--G-怪物配置.xlsx AI AiConf={ [1] = { idx = 1, aiType = 1, patrolRadius = 1, pursuitDistance = 18, watchDistance = 4, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 50, stopMaxTime = 80, moveStopInterval = 0, transferDis = 15, hitSetTargetRate = 50, }, [2] = { idx = 2, aiType = 2, patrolRadius = 1, pursuitDistance = 18, watchDistance = 6, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 50, stopMaxTime = 80, moveStopInterval = 0, transferDis = 15, hitSetTargetRate = 50, }, [3] = { idx = 3, aiType = 2, patrolRadius = 0, pursuitDistance = 6, watchDistance = 6, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 0, stopMaxTime = 0, moveStopInterval = 0, transferDis = 0, }, [4] = { idx = 4, aiType = 2, patrolRadius = 0, pursuitDistance = 12, watchDistance = 6, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 0, stopMaxTime = 0, moveStopInterval = 0, transferDis = 0, }, [5] = { idx = 5, aiType = 3, patrolRadius = 0, pursuitDistance = 13, watchDistance = 13, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 0, stopMaxTime = 0, moveStopInterval = 500, transferDis = 15, petFollowMasterTime = 300, }, [6] = { idx = 6, aiType = 4, patrolRadius = 1, pursuitDistance = 13, watchDistance = 13, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 0, stopMaxTime = 0, moveStopInterval = 0, transferDis = 12, battleFollowDis = 18, petFollowMasterTime = 1500, }, [7] = { idx = 7, aiType = 2, patrolRadius = 1, pursuitDistance = 18, watchDistance = 4, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 50, stopMaxTime = 80, moveStopInterval = 0, transferDis = 15, hitSetTargetRate = 50, }, [8] = { idx = 8, aiType = 2, patrolRadius = 1, pursuitDistance = 18, watchDistance = 4, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 50, stopMaxTime = 80, moveStopInterval = 0, transferDis = 15, hitSetTargetRate = 50, }, [9] = { idx = 9, aiType = 2, patrolRadius = 0, pursuitDistance = 18, watchDistance = 9, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 0, stopMaxTime = 0, moveStopInterval = 0, transferDis = 15, hitSetTargetRate = 50, }, [10] = { idx = 10, aiType = 2, patrolRadius = 0, pursuitDistance = 18, watchDistance = 9, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 0, stopMaxTime = 0, moveStopInterval = 0, transferDis = 15, hitSetTargetRate = 50, }, [11] = { idx = 11, aiType = 2, patrolRadius = 1, pursuitDistance = 18, watchDistance = 4, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 50, stopMaxTime = 80, moveStopInterval = 0, transferDis = 15, hitSetTargetRate = 50, }, [12] = { idx = 12, aiType = 2, patrolRadius = 1, pursuitDistance = 18, watchDistance = 4, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 50, stopMaxTime = 80, moveStopInterval = 0, transferDis = 15, hitSetTargetRate = 50, }, [13] = { idx = 13, aiType = 2, patrolRadius = 1, pursuitDistance = 18, watchDistance = 4, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 50, stopMaxTime = 80, moveStopInterval = 0, transferDis = 15, hitSetTargetRate = 50, }, [14] = { idx = 14, aiType = 2, patrolRadius = 1, pursuitDistance = 18, watchDistance = 4, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 50, stopMaxTime = 80, moveStopInterval = 0, transferDis = 15, hitSetTargetRate = 50, }, [15] = { idx = 15, aiType = 2, patrolRadius = 1, pursuitDistance = 18, watchDistance = 4, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 50, stopMaxTime = 80, moveStopInterval = 0, transferDis = 15, hitSetTargetRate = 50, }, [16] = { idx = 16, aiType = 2, patrolRadius = 1, pursuitDistance = 18, watchDistance = 4, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 50, stopMaxTime = 80, moveStopInterval = 0, transferDis = 15, hitSetTargetRate = 50, }, [17] = { idx = 17, aiType = 2, patrolRadius = 1, pursuitDistance = 18, watchDistance = 4, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 50, stopMaxTime = 80, moveStopInterval = 0, transferDis = 15, hitSetTargetRate = 50, }, [18] = { idx = 18, aiType = 2, patrolRadius = 1, pursuitDistance = 18, watchDistance = 4, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 50, stopMaxTime = 80, moveStopInterval = 0, transferDis = 15, hitSetTargetRate = 50, }, [19] = { idx = 19, aiType = 2, patrolRadius = 1, pursuitDistance = 18, watchDistance = 4, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 50, stopMaxTime = 80, moveStopInterval = 0, transferDis = 15, hitSetTargetRate = 50, }, [20] = { idx = 20, aiType = 2, patrolRadius = 1, pursuitDistance = 18, watchDistance = 4, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 50, stopMaxTime = 80, moveStopInterval = 0, transferDis = 15, hitSetTargetRate = 50, }, [21] = { idx = 21, aiType = 2, patrolRadius = 1, pursuitDistance = 18, watchDistance = 4, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 50, stopMaxTime = 80, moveStopInterval = 0, transferDis = 15, hitSetTargetRate = 50, }, [22] = { idx = 22, aiType = 2, patrolRadius = 1, pursuitDistance = 18, watchDistance = 4, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 50, stopMaxTime = 80, moveStopInterval = 0, transferDis = 15, hitSetTargetRate = 50, }, [23] = { idx = 23, aiType = 2, patrolRadius = 1, pursuitDistance = 18, watchDistance = 4, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 50, stopMaxTime = 80, moveStopInterval = 0, transferDis = 15, hitSetTargetRate = 50, }, [24] = { idx = 24, aiType = 2, patrolRadius = 1, pursuitDistance = 18, watchDistance = 4, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 50, stopMaxTime = 80, moveStopInterval = 0, transferDis = 15, hitSetTargetRate = 50, }, [25] = { idx = 25, aiType = 3, patrolRadius = 0, pursuitDistance = 18, watchDistance = 4, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 0, stopMaxTime = 0, moveStopInterval = 0, transferDis = 15, petFollowMasterTime = 1500, hitSetTargetRate = 50, }, [26] = { idx = 26, aiType = 2, patrolRadius = 1, pursuitDistance = 18, watchDistance = 4, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 50, stopMaxTime = 80, moveStopInterval = 0, transferDis = 0, hitSetTargetRate = 50, }, [27] = { idx = 27, aiType = 2, patrolRadius = 1, pursuitDistance = 18, watchDistance = 4, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 50, stopMaxTime = 80, moveStopInterval = 0, transferDis = 0, hitSetTargetRate = 50, }, [28] = { idx = 28, aiType = 2, patrolRadius = 1, pursuitDistance = 18, watchDistance = 4, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 50, stopMaxTime = 80, moveStopInterval = 0, transferDis = 0, hitSetTargetRate = 50, }, [29] = { idx = 29, aiType = 2, patrolRadius = 1, pursuitDistance = 18, watchDistance = 4, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 50, stopMaxTime = 80, moveStopInterval = 0, transferDis = 15, hitSetTargetRate = 50, }, [30] = { idx = 30, aiType = 2, patrolRadius = 1, pursuitDistance = 7, watchDistance = 4, leftHomeMaxDistance = 0, returnHomeRenewRate = 0, stopMinTime = 50, stopMaxTime = 80, moveStopInterval = 0, transferDis = 15, hitSetTargetRate = 50, }, }