兽辅助战斗",
 | ||
| 
 | ||
| f22L1Desc="单体",
 | ||
| f22L2Desc="单体",
 | ||
| f22L3Desc="单体",
 | ||
| f22L4Desc="单体",
 | ||
| f22L5Desc="单体",
 | ||
| f22L6Desc="单体",
 | ||
| f22L7Desc="单体",
 | ||
| f22L8Desc="单体",
 | ||
| f22L9Desc="单体",
 | ||
| f22L10Desc="单体",
 | ||
| f22L11Desc="单体",
 | ||
| 
 | ||
| t22L1Desc="无",
 | ||
| t22L2Desc="无",
 | ||
| t22L3Desc="无",
 | ||
| t22L4Desc="无",
 | ||
| t22L5Desc="神兽可继承自身30的攻击",
 | ||
| t22L6Desc="神兽可继承自身32的攻击",
 | ||
| t22L7Desc="神兽可继承自身34的攻击",
 | ||
| t22L8Desc="神兽可继承自身36的攻击",
 | ||
| t22L9Desc="神兽可继承自身38的攻击",
 | ||
| t22L10Desc="神兽可继承自身40的攻击",
 | ||
| t22L11Desc="神兽可继承自身42的攻击",
 | ||
| 
 | ||
| s23L1Desc="对目标造成伤害,有较小几率使目标减速",
 | ||
| s23L2Desc="对目标造成伤害,有较小几率使目标减速",
 | ||
| s23L3Desc="对目标造成伤害,有较小几率使目标减速",
 | ||
| s23L4Desc="对目标造成伤害,有一定几率使目标减速",
 | ||
| s23L5Desc="对目标造成伤害,有一定几率使目标减速",
 | ||
| s23L6Desc="对目标造成伤害,有一定几率使目标减速",
 | ||
| s23L7Desc="对目标造成伤害,有一定几率使目标减速",
 | ||
| s23L8Desc="对目标造成伤害,有一定几率使目标减速",
 | ||
| s23L9Desc="对目标造成伤害,有较大几率使目标减速",
 | ||
| s23L10Desc="对目标造成伤害,有较大几率使目标减速",
 | ||
| s23L11Desc="对目标造成伤害,有较大几率使目标减速",
 | ||
| 
 | ||
| f23L1Desc="单体",
 | ||
| f23L2Desc="单体",
 | ||
| f23L3Desc="单体",
 | ||
| f23L4Desc="3x3",
 | ||
| f23L5Desc="3x3",
 | ||
| f23L6Desc="3x3",
 | ||
| f23L7Desc="3x3",
 | ||
| f23L8Desc="3x3",
 | ||
| f23L9Desc="3x3",
 | ||
| f23L10Desc="3x3",
 | ||
| f23L11Desc="3x3",
 | ||
| 
 | ||
| t23L1Desc="无",
 | ||
| t23L2Desc="无",
 | ||
| t23L3Desc="无",
 | ||
| t23L4Desc="无",
 | ||
| t23L5Desc="无",
 | ||
| t23L6Desc="无",
 | ||
| t23L7Desc="无",
 | ||
| t23L8Desc="无",
 | ||
| t23L9Desc="无",
 | ||
| t23L10Desc="无",
 | ||
| t23L11Desc="无",
 | ||
| 
 | ||
| s24L1Desc="召唤1只虎卫辅助战斗",
 | ||
| s24L2Desc="召唤1只虎卫辅助战斗",
 | ||
| s24L3Desc="召唤1只虎卫辅助战斗",
 | ||
| s24L4Desc="召唤1只虎卫辅助战斗",
 | ||
| s24L5Desc="召唤1只虎卫辅助战斗",
 | ||
| s24L6Desc="召唤1只虎卫辅助战斗",
 | ||
| s24L7Desc="召唤1只虎卫辅助战斗",
 | ||
| s24L8Desc="召唤1只虎卫辅助战斗",
 | ||
| s24L9Desc="召唤1只虎卫辅助战斗",
 | ||
| s24L10Desc="召唤1只虎卫辅助战斗",
 | ||
| s24L11Desc="召唤1只虎卫辅助战斗",
 | ||
| 
 | ||
| f24L1Desc="单体",
 | ||
| f24L2Desc="单体",
 | ||
| f24L3Desc="单体",
 | ||
| f24L4Desc="单体",
 | ||
| f24L5Desc="单体",
 | ||
| f24L6Desc="单体",
 | ||
| f24L7Desc="单体",
 | ||
| f24L8Desc="单体",
 | ||
| f24L9Desc="单体",
 | ||
| f24L10Desc="单体",
 | ||
| f24L11Desc="单体",
 | ||
| 
 | ||
| t24L1Desc="无",
 | ||
| t24L2Desc="无",
 | ||
| t24L3Desc="无",
 | ||
| t24L4Desc="无",
 | ||
| t24L5Desc="可继承自身35%的攻击",
 | ||
| t24L6Desc="可继承自身37%的攻击",
 | ||
| t24L7Desc="可继承自身39%的攻击",
 | ||
| t24L8Desc="可继承自身41%的攻击",
 | ||
| t24L9Desc="可继承自身44%的攻击",
 | ||
| t24L10Desc="可继承自身47%的攻击",
 | ||
| t24L11Desc="可继承自身50%的攻击",
 | ||
| 
 | ||
| s25L1Desc="凝聚剑影,对前方目标造成大额伤害",
 | ||
| s25L2Desc="凝聚剑影,对前方目标造成大额伤害",
 | ||
| s25L3Desc="凝聚剑影,对前方目标造成大额伤害",
 | ||
| s25L4Desc="凝聚剑影,对前方目标造成大额伤害",
 | ||
| s25L5Desc="凝聚剑影,对前方目标造成大额伤害",
 | ||
| s25L6Desc="凝聚剑影,对前方目标造成大额伤害",
 | ||
| s25L7Desc="凝聚剑影,对前方目标造成大额伤害",
 | ||
| s25L8Desc="凝聚剑影,对前方目标造成大额伤害",
 | ||
| s25L9Desc="凝聚剑影,对前方目标造成大额伤害",
 | ||
| s25L10Desc="凝聚剑影,对前方目标造成大额伤害",
 | ||
| s25L11Desc="凝聚剑影,对前方目标造成大额伤害",
 | ||
| 
 | ||
| s26L1Desc="凝聚精神火球,对目标造成大额伤害",
 | ||
| s26L2Desc="凝聚精神火球,对目标造成大额伤害",
 | ||
| s26L3Desc="凝聚精神火球,对目标造成大额伤害",
 | ||
| s26L4Desc="凝聚精神火球,对目标造成大额伤害",
 | ||
| s26L5Desc="凝聚精神火球,对目标造成大额伤害",
 | ||
| s26L6Desc="凝聚精神火球,对目标造成大额伤害",
 | ||
| s26L7Desc="凝聚精神火球,对目标造成大额伤害",
 | ||
| s26L8Desc="凝聚精神火球,对目标造成大额伤害",
 | ||
| s26L9Desc="凝聚精神火球,对目标造成大额伤害",
 | ||
| s26L10Desc="凝聚精神火球,对目标造成大额伤害",
 | ||
| s26L11Desc="凝聚精神火球,对目标造成大额伤害",
 | ||
| 
 | ||
| s27L1Desc="宠物技能",
 | ||
| s28L1Desc="宠物技能",
 | ||
| 
 | ||
| s29L1Desc="使用燃烧之刃,对目标造成120%伤害",
 | ||
| s29L2Desc="使用燃烧之刃,对目标造成130%伤害",
 | ||
| s29L3Desc="使用燃烧之刃,对目标造成140%伤害",
 | ||
| s29L4Desc="使用燃烧之刃,对目标造成150%伤害",
 | ||
| s29L5Desc="使用燃烧之刃,对目标造成160%伤害",
 | ||
| s29L6Desc="使用燃烧之刃,对目标造成170%伤害",
 | ||
| s29L7Desc="使用燃烧之刃,对目标造成180%伤害",
 | ||
| 
 | ||
| s30L1Desc="对前方目标造成60%伤害",
 | ||
| s30L2Desc="对前方目标造成65%伤害",
 | ||
| s30L3Desc="对前方目标造成70%伤害",
 | ||
| s30L4Desc="对前方扇形范围内的目标造成75%伤害",
 | ||
| s30L5Desc="对前方扇形范围内的目标造成80%伤害",
 | ||
| s30L6Desc="对周围全体目标造成85%伤害",
 | ||
| s30L7Desc="对周围全体目标造成90%伤害",
 | ||
| 
 | ||
| s31L1Desc="增加战神4%的伤害",
 | ||
| s31L2Desc="增加战神8%的伤害",
 | ||
| s31L3Desc="增加战神12%的伤害",
 | ||
| s31L4Desc="增加战神16%的伤害",
 | ||
| s31L5Desc="增加战神20%的伤害",
 | ||
| s31L6Desc="增加战神24%的伤害",
 | ||
| s31L7Desc="增加战神28%的伤害",
 | ||
| 
 | ||
| s32L1Desc="增加战神的生命值上限1200点和0.04点生命恢复",
 | ||
| s32L2Desc="增加战神的生命值上限2500点和0.06点生命恢复",
 | ||
| s32L3Desc="增加战神的生命值上限3700点和0.08点生命恢复",
 | ||
| s32L4Desc="增加战神的生命值上限5100点和0.1点生命恢复",
 | ||
| s32L5Desc="增加战神的生命值上限7800点和0.12点生命恢复",
 | ||
| s32L6Desc="增加战神的生命值上限9700点和0.14点生命恢复",
 | ||
| s32L7Desc="增加战神的生命值上限11500点和0.16点生命恢复",
 | ||
| 
 | ||
| s33L1Desc="战神出战时,为角色增加0.5%暴击几率和200暴击力",
 | ||
| s33L2Desc="战神出战时,为角色增加1%暴击几率和400暴击力",
 | ||
| s33L3Desc="战神出战时,为角色增加1.5%暴击几率和600暴击力",
 | ||
| s33L4Desc="战神出战时,为角色增加2%暴击几率和800暴击力",
 | ||
| s33L5Desc="战神出战时,为角色增加2.5%暴击几率和1000暴击力",
 | ||
| s33L6Desc="战神出战时,为角色增加3%暴击几率和1200暴击力",
 | ||
| s33L7Desc="战神出战时,为角色增加3.5%暴击几率和1400暴击力",
 | ||
| 
 | ||
| s34L1Desc="激活技能后即可增加自身<(c0xFF00FF00)1点>最小攻击<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s34L2Desc="激活技能后即可增加自身<(c0xFF00FF00)3点>最小攻击<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s34L3Desc="激活技能后即可增加自身<(c0xFF00FF00)5点>最小攻击<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s34L4Desc="激活技能后即可增加自身<(c0xFF00FF00)7点>最小攻击<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s34L5Desc="激活技能后即可增加自身<(c0xFF00FF00)9点>最小攻击<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s34L6Desc="激活技能后即可增加自身<(c0xFF00FF00)11点>最小攻击<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s34L7Desc="激活技能后即可增加自身<(c0xFF00FF00)12点>最小攻击<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s34L8Desc="激活技能后即可增加自身<(c0xFF00FF00)14点>最小攻击<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s34L9Desc="激活技能后即可增加自身<(c0xFF00FF00)16点>最小攻击<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s34L10Desc="激活技能后即可增加自身<(c0xFF00FF00)18点>最小攻击<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| 
 | ||
| s35L1Desc="激活技能后即可增加自身<(c0xFF00FF00)10点>最大攻击<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s35L2Desc="激活技能后即可增加自身<(c0xFF00FF00)21点>最大攻击<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s35L3Desc="激活技能后即可增加自身<(c0xFF00FF00)32点>最大攻击<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s35L4Desc="激活技能后即可增加自身<(c0xFF00FF00)44点>最大攻击<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s35L5Desc="激活技能后即可增加自身<(c0xFF00FF00)55点>最大攻击<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s35L6Desc="激活技能后即可增加自身<(c0xFF00FF00)66点>最大攻击<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s35L7Desc="激活技能后即可增加自身<(c0xFF00FF00)77点>最大攻击<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s35L8Desc="激活技能后即可增加自身<(c0xFF00FF00)88点>最大攻击<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s35L9Desc="激活技能后即可增加自身<(c0xFF00FF00)99点>最大攻击<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s35L10Desc="激活技能后即可增加自身<(c0xFF00FF00)110点>最大攻击<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| 
 | ||
| s36L1Desc="激活技能后即可增加自身<(c0xFF00FF00)1点>最小物防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s36L2Desc="激活技能后即可增加自身<(c0xFF00FF00)3点>最小物防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s36L3Desc="激活技能后即可增加自身<(c0xFF00FF00)4点>最小物防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s36L4Desc="激活技能后即可增加自身<(c0xFF00FF00)6点>最小物防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s36L5Desc="激活技能后即可增加自身<(c0xFF00FF00)8点>最小物防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s36L6Desc="激活技能后即可增加自身<(c0xFF00FF00)10点>最小物防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s36L7Desc="激活技能后即可增加自身<(c0xFF00FF00)11点>最小物防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s36L8Desc="激活技能后即可增加自身<(c0xFF00FF00)13点>最小物防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s36L9Desc="激活技能后即可增加自身<(c0xFF00FF00)14点>最小物防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s36L10Desc="激活技能后即可增加自身<(c0xFF00FF00)16点>最小物防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| 
 | ||
| s37L1Desc="激活技能后即可增加自身<(c0xFF00FF00)6点>最大物防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s37L2Desc="激活技能后即可增加自身<(c0xFF00FF00)13点>最大物防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s37L3Desc="激活技能后即可增加自身<(c0xFF00FF00)19点>最大物防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s37L4Desc="激活技能后即可增加自身<(c0xFF00FF00)26点>最大物防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s37L5Desc="激活技能后即可增加自身<(c0xFF00FF00)33点>最大物防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s37L6Desc="激活技能后即可增加自身<(c0xFF00FF00)40点>最大物防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s37L7Desc="激活技能后即可增加自身<(c0xFF00FF00)46点>最大物防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s37L8Desc="激活技能后即可增加自身<(c0xFF00FF00)53点>最大物防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s37L9Desc="激活技能后即可增加自身<(c0xFF00FF00)59点>最大物防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s37L10Desc="激活技能后即可增加自身<(c0xFF00FF00)66点>最大物防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| 
 | ||
| s38L1Desc="激活技能后即可增加自身<(c0xFF00FF00)1点>最小魔防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s38L2Desc="激活技能后即可增加自身<(c0xFF00FF00)3点>最小魔防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s38L3Desc="激活技能后即可增加自身<(c0xFF00FF00)4点>最小魔防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s38L4Desc="激活技能后即可增加自身<(c0xFF00FF00)6点>最小魔防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s38L5Desc="激活技能后即可增加自身<(c0xFF00FF00)8点>最小魔防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s38L6Desc="激活技能后即可增加自身<(c0xFF00FF00)10点>最小魔防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s38L7Desc="激活技能后即可增加自身<(c0xFF00FF00)11点>最小魔防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s38L8Desc="激活技能后即可增加自身<(c0xFF00FF00)13点>最小魔防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s38L9Desc="激活技能后即可增加自身<(c0xFF00FF00)14点>最小魔防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s38L10Desc="激活技能后即可增加自身<(c0xFF00FF00)16点>最小魔防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| 
 | ||
| s39L1Desc="激活技能后即可增加自身<(c0xFF00FF00)6点>最大魔防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s39L2Desc="激活技能后即可增加自身<(c0xFF00FF00)13点>最大魔防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s39L3Desc="激活技能后即可增加自身<(c0xFF00FF00)19点>最大魔防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s39L4Desc="激活技能后即可增加自身<(c0xFF00FF00)26点>最大魔防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s39L5Desc="激活技能后即可增加自身<(c0xFF00FF00)33点>最大魔防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s39L6Desc="激活技能后即可增加自身<(c0xFF00FF00)40点>最大魔防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s39L7Desc="激活技能后即可增加自身<(c0xFF00FF00)46点>最大魔防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s39L8Desc="激活技能后即可增加自身<(c0xFF00FF00)53点>最大魔防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s39L9Desc="激活技能后即可增加自身<(c0xFF00FF00)59点>最大魔防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| s39L10Desc="激活技能后即可增加自身<(c0xFF00FF00)66点>最大魔防<(c0xFFFFFF00)(加入行会时才可生效)>",
 | ||
| 
 | ||
| s40L1Desc="怪物技能",
 | ||
| s41L1Desc="怪物技能",
 | ||
| s42L1Desc="怪物技能",
 | ||
| s43L1Desc="怪物技能",
 | ||
| s44L1Desc="怪物技能",
 | ||
| s45L1Desc="怪物技能",
 | ||
| s46L1Desc="怪物技能",
 | ||
| s47L1Desc="怪物技能",
 | ||
| s48L1Desc="怪物技能",
 | ||
| s49L1Desc="怪物技能",
 | ||
| s50L1Desc="怪物技能",
 | ||
| s51L1Desc="怪物技能",
 | ||
| s52L1Desc="怪物技能",
 | ||
| s53L1Desc="怪物技能",
 | ||
| s54L1Desc="怪物技能",
 | ||
| s55L1Desc="怪物技能",
 | ||
| s56L1Desc="怪物技能",
 | ||
| s57L1Desc="怪物技能",
 | ||
| s58L1Desc="怪物技能",
 | ||
| s59L1Desc="怪物技能",
 | ||
| s60L1Desc="怪物技能",
 | ||
| s61L1Desc="怪物技能",
 | ||
| s62L1Desc="怪物技能",
 | ||
| s63L1Desc="怪物技能",
 | ||
| 
 | ||
| s69L1Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)5%暴击率>和<(c0xFF00FF00)800暴击力>,持续3秒",
 | ||
| s69L2Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)6%暴击率>和<(c0xFF00FF00)1200暴击力>,持续3秒",
 | ||
| s69L3Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)7%暴击率>和<(c0xFF00FF00)1600暴击力>,持续3秒",
 | ||
| s69L4Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)8%暴击率>和<(c0xFF00FF00)2000暴击力>,持续3秒",
 | ||
| s69L5Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)9%暴击率>和<(c0xFF00FF00)2400暴击力>,持续3秒",
 | ||
| s69L6Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)10%暴击率>和<(c0xFF00FF00)2800暴击力>,持续3秒",
 | ||
| s69L7Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)11%暴击率>和<(c0xFF00FF00)3200暴击力>,持续3秒",
 | ||
| s69L8Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)12%暴击率>和<(c0xFF00FF00)3600暴击力>,持续3秒",
 | ||
| 
 | ||
| f69L1Desc="单体",
 | ||
| f69L2Desc="单体",
 | ||
| f69L3Desc="单体",
 | ||
| f69L4Desc="单体",
 | ||
| f69L5Desc="单体",
 | ||
| f69L6Desc="单体",
 | ||
| f69L7Desc="单体",
 | ||
| f69L8Desc="单体",
 | ||
| 
 | ||
| f69L1Desc="无",
 | ||
| f69L2Desc="无",
 | ||
| f69L3Desc="无",
 | ||
| f69L4Desc="无",
 | ||
| f69L5Desc="无",
 | ||
| f69L6Desc="无",
 | ||
| f69L7Desc="无",
 | ||
| f69L8Desc="无",
 | ||
| 
 | ||
| s70L1Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)300点杀怪伤害>,持续5秒",
 | ||
| s70L2Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)500点杀怪伤害>,持续5秒",
 | ||
| s70L3Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)700点杀怪伤害>,持续5秒",
 | ||
| s70L4Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)900点杀怪伤害>,持续5秒",
 | ||
| s70L5Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)1100点杀怪伤害>,持续5秒",
 | ||
| s70L6Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)1300点杀怪伤害>,持续5秒",
 | ||
| s70L7Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)1500点杀怪伤害>,持续5秒",
 | ||
| s70L8Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)1800点杀怪伤害>,持续5秒",
 | ||
| 
 | ||
| f70L1Desc="单体",
 | ||
| f70L2Desc="单体",
 | ||
| f70L3Desc="单体",
 | ||
| f70L4Desc="单体",
 | ||
| f70L5Desc="单体",
 | ||
| f70L6Desc="单体",
 | ||
| f70L7Desc="单体",
 | ||
| f70L8Desc="单体",
 | ||
| 
 | ||
| f70L1Desc="无",
 | ||
| f70L2Desc="无",
 | ||
| f70L3Desc="无",
 | ||
| f70L4Desc="无",
 | ||
| f70L5Desc="无",
 | ||
| f70L6Desc="无",
 | ||
| f70L7Desc="无",
 | ||
| f70L8Desc="无",
 | ||
| 
 | ||
| s71L1Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)100防御>,持续3秒",
 | ||
| s71L2Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)150防御>,持续3秒",
 | ||
| s71L3Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)200防御>,持续3秒",
 | ||
| s71L4Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)250防御>,持续3秒",
 | ||
| s71L5Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)300防御>,持续3秒",
 | ||
| s71L6Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)350防御>,持续3秒",
 | ||
| s71L7Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)400防御>,持续3秒",
 | ||
| s71L8Desc="受到攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)450防御>,持续3秒",
 | ||
| 
 | ||
| f71L1Desc="单体",
 | ||
| f71L2Desc="单体",
 | ||
| f71L3Desc="单体",
 | ||
| f71L4Desc="单体",
 | ||
| f71L5Desc="单体",
 | ||
| f71L6Desc="单体",
 | ||
| f71L7Desc="单体",
 | ||
| f71L8Desc="单体",
 | ||
| 
 | ||
| f71L1Desc="无",
 | ||
| f71L2Desc="无",
 | ||
| f71L3Desc="无",
 | ||
| f71L4Desc="无",
 | ||
| f71L5Desc="无",
 | ||
| f71L6Desc="无",
 | ||
| f71L7Desc="无",
 | ||
| f71L8Desc="无",
 | ||
| 
 | ||
| s72L1Desc="受到攻击时,有<(c0xFF00FF00)3%概率>增加<(c0xFF00FF00)1点闪避>,持续3秒",
 | ||
| s72L2Desc="受到攻击时,有<(c0xFF00FF00)3%概率>增加<(c0xFF00FF00)2点闪避>,持续3秒",
 | ||
| s72L3Desc="受到攻击时,有<(c0xFF00FF00)3%概率>增加<(c0xFF00FF00)3点闪避>,持续3秒",
 | ||
| s72L4Desc="受到攻击时,有<(c0xFF00FF00)3%概率>增加<(c0xFF00FF00)4点闪避>,持续3秒",
 | ||
| s72L5Desc="受到攻击时,有<(c0xFF00FF00)3%概率>增加<(c0xFF00FF00)5点闪避>,持续3秒",
 | ||
| s72L6Desc="受到攻击时,有<(c0xFF00FF00)3%概率>增加<(c0xFF00FF00)6点闪避>,持续3秒",
 | ||
| s72L7Desc="受到攻击时,有<(c0xFF00FF00)3%概率>增加<(c0xFF00FF00)7点闪避>,持续3秒",
 | ||
| s72L8Desc="受到攻击时,有<(c0xFF00FF00)3%概率>增加<(c0xFF00FF00)8点闪避>,持续3秒",
 | ||
| 
 | ||
| f72L1Desc="单体",
 | ||
| f72L2Desc="单体",
 | ||
| f72L3Desc="单体",
 | ||
| f72L4Desc="单体",
 | ||
| f72L5Desc="单体",
 | ||
| f72L6Desc="单体",
 | ||
| f72L7Desc="单体",
 | ||
| f72L8Desc="单体",
 | ||
| 
 | ||
| f72L1Desc="无",
 | ||
| f72L2Desc="无",
 | ||
| f72L3Desc="无",
 | ||
| f72L4Desc="无",
 | ||
| f72L5Desc="无",
 | ||
| f72L6Desc="无",
 | ||
| f72L7Desc="无",
 | ||
| f72L8Desc="无",
 | ||
| 
 | ||
| s73L1Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)1点命中>,持续5秒",
 | ||
| s73L2Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)2点命中>,持续5秒",
 | ||
| s73L3Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)3点命中>,持续5秒",
 | ||
| s73L4Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)4点命中>,持续5秒",
 | ||
| s73L5Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)5点命中>,持续5秒",
 | ||
| s73L6Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)6点命中>,持续5秒",
 | ||
| s73L7Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)7点命中>,持续5秒",
 | ||
| s73L8Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)8点命中>,持续5秒",
 | ||
| 
 | ||
| f73L1Desc="单体",
 | ||
| f73L2Desc="单体",
 | ||
| f73L3Desc="单体",
 | ||
| f73L4Desc="单体",
 | ||
| f73L5Desc="单体",
 | ||
| f73L6Desc="单体",
 | ||
| f73L7Desc="单体",
 | ||
| f73L8Desc="单体",
 | ||
| 
 | ||
| f73L1Desc="无",
 | ||
| f73L2Desc="无",
 | ||
| f73L3Desc="无",
 | ||
| f73L4Desc="无",
 | ||
| f73L5Desc="无",
 | ||
| f73L6Desc="无",
 | ||
| f73L7Desc="无",
 | ||
| f73L8Desc="无",
 | ||
| 
 | ||
| s74L1Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)200攻击>,持续3秒",
 | ||
| s74L2Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)300攻击>,持续3秒",
 | ||
| s74L3Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)400攻击>,持续3秒",
 | ||
| s74L4Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)500攻击>,持续3秒",
 | ||
| s74L5Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)600攻击>,持续3秒",
 | ||
| s74L6Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)700攻击>,持续3秒",
 | ||
| s74L7Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)800攻击>,持续3秒",
 | ||
| s74L8Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)900攻击>,持续3秒",
 | ||
| 
 | ||
| f74L1Desc="单体",
 | ||
| f74L2Desc="单体",
 | ||
| f74L3Desc="单体",
 | ||
| f74L4Desc="单体",
 | ||
| f74L5Desc="单体",
 | ||
| f74L6Desc="单体",
 | ||
| f74L7Desc="单体",
 | ||
| f74L8Desc="单体",
 | ||
| 
 | ||
| f74L1Desc="无",
 | ||
| f74L2Desc="无",
 | ||
| f74L3Desc="无",
 | ||
| f74L4Desc="无",
 | ||
| f74L5Desc="无",
 | ||
| f74L6Desc="无",
 | ||
| f74L7Desc="无",
 | ||
| f74L8Desc="无",
 | ||
| 
 | ||
| s75L1Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)100%吸血率>,<(c0xFF00FF00)吸血比例为伤害的20%>,持续3秒",
 | ||
| s75L2Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)100%吸血率>,<(c0xFF00FF00)吸血比例为伤害的25%>,持续3秒",
 | ||
| s75L3Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)100%吸血率>,<(c0xFF00FF00)吸血比例为伤害的30%>,持续3秒",
 | ||
| s75L4Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)100%吸血率>,<(c0xFF00FF00)吸血比例为伤害的35%>,持续3秒",
 | ||
| s75L5Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)100%吸血率>,<(c0xFF00FF00)吸血比例为伤害的40%>,持续3秒",
 | ||
| s75L6Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)100%吸血率>,<(c0xFF00FF00)吸血比例为伤害的45%>,持续3秒",
 | ||
| s75L7Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)100%吸血率>,<(c0xFF00FF00)吸血比例为伤害的50%>,持续3秒",
 | ||
| s75L8Desc="攻击时,有<(c0xFF00FF00)5%概率>增加<(c0xFF00FF00)100%吸血率>,<(c0xFF00FF00)吸血比例为伤害的55%>,持续3秒",
 | ||
| 
 | ||
| f75L1Desc="单体",
 | ||
| f75L2Desc="单体",
 | ||
| f75L3Desc="单体",
 | ||
| f75L4Desc="单体",
 | ||
| f75L5Desc="单体",
 | ||
| f75L6Desc="单体",
 | ||
| f75L7Desc="单体",
 | ||
| f75L8Desc="单体",
 | ||
| 
 | ||
| f75L1Desc="无",
 | ||
| f75L2Desc="无",
 | ||
| f75L3Desc="无",
 | ||
| f75L4Desc="无",
 | ||
| f75L5Desc="无",
 | ||
| f75L6Desc="无",
 | ||
| f75L7Desc="无",
 | ||
| f75L8Desc="无",
 | ||
| 
 | ||
| s76L1Desc="血量提高<(c0xFF00FF00)8888>,攻击提高<(c0xFF00FF00)588>,伤害加成增加<(c0xFF00FF00)5%>",
 | ||
| s76L2Desc="血量提高<(c0xFF00FF00)12888>,攻击提高<(c0xFF00FF00)688>,伤害加成增加<(c0xFF00FF00)7%>",
 | ||
| s76L3Desc="血量提高<(c0xFF00FF00)16888>,攻击提高<(c0xFF00FF00)788>,伤害加成增加<(c0xFF00FF00)9%>",
 | ||
| s76L4Desc="血量提高<(c0xFF00FF00)20888>,攻击提高<(c0xFF00FF00)888>,伤害加成增加<(c0xFF00FF00)11%>",
 | ||
| s76L5Desc="血量提高<(c0xFF00FF00)24888>,攻击提高<(c0xFF00FF00)988>,伤害加成增加<(c0xFF00FF00)13%>",
 | ||
| s76L6Desc="血量提高<(c0xFF00FF00)28888>,攻击提高<(c0xFF00FF00)1288>,伤害加成增加<(c0xFF00FF00)15%>",
 | ||
| s76L7Desc="血量提高<(c0xFF00FF00)32888>,攻击提高<(c0xFF00FF00)1588>,伤害加成增加<(c0xFF00FF00)17%>",
 | ||
| s76L8Desc="血量提高<(c0xFF00FF00)36888>,攻击提高<(c0xFF00FF00)1888>,伤害加成增加<(c0xFF00FF00)20%>",
 | ||
| 
 | ||
| f76L1Desc="单体",
 | ||
| f76L2Desc="单体",
 | ||
| f76L3Desc="单体",
 | ||
| f76L4Desc="单体",
 | ||
| f76L5Desc="单体",
 | ||
| f76L6Desc="单体",
 | ||
| f76L7Desc="单体",
 | ||
| f76L8Desc="单体",
 | ||
| 
 | ||
| f76L1Desc="无",
 | ||
| f76L2Desc="无",
 | ||
| f76L3Desc="无",
 | ||
| f76L4Desc="无",
 | ||
| f76L5Desc="无",
 | ||
| f76L6Desc="无",
 | ||
| f76L7Desc="无",
 | ||
| f76L8Desc="无",
 | ||
| 
 | ||
| } |