--lua script --人物登出事件 defaultHandlerPlayerLogout = function (pActor,nActorId) local fbId = Actor.getFubenId(pActor) if fbId > 0 then end SaveData(pActor,Actor.getIntProperty(pActor,PROP_ENTITY_ID)) end --保存玩家的PK模式数据 function savePKModeDataFunc(pActor,var) local pkmode = var.pkmode if pkmode == nil then var.pkmode = {} pkmode = var.pkmode end pkmode[1] = Actor.getPkMode(pActor) end --玩家退出时保存玩家的数据 function SaveData(pActor) local var = Actor.getStaticVar( pActor ) savePKModeDataFunc(pActor,var) --玩家的PK模式数据 end