feat(monster): 更新麒麟怪物配置并调整场景布局
- 更新 [神话]麒麟 怪物的 propid 从 439 改为 449 - 新增 propid 449 的属性配置,提升各项能力值 - 调整场景中怪物刷新点布局,减少重复刷新点 - 移除部分多余的怪物刷新点配置
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		| @@ -11471,7 +11471,7 @@ Monster = { | |||||||
| 		monsterType = 4, | 		monsterType = 4, | ||||||
| 		name = "[神话]麒麟", | 		name = "[神话]麒麟", | ||||||
| 		nameQuality = 6, | 		nameQuality = 6, | ||||||
| 		propid = 439, | 		propid = 449, | ||||||
| 		scale = 100, | 		scale = 100, | ||||||
| 		shadow = 1, | 		shadow = 1, | ||||||
| 		skills = { | 		skills = { | ||||||
|   | |||||||
| @@ -12047,4 +12047,31 @@ Props = { | |||||||
| 		aDeductDizzyRate = 900, | 		aDeductDizzyRate = 900, | ||||||
| 		aDizzyTimeAbsorbAdd = 1500, | 		aDizzyTimeAbsorbAdd = 1500, | ||||||
| 	}, | 	}, | ||||||
|  | 	[449] = { | ||||||
|  | 		id = 449, | ||||||
|  | 		nMaxHpAdd = 2000000000, | ||||||
|  | 		nMaxMpAdd = 1000000000, | ||||||
|  | 		nPhysicalAttackMinAdd = 200000, | ||||||
|  | 		nPhysicalAttackMaxAdd = 400000, | ||||||
|  | 		nMagicAttackMinAdd = 200000, | ||||||
|  | 		nMagicAttackMaxAdd = 400000, | ||||||
|  | 		nWizardAttackMinAdd = 200000, | ||||||
|  | 		nWizardAttackMaxAdd = 400000, | ||||||
|  | 		nPhysicalDefenceMinAdd = 200000, | ||||||
|  | 		nPhysicalDefenceMaxAdd = 200000, | ||||||
|  | 		nMagicDefenceMinAdd = 200000, | ||||||
|  | 		nMagicDefenceMaxAdd = 200000, | ||||||
|  | 		nHitValueAdd = 10000, | ||||||
|  | 		nDogValueAdd = 0, | ||||||
|  | 		nMagicHitRateAdd = 10000, | ||||||
|  | 		nMagicDogerateAdd = 0, | ||||||
|  | 		fHpRateRenew = 10, | ||||||
|  | 		fMpRateRenew = 0, | ||||||
|  | 		nHpRenew = 0, | ||||||
|  | 		nMpRenew = 0, | ||||||
|  | 		nMoveOneSlotTime = 2000, | ||||||
|  | 		nAttackSpeed = 0, | ||||||
|  | 		aDeductDizzyRate = 1800, | ||||||
|  | 		aDizzyTimeAbsorbAdd = 500, | ||||||
|  | 	}, | ||||||
| } | } | ||||||
|   | |||||||
| @@ -8614,29 +8614,22 @@ Scenes = { | |||||||
| 			{ count = 8, time = 3, firstTime = 3, x = 20, y = 10, range = 50, entityid = 468, progress = 0 }, | 			{ count = 8, time = 3, firstTime = 3, x = 20, y = 10, range = 50, entityid = 468, progress = 0 }, | ||||||
| 			{ count = 8, time = 3, firstTime = 3, x = 20, y = 40, range = 50, entityid = 469, progress = 0 }, | 			{ count = 8, time = 3, firstTime = 3, x = 20, y = 40, range = 50, entityid = 469, progress = 0 }, | ||||||
| 			{ count = 8, time = 3, firstTime = 3, x = 20, y = 70, range = 50, entityid = 470, progress = 0 }, | 			{ count = 8, time = 3, firstTime = 3, x = 20, y = 70, range = 50, entityid = 470, progress = 0 }, | ||||||
| 			{ count = 8, time = 3, firstTime = 3, x = 20, y = 100, range = 50, entityid = 470, progress = 0 }, | 			{ count = 8, time = 3, firstTime = 3, x = 20, y = 100, range = 50, entityid = 477, progress = 0 }, | ||||||
| 			{ count = 8, time = 3, firstTime = 3, x = 20, y = 130, range = 50, entityid = 470, progress = 0 }, | 			{ count = 8, time = 3, firstTime = 3, x = 20, y = 130, range = 50, entityid = 470, progress = 0 }, | ||||||
|  |  | ||||||
| 			{ count = 8, time = 3, firstTime = 3, x = 70, y = 10, range = 50, entityid = 468, progress = 0 }, | 			{ count = 8, time = 3, firstTime = 3, x = 70, y = 10, range = 50, entityid = 468, progress = 0 }, | ||||||
| 			{ count = 8, time = 3, firstTime = 3, x = 70, y = 40, range = 50, entityid = 469, progress = 0 }, | 			{ count = 8, time = 3, firstTime = 3, x = 70, y = 40, range = 50, entityid = 469, progress = 0 }, | ||||||
| 			{ count = 8, time = 3, firstTime = 3, x = 70, y = 70, range = 50, entityid = 470, progress = 0 }, | 			{ count = 8, time = 3, firstTime = 3, x = 70, y = 70, range = 50, entityid = 470, progress = 0 }, | ||||||
| 			{ count = 8, time = 3, firstTime = 3, x = 70, y = 100, range = 50, entityid = 470, progress = 0 }, | 			{ count = 8, time = 3, firstTime = 3, x = 70, y = 100, range = 50, entityid = 477, progress = 0 }, | ||||||
| 			{ count = 8, time = 3, firstTime = 3, x = 70, y = 130, range = 50, entityid = 470, progress = 0 }, | 			{ count = 8, time = 3, firstTime = 3, x = 70, y = 130, range = 50, entityid = 470, progress = 0 }, | ||||||
|  |  | ||||||
| 			{ count = 8, time = 3, firstTime = 3, x = 120, y = 10, range = 50, entityid = 468, progress = 0 }, | 			{ count = 8, time = 3, firstTime = 3, x = 28, y = 18, range = 20, entityid = 477, progress = 0 }, | ||||||
| 			{ count = 8, time = 3, firstTime = 3, x = 120, y = 40, range = 50, entityid = 469, progress = 0 }, | 			{ count = 8, time = 3, firstTime = 3, x = 50, y = 18, range = 20, entityid = 477, progress = 0 }, | ||||||
| 			{ count = 8, time = 3, firstTime = 3, x = 120, y = 70, range = 50, entityid = 470, progress = 0 }, | 			{ count = 8, time = 3, firstTime = 3, x = 28, y = 33, range = 20, entityid = 477, progress = 0 }, | ||||||
| 			{ count = 8, time = 3, firstTime = 3, x = 120, y = 100, range = 50, entityid = 470, progress = 0 }, | 			{ count = 8, time = 3, firstTime = 3, x = 50, y = 33, range = 20, entityid = 477, progress = 0 }, | ||||||
| 			{ count = 8, time = 3, firstTime = 3, x = 120, y = 130, range = 50, entityid = 470, progress = 0 }, |  | ||||||
|  |  | ||||||
| 			{ count = 8, time = 3, firstTime = 3, x = 170, y = 10, range = 50, entityid = 468, progress = 0 }, | 			{ count = 1, time = 3600, firstTime = 3, x = 39, y = 25, range = 50, entityid = 171, progress = 0 }, | ||||||
| 			{ count = 8, time = 3, firstTime = 3, x = 170, y = 40, range = 50, entityid = 469, progress = 0 }, | 			{ count = 2, time = 3600, firstTime = 3, x = 39, y = 25, range = 50, entityid = 472, progress = 0 }, | ||||||
| 			{ count = 8, time = 3, firstTime = 3, x = 170, y = 70, range = 50, entityid = 470, progress = 0 }, |  | ||||||
| 			{ count = 8, time = 3, firstTime = 3, x = 170, y = 100, range = 50, entityid = 470, progress = 0 }, |  | ||||||
| 			{ count = 8, time = 3, firstTime = 3, x = 170, y = 130, range = 50, entityid = 470, progress = 0 }, |  | ||||||
|  |  | ||||||
| 			{ count = 1, time = 3600, firstTime = 3, x = 78, y = 55, range = 150, entityid = 171, progress = 0 }, |  | ||||||
| 			{ count = 1, time = 3600, firstTime = 3, x = 78, y = 55, range = 150, entityid = 472, progress = 0 }, |  | ||||||
| 		}, | 		}, | ||||||
| 		npc = {}, | 		npc = {}, | ||||||
| 		teleport = { | 		teleport = { | ||||||
|   | |||||||
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