--好友配置 FriendConfig = { MaxFriendNum = 100, --好友人数上限 MaxStrangerNum = 20, --陌生人数上限 MaxEnemyNum = 50, --仇人人数上限 MaxBlacklist = 50, --黑名单上限 PromptLevel = { 68,75,80,85,90 }, --推荐好友的玩家等级设置 LevelInterval = {-2, 2}, --推荐的等级浮动区间[-5,5] MaxNum = 10, --推荐的人数上限 trackItemId = 312, --追踪令物品id trackNeedYb = 180, --追踪需要的元宝 alarmItemId = 313, --报警灯的物品id sendNeedCoin = 1000, --发送坐标需要金币 MaxMoodString = 12, --最大心情数 changeNamCoin = 10000, --修改战队名称需要的金币10000 minAttendMaster = 30, --可以拜师的最低等级 maxAttendMaster = 65, --可以拜师的最高等级 canBeMaster = 40, --可以成为师父的等级 maxMaster = 1, --可以拜师的最大人数 maxDisciple = 4, --可收徒弟的最大人数 graduateLevel = 70, --出师的等级 needIntimacy = 10000, --出师需要的亲密度 publishAttendMaster = 1000, --发布出师或收徒需要的金币 maxCanMasterNum = 20, --列表中徒弟、师父的最大数 desertMasterNeedCoin = 2000, --叛离师门 需要的金币2000 driveOutMaster = 2000, --逐出师门 需要的金币2000 expRate = 5, --组队经验值奖励 倍率(百分比) expTeacherRate = 10, --徒弟杀怪获得的经验孝敬给师傅的比例(百分比) yuanbaoPupilRate = 20, --师傅消费元宝计算可分给徒弟的元宝比例 CallRequestCust = 10000, --召唤好友扣除绑定金币 DieListCount = 10, --死亡记录长度 TrackActorYuanB = 180, --追踪消耗元宝 giveAwardByUplevel = {}, --徒弟升级时给奖励 --出师 师父的奖励(这是通过NPC领取的,已经不使用了) MasterAwards = { {type = 22, id = 0, count = 1000, quality = 0, strong = 0, bind = 0, param = 0}, --转生灵魄 {type = 15, id = 0, count = 300, quality = 0, strong = 0, bind = 0, param = 0}, --元宝 {type = 21, id = 0, count = 50000, quality = 0, strong = 0, bind = 0, param = 0}, --荣誉 {type = 29, id = 0, count = 200, quality = 0, strong = 0, bind = 0, param = 0}, --帅气/魅力值 }, --出师 徒弟的奖励(这是通过NPC领取的,已经不使用了) StudentAwards = { {type = 22, id = 0, count = 100, quality = 0, strong = 0, bind = 0, param = 0}, --转生灵魄 {type = 7, id = 0, count = 300, quality = 0, strong = 0, bind = 0, param = 0}, --礼券 {type = 21, id = 0, count = 10000, quality = 0, strong = 0, bind = 0, param = 0}, --荣誉 }, --徒弟升级 师父的奖励 AwardByUpLevelMaster = { --对应35的奖励 { {type = 21, id = 0, count = 1000, quality = 0, strong = 0, bind = 0, param = 0}, --荣誉 {type = 29, id = 0, count = 30, quality = 0, strong = 0, bind = 0, param = 0}, --帅气/魅力值 }, --对应45的奖励 { {type = 21, id = 0, count = 2000, quality = 0, strong = 0, bind = 0, param = 0}, --荣誉 {type = 29, id = 0, count = 60, quality = 0, strong = 0, bind = 0, param = 0}, --帅气/魅力值 }, --对应55的奖励 { {type = 21, id = 0, count = 3000, quality = 0, strong = 0, bind = 0, param = 0}, --荣誉 {type = 29, id = 0, count = 90, quality = 0, strong = 0, bind = 0, param = 0}, --帅气/魅力值 }, --对应65的奖励 { {type = 21, id = 0, count = 4000, quality = 0, strong = 0, bind = 0, param = 0}, --荣誉 {type = 29, id = 0, count = 120, quality = 0, strong = 0, bind = 0, param = 0}, --帅气/魅力值 }, }, --徒弟升级 徒弟的奖励 AwardByUpLevelSelf = { --对应35的奖励 { {type = 21, id = 0, count = 4000, quality = 0, strong = 0, bind = 0, param = 0}, --荣誉 {type = 7, id = 0, count = 50, quality = 0, strong = 0, bind = 0, param = 0}, --礼券 --{type = 0, id = 331, count = 1, quality = 0, strong = 0, bind = 1, param = 0}, --2倍经验神符(8小时) }, --对应45的奖励 { {type = 21, id = 0, count = 8000, quality = 0, strong = 0, bind = 0, param = 0}, --荣誉 {type = 7, id = 0, count = 100, quality = 0, strong = 0, bind = 0, param = 0}, --礼券 --{type = 0, id = 627, count = 1, quality = 0, strong = 0, bind = 1, param = 0}, --3倍经验神符(8小时) }, --对应55的奖励 { {type = 21, id = 0, count = 12000, quality = 0, strong = 0, bind = 0, param = 0}, --荣誉 {type = 7, id = 0, count = 150, quality = 0, strong = 0, bind = 0, param = 0}, --礼券 --{type = 0, id = 683, count = 1, quality = 0, strong = 0, bind = 1, param = 0}, --4倍经验神符(8小时) }, --对应65的奖励 { {type = 21, id = 0, count = 16000, quality = 0, strong = 0, bind = 0, param = 0}, --荣誉 {type = 7, id = 0, count = 200, quality = 0, strong = 0, bind = 0, param = 0}, --礼券 --{type = 0, id = 629, count = 1, quality = 0, strong = 0, bind = 1, param = 0}, --5倍经验神符(8小时) }, }, MasterGradAwards = --出师,给师傅的奖励(通过邮件) { {type = 0, id = 333, count = 1,bind = 1}, --经验玉(中) }, StudentGradAwards = --出师 徒弟的奖励(通过邮件) { {type = 7, id = 0, count = 300}, --礼券 }, --追踪消耗元宝{第1,2,3,4,5次消耗的绑定元宝,} TrackActorFeeType = 5, --5:绑定元宝--奖励类型 TrackActorFeeNum = {100, 200, 300, 400, 500}, }