47 lines
1.4 KiB
JavaScript
47 lines
1.4 KiB
JavaScript
/**
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* 游戏区服动态数据库连接工具
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*
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* 游戏每个区服对应独立的数据库 mir_actor_s{serverId}
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* 该模块根据 serverId 动态创建连接池(带缓存,同一区服复用连接)
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*
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* 使用示例:
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* import getGameDB from '../mysql/gameDB.js'
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* const db = getGameDB(1)
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* const [rows] = await db.query('SELECT ...')
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*/
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import mysql from 'mysql2'
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import config from '../config/index.js'
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import * as log4js from '../log4js.js'
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// 连接池缓存,避免对同一区服重复创建
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const poolCache = new Map()
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/**
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* 获取指定区服的 MySQL 连接池(Promise 包装)
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* @param {number} serverId 区服 ID
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* @returns {import('mysql2/promise').Pool}
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*/
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export default function getGameDB(serverId) {
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const dbName = `mir_actor_s${serverId}`
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if (poolCache.has(dbName)) return poolCache.get(dbName)
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const pool = mysql.createPool({
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host: config.game.dbHost || config.mysql.host,
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port: config.game.dbPort || config.mysql.port,
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user: config.game.dbUser || config.mysql.user,
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password: config.game.dbPassword || config.mysql.password,
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database: dbName,
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connectionLimit: 5,
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waitForConnections: true,
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})
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pool.on('error', (err) => {
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log4js.mysql.error(`[${dbName}] 连接池错误:`, err.message)
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})
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const promisePool = pool.promise()
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poolCache.set(dbName, promisePool)
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return promisePool
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}
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