feat(Scene00142): 更新场景刷新配置
- 将单个刷新配置替换为多个刷新配置,以增加场景多样性 - 新增多个不同实体的刷新配置,包括不同的计数、时间和范围设置 - 调整部分实体的刷新位置和频率,以优化游戏体验
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		| @@ -14157,7 +14157,7 @@ Scenes = { | ||||
|         } | ||||
|       }, | ||||
|     }, | ||||
|     refresh = { { count = 40, time = 3, firstTime = 3, x = 18, y = 12, range = 30, entityid = 463, progress = 0 } }, | ||||
|     refresh = { { count=1, time=12, firstTime=3, x=18,y=12, range = 10, entityid=279, progress=0,  }, { count=1, time=12, firstTime=3, x=18,y=12, range = 10, entityid=280, progress=0,  }, { count=1, time=12, firstTime=3, x=18,y=12, range = 10, entityid=281, progress=0,  }, { count=1, time=12, firstTime=3, x=18,y=12, range = 10, entityid=282, progress=0,  }, { count=1, time=12, firstTime=3, x=18,y=12, range = 10, entityid=283, progress=0,  }, { count=1, time=12, firstTime=3, x=18,y=12, range = 10, entityid=280, progress=0,  }, { count=1, time=12, firstTime=3, x=18,y=12, range = 10, entityid=282, progress=0,  }, { count=1, time=1200, firstTime=3, x=23,y=15, range = 0, entityid=284, progress=0,  }, { count=1, time=12, firstTime=3, x=27,y=21, range = 1, entityid=279, progress=0,  }, { count=1, time=7200, firstTime=3, x=11,y=8, range = 1, entityid=351, progress=0,  },}, | ||||
|     npc = { | ||||
|     }, | ||||
|     teleport = { { posx = 30, posy = 21, dist = 0, toSceneid = 300, toPosx = 5, toPosy = 4, modelid = 105, name = Lang.Scenes.s00300, mapHide = false, } }, | ||||
|   | ||||
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