-- 人物活动时间进入泡点地图 defaultHandleEnterpaodianmap = function(pActor,args) print("[ActorEtr_Exitpaodianmap],args: "..args) for k, v in pairs(ActivitiesConf) do if v.ActivityType == 5 then local atvId = v.Id if Activity5Config[atvId].sceneId and args== Activity5Config[atvId].sceneId then local cacheData = ActivityDispatcher.GetCacheData(atvId) if cacheData.actors == nil then cacheData.actors = {} end local actorId = Actor.getIntProperty( pActor, PROP_ENTITY_ID ) cacheData.actors[actorId] = actorId break end end end end --人物退出泡点地图 defaultHandleExitpaodianmap = function(pActor,args) for k, v in pairs(ActivitiesConf) do if v.ActivityType == 5 then local atvId = v.Id if Activity5Config[atvId].sceneId and args== Activity5Config[atvId].sceneId then local cacheData = ActivityDispatcher.GetCacheData(atvId) if cacheData.actors == nil then cacheData.actors = {} end local actorId = Actor.getIntProperty( pActor, PROP_ENTITY_ID ) cacheData.actors[actorId] = nil break end end end end