config: 调整物品属性和防御力加成

- 为金砖、代金券等物品添加批量使用界面
- 调整代金券的叠加数量为 9999
- 提升部分物品的显示品质
- 调整返利卡的叠加数量为 9999
- 降低怪物属性中的物理和魔法防御加成
This commit is contained in:
aixianling
2025-01-23 11:52:38 +08:00
parent 9cc12c0eb1
commit 8d2cbb19b5
2 changed files with 14 additions and 10 deletions

View File

@@ -7761,6 +7761,7 @@ StdItems = {
isShowUseBtn = 1, isShowUseBtn = 1,
itemlvl = 3, itemlvl = 3,
name = "金砖", name = "金砖",
openUi = { type = 1, view = "app.BagBatchUseWin" },
packageType = 2, packageType = 2,
recordLog = 1, recordLog = 1,
recoverid = 0, recoverid = 0,
@@ -11807,13 +11808,14 @@ StdItems = {
desc = "双击使用充值100元(不计入真实充值)", desc = "双击使用充值100元(不计入真实充值)",
dropBroadcast = 0, dropBroadcast = 0,
dropGroupid = 120000, dropGroupid = 120000,
dup = 99, dup = 9999,
existScenes = { -1 }, existScenes = { -1 },
forcetips = 0, forcetips = 0,
icon = 13247, icon = 13247,
id = 380, id = 380,
itemlvl = 3, itemlvl = 3,
name = "100元代金券", name = "100元代金券",
openUi = { type = 1, view = "app.BagBatchUseWin" },
packageType = 2, packageType = 2,
recordLog = 1, recordLog = 1,
recoverView = { { count = 200, id = 2, rate = 100, type = 2 } }, recoverView = { { count = 200, id = 2, rate = 100, type = 2 } },
@@ -12055,6 +12057,7 @@ StdItems = {
isShowUseBtn = 1, isShowUseBtn = 1,
itemlvl = 3, itemlvl = 3,
name = "200元代金券", name = "200元代金券",
openUi = { type = 1, view = "app.BagBatchUseWin" },
packageType = 2, packageType = 2,
recordLog = 1, recordLog = 1,
recoverView = { { count = 200, id = 2, rate = 100, type = 2 } }, recoverView = { { count = 200, id = 2, rate = 100, type = 2 } },
@@ -12086,6 +12089,7 @@ StdItems = {
isShowUseBtn = 1, isShowUseBtn = 1,
itemlvl = 3, itemlvl = 3,
name = "500元代金券", name = "500元代金券",
openUi = { type = 1, view = "app.BagBatchUseWin" },
packageType = 2, packageType = 2,
recordLog = 1, recordLog = 1,
recoverView = { { count = 200, id = 2, rate = 100, type = 2 } }, recoverView = { { count = 200, id = 2, rate = 100, type = 2 } },
@@ -32013,7 +32017,7 @@ StdItems = {
shape = 0, shape = 0,
showQuality = 5, showQuality = 5,
staitcAttrs = { staitcAttrs = {
{ type = 75, value = 10000 }, { type = 75, value = 20000 },
{ type = 116, value = 100 }, { type = 116, value = 100 },
{ type = 19, value = 99 }, { type = 19, value = 99 },
{ type = 17, value = 99 }, { type = 17, value = 99 },
@@ -32376,7 +32380,7 @@ StdItems = {
recoverView = { { count = 1, id = 841, rate = 100, type = 0 } }, recoverView = { { count = 1, id = 841, rate = 100, type = 0 } },
recoverid = 150064, recoverid = 150064,
shape = 0, shape = 0,
showQuality = 4, showQuality = 5,
staitcAttrs = { staitcAttrs = {
{ type = 80, value = 100000 }, { type = 80, value = 100000 },
{ type = 19, value = 99 }, { type = 19, value = 99 },
@@ -32417,7 +32421,7 @@ StdItems = {
recoverView = { { count = 1, id = 841, rate = 100, type = 0 } }, recoverView = { { count = 1, id = 841, rate = 100, type = 0 } },
recoverid = 150064, recoverid = 150064,
shape = 0, shape = 0,
showQuality = 4, showQuality = 5,
staitcAttrs = { staitcAttrs = {
{ type = 6, value = 5000 }, { type = 6, value = 5000 },
{ type = 81, value = 5000 }, { type = 81, value = 5000 },
@@ -32686,7 +32690,7 @@ StdItems = {
recoverView = { { count = 1, id = 841, rate = 100, type = 0 } }, recoverView = { { count = 1, id = 841, rate = 100, type = 0 } },
recoverid = 150064, recoverid = 150064,
shape = 0, shape = 0,
showQuality = 4, showQuality = 5,
staitcAttrs = { staitcAttrs = {
{ type = 114, value = 600000 }, { type = 114, value = 600000 },
{ type = 112, value = 600000 }, { type = 112, value = 600000 },
@@ -41684,7 +41688,7 @@ StdItems = {
desc = "100元返利卡双击使用获得价值100元的元宝返利。可激活【精彩活动-每日累充】,但不计入真实充值", desc = "100元返利卡双击使用获得价值100元的元宝返利。可激活【精彩活动-每日累充】,但不计入真实充值",
dropBroadcast = 0, dropBroadcast = 0,
dropGroupid = 120017, dropGroupid = 120017,
dup = 99, dup = 9999,
existScenes = { -1 }, existScenes = { -1 },
forcetips = 1, forcetips = 1,
icon = 13702, icon = 13702,

View File

@@ -11781,10 +11781,10 @@ Props = {
nMagicAttackMaxAdd = 200000, nMagicAttackMaxAdd = 200000,
nWizardAttackMinAdd = 0, nWizardAttackMinAdd = 0,
nWizardAttackMaxAdd = 0, nWizardAttackMaxAdd = 0,
nPhysicalDefenceMinAdd = 200000, nPhysicalDefenceMinAdd = 100000,
nPhysicalDefenceMaxAdd = 200000, nPhysicalDefenceMaxAdd = 100000,
nMagicDefenceMinAdd = 200000, nMagicDefenceMinAdd = 100000,
nMagicDefenceMaxAdd = 200000, nMagicDefenceMaxAdd = 100000,
nHitValueAdd = 10000, nHitValueAdd = 10000,
nDogValueAdd = 0, nDogValueAdd = 0,
nMagicHitRateAdd = 10000, nMagicHitRateAdd = 10000,